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| aliases = DE, DElf
| aliases = DE, DElf
| introduced = [[Round 26]]
| introduced = [[Round 26]]
| round_wins = 0
| round_wins = 1 (current), 3 (Classic)


| attacker = Beginner
| attacker = Beginner
| converter = Intermediate
| converter = Advanced
| explorer = Beginner
| explorer = Beginner


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}}
}}


'''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]).
'''Dark Elf''' is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP.  


== Racial Bonuses ==
== Racial Bonuses ==
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| spec1_op = 4
| spec1_op = 4
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 485
| spec1_plat = 450
| spec1_ore = 25
| spec1_ore = 25
| spec1_gems = 0
| spec1_gems = 0
| spec1_special =  
| spec1_special = Survivors can upgrade into Spellblade at 8%.


| spec2_name = Gargoyle
| spec2_name = Gargoyle
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| elite1_ore = 60
| elite1_ore = 60
| elite1_gems = 0
| elite1_gems = 0
| elite1_special = Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense
| elite1_special = Counts as 0.18 wizards.


| elite2_name = Spellblade
| elite2_name = Spellblade
| elite2_op = 6.5
| elite2_op = 6.5
| elite2_dp = 2.5
| elite2_dp = 3
| elite2_plat = 1200
| elite2_plat = 1200
| elite2_ore = 50
| elite2_ore = 50
| elite2_gems = 10
| elite2_gems = 10
| elite2_special = 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.


}}
}}
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=== Racial Spell ===
=== Racial Spell ===


'''Ascendance''': 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)
'''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.


=== Pros ===
=== Pros ===
* Efficient elite OP & DP
* Efficient elite OP & DP
* 4 OP spec OP
* 4 OP spec OP
* Very unique spell converting spec OP into elites
* Very unique unit perk converting spec OP into elites
* High wizard power
* High wizard power
 
=== Cons ===
=== Cons ===
* Very expensive troops
* Very expensive troops
* Lowered turtle
* Only race with a unit that requires three resources
* Only race with a unit that requires three resources
* Population penalty


== See also ==
== See also ==
[[Dark Elf (Legacy)]]
[[Dark Elf (Legacy)]]
[[Category:Race]]
[[Category:Race]]

Latest revision as of 17:57, 23 July 2026

Dark Elf
Aliases: DE, DElf
Introduced: Round 26
Round Wins: 1 (current), 3 (Classic)
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). On top of this they have a unique interaction with upgrading spec OP to elite OP.

Racial Bonuses[edit]

  • Max Population: -5%
  • Gem Production: +5%

Military Units[edit]

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 450 25 0 Survivors can upgrade into Spellblade at 8%.
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Counts as 0.18 wizards.
Spellblade 6.5 3 1200 50 10 15% fewer casualties in combat. Plunders 5 mana on successful attacks.

General information[edit]

Racial Spell[edit]

Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.

Pros[edit]

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique unit perk converting spec OP into elites
  • High wizard power

Cons[edit]

  • Very expensive troops
  • Lowered turtle
  • Only race with a unit that requires three resources
  • Population penalty

See also[edit]

Dark Elf (Legacy)