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Dark Elf: Difference between revisions

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| attacker = Beginner
| attacker = Beginner
| converter = Advanced
| converter = Intermediate
| explorer = Beginner
| explorer = Beginner


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| elite1_op = 0
| elite1_op = 0
| elite1_dp = 6
| elite1_dp = 6
| elite1_plat = 1200
| elite1_plat = 1150
| elite1_ore = 60
| elite1_ore = 60
| elite1_gems = 0
| elite1_gems = 0
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| elite2_op = 6.5
| elite2_op = 6.5
| elite2_dp = 2
| elite2_dp = 2
| elite2_plat = 1250
| elite2_plat = 1200
| elite2_ore = 75
| elite2_ore = 50
| elite2_gems = 10
| elite2_gems = 10
| elite2_special = 15% fewer casualties
| elite2_special = 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)


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Revision as of 18:56, 25 June 2022

Dark Elf
Aliases: DE, DElf
Introduced: Round 13
Round Wins: 2
Attacker: Beginner
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 425 25 0
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Each unit counts as 1/4 of a Wizard on both offense and defense
Spellblade 6.5 2 1200 50 10 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)

General information

Racial Spell

Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique spell converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Only race with a unit that requires three resources

See also

Dark Elf (Legacy)