Troll: Difference between revisions
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| round_wins = 0 | | round_wins = 0 | ||
| attacker = | | attacker = Beginner | ||
| converter = | | converter = Advanced | ||
| explorer = | | explorer = Advanced | ||
| alignment = Evil | | alignment = Evil | ||
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}} | }} | ||
'''Troll''' is one of the most versatile and efficient races in the game. With the powerful Smasher elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with. | '''Troll''' is one of the most versatile and efficient races in the game. With the powerful Smasher (or Basher, the two are the same stat-wise) elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with. | ||
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less. | For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less. | ||
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* Max Population: -5% | * Max Population: -5% | ||
* Spy | * Spy Power: -10% | ||
* Food Consumption: +5% | * Food Consumption: +5% | ||
* | * Offensive Power: +5% | ||
== Military Units == | == Military Units == | ||
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| spec1_op = 4 | | spec1_op = 4 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = | | spec1_plat = 360 | ||
| spec1_ore = 25 | | spec1_ore = 25 | ||
| spec1_special = | | spec1_special = | ||
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| elite1_op = 7 | | elite1_op = 7 | ||
| elite1_dp = 7 | | elite1_dp = 7 | ||
| elite1_plat = | | elite1_plat = 1400 | ||
| elite1_ore = 150 | | elite1_ore = 150 | ||
| elite1_special = BASH! | | elite1_special = Salvages lumber from combat. BASH! | ||
| elite2_name = Smasher | | elite2_name = Smasher | ||
| elite2_op = 7 | | elite2_op = 7 | ||
| elite2_dp = 7 | | elite2_dp = 7 | ||
| elite2_plat = | | elite2_plat = 1400 | ||
| elite2_ore = 150 | | elite2_ore = 150 | ||
| elite2_special = SMASH! | | elite2_special = Salvages ore from combat. SMASH! | ||
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
'''Regeneration''': Reduces combat losses by | '''Regeneration''': Reduces combat losses by 30% | ||
=== Pros === | === Pros === | ||
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* Excellent spell (although not very useful early on) | * Excellent spell (although not very useful early on) | ||
* Very strong late-round | * Very strong late-round | ||
* Basher Lumber plunder is very useful on attack. | |||
=== Cons === | === Cons === | ||
* Aside from the attack bonus, bad racial bonuses. | * Aside from the attack bonus, bad racial bonuses. | ||
* | * Epitome of slow. | ||
[[Category:Race]] | [[Category:Race]] | ||
Latest revision as of 18:28, 23 July 2026
| Troll | |
|---|---|
| Aliases: | Trool |
| Introduced: | Round 13 |
| Round Wins: | 0 |
| Attacker: | Beginner |
| Explorer: | Advanced |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Plain |
| Scribes: | [1] |
Troll is one of the most versatile and efficient races in the game. With the powerful Smasher (or Basher, the two are the same stat-wise) elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less.
Racial Bonuses[edit]
- Max Population: -5%
- Spy Power: -10%
- Food Consumption: +5%
- Offensive Power: +5%
Military Units[edit]
| Unit | OP | DP | Platinum | Ore | Special |
|---|---|---|---|---|---|
| Brute | 4 | 0 | 360 | 25 | |
| Ogre | 0 | 3 | 300 | 25 | |
| Basher | 7 | 7 | 1400 | 150 | Salvages lumber from combat. BASH! |
| Smasher | 7 | 7 | 1400 | 150 | Salvages ore from combat. SMASH! |
General information[edit]
Racial Spell[edit]
Regeneration: Reduces combat losses by 30%
Pros[edit]
- Possibly the best and most efficient units in the game
- Excellent spell (although not very useful early on)
- Very strong late-round
- Basher Lumber plunder is very useful on attack.
Cons[edit]
- Aside from the attack bonus, bad racial bonuses.
- Epitome of slow.