Vampire: Difference between revisions
Appearance
m Round 51 |
|||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
| race = Vampire | | race = Vampire | ||
| aliases = Vamp | | aliases = Vamp | ||
| introduced = [[Round 38]] | | introduced = [[Round 38]] | ||
| round_wins = | | round_wins = 2 | ||
| attacker = Beginner | | attacker = Beginner | ||
| converter = Advanced | | converter = Advanced | ||
| explorer = | | explorer = Intermediate | ||
| alignment = Evil | | alignment = Evil | ||
| Line 15: | Line 15: | ||
}} | }} | ||
'''Vampires''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and | '''Vampires''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
* Max Population: +5% | * Max Population: +7.5% | ||
* Food Consumption: - | * Food Consumption: -75% | ||
* | * Immortal Wizards | ||
== Military Units == | == Military Units == | ||
{{ | {{Race_Units(Mana) | ||
| spec1_name = Dire Bat | | spec1_name = Dire Bat | ||
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = | | spec1_plat = 315 | ||
| | | spec1_mana = 15 | ||
| spec1_special = No boats needed | | spec1_special = No boats needed. | ||
| spec2_name = Ghoul | | spec2_name = Ghoul | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = | | spec2_plat = 275 | ||
| | | spec2_mana = 0 | ||
| spec2_special = | | spec2_special = | ||
| Line 44: | Line 44: | ||
| elite1_op = 2 | | elite1_op = 2 | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
| elite1_plat = | | elite1_plat = 1000 | ||
| | | elite1_mana = 0 | ||
| elite1_special = 50% fewer casualties | | elite1_special = No boats needed. 50% fewer casualties in combat. | ||
| elite2_name = Bloodreaver | | elite2_name = Bloodreaver | ||
| elite2_op = 4 | | elite2_op = 4 | ||
| elite2_dp = 3 | | elite2_dp = 3 | ||
| elite2_plat = | | elite2_plat = 1000 | ||
| | | elite2_mana = 0 | ||
| elite2_special = | | elite2_special = No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent. | ||
}} | }} | ||
| Line 61: | Line 61: | ||
=== Racial Spell === | === Racial Spell === | ||
''' | '''Feast of Blood''': Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking, | ||
''Satiated Thirst'': Reduces Offensive Power by 10% (status effect, lasts 48h. | |||
=== Pros === | === Pros === | ||
| Line 74: | Line 76: | ||
=== Cons === | === Cons === | ||
* | * Inefficient | ||
* Very expensive | * Very expensive | ||
* Hard to hit often while keeping enough DP home | * Hard to hit often while keeping enough DP home | ||
[[Category:Race]] | [[Category:Race]] | ||
Latest revision as of 21:59, 1 August 2026
| Vampire | |
|---|---|
| Aliases: | Vamp |
| Introduced: | Round 38 |
| Round Wins: | 2 |
| Attacker: | Beginner |
| Explorer: | Intermediate |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Swamp |
| Scribes: | [1] |
Vampires are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion.
Racial Bonuses[edit]
- Max Population: +7.5%
- Food Consumption: -75%
- Immortal Wizards
Military Units[edit]
| Unit | OP | DP | Platinum | Mana | Special |
|---|---|---|---|---|---|
| Dire Bat | 3 | 0 | 315 | 15 | No boats needed. |
| Ghoul | 0 | 3 | 275 | 0 | |
| Kindred | 2 | 5 | 1000 | 0 | No boats needed. 50% fewer casualties in combat. |
| Bloodreaver | 4 | 3 | 1000 | 0 | No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent. |
General Info[edit]
Racial Spell[edit]
Feast of Blood: Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking,
Satiated Thirst: Reduces Offensive Power by 10% (status effect, lasts 48h.
Pros[edit]
- Undying OP
- Generates free defensive units on attack
- No ore cost, reduced farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Bottom feeding is a viable option
Cons[edit]
- Inefficient
- Very expensive
- Hard to hit often while keeping enough DP home