Editing Diplomacy
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
== War == | == War == | ||
− | War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of | + | War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for 24 ticks. |
− | War can be declared starting on day | + | War can be declared starting on day 6 of the round. |
=== Invasion === | === Invasion === | ||
Line 11: | Line 11: | ||
In a unilateral war, both realms get +5% [[OP]] and +15% [[land gain]] and [[prestige]] bonus against each other 24 ticks after the initial declaration of war. | In a unilateral war, both realms get +5% [[OP]] and +15% [[land gain]] and [[prestige]] bonus against each other 24 ticks after the initial declaration of war. | ||
− | In a mutual war, the bonuses are +10% OP and +20% land gains and these bonuses become active a further 24 ticks after mutual war is declared. Additionally, the following bonuses become active immediately after the mutual war declaration: -20% spy/wizard losses from war operations, +20% infamy gains, -50% resilience gains. | + | In a mutual war, the bonuses are +10% OP and +20% land gains and prestige and these bonuses become active a further 24 ticks after mutual war is declared. Additionally, the following bonuses become active immediately after the mutual war declaration: -20% spy/wizard losses from war operations, +20% infamy gains, -50% resilience gains. |
=== Black-Ops === | === Black-Ops === | ||
+ | By declaring war, dominions in both realms can perform the war-only [[black-ops]]. This takes place immediately upon declaring war and is not delayed by 24 hours, unlike the OP and land gain bonuses. | ||
− | + | In a one way war, successful war-only black ops have a 25% chance to award +1 [[prestige]]. | |
− | + | In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops. | |
− | + | All black ops are available to be used starting on day 7 of the round. | |
− | |||
− |