Difference between revisions of "Icekin"
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| aliases = Icer, Iceking | | aliases = Icer, Iceking | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
− | | round_wins = | + | | round_wins = 2 |
| attacker = Advanced | | attacker = Advanced | ||
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* Lumber Production: -10% | * Lumber Production: -10% | ||
* Archmage Cost: -100p | * Archmage Cost: -100p | ||
− | * | + | * Defensive Power: +5% |
== Military Units == | == Military Units == | ||
Line 45: | Line 45: | ||
| elite1_op = 3 | | elite1_op = 3 | ||
| elite1_dp = 3* | | elite1_dp = 3* | ||
− | | elite1_plat = | + | | elite1_plat = 965 |
| elite1_ore = 100 | | elite1_ore = 100 | ||
| elite1_special = Increases by 1 for every 20% mountains, maximum +3. | | elite1_special = Increases by 1 for every 20% mountains, maximum +3. | ||
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=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Alchemist Frost''': Stronger version of Midas Touch (not cumulative) giving +15% platinum production |
=== Pros === | === Pros === | ||
− | * Cheap DP elites | + | * Cheap DP elites, good flex. |
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs | * If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs | ||
* Can be very efficient late round | * Can be very efficient late round |
Latest revision as of 14:50, 5 April 2024
Icekin | |
---|---|
Aliases: | Icer, Iceking |
Introduced: | Round 13 |
Round Wins: | 2 |
Attacker: | Advanced |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Mountain |
Scribes: | [1] |
Icekin is the best example of a converting and/or teching race. Icekin require at least one tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is extremely cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.
Racial Bonuses[edit]
- Food Consumption: -50%
- Lumber Production: -10%
- Archmage Cost: -100p
- Defensive Power: +5%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Icebeast | 3 | 0 | 300 | 0 | |
Snow Witch | 0 | 3 | 350 | 25 | Reduces losses in combat |
FrostMage | 3 | 3* | 965 | 100 | Increases by 1 for every 20% mountains, maximum +3. |
Ice Elemental | 4* | 2 | 1100 | 0 | Increases by 1 * Raw Wizard Ratio, maximum +3. |
Casualty Reduction[edit]
Snow Witches reduce casualties depending on what percentage of units at home they are. If 20,000 Snow Witches are at home with 6,000 other units, they will reduce casualties by:
(20000/(20000+6000)) / 2 = 0.384615 38.46% less casualties 100 - 38.46 = 61.54% casualties
General information[edit]
Racial Spell[edit]
Alchemist Frost: Stronger version of Midas Touch (not cumulative) giving +15% platinum production
Pros[edit]
- Cheap DP elites, good flex.
- If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
- Can be very efficient late round
Cons[edit]
- Difficult as attacker
- High wizard ratio required for attacking or converting
- Land dependent DP removes strategy variation