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| race = Vampire
| race = Vampire
| aliases = Vamp  
| aliases = Vamp  
| introduced = [[Round 38]] (Current)
| introduced = [[Round 38]]  
| round_wins = 0
| round_wins = 2


| attacker = Beginner
| attacker = Beginner
| converter = Advanced
| converter = Advanced
| explorer = Advanced
| explorer = Intermediate


| alignment = Evil
| alignment = Evil
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}}
}}


'''Vampires''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
'''Vampires''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion.  


== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Max Population: +5%
* Max Population: +7.5%
* Food Consumption: -50%
* Food Consumption: -75%
* Mana Production: +20%
* Immortal Wizards


== Military Units ==
== Military Units ==


{{Race_units
{{Race_Units(Mana)


| spec1_name = Skeleton
| spec1_name = Dire Bat
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 315
| spec1_ore = 0
| spec1_mana = 15
| spec1_special =
| spec1_special = No boats needed.


| spec2_name = Ghoul
| spec2_name = Ghoul
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 300
| spec2_plat = 275
| spec2_ore = 0
| spec2_mana = 0
| spec2_special = 50% fewer casualties
| spec2_special =  


| elite1_name = Death Knight
| elite1_name = Kindred
| elite1_op = 2
| elite1_op = 2
| elite1_dp = 5
| elite1_dp = 5
| elite1_plat = 1050
| elite1_plat = 1000
| elite1_ore = 0
| elite1_mana = 0
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
| elite1_special = No boats needed. 50% fewer casualties in combat.


| elite2_name = Necromancer
| elite2_name = Bloodreaver
| elite2_op = 5
| elite2_op = 4
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1250
| elite2_plat = 1000
| elite2_ore = 0
| elite2_mana = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
| elite2_special = No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent.


}}
}}
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=== Racial Spell ===
=== Racial Spell ===


'''Cull the Weak''':  Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
'''Feast of Blood''':  Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking,
 
''Satiated Thirst'': Reduces Offensive Power by 10% (status effect, lasts 48h.


=== Pros ===
=== Pros ===
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=== Cons ===
=== Cons ===


* Very inefficient
* Inefficient
* Very expensive
* Very expensive
* Very unforgiving of mistakes
* Hard to hit often while keeping enough DP home
* Hard to hit often while keeping enough DP home
* Requires a lot of time for target searching in order to keep hitting


[[Category:Race]]
[[Category:Race]]

Latest revision as of 21:59, 1 August 2026

Vampire
Aliases: Vamp
Introduced: Round 38
Round Wins: 2
Attacker: Beginner
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Vampires are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion.

Racial Bonuses[edit]

  • Max Population: +7.5%
  • Food Consumption: -75%
  • Immortal Wizards

Military Units[edit]

Unit OP DP Platinum Mana Special
Dire Bat 3 0 315 15 No boats needed.
Ghoul 0 3 275 0
Kindred 2 5 1000 0 No boats needed. 50% fewer casualties in combat.
Bloodreaver 4 3 1000 0 No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent.

General Info[edit]

Racial Spell[edit]

Feast of Blood: Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking,

Satiated Thirst: Reduces Offensive Power by 10% (status effect, lasts 48h.

Pros[edit]

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons[edit]

  • Inefficient
  • Very expensive
  • Hard to hit often while keeping enough DP home