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{{Race_info
| race = Demon
| race_id = demon
| aliases =
| introduced = [[Round 44]]
| round_wins = 0
| attacker = Intermediate
| converter = Beginner
| explorer = Advanced
| alignment = Evil
| land_type = Cavern
}}
'''Demon''' is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers, and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly. The requirement to keep 10 % Swamp when it's not the land type their Homes are on can be limiting.
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %.
The elite DP also helps get you extra spies if some are captured taking your ops, but don't expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.
== Racial Bonuses ==
* Offensive power +5%
* Wizard strength per hour +1%
== Military Units ==
== Military Units ==


{{Race_units
{{Race_Units(Mana)


| spec1_name = Infernal Imp
| spec1_name = Infernal Imp
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 300?
| spec1_plat = 315
| spec1_ore = 0
| spec1_mana = 20
| spec1_special = No boats needed
| spec1_special = No boats needed.


| spec2_name = Succubus
| spec2_name = Abyssal Fiend
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 300?
| spec2_plat = 300
| spec2_ore = 0
| spec2_mana = 10
| spec2_special = Charms captured spies into joining your army.
| spec2_special =  


| elite1_name =  Abyssal Fiend
| elite1_name =  Succubus
| elite1_op = 0
| elite1_op = 0
| elite1_dp = 5
| elite1_dp = 5*
| elite1_plat = 999?
| elite1_plat = 1050
| elite1_ore = 0
| elite1_mana = 10
| elite1_special = Defense increased by 1 for every 10% swamps (max +1).
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.


| elite2_name = Archdemon
| elite2_name = Archdemon
| elite2_op = 5
| elite2_op = 5
| elite2_dp = 2
| elite2_dp = 2
| elite2_plat = 999?
| elite2_plat = 875
| elite2_ore = 0
| elite2_mana = 30
| elite2_special = No boats needed
| elite2_special = 20% fewer casualties on offense.


}}
}}
== General information ==
=== Racial Spell ===
'''Infernal Command''': Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)
''Corruption'': -5% platinum production.
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.
=== Pros ===
* Efficient elite DP
* 3.5 OP spec O
* Extra Wizard Strength
* No boats needed (if you can cast Infernal Command for Archdemons)
* Charmed spies are free spies.
=== Cons ===
* Mana requirements for attacking can be steep
* Inefficient attacking units
* Swamp takes up space other explorers can use more efficiently.
[[Category:Race]]

Latest revision as of 00:08, 25 July 2026

Demon
Aliases:
Introduced: Round 44
Round Wins: 0
Attacker: Intermediate
Explorer: Advanced
Converter: Beginner
Alignment: Evil
Land type: Cavern
Scribes: [1]

Demon is the newest race to the game as of Round 50, replacing Nox. They are efficient explorers, and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly. The requirement to keep 10 % Swamp when it's not the land type their Homes are on can be limiting.

Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %.

The elite DP also helps get you extra spies if some are captured taking your ops, but don't expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.

Racial Bonuses[edit]

  • Offensive power +5%
  • Wizard strength per hour +1%

Military Units[edit]

Unit OP DP Platinum Mana Special
Infernal Imp 3 0 315 20 No boats needed.
Abyssal Fiend 0 3 300 10
Succubus 0 5* 1050 10 Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.
Archdemon 5 2 875 30 20% fewer casualties on offense.

General information[edit]

Racial Spell[edit]

Infernal Command: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)

Corruption: -5% platinum production.

Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.

Pros[edit]

  • Efficient elite DP
  • 3.5 OP spec O
  • Extra Wizard Strength
  • No boats needed (if you can cast Infernal Command for Archdemons)
  • Charmed spies are free spies.

Cons[edit]

  • Mana requirements for attacking can be steep
  • Inefficient attacking units
  • Swamp takes up space other explorers can use more efficiently.