Difference between revisions of "Dark Elf"

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* Efficient elite OP & DP
 
* Efficient elite OP & DP
 
* 4 OP spec OP
 
* 4 OP spec OP
* Very unique spell converting spec OP into elites
+
* Very unique unit perk converting spec OP into elites
 
* High wizard power
 
* High wizard power
+
 
 
=== Cons ===
 
=== Cons ===
 
* Very expensive troops
 
* Very expensive troops

Revision as of 04:11, 5 June 2023

Dark Elf
Aliases: DE, DElf
Introduced: Round 26
Round Wins: 0
Attacker: Beginner
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 475 25 0 8% of survivors return from battle as Spellblades against dominions 75%+ of your size.
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense
Spellblade 6.5 2.5 1200 50 10 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)

General information

Racial Spell

Delve into Shadow: Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed and reflected spells refund 50% of their mana cost

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique unit perk converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Only race with a unit that requires three resources

See also

Dark Elf (Legacy)