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	<id>https://wiki.opendominion.net/index.php?action=history&amp;feed=atom&amp;title=Round_27%2FChanges</id>
	<title>Round 27/Changes - Revision history</title>
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	<updated>2026-05-12T17:58:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_27/Changes&amp;diff=1081&amp;oldid=prev</id>
		<title>Sharkey: Created page with &quot;Added * Quickstarts redeveloped for all races   General Changes * Explore formula coefficients changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_27/Changes&amp;diff=1081&amp;oldid=prev"/>
		<updated>2021-12-07T08:18:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Added * Quickstarts redeveloped for all races   General Changes * Explore formula coefficients changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Added&lt;br /&gt;
* Quickstarts redeveloped for all races&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Changes&lt;br /&gt;
* Explore formula coefficients changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round 25 levels.&lt;br /&gt;
* Tech costs change to 9500, +100 cost for each tech taken&lt;br /&gt;
* Hourly RP production can no longer be greater than current acres&lt;br /&gt;
* Schools now generate an additional 125 RPs (down from 130) per 1% owned when invading targets 75%+ your size, up to a maximum of 2500 at 20% owned (capped at Acres*5)&lt;br /&gt;
* Raze casualties (for the defender) will now scale linearly from zero casualties at 80% of OP needed to break to full casualties at successful OP for an attack&lt;br /&gt;
* Prestige gain on bots will now be reduced by 10% per hit after the 4th attack (up from 5%)&lt;br /&gt;
* Prestige gains will now be:&lt;br /&gt;
 &amp;lt;math&amp;gt;100*min(1,LandRatio)-40+TargetLand/250&amp;lt;/math&amp;gt;&lt;br /&gt;
* Defensive casualty reduction is now capped at 80%&lt;br /&gt;
* Halls of Knowledge produces 100 RP/hr. 150k HP tier&lt;br /&gt;
&lt;br /&gt;
Racial Changes&lt;br /&gt;
* [[Wood Elf]] rezone costs changed to +10% (from +25%)&lt;br /&gt;
* [[Orc]] Savage to 3.5/0, 330p, 20r&lt;br /&gt;
* [[Lycanthrope]] Garou converts up to one WW for every 15 Garou sent on attack (from 12)&lt;br /&gt;
* [[Lycanthrope]] Werewolves, with spell (Feral Hunger), now converts up to one WW for every 15 WW sent on attack (from 25)&lt;br /&gt;
* [[Lycanthrope]] Spec Scavenger cost to 325p (from 300p)&lt;br /&gt;
* [[Nomad]] spell, Favorable Terrain, now grants +1% OP for every 1% barren land (from 2% barren land), max unchanged at +10%&lt;br /&gt;
* [[Nomad]] construction penalty removed&lt;br /&gt;
* [[Kobold]] population growth bonus to 20% (from 10%)&lt;br /&gt;
* Wizard Ratio will now display on Clear Sights vs. [[Icekin]] only&lt;br /&gt;
* [[Dwarf]] Cleric no longer kills immortal units&lt;br /&gt;
* [[Spirit]] max population bonus to 2.5% (from 0%)&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
* TBD&lt;/div&gt;</summary>
		<author><name>Sharkey</name></author>
	</entry>
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