Dark Elf: Difference between revisions
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=== Racial Spell === | === Racial Spell === | ||
''' | '''Spellwright's Calling''': Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. | ||
=== Pros === | === Pros === | ||
Latest revision as of 01:25, 27 May 2025
| Dark Elf | |
|---|---|
| Aliases: | DE, DElf |
| Introduced: | Round 26 |
| Round Wins: | 0 |
| Attacker: | Beginner |
| Explorer: | Beginner |
| Converter: | Intermediate |
| Alignment: | Evil |
| Land type: | Cavern |
| Scribes: | [1] |
Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).
Racial Bonuses[edit]
- Max Population: -5%
- Gem Production: +5%
Military Units[edit]
| Unit | OP | DP | Platinum | Ore | Gems | Special |
|---|---|---|---|---|---|---|
| Swordsman | 4 | 0 | 450 | 25 | 0 | 8% of survivors return from battle as Spellblades against dominions 75%+ of your size. |
| Gargoyle | 0 | 3 | 300 | 15 | 0 | |
| Adept | 0 | 6 | 1150 | 60 | 0 | Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense |
| Spellblade | 6.5 | 2.5 | 1200 | 50 | 10 | 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production) |
General information[edit]
Racial Spell[edit]
Spellwright's Calling: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds.
Pros[edit]
- Efficient elite OP & DP
- 4 OP spec OP
- Very unique unit perk converting spec OP into elites
- High wizard power
Cons[edit]
- Very expensive troops
- Only race with a unit that requires three resources
- Population penalty