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| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. || | | Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. || | ||
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− | | Energy Mirror || 4x || | + | | Energy Mirror || 4x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. || |
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| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | | Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | ||
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− | + | == Offensive Spells == | |
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− | == Offensive | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Clairvoyance || 1.2x || Reveals the target's realm's Town Crier. || Currently not enabled due to [[Global town crier|Town Crier]]. | | Clairvoyance || 1.2x || Reveals the target's realm's Town Crier. || Currently not enabled due to [[Global town crier|Town Crier]]. | ||
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− | | Vision || 0.5x || Reveals the target dominion's techs, if any. || | + | | Vision || 0.5x || Reveals the target dominion's techs and heroes, if any. || |
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− | | | + | | Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op. |
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− | | | + | | Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op. |
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− | | | + | | Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op. |
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− | | | + | | Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op. |
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− | | | + | | Fireball || 3.3x || Kills 2.75% of peasants and destroys food. || This is a war-only black op. |
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− | | | + | | Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op. |
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− | + | | Disband Spies || 4.3x || Turns 1.5% of the target's spies into draftees. || This is a war-only black op. | |
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− | | Disband Spies || | ||
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| Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). | | Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). | ||
− | Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as | + | Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as prestige, 25-75 based on damage dealt |
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== Racial Spells == | == Racial Spells == | ||
− | Each race has access to one racial | + | Each race has access to one racial spell. All racial spells have a 5x cost multiplier, as well as a duration of 12 hours. |
{| class="wikitable" | {| class="wikitable" | ||
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| Alchemist's Frost || [[Icekin]] || +15% platinum production || Not cumulative with Midas Touch | | Alchemist's Frost || [[Icekin]] || +15% platinum production || Not cumulative with Midas Touch | ||
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+ | | Ascendance || [[Dark Elf]] || 8% of surviving Swordsmen return from battle as Spellblades || | ||
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| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties || | | Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties || | ||
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| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | | Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | ||
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| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water || | | Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water || | ||
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| Feral Hunger || [[Lycanthrope]] || Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack) || | | Feral Hunger || [[Lycanthrope]] || Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack) || | ||
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− | | Frenzy || [[Halfling]] || | + | | Frenzy || [[Halfling]] || Reduces combat losses by 35% || |
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| Gaia's Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia's Watch | | Gaia's Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia's Watch | ||
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| Nightfall || [[Nox]] || +5 % offensive power || | | Nightfall || [[Nox]] || +5 % offensive power || | ||
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− | | Parasitic Hunger || [[Spirit (Legacy)]] || +50 % conversion rate || | + | | Parasitic Hunger || [[Undead]] and [[Spirit (Legacy)]] || +50 % conversion rate || |
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| Regeneration || [[Troll]] || Reduces combat losses by 25% || | | Regeneration || [[Troll]] || Reduces combat losses by 25% || | ||
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Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | ||
Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%. | Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%. | ||
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+ | == Damage Scaling == | ||
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+ | Lightning Bolt, Disband Spies, and Assassinate Wizards damage scales linearly based on day of the round. The spell does 100% of the base damage on Day 25. Damage is increased by 2.5% each day prior (max of 137.5% at Day 10 or before) and decreased by 2.5% each day after (min 62.5% at Day 40 or after). | ||
== Formula == | == Formula == | ||
− | The chance of success is determined through one of | + | The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details. |
== See Also == | == See Also == |