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	<title>Defensive power - Revision history</title>
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	<updated>2026-05-12T13:24:22Z</updated>
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		<updated>2020-11-07T02:01:45Z</updated>

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		<author><name>InternetFett</name></author>
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		<id>https://wiki.opendominion.net/index.php?title=Defensive_power&amp;diff=92&amp;oldid=prev</id>
		<title>OpenDominion&gt;Dreki at 18:00, 3 June 2019</title>
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		<updated>2019-06-03T18:00:13Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Defensive power&amp;#039;&amp;#039;&amp;#039; (DP) is a measurement of the defensive strength of a unit or [[dominion|dominion&amp;#039;s]] entire army. It may include defensive power from offensive units at home ([[#Turtle|turtle]]).&lt;br /&gt;
&lt;br /&gt;
DP is calculated by adding up the raw DP and then applying DP modifiers (mods).&lt;br /&gt;
&lt;br /&gt;
== Raw DP ==&lt;br /&gt;
&lt;br /&gt;
Raw DP is made up of your [[military|specialist DP units and your elite DP units]]. [[Goblin]] notably does not have an elite DP unit and instead relies on Shaman as its sole dedicated defensive units. [[Troll]] uses the same unit (Smasher) as both elite OP and elite DP unit.&lt;br /&gt;
&lt;br /&gt;
Draftees count as 1 DP each, unless attacked by a [[Dark Elf]] with the [[magic|spell Unholy Ghost]] cast, in which case draftees do not participate in battle at all.&lt;br /&gt;
&lt;br /&gt;
== Turtle ==&lt;br /&gt;
&lt;br /&gt;
Most races have a small amount of DP on their elite offensive units. For example, [[Human]] Cavalry have 6 OP and 3 DP. The 3 DP is referred to as &amp;#039;&amp;#039;&amp;#039;turtle DP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To turtle&amp;#039;&amp;#039;&amp;#039; means to either [[invade]] but leave a significant amount of turtle DP at home, or to not attack and keep your offensive units at home.&lt;br /&gt;
&lt;br /&gt;
Units without turtle, such as specialist offensive units and [[Dark Elf]] Spirit Warrior pose a risk to attackers, who might gain land and not be able to defend it after entering the [[range]] of a new, stronger attacker.&lt;br /&gt;
&lt;br /&gt;
== DP mods ==&lt;br /&gt;
&lt;br /&gt;
* [[Magic]]: everyone can cast Ares&amp;#039; Call for +10% DP, but some races have even more powerful defensive spells; [[Halfling]] and [[Icekin]].&lt;br /&gt;
* [[Buildings|Guard Towers]]: a modifier building often used later in the [[round]], or early in the round to gain speed, especially by races with expensive or inefficient DP units. &lt;br /&gt;
* [[Castle#Castle_Parts|Walls]]: a slower and efficient way to grow your DP with [[castle]] improvements. &lt;br /&gt;
* [[Morale]]: a multiplicative bonus which can lower DP bonuses.&lt;br /&gt;
&lt;br /&gt;
All DP mods, except for morale, are additive (summed up together):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[Spell] + [Guard Towers Bonus] + [Walls] = DP bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If morale is less than 100%:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( [Spell] + [Guard Towers Bonus] + [Walls] ) * [Morale Penalty] = DP bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are calculating a potential target&amp;#039;s DP mods, make sure to deduct your [[Buildings|Temples]] bonus from the target&amp;#039;s DP bonus (down to a minimum of +0% DP mods).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Invading]]&lt;/div&gt;</summary>
		<author><name>OpenDominion&gt;Dreki</name></author>
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