Difference between revisions of "Percentage Calculations"
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− | + | These are notes from the Scribes page about the following [[Special Ability]] | |
<pre> | <pre> | ||
− | Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units | + | Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages. |
</pre> | </pre> | ||
<pre> | <pre> | ||
− | Adept: Increases | + | Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9). |
− | Bone Breaker: | + | Bone Breaker: Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2). |
− | Druid: Increases | + | Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6). |
− | + | Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7). | |
− | Frostmage: Increases by 1 for every 20% mountains (buildings inclusive), maximum +3 | + | Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6). |
− | Ice Elemental: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. | + | Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2). |
− | Mystic: Increases | + | Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9). |
− | Rockapult: Increases by 1 for every 20% mountains (buildings inclusive), maximum +2 | + | Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6). |
</pre> | </pre> |
Latest revision as of 22:30, 29 November 2020
These are notes from the Scribes page about the following Special Ability
Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9). Bone Breaker: Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2). Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6). Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7). Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6). Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2). Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9). Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6).