Difference between revisions of "Lycanthrope"
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== Racial Bonuses == | == Racial Bonuses == | ||
− | * Max Population: + | + | * Max Population: +10% |
* Defensive Strength: +5% | * Defensive Strength: +5% | ||
Revision as of 10:11, 7 May 2021
Lycanthrope | |
---|---|
Aliases: | Lyc |
Introduced: | Round 14 |
Round Wins: | 2 |
Attacker: | Intermediate |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Cavern |
Scribes: | [1] |
Lycanthrope is a very fast race to play. The race is built entirely for speed. Whether playing explorer or attacker, the only chance you have of succeeding with this difficult race is to get out of the blocks as fast as you can. Lyc defensive elites are both expensive and inefficient so a large percentage of DP is made up of the cheap defensive specs. The expensiveness of the defensive elite is however somewhat overcome by the OP elite's special ability: convert. On successful invasions, some of the enemy's troops are converted into defensive elites for your army. This is, of course, only for attackers. The greatest problem for Lycs is that their offensive elite has no turtle. Late round, it is very difficult to defend against high OPs and many defensive elites are needed to send out on attacks in order to make artificial turtle.
Racial Bonuses
- Max Population: +10%
- Defensive Strength: +5%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Scavenger | 3 | 0 | 300 | 25 | |
Ratman | 0 | 3 | 250 | 0 | |
Werewolf | 3 | 4 | 850 | 55 | 25% fewer casualties on offense, 50% fewer casualties on defense |
Garou | 6 | 0 | 1100 | 110 | Converts some enemy casualties into Werewolves |
General information
Racial Spell
Parasitic Hunger: +50% conversion rate.
Pros
- Very fast
- Unique defensive race bonus
- Very good attacker
- Can be very fast explorers
Cons
- Inefficient DP.
- Expensive DP elite.
- No OP-troop turtle.
- Do-or-die race - if you aren't ahead, you will struggle.