Percentage Calculations: Difference between revisions
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These are notes from the Scribes page about the following [[Special Ability]] | |||
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Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units | Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages. | ||
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Adept: Increases | Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9). | ||
Bone Breaker: | Bone Breaker: Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2). | ||
Druid: Increases | Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6). | ||
Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7). | |||
Frostmage: Increases by 1 for every 20% mountains (buildings inclusive), maximum +3 | Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6). | ||
Ice Elemental: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. | Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2). | ||
Mystic: Increases | Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9). | ||
Rockapult: Increases by 1 for every 20% mountains (buildings inclusive), maximum +2 | Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6). | ||
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Latest revision as of 22:30, 29 November 2020
These are notes from the Scribes page about the following Special Ability
Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9). Bone Breaker: Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2). Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6). Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7). Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6). Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2). Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9). Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6).