Difference between revisions of "Dark Elf"
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| race_id = dark-elf | | race_id = dark-elf | ||
| aliases = DE, DElf | | aliases = DE, DElf | ||
− | | introduced = [[Round | + | | introduced = [[Round 26]] |
− | | round_wins = | + | | round_wins = 0 |
| attacker = Beginner | | attacker = Beginner | ||
− | | converter = | + | | converter = Intermediate |
| explorer = Beginner | | explorer = Beginner | ||
Line 16: | Line 16: | ||
}} | }} | ||
− | '''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). | + | '''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). |
== Racial Bonuses == | == Racial Bonuses == | ||
Line 25: | Line 25: | ||
== Military Units == | == Military Units == | ||
− | {{Race_units( | + | {{Race_units(Dark_Elf) |
| spec1_name = Swordsman | | spec1_name = Swordsman | ||
| spec1_op = 4 | | spec1_op = 4 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 460 |
| spec1_ore = 25 | | spec1_ore = 25 | ||
| spec1_gems = 0 | | spec1_gems = 0 | ||
− | | spec1_special = | + | | spec1_special = 8% of survivors return from battle as Spellblades against dominions 75%+ of your size. |
| spec2_name = Gargoyle | | spec2_name = Gargoyle | ||
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| elite1_op = 0 | | elite1_op = 0 | ||
| elite1_dp = 6 | | elite1_dp = 6 | ||
− | | elite1_plat = | + | | elite1_plat = 1150 |
| elite1_ore = 60 | | elite1_ore = 60 | ||
| elite1_gems = 0 | | elite1_gems = 0 | ||
− | | elite1_special = Each unit counts as 1/4 of a | + | | elite1_special = Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense |
| elite2_name = Spellblade | | elite2_name = Spellblade | ||
| elite2_op = 6.5 | | elite2_op = 6.5 | ||
− | | elite2_dp = 2 | + | | elite2_dp = 2.5 |
− | | elite2_plat = | + | | elite2_plat = 1200 |
− | | elite2_ore = | + | | elite2_ore = 50 |
| elite2_gems = 10 | | elite2_gems = 10 | ||
− | | elite2_special = 15% fewer casualties | + | | elite2_special = 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production) |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Delve into Shadow''': Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed and reflected spells refund 50% of their mana cost |
=== Pros === | === Pros === | ||
− | * Efficient OP & DP | + | * Efficient elite OP & DP |
* 4 OP spec OP | * 4 OP spec OP | ||
− | * | + | * Very unique unit perk converting spec OP into elites |
* High wizard power | * High wizard power | ||
− | + | ||
=== Cons === | === Cons === | ||
* Very expensive troops | * Very expensive troops | ||
* Only race with a unit that requires three resources | * Only race with a unit that requires three resources | ||
+ | * Population penalty | ||
+ | == See also == | ||
+ | [[Dark Elf (Legacy)]] | ||
[[Category:Race]] | [[Category:Race]] |
Latest revision as of 23:33, 10 March 2024
Dark Elf | |
---|---|
Aliases: | DE, DElf |
Introduced: | Round 26 |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Cavern |
Scribes: | [1] |
Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).
Racial Bonuses[edit]
- Max Population: -5%
- Gem Production: +5%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Gems | Special |
---|---|---|---|---|---|---|
Swordsman | 4 | 0 | 460 | 25 | 0 | 8% of survivors return from battle as Spellblades against dominions 75%+ of your size. |
Gargoyle | 0 | 3 | 300 | 15 | 0 | |
Adept | 0 | 6 | 1150 | 60 | 0 | Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense |
Spellblade | 6.5 | 2.5 | 1200 | 50 | 10 | 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production) |
General information[edit]
Racial Spell[edit]
Delve into Shadow: Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed and reflected spells refund 50% of their mana cost
Pros[edit]
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique unit perk converting spec OP into elites
- High wizard power
Cons[edit]
- Very expensive troops
- Only race with a unit that requires three resources
- Population penalty