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| Mining Strength || 2x || +10% ore production || | | Mining Strength || 2x || +10% ore production || | ||
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− | | Fools Gold || | + | | Fools Gold || 5x || Prevents platinum [[theft]] for 10 hours. Can only be cast once every 20 hours. || |
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| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. || | | Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. || | ||
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− | | Energy Mirror || | + | | Energy Mirror || 4.5x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. || |
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− | == | + | == Offensive Spells == |
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{| class="wikitable" | {| class="wikitable" | ||
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! Spell !! Cost Multiplier !! Effect !! Notes | ! Spell !! Cost Multiplier !! Effect !! Notes | ||
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− | + | | Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || | |
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− | | Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || | ||
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| Revelation || 1x || Shows spells currently affecting the target dominion. || | | Revelation || 1x || Shows spells currently affecting the target dominion. || | ||
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| Clairvoyance || 1.2x || Reveals the target's realm's Town Crier. || Currently not enabled due to [[Global town crier|Town Crier]]. | | Clairvoyance || 1.2x || Reveals the target's realm's Town Crier. || Currently not enabled due to [[Global town crier|Town Crier]]. | ||
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− | | Vision || 0.5x || Reveals the target dominion's techs, if any. || | + | | Vision || 0.5x || Reveals the target dominion's techs and heroes, if any. || |
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− | | | + | | Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op. |
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− | | | + | | Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op. |
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− | | | + | | Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op. |
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− | | | + | | Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op. |
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− | | | + | | Fireball || 3x || Kills 2.65% of peasants and destroys food. || This is a war-only black op. |
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− | | | + | | Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op. |
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− | | | + | | Disband Spies || 4.3x || Turns 1.5% of the target's spies into draftees. || This is a war-only black op. |
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− | | | + | | Cyclone || 3.5x || Damages Wonders || Damage formula (5 * Acres * min(WPA, 1)) but capped at 2.5% of max wonder HP |
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== Racial Spells == | == Racial Spells == | ||
− | Each race has access to one racial | + | Each race has access to one racial spell. All spells have a 5x cost multiplier. |
{| class="wikitable" | {| class="wikitable" | ||
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| Alchemist's Flame || [[Firewalker]] || Increases alchemy production by 15 platinum || | | Alchemist's Flame || [[Firewalker]] || Increases alchemy production by 15 platinum || | ||
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− | | | + | | Blizzard || [[Icekin]] || +15% defensive power || Not cumulative with Ares' Call |
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| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties || | | Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties || | ||
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− | | Crusade || [[Human]] and [[Nomad | + | | Crusade || [[Human]] and [[Human|Nomad]] || +5% offensive power, allows you to kill [[Spirit]] and [[Undead]] units || |
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− | | | + | | Defensive Frenzy || [[Halfling]] || +20% defensive power || Not cumulative with Ares' Call |
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| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water || | | Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water || | ||
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| Gaia's Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia's Watch | | Gaia's Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia's Watch | ||
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| Nightfall || [[Nox]] || +5 % offensive power || | | Nightfall || [[Nox]] || +5 % offensive power || | ||
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− | | Parasitic Hunger || [[Spirit | + | | Parasitic Hunger || [[Lycanthrope]], [[Spirit]] and [[Undead]] || +50 % conversion rate || |
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| Regeneration || [[Troll]] || Reduces combat losses by 25% || | | Regeneration || [[Troll]] || Reduces combat losses by 25% || | ||
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− | | Unholy Ghost || | + | | Unholy Ghost || [[Dark Elf]] || Enemy draftees do not participate in battle || |
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| Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) || | | Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) || | ||
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The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards. | The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards. | ||
− | <code> WPA = ((Wizards + | + | <code> WPA = ((Wizards + 2 * Archmages)*(1 + [Wizard Power Bonus])) / Land </code> |
Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards. | Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards. | ||
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Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | ||
− | Wizard strength refreshes by 4% every hour but this can be increased with | + | Wizard strength refreshes by 4% every hour but this can be increased with Wizard Guilds and techs. No spells may be cast if your wizard strength is below 30%. |
== Formula == | == Formula == | ||
− | The chance of success is determined through one of | + | The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details. |
== See Also == | == See Also == |