Difference between revisions of "Round 22/Changes"

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(Created page with "Added * New Stat: Infamy * Temporarily boosts platinum production (max 7.5%) and gem production (max 5%) * Gained when performing war operations * Increased by 5 per o...")
 
 
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* Maximum prestige decreased to 90% of land size (from 100%)
 
* Maximum prestige decreased to 90% of land size (from 100%)
 
* Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
 
* Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
 +
* RPs from invasion decreased to 1000 (from 1100), but schools generate 130 per 1% owned up to a maximum of 2600 at 20% (from 39 per 1%, max 1560)
 +
* Dwarf/Gnome: Racial spell now protects ore from earthquake
 +
* Goblin Hobgoblin: -25p
 +
* Orc: gains 10% additional prestige from invasions
 +
* Lightning bolt damage increased to 0.41% (from 0.40%)
 +
* Lightning bolt now damages Science instead of Towers (Harbor is also excluded)
 +
* Masonries now protect 1% castle per 1% owned (from 0.75% per 1%), max remains at 25%
 +
* War bonus to land/prestige gains reduced to 10% (from 15%), mutual war remains at 20%
 +
* Infamy now boosts gem/ore/lumber production to a max of 3% (from 5% to gems only) in addition to platinum
 +
* Infamy decay slightly reduced to 0.5% of current + 20 (from 25)
 +
* Black op damage reduction is capped at 80% from all sources
 +
 
Fixed
 
Fixed
 
* War declarations in the town crier will now display the realm names as they were at that exact time
 
* War declarations in the town crier will now display the realm names as they were at that exact time

Latest revision as of 22:24, 12 January 2021

Added

  • New Stat: Infamy
 * Temporarily boosts platinum production (max 7.5%) and gem production (max 5%)
 * Gained when performing war operations
   * Increased by 5 per op
   * Bonus for targeting 75% (+10)
   * Bonus for higher ratio targets (+15-40)
 * Scales from 0 to 1000
 * Decays by 25 each hour
  • New Stats: Spy Resilience, Wizard Resilience
 * Temporarily reduces damage taken by war operations (max 76%)
 * Gained when targeted by war operations
   * Spy Resilience is increased by 8 per op
   * Wizard Resilience is increased by 11 per op
 * Scales from 0 to 1000
 * Decays by 8 each hour
  • New Stats: Spy Mastery, Wizard Mastery
 * Replaces Spy Prestige and Wizard Prestige rankings
 * Gained when performing war operations (Infamy / 10)
   * No gain when outclassing your target by 500 or more
   * Bonus when outclassed by your target (+1, -1 for your target)
   * Additional bonus when within 100pts of your target (+1, -1 for your target)
  • New Tech Perks:
 * Tributary System, increases food production bonus from prestige by 60%
 * Anti-Magic Sigils, decreases duration of enemy spells by 1 hour
 * Menace, range-based infamy gain bonus expanded to 60%
  • Many other techs have had their values adjusted or changed position in the tree
  • Additional submit button at the top of the Technology page
  • Timestamps in Op Center advisor

Changed

  • Removed prestige gain from war operations (replaced with Infamy)
  • Dock protection now scales by 0.05/day after day 25 (from 0.1/day)
  • Sabotage Boats damage increased to 2.25% (from 2%)
  • Fireball damage increased to 2.65% from (2.5%)
  • Magic Snare damage changed to 3.5% of current, min 1.5 (from flat 2%)
  • Simplified the black ops success formula to a single variable
  • Changed min/max success rates on black ops to 1%/95% (from 3%/97%)
  • Changed min/max success rates on info/theft ops to 1%/99% (from 3%/97%)
  • Spy losses from info ops limited to 0.006x LAND (0.003x LAND for Chameleon / Master Thief)
  • Cyclone now has a 100% success rate
  • Cyclone damage reduced to 1.5x wizards (from 3.5x) and 0.75% of max wonder health (from 2%)
  • Cyclone no longer contributes toward wonder prestige gain (only attacking)
  • Rebuilding a neutral wonder will no longer grant prestige
  • Destroying a neutral wonder without rebuilding it will incur a penalty of 25 prestige to contributors in the realm that destroyed it
  • Halls of Knowledge to spawn only in the first 14 days of the round
  • Only one of the following wonders pairs spawn in a given round
 * Ancient Library/ Halls of Knowledge
 * Ivory Tower / Wizard Academy
  • Ivory Tower and Wizard Academy no longer protect themselves from cyclone
  • Imperial Armada now also grants -1% platinum tax from royal guard
  • Horn of Plenty increased to +2% production to all resources (from +1%)
  • Factory of Legends reduced to -20% construction platinum cost (from -25%)
  • Base prestige gain on attacks increased to 22.5 (from 20)
  • Maximum prestige decreased to 90% of land size (from 100%)
  • Dark Elf Adept: Wizard Guild requirement increased to 9% (from 8%) per point to a maximum of +4/+4 (from +5/+5)
  • RPs from invasion decreased to 1000 (from 1100), but schools generate 130 per 1% owned up to a maximum of 2600 at 20% (from 39 per 1%, max 1560)
  • Dwarf/Gnome: Racial spell now protects ore from earthquake
  • Goblin Hobgoblin: -25p
  • Orc: gains 10% additional prestige from invasions
  • Lightning bolt damage increased to 0.41% (from 0.40%)
  • Lightning bolt now damages Science instead of Towers (Harbor is also excluded)
  • Masonries now protect 1% castle per 1% owned (from 0.75% per 1%), max remains at 25%
  • War bonus to land/prestige gains reduced to 10% (from 15%), mutual war remains at 20%
  • Infamy now boosts gem/ore/lumber production to a max of 3% (from 5% to gems only) in addition to platinum
  • Infamy decay slightly reduced to 0.5% of current + 20 (from 25)
  • Black op damage reduction is capped at 80% from all sources

Fixed

  • War declarations in the town crier will now display the realm names as they were at that exact time