Morale: Difference between revisions
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Extravadanza (talk | contribs) m Undo revision 2421 by Extravadanza (talk) Tag: Undo |
Update morale mechanics from Round 50 source |
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'''Morale''' | '''Morale''' modifies [[Offensive power]] and [[Defensive power]], and is spent by exploration and invasions. | ||
== Drop == | == Drop == | ||
Invading | Invading costs 5% morale at 75% range and above. Below 75% range, morale loss scales up and is capped at 10% by 40% range and below. Hero perks can modify invasion morale loss. | ||
You cannot invade below 80 morale. | |||
Exploring is not limited by morale. Exploring costs morale based on acres explored: | |||
<code>max(1, floor((Acres + 2) / 3))</code> | |||
== Effect == | == Effect == | ||
Morale | Morale modifies offensive and defensive power with: | ||
<code> | <code>clamp(0.9 + Morale / 1000, 0.9, 1.0)</code> | ||
This means 100 morale gives full OP and DP, while 0 morale would give 90% OP and DP. | |||
== Refresh == | == Refresh == | ||
Morale refreshes by 6 | Morale refreshes by 6 per hour below 80 morale, and by 3 per hour at 80 morale and above. Morale is capped at 100. | ||
Latest revision as of 22:11, 1 July 2026
Morale modifies Offensive power and Defensive power, and is spent by exploration and invasions.
Drop[edit]
Invading costs 5% morale at 75% range and above. Below 75% range, morale loss scales up and is capped at 10% by 40% range and below. Hero perks can modify invasion morale loss.
You cannot invade below 80 morale.
Exploring is not limited by morale. Exploring costs morale based on acres explored:
max(1, floor((Acres + 2) / 3))
Effect[edit]
Morale modifies offensive and defensive power with:
clamp(0.9 + Morale / 1000, 0.9, 1.0)
This means 100 morale gives full OP and DP, while 0 morale would give 90% OP and DP.
Refresh[edit]
Morale refreshes by 6 per hour below 80 morale, and by 3 per hour at 80 morale and above. Morale is capped at 100.