Lizardfolk: Difference between revisions
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Update Lizardfolk factual race data from Round 50 source |
Update Lizardfolk factual race data from Round 50 source |
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| Line 31: | Line 31: | ||
| spec1_plat = 315 | | spec1_plat = 315 | ||
| spec1_ore = 0 | | spec1_ore = 0 | ||
| spec1_special = No boats needed | | spec1_special = No boats needed. | ||
| spec2_name = Serpent | | spec2_name = Serpent | ||
| Line 45: | Line 45: | ||
| elite1_plat = 900 | | elite1_plat = 900 | ||
| elite1_ore = 0 | | elite1_ore = 0 | ||
| elite1_special = No boats needed. Counts as | | elite1_special = No boats needed. Counts as 0.15 spies. | ||
| elite2_name = Lizardman | | elite2_name = Lizardman | ||
| Line 52: | Line 52: | ||
| elite2_plat = 1065 | | elite2_plat = 1065 | ||
| elite2_ore = 0 | | elite2_ore = 0 | ||
| elite2_special = No boats needed | | elite2_special = No boats needed. | ||
}} | }} | ||
Latest revision as of 20:42, 1 July 2026
| Lizardfolk | |
|---|---|
| Aliases: | Liz, lizzie |
| Introduced: | Round 11 |
| Round Wins: | 2 |
| Attacker: | Intermediate |
| Explorer: | Advanced |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Water |
| Scribes: | [1] |
Lizardfolk is the evil spy race which is good at fast attacking and exploring. Being a spy race (having military units that count as part-spies) is helpful in that almost no one will try to steal your platinum and most dominions will have difficulties obtaining spy ops on you. Their elite OP unit is quite inexpensive, efficient, has no ore cost, and does not need boats, all of which make them a prime attacking race; however, their inefficient DP makes speed a necessity. The Chameleons are almost always accompanied by Serpents to reduce the DP spendings.
Racial Bonuses[edit]
- Max Population: +5%
- Offensive Spy Power: +35%
Military Units[edit]
| Unit | OP | DP | Platinum | Ore | Special |
|---|---|---|---|---|---|
| Reptile | 3 | 0 | 315 | 0 | No boats needed. |
| Serpent | 0 | 3 | 275 | 0 | |
| Chameleon | 4 | 4 | 900 | 0 | No boats needed. Counts as 0.15 spies. |
| Lizardman | 6 | 2 | 1065 | 0 | No boats needed. |
General information[edit]
Racial Spell[edit]
Erosion: 20% of captured land automatically re-zoned into water.
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build homes.
Pros[edit]
- No boats needed
- Cheap and efficient offensive elite
- Spy race (Chameleons count as spies, rarely need to train normal spies)
- No ore needed
- Low food consumption
Cons[edit]
- Inefficient and somewhat expensive DP
- Loses DP on failed spy operations
- Very poor spell
- Poor converter
Good for[edit]
- Explorers with almost any amount of experience
- Inactive players
- Moderate to experienced attackers