Sylvan: Difference between revisions
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| aliases = Sylv | | aliases = Sylv | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
| round_wins = | | round_wins = 2 | ||
| attacker = Beginner | |||
| attacker = | |||
| converter = Advanced | | converter = Advanced | ||
| explorer = Beginner | | explorer = Beginner | ||
| Line 15: | Line 14: | ||
}} | }} | ||
'''Sylvan''' belongs to the " | '''Sylvan''' belongs to the "Good" races in Dominion. It is also one of the wizard races since their DP Elite counts 0.18 of a Wizard. This makes them appealing to those players who enjoy (black)opping others. When running high Forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since Homes alone will not get you a sufficient forest percentage to make the DP worth it. | ||
Their main struggle, apart from getting the Forest percentage up quickly while maintaining a good speed, is the fact that since they are land-based, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep their Forest % in mind. Considering the need for other buildings such as Smithies, Towers, and Docks, the space for mod-buildings is limited. | |||
== Racial Bonuses == | == Racial Bonuses == | ||
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== Military Units == | == Military Units == | ||
{{ | {{Race_Units(Lumber) | ||
| spec1_name = Satyr | | spec1_name = Satyr | ||
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = | | spec1_plat = 315 | ||
| | | spec1_lumber = 0 | ||
| spec1_special = | | spec1_special = | ||
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| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 300 | | spec2_plat = 300 | ||
| | | spec2_lumber = 0 | ||
| spec2_special = | | spec2_special = | ||
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| elite1_op = 0 | | elite1_op = 0 | ||
| elite1_dp = 3* | | elite1_dp = 3* | ||
| elite1_plat = | | elite1_plat = 1070 | ||
| | | elite1_lumber = 0 | ||
| elite1_special = | | elite1_special = Counts as 0.18 wizards. Increases defense by 1 for every 20% Forests, maximum +4. | ||
| elite2_name = Centaur | | elite2_name = Centaur | ||
| elite2_op = 5.5 | | elite2_op = 5.5 | ||
| elite2_dp = 2 | | elite2_dp = 2 | ||
| elite2_plat = | | elite2_plat = 970 | ||
| | | elite2_lumber = 20 | ||
| elite2_special = Returns 3 hours faster from battle | | elite2_special = 25% fewer casualties in combat. Returns 3 hours faster from battle. | ||
}} | }} | ||
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=== Cons === | === Cons === | ||
* Need for high forest percentage | * Need for high forest percentage | ||
* | * Limited space for mods late round | ||
* Rather inefficient OP unless on top | * Rather inefficient OP unless on top | ||
* Bad converter | * Bad converter | ||
[[Category:Race]] | [[Category:Race]] | ||
Latest revision as of 17:51, 23 July 2026
| Sylvan | |
|---|---|
| Aliases: | Sylv |
| Introduced: | Round 13 |
| Round Wins: | 2 |
| Attacker: | Beginner |
| Explorer: | Beginner |
| Converter: | Advanced |
| Alignment: | Good |
| Land type: | Forest |
| Scribes: | [1] |
Sylvan belongs to the "Good" races in Dominion. It is also one of the wizard races since their DP Elite counts 0.18 of a Wizard. This makes them appealing to those players who enjoy (black)opping others. When running high Forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since Homes alone will not get you a sufficient forest percentage to make the DP worth it.
Their main struggle, apart from getting the Forest percentage up quickly while maintaining a good speed, is the fact that since they are land-based, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep their Forest % in mind. Considering the need for other buildings such as Smithies, Towers, and Docks, the space for mod-buildings is limited.
Racial Bonuses[edit]
- Lumber Production: +20%
- Food Production: +10%
Military Units[edit]
| Unit | OP | DP | Platinum | Lumber | Special |
|---|---|---|---|---|---|
| Satyr | 3 | 0 | 315 | 0 | |
| Sprite | 0 | 3 | 300 | 0 | |
| Dryad | 0 | 3* | 1070 | 0 | Counts as 0.18 wizards. Increases defense by 1 for every 20% Forests, maximum +4. |
| Centaur | 5.5 | 2 | 970 | 20 | 25% fewer casualties in combat. Returns 3 hours faster from battle. |
General information[edit]
Racial Spell[edit]
Verdant Bloom: Rezones 35 % of captured acres to Forest.
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.
Pros[edit]
- Efficient DP if running high forest
- Cheap DP
- 9hr return
- Rezone spell
- Wizard race
- Can be pretty quick
Cons[edit]
- Need for high forest percentage
- Limited space for mods late round
- Rather inefficient OP unless on top
- Bad converter