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Update Dark Elf factual race data from Round 50 source
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| aliases = DE, DElf
| aliases = DE, DElf
| introduced = [[Round 26]]
| introduced = [[Round 26]]
| round_wins = 0
| round_wins = 1 (current), 3 (Classic)


| attacker = Beginner
| attacker = Beginner
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}}
}}


'''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]).
'''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP.  


== Racial Bonuses ==
== Racial Bonuses ==
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=== Racial Spell ===
=== Racial Spell ===


'''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds.
'''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.


=== Pros ===
=== Pros ===
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=== Cons ===
=== Cons ===
* Very expensive troops
* Very expensive troops
* Lowered turtle
* Only race with a unit that requires three resources
* Only race with a unit that requires three resources
* Population penalty
* Population penalty


== See also ==
== See also ==
[[Dark Elf (Legacy)]]
[[Dark Elf (Classic)]]
[[Category:Race]]
[[Category:Race]]

Revision as of 17:56, 23 July 2026

Dark Elf
Aliases: DE, DElf
Introduced: Round 26
Round Wins: 1 (current), 3 (Classic)
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). On top of this they have a unique interaction with upgrading spec OP to elite OP.

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 450 25 0 Survivors can upgrade into Spellblade at 8%.
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Counts as 0.18 wizards.
Spellblade 6.5 3 1200 50 10 15% fewer casualties in combat. Plunders 5 mana on successful attacks.

General information

Racial Spell

Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique unit perk converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Lowered turtle
  • Only race with a unit that requires three resources
  • Population penalty

See also

Dark Elf (Classic)