<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.opendominion.net/index.php?action=history&amp;feed=atom&amp;title=Round_50</id>
	<title>Round 50 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opendominion.net/index.php?action=history&amp;feed=atom&amp;title=Round_50"/>
	<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;action=history"/>
	<updated>2026-09-13T04:43:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2684&amp;oldid=prev</id>
		<title>104.23.243.32: /* Round Win Story */</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2684&amp;oldid=prev"/>
		<updated>2026-07-27T20:31:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Round Win Story&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:31, 27 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l298&quot;&gt;Line 298:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 298:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This persisted for a bit, Mith got another hit in, and I spent my burning just trying to keep OP as high as possible to threaten and limit the halfling. By this time, a goblin in #1 was starting to get really strong, so the time for early converters and mid speed guys was rapidly approaching, and I knew my time on top was quickly coming to an end. Thank goodness. I was getting tired, needed to be able to relax for a bit. I feel like I&amp;#039;d done my job of slowing a potential runner in the halfling, and never really intended on trying to win myself. Two weeks into the round, and it wasn&amp;#039;t looking like we would be seeing a fast attacker blasting too far ahead, which is what we needed for our slow guys. But we still needed them to grow, so something would have to give. Once I was trained to close to 100k OP, it was time to push DP and stop just trying to suppress. Let&amp;#039;s let the game breathe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This persisted for a bit, Mith got another hit in, and I spent my burning just trying to keep OP as high as possible to threaten and limit the halfling. By this time, a goblin in #1 was starting to get really strong, so the time for early converters and mid speed guys was rapidly approaching, and I knew my time on top was quickly coming to an end. Thank goodness. I was getting tired, needed to be able to relax for a bit. I feel like I&amp;#039;d done my job of slowing a potential runner in the halfling, and never really intended on trying to win myself. Two weeks into the round, and it wasn&amp;#039;t looking like we would be seeing a fast attacker blasting too far ahead, which is what we needed for our slow guys. But we still needed them to grow, so something would have to give. Once I was trained to close to 100k OP, it was time to push DP and stop just trying to suppress. Let&amp;#039;s let the game breathe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/del&gt;9 were doing everything they could to slow me, from assassinating draftees, keeping me fireballed as much as they could, to sabotaging boats (even though that wasn&#039;t really much of a possibility due to how many docks I had). After I was done being fireballed, they turned their sights onto SJ, which was pretty ideal, considering how much we wanted them to leave our slow guys alone. In spite of this war being very bad for me, I think we managed to make the most of it, and had slowed the halfling down enough that even with as much support as he had, a runaway was fairly unlikely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm &lt;/ins&gt;9 were doing everything they could to slow me, from assassinating draftees, keeping me fireballed as much as they could, to sabotaging boats (even though that wasn&#039;t really much of a possibility due to how many docks I had). After I was done being fireballed, they turned their sights onto SJ, which was pretty ideal, considering how much we wanted them to leave our slow guys alone. In spite of this war being very bad for me, I think we managed to make the most of it, and had slowed the halfling down enough that even with as much support as he had, a runaway was fairly unlikely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More hits were made, the FW in #11 was getting stronger, I was falling behind, the halfling was still in a solid position, but the pace had slowed so much that a fast attacker win was all but guaranteed not to happen, so I was able to chill for a bit, build some DMs, and either prepare for a deconversion or just plug along for a bit and hope for some really good luck. SJ was keeping up and finding some hits, though he had reached the point where he was hitting bots now, so we both knew our respective times in the sun were drawing to a close. 2 weeks in, we had a solid performance, time for us to hang up our hats and start to pay our people back for the support they gave us at the start.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More hits were made, the FW in #11 was getting stronger, I was falling behind, the halfling was still in a solid position, but the pace had slowed so much that a fast attacker win was all but guaranteed not to happen, so I was able to chill for a bit, build some DMs, and either prepare for a deconversion or just plug along for a bit and hope for some really good luck. SJ was keeping up and finding some hits, though he had reached the point where he was hitting bots now, so we both knew our respective times in the sun were drawing to a close. 2 weeks in, we had a solid performance, time for us to hang up our hats and start to pay our people back for the support they gave us at the start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot;&gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 304:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Allegorical, Mith, and Lud were all looking very strong at this point, Mith had been hitting regularly and was ahead of where he was at on his previous vampire attempt from R48, Lud was about on schedule with his conversion, sitting on solid pop, and great efficiency, and Allegorical can managed to make some solid hits to keep himself strong in the field of mid speed races. Though me and SJ weren&amp;#039;t able to take over the game, we managed to help our slow guys to not fall too far behind, so it&amp;#039;s hard not to see what we did as a success. The only hope now was that neither the FW or the halfling would manage to get too many lucky hits in sequence and keep the race competitive until Mith was able to really take over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Allegorical, Mith, and Lud were all looking very strong at this point, Mith had been hitting regularly and was ahead of where he was at on his previous vampire attempt from R48, Lud was about on schedule with his conversion, sitting on solid pop, and great efficiency, and Allegorical can managed to make some solid hits to keep himself strong in the field of mid speed races. Though me and SJ weren&amp;#039;t able to take over the game, we managed to help our slow guys to not fall too far behind, so it&amp;#039;s hard not to see what we did as a success. The only hope now was that neither the FW or the halfling would manage to get too many lucky hits in sequence and keep the race competitive until Mith was able to really take over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/del&gt;9 would wind up declaring on #11 to slow their FW down, completely ignoring the huge pain in the butt that would be the goblin(s) in #1, which felt like an oversight, but they seemed to be having fun trying to force their guys into the best position possible, so more power to them. Without much as far as slow threats go, they were pretty limited in what they could try to do, so this aggressive playstyle made as much sense as anything for them. So as the FW started to get fireballed down, I began pushing for more OP and pop, hoping to take advantage of their mutually weakened situations. Maybe they&#039;d forget about me and I could slip back in to the race again. SJ was thinking the same thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm &lt;/ins&gt;9 would wind up declaring on #11 to slow their FW down, completely ignoring the huge pain in the butt that would be the goblin(s) in #1, which felt like an oversight, but they seemed to be having fun trying to force their guys into the best position possible, so more power to them. Without much as far as slow threats go, they were pretty limited in what they could try to do, so this aggressive playstyle made as much sense as anything for them. So as the FW started to get fireballed down, I began pushing for more OP and pop, hoping to take advantage of their mutually weakened situations. Maybe they&#039;d forget about me and I could slip back in to the race again. SJ was thinking the same thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The war between #11 and #9 proved to be another one where no real damage was dealt to #9, with the FW getting fireballed down quite a bit, and the halfling was able to get another free hit from Timmy. So while I was busy at a family gathering, my whole realm went wild finding hits for me. They found me a hit, and I sent without even double checking numbers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The war between #11 and #9 proved to be another one where no real damage was dealt to #9, with the FW getting fireballed down quite a bit, and the halfling was able to get another free hit from Timmy. So while I was busy at a family gathering, my whole realm went wild finding hits for me. They found me a hit, and I sent without even double checking numbers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bitnami_mediawiki:diff:1.41:old-2683:rev-2684:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>104.23.243.32</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2683&amp;oldid=prev</id>
		<title>104.23.243.33: /* Round Win Story */</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2683&amp;oldid=prev"/>
		<updated>2026-07-27T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Round Win Story&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;//wiki.opendominion.net/index.php?title=Round_50&amp;amp;diff=2683&amp;amp;oldid=2676&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>104.23.243.33</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676&amp;oldid=prev</id>
		<title>Oment: Created page with &quot;{{Round_finish  | round = 50  | round_id = 75   | winner_player = Mithrandir  | winner_dominion = Khepri, God of having a bug for a face  | winner_race = Vampire   | second_player = Rio  | second_dominion = Papa Troll  | second_race = Troll   | third_player = Vran  | third_dominion = Focke-Wulf Fw 190  | third_race = Orc }}  == Top 100 Results ==  Round 50 top 100  == Round Win Story ==  {{Round_nav | round = 50 | previous_round = 49 | next...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676&amp;oldid=prev"/>
		<updated>2026-07-23T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Round_finish  | round = 50  | round_id = 75   | winner_player = Mithrandir  | winner_dominion = Khepri, God of having a bug for a face  | winner_race = Vampire   | second_player = Rio  | second_dominion = Papa Troll  | second_race = Troll   | third_player = Vran  | third_dominion = Focke-Wulf Fw 190  | third_race = Orc }}  == Top 100 Results ==  &lt;a href=&quot;/wiki/Round_50_Top_100_Finishers&quot; title=&quot;Round 50 Top 100 Finishers&quot;&gt;Round 50 top 100&lt;/a&gt;  == Round Win Story ==  {{Round_nav | round = 50 | previous_round = 49 | next...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 50&lt;br /&gt;
 | round_id = 75&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Mithrandir&lt;br /&gt;
 | winner_dominion = Khepri, God of having a bug for a face&lt;br /&gt;
 | winner_race = Vampire&lt;br /&gt;
&lt;br /&gt;
 | second_player = Rio&lt;br /&gt;
 | second_dominion = Papa Troll&lt;br /&gt;
 | second_race = Troll&lt;br /&gt;
&lt;br /&gt;
 | third_player = Vran&lt;br /&gt;
 | third_dominion = Focke-Wulf Fw 190&lt;br /&gt;
 | third_race = Orc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 50 Top 100 Finishers|Round 50 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 50&lt;br /&gt;
| previous_round = 49&lt;br /&gt;
| next_round = 51&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
</feed>