Icekin: Difference between revisions
Appearance
Update Icekin factual race data from Round 50 source |
Round 51 |
||
| (One intermediate revision by the same user not shown) | |||
| Line 4: | Line 4: | ||
| aliases = Icer, Iceking | | aliases = Icer, Iceking | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
| round_wins = | | round_wins = 3 | ||
| attacker = Advanced | | attacker = Advanced | ||
| Line 15: | Line 15: | ||
}} | }} | ||
'''Icekin''' is the best example of a converting and/or teching race. Icekin | '''Icekin''' is the best example of a converting and/or teching race. Icekin really likes having the Archmage cost reduction tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
| Line 21: | Line 21: | ||
* Defensive Power: +5% | * Defensive Power: +5% | ||
* Food Consumption: -50% | * Food Consumption: -50% | ||
* | * Platinum Production: =5% | ||
== Military Units == | == Military Units == | ||
| Line 57: | Line 56: | ||
}} | }} | ||
== General information == | == General information == | ||
| Line 70: | Line 61: | ||
=== Racial Spell === | === Racial Spell === | ||
''' | '''Arcane Infusion''': Archmages are trained from draftees instead of wizards, at a cost of 1400 platinum. | ||
=== Pros === | === Pros === | ||
| Line 81: | Line 72: | ||
* High wizard ratio required for attacking or converting | * High wizard ratio required for attacking or converting | ||
* Land dependent DP removes strategy variation | * Land dependent DP removes strategy variation | ||
* Low turtle | |||
[[Category:Race]] | [[Category:Race]] | ||
Latest revision as of 21:56, 1 August 2026
| Icekin | |
|---|---|
| Aliases: | Icer, Iceking |
| Introduced: | Round 13 |
| Round Wins: | 3 |
| Attacker: | Advanced |
| Explorer: | Beginner |
| Converter: | Beginner |
| Alignment: | Evil |
| Land type: | Mountain |
| Scribes: | [1] |
Icekin is the best example of a converting and/or teching race. Icekin really likes having the Archmage cost reduction tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.
Racial Bonuses[edit]
- Defensive Power: +5%
- Food Consumption: -50%
- Platinum Production: =5%
Military Units[edit]
| Unit | OP | DP | Platinum | Ore | Special |
|---|---|---|---|---|---|
| Icebeast | 3 | 0 | 300 | 0 | |
| Snow Witch | 0 | 3 | 350 | 25 | 50% fewer casualties on defense. |
| FrostMage | 3 | 3* | 965 | 100 | Increases defense by 1 for every 20% Mountains, maximum +3. |
| Ice Elemental | 4* | 2 | 1140 | 0 | Offense increased by 1 x raw WPA, maximum +3. |
General information[edit]
Racial Spell[edit]
Arcane Infusion: Archmages are trained from draftees instead of wizards, at a cost of 1400 platinum.
Pros[edit]
- Cheap DP elites, good flex.
- If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
- Can be very efficient late round
Cons[edit]
- Difficult as attacker
- High wizard ratio required for attacking or converting
- Land dependent DP removes strategy variation
- Low turtle