Jump to content

Morale: Difference between revisions

From OpenDominion
m Undo revision 2421 by Extravadanza (talk)
Tag: Undo
ODWikiBot (talk | contribs)
Update morale mechanics from Round 50 source
 
Line 1: Line 1:
'''Morale''' is an aspect of your dominion which affects your [[OP]] and [[DP]]. In some cases it can affect your [[Prestige]] gains from attacking.  It is reduced by [[exploration]] and [[invading]].
'''Morale''' modifies [[Offensive power]] and [[Defensive power]], and is spent by exploration and invasions.


== Drop ==
== Drop ==


Invading causes an immediate drop of 5% for attacks 75% and greater of your land size. For hits below 75%, the following formula is used as well:
Invading costs 5% morale at 75% range and above. Below 75% range, morale loss scales up and is capped at 10% by 40% range and below. Hero perks can modify invasion morale loss.


<code>((Range - 0.40) * 100 / 7) - 5</code>
You cannot invade below 80 morale.


You cannot invade if your morale is below 80%.
Exploring is not limited by morale. Exploring costs morale based on acres explored:


Exploring is not limited by morale.
<code>max(1, floor((Acres + 2) / 3))</code>


== Effect ==
== Effect ==


Morale is a multiplicative bonus.
Morale modifies offensive and defensive power with:


<code>Bonus * Morale Penalty</code>
<code>clamp(0.9 + Morale / 1000, 0.9, 1.0)</code>


The Morale Penalty is calculated as <code>0.9 + (Morale / 1000)</code> where morale is represented as a whole number such as 95 for 95% morale
This means 100 morale gives full OP and DP, while 0 morale would give 90% OP and DP.
 
Morale affects [[Prestige]] gains differently than above, which can be found in the [[Prestige]] page.


== Refresh ==
== Refresh ==


Morale refreshes by 6% per hour when under 80% and by 3% when 80% or higher.
Morale refreshes by 6 per hour below 80 morale, and by 3 per hour at 80 morale and above. Morale is capped at 100.
 
== See Also ==
* [[Invading]]

Latest revision as of 22:11, 1 July 2026

Morale modifies Offensive power and Defensive power, and is spent by exploration and invasions.

Drop[edit]

Invading costs 5% morale at 75% range and above. Below 75% range, morale loss scales up and is capped at 10% by 40% range and below. Hero perks can modify invasion morale loss.

You cannot invade below 80 morale.

Exploring is not limited by morale. Exploring costs morale based on acres explored:

max(1, floor((Acres + 2) / 3))

Effect[edit]

Morale modifies offensive and defensive power with:

clamp(0.9 + Morale / 1000, 0.9, 1.0)

This means 100 morale gives full OP and DP, while 0 morale would give 90% OP and DP.

Refresh[edit]

Morale refreshes by 6 per hour below 80 morale, and by 3 per hour at 80 morale and above. Morale is capped at 100.