Difference between revisions of "Round Changes"
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Mannowrath (talk | contribs) (Created page with "== Round 34 Updates: 1.34.0 (Draft Round) == === New Additions === '''New Wonder: Altar of Heroes''' * Hero bonuses increased by 100% * +5% hero experience gains '''New...") |
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'''Quality of Life''' | '''Quality of Life''' | ||
* Land spy now shows percentages with incoming land instead of constructed | * Land spy now shows percentages with incoming land instead of constructed | ||
+ | |||
+ | |||
+ | == Round 33 Updates: 1.33.0 == | ||
+ | |||
+ | === New Additions === | ||
+ | * Ability to automatically perform protection ticks by importing your Excel Sim log | ||
+ | |||
+ | === Changed === | ||
+ | |||
+ | '''War''' | ||
+ | * Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled | ||
+ | * Maximum war duration changed to 108 hours (from 120) | ||
+ | |||
+ | '''Buildings''' | ||
+ | * Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25) | ||
+ | |||
+ | '''Improvements''' | ||
+ | * Spires improvement no longer increases defensive wizard power, only offensive | ||
+ | |||
+ | '''Spy & Wizard''' | ||
+ | * Fireball damage reduced to 2.5% (from 2.75%) | ||
+ | * Wizard resilience now takes 12 hours to go into effect | ||
+ | * Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%) | ||
+ | * Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants) | ||
+ | |||
+ | '''Race Changes''' | ||
+ | * Dark Elf Adept: changed to .2 wizard on defense (was .25) | ||
+ | * Dark Elf Swordsman: +25p (from 460p) | ||
+ | * Kobold: removed -10% spy/wiz power penalties | ||
+ | * Kobold Beast: -10p (from 960p) | ||
+ | * Lizardfolk Lizardman: +25p (from 1050p) | ||
+ | * Merfolk: explore cost penalty reduced to +2.5% (was +5%) | ||
+ | * Nomad: +50% research point gains from invasion | ||
+ | * Nox: Nightfall increased to 7.5% offense (from 5%) | ||
+ | * Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) | ||
+ | * Sylvan Dryad: changed to .2 wizard on offense (was .25) | ||
+ | * Undead Progeny: -25p (from 860p) | ||
+ | * Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) | ||
+ | |||
+ | '''Tech Updates''' | ||
+ | * Architect's Flourish increased to -10% construction platinum cost (from -7.5%) | ||
+ | * Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%) | ||
+ | * Dark Pact increased to 10% mana production (from 7.5%) | ||
+ | * Explorer's Instinct increased to -5% construction platinum cost (from -2.5%) | ||
+ | * Lumberjack's Devotion now grants +2 population from barren land | ||
+ | * Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4) | ||
+ | * Midas's Bargain reduced to 2% platinum production (from 2.5%) | ||
+ | * Midas's Fountain reduced to 4% platinum production (from 5%) | ||
+ | * Miser's Grasp now grants +10% defensive spy power | ||
+ | * Planar Emmissaries reduced to 5% mana production (from 7.5%) | ||
+ | * Prefabrication increased to -10% construction cost (from -5%) | ||
+ | * Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost) | ||
+ | * WaveHack's Expertise increased to -10% construction lumber cost (from -5%) |
Revision as of 14:48, 12 March 2023
Round 34 Updates: 1.34.0 (Draft Round)
New Additions
New Wonder: Altar of Heroes
* Hero bonuses increased by 100% * +5% hero experience gains
New Wonder: Wayfarer's Outpost
* +2% platinum production * -5% exploring platinum cost
New Valhalla Rankings: Largest and Strongest solo players
Changed
Formulas
- Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)
- Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])
Spy & Wizard
- Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt
- Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit
- Fireball damage increased to 2.75% (from 2.5%)
- Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours
- Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)
- Shadow League: cannot leave for 24 hours after joining (down from 48)
- 25% of assassins lost to black ops will be placed in the training queue as spies
Race Changes
- Nox: research point generation bonus increased to 15% (from 10%)
- Nox: Nightfall reduced to +5% offense (from +7.5%)
- Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)
- Goblin Hobgoblin: -25p (from 1050p)
- Halfling: Frenzy casualty reduction increased to 35% (from 30%)
- Firewalker Salamander: casualty reduction increased to 45% (from 40%)
- Orc: gains 5% additional prestige from invasions
- Wood Elf Longbowman: -20p (from 380p)
Quality of Life
- Land spy now shows percentages with incoming land instead of constructed
Round 33 Updates: 1.33.0
New Additions
- Ability to automatically perform protection ticks by importing your Excel Sim log
Changed
War
- Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled
- Maximum war duration changed to 108 hours (from 120)
Buildings
- Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)
Improvements
- Spires improvement no longer increases defensive wizard power, only offensive
Spy & Wizard
- Fireball damage reduced to 2.5% (from 2.75%)
- Wizard resilience now takes 12 hours to go into effect
- Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)
- Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)
Race Changes
- Dark Elf Adept: changed to .2 wizard on defense (was .25)
- Dark Elf Swordsman: +25p (from 460p)
- Kobold: removed -10% spy/wiz power penalties
- Kobold Beast: -10p (from 960p)
- Lizardfolk Lizardman: +25p (from 1050p)
- Merfolk: explore cost penalty reduced to +2.5% (was +5%)
- Nomad: +50% research point gains from invasion
- Nox: Nightfall increased to 7.5% offense (from 5%)
- Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps)
- Sylvan Dryad: changed to .2 wizard on offense (was .25)
- Undead Progeny: -25p (from 860p)
- Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20)
Tech Updates
- Architect's Flourish increased to -10% construction platinum cost (from -7.5%)
- Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%)
- Dark Pact increased to 10% mana production (from 7.5%)
- Explorer's Instinct increased to -5% construction platinum cost (from -2.5%)
- Lumberjack's Devotion now grants +2 population from barren land
- Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)
- Midas's Bargain reduced to 2% platinum production (from 2.5%)
- Midas's Fountain reduced to 4% platinum production (from 5%)
- Miser's Grasp now grants +10% defensive spy power
- Planar Emmissaries reduced to 5% mana production (from 7.5%)
- Prefabrication increased to -10% construction cost (from -5%)
- Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)
- WaveHack's Expertise increased to -10% construction lumber cost (from -5%)