Difference between revisions of "Lycanthrope"
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* Max Population: +10% | * Max Population: +10% | ||
− | * Defensive | + | * Defensive Power: +5% |
== Military Units == | == Military Units == | ||
Line 29: | Line 29: | ||
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 325 |
| spec1_ore = 25 | | spec1_ore = 25 | ||
| spec1_special = | | spec1_special = | ||
Line 41: | Line 41: | ||
| elite1_name = Werewolf | | elite1_name = Werewolf | ||
− | | elite1_op = | + | | elite1_op = 3 |
| elite1_dp = 4 | | elite1_dp = 4 | ||
| elite1_plat = 850 | | elite1_plat = 850 | ||
| elite1_ore = 55 | | elite1_ore = 55 | ||
− | | elite1_special = | + | | elite1_special = 50% fewer casualties on defense |
| elite2_name = Garou | | elite2_name = Garou | ||
| elite2_op = 6 | | elite2_op = 6 | ||
| elite2_dp = 0 | | elite2_dp = 0 | ||
− | | elite2_plat = | + | | elite2_plat = 1115 |
| elite2_ore = 110 | | elite2_ore = 110 | ||
− | | elite2_special = | + | | elite2_special = Offensive elite. |
+ | [[Conversion|Converts]] enemy peasants into Werewolves (up to one for every 15 sent on attack). | ||
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Feral Hunger''': Werewolves [[Conversion|convert]] enemy peasants into Werewolves (up to one for every 15 sent on attack) |
=== Pros === | === Pros === | ||
* Very fast | * Very fast | ||
− | |||
* Very good attacker | * Very good attacker | ||
* Can be very fast explorers | * Can be very fast explorers | ||
+ | * Cheapest spec D in the game | ||
=== Cons === | === Cons === |
Latest revision as of 03:38, 6 April 2024
Lycanthrope | |
---|---|
Aliases: | Lyc |
Introduced: | Round 14 |
Round Wins: | 2 |
Attacker: | Intermediate |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Cavern |
Scribes: | [1] |
Lycanthrope is a very fast race to play. The race is built entirely for speed. Whether playing explorer or attacker, the only chance you have of succeeding with this difficult race is to get out of the blocks as fast as you can. Lyc defensive elites are both expensive and inefficient so a large percentage of DP is made up of the cheap defensive specs. The expensiveness of the defensive elite is however somewhat overcome by the OP elite's special ability: convert. On successful invasions, some of the enemy's troops are converted into defensive elites for your army. This is, of course, only for attackers. The greatest problem for Lycs is that their offensive elite has no turtle. Late round, it is very difficult to defend against high OPs and many defensive elites are needed to send out on attacks in order to make artificial turtle.
Racial Bonuses[edit]
- Max Population: +10%
- Defensive Power: +5%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Scavenger | 3 | 0 | 325 | 25 | |
Ratman | 0 | 3 | 250 | 0 | |
Werewolf | 3 | 4 | 850 | 55 | 50% fewer casualties on defense |
Garou | 6 | 0 | 1115 | 110 | Offensive elite.
Converts enemy peasants into Werewolves (up to one for every 15 sent on attack). |
General information[edit]
Racial Spell[edit]
Feral Hunger: Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack)
Pros[edit]
- Very fast
- Very good attacker
- Can be very fast explorers
- Cheapest spec D in the game
Cons[edit]
- Inefficient DP.
- Expensive DP elite.
- No OP-troop turtle.
- Do-or-die race - if you aren't ahead, you will struggle.