Difference between revisions of "Round Changes"

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(Created page with "== Round 34 Updates: 1.34.0 (Draft Round) == === New Additions === '''New Wonder: Altar of Heroes''' * Hero bonuses increased by 100% * +5% hero experience gains '''New...")
 
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'''Quality of Life'''
 
'''Quality of Life'''
 
* Land spy now shows percentages with incoming land instead of constructed
 
* Land spy now shows percentages with incoming land instead of constructed
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== Round 33 Updates: 1.33.0 ==
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=== New Additions ===
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* Ability to automatically perform protection ticks by importing your Excel Sim log
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=== Changed ===
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'''War'''
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* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled
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* Maximum war duration changed to 108 hours (from 120)
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'''Buildings'''
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* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)
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'''Improvements'''
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* Spires improvement no longer increases defensive wizard power, only offensive
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'''Spy & Wizard'''
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* Fireball damage reduced to 2.5% (from 2.75%)
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* Wizard resilience now takes 12 hours to go into effect
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* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)
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* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)
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'''Race Changes'''
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* Dark Elf Adept: changed to .2 wizard on defense (was .25)
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* Dark Elf Swordsman: +25p (from 460p)
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* Kobold: removed -10% spy/wiz power penalties
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* Kobold Beast: -10p (from 960p)
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* Lizardfolk Lizardman: +25p (from 1050p)
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* Merfolk: explore cost penalty reduced to +2.5% (was +5%)
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* Nomad: +50% research point gains from invasion
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* Nox: Nightfall increased to 7.5% offense (from 5%)
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* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps)
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* Sylvan Dryad: changed to .2 wizard on offense (was .25)
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* Undead Progeny: -25p (from 860p)
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* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20)
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'''Tech Updates'''
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* Architect's Flourish increased to -10% construction platinum cost (from -7.5%)
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* Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%)
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* Dark Pact increased to 10% mana production (from 7.5%)
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* Explorer's Instinct increased to -5% construction platinum cost (from -2.5%)
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* Lumberjack's Devotion now grants +2 population from barren land
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* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)
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* Midas's Bargain reduced to 2% platinum production (from 2.5%)
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* Midas's Fountain reduced to 4% platinum production (from 5%)
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* Miser's Grasp now grants +10% defensive spy power
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* Planar Emmissaries reduced to 5% mana production (from 7.5%)
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* Prefabrication increased to -10% construction cost (from -5%)
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* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)
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* WaveHack's Expertise increased to -10% construction lumber cost (from -5%)

Revision as of 14:48, 12 March 2023

Round 34 Updates: 1.34.0 (Draft Round)

New Additions

New Wonder: Altar of Heroes

 * Hero bonuses increased by 100%
 * +5% hero experience gains

New Wonder: Wayfarer's Outpost

 * +2% platinum production
 * -5% exploring platinum cost

New Valhalla Rankings: Largest and Strongest solo players

Changed

Formulas

  • Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)
  • Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])

Spy & Wizard

  • Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt
  • Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit
  • Fireball damage increased to 2.75% (from 2.5%)
  • Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours
  • Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)
  • Shadow League: cannot leave for 24 hours after joining (down from 48)
  • 25% of assassins lost to black ops will be placed in the training queue as spies

Race Changes

  • Nox: research point generation bonus increased to 15% (from 10%)
  • Nox: Nightfall reduced to +5% offense (from +7.5%)
  • Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)
  • Goblin Hobgoblin: -25p (from 1050p)
  • Halfling: Frenzy casualty reduction increased to 35% (from 30%)
  • Firewalker Salamander: casualty reduction increased to 45% (from 40%)
  • Orc: gains 5% additional prestige from invasions
  • Wood Elf Longbowman: -20p (from 380p)

Quality of Life

  • Land spy now shows percentages with incoming land instead of constructed


Round 33 Updates: 1.33.0

New Additions

  • Ability to automatically perform protection ticks by importing your Excel Sim log

Changed

War

  • Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled
  • Maximum war duration changed to 108 hours (from 120)

Buildings

  • Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)

Improvements

  • Spires improvement no longer increases defensive wizard power, only offensive

Spy & Wizard

  • Fireball damage reduced to 2.5% (from 2.75%)
  • Wizard resilience now takes 12 hours to go into effect
  • Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)
  • Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)

Race Changes

  • Dark Elf Adept: changed to .2 wizard on defense (was .25)
  • Dark Elf Swordsman: +25p (from 460p)
  • Kobold: removed -10% spy/wiz power penalties
  • Kobold Beast: -10p (from 960p)
  • Lizardfolk Lizardman: +25p (from 1050p)
  • Merfolk: explore cost penalty reduced to +2.5% (was +5%)
  • Nomad: +50% research point gains from invasion
  • Nox: Nightfall increased to 7.5% offense (from 5%)
  • Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps)
  • Sylvan Dryad: changed to .2 wizard on offense (was .25)
  • Undead Progeny: -25p (from 860p)
  • Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20)

Tech Updates

  • Architect's Flourish increased to -10% construction platinum cost (from -7.5%)
  • Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%)
  • Dark Pact increased to 10% mana production (from 7.5%)
  • Explorer's Instinct increased to -5% construction platinum cost (from -2.5%)
  • Lumberjack's Devotion now grants +2 population from barren land
  • Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)
  • Midas's Bargain reduced to 2% platinum production (from 2.5%)
  • Midas's Fountain reduced to 4% platinum production (from 5%)
  • Miser's Grasp now grants +10% defensive spy power
  • Planar Emmissaries reduced to 5% mana production (from 7.5%)
  • Prefabrication increased to -10% construction cost (from -5%)
  • Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)
  • WaveHack's Expertise increased to -10% construction lumber cost (from -5%)