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	<id>https://wiki.opendominion.net/index.php?action=history&amp;feed=atom&amp;title=Dark_Elf_%28Legacy%29</id>
	<title>Dark Elf (Legacy) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.opendominion.net/index.php?action=history&amp;feed=atom&amp;title=Dark_Elf_%28Legacy%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;action=history"/>
	<updated>2026-04-29T06:20:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1817&amp;oldid=prev</id>
		<title>Sharkey at 04:02, 10 August 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1817&amp;oldid=prev"/>
		<updated>2023-08-10T04:02:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:02, 10 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Elf (Legacy)&#039;&#039;&#039; was an evil race of Dominion. They were one of the three wizard-races (the other two being Sylvan and Icekin). Most players considered Dark Elves as one of the more challenging races because it required you to run high Wizard Guilds, which is known to be one of the most useless buildings in the game. They also lacked the turtle-ability which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/del&gt;it very demanding in both strategic knowledge and activity. They made decent explorers, especially if you were aiming high in the blackop rankings and also made good attackers, assuming that you knew how to play them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Elf (Legacy)&#039;&#039;&#039; was an evil race of Dominion. They were one of the three wizard-races (the other two being Sylvan and Icekin). Most players considered Dark Elves as one of the more challenging races because it required you to run high Wizard Guilds, which is known to be one of the most useless buildings in the game. They also lacked the turtle-ability which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;it very demanding in both strategic knowledge and activity. They made decent explorers, especially if you were aiming high in the blackop rankings and also made good attackers, assuming that you knew how to play them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were rather efficient, yet not as efficient as other 6 OP and 6 DP races as these numbers require you to waste 20% of your land. The flying ability of the Spirit Warrior allowed you to run next to no docks at all so that compensated the need for Wizard Guilds a little and their 4 OP specialist gave you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit would form the main part of your OP troops while Adepts would represent your main DP troop. Most veterans agreed on the fact that you needed to use a certain amount of Adepts to be sent on attack as they compensate for the Wizard Guild drop and lack of Spirit Warrior-turtle once your land comes in. Usually 20% Wizard Guilds was a good amount to play them, but you could add a little more in case you were using larger amounts of Adepts to attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were rather efficient, yet not as efficient as other 6 OP and 6 DP races as these numbers require you to waste 20% of your land. The flying ability of the Spirit Warrior allowed you to run next to no docks at all so that compensated the need for Wizard Guilds a little and their 4 OP specialist gave you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit would form the main part of your OP troops while Adepts would represent your main DP troop. Most veterans agreed on the fact that you needed to use a certain amount of Adepts to be sent on attack as they compensate for the Wizard Guild drop and lack of Spirit Warrior-turtle once your land comes in. Usually 20% Wizard Guilds was a good amount to play them, but you could add a little more in case you were using larger amounts of Adepts to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Sharkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1816&amp;oldid=prev</id>
		<title>Sharkey: Changed everything to past tense</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1816&amp;oldid=prev"/>
		<updated>2023-08-10T04:01:11Z</updated>

		<summary type="html">&lt;p&gt;Changed everything to past tense&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:01, 10 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Elf (Legacy)&#039;&#039;&#039; was an evil race of Dominion. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;one of the three wizard-races (the other two being Sylvan and Icekin). Most players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider &lt;/del&gt;Dark Elves as one of the more challenging races because it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires &lt;/del&gt;you to run high Wizard Guilds, which is known to be one of the most useless buildings in the game. They also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack &lt;/del&gt;the turtle-ability which makes it very demanding in both strategic knowledge and activity. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;decent explorers, especially if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;aiming high in the blackop rankings and also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;good attackers, assuming that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/del&gt;how to play them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Elf (Legacy)&#039;&#039;&#039; was an evil race of Dominion. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;one of the three wizard-races (the other two being Sylvan and Icekin). Most players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/ins&gt;Dark Elves as one of the more challenging races because it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required &lt;/ins&gt;you to run high Wizard Guilds, which is known to be one of the most useless buildings in the game. They also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lacked &lt;/ins&gt;the turtle-ability which makes it very demanding in both strategic knowledge and activity. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;decent explorers, especially if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;aiming high in the blackop rankings and also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;good attackers, assuming that you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knew &lt;/ins&gt;how to play them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;rather efficient, yet not as efficient as other 6 OP and 6 DP races as these numbers require you to waste 20% of your land. The flying ability of the Spirit Warrior &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;you to run next to no docks at all so that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compensates &lt;/del&gt;the need for Wizard Guilds a little and their 4 OP specialist &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/del&gt;you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/del&gt;form the main part of your OP troops while Adepts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/del&gt;represent your main DP troop. Most veterans &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agree &lt;/del&gt;on the fact that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to use a certain amount of Adepts to be sent on attack as they compensate for the Wizard Guild drop and lack of Spirit Warrior-turtle once your land comes in. Usually 20% Wizard Guilds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a good amount to play them, but you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;add a little more in case you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;using larger amounts of Adepts to attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;rather efficient, yet not as efficient as other 6 OP and 6 DP races as these numbers require you to waste 20% of your land. The flying ability of the Spirit Warrior &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowed &lt;/ins&gt;you to run next to no docks at all so that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compensated &lt;/ins&gt;the need for Wizard Guilds a little and their 4 OP specialist &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave &lt;/ins&gt;you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;form the main part of your OP troops while Adepts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;represent your main DP troop. Most veterans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agreed &lt;/ins&gt;on the fact that you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needed &lt;/ins&gt;to use a certain amount of Adepts to be sent on attack as they compensate for the Wizard Guild drop and lack of Spirit Warrior-turtle once your land comes in. Usually 20% Wizard Guilds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a good amount to play them, but you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/ins&gt;add a little more in case you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;using larger amounts of Adepts to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Elves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;be played as a very fast attacker, with low Wizard Guilds early on and a large amount of Gargoyles at the start, or slower with mainly Adepts since the start and relatively high Diamond Mines (300-500).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Elves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/ins&gt;be played as a very fast attacker, with low Wizard Guilds early on and a large amount of Gargoyles at the start, or slower with mainly Adepts since the start and relatively high Diamond Mines (300-500).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Furthermore, Dark Elves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;picked to explore mainly because of their wizard abilities in case you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;leaning towards spending your round blackopping others. Other races &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;better explorers when your goal is final landsize.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Furthermore, Dark Elves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;picked to explore mainly because of their wizard abilities in case you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;leaning towards spending your round blackopping others. Other races &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;better explorers when your goal is final landsize.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from a quick-conversion on 1000 acres Dark Elves should never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;used to do a mid-round convert, since their lack of turtle and need for high Wizard guilds (that are not beneficial during conversion) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/del&gt;conversion rather pointless.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from a quick-conversion on 1000 acres Dark Elves should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;used to do a mid-round convert, since their lack of turtle and need for high Wizard guilds (that are not beneficial during conversion) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;conversion rather pointless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;most powerful early round, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drops &lt;/del&gt;in efficiency hard as draftees shift away from being a substantial part of one&#039;s defence. In classic Dominion, it was both a blessing and a curse OOP. It allowed you to neglect the draftee-DP of your targets, but since a script kicked in when you tried to hit people on too low DP, you could not attack them, while other dominions could.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Ghost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;most powerful early round, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropped &lt;/ins&gt;in efficiency hard as draftees shift away from being a substantial part of one&#039;s defence. In classic Dominion, it was both a blessing and a curse OOP. It allowed you to neglect the draftee-DP of your targets, but since a script kicked in when you tried to hit people on too low DP, you could not attack them, while other dominions could.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Round 26]] the race was redesigned into a new [[Dark Elf]]. The fast attacker version heavily influenced the redesign of [[Spirit]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Round 26]] the race was redesigned into a new [[Dark Elf]]. The fast attacker version heavily influenced the redesign of [[Spirit]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bitnami_mediawiki:diff:1.41:old-1004:rev-1816:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sharkey</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1004&amp;oldid=prev</id>
		<title>Yami: Created page with &quot;{{Race_info  | race = Dark Elf | race_id = dark-elf | aliases = DE, DElf | introduced = Round 13 | round_wins = 2  | attacker = Beginner | converter = Advanced | explorer...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf_(Legacy)&amp;diff=1004&amp;oldid=prev"/>
		<updated>2021-11-05T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Race_info  | race = Dark Elf | race_id = dark-elf | aliases = DE, DElf | introduced = &lt;a href=&quot;/wiki/Round_13&quot; title=&quot;Round 13&quot;&gt;Round 13&lt;/a&gt; | round_wins = 2  | attacker = Beginner | converter = Advanced | explorer...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dark Elf&lt;br /&gt;
| race_id = dark-elf&lt;br /&gt;
| aliases = DE, DElf&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Elf (Legacy)&amp;#039;&amp;#039;&amp;#039; was an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin). Most players consider Dark Elves as one of the more challenging races because it requires you to run high Wizard Guilds, which is known to be one of the most useless buildings in the game. They also lack the turtle-ability which makes it very demanding in both strategic knowledge and activity. They make decent explorers, especially if you are aiming high in the blackop rankings and also make good attackers, assuming that you know how to play them.&lt;br /&gt;
&lt;br /&gt;
They are rather efficient, yet not as efficient as other 6 OP and 6 DP races as these numbers require you to waste 20% of your land. The flying ability of the Spirit Warrior allows you to run next to no docks at all so that compensates the need for Wizard Guilds a little and their 4 OP specialist gives you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit should form the main part of your OP troops while Adepts should represent your main DP troop. Most veterans agree on the fact that you need to use a certain amount of Adepts to be sent on attack as they compensate for the Wizard Guild drop and lack of Spirit Warrior-turtle once your land comes in. Usually 20% Wizard Guilds is a good amount to play them, but you can add a little more in case you are using larger amounts of Adepts to attack.&lt;br /&gt;
&lt;br /&gt;
Dark Elves can be played as a very fast attacker, with low Wizard Guilds early on and a large amount of Gargoyles at the start, or slower with mainly Adepts since the start and relatively high Diamond Mines (300-500).&lt;br /&gt;
&lt;br /&gt;
Furthermore, Dark Elves are picked to explore mainly because of their wizard abilities in case you are leaning towards spending your round blackopping others. Other races make better explorers when your goal is final landsize.&lt;br /&gt;
&lt;br /&gt;
Apart from a quick-conversion on 1000 acres Dark Elves should never be used to do a mid-round convert, since their lack of turtle and need for high Wizard guilds (that are not beneficial during conversion) makes conversion rather pointless.&lt;br /&gt;
&lt;br /&gt;
Unholy Ghost is most powerful early round, but drops in efficiency hard as draftees shift away from being a substantial part of one&amp;#039;s defence. In classic Dominion, it was both a blessing and a curse OOP. It allowed you to neglect the draftee-DP of your targets, but since a script kicked in when you tried to hit people on too low DP, you could not attack them, while other dominions could.&lt;br /&gt;
&lt;br /&gt;
In [[Round 26]] the race was redesigned into a new [[Dark Elf]]. The fast attacker version heavily influenced the redesign of [[Spirit]].&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Mana Production: +5%&lt;br /&gt;
* Gem Production: +5%&lt;br /&gt;
* Wizard Power: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Swordsman&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 325&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Gargoyle&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Adept&lt;br /&gt;
| elite1_op = 2*&lt;br /&gt;
| elite1_dp = 4*&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_ore = 55&lt;br /&gt;
| elite1_special = Increases power by 1 for every 8% Wizard Guilds for defense, 8% Wizard Guilds for offense to a maximum of 7/9. Also counts as 1/3 a Wizard on defense, 1/5 Wizard on offense. &lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spirit Warrior&lt;br /&gt;
| elite2_op = 5.5*&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1050&lt;br /&gt;
| elite2_ore = 55&lt;br /&gt;
| elite2_special = No need for boats. Against Dominions less than 75% of your size, it has 5.5 offense and dies normally. 75% - 95% of your size, it has 6 offense and Almost Never Dies. 95% of your size or greater, it has 6.5 offense and Almost Never Dies. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unholy Ghost&amp;#039;&amp;#039;&amp;#039;: Enemy Draftees do not participate in battle due to extreme fear&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense.&lt;br /&gt;
 &lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient OP&lt;br /&gt;
* Quite efficient DP&lt;br /&gt;
* Undying OP elite&lt;br /&gt;
* Flying OP elite&lt;br /&gt;
* 4 OP spec OP&lt;br /&gt;
* Good spell for the first 2 weeks&lt;br /&gt;
* High wizard power&lt;br /&gt;
* Raze ability, bounces don&amp;#039;t hurt &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* High demand for Wizard Guilds, hence low strategy variety&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Yami</name></author>
	</entry>
</feed>