Dark Elf: Difference between revisions
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Update Dark Elf factual race data from Round 50 source |
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| aliases = DE, DElf | | aliases = DE, DElf | ||
| introduced = [[Round 26]] | | introduced = [[Round 26]] | ||
| round_wins = | | round_wins = 1 (current), 3 (Classic) | ||
| attacker = Beginner | | attacker = Beginner | ||
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}} | }} | ||
'''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). | '''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
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=== Racial Spell === | === Racial Spell === | ||
'''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. | '''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection. | ||
=== Pros === | === Pros === | ||
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=== Cons === | === Cons === | ||
* Very expensive troops | * Very expensive troops | ||
* Lowered turtle | |||
* Only race with a unit that requires three resources | * Only race with a unit that requires three resources | ||
* Population penalty | * Population penalty | ||
== See also == | == See also == | ||
[[Dark Elf ( | [[Dark Elf (Classic)]] | ||
[[Category:Race]] | [[Category:Race]] | ||
Revision as of 17:56, 23 July 2026
| Dark Elf | |
|---|---|
| Aliases: | DE, DElf |
| Introduced: | Round 26 |
| Round Wins: | 1 (current), 3 (Classic) |
| Attacker: | Beginner |
| Explorer: | Beginner |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Cavern |
| Scribes: | [1] |
Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). On top of this they have a unique interaction with upgrading spec OP to elite OP.
Racial Bonuses
- Max Population: -5%
- Gem Production: +5%
Military Units
| Unit | OP | DP | Platinum | Ore | Gems | Special |
|---|---|---|---|---|---|---|
| Swordsman | 4 | 0 | 450 | 25 | 0 | Survivors can upgrade into Spellblade at 8%. |
| Gargoyle | 0 | 3 | 300 | 15 | 0 | |
| Adept | 0 | 6 | 1150 | 60 | 0 | Counts as 0.18 wizards. |
| Spellblade | 6.5 | 3 | 1200 | 50 | 10 | 15% fewer casualties in combat. Plunders 5 mana on successful attacks. |
General information
Racial Spell
Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.
Pros
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique unit perk converting spec OP into elites
- High wizard power
Cons
- Very expensive troops
- Lowered turtle
- Only race with a unit that requires three resources
- Population penalty