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== Military Units ==
== Military Units ==
   
   
{{Race_units
{{Race_units(Dark_Elf)


| spec1_name = Swordsman
| spec1_name = Swordsman
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| spec1_plat = 425
| spec1_plat = 425
| spec1_ore = 25
| spec1_ore = 25
| spec1_gems = 0
| spec1_special =  
| spec1_special =  


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| spec2_plat = 300
| spec2_plat = 300
| spec2_ore = 15
| spec2_ore = 15
| spec2_gems = 0
| spec2_special =  
| spec2_special =  


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| elite1_plat = 1200
| elite1_plat = 1200
| elite1_ore = 60
| elite1_ore = 60
| elite1_gems = 0
| elite1_special = Each unit counts as 1/4 of a Wizard on both offense and defense
| elite1_special = Each unit counts as 1/4 of a Wizard on both offense and defense


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| elite2_plat = 1250
| elite2_plat = 1250
| elite2_ore = 75
| elite2_ore = 75
| elite2_gems = 10
| elite2_special = 15% fewer casualties
| elite2_special = 15% fewer casualties



Revision as of 11:21, 6 December 2021

Dark Elf
Aliases: DE, DElf
Introduced: Round 13
Round Wins: 2
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 425 25 0
Gargoyle 0 3 300 15 0
Adept 0 6 1200 60 0 Each unit counts as 1/4 of a Wizard on both offense and defense
Spellblade 6.5 2 1250 75 10 15% fewer casualties

General information

Racial Spell

Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)

Pros

  • Efficient OP & DP
  • 4 OP spec OP
  • Good spell for the first 2 weeks
  • High wizard power

Cons

  • Very expensive troops
  • Only race with a unit that requires three resources