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| aliases = Icer, Iceking  
| aliases = Icer, Iceking  
| introduced = [[Round 13]]
| introduced = [[Round 13]]
| round_wins = 2
| round_wins = 3


| attacker = Advanced
| attacker = Advanced
| converter = Intermediate
| converter = Beginner
| explorer = Beginner
| explorer = Beginner


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}}
}}


'''Icekin''' is the best example of a converting and/or teching race. Icekin require at least one [[tech]] in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is extremely cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.  
'''Icekin''' is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.  


== Racial Bonuses ==
== Racial Bonuses ==


* Defensive Power: +5%
* Food Consumption: -50%
* Food Consumption: -50%
* Lumber Production: -10%
* Lumber Production: -10%
* Archmage Cost: -100p
* Archmage Cost: -150p
* Platinum Production: +5%


== Military Units ==
== Military Units ==
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| spec2_plat = 350
| spec2_plat = 350
| spec2_ore = 25
| spec2_ore = 25
| spec2_special = Reduces losses in combat
| spec2_special = 50% fewer casualties on defense.


| elite1_name = FrostMage
| elite1_name = FrostMage
| elite1_op = 3
| elite1_op = 3
| elite1_dp = 3*
| elite1_dp = 3*
| elite1_plat = 950
| elite1_plat = 965
| elite1_ore = 100
| elite1_ore = 100
| elite1_special = Increases by 1 for every 20% mountains, maximum +3.
| elite1_special = Increases defense by 1 for every 20% Mountains, maximum +3.


| elite2_name = Ice Elemental
| elite2_name = Ice Elemental
| elite2_op = 4*
| elite2_op = 4*
| elite2_dp = 2
| elite2_dp = 2
| elite2_plat = 1100
| elite2_plat = 1140
| elite2_ore = 0
| elite2_ore = 0
| elite2_special = Increases by 1 * Raw Wizard Ratio, maximum +3.  
| elite2_special = Offense increased by 1 x raw WPA, maximum +3.


}}
}}
=== Casualty Reduction ===
Snow Witches reduce casualties depending on what percentage of units at home they are. If 20,000 Snow Witches are at home with 6,000 other units, they will reduce casualties by:
(20000/(20000+6000)) / 2 = 0.384615
'''38.46% less casualties'''
100 - 38.46 = '''61.54% casualties'''


== General information ==
== General information ==
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=== Racial Spell ===
=== Racial Spell ===


'''Blizzard''': Stronger version of Ares' Call (not cumulative) giving +15% defensive strength
'''Alchemist Frost''': Stronger version of Midas Touch (not cumulative) giving +15% platinum production


=== Pros ===
=== Pros ===
* Cheap DP elites
* Cheap DP elites, good flex.
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
* Can be very efficient late round
* Can be very efficient late round
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* High wizard ratio required for attacking or converting
* High wizard ratio required for attacking or converting
* Land dependent DP removes strategy variation
* Land dependent DP removes strategy variation
* Low turtle


[[Category:Race]]
[[Category:Race]]

Latest revision as of 18:17, 23 July 2026

Icekin
Aliases: Icer, Iceking
Introduced: Round 13
Round Wins: 3
Attacker: Advanced
Explorer: Beginner
Converter: Beginner
Alignment: Evil
Land type: Mountain
Scribes: [1]

Icekin is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.

Racial Bonuses[edit]

  • Defensive Power: +5%
  • Food Consumption: -50%
  • Lumber Production: -10%
  • Archmage Cost: -150p

Military Units[edit]

Unit OP DP Platinum Ore Special
Icebeast 3 0 300 0
Snow Witch 0 3 350 25 50% fewer casualties on defense.
FrostMage 3 3* 965 100 Increases defense by 1 for every 20% Mountains, maximum +3.
Ice Elemental 4* 2 1140 0 Offense increased by 1 x raw WPA, maximum +3.

General information[edit]

Racial Spell[edit]

Alchemist Frost: Stronger version of Midas Touch (not cumulative) giving +15% platinum production

Pros[edit]

  • Cheap DP elites, good flex.
  • If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs
  • Can be very efficient late round

Cons[edit]

  • Difficult as attacker
  • High wizard ratio required for attacking or converting
  • Land dependent DP removes strategy variation
  • Low turtle