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	<title>OpenDominion - User contributions [en]</title>
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	<updated>2026-05-25T07:23:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=2168</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=2168"/>
		<updated>2024-10-08T10:50:07Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 41]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki or [https://web.archive.org/web/20131226013425/http://dominion.lykanthropos.com/wiki/index.php/The_Complete_Newbie_Guide The original Complete Newbie Guide]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Round Changes]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1824</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1824"/>
		<updated>2023-09-23T19:55:48Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back wins for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See Records.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row.  Second win in three rounds for Nate.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1783</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1783"/>
		<updated>2023-07-21T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back wins for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See Records.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row.  Second win in three rounds for Nate.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1728</id>
		<title>Round 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1728"/>
		<updated>2023-05-07T08:37:01Z</updated>

		<summary type="html">&lt;p&gt;Rio: /* Black ops are go! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | round_id = 49&lt;br /&gt;
&lt;br /&gt;
 | winner_player = [[User:Rio|Rio]]&lt;br /&gt;
 | winner_dominion = Shut the f— up and let me die in peace&lt;br /&gt;
 | winner_race = Spirit&lt;br /&gt;
&lt;br /&gt;
 | second_player = [[User:Swamp_Fox|Swamp Fox]]&lt;br /&gt;
 | second_dominion =  Semper Ubi Sub Ubi&lt;br /&gt;
 | second_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | third_player = [[User:Asanka|Asanka456]]&lt;br /&gt;
 | third_dominion = Heaven&#039;s On Fire&lt;br /&gt;
 | third_race = Lycanthrope&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 34 Top 100 Finishers|Round 34 top 100]] &lt;br /&gt;
&lt;br /&gt;
== Round 34 - Realm #6 Win Story ==&lt;br /&gt;
&lt;br /&gt;
Right, where was I?&lt;br /&gt;
&lt;br /&gt;
===The Draft===&lt;br /&gt;
For this second draft, I was once again given the privilege of captaining a team and this time elected to select 8th (last) in the first round which would give me first pick in the second round and back-to-back selections every time after that.  Back-to-back became something of a theme this round.  With my first pick, I selected InternetFett and he was immediately useful as a co-captain as between us we were able to get a very decent index of most other players available in the draft.  I was very happy with the team we were able to put together.&lt;br /&gt;
&lt;br /&gt;
===Pre-round===&lt;br /&gt;
&lt;br /&gt;
We had a mix of experience and strategy choices thrown around and ended up with a blend of different strat choices that would hopefully give us options throughout the round.  I&#039;d been thinking of a medium paced race and had thrown around my &amp;quot;final&amp;quot; selection of choices before Sly mentioned that the way I wanted to play was similar to Ivetza&#039;s spirit so then I decided to explore that race too.&lt;br /&gt;
&lt;br /&gt;
Fast attacking:&lt;br /&gt;
* SlyPimp as Better Call Saul! - FW&lt;br /&gt;
* Downrightdave as Nerdiest Old Dude I Know - Liz&lt;br /&gt;
* cerbrus87 as I hide in plain sight, same as you - Halfer&lt;br /&gt;
&lt;br /&gt;
Medium attacking&lt;br /&gt;
* Myself as Shut the f— up and let me die in peace - Spirit&lt;br /&gt;
* InternetFett as You brought a meth lab to the airport!? - DE&lt;br /&gt;
&lt;br /&gt;
Efficient attacking&lt;br /&gt;
* Rompar as I will put you under the jail - Troll&lt;br /&gt;
&lt;br /&gt;
Ultra-efficient attacking&lt;br /&gt;
* MeeSax as Scientists love lasers - WE&lt;br /&gt;
&lt;br /&gt;
Converting&lt;br /&gt;
* Robert/rvv as I am the one who knocks - WE&lt;br /&gt;
&lt;br /&gt;
Exploring&lt;br /&gt;
* Sloxxor as Hoo-Ha! Hey there sexy Momma!! - Gob&lt;br /&gt;
&lt;br /&gt;
We were also joined in discord by jolliest_roger/dCLCp (DE) and GreyKoan (Liz) who both ended up being fantastic realmies when it came to difficult ops taking.&lt;br /&gt;
&lt;br /&gt;
===Early round===&lt;br /&gt;
&lt;br /&gt;
Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers holding each other in check.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren&#039;t enough targets to go around and we didn&#039;t get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn&#039;t be able to be the runaway so one by one they dropped back and switched to ops support.  They didn&#039;t do anything wrong but fast attacking is such a roulette wheel and you just need that target luck to get ahead which they didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.&lt;br /&gt;
&lt;br /&gt;
After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I&#039;d often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn&#039;t be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP before making a decision on what to do, I decided to pull the plug early and switch to all efficient with just around 6.4k DP specs trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.&lt;br /&gt;
&lt;br /&gt;
===Black ops are go!===&lt;br /&gt;
&lt;br /&gt;
No wars happened initially despite pre-round threats and so those that went with zero protection could catch up a little on those who had invested in docks, FH and spies/wizards.&lt;br /&gt;
&lt;br /&gt;
This difference in approach however did prove pivotal early on as realm 5 in particular were war-ready and able to utilise that for snare hits and blopping their fast attacker rivals - in particular realm 1.&lt;br /&gt;
&lt;br /&gt;
I had to make sure that I always had enough spies to put off attempts at snare as I didn&#039;t want to overdo DP but it was a careful balancing act.  Due to my strategy of low mods/high pop and all elite training, my networth remained quite high and I became strongest dom relatively early in the round which meant there would be no hiding my threat level.&lt;br /&gt;
&lt;br /&gt;
As wonders started to fall, we decided to take the Factory of Legends as it&#039;s a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn&#039;t keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.&lt;br /&gt;
&lt;br /&gt;
We would later war realm 2 and take the Altar of Heroes wonder from them in a relatively quiet war.&lt;br /&gt;
&lt;br /&gt;
Following the realm 9 snare/FB scare, I took blops protection that little bit more seriously but was still able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.&lt;br /&gt;
&lt;br /&gt;
===My first big move===&lt;br /&gt;
&lt;br /&gt;
Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I&#039;d also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that&#039;s what I did.&lt;br /&gt;
&lt;br /&gt;
The bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.&lt;br /&gt;
&lt;br /&gt;
I was in trouble.&lt;br /&gt;
&lt;br /&gt;
I had a few choices:&lt;br /&gt;
* go all PKs and hope he looks elsewhere&lt;br /&gt;
* go all DP specs to defend him and be safe but kill my pop and my strat&lt;br /&gt;
* push back with more OP and look to trade if he comes for me&lt;br /&gt;
&lt;br /&gt;
I went with the third option but all the while hoped he&#039;d find a target elsewhere and I could leave the hit trading for later.&lt;br /&gt;
&lt;br /&gt;
Once again though, there were no hits for either him or me.&lt;br /&gt;
&lt;br /&gt;
Eventually, the top bot (a sylvan - yuck for land types) came into my range.  I could easily hit it but that would free up the liz to semi-sui me and he&#039;d be pretty safe from all but a semi-sui back from myself.  He still hadn&#039;t found a different target and the longer I waited, the worse my position would be so I sent on the bot on the very last second of the hour as I knew he&#039;d send the same hour on me if he could.&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t able to but sent on me a few hours later anyway.  I hit him back.&lt;br /&gt;
&lt;br /&gt;
So lots of discussion was had on this and frankly, it&#039;s funny that anyone thinks there was a definitive right or wrong answer on whether I did the right thing or not.  First thing&#039;s first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario for me.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here&#039;s my 5 part question:&lt;br /&gt;
&lt;br /&gt;
* 1. Does it benefit or hurt me/my realm?  &#039;&#039;This will likely hurt me as I&#039;ll get hit back at least twice&#039;&#039;&lt;br /&gt;
* 2. Does it benefit or hurt the main competition?  &#039;&#039;It will hurt him a lot&#039;&#039;&lt;br /&gt;
* 3a. Does it benefit or hurt a 3rd party?  &#039;&#039;#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also&#039;&#039;&lt;br /&gt;
* 3b. Is benefitting them good or bad?  &#039;&#039;#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern&#039;&#039;&lt;br /&gt;
* 4. Is it for revenge?  &#039;&#039;Yep&#039;&#039;&lt;br /&gt;
* 5. Is it good for the round AKA is it fun?  &#039;&#039;Definitely&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.&lt;br /&gt;
&lt;br /&gt;
My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even now with the liz, with me not far behind.&lt;br /&gt;
&lt;br /&gt;
===Here comes Apollo===&lt;br /&gt;
&lt;br /&gt;
#3 Apollo (4k converting goblin - Almezo) looked solid.  Really solid with a ridiculously large pop, good improvements and insane training potential.  Despite a few black op wars, he wasn&#039;t looking to be too slowed down and started his convert from a phenomenally strong position.  On top of that, he also had a converting human (Hermes - ZachSmack) for company and between them they could take over the round.&lt;br /&gt;
&lt;br /&gt;
Frustratingly for me, during Apollo&#039;s convert he pushed way more OP than he had any chance of sending but he put me in danger all in and I wouldn&#039;t be safe while I was still building that 800 acres or so that I had just hit for.  It meant rather than going for homes, rax and DMs, I had to push a bunch of GTs to give myself some breathing space.&lt;br /&gt;
&lt;br /&gt;
The good news was that because of all that OP but nowhere near enough DP, he delayed his hitting so long that his threat level dropped way down from clear favourite to just borderline.  That gave the rest of us a chance.&lt;br /&gt;
&lt;br /&gt;
The delays meant that when he did finally make his first hit, the rest of us were able to not long after and the ground started to even up a bit.  This was even more the case as on one of Hermes&#039; first hits, Semper #5 was able to make a clean hit on him which took Hermes out the picture.&lt;br /&gt;
&lt;br /&gt;
Another person looking strong was #8 woodie (You Wanted the Best - Rury) however he sent out light one time and a fading Wurstmeyer made one of his last big hits on him.  A couple days later it looked like Rury would take revenge with a big rezone hit on Wurstmeyer however #1 gob sent out on even less DP and Rury put the hit on him instead.  He sent with plenty of time left in the hour and Apollo was able to follow for a big hit which essentially put #1 out of the picture for good.  The rezone also cost Rury a lot of momentum so I&#039;m not sure it was worth it.  Wurstmeyer was on his last legs at this point anyway and would soon deconvert.&lt;br /&gt;
&lt;br /&gt;
As all the remaining top attackers started making hits again, my immortal OP started to pay off as I was able to reload more quickly and could often hit back to back while others had to spend time between hits.  This often meant that as many of the top OPs had sent out, 2nd tier attackers would take chances sending and I could pick them off and made a few timely double hits including one where I put another hit on Rury.&lt;br /&gt;
&lt;br /&gt;
===Bored yet?===&lt;br /&gt;
&lt;br /&gt;
Although that latest hit I put on Rury probably killed his chances of winning, he was still extremely dangerous.  Thankfully for myself, my packmate rvv (I am the one who knocks) had finished up his conversion and had caught up with Rury in stats.  At a similar time, Bored (#7 nomad - mdk) had suddenly appeared out of nowhere and came flying up the ranks.  He&#039;d doubled a couple of my hits fairly recently and with a lot of techs, decent imps and prestige plus the wild pop you get from barren land, his pop and training ability went through the roof.  In a fairly short amount of time, he was suddenly challenging for top OP and likely a strong contender for the round.  For some reason, Apollo had sat out of the previous round of hits and so in terms of attackers, there were 3 of us with similar OP (Semper #5, Bored #7, myself #6) followed by 3 a little behind (Wanted the best #8, Apollo #3, The one who knocks #6).&lt;br /&gt;
&lt;br /&gt;
Then came the most interesting hit chain of the round.  There had been a couple times when Semper was able to hit some of the many huge explorers but I had often blocked him as I had the flex to hit him afterwards if he did.  His OP was often enough to hit me all in as well so therefore I made sure to be able to retal him and rvv was now able to start stocking plat to threaten a big rezone as well.  Inadvertently we were really stifling Semper&#039;s chances.&lt;br /&gt;
&lt;br /&gt;
Then came an opportunity he couldn&#039;t pass up.  An ares drop on the top land in the game #11 gob 7 Gallons of Calpol (dayvinho) for over 1,000 acres.  Semper would be unsafe vs both myself and Bored but we also threatened each other if we went for it.  Bored had the OP and a ton of DP incoming so eventually he went for the hit which then left me deciding on whether I should hit one of them as well.  Rury had enough plat to rezone and hit me if I went for either and Apollo had enough OP to hit me if I went for Bored but not if I went for Semper.  rvv however could hit either of them if they went for me.  I decided Bored was too strong to let live so in the final minutes of the hour decided to just go for him.  Apollo did nothing but Rury did go for the rezone hit on me and rvv promptly followed on him&lt;br /&gt;
&lt;br /&gt;
====The hit chain====&lt;br /&gt;
&lt;br /&gt;
2023-04-26 00:00:06 	Semper Ubi Sub Ubi (#5) invaded 7 Gallons of Calpol (#11) and captured 507 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 02:59:54 	Bored (#7) invaded Semper Ubi Sub Ubi (#5) and captured 364 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 03:59:53 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 363 land from Bored (#7). 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 07:31:01 	You Wanted the Best (#8) invaded fellow dominion Shut the f— up and let me die in peace (#6) and captured 426 land. 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 10:00:34 	Victorious on the battlefield, I am the one who knocks (#6) conquered 313 land from You Wanted the Best (#8). 	&lt;br /&gt;
 	&lt;br /&gt;
Bored was however then able to make a hit on Cerb in my realm:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 11:25:23 	Bored (#7) invaded fellow dominion I hide in plain sight, same as you (#6) and captured 215 land. &lt;br /&gt;
&lt;br /&gt;
However I was able to follow up with a spell drop hit on his realm in return:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 16:01:42 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 259 land from Cinnamon Colt (#7). &lt;br /&gt;
&lt;br /&gt;
The fun thing about that hit is that I was driving home from work when Fett and rvv messaged on discord about the potential spell drop.  I was using voice to text through my phone to relay the messages until they said it was worth pulling over for.  I pulled over in front of someone&#039;s house and made the hit and it put me back in front.&lt;br /&gt;
&lt;br /&gt;
===No more war===&lt;br /&gt;
&lt;br /&gt;
Realm 9 had spent much of the round going for black op records.  Occasionally they&#039;d target threats but mostly seemed to be going for ranks.  They did however come back around to our realm and both hit rvv and Rompar with FBs and also towards the end of the war decided to come for our wonder (Altar of Heroes).  We had no intention of going mutual but had decided if they made a move for it, we would declare mutual war instantly so that&#039;s what we did.&lt;br /&gt;
&lt;br /&gt;
They decided to finish taking the wonder but the mutual war while I was becoming close to top OP (with Bored) meant I would threaten their top explorer lyc (Liefanthrope Erikson - Saccora).  It didn&#039;t take them long to undeclare war with their tail between their legs but by this point I was looking to chase down his DP anyway.  On the back of my last 2 hits, I had a lot of rezoning and building to do.  I&#039;d put most of that into GNs and had a steady 30 or so per hour coming in.  I also however had some swamps available as barren land and DBs so amongst all the GNs put in about 60 or 70 temples.&lt;br /&gt;
&lt;br /&gt;
Apparently realm 9 missed that as Saccora wasn&#039;t training enough DP to cover me, and when I saw that he had FG recently cast, figured if I did a couple more hours of GNs then a few hours of OP specs, I could catch him out.  I set that in motion and then with 8 hours to go before my OP arrived (when it would be too late for him to defend me) we took his ops and saw the hit was on.  I made a nice big war hit on him for 900+ acres and then to make it even sweeter, Bored bounced on him 3 hours later.  I was looking to hit Saccora a second time anyway but would have been tight defending Bored however with that bounce (and taking off DP from Saccora) I was able to make the second hit fairly easily.&lt;br /&gt;
&lt;br /&gt;
Bored then abandoned 24 hours later.&lt;br /&gt;
&lt;br /&gt;
===The last big push===&lt;br /&gt;
&lt;br /&gt;
With Bored out of the equation, Semper had no chance of holding me off so decided he may as well do what he can to take 2nd.  He sent out on a hit knowing that I could easily hit him which I happily did and this hit on him would take me a handful of acres out of range even with DBs.  That then freed me up to 5:4 explorers so I hit the two largest that I could -  Heaven&#039;s On Fire #8 - Asanka456 and 7 gallons # 11 - dayvinho.  Those hits then took me out of EG range of everyone on around 11k acres so I spent a couple of days building all mods on useful land as well as maxing smithies (for pop and training potential) as my population reached 100k (including draftees) then 110k then 120k usually with peasant population of 75k to 80k.  I then trained off 40k specs at once and Bottomfed a couple of times on the larger explorers that I could -  Almost Human #8 - Zedijar and dayvinho again (sorry).&lt;br /&gt;
&lt;br /&gt;
I was content with 12.5k or so but on the final day found one more hit on Make Friends With Your Nightmares #7 (Vovin) for a 13k finish.  I think in the last 10 days I hit for 6.8k land.&lt;br /&gt;
&lt;br /&gt;
As someone noted in discord, I only appeared in the top 10 land on day 37 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acknowledgements===&lt;br /&gt;
&lt;br /&gt;
This round despite initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.&lt;br /&gt;
&lt;br /&gt;
This round felt much more like surfing waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.&lt;br /&gt;
&lt;br /&gt;
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here&#039;s a bit of a &amp;quot;expectation vs reality&amp;quot; for them:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1. Fett - knows the game inside out and self-sufficient in multiple strats - got precisely that&lt;br /&gt;
* 2. Rob/rvv - former winner who has a different approach to me.  Said he may not be active all round but could help with ops - he was even better than that and maintained top OP checks almost on his own most of the early round, then came in clutch for me with rezone potential late on&lt;br /&gt;
* 3. SlyPimp - one of the most underrated players out there who is great for strat talk - definitely got all that, but unfortunately his fast strat just didn&#039;t have the luck it needed&lt;br /&gt;
* 4. Cerbrus - great potential for fast attacking - again, the fast attacking didn&#039;t work out but he sprung up time and time again for tough ops help&lt;br /&gt;
* 5. Downrightdave - similar to Cerb with the fast attacking potential not working out - another who was up for deconvert immediately and was always available for ops help and wonder bashing&lt;br /&gt;
* 6. Rompar - Veto Corleone - there&#039;s a reason Merf and I both hold him to high accord.  Completely selfless and would do whatever is needed for the realm&lt;br /&gt;
* 7. Sloxxor - quietly does his thing with exploring - he was on for a great finish until letting spells slip but still had a great round and was always in range of the top to help with ops when required&lt;br /&gt;
* 8. MeeSax - pretty much did his own thing - popped up now and again to help out but must admit we were on different pages all round.  Still a nice player though&lt;br /&gt;
&lt;br /&gt;
GreyKoan and jolliest_roger were both great help throughout so will be good to see how they do in future rounds&lt;br /&gt;
&lt;br /&gt;
Now I am le tired and don&#039;t expect to be doing this type of write up again for a long time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | previous_round = 33&lt;br /&gt;
 | next_round = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1727</id>
		<title>Round 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1727"/>
		<updated>2023-05-07T08:35:15Z</updated>

		<summary type="html">&lt;p&gt;Rio: /* Early round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | round_id = 49&lt;br /&gt;
&lt;br /&gt;
 | winner_player = [[User:Rio|Rio]]&lt;br /&gt;
 | winner_dominion = Shut the f— up and let me die in peace&lt;br /&gt;
 | winner_race = Spirit&lt;br /&gt;
&lt;br /&gt;
 | second_player = [[User:Swamp_Fox|Swamp Fox]]&lt;br /&gt;
 | second_dominion =  Semper Ubi Sub Ubi&lt;br /&gt;
 | second_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | third_player = [[User:Asanka|Asanka456]]&lt;br /&gt;
 | third_dominion = Heaven&#039;s On Fire&lt;br /&gt;
 | third_race = Lycanthrope&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 34 Top 100 Finishers|Round 34 top 100]] &lt;br /&gt;
&lt;br /&gt;
== Round 34 - Realm #6 Win Story ==&lt;br /&gt;
&lt;br /&gt;
Right, where was I?&lt;br /&gt;
&lt;br /&gt;
===The Draft===&lt;br /&gt;
For this second draft, I was once again given the privilege of captaining a team and this time elected to select 8th (last) in the first round which would give me first pick in the second round and back-to-back selections every time after that.  Back-to-back became something of a theme this round.  With my first pick, I selected InternetFett and he was immediately useful as a co-captain as between us we were able to get a very decent index of most other players available in the draft.  I was very happy with the team we were able to put together.&lt;br /&gt;
&lt;br /&gt;
===Pre-round===&lt;br /&gt;
&lt;br /&gt;
We had a mix of experience and strategy choices thrown around and ended up with a blend of different strat choices that would hopefully give us options throughout the round.  I&#039;d been thinking of a medium paced race and had thrown around my &amp;quot;final&amp;quot; selection of choices before Sly mentioned that the way I wanted to play was similar to Ivetza&#039;s spirit so then I decided to explore that race too.&lt;br /&gt;
&lt;br /&gt;
Fast attacking:&lt;br /&gt;
* SlyPimp as Better Call Saul! - FW&lt;br /&gt;
* Downrightdave as Nerdiest Old Dude I Know - Liz&lt;br /&gt;
* cerbrus87 as I hide in plain sight, same as you - Halfer&lt;br /&gt;
&lt;br /&gt;
Medium attacking&lt;br /&gt;
* Myself as Shut the f— up and let me die in peace - Spirit&lt;br /&gt;
* InternetFett as You brought a meth lab to the airport!? - DE&lt;br /&gt;
&lt;br /&gt;
Efficient attacking&lt;br /&gt;
* Rompar as I will put you under the jail - Troll&lt;br /&gt;
&lt;br /&gt;
Ultra-efficient attacking&lt;br /&gt;
* MeeSax as Scientists love lasers - WE&lt;br /&gt;
&lt;br /&gt;
Converting&lt;br /&gt;
* Robert/rvv as I am the one who knocks - WE&lt;br /&gt;
&lt;br /&gt;
Exploring&lt;br /&gt;
* Sloxxor as Hoo-Ha! Hey there sexy Momma!! - Gob&lt;br /&gt;
&lt;br /&gt;
We were also joined in discord by jolliest_roger/dCLCp (DE) and GreyKoan (Liz) who both ended up being fantastic realmies when it came to difficult ops taking.&lt;br /&gt;
&lt;br /&gt;
===Early round===&lt;br /&gt;
&lt;br /&gt;
Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers holding each other in check.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren&#039;t enough targets to go around and we didn&#039;t get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn&#039;t be able to be the runaway so one by one they dropped back and switched to ops support.  They didn&#039;t do anything wrong but fast attacking is such a roulette wheel and you just need that target luck to get ahead which they didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.&lt;br /&gt;
&lt;br /&gt;
After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I&#039;d often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn&#039;t be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP before making a decision on what to do, I decided to pull the plug early and switch to all efficient with just around 6.4k DP specs trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.&lt;br /&gt;
&lt;br /&gt;
===Black ops are go!===&lt;br /&gt;
&lt;br /&gt;
No wars happened initially despite pre-round threats and so those that went with zero protection could catch up a little on those who had invested in docks, FH and spies/wizards.&lt;br /&gt;
&lt;br /&gt;
This difference in approach however did prove pivotal early on as realm 5 in particular were war-ready and able to utilise that for snare hits and blopping their fast attacker rivals - in particular realm 1.&lt;br /&gt;
&lt;br /&gt;
I had to make sure that I always had enough spies to put off attempts at snare as I didn&#039;t want to overdo DP but it was a careful balancing act.  Due to my strategy of low mods/high pop and all elite training, my networth remained quite high and I became strongest dom relatively early in the round which meant there would be no hiding my threat level.&lt;br /&gt;
&lt;br /&gt;
As wonders started to fall, we decided to take the Factory of Legends as it&#039;s a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn&#039;t keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.&lt;br /&gt;
&lt;br /&gt;
We would later war realm 2 and take the Altar of Heroes wonder feom them in a relatively quiet war.&lt;br /&gt;
&lt;br /&gt;
Following the realm 9 snare/FB scare, I took blops protection that little bit more seriously but was still able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.&lt;br /&gt;
&lt;br /&gt;
===My first big move===&lt;br /&gt;
&lt;br /&gt;
Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I&#039;d also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that&#039;s what I did.&lt;br /&gt;
&lt;br /&gt;
The bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.&lt;br /&gt;
&lt;br /&gt;
I was in trouble.&lt;br /&gt;
&lt;br /&gt;
I had a few choices:&lt;br /&gt;
* go all PKs and hope he looks elsewhere&lt;br /&gt;
* go all DP specs to defend him and be safe but kill my pop and my strat&lt;br /&gt;
* push back with more OP and look to trade if he comes for me&lt;br /&gt;
&lt;br /&gt;
I went with the third option but all the while hoped he&#039;d find a target elsewhere and I could leave the hit trading for later.&lt;br /&gt;
&lt;br /&gt;
Once again though, there were no hits for either him or me.&lt;br /&gt;
&lt;br /&gt;
Eventually, the top bot (a sylvan - yuck for land types) came into my range.  I could easily hit it but that would free up the liz to semi-sui me and he&#039;d be pretty safe from all but a semi-sui back from myself.  He still hadn&#039;t found a different target and the longer I waited, the worse my position would be so I sent on the bot on the very last second of the hour as I knew he&#039;d send the same hour on me if he could.&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t able to but sent on me a few hours later anyway.  I hit him back.&lt;br /&gt;
&lt;br /&gt;
So lots of discussion was had on this and frankly, it&#039;s funny that anyone thinks there was a definitive right or wrong answer on whether I did the right thing or not.  First thing&#039;s first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario for me.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here&#039;s my 5 part question:&lt;br /&gt;
&lt;br /&gt;
* 1. Does it benefit or hurt me/my realm?  &#039;&#039;This will likely hurt me as I&#039;ll get hit back at least twice&#039;&#039;&lt;br /&gt;
* 2. Does it benefit or hurt the main competition?  &#039;&#039;It will hurt him a lot&#039;&#039;&lt;br /&gt;
* 3a. Does it benefit or hurt a 3rd party?  &#039;&#039;#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also&#039;&#039;&lt;br /&gt;
* 3b. Is benefitting them good or bad?  &#039;&#039;#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern&#039;&#039;&lt;br /&gt;
* 4. Is it for revenge?  &#039;&#039;Yep&#039;&#039;&lt;br /&gt;
* 5. Is it good for the round AKA is it fun?  &#039;&#039;Definitely&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.&lt;br /&gt;
&lt;br /&gt;
My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even now with the liz, with me not far behind.&lt;br /&gt;
&lt;br /&gt;
===Here comes Apollo===&lt;br /&gt;
&lt;br /&gt;
#3 Apollo (4k converting goblin - Almezo) looked solid.  Really solid with a ridiculously large pop, good improvements and insane training potential.  Despite a few black op wars, he wasn&#039;t looking to be too slowed down and started his convert from a phenomenally strong position.  On top of that, he also had a converting human (Hermes - ZachSmack) for company and between them they could take over the round.&lt;br /&gt;
&lt;br /&gt;
Frustratingly for me, during Apollo&#039;s convert he pushed way more OP than he had any chance of sending but he put me in danger all in and I wouldn&#039;t be safe while I was still building that 800 acres or so that I had just hit for.  It meant rather than going for homes, rax and DMs, I had to push a bunch of GTs to give myself some breathing space.&lt;br /&gt;
&lt;br /&gt;
The good news was that because of all that OP but nowhere near enough DP, he delayed his hitting so long that his threat level dropped way down from clear favourite to just borderline.  That gave the rest of us a chance.&lt;br /&gt;
&lt;br /&gt;
The delays meant that when he did finally make his first hit, the rest of us were able to not long after and the ground started to even up a bit.  This was even more the case as on one of Hermes&#039; first hits, Semper #5 was able to make a clean hit on him which took Hermes out the picture.&lt;br /&gt;
&lt;br /&gt;
Another person looking strong was #8 woodie (You Wanted the Best - Rury) however he sent out light one time and a fading Wurstmeyer made one of his last big hits on him.  A couple days later it looked like Rury would take revenge with a big rezone hit on Wurstmeyer however #1 gob sent out on even less DP and Rury put the hit on him instead.  He sent with plenty of time left in the hour and Apollo was able to follow for a big hit which essentially put #1 out of the picture for good.  The rezone also cost Rury a lot of momentum so I&#039;m not sure it was worth it.  Wurstmeyer was on his last legs at this point anyway and would soon deconvert.&lt;br /&gt;
&lt;br /&gt;
As all the remaining top attackers started making hits again, my immortal OP started to pay off as I was able to reload more quickly and could often hit back to back while others had to spend time between hits.  This often meant that as many of the top OPs had sent out, 2nd tier attackers would take chances sending and I could pick them off and made a few timely double hits including one where I put another hit on Rury.&lt;br /&gt;
&lt;br /&gt;
===Bored yet?===&lt;br /&gt;
&lt;br /&gt;
Although that latest hit I put on Rury probably killed his chances of winning, he was still extremely dangerous.  Thankfully for myself, my packmate rvv (I am the one who knocks) had finished up his conversion and had caught up with Rury in stats.  At a similar time, Bored (#7 nomad - mdk) had suddenly appeared out of nowhere and came flying up the ranks.  He&#039;d doubled a couple of my hits fairly recently and with a lot of techs, decent imps and prestige plus the wild pop you get from barren land, his pop and training ability went through the roof.  In a fairly short amount of time, he was suddenly challenging for top OP and likely a strong contender for the round.  For some reason, Apollo had sat out of the previous round of hits and so in terms of attackers, there were 3 of us with similar OP (Semper #5, Bored #7, myself #6) followed by 3 a little behind (Wanted the best #8, Apollo #3, The one who knocks #6).&lt;br /&gt;
&lt;br /&gt;
Then came the most interesting hit chain of the round.  There had been a couple times when Semper was able to hit some of the many huge explorers but I had often blocked him as I had the flex to hit him afterwards if he did.  His OP was often enough to hit me all in as well so therefore I made sure to be able to retal him and rvv was now able to start stocking plat to threaten a big rezone as well.  Inadvertently we were really stifling Semper&#039;s chances.&lt;br /&gt;
&lt;br /&gt;
Then came an opportunity he couldn&#039;t pass up.  An ares drop on the top land in the game #11 gob 7 Gallons of Calpol (dayvinho) for over 1,000 acres.  Semper would be unsafe vs both myself and Bored but we also threatened each other if we went for it.  Bored had the OP and a ton of DP incoming so eventually he went for the hit which then left me deciding on whether I should hit one of them as well.  Rury had enough plat to rezone and hit me if I went for either and Apollo had enough OP to hit me if I went for Bored but not if I went for Semper.  rvv however could hit either of them if they went for me.  I decided Bored was too strong to let live so in the final minutes of the hour decided to just go for him.  Apollo did nothing but Rury did go for the rezone hit on me and rvv promptly followed on him&lt;br /&gt;
&lt;br /&gt;
====The hit chain====&lt;br /&gt;
&lt;br /&gt;
2023-04-26 00:00:06 	Semper Ubi Sub Ubi (#5) invaded 7 Gallons of Calpol (#11) and captured 507 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 02:59:54 	Bored (#7) invaded Semper Ubi Sub Ubi (#5) and captured 364 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 03:59:53 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 363 land from Bored (#7). 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 07:31:01 	You Wanted the Best (#8) invaded fellow dominion Shut the f— up and let me die in peace (#6) and captured 426 land. 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 10:00:34 	Victorious on the battlefield, I am the one who knocks (#6) conquered 313 land from You Wanted the Best (#8). 	&lt;br /&gt;
 	&lt;br /&gt;
Bored was however then able to make a hit on Cerb in my realm:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 11:25:23 	Bored (#7) invaded fellow dominion I hide in plain sight, same as you (#6) and captured 215 land. &lt;br /&gt;
&lt;br /&gt;
However I was able to follow up with a spell drop hit on his realm in return:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 16:01:42 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 259 land from Cinnamon Colt (#7). &lt;br /&gt;
&lt;br /&gt;
The fun thing about that hit is that I was driving home from work when Fett and rvv messaged on discord about the potential spell drop.  I was using voice to text through my phone to relay the messages until they said it was worth pulling over for.  I pulled over in front of someone&#039;s house and made the hit and it put me back in front.&lt;br /&gt;
&lt;br /&gt;
===No more war===&lt;br /&gt;
&lt;br /&gt;
Realm 9 had spent much of the round going for black op records.  Occasionally they&#039;d target threats but mostly seemed to be going for ranks.  They did however come back around to our realm and both hit rvv and Rompar with FBs and also towards the end of the war decided to come for our wonder (Altar of Heroes).  We had no intention of going mutual but had decided if they made a move for it, we would declare mutual war instantly so that&#039;s what we did.&lt;br /&gt;
&lt;br /&gt;
They decided to finish taking the wonder but the mutual war while I was becoming close to top OP (with Bored) meant I would threaten their top explorer lyc (Liefanthrope Erikson - Saccora).  It didn&#039;t take them long to undeclare war with their tail between their legs but by this point I was looking to chase down his DP anyway.  On the back of my last 2 hits, I had a lot of rezoning and building to do.  I&#039;d put most of that into GNs and had a steady 30 or so per hour coming in.  I also however had some swamps available as barren land and DBs so amongst all the GNs put in about 60 or 70 temples.&lt;br /&gt;
&lt;br /&gt;
Apparently realm 9 missed that as Saccora wasn&#039;t training enough DP to cover me, and when I saw that he had FG recently cast, figured if I did a couple more hours of GNs then a few hours of OP specs, I could catch him out.  I set that in motion and then with 8 hours to go before my OP arrived (when it would be too late for him to defend me) we took his ops and saw the hit was on.  I made a nice big war hit on him for 900+ acres and then to make it even sweeter, Bored bounced on him 3 hours later.  I was looking to hit Saccora a second time anyway but would have been tight defending Bored however with that bounce (and taking off DP from Saccora) I was able to make the second hit fairly easily.&lt;br /&gt;
&lt;br /&gt;
Bored then abandoned 24 hours later.&lt;br /&gt;
&lt;br /&gt;
===The last big push===&lt;br /&gt;
&lt;br /&gt;
With Bored out of the equation, Semper had no chance of holding me off so decided he may as well do what he can to take 2nd.  He sent out on a hit knowing that I could easily hit him which I happily did and this hit on him would take me a handful of acres out of range even with DBs.  That then freed me up to 5:4 explorers so I hit the two largest that I could -  Heaven&#039;s On Fire #8 - Asanka456 and 7 gallons # 11 - dayvinho.  Those hits then took me out of EG range of everyone on around 11k acres so I spent a couple of days building all mods on useful land as well as maxing smithies (for pop and training potential) as my population reached 100k (including draftees) then 110k then 120k usually with peasant population of 75k to 80k.  I then trained off 40k specs at once and Bottomfed a couple of times on the larger explorers that I could -  Almost Human #8 - Zedijar and dayvinho again (sorry).&lt;br /&gt;
&lt;br /&gt;
I was content with 12.5k or so but on the final day found one more hit on Make Friends With Your Nightmares #7 (Vovin) for a 13k finish.  I think in the last 10 days I hit for 6.8k land.&lt;br /&gt;
&lt;br /&gt;
As someone noted in discord, I only appeared in the top 10 land on day 37 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acknowledgements===&lt;br /&gt;
&lt;br /&gt;
This round despite initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.&lt;br /&gt;
&lt;br /&gt;
This round felt much more like surfing waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.&lt;br /&gt;
&lt;br /&gt;
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here&#039;s a bit of a &amp;quot;expectation vs reality&amp;quot; for them:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1. Fett - knows the game inside out and self-sufficient in multiple strats - got precisely that&lt;br /&gt;
* 2. Rob/rvv - former winner who has a different approach to me.  Said he may not be active all round but could help with ops - he was even better than that and maintained top OP checks almost on his own most of the early round, then came in clutch for me with rezone potential late on&lt;br /&gt;
* 3. SlyPimp - one of the most underrated players out there who is great for strat talk - definitely got all that, but unfortunately his fast strat just didn&#039;t have the luck it needed&lt;br /&gt;
* 4. Cerbrus - great potential for fast attacking - again, the fast attacking didn&#039;t work out but he sprung up time and time again for tough ops help&lt;br /&gt;
* 5. Downrightdave - similar to Cerb with the fast attacking potential not working out - another who was up for deconvert immediately and was always available for ops help and wonder bashing&lt;br /&gt;
* 6. Rompar - Veto Corleone - there&#039;s a reason Merf and I both hold him to high accord.  Completely selfless and would do whatever is needed for the realm&lt;br /&gt;
* 7. Sloxxor - quietly does his thing with exploring - he was on for a great finish until letting spells slip but still had a great round and was always in range of the top to help with ops when required&lt;br /&gt;
* 8. MeeSax - pretty much did his own thing - popped up now and again to help out but must admit we were on different pages all round.  Still a nice player though&lt;br /&gt;
&lt;br /&gt;
GreyKoan and jolliest_roger were both great help throughout so will be good to see how they do in future rounds&lt;br /&gt;
&lt;br /&gt;
Now I am le tired and don&#039;t expect to be doing this type of write up again for a long time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | previous_round = 33&lt;br /&gt;
 | next_round = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1726</id>
		<title>Round 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1726"/>
		<updated>2023-05-07T08:30:29Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | round_id = 49&lt;br /&gt;
&lt;br /&gt;
 | winner_player = [[User:Rio|Rio]]&lt;br /&gt;
 | winner_dominion = Shut the f— up and let me die in peace&lt;br /&gt;
 | winner_race = Spirit&lt;br /&gt;
&lt;br /&gt;
 | second_player = [[User:Swamp_Fox|Swamp Fox]]&lt;br /&gt;
 | second_dominion =  Semper Ubi Sub Ubi&lt;br /&gt;
 | second_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | third_player = [[User:Asanka|Asanka456]]&lt;br /&gt;
 | third_dominion = Heaven&#039;s On Fire&lt;br /&gt;
 | third_race = Lycanthrope&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 34 Top 100 Finishers|Round 34 top 100]] &lt;br /&gt;
&lt;br /&gt;
== Round 34 - Realm #6 Win Story ==&lt;br /&gt;
&lt;br /&gt;
Right, where was I?&lt;br /&gt;
&lt;br /&gt;
===The Draft===&lt;br /&gt;
For this second draft, I was once again given the privilege of captaining a team and this time elected to select 8th (last) in the first round which would give me first pick in the second round and back-to-back selections every time after that.  Back-to-back became something of a theme this round.  With my first pick, I selected InternetFett and he was immediately useful as a co-captain as between us we were able to get a very decent index of most other players available in the draft.  I was very happy with the team we were able to put together.&lt;br /&gt;
&lt;br /&gt;
===Pre-round===&lt;br /&gt;
&lt;br /&gt;
We had a mix of experience and strategy choices thrown around and ended up with a blend of different strat choices that would hopefully give us options throughout the round.  I&#039;d been thinking of a medium paced race and had thrown around my &amp;quot;final&amp;quot; selection of choices before Sly mentioned that the way I wanted to play was similar to Ivetza&#039;s spirit so then I decided to explore that race too.&lt;br /&gt;
&lt;br /&gt;
Fast attacking:&lt;br /&gt;
* SlyPimp as Better Call Saul! - FW&lt;br /&gt;
* Downrightdave as Nerdiest Old Dude I Know - Liz&lt;br /&gt;
* cerbrus87 as I hide in plain sight, same as you - Halfer&lt;br /&gt;
&lt;br /&gt;
Medium attacking&lt;br /&gt;
* Myself as Shut the f— up and let me die in peace - Spirit&lt;br /&gt;
* InternetFett as You brought a meth lab to the airport!? - DE&lt;br /&gt;
&lt;br /&gt;
Efficient attacking&lt;br /&gt;
* Rompar as I will put you under the jail - Troll&lt;br /&gt;
&lt;br /&gt;
Ultra-efficient attacking&lt;br /&gt;
* MeeSax as Scientists love lasers - WE&lt;br /&gt;
&lt;br /&gt;
Converting&lt;br /&gt;
* Robert/rvv as I am the one who knocks - WE&lt;br /&gt;
&lt;br /&gt;
Exploring&lt;br /&gt;
* Sloxxor as Hoo-Ha! Hey there sexy Momma!! - Gob&lt;br /&gt;
&lt;br /&gt;
We were also joined in discord by jolliest_roger/dCLCp (DE) and GreyKoan (Liz) who both ended up being fantastic realmies when it came to difficult ops taking.&lt;br /&gt;
&lt;br /&gt;
===Early round===&lt;br /&gt;
&lt;br /&gt;
Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren&#039;t enough targets to go around and we didn&#039;t get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn&#039;t be able to be the runaway so one by one they dropped back and switched to ops support.  They didn&#039;t do anything wrong but fast attacked is such a roulette wheel and you just need that target luck to get ahead which they didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.&lt;br /&gt;
&lt;br /&gt;
After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I&#039;d often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn&#039;t be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP, I decided to pull the plug early and switch to all efficient with just around 6.4k trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.&lt;br /&gt;
&lt;br /&gt;
===Black ops are go!===&lt;br /&gt;
&lt;br /&gt;
No wars happened initially despite pre-round threats and so those that went with zero protection could catch up a little on those who had invested in docks, FH and spies/wizards.&lt;br /&gt;
&lt;br /&gt;
This difference in approach however did prove pivotal early on as realm 5 in particular were war-ready and able to utilise that for snare hits and blopping their fast attacker rivals - in particular realm 1.&lt;br /&gt;
&lt;br /&gt;
I had to make sure that I always had enough spies to put off attempts at snare as I didn&#039;t want to overdo DP but it was a careful balancing act.  Due to my strategy of low mods/high pop and all elite training, my networth remained quite high and I became strongest dom relatively early in the round which meant there would be no hiding my threat level.&lt;br /&gt;
&lt;br /&gt;
As wonders started to fall, we decided to take the Factory of Legends as it&#039;s a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn&#039;t keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.&lt;br /&gt;
&lt;br /&gt;
We would later war realm 2 and take the Altar of Heroes wonder feom them in a relatively quiet war.&lt;br /&gt;
&lt;br /&gt;
Following the realm 9 snare/FB scare, I took blops protection that little bit more seriously but was still able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.&lt;br /&gt;
&lt;br /&gt;
===My first big move===&lt;br /&gt;
&lt;br /&gt;
Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I&#039;d also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that&#039;s what I did.&lt;br /&gt;
&lt;br /&gt;
The bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.&lt;br /&gt;
&lt;br /&gt;
I was in trouble.&lt;br /&gt;
&lt;br /&gt;
I had a few choices:&lt;br /&gt;
* go all PKs and hope he looks elsewhere&lt;br /&gt;
* go all DP specs to defend him and be safe but kill my pop and my strat&lt;br /&gt;
* push back with more OP and look to trade if he comes for me&lt;br /&gt;
&lt;br /&gt;
I went with the third option but all the while hoped he&#039;d find a target elsewhere and I could leave the hit trading for later.&lt;br /&gt;
&lt;br /&gt;
Once again though, there were no hits for either him or me.&lt;br /&gt;
&lt;br /&gt;
Eventually, the top bot (a sylvan - yuck for land types) came into my range.  I could easily hit it but that would free up the liz to semi-sui me and he&#039;d be pretty safe from all but a semi-sui back from myself.  He still hadn&#039;t found a different target and the longer I waited, the worse my position would be so I sent on the bot on the very last second of the hour as I knew he&#039;d send the same hour on me if he could.&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t able to but sent on me a few hours later anyway.  I hit him back.&lt;br /&gt;
&lt;br /&gt;
So lots of discussion was had on this and frankly, it&#039;s funny that anyone thinks there was a definitive right or wrong answer on whether I did the right thing or not.  First thing&#039;s first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario for me.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here&#039;s my 5 part question:&lt;br /&gt;
&lt;br /&gt;
* 1. Does it benefit or hurt me/my realm?  &#039;&#039;This will likely hurt me as I&#039;ll get hit back at least twice&#039;&#039;&lt;br /&gt;
* 2. Does it benefit or hurt the main competition?  &#039;&#039;It will hurt him a lot&#039;&#039;&lt;br /&gt;
* 3a. Does it benefit or hurt a 3rd party?  &#039;&#039;#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also&#039;&#039;&lt;br /&gt;
* 3b. Is benefitting them good or bad?  &#039;&#039;#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern&#039;&#039;&lt;br /&gt;
* 4. Is it for revenge?  &#039;&#039;Yep&#039;&#039;&lt;br /&gt;
* 5. Is it good for the round AKA is it fun?  &#039;&#039;Definitely&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.&lt;br /&gt;
&lt;br /&gt;
My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even now with the liz, with me not far behind.&lt;br /&gt;
&lt;br /&gt;
===Here comes Apollo===&lt;br /&gt;
&lt;br /&gt;
#3 Apollo (4k converting goblin - Almezo) looked solid.  Really solid with a ridiculously large pop, good improvements and insane training potential.  Despite a few black op wars, he wasn&#039;t looking to be too slowed down and started his convert from a phenomenally strong position.  On top of that, he also had a converting human (Hermes - ZachSmack) for company and between them they could take over the round.&lt;br /&gt;
&lt;br /&gt;
Frustratingly for me, during Apollo&#039;s convert he pushed way more OP than he had any chance of sending but he put me in danger all in and I wouldn&#039;t be safe while I was still building that 800 acres or so that I had just hit for.  It meant rather than going for homes, rax and DMs, I had to push a bunch of GTs to give myself some breathing space.&lt;br /&gt;
&lt;br /&gt;
The good news was that because of all that OP but nowhere near enough DP, he delayed his hitting so long that his threat level dropped way down from clear favourite to just borderline.  That gave the rest of us a chance.&lt;br /&gt;
&lt;br /&gt;
The delays meant that when he did finally make his first hit, the rest of us were able to not long after and the ground started to even up a bit.  This was even more the case as on one of Hermes&#039; first hits, Semper #5 was able to make a clean hit on him which took Hermes out the picture.&lt;br /&gt;
&lt;br /&gt;
Another person looking strong was #8 woodie (You Wanted the Best - Rury) however he sent out light one time and a fading Wurstmeyer made one of his last big hits on him.  A couple days later it looked like Rury would take revenge with a big rezone hit on Wurstmeyer however #1 gob sent out on even less DP and Rury put the hit on him instead.  He sent with plenty of time left in the hour and Apollo was able to follow for a big hit which essentially put #1 out of the picture for good.  The rezone also cost Rury a lot of momentum so I&#039;m not sure it was worth it.  Wurstmeyer was on his last legs at this point anyway and would soon deconvert.&lt;br /&gt;
&lt;br /&gt;
As all the remaining top attackers started making hits again, my immortal OP started to pay off as I was able to reload more quickly and could often hit back to back while others had to spend time between hits.  This often meant that as many of the top OPs had sent out, 2nd tier attackers would take chances sending and I could pick them off and made a few timely double hits including one where I put another hit on Rury.&lt;br /&gt;
&lt;br /&gt;
===Bored yet?===&lt;br /&gt;
&lt;br /&gt;
Although that latest hit I put on Rury probably killed his chances of winning, he was still extremely dangerous.  Thankfully for myself, my packmate rvv (I am the one who knocks) had finished up his conversion and had caught up with Rury in stats.  At a similar time, Bored (#7 nomad - mdk) had suddenly appeared out of nowhere and came flying up the ranks.  He&#039;d doubled a couple of my hits fairly recently and with a lot of techs, decent imps and prestige plus the wild pop you get from barren land, his pop and training ability went through the roof.  In a fairly short amount of time, he was suddenly challenging for top OP and likely a strong contender for the round.  For some reason, Apollo had sat out of the previous round of hits and so in terms of attackers, there were 3 of us with similar OP (Semper #5, Bored #7, myself #6) followed by 3 a little behind (Wanted the best #8, Apollo #3, The one who knocks #6).&lt;br /&gt;
&lt;br /&gt;
Then came the most interesting hit chain of the round.  There had been a couple times when Semper was able to hit some of the many huge explorers but I had often blocked him as I had the flex to hit him afterwards if he did.  His OP was often enough to hit me all in as well so therefore I made sure to be able to retal him and rvv was now able to start stocking plat to threaten a big rezone as well.  Inadvertently we were really stifling Semper&#039;s chances.&lt;br /&gt;
&lt;br /&gt;
Then came an opportunity he couldn&#039;t pass up.  An ares drop on the top land in the game #11 gob 7 Gallons of Calpol (dayvinho) for over 1,000 acres.  Semper would be unsafe vs both myself and Bored but we also threatened each other if we went for it.  Bored had the OP and a ton of DP incoming so eventually he went for the hit which then left me deciding on whether I should hit one of them as well.  Rury had enough plat to rezone and hit me if I went for either and Apollo had enough OP to hit me if I went for Bored but not if I went for Semper.  rvv however could hit either of them if they went for me.  I decided Bored was too strong to let live so in the final minutes of the hour decided to just go for him.  Apollo did nothing but Rury did go for the rezone hit on me and rvv promptly followed on him&lt;br /&gt;
&lt;br /&gt;
====The hit chain====&lt;br /&gt;
&lt;br /&gt;
2023-04-26 00:00:06 	Semper Ubi Sub Ubi (#5) invaded 7 Gallons of Calpol (#11) and captured 507 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 02:59:54 	Bored (#7) invaded Semper Ubi Sub Ubi (#5) and captured 364 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 03:59:53 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 363 land from Bored (#7). 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 07:31:01 	You Wanted the Best (#8) invaded fellow dominion Shut the f— up and let me die in peace (#6) and captured 426 land. 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 10:00:34 	Victorious on the battlefield, I am the one who knocks (#6) conquered 313 land from You Wanted the Best (#8). 	&lt;br /&gt;
 	&lt;br /&gt;
Bored was however then able to make a hit on Cerb in my realm:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 11:25:23 	Bored (#7) invaded fellow dominion I hide in plain sight, same as you (#6) and captured 215 land. &lt;br /&gt;
&lt;br /&gt;
However I was able to follow up with a spell drop hit on his realm in return:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 16:01:42 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 259 land from Cinnamon Colt (#7). &lt;br /&gt;
&lt;br /&gt;
The fun thing about that hit is that I was driving home from work when Fett and rvv messaged on discord about the potential spell drop.  I was using voice to text through my phone to relay the messages until they said it was worth pulling over for.  I pulled over in front of someone&#039;s house and made the hit and it put me back in front.&lt;br /&gt;
&lt;br /&gt;
===No more war===&lt;br /&gt;
&lt;br /&gt;
Realm 9 had spent much of the round going for black op records.  Occasionally they&#039;d target threats but mostly seemed to be going for ranks.  They did however come back around to our realm and both hit rvv and Rompar with FBs and also towards the end of the war decided to come for our wonder (Altar of Heroes).  We had no intention of going mutual but had decided if they made a move for it, we would declare mutual war instantly so that&#039;s what we did.&lt;br /&gt;
&lt;br /&gt;
They decided to finish taking the wonder but the mutual war while I was becoming close to top OP (with Bored) meant I would threaten their top explorer lyc (Liefanthrope Erikson - Saccora).  It didn&#039;t take them long to undeclare war with their tail between their legs but by this point I was looking to chase down his DP anyway.  On the back of my last 2 hits, I had a lot of rezoning and building to do.  I&#039;d put most of that into GNs and had a steady 30 or so per hour coming in.  I also however had some swamps available as barren land and DBs so amongst all the GNs put in about 60 or 70 temples.&lt;br /&gt;
&lt;br /&gt;
Apparently realm 9 missed that as Saccora wasn&#039;t training enough DP to cover me, and when I saw that he had FG recently cast, figured if I did a couple more hours of GNs then a few hours of OP specs, I could catch him out.  I set that in motion and then with 8 hours to go before my OP arrived (when it would be too late for him to defend me) we took his ops and saw the hit was on.  I made a nice big war hit on him for 900+ acres and then to make it even sweeter, Bored bounced on him 3 hours later.  I was looking to hit Saccora a second time anyway but would have been tight defending Bored however with that bounce (and taking off DP from Saccora) I was able to make the second hit fairly easily.&lt;br /&gt;
&lt;br /&gt;
Bored then abandoned 24 hours later.&lt;br /&gt;
&lt;br /&gt;
===The last big push===&lt;br /&gt;
&lt;br /&gt;
With Bored out of the equation, Semper had no chance of holding me off so decided he may as well do what he can to take 2nd.  He sent out on a hit knowing that I could easily hit him which I happily did and this hit on him would take me a handful of acres out of range even with DBs.  That then freed me up to 5:4 explorers so I hit the two largest that I could -  Heaven&#039;s On Fire #8 - Asanka456 and 7 gallons # 11 - dayvinho.  Those hits then took me out of EG range of everyone on around 11k acres so I spent a couple of days building all mods on useful land as well as maxing smithies (for pop and training potential) as my population reached 100k (including draftees) then 110k then 120k usually with peasant population of 75k to 80k.  I then trained off 40k specs at once and Bottomfed a couple of times on the larger explorers that I could -  Almost Human #8 - Zedijar and dayvinho again (sorry).&lt;br /&gt;
&lt;br /&gt;
I was content with 12.5k or so but on the final day found one more hit on Make Friends With Your Nightmares #7 (Vovin) for a 13k finish.  I think in the last 10 days I hit for 6.8k land.&lt;br /&gt;
&lt;br /&gt;
As someone noted in discord, I only appeared in the top 10 land on day 37 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acknowledgements===&lt;br /&gt;
&lt;br /&gt;
This round despite initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.&lt;br /&gt;
&lt;br /&gt;
This round felt much more like surfing waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.&lt;br /&gt;
&lt;br /&gt;
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here&#039;s a bit of a &amp;quot;expectation vs reality&amp;quot; for them:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1. Fett - knows the game inside out and self-sufficient in multiple strats - got precisely that&lt;br /&gt;
* 2. Rob/rvv - former winner who has a different approach to me.  Said he may not be active all round but could help with ops - he was even better than that and maintained top OP checks almost on his own most of the early round, then came in clutch for me with rezone potential late on&lt;br /&gt;
* 3. SlyPimp - one of the most underrated players out there who is great for strat talk - definitely got all that, but unfortunately his fast strat just didn&#039;t have the luck it needed&lt;br /&gt;
* 4. Cerbrus - great potential for fast attacking - again, the fast attacking didn&#039;t work out but he sprung up time and time again for tough ops help&lt;br /&gt;
* 5. Downrightdave - similar to Cerb with the fast attacking potential not working out - another who was up for deconvert immediately and was always available for ops help and wonder bashing&lt;br /&gt;
* 6. Rompar - Veto Corleone - there&#039;s a reason Merf and I both hold him to high accord.  Completely selfless and would do whatever is needed for the realm&lt;br /&gt;
* 7. Sloxxor - quietly does his thing with exploring - he was on for a great finish until letting spells slip but still had a great round and was always in range of the top to help with ops when required&lt;br /&gt;
* 8. MeeSax - pretty much did his own thing - popped up now and again to help out but must admit we were on different pages all round.  Still a nice player though&lt;br /&gt;
&lt;br /&gt;
GreyKoan and jolliest_roger were both great help throughout so will be good to see how they do in future rounds&lt;br /&gt;
&lt;br /&gt;
Now I am le tired and don&#039;t expect to be doing this type of write up again for a long time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | previous_round = 33&lt;br /&gt;
 | next_round = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1725</id>
		<title>Round 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_34&amp;diff=1725"/>
		<updated>2023-05-06T22:37:05Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | round_id = 49&lt;br /&gt;
&lt;br /&gt;
 | winner_player = [[User:Rio|Rio]]&lt;br /&gt;
 | winner_dominion = Shut the f— up and let me die in peace&lt;br /&gt;
 | winner_race = Spirit&lt;br /&gt;
&lt;br /&gt;
 | second_player = [[User:Swamp_Fox|Swamp Fox]]&lt;br /&gt;
 | second_dominion =  Semper Ubi Sub Ubi&lt;br /&gt;
 | second_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | third_player = [[User:Asanka|Asanka456]]&lt;br /&gt;
 | third_dominion = Heaven&#039;s On Fire&lt;br /&gt;
 | third_race = Lycanthrope&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 34 Top 100 Finishers|Round 34 top 100]] &lt;br /&gt;
&lt;br /&gt;
== Round 34 - Realm #6 Win Story ==&lt;br /&gt;
&lt;br /&gt;
Right, where was I?&lt;br /&gt;
&lt;br /&gt;
===The Draft===&lt;br /&gt;
For this second draft, I was once again given the privilege of captaining a team and this time elected to select 8th (last) in the first round which would give me first pick in the second round and back-to-back selections every time after that.  Back-to-back became something of a theme this round.  With my first pick, I selected InternetFett and he was immediately useful as a co-captain as between us we were able to get a very decent index of most other players available in the draft.  I was very happy with the team we were able to put together.&lt;br /&gt;
&lt;br /&gt;
===Pre-round===&lt;br /&gt;
&lt;br /&gt;
We had a mix of experience and strategy choices thrown around and ended up with a blend of different strat choices that would hopefully give us options throughout the round.  I&#039;d been thinking of a medium paced race and had thrown around my &amp;quot;final&amp;quot; selection of choices before Sly mentioned that the way I wanted to play was similar to Ivetza&#039;s spirit so then I decided to explore that race too.&lt;br /&gt;
&lt;br /&gt;
Fast attacking:&lt;br /&gt;
* SlyPimp as Better Call Saul! - FW&lt;br /&gt;
* Downrightdave as Nerdiest Old Dude I Know - Liz&lt;br /&gt;
* cerbrus87 as I hide in plain sight, same as you - Halfer&lt;br /&gt;
&lt;br /&gt;
Medium attacking&lt;br /&gt;
* Myself as Shut the f— up and let me die in peace - Spirit&lt;br /&gt;
* InternetFett as You brought a meth lab to the airport!? - DE&lt;br /&gt;
&lt;br /&gt;
Efficient attacking&lt;br /&gt;
* Rompar as I will put you under the jail - Troll&lt;br /&gt;
&lt;br /&gt;
Ultra-efficient attacking&lt;br /&gt;
* MeeSax as Scientists love lasers - WE&lt;br /&gt;
&lt;br /&gt;
Converting&lt;br /&gt;
* Robert/rvv as I am the one who knocks - WE&lt;br /&gt;
&lt;br /&gt;
Exploring&lt;br /&gt;
* Sloxxor as Hoo-Ha! Hey there sexy Momma!! - Gob&lt;br /&gt;
&lt;br /&gt;
We were also joined in discord by jolliest_roger/dCLCp (DE) and GreyKoan (Liz) who both ended up being fantastic realmies when it came to difficult ops taking.&lt;br /&gt;
&lt;br /&gt;
===Early round===&lt;br /&gt;
&lt;br /&gt;
Our hope was that our fast attackers would be in the mix to take the lead early on.  Cerb and Dave repeated their race choices from the round before where they were on top prior to black ops being available.  With Sly joining them going fast there was a good chance that one of them would be able to get out on top.  Rather than going all in on specs and mods, they concentrated a bit more on population buildings as that usually comes out on top if there are a lot of competing fast attackers.  It was working out okay and Sly was top networth for most of the first week (meaning he likely held the best raw numbers) but unfortunately for all of them, there just weren&#039;t enough targets to go around and we didn&#039;t get the luck needed for our guys to get out ahead.  After that first week, it was unfortunately obvious that they wouldn&#039;t be able to be the runaway so one by one they dropped back and switched to ops support.  They didn&#039;t do anything wrong but fast attacked is such a roulette wheel and you just need that target luck to get ahead which they didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
There were several fast attackers outside of our realm that could have gotten out ahead across realms #1, #5, #7, #9, #10 and #11.&lt;br /&gt;
&lt;br /&gt;
After a number of key bounces and takedowns, the lead fast attackers were the #5 lizzies in particular Te futueo et caballum tuum (Wurstmeyer).  Realm #1 looked to be their main competition and the two realms would later go to war several times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, my own personal round started off somewhat to plan.  I came OOP around 720 acres and with the help of my spell made a bot hit then several good sized player hits.  When land arrived every 12 hours, I&#039;d often be amongst the largest attackers and early on focused on pop buildings rather than going too heavy on mods as I hoped to rely on immortal OP to keep going.  I saw that I probably wouldn&#039;t be able to compete for speed much longer and while my initial plan was to go to around 10k spec DP, I decided to pull the plug early and switch to all efficient with just around 6.4k trained.  I was on decent land size for the time as well as decent pop but the cost of going all elites meant I had to stop hitting players and wait for bots instead.&lt;br /&gt;
&lt;br /&gt;
===Black ops are go!===&lt;br /&gt;
&lt;br /&gt;
No wars happened initially despite pre-round threats and so those that went with zero protection could catch up a little on those who had invested in docks, FH and spies/wizards.&lt;br /&gt;
&lt;br /&gt;
This difference in approach however did prove pivotal early on as realm 5 in particular were war-ready and able to utilise that for snare hits and blopping their fast attacker rivals - in particular realm 1.&lt;br /&gt;
&lt;br /&gt;
I had to make sure that I always had enough spies to put off attempts at snare as I didn&#039;t want to overdo DP but it was a careful balancing act.  Due to my strategy of low mods/high pop and all elite training, my networth remained quite high and I became strongest dom relatively early in the round which meant there would be no hiding my threat level.&lt;br /&gt;
&lt;br /&gt;
As wonders started to fall, we decided to take the Factory of Legends as it&#039;s a decently strong wonder but not top tier so it is one that sometimes you can hold onto all round.  That was not the case for us as when realm 9 lost their remaining fast attackers, they came for it and started the war off with a big FB and snare campaign on me.  It was pretty damaging as they took me from 20k peasants to 10k (top fast attacker had around 17k at the time with most other attackers 10k to 14k) and I just barely survived the snare (went to about 37% wiz strength).  Luckily for me, they didn&#039;t keep it up for long and instead swiftly took our wonder which we had no real ability to fight back, but it did slow me down quite a bit.&lt;br /&gt;
&lt;br /&gt;
Following that scare, I took blops protection that little bit more seriously but was able to continue my new strategy of training enough DP to defend top OP all in and just enough OP to hit bots as they climbed into range.  The #10 spirit (lamb) was doing the same thing but was using nearly entirely spec DP so while he could train more quickly, his population never got off the ground.  His OP was often much better than mine and at times I wondered whether I made the wrong choice but I stuck with what I was doing and it started to pay off.&lt;br /&gt;
&lt;br /&gt;
===My first big move===&lt;br /&gt;
&lt;br /&gt;
Around day 20 or so, the main fast attackers/converters (#5 liz/gob and #1 gob) had made a couple consecutive hits and their OP was completely blown.  I&#039;d also made a couple of hits recently but owing to immortal OP, decided if I pushed some OP mods while they were stuck building and reloading, I could catch up quite a lot.  So that&#039;s what I did.&lt;br /&gt;
&lt;br /&gt;
That bad thing for me was that given I was still top networth, lots of eyes were on me so there was no surprise push as everyone was keeping tabs and for about 2 days of almost straight OP pushing, nobody sent other than efficient people hitting bots where they could leave plenty of DP home.  It was a big setback as my pop was draining and at the same time, the #5 liz had been able to build all his acres and finally get a larger pop than me.  He was able to utilise that advantage as well as cheaper troops to all of a sudden threaten me all in as he went past his own DP and kept pushing more OP.&lt;br /&gt;
&lt;br /&gt;
I was in trouble.&lt;br /&gt;
&lt;br /&gt;
I had a few choices:&lt;br /&gt;
* go all PKs and hope he looks elsewhere&lt;br /&gt;
* go all DP specs to defend him and be safe but kill my pop and my strat&lt;br /&gt;
* push back with more OP and look to trade if he comes for me&lt;br /&gt;
&lt;br /&gt;
I went with the third option but all the while hoped he&#039;d find a target elsewhere and I could leave the hit trading for later.&lt;br /&gt;
&lt;br /&gt;
Once again though, there were no hits for either him or me.&lt;br /&gt;
&lt;br /&gt;
Eventually, the top bot (a sylvan - yuck for land types) came into my range.  I could easily hit it but that would free up the liz to semi-sui me and he&#039;d be pretty safe from all but a semi-sui back from myself.  He still hadn&#039;t found a different target and the longer I waited, the worse my position would be so I sent on the bot on the very last second of the hour as I knew he&#039;d send the same hour on me if he could.&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t able to but sent on me a few hours later anyway.  I hit him back.&lt;br /&gt;
&lt;br /&gt;
So lots of discussion was had on this and frankly, it&#039;s funny that anyone thinks there was a definitive right or wrong reason on whether I did the right thing or not.  First thing&#039;s first: should he have hit me knowing I could hit back?  Almost certainly.  Now, should I have hit him?  In retrospect it looks like a good move, but the aftermath really was close to best case scenario.  I did know that me not hitting him would have sent him running with 900+ acres advantage over me, significant pop advantage and I would spend the next couple of weeks just trying to survive all in.  So the question was, would going for the hit be any better or would it make my situation worse?  Here&#039;s my 5 part question:&lt;br /&gt;
&lt;br /&gt;
* 1. Does it benefit/hurt me/my realm?  &#039;&#039;This will likely hurt me as I&#039;ll get hit back at least twice&#039;&#039;&lt;br /&gt;
* 2. Does it benefit/hurt the main competition?  &#039;&#039;It will hurt him a lot&#039;&#039;&lt;br /&gt;
* 3a. Does it benefit/hurt a 3rd party?  &#039;&#039;#1 gob (Eating a big mac - Craghack) will be one of those hitting me although #5 gob (Semper - Swamp Fox) would also&#039;&#039;&lt;br /&gt;
* 3b. Is benefitting them good or bad?  &#039;&#039;#1 gob getting a boost is good as it evens things out on top.  #5 gob will too but is a lesser concern&#039;&#039;&lt;br /&gt;
* 4. Is it for revenge?  &#039;&#039;Yep&#039;&#039;&lt;br /&gt;
* 5. Is it good for the round AKA is it fun?  &#039;&#039;Definitely&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So tipped over by points 4 and 5, I went for it.  The two gobs hit me immediately which was to be expected.&lt;br /&gt;
&lt;br /&gt;
My concern was that they would 9 hour me as well but neither did.  #5 hit elsewhere (a war hit) and #1 just sat afterwards so it worked out okay.  What really helped me was that despite not training any more OP, I was able to make 2 more immediate hits on #8 human and the smaller #8 woodie meaning I had hit 4 times back to back and massively closed the gap on #5.  The two goblins were fairly even with me not far behind.&lt;br /&gt;
&lt;br /&gt;
===Here comes Apollo===&lt;br /&gt;
&lt;br /&gt;
#3 Apollo (4k converting goblin - Almezo) looked solid.  Really solid with a ridiculously large pop, good improvements and insane training potential.  Despite a few black op wars, he wasn&#039;t looking to be too slowed down and started his convert from a phenomenally strong position.  On top of that, he also had a converting human (Hermes - ZachSmack) for company and between them they could take over the round.&lt;br /&gt;
&lt;br /&gt;
Frustratingly for me, during Apollo&#039;s convert he pushed way more OP than he had any chance of sending but he put me in danger all in and I wouldn&#039;t be safe while I was still building that 800 acres or so that I had just hit for.  It meant rather than going for homes, rax and DMs, I had to push a bunch of GTs to give myself some breathing space.&lt;br /&gt;
&lt;br /&gt;
The good news was that because of all that OP but nowhere near enough DP, he delayed his hitting so long that his threat level dropped way down from clear favourite to just borderline.  That gave the rest of us a chance.&lt;br /&gt;
&lt;br /&gt;
The delays meant that when he did finally make his first hit, the rest of us were able to not long after and the ground started to even up a bit.  This was even more the case as on one of Hermes&#039; first hits, Semper #5 was able to make a clean hit on him which took Hermes out the picture.&lt;br /&gt;
&lt;br /&gt;
Another person looking strong was #8 woodie (You Wanted the Best - Rury) however he sent out light one time and a fading Wurstmeyer made one of his last big hits on him.  A couple days later it looked like Rury would take revenge with a big rezone hit on Wurstmeyer however #1 gob sent out on even less DP and Rury put the hit on him instead.  He sent with plenty of time left in the hour and Apollo was able to follow for a big hit which essentially put #1 out of the picture for good.  The rezone also cost Rury a lot of momentum so I&#039;m not sure it was worth it.  Wurstmeyer was on his last legs at this point anyway and would soon deconvert.&lt;br /&gt;
&lt;br /&gt;
As all the remaining top attackers started making hits again, my immortal OP started to pay off as I was able to reload more quickly and could often hit back to back while others had to spend time between hits.  This often meant that as many of the top OPs had sent out, 2nd tier attackers would take chances sending and I could pick them off and made a few timely double hits including one where I put another hit on Rury.&lt;br /&gt;
&lt;br /&gt;
===Bored yet?===&lt;br /&gt;
&lt;br /&gt;
Although that latest hit I put on Rury probably killed his chances of winning, he was still extremely dangerous.  Thankfully for myself, my packmate rvv (I am the one who knocks) had finished up his conversion and had caught up with Rury in stats.  At a similar time, Bored (#7 nomad - mdk) had suddenly appeared out of nowhere and came flying up the ranks.  He&#039;d doubled a couple of my hits fairly recently and with a lot of techs, decent imps and prestige plus the wild pop you get from barren land, his pop and training ability went through the roof.  In a fairly short amount of time, he was suddenly challenging for top OP and likely a strong contender for the round.  For some reason, Apollo had sat out of the previous round of hits and so in terms of attackers, there were 3 of us with similar OP (Semper #5, Bored #7, myself #6) followed by 3 a little behind (Wanted the best #8, Apollo #3, The one who knocks #6).&lt;br /&gt;
&lt;br /&gt;
Then came the most interesting hit chain of the round.  There had been a couple times when Semper was able to hit some of the many huge explorers but I had often blocked him as I had the flex to hit him afterwards if he did.  His OP was often enough to hit me all in as well so therefore I made sure to be able to retal him and rvv was now able to start stocking plat to threaten a big rezone as well.  Inadvertently we were really stifling Semper&#039;s chances.&lt;br /&gt;
&lt;br /&gt;
Then came an opportunity he couldn&#039;t pass up.  An ares drop on the top land in the game #11 gob 7 Gallons of Calpol (dayvinho) for over 1,000 acres.  Semper would be unsafe vs both myself and Bored but we also threatened each other if we went for it.  Bored had the OP and a ton of DP incoming so eventually he went for the hit which then left me deciding on whether I should hit one of them as well.  Rury had enough plat to rezone and hit me if I went for either and Apollo had enough OP to hit me if I went for Bored but not if I went for Semper.  rvv however could hit either of them if they went for me.  I decided Bored was too strong to let live so in the final minutes of the hour decided to just go for him.  Apollo did nothing but Rury did go for the rezone hit on me and rvv promptly followed on him&lt;br /&gt;
&lt;br /&gt;
====The hit chain====&lt;br /&gt;
&lt;br /&gt;
2023-04-26 00:00:06 	Semper Ubi Sub Ubi (#5) invaded 7 Gallons of Calpol (#11) and captured 507 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 02:59:54 	Bored (#7) invaded Semper Ubi Sub Ubi (#5) and captured 364 land. &lt;br /&gt;
&lt;br /&gt;
2023-04-26 03:59:53 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 363 land from Bored (#7). 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 07:31:01 	You Wanted the Best (#8) invaded fellow dominion Shut the f— up and let me die in peace (#6) and captured 426 land. 	&lt;br /&gt;
&lt;br /&gt;
2023-04-26 10:00:34 	Victorious on the battlefield, I am the one who knocks (#6) conquered 313 land from You Wanted the Best (#8). 	&lt;br /&gt;
 	&lt;br /&gt;
Bored was however then able to make a hit on Cerb in my realm:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 11:25:23 	Bored (#7) invaded fellow dominion I hide in plain sight, same as you (#6) and captured 215 land. &lt;br /&gt;
&lt;br /&gt;
However I was able to follow up with a spell drop hit on his realm in return:&lt;br /&gt;
&lt;br /&gt;
2023-04-26 16:01:42 	Victorious on the battlefield, Shut the f— up and let me die in peace (#6) conquered 259 land from Cinnamon Colt (#7). &lt;br /&gt;
&lt;br /&gt;
The fun thing about that hit is that I was driving home from work when Fett and rvv messaged on discord about the potential spell drop.  I was using voice to text through my phone to relay the messages until they said it was worth pulling over for.  I pulled over in front of someone&#039;s house and made the hit and it put me back in front.&lt;br /&gt;
&lt;br /&gt;
===No more war===&lt;br /&gt;
&lt;br /&gt;
Realm 9 had spent much of the round going for black op records.  Occasionally they&#039;d target threats but mostly seemed to be going for ranks.  They did however come back around to our realm and both hit rvv and Rompar with FBs and also towards the end of the war decided to come for our wonder (Altar of Heroes).  We had no intention of going mutual but had decided if they made a move for it, we would declare mutual war instantly so that&#039;s what we did.&lt;br /&gt;
&lt;br /&gt;
They decided to finish taking the wonder but the mutual war while I was becoming close to top OP (with Bored) meant I would threaten their top explorer lyc (Liefanthrope Erikson - Saccora).  It didn&#039;t take them long to undeclare war with their tail between their legs but by this point I was looking to chase down his DP anyway.  On the back of my last 2 hits, I had a lot of rezoning and building to do.  I&#039;d put most of that into GNs and had a steady 30 or so per hour coming in.  I also however had some swamps available as barren land and DBs so amongst all the GNs put in about 60 or 70 temples.&lt;br /&gt;
&lt;br /&gt;
Apparently realm 9 missed that as Saccora wasn&#039;t training enough DP to cover me, and when I saw that he had FG recently cast, figured if I did a couple more hours of GNs then a few hours of OP specs, I could catch him out.  I set that in motion and then with 8 hours to go before my OP arrived (when it would be too late for him to defend me) we took his ops and saw the hit was on.  I made a nice big war hit on him for 900+ acres and then to make it even sweeter, Bored bounced on him 3 hours later.  I was looking to hit Saccora a second time anyway but would have been tight defending Bored however with that bounce (and taking off DP from Saccora) I was able to make the second hit fairly easily.&lt;br /&gt;
&lt;br /&gt;
Bored then abandoned 24 hours later.&lt;br /&gt;
&lt;br /&gt;
===The last big push===&lt;br /&gt;
&lt;br /&gt;
With Bored out of the equation, Semper had no chance of holding me off so decided he may as well do what he can to take 2nd.  He sent out on a hit knowing that I could easily hit him which I happily did and this hit on him would take me a handful of acres out of range even with DBs.  That then freed me up to 5:4 explorers so I hit the two largest that I could -  Heaven&#039;s On Fire #8 - Asanka456 and 7 gallons # 11 - dayvinho.  Those hits then took me out of EG range of everyone on around 11k acres so I spent a couple of days building all mods on useful land as well as maxing smithies (for pop and training potential) as my population reached 100k (including draftees) then 110k then 120k usually with peasant population of 75k to 80k.  I then trained off 40k specs at once and Bottomfed a couple of times on the larger explorers that I could -  Almost Human #8 - Zedijar and dayvinho again (sorry).&lt;br /&gt;
&lt;br /&gt;
I was content with 12.5k or so but on the final day found one more hit on Make Friends With Your Nightmares #7 (Vovin) for a 13k finish.  I think in the last 10 days I hit for 6.8k land.&lt;br /&gt;
&lt;br /&gt;
As someone noted in discord, I only appeared in the top 10 land on day 37 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acknowledgements===&lt;br /&gt;
&lt;br /&gt;
This round despte initially looking to play a similar race (reduced casualties, no turtle, good flex for sui) it all played out entirely differently.  Last round I felt I had way more control of what was going on and could dictate play or what I wanted to do.&lt;br /&gt;
&lt;br /&gt;
This round felt much more like surfind waves and I had to react to what others did all the time.  Realm 5 in particular did a lot of nice moves early on.&lt;br /&gt;
&lt;br /&gt;
My draft team were all I hoped for and more.  Selfless and stuck it out to give me any and every possible chance of success.  Here&#039;s a bit of a &amp;quot;expectation vs reality&amp;quot; for them:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1. Fett - knows the game inside out and self-sufficient in multiple strats - got precisely that&lt;br /&gt;
* 2. Rob/rvv - former winner who has a different approach to me.  Said he may not be active all round but could help with ops - he was even better than that and maintained top OP checks almost on his own most of the early round, then came in clutch for me with rezone potential late on&lt;br /&gt;
* 3. SlyPimp - one of the most underrated players out there who is great for strat talk - definitely got all that, but unfortunately his fast strat just didn&#039;t have the luck it needed&lt;br /&gt;
* 4. Cerbrus - great potential for fast attacking - again, the fast attacking didn&#039;t work out but he sprung up time and time again for tough ops help&lt;br /&gt;
* 5. Downrightdave - similar to Cerb with the fast attacking potential not working out - another who was up for deconvert immediately and was always available for ops help and wonder bashing&lt;br /&gt;
* 6. Rompar - Veto Corleone - there&#039;s a reason Merf and I both hold him to high accord.  Completely selfless and would do whatever is needed for the realm&lt;br /&gt;
* 7. Sloxxor - quietly does his thing with exploring - he was on for a great finish until letting spells slip but still had a great round and was always in range of the top to help with ops when required&lt;br /&gt;
* 8. MeeSax - pretty much did his own thing - popped up now and again to help out but must admit we were on different pages all round.  Still a nice player though&lt;br /&gt;
&lt;br /&gt;
GreyKoan and jolliest_roger were both great help throughout so will be good to see how they do in future rounds&lt;br /&gt;
&lt;br /&gt;
Now I am le tired and don&#039;t expect to be doing this type of write up again for a long time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 34&lt;br /&gt;
 | previous_round = 33&lt;br /&gt;
 | next_round = 35&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1713</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1713"/>
		<updated>2023-05-04T19:05:17Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Shut the f— up and let me die in peace #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back wins for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See Records.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row.  Second win in three rounds for Nate.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Magic&amp;diff=1597</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Magic&amp;diff=1597"/>
		<updated>2023-01-11T17:43:57Z</updated>

		<summary type="html">&lt;p&gt;Rio: /* Racial Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.&lt;br /&gt;
&lt;br /&gt;
All spells cost [[mana]], which is produced by [[Buildings|towers]]. The cost of each spell is based on a multiplier of your [[land size]].&lt;br /&gt;
== Self Spells ==&lt;br /&gt;
&lt;br /&gt;
Self-spells last for 12 hours and can&#039;t be cast on other dominions. You can recast these once there are less than 12 hours remaining on the duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ares&#039; Call || 2.5x || +10% defensive power || &lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Watch || 2x|| +10% food production || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || 2.5x || +50% [[Population#Growth_Rate|population growth rate]] || Vital during [[Protection|protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Midas Touch || 2.5x || +10% platinum production || Should be always active&lt;br /&gt;
|-&lt;br /&gt;
| Mining Strength || 2x || +10% ore production ||&lt;br /&gt;
|-&lt;br /&gt;
| Fools Gold || 1x || Prevents platinum [[theft]] for 10 hours. Can only be cast once every 20 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. ||&lt;br /&gt;
|-&lt;br /&gt;
| Energy Mirror || 4x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. ||&lt;br /&gt;
|-&lt;br /&gt;
| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || As of Round 27, Clear Sight will display an [[Icekin|Icekin&#039;s]] wizards per acre.&lt;br /&gt;
|-&lt;br /&gt;
| Revelation || 1x || Shows spells currently affecting the target dominion. || &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 1.2x || Reveals the target&#039;s realm&#039;s Town Crier.  || Currently not enabled due to [[Global town crier|Town Crier]].&lt;br /&gt;
|-&lt;br /&gt;
| Vision || 0.5x || Reveals the target dominion&#039;s techs and heroes, if any. ||&lt;br /&gt;
|-&lt;br /&gt;
| Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Fireball || 3.3x || Kills 2.75% of peasants and destroys food. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Disband Spies || 4.3x || Turns 1.5% of the target&#039;s spies into draftees. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
|  Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Spells ==&lt;br /&gt;
&lt;br /&gt;
Each race has access to one racial spell. All racial spells have a 5x cost multiplier, as well as a duration of 12 hours.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Race !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Flame || [[Firewalker]] ||  Increases alchemy production by 15 platinum ||&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Frost || [[Icekin]] || +15% platinum production || Not cumulative with Midas Touch &lt;br /&gt;
|-&lt;br /&gt;
| Ascendance || [[Dark Elf]] || 8% of surviving Swordsmen return from battle as Spellblades || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties ||&lt;br /&gt;
|-&lt;br /&gt;
| Crusade || [[Human]] and [[Nomad (Legacy)]] || +5% offensive power, allows you to kill [[Spirit]] and [[Undead]] units ||&lt;br /&gt;
|-&lt;br /&gt;
| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water ||&lt;br /&gt;
|-&lt;br /&gt;
| Favorable Terrain || [[Nomad]] || +1% offensive power for every 1.5% barren land (max +10%)||&lt;br /&gt;
|-&lt;br /&gt;
| Feral Hunger || [[Lycanthrope]] || Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack) ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || [[Halfling]] || Reduces combat losses by 30% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia&#039;s Watch &lt;br /&gt;
|-&lt;br /&gt;
| Howling || [[Kobold]] || +10 % offensive power and +10 % defensive power || Not cumulative with Ares&#039; Call&lt;br /&gt;
|-&lt;br /&gt;
| Killing Rage || [[Goblin]] || +10% offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Miner&#039;s Sight || [[Dwarf]] and [[Gnome]] || +20% ore production || Not cumulative with Mining Strength&lt;br /&gt;
|-&lt;br /&gt;
| Nightfall || [[Nox]] || +5 % offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Parasitic Hunger ||  [[Undead]] and [[Spirit (Legacy)]] || +50 % conversion rate ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || [[Troll]] || Reduces combat losses by 25% ||&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Ghost || [[Spirit]] and [[Dark Elf (Legacy)]] || Enemy draftees do not participate in battle ||&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WPA ==&lt;br /&gt;
The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; WPA = ((Wizards + (2 * Archmages))*(1 + [Wizard Power Bonus])) / Land &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards.&lt;br /&gt;
&lt;br /&gt;
Because their elite offensive units rely on a high WPA, [[Icekin]] attackers must have a very high WPA.&lt;br /&gt;
&lt;br /&gt;
For other races, a WPA of 0.3 to 0.6 is normally sufficient for info-ops, but results will vary depending on targets.&lt;br /&gt;
&lt;br /&gt;
== Wizard Strength ==&lt;br /&gt;
&lt;br /&gt;
Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%.&lt;br /&gt;
Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%.&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt, Disband Spies, and Assassinate Wizards damage scales linearly based on day of the round. The spell does 100% of the base damage on Day 25. Damage is increased by 2.5% each day prior (max of 137.5% at Day 10 or before) and decreased by 2.5% each day after (min 62.5% at Day 40 or after).&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Espionage]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1559</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1559"/>
		<updated>2023-01-07T15:01:55Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row.  Second win in three rounds for Nate.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Wonders&amp;diff=1453</id>
		<title>Wonders</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Wonders&amp;diff=1453"/>
		<updated>2022-12-22T17:39:52Z</updated>

		<summary type="html">&lt;p&gt;Rio: Redirected page to Wonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wonder]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1452</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1452"/>
		<updated>2022-12-22T17:28:40Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to collect and present concise definitions of the terms used in [[OpenDominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Note: Things that are defined in Dominion but not yet implemented in OpenDominon are can be placed but commented out.&lt;br /&gt;
&lt;br /&gt;
Some things that are not yet implemented but will be implemented soon can be placed here already. Mostly things like races, wonders, tech, heroes can be commented out for now.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compact ToC|num=yes}}&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
;5&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;4 : Also known as &amp;quot;suiciding&amp;quot;.  An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times.&lt;br /&gt;
;9-hour Attacking : Also &#039;&#039;&#039;9hr attacking&#039;&#039;&#039; and &#039;&#039;&#039;9hring&#039;&#039;&#039; - See [[9-hour Attacking]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;AL : [[Wonders#Ancient Library &amp;amp; Halls of Knowledge]]. --&amp;gt;&lt;br /&gt;
;Acre : One unit of barren land, terrain or one specific [[Land Type]].&lt;br /&gt;
;Adept : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 55 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense. Also counts as 1/2 a Wizard on defense, 1/5 Wizard on offense (cannot be targeted by Wizard Assassination). Maximum bonus of +5/+5 (making the Adept maximum 7/9). See [[Percentage Calculations]]&lt;br /&gt;
;Advisor : This is part of your Castle, where you can see the progress about Production, Military, Land, Construction, Magic, Rankings and Statistics.&lt;br /&gt;
;Alchemy : One of the [[Buildings]], produces 45 platinum per hour. &lt;br /&gt;
;AM : ArchMages. See [[Military Units]].&lt;br /&gt;
;Attacking : [[Play Style]] which involves training an offensive army and [[Invasion|invading]] other [[Dominion|dominions]].&lt;br /&gt;
;Atteching : Attacking at a slower pace while focusing on unlocking technologies through a large number of schools &lt;br /&gt;
;Archer : One of the [[Military Units]] available to [[Human]] it is an [[Defensive Specialist]]. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Arrive : Buildings, Land, Troops arrive by the hour. When you construct a building it is going to &amp;quot;arrive&amp;quot; in 12 hours: its title turns into &amp;quot;owned&amp;quot; from &amp;quot;constructing&amp;quot;, and it begins producing benefits.&lt;br /&gt;
&amp;lt;!-- ;Atteching : Playstyle which involves [[Tech|teching]] along with attacking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;Barracks : Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.&lt;br /&gt;
;Basher : One of the [[Military Units]] available to [[Troll]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Automatic regeneration causes fewer casualties, against [[Goblin]], [[Wood Elf]] and [[Kobold]] it has 6 attack and 3 defense.&lt;br /&gt;
;Beast : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Elite]]. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.&amp;lt;/em&amp;gt;&lt;br /&gt;
;Black Ops : Also &#039;&#039;&#039;black-ops&#039;&#039;&#039; and &#039;&#039;&#039;ops&#039;&#039;&#039; - [[Espionage|spy]] and [[Spells|wizard]] operations that damage opposing [[Dominion|dominions]].&lt;br /&gt;
;Blops : Short-hand for Black Ops&lt;br /&gt;
;Bone Breaker : One of the [[Military Units]] available to [[Orc]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See [[Percentage Calculations]].&lt;br /&gt;
;Bonuses : There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with [[Improvements]] which are permanent.&lt;br /&gt;
;Bounce : Also &#039;&#039;&#039;bouncing&#039;&#039;&#039; - Failing an [[Invasion|invasion]] by not sending enough OP. See [[Bounce]].&lt;br /&gt;
;Brute : One of the [[Military Units]] available to [[Troll]] it is an [[Offensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Buildings : This where most of the [[Basic Resources]] are created, and except [[Homes]] they must be placed on one, and only one, of the seven [[Land Types]]. Buildings may also have a set of properties to limit or enhance game functions - for example, [[Temples]] of the attacking player going to reduce the efficiency of your defenses.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
;Castle :  Your castle consists of certain parts of you screen, such as the [[Improvements]] section with access to boost Science, Keep, Towers, Forges, Walls, Harbor, or the screen to access the Advisor.&lt;br /&gt;
;Cavalry : One of the [[Military Units]] available to [[Human]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 100 ore, it has 6 offensive and 3 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
;Cavern : This is a [[Land Type]] with [[Homes]] for the [[Dark Elf]], [[Firewalker]], [[Lycanthrope]], and [[Buildings]] for [[Diamond Mine]] and [[School]].&lt;br /&gt;
;Chameleon : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: counts as 1/5 spy (cannot be targeted by Disband Spies spell), no boats needed.&lt;br /&gt;
;Centaur : One of the [[Military Units]] available to [[Sylvan]] it is a [[Offensive Elite]]. Cost to build is 900 platinum and 90 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle, 15% fewer casualties.&lt;br /&gt;
;Cleric : One of the [[Military Units]] available to [[Dwarf]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: reduces combat losses. See [[Undefined]].&lt;br /&gt;
;Converting : [[Play Style]] which involves exploring the first part of the round, and then attacking the second part.&lt;br /&gt;
;CS : Clear Sight&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;DE : [[Races#Dark Elf]] --&amp;gt;&lt;br /&gt;
;Daily Bonuses : Every 24 hour you are able to claim two bonuses - 20 acres of your home land type, and a combined platinum bonus (4 times your current peasant population &amp;amp; 350 Research Points&lt;br /&gt;
;DB : Daily Bonus&lt;br /&gt;
;DE : Dark Elf&lt;br /&gt;
;Defender : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Diamond Mine : One of the [[Buildings]], and also one of the few which equally benefits all [[Races]]. Produces 15 gems per hour, and this may be increased with [[Bonuses]] or [[Improvements]].&lt;br /&gt;
;DM : Diamond Mine&lt;br /&gt;
;DP : Defensive Power.&lt;br /&gt;
;Dock : One of the [[Buildings]], each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.&lt;br /&gt;
:Dorf - Dwarf&lt;br /&gt;
;Dominion : The player&#039;s country, built upon explored or occupied acres of [[Land Types]].&lt;br /&gt;
;Draftees : Used to create military. Draftees also needed for Exploring [[Land Types]], but once the land arrives the draftees turn back into peasants.&lt;br /&gt;
;Draft Rate : The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.&lt;br /&gt;
;Druid : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]].&lt;br /&gt;
;Dryad : One of the [[Military Units]] available to [[Sylvan]] it is an [[Defensive Specialist]]. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See [[Percentage Calculations]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;EG : Elite Guard. See [[Guards]].&lt;br /&gt;
;EM : Energy Mirror.  See [[Spells]].&lt;br /&gt;
;EQ: Earthquake.   See [[Spells]].&lt;br /&gt;
;Exploring : One of the three [[Play Styles]], this one focuses on training a defensive army and exploring land. The [[Exploration]] of land itself is one of the main features, and must be used by all play styles.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
;Factory : One of the [[Buildings]], and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all [[Races]] and [[Play Styles]] benefit the same amount so they are built in different numbers and priorities.&lt;br /&gt;
;Farm (1): Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)&lt;br /&gt;
;Farm (2): An account set up - often as a secondary/multi account - in order to deliberately &amp;quot;feed&amp;quot; acres to its main account. This is in violation to the rules.&lt;br /&gt;
;Fast Attacking : See [[Fast Attacking]].&lt;br /&gt;
;FB : Fireball. See [[Spells]].&lt;br /&gt;
;Fire Sprite : One of the [[Military Units]] available to [[Firewalker]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Fiend : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Flamewolf : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;FoL: Factory of Legends.  See [[Wonder]].&lt;br /&gt;
;FoY: Fountain of Youth.  See [[Wonder]].&lt;br /&gt;
;Forest : This is a [[Land Type]] with [[Homes]] for the [[Orc]], [[Sylvan]], [[Wood Elf]], and [[Buildings]] for [[Lumberyard]] and [[Forest Haven]].&lt;br /&gt;
;Forest Haven :	Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.&lt;br /&gt;
;Frostmage : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Elite]]. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]:  Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.&lt;br /&gt;
;FW : Firewalker&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
;Gargoyle : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 110 ore, it has 6 offensive and 0 defensive strength. [[Special Ability]]: Some enemy units killed in battle turn into Werewolves and join your army IF BATTLE WON. See [[Undefined]]&lt;br /&gt;
;Garou : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;Ghoul : One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;GMM : Gnomish Mining Machine.  See [[Wonder]].&lt;br /&gt;
;GN : Gryphon Nest.  See [[Buildings]]&lt;br /&gt;
:Gobbo : Goblin&lt;br /&gt;
;GT : Guard Tower&lt;br /&gt;
;GTC : Global Town Crier&lt;br /&gt;
;Guard : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Guard Tower : One of the [[Buildings]], increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
;Grunt : One of the [[Military Units]] available to [[Kobold]] it is an [[Offensive Specialist]]. Cost to build is 235 platinum and 15 ore, it has 2 offensive and 0 defensive strength.&lt;br /&gt;
;Gryphon Nest : One of the [[Buildings]], increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
;Halfer : Halfling&lt;br /&gt;
;HCT : High Clerics Tower.  See [[Wonder]].&lt;br /&gt;
;Hill : This is a [[Land Type]] with [[Homes]] for the [[Goblin]], [[Halfling]], [[Kobold]], and [[Buildings]] for [[Barracks]], [[Factory]], [[Guard Tower]] and [[Shrine]].&lt;br /&gt;
;Hobgoblin : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: Plunders resources on Attack. See [[Undefined]].&lt;br /&gt;
;HoK : Hall og Kings.  See [[Wonder]].&lt;br /&gt;
;Homes : One of the [[Buildings]] that is automatic / mandatory for all [[Races]], and it is the only building not anchored to the same [[Land Type]] for every race. Homes house 30 [[Peasant]] or [[Draftees]], and unlike some other buildings homes do not employ.&lt;br /&gt;
&amp;lt;!-- ;HP : Hit Points, referring to the strength of [[Wonders|wonders]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
;Icebeast : One of the [[Military Units]] available to [[Icekin]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ice Elemental : One of the [[Military Units]] available to [[Icekin]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See [[Percentage Calculations]]. &lt;br /&gt;
;Imp : One of the [[Military Units]] available to [[The Nox]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Icer : Icekin&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
;Juggernaut : One of the [[Military Units]] available to [[Gnome]] it is a [[Offensive Elite]]. Cost to build is 775 platinum and 550 ore, it has #VARIABLE offensive and 6 defensive strength. [[Special Ability]]: Juggernaut&#039;s offensive strength is 5 if your target has less than 75% of your land. If your target has between 75% and 85% of your land, Juggernaut&#039;s offensive strength is 6. Over 85% of your land, the Juggernaut&#039;s offensive strength is 7.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
;Knight : One of the [[Military Units]] available to [[Human]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. [[Special Ability]]: 25% fewer casualties&lt;br /&gt;
;Kobbo : Kobold&lt;br /&gt;
;Kraken : One of the [[Military Units]] available to [[Merfolk]] it is a [[Offensive Elite]]. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: sinks boats when attacking, no boats needed&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Land Types :  These are, in alphabetical order, the [[Cavern]], [[Forest]], [[Hill]], [[Mountain]], [[Plain]], [[Swamp]], [[Water]].&lt;br /&gt;
;LB : Lightning Bolt.  See [[Spells]].&lt;br /&gt;
;Leviathan : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Elite]]. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. [[Special Ability]]: Sinks boats when defending.&lt;br /&gt;
;Lich : One of the [[Military Units]] available to [[The Nox]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: 50% fewer casualties.&lt;br /&gt;
;Liz : Lizardfolk&lt;br /&gt;
;Lizardmen : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: No boat needed.&lt;br /&gt;
;Longbowman : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.&lt;br /&gt;
;LS : Land Spy&lt;br /&gt;
;Lumberyard : One of the [[Buildings]], produces 50 lumber per hour.&lt;br /&gt;
;LY : Lumberyard&lt;br /&gt;
;Lyc : Lyanthrope&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
;Masonry : Once of the [[Buildings]], increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
;Master Thief : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)&lt;br /&gt;
;Merf : Merfolk &lt;br /&gt;
;Mermen : One of the [[Military Units]] available to [[Merfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: they do not need boats.&lt;br /&gt;
;Military : The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.&lt;br /&gt;
;Miner : One of the [[Military Units]] available to [[Dwarf]] it is an [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: every 2 miners also produce 1 ore per hour.&lt;br /&gt;
;Mod building : Guard Towers, Gryphon Nests and Temples. See [[Buildings]].&lt;br /&gt;
;Mountain : This is a [[Land Type]] with [[Homes]] for the [[Dwarf]], [[Gnome]], [[Icekin]], and [[Buildings]] for [[Gryphon Nest]] and [[Ore Mine]].&lt;br /&gt;
;Mystic : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Elite]]. Cost to build is 1075 platinum and 0 ore, it has 0 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
;Never Dies : This is an ability of a few [[Military Units]] and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.&lt;br /&gt;
;Nightshade : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. [[Special Ability]]: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.&lt;br /&gt;
;NW - Networth&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
;OD : [[OpenDominion]].&lt;br /&gt;
;Ogre : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.&lt;br /&gt;
;OM : Ore Mine&lt;br /&gt;
;Ore Mine : One of the [[Buildings]], produces 60 ore per hour. &lt;br /&gt;
;OOP : Out of [[Protection]].&lt;br /&gt;
;OP : Offensive Power.&lt;br /&gt;
;Overlord : One of the [[Military Units]] available to [[Kobold]] it is a [[Offensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 2 defensive strength. [[Special Ability]]:  For every one Overlord, if you have one Grunt being sent on the attack to match the Overlord being sent on the attack, the offensive power of the Overlord increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Overlords attacking, and 50 Grunts attacking, 50 of your Overlords are 5/2, while the other 50 are 3/2. If you had 100 Overlords attacking, and 200 Grunts attacking, all 100 Overlords would be just 5/2.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
;Paid to : Your current OP or DP plus your incoming OP or DP added together - often stated with timing e.g. X Dom is paid to 100k OP in 7 hours&lt;br /&gt;
;Pez : Peasants. When employed they produce 2.7 platinum each hour. See [[Population]].&lt;br /&gt;
;Phoenix : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. [[Special Ability]]: Cannot be killed except by Icekin.&lt;br /&gt;
;Plat : Platinum. See [[Resources]].&lt;br /&gt;
;Plain : This is a [[Land Type]] with [[Homes]] for the [[Human]], [[Troll]] and [[Buildings]] for [[Alchemy]], [[Farm]], [[Masonry]] and [[Smithy]].&lt;br /&gt;
;Progency :  One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: some enemy units killed in battle turn into Ghouls/Skeletons and join your army IF BATTLE WON WHEN YOU ATTACK. No need for boats (they fly). See [[Never Dies]]. See [[Undefined]].&lt;br /&gt;
;Protection : The first 72 hours after you created you Dominion, as you cannot attack or be attacked. After the 72 hours you are Out of Protection (OOP).&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
;Races : The good races include [[Human]], [[Dwarf]], [[Wood Elf]], [[Gnome]], [[Merfolk]], [[Firewalker]], [[Sylvan]] and [[Halfling]]. The evil races span [[Icekin]], [[Troll]], [[Goblin]], [[Dark Elf]], [[Kobold]], [[Lycanthrope]], [[Lizardfolk]], [[The Nox]] (note the Nox are only selectable by premium account holders) and the [[Undead]].&lt;br /&gt;
;Raider : One of the [[Military Units]] available to [[Goblin]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ranger : One of the [[Military Units]] available to [[Wood Elf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ratman : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Specialist]]. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Raw : Value of production, OP or DP before bonuses/modifiers are applied &lt;br /&gt;
;Rax : Barracks&lt;br /&gt;
;Raze : Intentionally failing an attack to weaken the target.&lt;br /&gt;
;Realm : Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.&lt;br /&gt;
;Reptile : One of the [[Military Units]] available to [[Lizardfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: do not need boats.&lt;br /&gt;
;Rev : Revelation.  See [[Spells]].&lt;br /&gt;
;RG : Royal Guard. See [[Guards]].&lt;br /&gt;
;RP : Research Points&lt;br /&gt;
;R/R : Aka &#039;reroll&#039; - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.&lt;br /&gt;
;Rockapult : One of the [[Military Units]] available to [[Gnome]] it is an [[Defensive Specialist]]. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
;Salamander : One of the [[Military Units]] available to [[Firewalker]] it is a [[Offensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 50% fewer casualties when attacking&lt;br /&gt;
;Satyr : One of the [[Military Units]] available to [[Sylvan]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Savage : One of the [[Military Units]] available to [[Orc]] it is an [[Offensive Specialist]]. Cost to build is 375 platinum and 0 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Scavenger : One of the [[Military Units]] available to [[Lycanthrope]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;School : One of the [[Buildings]], it produces EITHER &amp;lt;em&amp;gt;Schools/2&amp;lt;/em&amp;gt; research points OR &amp;lt;em&amp;gt;Schools * (1 - (Schools / Total Land))&amp;lt;/em&amp;gt;, whichever is HIGHER.&lt;br /&gt;
;Shaman : One of the [[Military Units]] available to [[Goblin]] it is a [[Defensive Specialist]]. Cost to build is 375 platinum and 15 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]].&lt;br /&gt;
;Serpent : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Shrine : One of the [[Buildings]], it reduces casualties on offense by &amp;lt;em&amp;gt;4 * (Shrines / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 80% bonus. Some [[Play Styles]] and [[Races]] see limited or no benefit from it. Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus. Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%.&lt;br /&gt;
;Sirens : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Skeleton : One of the [[Military Units]] available to [[Undead]] it is an [[Offensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;SL : Shadow League&lt;br /&gt;
;Slinger : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Smasher : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Elite]]. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. [[Special Ability]]: Against Goblin and Kobold its offensive strength is 8.&lt;br /&gt;
;Smithy : One of the [[Buildings]], it reduces [[Military Units]] costs (except for Wizards, ArchMages, and Spies) by &amp;lt;em&amp;gt;2 * (Smithies / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 36% bonus. Note that platinum costs reduction benefit all [[Races]], while ore costs reduction benefit all races but the Gnomes.&lt;br /&gt;
;Snow Witch : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]]&lt;br /&gt;
;Soldier : One of the [[Military Units]] available to [[Dwarf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;SoW : School of War.  See [[Wonder]].&lt;br /&gt;
;Spearman : One of the [[Military Units]] available to [[Human]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Spec - Specialist units.  The first and second units listed under each race that take 9 hours to train.&lt;br /&gt;
;Spies :  One of the [[Military Units]] available to all [[Races]], it cost 500p and 1 draftee to build.&lt;br /&gt;
;Spirit Warrior : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. [[Special Ability]]: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. &amp;lt;em&amp;gt;Spirit Warriors are NOT considered to be &#039;undead&#039; units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.&amp;lt;/em&amp;gt;See [[Never Dies]].&lt;br /&gt;
;Sprite : One of the [[Military Units]] available to [[Sylvan]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Staff Master : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 40% fewer casualties.&lt;br /&gt;
;Suicide : Making an attack while leaving significantly less DP (limited by 5:4 rule) or sending while expecting to be invaded easily/repeatedly &lt;br /&gt;
;Suicide Squad : One of the [[Military Units]] available to [[Gnome]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. [[Special Ability]]: suffers a mandatory 50% casualties regardless of bonuses.&lt;br /&gt;
;Swamp : This is a [[Land Type]] with [[Homes]] for the [[The Nox]], [[Undead]] and [[Buildings]] for [[Temple]], [[Tower]] and [[Wizard Guild]].&lt;br /&gt;
;Swordsman : One of the [[Military Units]] available to [[Dark Elf]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;SPA : Also &#039;&#039;&#039;SR&#039;&#039;&#039;, &#039;&#039;&#039;Spy Ratio&#039;&#039;&#039; - Spies Per Acre&lt;br /&gt;
;Spud : Spirit / Undead.  Note - previously these were near identical races that have since been altered to be more unique.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
;TC : Town Crier&lt;br /&gt;
;Temple : One of the [[Buildings]], increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)&lt;br /&gt;
;Tinker : One of the [[Military Units]] available to [[Gnome]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Top OP - The Dominion with the highest offensive power&lt;br /&gt;
;Tower : One of the [[Buildings]], produces 25 mana per hour.&lt;br /&gt;
&lt;br /&gt;
== U==&lt;br /&gt;
;Underling : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Specialist]]. Cost to build is 245 platinum and 20 ore, it has 0 offensive and 2 defensive strength.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vampire : One of the [[Military Units]] available to [[Undead]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 0 ore, it has 4 offensive and 3 defensive strength. [[Special Ability]]:  ALMOST Never Dies. Attacking a target 65% of your land size or larger, and some enemy units killed in battle turn into Progeny and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 65% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). See [[Never Dies]]. See [[Undefined]]&lt;br /&gt;
;Voodoo Magi : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]:  Defensive power is increased 1 for every 600 prestige, maximum +2.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
;Water : This is a [[Land Type]] with [[Homes]] for the [[Lizardfolk]], [[Merfolk]] and [[Buildings]] for [[Dock]].&lt;br /&gt;
;Warrior : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;WE : Wood Elf&lt;br /&gt;
;Werewolf : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. [[Special Ability]]: 25% fewer casualties on offense, 50% fewer casualties on defense.&lt;br /&gt;
;WG : Wizard Guild&lt;br /&gt;
;Wiz : Wizard&lt;br /&gt;
;Wizard Guild :	One of the [[Buildings]], increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.&lt;br /&gt;
;Wolf Rider : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
&amp;lt;!-- ;WE : [[Races#Wood Elf]] --&amp;gt;&lt;br /&gt;
;WPA: Also &#039;&#039;&#039;WR&#039;&#039;&#039;, &#039;&#039;&#039;Wizard Ratio&#039;&#039;&#039; - Wizards Per Acre.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1451</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1451"/>
		<updated>2022-12-22T17:27:14Z</updated>

		<summary type="html">&lt;p&gt;Rio: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to collect and present concise definitions of the terms used in [[OpenDominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Note: Things that are defined in Dominion but not yet implemented in OpenDominon are can be placed but commented out.&lt;br /&gt;
&lt;br /&gt;
Some things that are not yet implemented but will be implemented soon can be placed here already. Mostly things like races, wonders, tech, heroes can be commented out for now.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compact ToC|num=yes}}&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;5&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;4&amp;quot; : Also known as &amp;quot;suiciding&amp;quot;.  An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times&lt;br /&gt;
;9-hour Attacking : Also &#039;&#039;&#039;9hr attacking&#039;&#039;&#039; and &#039;&#039;&#039;9hring&#039;&#039;&#039; - See [[9-hour Attacking]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;AL : [[Wonders#Ancient Library &amp;amp; Halls of Knowledge]]. --&amp;gt;&lt;br /&gt;
;Acre : One unit of barren land, terrain or one specific [[Land Type]].&lt;br /&gt;
;Adept : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 55 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense. Also counts as 1/2 a Wizard on defense, 1/5 Wizard on offense (cannot be targeted by Wizard Assassination). Maximum bonus of +5/+5 (making the Adept maximum 7/9). See [[Percentage Calculations]]&lt;br /&gt;
;Advisor : This is part of your Castle, where you can see the progress about Production, Military, Land, Construction, Magic, Rankings and Statistics.&lt;br /&gt;
;Alchemy : One of the [[Buildings]], produces 45 platinum per hour. &lt;br /&gt;
;AM : ArchMages. See [[Military Units]].&lt;br /&gt;
;Attacking : [[Play Style]] which involves training an offensive army and [[Invasion|invading]] other [[Dominion|dominions]].&lt;br /&gt;
;Atteching : Attacking at a slower pace while focusing on unlocking technologies through a large number of schools &lt;br /&gt;
;Archer : One of the [[Military Units]] available to [[Human]] it is an [[Defensive Specialist]]. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Arrive : Buildings, Land, Troops arrive by the hour. When you construct a building it is going to &amp;quot;arrive&amp;quot; in 12 hours: its title turns into &amp;quot;owned&amp;quot; from &amp;quot;constructing&amp;quot;, and it begins producing benefits.&lt;br /&gt;
&amp;lt;!-- ;Atteching : Playstyle which involves [[Tech|teching]] along with attacking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;Barracks : Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.&lt;br /&gt;
;Basher : One of the [[Military Units]] available to [[Troll]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Automatic regeneration causes fewer casualties, against [[Goblin]], [[Wood Elf]] and [[Kobold]] it has 6 attack and 3 defense.&lt;br /&gt;
;Beast : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Elite]]. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.&amp;lt;/em&amp;gt;&lt;br /&gt;
;Black Ops : Also &#039;&#039;&#039;black-ops&#039;&#039;&#039; and &#039;&#039;&#039;ops&#039;&#039;&#039; - [[Espionage|spy]] and [[Spells|wizard]] operations that damage opposing [[Dominion|dominions]].&lt;br /&gt;
;Blops : Short-hand for Black Ops&lt;br /&gt;
;Bone Breaker : One of the [[Military Units]] available to [[Orc]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See [[Percentage Calculations]].&lt;br /&gt;
;Bonuses : There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with [[Improvements]] which are permanent.&lt;br /&gt;
;Bounce : Also &#039;&#039;&#039;bouncing&#039;&#039;&#039; - Failing an [[Invasion|invasion]] by not sending enough OP. See [[Bounce]].&lt;br /&gt;
;Brute : One of the [[Military Units]] available to [[Troll]] it is an [[Offensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Buildings : This where most of the [[Basic Resources]] are created, and except [[Homes]] they must be placed on one, and only one, of the seven [[Land Types]]. Buildings may also have a set of properties to limit or enhance game functions - for example, [[Temples]] of the attacking player going to reduce the efficiency of your defenses.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
;Castle :  Your castle consists of certain parts of you screen, such as the [[Improvements]] section with access to boost Science, Keep, Towers, Forges, Walls, Harbor, or the screen to access the Advisor.&lt;br /&gt;
;Cavalry : One of the [[Military Units]] available to [[Human]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 100 ore, it has 6 offensive and 3 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
;Cavern : This is a [[Land Type]] with [[Homes]] for the [[Dark Elf]], [[Firewalker]], [[Lycanthrope]], and [[Buildings]] for [[Diamond Mine]] and [[School]].&lt;br /&gt;
;Chameleon : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: counts as 1/5 spy (cannot be targeted by Disband Spies spell), no boats needed.&lt;br /&gt;
;Centaur : One of the [[Military Units]] available to [[Sylvan]] it is a [[Offensive Elite]]. Cost to build is 900 platinum and 90 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle, 15% fewer casualties.&lt;br /&gt;
;Cleric : One of the [[Military Units]] available to [[Dwarf]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: reduces combat losses. See [[Undefined]].&lt;br /&gt;
;Converting : [[Play Style]] which involves exploring the first part of the round, and then attacking the second part.&lt;br /&gt;
;CS : Clear Sight&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;DE : [[Races#Dark Elf]] --&amp;gt;&lt;br /&gt;
;Daily Bonuses : Every 24 hour you are able to claim two bonuses - 20 acres of your home land type, and a combined platinum bonus (4 times your current peasant population &amp;amp; 350 Research Points&lt;br /&gt;
;DB : Daily Bonus&lt;br /&gt;
;DE : Dark Elf&lt;br /&gt;
;Defender : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Diamond Mine : One of the [[Buildings]], and also one of the few which equally benefits all [[Races]]. Produces 15 gems per hour, and this may be increased with [[Bonuses]] or [[Improvements]].&lt;br /&gt;
;DM : Diamond Mine&lt;br /&gt;
;DP : Defensive Power.&lt;br /&gt;
;Dock : One of the [[Buildings]], each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.&lt;br /&gt;
:Dorf - Dwarf&lt;br /&gt;
;Dominion : The player&#039;s country, built upon explored or occupied acres of [[Land Types]].&lt;br /&gt;
;Draftees : Used to create military. Draftees also needed for Exploring [[Land Types]], but once the land arrives the draftees turn back into peasants.&lt;br /&gt;
;Draft Rate : The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.&lt;br /&gt;
;Druid : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]].&lt;br /&gt;
;Dryad : One of the [[Military Units]] available to [[Sylvan]] it is an [[Defensive Specialist]]. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See [[Percentage Calculations]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;EG : Elite Guard. See [[Guards]].&lt;br /&gt;
;EM : Energy Mirror.  See [[Spells]].&lt;br /&gt;
;EQ: Earthquake.   See [[Spells]].&lt;br /&gt;
;Exploring : One of the three [[Play Styles]], this one focuses on training a defensive army and exploring land. The [[Exploration]] of land itself is one of the main features, and must be used by all play styles.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
;Factory : One of the [[Buildings]], and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all [[Races]] and [[Play Styles]] benefit the same amount so they are built in different numbers and priorities.&lt;br /&gt;
;Farm (1): Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)&lt;br /&gt;
;Farm (2): An account set up - often as a secondary/multi account - in order to deliberately &amp;quot;feed&amp;quot; acres to its main account. This is in violation to the rules.&lt;br /&gt;
;Fast Attacking : See [[Fast Attacking]].&lt;br /&gt;
;FB : Fireball. See [[Spells]].&lt;br /&gt;
;Fire Sprite : One of the [[Military Units]] available to [[Firewalker]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Fiend : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Flamewolf : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;FoL: Factory of Legends.  See [[Wonder]].&lt;br /&gt;
;FoY: Fountain of Youth.  See [[Wonder]].&lt;br /&gt;
;Forest : This is a [[Land Type]] with [[Homes]] for the [[Orc]], [[Sylvan]], [[Wood Elf]], and [[Buildings]] for [[Lumberyard]] and [[Forest Haven]].&lt;br /&gt;
;Forest Haven :	Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.&lt;br /&gt;
;Frostmage : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Elite]]. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]:  Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.&lt;br /&gt;
;FW : Firewalker&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
;Gargoyle : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 110 ore, it has 6 offensive and 0 defensive strength. [[Special Ability]]: Some enemy units killed in battle turn into Werewolves and join your army IF BATTLE WON. See [[Undefined]]&lt;br /&gt;
;Garou : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;Ghoul : One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;GMM : Gnomish Mining Machine.  See [[Wonder]].&lt;br /&gt;
;GN : Gryphon Nest.  See [[Buildings]]&lt;br /&gt;
:Gobbo : Goblin&lt;br /&gt;
;GT : Guard Tower&lt;br /&gt;
;GTC : Global Town Crier&lt;br /&gt;
;Guard : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Guard Tower : One of the [[Buildings]], increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
;Grunt : One of the [[Military Units]] available to [[Kobold]] it is an [[Offensive Specialist]]. Cost to build is 235 platinum and 15 ore, it has 2 offensive and 0 defensive strength.&lt;br /&gt;
;Gryphon Nest : One of the [[Buildings]], increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
;Halfer : Halfling&lt;br /&gt;
;HCT : High Clerics Tower.  See [[Wonder]].&lt;br /&gt;
;Hill : This is a [[Land Type]] with [[Homes]] for the [[Goblin]], [[Halfling]], [[Kobold]], and [[Buildings]] for [[Barracks]], [[Factory]], [[Guard Tower]] and [[Shrine]].&lt;br /&gt;
;Hobgoblin : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: Plunders resources on Attack. See [[Undefined]].&lt;br /&gt;
;HoK : Hall og Kings.  See [[Wonder]].&lt;br /&gt;
;Homes : One of the [[Buildings]] that is automatic / mandatory for all [[Races]], and it is the only building not anchored to the same [[Land Type]] for every race. Homes house 30 [[Peasant]] or [[Draftees]], and unlike some other buildings homes do not employ.&lt;br /&gt;
&amp;lt;!-- ;HP : Hit Points, referring to the strength of [[Wonders|wonders]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
;Icebeast : One of the [[Military Units]] available to [[Icekin]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ice Elemental : One of the [[Military Units]] available to [[Icekin]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See [[Percentage Calculations]]. &lt;br /&gt;
;Imp : One of the [[Military Units]] available to [[The Nox]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Icer : Icekin&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
;Juggernaut : One of the [[Military Units]] available to [[Gnome]] it is a [[Offensive Elite]]. Cost to build is 775 platinum and 550 ore, it has #VARIABLE offensive and 6 defensive strength. [[Special Ability]]: Juggernaut&#039;s offensive strength is 5 if your target has less than 75% of your land. If your target has between 75% and 85% of your land, Juggernaut&#039;s offensive strength is 6. Over 85% of your land, the Juggernaut&#039;s offensive strength is 7.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
;Knight : One of the [[Military Units]] available to [[Human]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. [[Special Ability]]: 25% fewer casualties&lt;br /&gt;
;Kobbo : Kobold&lt;br /&gt;
;Kraken : One of the [[Military Units]] available to [[Merfolk]] it is a [[Offensive Elite]]. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: sinks boats when attacking, no boats needed&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Land Types :  These are, in alphabetical order, the [[Cavern]], [[Forest]], [[Hill]], [[Mountain]], [[Plain]], [[Swamp]], [[Water]].&lt;br /&gt;
;LB : Lightning Bolt.  See [[Spells]].&lt;br /&gt;
;Leviathan : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Elite]]. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. [[Special Ability]]: Sinks boats when defending.&lt;br /&gt;
;Lich : One of the [[Military Units]] available to [[The Nox]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: 50% fewer casualties.&lt;br /&gt;
;Liz : Lizardfolk&lt;br /&gt;
;Lizardmen : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: No boat needed.&lt;br /&gt;
;Longbowman : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.&lt;br /&gt;
;LS : Land Spy&lt;br /&gt;
;Lumberyard : One of the [[Buildings]], produces 50 lumber per hour.&lt;br /&gt;
;LY : Lumberyard&lt;br /&gt;
;Lyc : Lyanthrope&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
;Masonry : Once of the [[Buildings]], increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
;Master Thief : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)&lt;br /&gt;
;Merf : Merfolk &lt;br /&gt;
;Mermen : One of the [[Military Units]] available to [[Merfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: they do not need boats.&lt;br /&gt;
;Military : The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.&lt;br /&gt;
;Miner : One of the [[Military Units]] available to [[Dwarf]] it is an [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: every 2 miners also produce 1 ore per hour.&lt;br /&gt;
;Mod building : Guard Towers, Gryphon Nests and Temples. See [[Buildings]].&lt;br /&gt;
;Mountain : This is a [[Land Type]] with [[Homes]] for the [[Dwarf]], [[Gnome]], [[Icekin]], and [[Buildings]] for [[Gryphon Nest]] and [[Ore Mine]].&lt;br /&gt;
;Mystic : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Elite]]. Cost to build is 1075 platinum and 0 ore, it has 0 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
;Never Dies : This is an ability of a few [[Military Units]] and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.&lt;br /&gt;
;Nightshade : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. [[Special Ability]]: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.&lt;br /&gt;
;NW - Networth&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
;OD : [[OpenDominion]].&lt;br /&gt;
;Ogre : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.&lt;br /&gt;
;OM : Ore Mine&lt;br /&gt;
;Ore Mine : One of the [[Buildings]], produces 60 ore per hour. &lt;br /&gt;
;OOP : Out of [[Protection]].&lt;br /&gt;
;OP : Offensive Power.&lt;br /&gt;
;Overlord : One of the [[Military Units]] available to [[Kobold]] it is a [[Offensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 2 defensive strength. [[Special Ability]]:  For every one Overlord, if you have one Grunt being sent on the attack to match the Overlord being sent on the attack, the offensive power of the Overlord increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Overlords attacking, and 50 Grunts attacking, 50 of your Overlords are 5/2, while the other 50 are 3/2. If you had 100 Overlords attacking, and 200 Grunts attacking, all 100 Overlords would be just 5/2.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
;Paid to : Your current OP or DP plus your incoming OP or DP added together - often stated with timing e.g. X Dom is paid to 100k OP in 7 hours&lt;br /&gt;
;Pez : Peasants. When employed they produce 2.7 platinum each hour. See [[Population]].&lt;br /&gt;
;Phoenix : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. [[Special Ability]]: Cannot be killed except by Icekin.&lt;br /&gt;
;Plat : Platinum. See [[Resources]].&lt;br /&gt;
;Plain : This is a [[Land Type]] with [[Homes]] for the [[Human]], [[Troll]] and [[Buildings]] for [[Alchemy]], [[Farm]], [[Masonry]] and [[Smithy]].&lt;br /&gt;
;Progency :  One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: some enemy units killed in battle turn into Ghouls/Skeletons and join your army IF BATTLE WON WHEN YOU ATTACK. No need for boats (they fly). See [[Never Dies]]. See [[Undefined]].&lt;br /&gt;
;Protection : The first 72 hours after you created you Dominion, as you cannot attack or be attacked. After the 72 hours you are Out of Protection (OOP).&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
;Races : The good races include [[Human]], [[Dwarf]], [[Wood Elf]], [[Gnome]], [[Merfolk]], [[Firewalker]], [[Sylvan]] and [[Halfling]]. The evil races span [[Icekin]], [[Troll]], [[Goblin]], [[Dark Elf]], [[Kobold]], [[Lycanthrope]], [[Lizardfolk]], [[The Nox]] (note the Nox are only selectable by premium account holders) and the [[Undead]].&lt;br /&gt;
;Raider : One of the [[Military Units]] available to [[Goblin]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ranger : One of the [[Military Units]] available to [[Wood Elf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ratman : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Specialist]]. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Raw : Value of production, OP or DP before bonuses/modifiers are applied &lt;br /&gt;
;Rax : Barracks&lt;br /&gt;
;Raze : Intentionally failing an attack to weaken the target.&lt;br /&gt;
;Realm : Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.&lt;br /&gt;
;Reptile : One of the [[Military Units]] available to [[Lizardfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: do not need boats.&lt;br /&gt;
;Rev : Revelation.  See [[Spells]].&lt;br /&gt;
;RG : Royal Guard. See [[Guards]].&lt;br /&gt;
;RP : Research Points&lt;br /&gt;
;R/R : Aka &#039;reroll&#039; - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.&lt;br /&gt;
;Rockapult : One of the [[Military Units]] available to [[Gnome]] it is an [[Defensive Specialist]]. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
;Salamander : One of the [[Military Units]] available to [[Firewalker]] it is a [[Offensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 50% fewer casualties when attacking&lt;br /&gt;
;Satyr : One of the [[Military Units]] available to [[Sylvan]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Savage : One of the [[Military Units]] available to [[Orc]] it is an [[Offensive Specialist]]. Cost to build is 375 platinum and 0 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Scavenger : One of the [[Military Units]] available to [[Lycanthrope]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;School : One of the [[Buildings]], it produces EITHER &amp;lt;em&amp;gt;Schools/2&amp;lt;/em&amp;gt; research points OR &amp;lt;em&amp;gt;Schools * (1 - (Schools / Total Land))&amp;lt;/em&amp;gt;, whichever is HIGHER.&lt;br /&gt;
;Shaman : One of the [[Military Units]] available to [[Goblin]] it is a [[Defensive Specialist]]. Cost to build is 375 platinum and 15 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]].&lt;br /&gt;
;Serpent : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Shrine : One of the [[Buildings]], it reduces casualties on offense by &amp;lt;em&amp;gt;4 * (Shrines / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 80% bonus. Some [[Play Styles]] and [[Races]] see limited or no benefit from it. Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus. Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%.&lt;br /&gt;
;Sirens : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Skeleton : One of the [[Military Units]] available to [[Undead]] it is an [[Offensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;SL : Shadow League&lt;br /&gt;
;Slinger : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Smasher : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Elite]]. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. [[Special Ability]]: Against Goblin and Kobold its offensive strength is 8.&lt;br /&gt;
;Smithy : One of the [[Buildings]], it reduces [[Military Units]] costs (except for Wizards, ArchMages, and Spies) by &amp;lt;em&amp;gt;2 * (Smithies / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 36% bonus. Note that platinum costs reduction benefit all [[Races]], while ore costs reduction benefit all races but the Gnomes.&lt;br /&gt;
;Snow Witch : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]]&lt;br /&gt;
;Soldier : One of the [[Military Units]] available to [[Dwarf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;SoW : School of War.  See [[Wonder]].&lt;br /&gt;
;Spearman : One of the [[Military Units]] available to [[Human]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Spec - Specialist units.  The first and second units listed under each race that take 9 hours to train.&lt;br /&gt;
;Spies :  One of the [[Military Units]] available to all [[Races]], it cost 500p and 1 draftee to build.&lt;br /&gt;
;Spirit Warrior : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. [[Special Ability]]: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. &amp;lt;em&amp;gt;Spirit Warriors are NOT considered to be &#039;undead&#039; units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.&amp;lt;/em&amp;gt;See [[Never Dies]].&lt;br /&gt;
;Sprite : One of the [[Military Units]] available to [[Sylvan]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Staff Master : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 40% fewer casualties.&lt;br /&gt;
;Suicide : Making an attack while leaving significantly less DP (limited by 5:4 rule) or sending while expecting to be invaded easily/repeatedly &lt;br /&gt;
;Suicide Squad : One of the [[Military Units]] available to [[Gnome]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. [[Special Ability]]: suffers a mandatory 50% casualties regardless of bonuses.&lt;br /&gt;
;Swamp : This is a [[Land Type]] with [[Homes]] for the [[The Nox]], [[Undead]] and [[Buildings]] for [[Temple]], [[Tower]] and [[Wizard Guild]].&lt;br /&gt;
;Swordsman : One of the [[Military Units]] available to [[Dark Elf]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;SPA : Also &#039;&#039;&#039;SR&#039;&#039;&#039;, &#039;&#039;&#039;Spy Ratio&#039;&#039;&#039; - Spies Per Acre&lt;br /&gt;
;Spud : Spirit / Undead.  Note - previously these were near identical races that have since been altered to be more unique.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
;TC : Town Crier&lt;br /&gt;
;Temple : One of the [[Buildings]], increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)&lt;br /&gt;
;Tinker : One of the [[Military Units]] available to [[Gnome]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Top OP - The Dominion with the highest offensive power&lt;br /&gt;
;Tower : One of the [[Buildings]], produces 25 mana per hour.&lt;br /&gt;
&lt;br /&gt;
== U==&lt;br /&gt;
;Underling : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Specialist]]. Cost to build is 245 platinum and 20 ore, it has 0 offensive and 2 defensive strength.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vampire : One of the [[Military Units]] available to [[Undead]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 0 ore, it has 4 offensive and 3 defensive strength. [[Special Ability]]:  ALMOST Never Dies. Attacking a target 65% of your land size or larger, and some enemy units killed in battle turn into Progeny and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 65% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). See [[Never Dies]]. See [[Undefined]]&lt;br /&gt;
;Voodoo Magi : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]:  Defensive power is increased 1 for every 600 prestige, maximum +2.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
;Water : This is a [[Land Type]] with [[Homes]] for the [[Lizardfolk]], [[Merfolk]] and [[Buildings]] for [[Dock]].&lt;br /&gt;
;Warrior : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;WE : Wood Elf&lt;br /&gt;
;Werewolf : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. [[Special Ability]]: 25% fewer casualties on offense, 50% fewer casualties on defense.&lt;br /&gt;
;WG : Wizard Guild&lt;br /&gt;
;Wiz : Wizard&lt;br /&gt;
;Wizard Guild :	One of the [[Buildings]], increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.&lt;br /&gt;
;Wolf Rider : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
&amp;lt;!-- ;WE : [[Races#Wood Elf]] --&amp;gt;&lt;br /&gt;
;WPA: Also &#039;&#039;&#039;WR&#039;&#039;&#039;, &#039;&#039;&#039;Wizard Ratio&#039;&#039;&#039; - Wizards Per Acre.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Population&amp;diff=1450</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Population&amp;diff=1450"/>
		<updated>2022-12-22T17:24:32Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population is one of the most important aspects of your [[dominion]]. It is the sum of your [[military]] and your peasants. &lt;br /&gt;
&lt;br /&gt;
The size of your population is determined by how much [[land]] you have, your [[buildings]], and [[#Bonuses|population bonuses]].&lt;br /&gt;
&lt;br /&gt;
Increasing population increases your [[platinum]] production and enables you to train more military units.&lt;br /&gt;
&lt;br /&gt;
==Peasants==&lt;br /&gt;
Peasants appear automatically on your land. If you have new land, peasants will populate according to the [[#Growth_Rate|growth rate]] described below.&lt;br /&gt;
&lt;br /&gt;
===Employment===&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. Each employed peasant produces 2.7 platinum per hour (multiplied by platinum [[production]] bonus).&lt;br /&gt;
&lt;br /&gt;
If you have more peasants than jobs, unemployed peasants do not provide any platinum. This is called having a job &#039;&#039;underrun&#039;&#039;. Due to the large military required by most [[attackers]] and [[converters]], this is a problem more often faced by [[explorers]].&lt;br /&gt;
&lt;br /&gt;
If you have more jobs than peasants, all your peasants will be employed but the unfilled jobs do not generate platinum revenue. This is called having a job &#039;&#039;overrun&#039;&#039; and is very common for attackers and converters.&lt;br /&gt;
&lt;br /&gt;
===Growth Rate===&lt;br /&gt;
&lt;br /&gt;
The standard growth rate is 3% of your current peasant population per hour, minus any draftees drafted that hour, until your max population has been reached. &lt;br /&gt;
&lt;br /&gt;
The growth rate can be increased by casting the [[Spells#Self_Spells|Harmony]] spell or building [[Temples]]. There is no maximum limit to your population growth rate bonus.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
The other part of your population is made up of your [[military]]. Your military consists of draftees, units in training, and trained units. &lt;br /&gt;
&lt;br /&gt;
The potential size of your military is determined by the size of your peasantry, since each hour you can draft a maximum of 1% of your peasants into draftees (depending on your [[Draft rate]]).&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Population bonus is used to increase the housing capacity of all buildings, except for barracks.&lt;br /&gt;
&lt;br /&gt;
Aside from [[races|racial]] bonuses, population bonus can be increased through [[prestige]] and [[castle|castle improvements]] (Keep).&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
The table below describes how much of the population can be housed in constructed [[buildings]] and on barren [[land]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Type&lt;br /&gt;
! Population Amount&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barracks&lt;br /&gt;
| 36&lt;br /&gt;
| Only houses military units, not affected by population bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| Other buildings&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buildings in construction&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barren land&lt;br /&gt;
| 5 or 10&lt;br /&gt;
| Depends on [[race]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sample Calculation ===&lt;br /&gt;
&lt;br /&gt;
* [[Race]]: [[Lizardfolk]] (+5% racial bonus)&lt;br /&gt;
* Size: 2,000 acres&lt;br /&gt;
* [[Prestige]]: 600 (multiplicative bonus)&lt;br /&gt;
* Keep: 15%&lt;br /&gt;
* Military: 20,000 troops&lt;br /&gt;
* Homes: 400&lt;br /&gt;
&lt;br /&gt;
Jobs: &amp;lt;code&amp;gt;1,600 * 20 = 32,000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Population: &amp;lt;code&amp;gt;(400 * 30 + 1,600 * 15) * (1 + 0.05 + 0.15) * (1 + 600/10,000) = 45,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Peasants: &amp;lt;code&amp;gt;45,792 - 20,000 = 25,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Employed peasants: &amp;lt;code&amp;gt;min(25,792, 32,000) = 25,792&amp;lt;/code&amp;gt;. This means that &amp;lt;code&amp;gt;32,000 - 25,792 = 6,208&amp;lt;/code&amp;gt; jobs are unfilled (job overrun).&lt;br /&gt;
&lt;br /&gt;
If this player is casting [[Spells#Self_Spells|Midas Touch]] and has no other platinum production bonus or [[buildings|alchemies]], platinum income will be: &amp;lt;code&amp;gt;25,792 * 2.7 * (1 + 10%) = 76,602 platinum/hour&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Homes vs Barracks==&lt;br /&gt;
As a general rule, when you reach over 20% total population bonus, homes are better than unmodified barracks. 20% increase on 30 is 36.&lt;br /&gt;
&lt;br /&gt;
Barracks are most commonly used by [[attackers]] playing [[races]] with low, no, or negative population bonus such as [[Orc]], [[Dark Elf]], and [[Troll]]. However, many switch to building homes once they have reached 17% population bonus.&lt;br /&gt;
&lt;br /&gt;
Player playing races with land dependent units, such as [[Nox]] and [[Sylvan]], are almost never seen building barracks because they need the land for their specific land type and because they are often played with strategies that utilize primarily efficient, elite units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Draft rate]]&lt;br /&gt;
* [[Production]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Population&amp;diff=1449</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Population&amp;diff=1449"/>
		<updated>2022-12-22T17:23:50Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population is one of the most important aspects of your [[dominion]]. It is the sum of your [[military]] and your peasants. &lt;br /&gt;
&lt;br /&gt;
The size of your population is determined by how much [[land]] you have, your [[buildings]], and [[#Bonuses|population bonuses]].&lt;br /&gt;
&lt;br /&gt;
Increasing population increases your [[platinum]] production and enables you to train more military units.&lt;br /&gt;
&lt;br /&gt;
==Peasants==&lt;br /&gt;
Peasants appear automatically on your land. If you have new land, peasants will populate according to the [[#Growth_Rate|growth rate]] described below.&lt;br /&gt;
&lt;br /&gt;
===Employment===&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. Each employed peasant produces 2.7 platinum per hour (multiplied by platinum production bonus).&lt;br /&gt;
&lt;br /&gt;
If you have more peasants than jobs, unemployed peasants do not provide any platinum. This is called having a job &#039;&#039;underrun&#039;&#039;. Due to the large military required by most [[attackers]] and [[converters]], this is a problem more often faced by [[explorers]].&lt;br /&gt;
&lt;br /&gt;
If you have more jobs than peasants, all your peasants will be employed but the unfilled jobs do not generate platinum revenue. This is called having a job &#039;&#039;overrun&#039;&#039; and is very common for attackers and converters.&lt;br /&gt;
&lt;br /&gt;
===Growth Rate===&lt;br /&gt;
&lt;br /&gt;
The standard growth rate is 3% of your current peasant population per hour, minus any draftees drafted that hour, until your max population has been reached. &lt;br /&gt;
&lt;br /&gt;
The growth rate can be increased by casting the [[Spells#Self_Spells|Harmony]] spell or building [[Temples]]. There is no maximum limit to your population growth rate bonus.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
The other part of your population is made up of your [[military]]. Your military consists of draftees, units in training, and trained units. &lt;br /&gt;
&lt;br /&gt;
The potential size of your military is determined by the size of your peasantry, since each hour you can draft a maximum of 1% of your peasants into draftees (depending on your [[Draft rate]]).&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Population bonus is used to increase the housing capacity of all buildings, except for barracks.&lt;br /&gt;
&lt;br /&gt;
Aside from [[races|racial]] bonuses, population bonus can be increased through [[prestige]] and [[castle|castle improvements]] (Keep).&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
The table below describes how much of the population can be housed in constructed [[buildings]] and on barren [[land]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Type&lt;br /&gt;
! Population Amount&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barracks&lt;br /&gt;
| 36&lt;br /&gt;
| Only houses military units, not affected by population bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| Other buildings&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buildings in construction&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barren land&lt;br /&gt;
| 5 or 10&lt;br /&gt;
| Depends on [[race]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sample Calculation ===&lt;br /&gt;
&lt;br /&gt;
* [[Race]]: [[Lizardfolk]] (+5% racial bonus)&lt;br /&gt;
* Size: 2,000 acres&lt;br /&gt;
* [[Prestige]]: 600 (multiplicative bonus)&lt;br /&gt;
* Keep: 15%&lt;br /&gt;
* Military: 20,000 troops&lt;br /&gt;
* Homes: 400&lt;br /&gt;
&lt;br /&gt;
Jobs: &amp;lt;code&amp;gt;1,600 * 20 = 32,000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Population: &amp;lt;code&amp;gt;(400 * 30 + 1,600 * 15) * (1 + 0.05 + 0.15) * (1 + 600/10,000) = 45,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Peasants: &amp;lt;code&amp;gt;45,792 - 20,000 = 25,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Employed peasants: &amp;lt;code&amp;gt;min(25,792, 32,000) = 25,792&amp;lt;/code&amp;gt;. This means that &amp;lt;code&amp;gt;32,000 - 25,792 = 6,208&amp;lt;/code&amp;gt; jobs are unfilled (job overrun).&lt;br /&gt;
&lt;br /&gt;
If this player is casting [[Spells#Self_Spells|Midas Touch]] and has no other platinum production bonus or [[buildings|alchemies]], platinum income will be: &amp;lt;code&amp;gt;25,792 * 2.7 * (1 + 10%) = 76,602 platinum/hour&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Homes vs Barracks==&lt;br /&gt;
As a general rule, when you reach over 20% total population bonus, homes are better than unmodified barracks. 20% increase on 30 is 36.&lt;br /&gt;
&lt;br /&gt;
Barracks are most commonly used by [[attackers]] playing [[races]] with low, no, or negative population bonus such as [[Orc]], [[Dark Elf]], and [[Troll]]. However, many switch to building homes once they have reached 17% population bonus.&lt;br /&gt;
&lt;br /&gt;
Player playing races with land dependent units, such as [[Nox]] and [[Sylvan]], are almost never seen building barracks because they need the land for their specific land type and because they are often played with strategies that utilize primarily efficient, elite units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Draft rate]]&lt;br /&gt;
* [[Production]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Population&amp;diff=1448</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Population&amp;diff=1448"/>
		<updated>2022-12-22T17:22:17Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population is one of the most important aspects of your [[dominion]]. It is the sum of your [[military]] and your peasants. &lt;br /&gt;
&lt;br /&gt;
The size of your population is determined by how much [[land]] you have, your [[buildings]], and [[#Bonuses|population bonuses]].&lt;br /&gt;
&lt;br /&gt;
Increasing population increases your [[platinum]] production and enables you to train more military units.&lt;br /&gt;
&lt;br /&gt;
==Peasants==&lt;br /&gt;
Peasants appear automatically on your land. If you have new land, peasants will populate according to the [[#Growth_Rate|growth rate]] described below.&lt;br /&gt;
&lt;br /&gt;
===Employment===&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. Each employed peasant produces 2.7 platinum per hour (multiplied by platinum production bonus).&lt;br /&gt;
&lt;br /&gt;
If you have more peasants than jobs, unemployed peasants do not provide any platinum. This is called having a job &#039;&#039;underrun&#039;&#039;. Due to the large military required by most [[attackers]] and [[converters]], this is a problem more often faced by [[explorers]].&lt;br /&gt;
&lt;br /&gt;
If you have more jobs than peasants, all your peasants will be employed but the unfilled jobs do not generate platinum revenue. This is called having a job &#039;&#039;overrun&#039;&#039; and is very common for attackers and converters.&lt;br /&gt;
&lt;br /&gt;
===Growth Rate===&lt;br /&gt;
&lt;br /&gt;
The standard growth rate is 3% of your current peasant population per hour, minus any draftees drafted that hour, until your max population has been reached. &lt;br /&gt;
&lt;br /&gt;
The growth rate can be increased by casting the [[Spells#Self_Spells|Harmony]] spell or building [[Temples]]. There is no maximum limit to your population growth rate bonus.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
The other part of your population is made up of your [[military]]. Your military consists of draftees, units in training, and trained units. &lt;br /&gt;
&lt;br /&gt;
The potential size of your military is determined by the size of your peasantry, since each hour you can draft a maximum of 1% of your peasants into draftees (depending on your [[Draft rate]]).&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Population bonus is used to increase the housing capacity of all buildings, except for barracks.&lt;br /&gt;
&lt;br /&gt;
Aside from [[races|racial]] bonuses, population bonus can be increased through [[prestige]] and [[castle|castle improvements]] (Keep).&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
The table below describes how much of the population can be housed in constructed [[buildings]] and on barren [[land]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Type&lt;br /&gt;
! Population Amount&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barracks&lt;br /&gt;
| 36&lt;br /&gt;
| Only houses military units, not affected by population bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| Other buildings&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buildings in construction&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barren land&lt;br /&gt;
| 5 or 10&lt;br /&gt;
| Depends on [[race]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sample Calculation ===&lt;br /&gt;
&lt;br /&gt;
* [[Race]]: [[Lizardfolk]] (+5% racial bonus)&lt;br /&gt;
* Size: 2,000 acres&lt;br /&gt;
* [[Prestige]]: 600 (multiplicative bonus)&lt;br /&gt;
* Keep: 15%&lt;br /&gt;
* Military: 20,000 troops&lt;br /&gt;
* Homes: 400&lt;br /&gt;
&lt;br /&gt;
Jobs: &amp;lt;code&amp;gt;1,600 * 20 = 32,000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Population: &amp;lt;code&amp;gt;(400 * 30 + 1,600 * 15) * (1 + 0.05 + 0.15) * (1 + 600/10,000) = 45,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Peasants: &amp;lt;code&amp;gt;45,792 - 20,000 = 25,792&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Employed peasants: &amp;lt;code&amp;gt;min(25,792, 32,000) = 25,792&amp;lt;/code&amp;gt;. This means that &amp;lt;code&amp;gt;32,000 - 25,792 = 6,208&amp;lt;/code&amp;gt; jobs are unfilled (job overrun).&lt;br /&gt;
&lt;br /&gt;
If this player is casting [[Spells#Self_Spells|Midas Touch]] and has no other platinum production bonus or [[buildings|alchemies]], platinum income will be: &amp;lt;code&amp;gt;25,792 * 2.7 * (1 + 10%) = 76,602 platinum/hour&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Homes vs Barracks==&lt;br /&gt;
As a general rule, when you reach over 17% total population bonus, homes are better than unmodified barracks. 17% increase on 30 is 35.&lt;br /&gt;
&lt;br /&gt;
Barracks are most commonly used by [[attackers]] playing [[races]] with low, no, or negative population bonus such as [[Orc]], [[Dark Elf]], and [[Troll]]. However, many switch to building homes once they have reached 17% population bonus.&lt;br /&gt;
&lt;br /&gt;
Player playing races with land dependent units, such as [[Nox]] and [[Sylvan]], are almost never seen building barracks because they need the land for their specific land type and because they are often played with strategies that utilize primarily efficient, elite units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Draft rate]]&lt;br /&gt;
* [[Production]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Land&amp;diff=1446</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Land&amp;diff=1446"/>
		<updated>2022-12-22T17:13:07Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is the ultimate measurement of your [[Dominion]]&#039;s success. It is measured in acres. On each acre of land, you can build one [[building]]. Avoid having barren land (unbuilt acres).&lt;br /&gt;
&lt;br /&gt;
== Growth ==&lt;br /&gt;
&lt;br /&gt;
Land can be obtained in three ways:&lt;br /&gt;
* [[Exploring]]&lt;br /&gt;
* [[Invading]]: conquered land plus generated land. (50% of land gained is taken from the target and 50% is generated or &amp;quot;discovered&amp;quot;)&lt;br /&gt;
* [[Daily bonus]]: 20 acres per day.&lt;br /&gt;
&lt;br /&gt;
You can only lose land by being [[invading|invaded]].&lt;br /&gt;
&lt;br /&gt;
== Land Types==&lt;br /&gt;
&lt;br /&gt;
Every acre of land is of a specific land type.&lt;br /&gt;
&lt;br /&gt;
Acres can be [[rezone|rezoned]] from one land type to another.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Land Type&lt;br /&gt;
! Buildings&lt;br /&gt;
! Race Home&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plains&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
&lt;br /&gt;
Farm&lt;br /&gt;
&lt;br /&gt;
Masonry&lt;br /&gt;
&lt;br /&gt;
Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Human]]&lt;br /&gt;
&lt;br /&gt;
[[Nomad]]&lt;br /&gt;
&lt;br /&gt;
[[Troll]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
&lt;br /&gt;
Ore Mine&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[Icekin]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
&lt;br /&gt;
Tower&lt;br /&gt;
&lt;br /&gt;
Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Nox]]&lt;br /&gt;
[[Spirit]]&lt;br /&gt;
&lt;br /&gt;
[[Undead]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Caverns&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
&lt;br /&gt;
School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Dark Elf]]&lt;br /&gt;
[[Firewalker]]&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
&lt;br /&gt;
Lumberyard&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Orc]]&lt;br /&gt;
[[Sylvan]]&lt;br /&gt;
&lt;br /&gt;
[[Wood Elf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
&lt;br /&gt;
Factory&lt;br /&gt;
&lt;br /&gt;
Guard Tower&lt;br /&gt;
&lt;br /&gt;
Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Goblin]]&lt;br /&gt;
[[Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[Kobold]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[Lizardfolk]]&lt;br /&gt;
[[Merfolk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Land gains]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1445</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1445"/>
		<updated>2022-12-22T17:08:51Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 population. All constructed buildings except for Homes and Barracks provide 15 raw population.  See [[population]] for explanation on the difference between raw and modified population.&lt;br /&gt;
&lt;br /&gt;
Buildings can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each building can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 lumber per hour.&lt;br /&gt;
&lt;br /&gt;
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.&lt;br /&gt;
&lt;br /&gt;
Disband Spies and Assassinate Wizards damage reduced by 10% per 1% owned, up to a maximum of 50% at 5% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus at 16% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus at 18% owned.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25% at 16.67% owned)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy, Wizard, and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
[[Espionage#Spy_Strength|Spy Strength]] and [[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 1% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. &lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75% or larger will be discounted. The discount starts at 50%. After Day 25, the discount grows by 2% each day until a maximum of 70% reduction is reached on Day 35.  &lt;br /&gt;
In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonuses from factories, techs, wonders, etc, are added together, to a maximum of -75%, before multiplying these cost formulas.&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1444</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1444"/>
		<updated>2022-12-22T16:54:44Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;TBD&#039;&#039;&#039; as &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
* Second: &#039;&#039;&#039;TBD&#039;&#039;&#039; as &#039;&#039;TBD&#039;&lt;br /&gt;
* Third: &#039;&#039;&#039;TBD&#039;&#039;&#039; as &#039;&#039;TBD&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row.  Second win in three rounds for Nate.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1441</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Glossary&amp;diff=1441"/>
		<updated>2022-12-22T10:35:56Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to collect and present concise definitions of the terms used in [[OpenDominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Note: Things that are defined in Dominion but not yet implemented in OpenDominon are can be placed but commented out.&lt;br /&gt;
&lt;br /&gt;
Some things that are not yet implemented but will be implemented soon can be placed here already. Mostly things like races, wonders, tech, heroes can be commented out for now.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compact ToC|num=yes}}&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;5:4&amp;quot; : Also known as &amp;quot;suiciding&amp;quot;.  An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times&lt;br /&gt;
;9-hour Attacking : Also &#039;&#039;&#039;9hr attacking&#039;&#039;&#039; and &#039;&#039;&#039;9hring&#039;&#039;&#039; - See [[9-hour Attacking]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;AL : [[Wonders#Ancient Library &amp;amp; Halls of Knowledge]]. --&amp;gt;&lt;br /&gt;
;Acre : One unit of barren land, terrain or one specific [[Land Type]].&lt;br /&gt;
;Adept : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 55 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense. Also counts as 1/2 a Wizard on defense, 1/5 Wizard on offense (cannot be targeted by Wizard Assassination). Maximum bonus of +5/+5 (making the Adept maximum 7/9). See [[Percentage Calculations]]&lt;br /&gt;
;Advisor : This is part of your Castle, where you can see the progress about Production, Military, Land, Construction, Magic, Rankings and Statistics.&lt;br /&gt;
;Alchemy : One of the [[Buildings]], produces 45 platinum per hour. &lt;br /&gt;
;AM : ArchMages. See [[Military Units]].&lt;br /&gt;
;Attacking : [[Play Style]] which involves training an offensive army and [[Invasion|invading]] other [[Dominion|dominions]].&lt;br /&gt;
;Atteching : Attacking at a slower pace while focusing on unlocking technologies through a large number of schools &lt;br /&gt;
;Archer : One of the [[Military Units]] available to [[Human]] it is an [[Defensive Specialist]]. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Arrive : Buildings, Land, Troops arrive by the hour. When you construct a building it is going to &amp;quot;arrive&amp;quot; in 12 hours: its title turns into &amp;quot;owned&amp;quot; from &amp;quot;constructing&amp;quot;, and it begins producing benefits.&lt;br /&gt;
&amp;lt;!-- ;Atteching : Playstyle which involves [[Tech|teching]] along with attacking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;Barracks : Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.&lt;br /&gt;
;Basher : One of the [[Military Units]] available to [[Troll]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Automatic regeneration causes fewer casualties, against [[Goblin]], [[Wood Elf]] and [[Kobold]] it has 6 attack and 3 defense.&lt;br /&gt;
;Beast : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Elite]]. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.&amp;lt;/em&amp;gt;&lt;br /&gt;
;Black Ops : Also &#039;&#039;&#039;black-ops&#039;&#039;&#039; and &#039;&#039;&#039;ops&#039;&#039;&#039; - [[Espionage|spy]] and [[Spells|wizard]] operations that damage opposing [[Dominion|dominions]].&lt;br /&gt;
;Blops : Short-hand for Black Ops&lt;br /&gt;
;Bone Breaker : One of the [[Military Units]] available to [[Orc]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See [[Percentage Calculations]].&lt;br /&gt;
;Bonuses : There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with [[Improvements]] which are permanent.&lt;br /&gt;
;Bounce : Also &#039;&#039;&#039;bouncing&#039;&#039;&#039; - Failing an [[Invasion|invasion]] by not sending enough OP. See [[Bounce]].&lt;br /&gt;
;Brute : One of the [[Military Units]] available to [[Troll]] it is an [[Offensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Buildings : This where most of the [[Basic Resources]] are created, and except [[Homes]] they must be placed on one, and only one, of the seven [[Land Types]]. Buildings may also have a set of properties to limit or enhance game functions - for example, [[Temples]] of the attacking player going to reduce the efficiency of your defenses.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
;Castle :  Your castle consists of certain parts of you screen, such as the [[Improvements]] section with access to boost Science, Keep, Towers, Forges, Walls, Harbor, or the screen to access the Advisor.&lt;br /&gt;
;Cavalry : One of the [[Military Units]] available to [[Human]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 100 ore, it has 6 offensive and 3 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
;Cavern : This is a [[Land Type]] with [[Homes]] for the [[Dark Elf]], [[Firewalker]], [[Lycanthrope]], and [[Buildings]] for [[Diamond Mine]] and [[School]].&lt;br /&gt;
;Chameleon : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: counts as 1/5 spy (cannot be targeted by Disband Spies spell), no boats needed.&lt;br /&gt;
;Centaur : One of the [[Military Units]] available to [[Sylvan]] it is a [[Offensive Elite]]. Cost to build is 900 platinum and 90 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle, 15% fewer casualties.&lt;br /&gt;
;Cleric : One of the [[Military Units]] available to [[Dwarf]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: reduces combat losses. See [[Undefined]].&lt;br /&gt;
;Converting : [[Play Style]] which involves exploring the first part of the round, and then attacking the second part.&lt;br /&gt;
;CS : Clear Sight&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ;DE : [[Races#Dark Elf]] --&amp;gt;&lt;br /&gt;
;Daily Bonuses : Every 24 hour you are able to claim two bonuses - 20 acres of your home land type, and a combined platinum bonus (4 times your current peasant population &amp;amp; 350 Research Points&lt;br /&gt;
;DB : Daily Bonus&lt;br /&gt;
;DE : Dark Elf&lt;br /&gt;
;Defender : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Diamond Mine : One of the [[Buildings]], and also one of the few which equally benefits all [[Races]]. Produces 15 gems per hour, and this may be increased with [[Bonuses]] or [[Improvements]].&lt;br /&gt;
;DM : Diamond Mine&lt;br /&gt;
;DP : Defensive Power.&lt;br /&gt;
;Dock : One of the [[Buildings]], each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.&lt;br /&gt;
:Dorf - Dwarf&lt;br /&gt;
;Dominion : The player&#039;s country, built upon explored or occupied acres of [[Land Types]].&lt;br /&gt;
;Draftees : Used to create military. Draftees also needed for Exploring [[Land Types]], but once the land arrives the draftees turn back into peasants.&lt;br /&gt;
;Draft Rate : The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.&lt;br /&gt;
;Druid : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]].&lt;br /&gt;
;Dryad : One of the [[Military Units]] available to [[Sylvan]] it is an [[Defensive Specialist]]. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See [[Percentage Calculations]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;EG : Elite Guard. See [[Guards]].&lt;br /&gt;
;EM : Energy Mirror.  See [[Spells]].&lt;br /&gt;
;EQ: Earthquake.   See [[Spells]].&lt;br /&gt;
;Exploring : One of the three [[Play Styles]], this one focuses on training a defensive army and exploring land. The [[Exploration]] of land itself is one of the main features, and must be used by all play styles.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
;Factory : One of the [[Buildings]], and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all [[Races]] and [[Play Styles]] benefit the same amount so they are built in different numbers and priorities.&lt;br /&gt;
;Farm (1): Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)&lt;br /&gt;
;Farm (2): An account set up - often as a secondary/multi account - in order to deliberately &amp;quot;feed&amp;quot; acres to its main account. This is in violation to the rules.&lt;br /&gt;
;Fast Attacking : See [[Fast Attacking]].&lt;br /&gt;
;FB : Fireball. See [[Spells]].&lt;br /&gt;
;Fire Sprite : One of the [[Military Units]] available to [[Firewalker]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Fiend : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Flamewolf : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;FoL: Factory of Legends.  See [[Wonder]].&lt;br /&gt;
;FoY: Fountain of Youth.  See [[Wonder]].&lt;br /&gt;
;Forest : This is a [[Land Type]] with [[Homes]] for the [[Orc]], [[Sylvan]], [[Wood Elf]], and [[Buildings]] for [[Lumberyard]] and [[Forest Haven]].&lt;br /&gt;
;Forest Haven :	Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.&lt;br /&gt;
;Frostmage : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Elite]]. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]:  Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.&lt;br /&gt;
;FW : Firewalker&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
;Gargoyle : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 110 ore, it has 6 offensive and 0 defensive strength. [[Special Ability]]: Some enemy units killed in battle turn into Werewolves and join your army IF BATTLE WON. See [[Undefined]]&lt;br /&gt;
;Garou : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;Ghoul : One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;GMM : Gnomish Mining Machine.  See [[Wonder]].&lt;br /&gt;
;GN : Gryphon Nest.  See [[Buildings]]&lt;br /&gt;
:Gobbo : Goblin&lt;br /&gt;
;GT : Guard Tower&lt;br /&gt;
;GTC : Global Town Crier&lt;br /&gt;
;Guard : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Guard Tower : One of the [[Buildings]], increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
;Grunt : One of the [[Military Units]] available to [[Kobold]] it is an [[Offensive Specialist]]. Cost to build is 235 platinum and 15 ore, it has 2 offensive and 0 defensive strength.&lt;br /&gt;
;Gryphon Nest : One of the [[Buildings]], increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
;Halfer : Halfling&lt;br /&gt;
;HCT : High Clerics Tower.  See [[Wonder]].&lt;br /&gt;
;Hill : This is a [[Land Type]] with [[Homes]] for the [[Goblin]], [[Halfling]], [[Kobold]], and [[Buildings]] for [[Barracks]], [[Factory]], [[Guard Tower]] and [[Shrine]].&lt;br /&gt;
;Hobgoblin : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: Plunders resources on Attack. See [[Undefined]].&lt;br /&gt;
;HoK : Hall og Kings.  See [[Wonder]].&lt;br /&gt;
;Homes : One of the [[Buildings]] that is automatic / mandatory for all [[Races]], and it is the only building not anchored to the same [[Land Type]] for every race. Homes house 30 [[Peasant]] or [[Draftees]], and unlike some other buildings homes do not employ.&lt;br /&gt;
&amp;lt;!-- ;HP : Hit Points, referring to the strength of [[Wonders|wonders]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
;Icebeast : One of the [[Military Units]] available to [[Icekin]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ice Elemental : One of the [[Military Units]] available to [[Icekin]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See [[Percentage Calculations]]. &lt;br /&gt;
;Imp : One of the [[Military Units]] available to [[The Nox]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Icer : Icekin&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
;Juggernaut : One of the [[Military Units]] available to [[Gnome]] it is a [[Offensive Elite]]. Cost to build is 775 platinum and 550 ore, it has #VARIABLE offensive and 6 defensive strength. [[Special Ability]]: Juggernaut&#039;s offensive strength is 5 if your target has less than 75% of your land. If your target has between 75% and 85% of your land, Juggernaut&#039;s offensive strength is 6. Over 85% of your land, the Juggernaut&#039;s offensive strength is 7.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
;Knight : One of the [[Military Units]] available to [[Human]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. [[Special Ability]]: 25% fewer casualties&lt;br /&gt;
;Kobbo : Kobold&lt;br /&gt;
;Kraken : One of the [[Military Units]] available to [[Merfolk]] it is a [[Offensive Elite]]. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: sinks boats when attacking, no boats needed&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Land Types :  These are, in alphabetical order, the [[Cavern]], [[Forest]], [[Hill]], [[Mountain]], [[Plain]], [[Swamp]], [[Water]].&lt;br /&gt;
;LB : Lightning Bolt.  See [[Spells]].&lt;br /&gt;
;Leviathan : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Elite]]. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. [[Special Ability]]: Sinks boats when defending.&lt;br /&gt;
;Lich : One of the [[Military Units]] available to [[The Nox]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: 50% fewer casualties.&lt;br /&gt;
;Liz : Lizardfolk&lt;br /&gt;
;Lizardmen : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: No boat needed.&lt;br /&gt;
;Longbowman : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.&lt;br /&gt;
;LS : Land Spy&lt;br /&gt;
;Lumberyard : One of the [[Buildings]], produces 50 lumber per hour.&lt;br /&gt;
;LY : Lumberyard&lt;br /&gt;
;Lyc : Lyanthrope&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
;Masonry : Once of the [[Buildings]], increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
;Master Thief : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)&lt;br /&gt;
;Merf : Merfolk &lt;br /&gt;
;Mermen : One of the [[Military Units]] available to [[Merfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: they do not need boats.&lt;br /&gt;
;Military : The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.&lt;br /&gt;
;Miner : One of the [[Military Units]] available to [[Dwarf]] it is an [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: every 2 miners also produce 1 ore per hour.&lt;br /&gt;
;Mod building : Guard Towers, Gryphon Nests and Temples. See [[Buildings]].&lt;br /&gt;
;Mountain : This is a [[Land Type]] with [[Homes]] for the [[Dwarf]], [[Gnome]], [[Icekin]], and [[Buildings]] for [[Gryphon Nest]] and [[Ore Mine]].&lt;br /&gt;
;Mystic : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Elite]]. Cost to build is 1075 platinum and 0 ore, it has 0 offensive and 4 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
;Never Dies : This is an ability of a few [[Military Units]] and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.&lt;br /&gt;
;Nightshade : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. [[Special Ability]]: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.&lt;br /&gt;
;NW - Networth&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
;OD : [[OpenDominion]].&lt;br /&gt;
;Ogre : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.&lt;br /&gt;
;OM : Ore Mine&lt;br /&gt;
;Ore Mine : One of the [[Buildings]], produces 60 ore per hour. &lt;br /&gt;
;OOP : Out of [[Protection]].&lt;br /&gt;
;OP : Offensive Power.&lt;br /&gt;
;Overlord : One of the [[Military Units]] available to [[Kobold]] it is a [[Offensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 2 defensive strength. [[Special Ability]]:  For every one Overlord, if you have one Grunt being sent on the attack to match the Overlord being sent on the attack, the offensive power of the Overlord increases by 2. &amp;lt;em&amp;gt;As an example, if you have 100 Overlords attacking, and 50 Grunts attacking, 50 of your Overlords are 5/2, while the other 50 are 3/2. If you had 100 Overlords attacking, and 200 Grunts attacking, all 100 Overlords would be just 5/2.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
;Paid to : Your current OP or DP plus your incoming OP or DP added together - often stated with timing e.g. X Dom is paid to 100k OP in 7 hours&lt;br /&gt;
;Pez : Peasants. When employed they produce 2.7 platinum each hour. See [[Population]].&lt;br /&gt;
;Phoenix : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. [[Special Ability]]: Cannot be killed except by Icekin.&lt;br /&gt;
;Plat : Platinum. See [[Resources]].&lt;br /&gt;
;Plain : This is a [[Land Type]] with [[Homes]] for the [[Human]], [[Troll]] and [[Buildings]] for [[Alchemy]], [[Farm]], [[Masonry]] and [[Smithy]].&lt;br /&gt;
;Progency :  One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 0 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: some enemy units killed in battle turn into Ghouls/Skeletons and join your army IF BATTLE WON WHEN YOU ATTACK. No need for boats (they fly). See [[Never Dies]]. See [[Undefined]].&lt;br /&gt;
;Protection : The first 72 hours after you created you Dominion, as you cannot attack or be attacked. After the 72 hours you are Out of Protection (OOP).&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
;Races : The good races include [[Human]], [[Dwarf]], [[Wood Elf]], [[Gnome]], [[Merfolk]], [[Firewalker]], [[Sylvan]] and [[Halfling]]. The evil races span [[Icekin]], [[Troll]], [[Goblin]], [[Dark Elf]], [[Kobold]], [[Lycanthrope]], [[Lizardfolk]], [[The Nox]] (note the Nox are only selectable by premium account holders) and the [[Undead]].&lt;br /&gt;
;Raider : One of the [[Military Units]] available to [[Goblin]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ranger : One of the [[Military Units]] available to [[Wood Elf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Ratman : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Specialist]]. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Rax : Barracks&lt;br /&gt;
;Raze : Intentionally failing an attack to weaken the target.&lt;br /&gt;
;Realm : Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.&lt;br /&gt;
;Reptile : One of the [[Military Units]] available to [[Lizardfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: do not need boats.&lt;br /&gt;
;Rev : Revelation.  See [[Spells]].&lt;br /&gt;
;RG : Royal Guard. See [[Guards]].&lt;br /&gt;
;RP : Research Points&lt;br /&gt;
;R/R : Aka &#039;reroll&#039; - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.&lt;br /&gt;
;Rockapult : One of the [[Military Units]] available to [[Gnome]] it is an [[Defensive Specialist]]. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See [[Percentage Calculations]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
;Salamander : One of the [[Military Units]] available to [[Firewalker]] it is a [[Offensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 50% fewer casualties when attacking&lt;br /&gt;
;Satyr : One of the [[Military Units]] available to [[Sylvan]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Savage : One of the [[Military Units]] available to [[Orc]] it is an [[Offensive Specialist]]. Cost to build is 375 platinum and 0 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;Scavenger : One of the [[Military Units]] available to [[Lycanthrope]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;School : One of the [[Buildings]], it produces EITHER &amp;lt;em&amp;gt;Schools/2&amp;lt;/em&amp;gt; research points OR &amp;lt;em&amp;gt;Schools * (1 - (Schools / Total Land))&amp;lt;/em&amp;gt;, whichever is HIGHER.&lt;br /&gt;
;Shaman : One of the [[Military Units]] available to [[Goblin]] it is a [[Defensive Specialist]]. Cost to build is 375 platinum and 15 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]].&lt;br /&gt;
;Serpent : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Defensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Shrine : One of the [[Buildings]], it reduces casualties on offense by &amp;lt;em&amp;gt;4 * (Shrines / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 80% bonus. Some [[Play Styles]] and [[Races]] see limited or no benefit from it. Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus. Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%.&lt;br /&gt;
;Sirens : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Skeleton : One of the [[Military Units]] available to [[Undead]] it is an [[Offensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. [[Special Ability]]: this unit [[Never Dies]]&lt;br /&gt;
;SL : Shadow League&lt;br /&gt;
;Slinger : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Smasher : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Elite]]. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. [[Special Ability]]: Against Goblin and Kobold its offensive strength is 8.&lt;br /&gt;
;Smithy : One of the [[Buildings]], it reduces [[Military Units]] costs (except for Wizards, ArchMages, and Spies) by &amp;lt;em&amp;gt;2 * (Smithies / Total Land)%&amp;lt;/em&amp;gt; to a maximum of 36% bonus. Note that platinum costs reduction benefit all [[Races]], while ore costs reduction benefit all races but the Gnomes.&lt;br /&gt;
;Snow Witch : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]]&lt;br /&gt;
;Soldier : One of the [[Military Units]] available to [[Dwarf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;SoW : School of War.  See [[Wonder]].&lt;br /&gt;
;Spearman : One of the [[Military Units]] available to [[Human]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.&lt;br /&gt;
;Spec - Specialist units.  The first and second units listed under each race that take 9 hours to train.&lt;br /&gt;
;Spies :  One of the [[Military Units]] available to all [[Races]], it cost 500p and 1 draftee to build.&lt;br /&gt;
;Spirit Warrior : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. [[Special Ability]]: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. &amp;lt;em&amp;gt;Spirit Warriors are NOT considered to be &#039;undead&#039; units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.&amp;lt;/em&amp;gt;See [[Never Dies]].&lt;br /&gt;
;Sprite : One of the [[Military Units]] available to [[Sylvan]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Staff Master : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 40% fewer casualties.&lt;br /&gt;
;Suicide : Making an attack while leaving significantly less DP (limited by 5:4 rule) or sending while expecting to be invaded easily/repeatedly &lt;br /&gt;
;Suicide Squad : One of the [[Military Units]] available to [[Gnome]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. [[Special Ability]]: suffers a mandatory 50% casualties regardless of bonuses.&lt;br /&gt;
;Swamp : This is a [[Land Type]] with [[Homes]] for the [[The Nox]], [[Undead]] and [[Buildings]] for [[Temple]], [[Tower]] and [[Wizard Guild]].&lt;br /&gt;
;Swordsman : One of the [[Military Units]] available to [[Dark Elf]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.&lt;br /&gt;
;SPA : Also &#039;&#039;&#039;SR&#039;&#039;&#039;, &#039;&#039;&#039;Spy Ratio&#039;&#039;&#039; - Spies Per Acre&lt;br /&gt;
;Spud : Spirit / Undead.  Note - previously these were near identical races that have since been altered to be more unique.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
;TC : Town Crier&lt;br /&gt;
;Temple : One of the [[Buildings]], increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)&lt;br /&gt;
;Tinker : One of the [[Military Units]] available to [[Gnome]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.&lt;br /&gt;
;Top OP - The Dominion with the highest offensive power&lt;br /&gt;
;Tower : One of the [[Buildings]], produces 25 mana per hour.&lt;br /&gt;
&lt;br /&gt;
== U==&lt;br /&gt;
;Underling : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Specialist]]. Cost to build is 245 platinum and 20 ore, it has 0 offensive and 2 defensive strength.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vampire : One of the [[Military Units]] available to [[Undead]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 0 ore, it has 4 offensive and 3 defensive strength. [[Special Ability]]:  ALMOST Never Dies. Attacking a target 65% of your land size or larger, and some enemy units killed in battle turn into Progeny and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 65% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). See [[Never Dies]]. See [[Undefined]]&lt;br /&gt;
;Voodoo Magi : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]:  Defensive power is increased 1 for every 600 prestige, maximum +2.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
;Water : This is a [[Land Type]] with [[Homes]] for the [[Lizardfolk]], [[Merfolk]] and [[Buildings]] for [[Dock]].&lt;br /&gt;
;Warrior : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.&lt;br /&gt;
;WE : Wood Elf&lt;br /&gt;
;Werewolf : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. [[Special Ability]]: 25% fewer casualties on offense, 50% fewer casualties on defense.&lt;br /&gt;
;WG : Wizard Guild&lt;br /&gt;
;Wiz : Wizard&lt;br /&gt;
;Wizard Guild :	One of the [[Buildings]], increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.&lt;br /&gt;
;Wolf Rider : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.&lt;br /&gt;
&amp;lt;!-- ;WE : [[Races#Wood Elf]] --&amp;gt;&lt;br /&gt;
;WPA: Also &#039;&#039;&#039;WR&#039;&#039;&#039;, &#039;&#039;&#039;Wizard Ratio&#039;&#039;&#039; - Wizards Per Acre.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1310</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1310"/>
		<updated>2022-08-27T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish in OD since attacking has been enabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot; - Majority of top packs split up and participated in a Draft.  Winning pack did not participate&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1248</id>
		<title>Candyman R29</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1248"/>
		<updated>2022-06-23T12:07:09Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it&#039;s fair to say I really owned this round.  Maybe not outright victory but the moral victory taken with the same grace and humility that has become my hallmark.&lt;br /&gt;
&lt;br /&gt;
This was of course &amp;quot;the draft round&amp;quot; where the top 3 rated packs (winners of 4 of the last 5 rounds - the exception being Zedi&#039;s explorer win) all split up and either joined the draft or played solo.&lt;br /&gt;
&lt;br /&gt;
That left quite a large opportunity for other packs who stuck with their usual group to take advantage of lower competition.  It was always a high possibility and those opportunistic packs fought hard to limit any potential benefits a drafted pack might gain, while also laughably claiming the opposite.&lt;br /&gt;
&lt;br /&gt;
My pre-round predictions were that a fast group (likely a non-drafted pack) would look to run, but that there would be a number of fast attackers of varying abilities aiming to keep pace.  Best case scenario would be that there is no outright runaway and that converters come into the mix early enough to keep things interesting.  Best strategy in this case is to play strong efficient converters.&lt;br /&gt;
&lt;br /&gt;
Not many of my drafted pack were into that though so of the 8 who were active, we ended with 4 slow attackers, 1 fast attacker (ivetza), 2 explorers (asanka and temujin) and a converter (jmerc) who ended up not converting.  We knew this wasn&#039;t optimal but it was how people wanted to play so we figured we should still do okay with it and hopefully still have our own fun.&lt;br /&gt;
&lt;br /&gt;
Things played out somewhat as expected with a non-draft pack jumping out to the early lead with a strong pair and quick converter.  Most other fast attackers were spread out without their usual back-up/dynamic and this natural advantage proved pivotal.&lt;br /&gt;
&lt;br /&gt;
We had no aspirations to compete early (other than ivetza who made a couple mistakes and faded but still stuck around to help out and support).&lt;br /&gt;
&lt;br /&gt;
The rest of our attacking crew (myself, rompar, warpig, p@cz and joined randomly by Oment) just went about our business of slow attacking which meant mostly hitting bots.&lt;br /&gt;
&lt;br /&gt;
We managed to snag a wonder early (Ancient Library).  Unlike pansy realms we actually attacked it to take it but only needed a couple of 5 or 6 of us set to meaning it was on lower HP already and that led to 2 realms instantly warring us (realms 8 and 12).&lt;br /&gt;
&lt;br /&gt;
Realm 12 sniped the wonder after realm 8 had been chipping away at it, so we mutualled realm 12 and realm 8 licked their wounds and undeclared.  During this time the baby worms who call themselves the hydra had tried doing damage to a few of our guys.  It was a nuisance for sure and we&#039;d rather them not so we replied in kind and without specifically organising, snared down the 12 spirit apparently for over a day.  He was looking strong at the time and maybe even could have won the round if their realm hadn&#039;t F&#039;d around and found out.  Oh well.&lt;br /&gt;
&lt;br /&gt;
Realm 12 had undeclared war at some point, waited 2 days then redeclared to take the wonder back after we&#039;d taken it down.  It wasn&#039;t worth fighting for so we let them have it and just upped our mastery on their weaklings some more.&lt;br /&gt;
&lt;br /&gt;
Then we went back to growing for a few days.  Realm 8 had taken the Ruby Monolith and it was on medium-low HP so a good wonder in a good spot to take.  They had the strongest attacker (FW) outside of runaway realm which was a small concern but not too much else stopping us.  We had more firepower for a wonder war so were confident we could keep it.  When we declared war on them, they declared back within minutes.  A silly mistake on their part.  We just wanted the wonder with no hassle then those bozos started hitting our guys with ops.  Well, when top OP in your range has mutual war on you, poor spies and low docks, our hand was forced so we went to town on his boats and sunk him.  It was the third time in the round that it happened to him.&lt;br /&gt;
&lt;br /&gt;
Because of timing of the wars, unless realm 8 undeclared war on us, our best bet of keeping the wonder after taking it would be waiting for the full 5 days before automatic undeclaring so we did that.  Some of the team did their sends early then I waited until the end to finish it.  Somewhere along the way Merf (8 kobbo) suicided our smallest guy and got destroyed for his trouble.  He was barely in range of anyone after that.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite all the spectacular play on our part, all the other realms involved particularly those favouring blops (the realm 12 hydra worm, and realm 1 pansies) had completely Amber Hearded the bed.  They had spent their time accidentally boosting the runaway realm by going after their challengers.  It&#039;s the second time in a row that the fast attacking runaway has been backed up by Rush and the hydra, but at least last round they were in the same realm.&lt;br /&gt;
&lt;br /&gt;
That meant that the round was already won very early on, so getting the win was a lost cause.  The best I could do would be to help try to prevent realm 4 from breaking the record for most top positions in a row from the same realm.  They already had 3 locked up, with 4th, 5th and 6th not far away as explorers and a 7th as converting icer doing his best to take chances and catch up.&lt;br /&gt;
&lt;br /&gt;
The icer had done a risky send already so around day 40 I set up to take advantage if he tried again.  Most strong OPs were locked in 4 dorf range so couldn&#039;t send.  I was only just inside so skipped a few days of DBs to let him slip out of range.  He dutifully did mere hours before the icekin sent again.  I&#039;d been stocking plat, ore and research points prior to this so was able to take the bank conversion tech, exchange ore for plat for a big OP train a few hours before the send and then timed it to take the 2.5% OP tech once the OP arrived.  It all came in to be able to make a ~110% reasonably safe hit.  It left the icer on the same land size as me with way less DP.  I hit him mid hour in case either #1 or #2 icers, or #12 spirit wanted to gain as well.  Only #2 took his chance though.  I guess #1 icer and #12 spirit had been hanging with cowardly bloppers too long and shied away.&lt;br /&gt;
&lt;br /&gt;
Putting that hit on #4 icer ended their hopes of getting 7 people in the top 10.  I also noticed their explorers were cutting things a little close too.&lt;br /&gt;
&lt;br /&gt;
So a few days later I again set up to let 4 dorf slip out of range and aimed to hit the 4 exploring gobbo once his spell dropped.  I could have possibly hit him with his spell up earlier in the day but I was still in range of 4 dorf then so I needed that final DB.  Even better was the land gain I&#039;d get (~786 total) would land me just outside of 4 lyc range.  Unfortunately for me, the gobbo took his daily bonus early so I had to either skip the hit or almost certainly get hit once my land arrived.&lt;br /&gt;
&lt;br /&gt;
I decided to bravely make the hit anyway and it ended up being for 798 total land and hit of the round.  Again, nobody could touch me safely at the time and I left more DP than my target (even with his spell back up) for another 110% hit and taking 1 more of their guys out of their top spots list.&lt;br /&gt;
&lt;br /&gt;
Lucky for me, the foolish #1 icer sent a few hours after me on a different spell drop hit.  He had a lot more DP than me but would still be an easy hit for the 4 lyc.  I saw no indication of being targeted by #4 so I started building my land and even released all my draftees.  #1 icer took the hit for me so I got to keep my acres.&lt;br /&gt;
&lt;br /&gt;
That only left a few days in the round.  I built up my mods, trained as much as I could but on the final day only one decent target was available and I needed to wait an hour for extra DP to come in.  He got hit by the #9 woodie so I missed my shot to get a final attack in and to get what would have been another exceptionally well deserved, if a little late surge to a top 5 spot.&lt;br /&gt;
&lt;br /&gt;
Overall, still a fun round.  I&#039;m glad the draft happened and I really liked my realm.  Happy with every one of the picks (apart from the late addition who never spoke).&lt;br /&gt;
&lt;br /&gt;
It was a beneficial round for everyone.  Socially I think a lot more people got involved, hopefully lots of players were able to learn a lot more about the game, tactics and strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, I&#039;m glad that it allowed a pack who have really struggled to compete of late to get the win they&#039;ve been after.  Congrats realm 4!&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1247</id>
		<title>Candyman R29</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1247"/>
		<updated>2022-06-23T11:59:58Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it&#039;s fair to say I really owned this round.  Maybe not outright victory but the moral victory taken with the same grace and humility that has become my hallmark.&lt;br /&gt;
&lt;br /&gt;
This was of course &amp;quot;the draft round&amp;quot; where the top 3 rated packs (winners of 4 of the last 5 rounds - the exception being Zedi&#039;s explorer win) all split up and either joined the draft or played solo.&lt;br /&gt;
&lt;br /&gt;
That left quite a large opportunity for other packs who stuck with their usual group to take advantage of lower competition.  It was always a high possibility and those opportunistic packs fought hard to limit any potential benefits a drafted pack might gain, while also laughably claiming the opposite.&lt;br /&gt;
&lt;br /&gt;
My pre-round predictions were that a fast group (likely a non-drafted pack) would look to run, but that there would be a number of fast attackers of varying abilities aiming to keep pace.  Best case scenario would be that there is no outright runaway and that converters come into the mix early enough to keep things interesting.  Best strategy in this case is to play strong efficient converters.&lt;br /&gt;
&lt;br /&gt;
Not many of my drafted pack were into that though so of the 8 who were active, we ended with 4 slow attackers, 1 fast attacker (ivetza), 2 explorers (asanka and temujin) and a converter (jmerc) who ended up not converting.  We knew this wasn&#039;t optimal but it was how people wanted to play so we figured we should still do okay with it and hopefully still have our own fun.&lt;br /&gt;
&lt;br /&gt;
Things played out somewhat as expected with a non-draft pack jumping out to the early lead with a strong pair and quick converter.  Most other fast attackers were spread out without their usual back-up/dynamic and this natural advantage proved pivotal.&lt;br /&gt;
&lt;br /&gt;
We had no aspirations to compete early (other than ivetza who made a couple mistakes and faded but still stuck around to help out and support).&lt;br /&gt;
&lt;br /&gt;
The rest of our attacking crew (myself, rompar, warpig, p@cz and joined randomly by Oment) just went about our business of slow attacking which meant mostly hitting bots.&lt;br /&gt;
&lt;br /&gt;
We managed to snag a wonder early (Ancient Library).  Unlike pansy realms we actually attacked it to take it but only needed a couple of 5 or 6 of us set to meaning it was on lower HP already and that led to 2 realms instantly warring us (realms 8 and 12).&lt;br /&gt;
&lt;br /&gt;
Realm 12 sniped the wonder after realm 8 had been chipping away at it, so we mutualled realm 12 and realm 8 licked their wounds and undeclared.  During this time the baby worms who call themselves the hydra had tried doing damage to a few of our guys.  It was a nuisance for sure and we&#039;d rather them not so we replied in kind and without specifically organising, snared down the 12 spirit apparently for over a day.  He was looking strong at the time and maybe even could have won the round if their realm hadn&#039;t F&#039;d around and found out.  Oh well.&lt;br /&gt;
&lt;br /&gt;
Realm 12 had undeclared war at some point, waited 2 days then redeclared to take the wonder back after we&#039;d taken it down.  It wasn&#039;t worth fighting for so we let them have it and just upped our mastery on their weaklings some more.&lt;br /&gt;
&lt;br /&gt;
Then we went back to growing for a few days.  Realm 8 had taken the Ruby Monolith and it was on medium-low HP so a good wonder in a good spot to take.  They had the strongest attacker (FW) outside of runaway realm which was a small concern but not too much else stopping us.  We had more firepower for a wonder war so were confident we could keep it.  When we declared war on them, they declared back within minutes.  A silly mistake on their part.  We just wanted the wonder with no hassle then those bozos started hitting our guys with ops.  Well, when top OP in your range has mutual war on you, poor spies and low docks, our hand was forced so we went to town on his boats and sunk him.  It was the third time in the round that it happened to him.&lt;br /&gt;
&lt;br /&gt;
Because of timing of the wars, unless realm 8 undeclared war on us, our best bet of keeping the wonder after taking it would be waiting for the full 5 days before automatic undeclaring so we did that.  Some of the team did their sends early then I waited until the end to finish it.  Somewhere along the way Merf (8 kobbo) suicided our smallest guy and got destroyed for his trouble.  He was barely in range of anyone after that.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite all the spectacular play on our part, all the other realms involved particularly those favouring blops (the realm 12 hydra worm, and realm 1 pansies) had complete Amber Hearded the bed.  They had spent their time accidentally boosting the runaway realm by going after their challengers.  It&#039;s the second time in a row that the fast attacking runaway has been backed up by Rush and the hydra, but at least last round they were in the same realm.&lt;br /&gt;
&lt;br /&gt;
That meant that the round was already won very early on, so getting the win was a lost cause.  The best I could do would be to help try to prevent realm 4 from breaking the record for most top positions in a row from the same realm.  They already had 3 locked up, with 4th, 5th and 6th not far away as explorers and a 7th as converting icer doing his best to take chances and catch up.&lt;br /&gt;
&lt;br /&gt;
The icer had done a risky send already so around day 40 I set up to take advantage if he tried again.  Most strong OPs were locked in 4 dorf range so couldn&#039;t send.  I was only just inside so skipped a few days of DBs.to let him slip out of range.  He dutifully did mere hours before the icekin sent again.  I&#039;d been stocking plat, ore and research points prior to this so was able to take the bank conversion tech, exchange ore for plat for a big OP train a few hours before the send and then timed it to take the 2.5% OP tech once the OP arrived.  It all came in to be able to make a ~110% reasonably safe hit.  It left the icer on the same land size as me with way leas DP.  I hit him mid hour in case either #1 or #2 icers, or #12 spirit wanted to gain as well.  Only #2 took his chance though.  I guess #1 icer and #12 spirit had been hanging with cowardly bloppers too long and shied away.&lt;br /&gt;
&lt;br /&gt;
Putting that hit on #4 icer ended their hopes of getting 7 people in the top 10.  I also noticed their explorers were cutting things a little close too.&lt;br /&gt;
&lt;br /&gt;
So a few days later I again set up to let 4 dorf slip out of range and aimed to hit the 4 exploring gobbo once his spell dropped.  I could have possibly hit him with his spell up earlier in the day but I was still in range of 4 dorf then so I needed that final DB.  Even better was the land gain I&#039;d get (~786 total) would land me just outside of 4 lyc range.  Unfortunately for me, the gobbo took his daily bonus early so I had to either skip the hit or almost certainly get hit once my land arrived.&lt;br /&gt;
&lt;br /&gt;
I decided to bravely make the hit anyway and it ended up being for 798 total land and hit of the round.  Again, nobody could touch me safely at the time and I left more DP than my target (even with his spell back up) for another 110% hit and taking 1 more of their guys out of their top spots list.&lt;br /&gt;
&lt;br /&gt;
Lucky for me, the foolish #1 icer sent a few hours after me on a different spell drop hit.  He had a lot more DP than me but would still be an easy hit for the 4 lyc.  I saw no indication of being targeted by #4 so I started building my land and even released all my draftees.  #1 icer took the hit for me so I got to keep my acres.&lt;br /&gt;
&lt;br /&gt;
That only left a few days in the round.  I built up my mods, trained as much as I could but on the final day only one decent target was available and I needed to wait an hour for extra DP to come in.  He got hit by the #9 woodie so I missed my shot to get a final attack in and to get what would have been another exceptionally well deserved, if a little late surge to a top 5 spot.&lt;br /&gt;
&lt;br /&gt;
Overall, still a fun round.  I&#039;m glad the draft happened and I really liked my realm.  Happy with every one of the picks (apart from the late addition who never spoke).&lt;br /&gt;
&lt;br /&gt;
It was a beneficial round for everyone.  Socially I think a lot more people got involved, hopefully lots of players were able to learn a lot more about the game, tactics and strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, I&#039;m glad that it allowed a pack who have really struggled to compete of late to get the win they&#039;ve been after.  Congrats realm 4!&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1246</id>
		<title>Candyman R29</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Candyman_R29&amp;diff=1246"/>
		<updated>2022-06-23T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;Rio: Created page with &amp;quot;I think it&amp;#039;s fair to say I really owned this round.  Maybe not outright victory but the moral victory taken with the same grace and humility that has become my hallmark.  This...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it&#039;s fair to say I really owned this round.  Maybe not outright victory but the moral victory taken with the same grace and humility that has become my hallmark.&lt;br /&gt;
&lt;br /&gt;
This was of course &amp;quot;the draft round&amp;quot; where the top 3 rated packs (winners of 4 of the last 5 rounds - the exception being Zedi&#039;s explorer win) all split up and either joined the draft or played solo.&lt;br /&gt;
&lt;br /&gt;
That left quite a large opportunity for other packs who stuck with their usual group to take advantage of lowet competition.  It was always a high possibility and those opportunistic packs fought hard to limit any potential benefits a drafted pack might gain, while also laughably claiming the opposite.&lt;br /&gt;
&lt;br /&gt;
My pre-round predictions were that a fast group (likely a non-drafted pack) would look to run, but that there would be a number of fast attackers of varying abilities aiming to keep pace.  Best case scenario would be that there is no outright runaway and that converters come into the mix early enough to keep things interesting.  Best strategy in this case is to play strong efficient converters.&lt;br /&gt;
&lt;br /&gt;
Not many of my drafted pack were into that though so of the 8 who were active, we ended with 4 slow attackers, 1 fast attacker (ivetza), 2 explorers (asanka and temujin) and a converter (jmerc) who ended up not converting.  We knew this wasn&#039;t optimal but it was how people wanted to play so we figured we should still do okay with it and hopefully still have our own fun.&lt;br /&gt;
&lt;br /&gt;
Things played out somewhat as expected with a non-draft pack jumping out to the early lead with a strong pair and quick converter.  Most other fast attackers were spread out without their usual back-up/dynamic and this natural advantage proved pivotal.&lt;br /&gt;
&lt;br /&gt;
We had no aspirations to compete early (other than ivetza who made a couple mistakes and faded but still stuck around to help out and support).&lt;br /&gt;
&lt;br /&gt;
The rest of our attacking crew (myself, rompar, warpig, p@cz and joined randomly by Oment) just went about our business of slow attacking which meant mostly hitting bots.&lt;br /&gt;
&lt;br /&gt;
We managed to snag a wonder early (Ancient Library).  Unlike pansy realms we actually attacked it to take it but only needed a couple of 5 or 6 of us set to meaning it was on lower HP already and that led to 2 realms instantly warring us (realms 8 and 12).&lt;br /&gt;
&lt;br /&gt;
Realm 12 sniped the wonder after realm 8 had been chipping away at it, so we mutualled realm 12 and realm 8 licked their wounds and undeclared.  During this time the baby worms who call themselves the hydra had tried doing damage to a few of our guys.  It was a nuisance for sure and we&#039;d rather them not so we replied in kind and without specifically organising, snared down the 12 spirit apparently for over a day.  He was looking strong at the time and maybe even could have won the round if their realm hadn&#039;t F&#039;d around and found out.  Oh well.&lt;br /&gt;
&lt;br /&gt;
Realm 12 had undeclared war at some point, waited 2 days then redeclared to take the wonder back after we&#039;d taken it down.  It wasn&#039;t worth fighting for so we let them have it and just upped our mastery on their weaklings some more.&lt;br /&gt;
&lt;br /&gt;
Then we went back to growing for a few days.  Realm 8 had taken the Ruby Monolith and it was on medium-low HP so a good wonder in a good spot to take.  They had the strongest attacker (FW) outside of runaway realm which was a small concern but not too much else stopping us.  We had more firepower for a wonder war so were confident we could keep it.  When we declared war on them, they declared back within minutes.  A silly mistake on their part.  We just wanted the wonder with no hassle then those bozos started hitting our guys with ops.  Well, when top OP in your range has mutual war on you, poor spies and low docks, our hand was forced so we went to town on his boats and sunk him.  It was the third time in the round that it happened to him.&lt;br /&gt;
&lt;br /&gt;
Because of timing of the wars, unless realm 8 undeclared war on us, our best bet of keeping the wonder after taking it would be waiting for the full 5 days before automatic undeclaring so we did that.  Some of the team did their sends early then I waited until the end to finish it.  Somewhere along the way Merf (8 kobbo) suicided our smallest guy and got destroyed for his trouble.  He was barely in range of anyone after that.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite all the spectacular play on our part, all the other realms involved particularly those favouring blops (the realm 12 hydra worm, and realm 1 pansies) had complete Amber Hearded the bed.  They had spent their time accidentally boosting the runaway realm by going after their challengers.  It&#039;s the second time in a row that the fast attacking runaway has been backed up by Rush and the hydra, but at least last round they were in the same realm.&lt;br /&gt;
&lt;br /&gt;
That meant that the round was already won very early on, so getting the win was a lost cause.  The best I could do would be to help try to prevent realm 4 from breaking the record for most top positions in a row from the same realm.  They already had 3 locked up, with 4th, 5th and 6th not far away as explorers and a 7th as converting icer doing his best to take chances and catch up.&lt;br /&gt;
&lt;br /&gt;
The icer had done a risky send already so around day 40 I set up to take advantage if he tried again.  Most strong OPs were locked in 4 dorf range so couldn&#039;t send.  I was only just inside so skipped a few days of DBs.to let him slip out of range.  He dutifully did mere hours before the icekin sent again.  I&#039;d been stocking plat, ore and research points prior to this so was able to take the bank conversion tech, exchange ore for plat for a big OP train a few hours before the send and then timed it to take the 2.5% OP tech once the OP arrived.  It all came in to be able to make a ~110% reasonably safe hit.  It left the icer on the same land size as me with way leas DP.  I hit him mid hour in case either #1 or #2 icers, or #12 spirit wanted to gain as well.  Only #2 took his chance though.  I guess #1 icer and #12 spirit had been hanging with cowardly bloppers too long and shied away.&lt;br /&gt;
&lt;br /&gt;
Putting that hit on #4 icer ended their hopes of getting 7 people in the top 10.  I also noticed their explorers were cutting things a little close too.&lt;br /&gt;
&lt;br /&gt;
So a few days later I again set up to let 4 dorf slip out of range and aimed to hit the 4 exploring gobbo once his spell dropped.  I could have possibly hit him with his spell up earlier in the day but I was still in range of 4 dorf then so I needed that final DB.  Even better was the land gain I&#039;d get (~786 total) would land me just outside of 4 lyc range.  Unfortunately for me, the gobbo took his daily bonus early so I had to either skip the hit or almost certainly get hit once my land arrived.&lt;br /&gt;
&lt;br /&gt;
I decided to bravely make the hit anyway and it ended up being for 798 total land and hit of the round.  Again, nobody could touch me safely at the time and I left more DP than my target (even with his spell back up) for another 110% hit and taking 1 more of their guys out of their top spots list.&lt;br /&gt;
&lt;br /&gt;
Lucky for me, the foolish #1 icer sent a few hours after me on a different spell drop hit.  He had a lot more DP than me but would still be an easy hit for the 4 lyc.  I saw no indication of being targeted by #4 so I started building my land and even released all my draftees.  #1 icer took the hit for me so I got to keep my acres.&lt;br /&gt;
&lt;br /&gt;
That only left a few days in the round.  I built up my mods, trained as much as I could but on the final day only one decent target was available and I needed to wait an hour for extra DP to come in.  He got hit by the #9 woodie so I missed my shot to get a final attack in and to get what would have been another exceptionally well deserved, if a little late surge to a top 5 spot.&lt;br /&gt;
&lt;br /&gt;
Overall, still a fun round.  I&#039;m glad the draft happened and I really liked my realm.  Happy with every one of the picks (apart from the late addition who never spoke).&lt;br /&gt;
&lt;br /&gt;
It was a beneficial round for everyone.  Socially I think a lot more people got involved, hopefully lots of players were able to learn a lot more about the game, tactics and strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, I&#039;m glad that it allowed a pack who have really struggled to compete of late to get the win they&#039;ve been after.  Congrats realm 4!&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Baby_rhino_%F0%9F%A6%8F_R28&amp;diff=1219</id>
		<title>Baby rhino 🦏 R28</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Baby_rhino_%F0%9F%A6%8F_R28&amp;diff=1219"/>
		<updated>2022-04-17T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Second round in a row of failed fast attacking.  We knew it would likely suck but decided to go with it anyway since the best choice with changes was converting and none of us were really keen on that.&lt;br /&gt;
&lt;br /&gt;
Pack of myself, Gothia, Oment and bigBell stuck together again but we really had no time to prepare decent sims with all being busy so my FW was the only one with decent numbers.  Gothia&#039;s halfer and BigBell&#039;s lyc both seemed pretty lackluster and Oment was ust going to do his own thiing with an exploring gobbo.&lt;br /&gt;
&lt;br /&gt;
Our realm was very quiet.  We had a halfer (OMGnoob) who came online and ended up helping with ops after the first few days and a newish guy (Skyite) playing troll who would try his hand at attacking but other than those 2, the realm was very distant.&lt;br /&gt;
&lt;br /&gt;
My OOP was decent.  I planned on hitting a top attacker if I could.  Realm 10 looked strongest with a bunch of large attackers on good networth so I hit one end of hour.&lt;br /&gt;
&lt;br /&gt;
In the first 48 hours or so I was making generally larger hits than most others unless they got lucky.  My mil was probably best and I was looking good but we jut had no real sense of what was going on and we all barely spoke due to real life schedules.  The inevitable happened when Bobbo (#5) halfer did a GN and spec OP pump to safely hit me.  #4 halfling (Puntti) then semi-suicided me afterwards leaving less DP but he got away with it.&lt;br /&gt;
&lt;br /&gt;
This set me back to being probably 1.5 hits behind Bobbo.  I could probably catch that up but their realm also had a squad of people looking like being dedicated black oppers so we&#039;ll have to defend against that.&lt;br /&gt;
&lt;br /&gt;
For a while, Gothia, BigBell and I were 3 of the top 8 or so OPs but not really looking like being most threatening and every few days have to pump up our spies/wiz.  Just a matter of time until Bobbo breaks away unless we get lucky.&lt;br /&gt;
&lt;br /&gt;
At one point Gothia has to make a send in the middle of the hour as he had a meeting to go to. #4 nomad then semi-suicides him but gets away with it.  If Gothia could have sent end hour he&#039;d have been safe.  Just bad luck and bad timing.&lt;br /&gt;
&lt;br /&gt;
We catch a slight break when Rey Mysterio (Allegorical) suicides Bobbo.  Bobbo and InternetFett double him and BigBell can break too but for some unknown reason, BigBell doesn&#039;t full send and bounces.  That ends up being the final real mistake we make but ends our hopes of getting back into it.  Gothia deconverts a short time later.&lt;br /&gt;
&lt;br /&gt;
I also decide to change things up.  I don&#039;t fully deconvert but I do get rid of my few OP mod buildings and go heavy schools.  With how they work now I should get a tech every 24 hours or so, which may end up adding up nicely.  After the restructure I get back to growing and soon find myself being 4th top attacker behind Bobbo, InternetFett and Allegorical.&lt;br /&gt;
&lt;br /&gt;
Bad timing hits us once again.  Bobbo got suicided by Iron Man (ivetza).  It happens to be in the only 15 minute window that I had no internet or phone access in the entire round so my pack can&#039;t get hold of me.  Rather than me being able to send first and BigBell safely doubling, BB has to send first and by the time I get the message I&#039;m only 4th to hit so make about 100 acres less than I would have had.  Worse than that, BB will also be heading into Bobbo range and won&#039;t have enough DP to defend him.  BigBell gets hit a short time later, makes a couple small hits then deconverts too.&lt;br /&gt;
&lt;br /&gt;
My days are numbered so I decide I&#039;m just going to train sui OP and see if I can soften realm 5 up to let them be challenged by converters.  It&#039;ll make things more interesting at least and will help Oment&#039;s explorer if #5 can&#039;t get completely loose.&lt;br /&gt;
&lt;br /&gt;
I hit realm 5 black oppers a few times (Eenie Meanie halfer and dark elf).  They blop me a little in the 12 hour window but nothing too bad.&lt;br /&gt;
&lt;br /&gt;
My first real opportunity comes when Merf (#5 merfolk) sends out on shaky DP.  He&#039;d done an extreme restructure of his dom when he had been in the best position in the game having cover from Bobbo.  It was once again a ruined opportunity for him and he found himself in a position where he had to send unsafely because he couldn&#039;t defend me fully.  I gleefully oblige with a semi-sui on him early in the hour.  InternetFett can hit me easily as I don&#039;t even both trying to defend him but if Fett hits me early in the hour then Allegorical can safely double Merf ending his chances of making a difference in the realm.  We had also scouted converters and knew that Sarmis (Green Mountain #7) could safely hit me too as he was out of Fett&#039;s range.  Allegorical could just about safely hit me too but it is tight with him defending Fett.  Sarmis ends up hitting me before Fett reacted and Allegorical safely doubles me later on.  This is just about the best cast scenario.  #5 are hurt, and two of their contenders get boosts.  Annoyingly two things happen later on.  Firstly, one of the woodie converters does a small rezone to triple me.  Arguable whether it was worth it for them and they ended up not being much of a threat in the round so wasted acres from me.  The second was ivetza growing into Fett&#039;s range so he got an easy hit anyway.&lt;br /&gt;
&lt;br /&gt;
I made a bot hit to get myself back up to a little higher than I was before and retrain OP.  Meanwhile, #7 gnomes start getting into Bobbo range and keep getting hit all in.  Maybe they weren&#039;t the best people to help balance the round?&lt;br /&gt;
&lt;br /&gt;
Nothing is really moving until I find myself in a spot outside of Bobbo and Fett range while converters start making risky hits.  I find myself in the position of being able to make a fairly safe 100% hit on either 13 gnome (rvv) or 14 dwarf (Erix).  Gnome will probably have a better chance of scaring #5 later and I checked their realm name.  They reference &amp;quot;Amateur Hour&amp;quot; which is what I called realm 7 when their gnome got hit all in by Bobbo.  Sorry dwarf, but that is enough to save the gnome.  It&#039;s a big hit and it gives me enough pop boost to start threatening OP again on realm #5.&lt;br /&gt;
&lt;br /&gt;
My second opportunity comes but this time a lot more dangerous for me as it relies on more people knowing what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Realm #5 woodie (Peabrain) sent out and if he gets home safe will start getting very dangerous for everyone.  I decide to plant a semi sui on him.  We&#039;re roughly the same size and he has 260k DP.  I hit him and take him down to 250k leaving a little over 230k myself.  I sent on the last second of the hour meaning if Fett wants to get me this time he has to hit me early in the hour or he&#039;d have to be afraid that others will first.  He is quick enough to react this time and does so.  Before the hit, I knew that the other #7 gnome (AlexJones) had done a huge pump so was starting to threaten Fett either all in on this send or very soon.  Fett won&#039;t be a problem for long so his days are numbered even with hitting me.  But by forcing Fett to send early, if #7 and Allegorical know what they&#039;re doing, they can safely finish off the woodie.  They don&#039;t.  I don&#039;t think they even considered it to be honest or maybe they just panicked as both hit me soon after.  Those 3 hits end up being 6 as other converters pile on.  By the last hit I wasn&#039;t even a good target since my DP barely moved while my land size dropped and I think it took more woodie rezones to get me.&lt;br /&gt;
&lt;br /&gt;
Oh well, I did my part for the round by hurting #5 as much as possible.  The Eenie meanie guys were held down a little and I stalled Merf and Peabrain enough to stop them taking over.&lt;br /&gt;
&lt;br /&gt;
Too bad the converters weren&#039;t able to organise themselves properly enough to take it to realm 5.  Next time, we&#039;ll have to do it ourselves.&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Baby_rhino_%F0%9F%A6%8F_R28&amp;diff=1218</id>
		<title>Baby rhino 🦏 R28</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Baby_rhino_%F0%9F%A6%8F_R28&amp;diff=1218"/>
		<updated>2022-04-17T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;Rio: Created page with &amp;quot;Second round in a row of failed fast attacking.  We knew it would likely suck but decided to go with it anyway since the best choice with changes was converting and none of us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Second round in a row of failed fast attacking.  We knew it would likely suck but decided to go with it anyway since the best choice with changes was converting and none of us were really keen on that.&lt;br /&gt;
&lt;br /&gt;
Pack of myself, Gothia, Oment and bigBell stuck together again but we really had no time to prepare decent sims with all being busy so my FW was the only one with decent numbers.  Gothia&#039;s halfer and BigBell&#039;s lyc both seemed pretty lackluster and Oment was ust going to do his own thiing with an exploring gobbo.&lt;br /&gt;
&lt;br /&gt;
Our realm was very quiet.  We had a halfer (OMGnoob) who came online and ended up helping with ops after the first few days and a newish guy (Skyite) playing troll who would try his hand at attacking but other than those 2, the realm was very distant.&lt;br /&gt;
&lt;br /&gt;
My OOP was decent.  I planned on hitting a top attacker if I could.  Realm 10 looked strongest with a bunch of large attackers on good networth so I hit one end of hour.&lt;br /&gt;
&lt;br /&gt;
In the first 48 hours or so I was making generally larger hits than most others unless they got lucky.  My mil was probably best and I was looking good but we jut had no real sense of what was going on and we all barely spoke due to real life schedules.  The inevitable happened when Bobbo (#5) halfer did a GN and spec OP pump to safely hit me.  #4 halfling (Puntti) then semi-suicided me afterwards leaving less DP but he got away with it.&lt;br /&gt;
&lt;br /&gt;
This set me back to being probably 1.5 hits behind Bobbo.  I could probably catch that up but their realm also had a squad of people looking like being dedicated black oppers so we&#039;ll have to defend against that.&lt;br /&gt;
&lt;br /&gt;
For a while, Gothia, BigBell and I were 3 of the top 8 or so OPs but not really looking like being most threatening and every few days have to pump up our spies/wiz.  Just a matter of time until Bobbo breaks away unless we get lucky.&lt;br /&gt;
&lt;br /&gt;
At one point Gothia has to make a send in the middle of the hour as he had a meeting to go to. #4 nomad then semi-suicides him but gets away with it.  If Gothia could have sent end hour he&#039;d have been safe.  Just bad luck and bad timing.&lt;br /&gt;
&lt;br /&gt;
We catch a slight break when Rey Mysterio (Allegorical) suicides Bobbo.  Bobbo and InternetFett double him and BigBell can break too but for some unknown reason, BigBell doesn&#039;t full send and bounces.  That ends up being the final real mistake we make but ends our hopes of getting back into it.  Gothia deconverts a short time later.&lt;br /&gt;
&lt;br /&gt;
I also decide to change things up.  I don&#039;t fully deconvert but I do get rid of my few OP mod buildings and go heavy schools.  With how they work now I should get a tech every 24 hours or so, which may end up adding up nicely.  After the restructure I get back to growing and soon find myself being 4th top attacker behind Bobbo, InternetFett and Allegorical.&lt;br /&gt;
&lt;br /&gt;
Bad timing hits us once again.  Bobbo got suicided by Iron Man (ivetza).  It happens to be in the only 15 minute window that I had no internet or phone access in the entire round so my pack can&#039;t get hold of me.  Rather than me being able to send first and BigBell safely doubling, BB has to send first and by the time I get the message I&#039;m only 4th to hit so make about 100 acres less than I would have had.  Worse than that, BB will also be heading into Bobbo range and won&#039;t have enough DP to defend him.  BigBell gets hit a short time later, makes a couple small hits then deconverts too.&lt;br /&gt;
&lt;br /&gt;
My days are numbered so I decide I&#039;m just going to train sui OP and see if I can soften realm 5 up to let them be challenged by converters.  It&#039;ll make things more interesting at least and will help Oment&#039;s explorer if #5 can&#039;t get completely loose.&lt;br /&gt;
&lt;br /&gt;
I hit realm 5 black oppers a few times (Eenie Meanie halfer and dark elf).  They blop me a little in the 12 hour window but nothing too bad.&lt;br /&gt;
&lt;br /&gt;
My first real opportunity comes when Merf (#5 merfolk) sends out on shaky DP.  He&#039;d done an extreme restructure of his dom when he had been in the best position in the game having cover from Bobbo.  It was once again a ruined opportunity for him and he found himself in a position where he had to send unsafely because he couldn&#039;t defend me fully.  I gleefully oblige with a semi-sui on him early in the hour.  InternetFett can hit me easily as I don&#039;t even both trying to defend him but if Fett hits me early in the hour then Allegorical can safely double Merf ending his chances of making a difference in the realm.  We had also scouted converters and knew that Sarmis (Green Mountain #7) could safely hit me too as he was out of Fett&#039;s range.  Allegorical could just about safely hit me too but it is tight with him defending Fett.  Sarmis ends up hitting me before Fett reacted and Allegorical safely doubles me later on.  This is just about the best cast scenario.  #5 are hurt, and two of their contenders get boosts.  Annoyingly two things happen later on.  Firstly, one of the woodie converters does a small rezone to triple me.  Arguable whether it was worth it for them and they ended up not being much of a threat in the round so wasted acres from me.  The second was ivetza growing into Fett&#039;s range so he got an easy hit anyway.&lt;br /&gt;
&lt;br /&gt;
I made a bot hit to get myself back up to a little higher than I was before and retrain OP.  Meanwhile, #7 gnomes start getting into Bobbo range and keep getting hit all in.  Maybe they weren&#039;t the best people to help balance the round?&lt;br /&gt;
&lt;br /&gt;
Nothing is really moving until I find myself in a spot outside of Bobbo and Fett range while converters start making risky hits.  I find myself in the position of being able to make a fairly safe 100% hit on either 13 gnome (rvv) or 14 dwarf (Erix).  Gnome will probably have a better chance of scaring #5 later and I checked their realm name.  They reference &amp;quot;Amateur Hour&amp;quot; which is what I called realm 7 when their gnome got hit all in by Bobbo.  Sorry dwarf, but that is enough to save the gnome.  It&#039;s a big hit and it gives me enough pop boost to start threatening OP again on realm #5.&lt;br /&gt;
&lt;br /&gt;
My second opportunity comes but this time a lot more dangerous for me as it relies on more people knowing what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
#5 woodie (Peabrain) sent out and if he gets home safe will start getting very dangerous for everyone.  I decide to plant a semi sui on him.  We&#039;re roughly the same size and he has 260k DP.  I hit him and take him down to 250k leaving a little over 230k myself.  I sent on the last second of the hour meaning if Fett wants to get me this time he has to hit me early in the hour or he&#039;d have to be afraid that others will first.  He is quick enough to react this time and does so.  Before the hit, I knew that the other #7 gnome (AlexJones) had done a huge pump so was starting to threaten Fett either all in on this send or very soon.  Fett won&#039;t be a problem for long so his days are numbered even with hitting me.  But by forcing Fett to send early, if #7 and Allegorical know what they&#039;re doing, they can safely finish off the woodie.  They don&#039;t.  I don&#039;t think they even considered it to be honest or maybe they just panicked as both hit me soon after.  Those 3 hits end up being 6 as other converters pile on.  By the last hit I wasn&#039;t even a good target since my DP barely moved while my land size dropped and I think it took more woodie rezones to get me.&lt;br /&gt;
&lt;br /&gt;
Oh well, I did my part for the round by hurting #5 as much as possible.  The Eenie meanie guys were held down a little and I stalled Merf and Peabrain enough to stop them taking over.&lt;br /&gt;
&lt;br /&gt;
Too bad the converters weren&#039;t able to organise themselves properly enough to take it to realm 5.  Next time, we&#039;ll have to do it ourselves.&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1217</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=1217"/>
		<updated>2022-04-17T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1216</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1216"/>
		<updated>2022-04-17T17:46:04Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 29]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Glossary]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1132</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1132"/>
		<updated>2022-01-21T22:40:07Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 27]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Glossary]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_26&amp;diff=1014</id>
		<title>Round 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_26&amp;diff=1014"/>
		<updated>2021-12-01T21:05:13Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 26&lt;br /&gt;
 | round_id = 38&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Rio&lt;br /&gt;
 | winner_dominion = Building schools for dummies (#6)&lt;br /&gt;
 | winner_race = Icekin&lt;br /&gt;
&lt;br /&gt;
 | second_player = Wurstmeyer&lt;br /&gt;
 | second_dominion = origami paper flip (#4)&lt;br /&gt;
 | second_race = Orc&lt;br /&gt;
&lt;br /&gt;
 | third_player = AJ&lt;br /&gt;
 | third_dominion = Mr. Clever (#12)&lt;br /&gt;
 | third_race = Nox&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Round 26 started on the 13th of October 2021 and ended on the 1st of December 2021.&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
Back in Dominion Classic, I found myself quite a few times in great position to win, but somehow something always went wrong (usually me making a colossal error of judgement).  In those days, I used to make lots of notes on my attacks and what was happening all around me so I could tell full and complete stories of the round, but since Open Dominion I decided not to write anything down until the round is done - so forgive me if there are some mistakes in this story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last round (Round 25) my usual pack (BigBell, Erik/Gothia, Oment) had split up.  Gothia took a round off and Oment played solo while BB and I packed with a couple of others.  This round, we had a strong idea that we would reform again so started throwing around ideas.  Gothia was keen to have a more relaxed round, and despite the changes I wasn&#039;t too sure if fast attacking would be worthwhile (so much depends on how fast others play) so we looked to go very slow teching again as we found it quite easy in Round 24.  In terms of race choice, I suggested 4 of the following: Dwarf, Human, Merfolk, Spirit, Wood Elf, Dark Elf, Icekin, Nox, or Troll.  We were quick to suggest that Gothia pick Troll, Oment had just had great success in the sprint round with Spirit, and BigBell liked the look of Human (despite Gothia&#039;s warning that something always goes wrong with them).  I picked Icekin as I liked the 5% platinum racial and the dirt cheap cost of troops once mountains and WPA are maxed.&lt;br /&gt;
&lt;br /&gt;
So we were set:&lt;br /&gt;
Me - &amp;quot;Building schools for dummies&amp;quot; - Icekin&lt;br /&gt;
Gothia - &amp;quot;5:4 for dummies&amp;quot; - Troll&lt;br /&gt;
Oment - &amp;quot;Immortality for dummies&amp;quot; - Spirit&lt;br /&gt;
BigBell - &amp;quot;9-Houring for Dummies&amp;quot; - Human&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Realm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the new matchmaking realm assignment system, we often don&#039;t have high hopes due to our ranking co-efficient being quite high, but we were happy to see that we had some known names in SlyPimp (Getting married for dummies - Dark Elf) and Mandos (Well Endowed Penguins for Dummies - Spirit).  We were also joined in Discord right away by two people I didn&#039;t know: Unfather (The ghosts of many dead fish - Spririt) and margoose (Vicious Maiming Pyro Daemons - Lizardfolk).  Everyone in Discord throughout the round was willing to help each other out so it ended up being a great round from that perspective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;d had success previously with going 360 acres and maximum schools, so I just simply re-used the shell of our round 24 sims to give to Gothia and myself.  I think BigBell went slightly larger at around 400 land and Oment went at around 500.  We all got out of the gates fine, all making hits with no bounces and nobody getting hit.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for me to realise that I would have to get used to being at the back of the group.  Oment naturally was able to send more frequently with not only starting larger but having immortal OP.  BigBell was also able to utilise his 9 hour to get land in quicker and outgrow me significantly but a little surprisingly, despite being all Smasher, Gothia was able to leap ahead too.  In the past, I&#039;d used &amp;quot;11 houring&amp;quot; to a small degree in both of my previous Troll rounds, but Gothia was able to make maximum use out of it from the start which gave him a huge boost.  It basically meant that he was able to make hits on smaller targets using less OP as well as get land in sooner.  Most of the time he probably couldn&#039;t have hit a target on his new land size with his OP so these were &amp;quot;bonus&amp;quot; hits, and a further advantage was that it meant casting his racial spell only half the time.&lt;br /&gt;
&lt;br /&gt;
I was still growing at about the rate that I expected to, while BigBell and Gothia were both ahead of schedule, so early on, things were fine.  Oment continued to be a little further ahead of all of us.&lt;br /&gt;
&lt;br /&gt;
Prior to stealing and black ops becoming available, all of us trained a good number of spies as well as some additional wizards for protection from pesky swarms.  That didn&#039;t seem to matter for Gothia as right from the start we found 2 realms repeatedly swarming him.  At first it seemed like potentially some people just going for swarm ranks, but for Gothia, those swarms did not stop.  He found that he was training ridiculously high wizards (he probably had the best WPA of any attacker in the game in the first few weeks) and was blocking a significant number despite them coming from Realm 13&#039;s Sylvan and Dark Elf.  He was top of the Wizards Executed ranks from the start.  In fairness to Gothia, as annoying as it was, he just accepted his fate as a known threat and dealt with it as best he could.  Meanwhile I was getting more and more annoyed with seeing it happen, even suggesting to Sly that this kind of continuous lame targeting could be off-putting for players in the long run.  Gothia just carried on, ever increasing his Wizards Executed position.&lt;br /&gt;
&lt;br /&gt;
Way up above us, the round was looking very interesting with Realms 3, 4, 7, 8 and 11 all battling it out to get a stranglehold on top.  We didn&#039;t have anyone large enough to see exactly what was going on but it looked as though Realm 7&#039;s Lyc (Nate) and Orc (mris) had started out strongest with Realm 4&#039;s Firewalker pair (DanTheMan &amp;amp; jboy) the biggest competition.  Realm 11 surprisingly warred Realm 7 which from our perspective seemed to almost backfire when #7 lyc started making war hits on them, although a short time later we saw that mris&#039; otherwise strong-looking Orc took a battering as a result of a prolonged snare campaign.  Not long after this, there was a hitting battle where #4 FW hit #7 Lyc, then #11 Lizardfolk (Slater) hit the #4 FW and #8 Lyc (Merf) doubled the FW.  Then #4 Lizardfolk and FW both retaliated on #11 Lizardfolk.  Realm 4 had been looking really good at this point, but it ended up with #7 Lyc making further hits and somehow getting out into a lead that he wouldn&#039;t give up for some time.&lt;br /&gt;
&lt;br /&gt;
After the dust had settled and things started to calm down, the #7 Lyc started to pull ahead but the other strong fast attackers always seemed to be within a couple of hits up to 3k land.  It was fairly early still in the round when Realm 7 suddenly declared war on us as we looked to be the strongest of the late round threats (ahead of Realms 9, 12, 13 and 14).  Despite Realm 7 having 3 Dark Elves and a Halfling in range of us, the damage was limited.  Gothia and BigBell had both been forced to train decent WPA already, and #7 made the mistake of casting Revelation on Gothia in close succession, which tipped us off to what was about to happen so Energy Mirror was put up and the first volley of fireballs had half blocked between mirror and failure.  After only mild success against Gothia, they turned to BigBell but he too managed to block quite a large amount of them.  Even though other realms had been warring each other all over the place for wonders and black op, the Wizards Executed ranks still showed the extent of harassment our guys were facing.  BigBell was in 2nd place and had more Wizards executed than the next 4 people combined.  Gothia on the other hand had executed more Wizards than the rest of the playerbase combined, including BigBell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last time we teched, we all went with 30-39 techs each, however this time with the lower RP generation, we looked at going fewer techs and pushing Homes and Improvements sooner.  BigBell and Gothia both finished teching ahead of me with roughly 25 techs each and started their r/r early.  I had targeted quite a few different techs (both Wizard/Spy cost reductions, platinum production, military Cost, and maximum population).  Due to them being located all over the tech tree, I decided to keep my schools for a little longer.  I was behind BigBell and Gothia anyway (but not too far) but a key difference was that due to my Mountain needs, I had been forced into bringing in Ore Mines sooner so I had already started pushing Keep.  The Keep advantage allowed me to keep pace and even though it was several days later that I finished, I had around 38 techs by that point as well as comparable Improvements.  I had also transitioned from lower WPA to maximum WPA and gradually increased my Mountain percentage from approximately 40% early round to 50-55% by this point.  It meant that I could just turn the majority of my Schools into Diamond Mines and maximise my Mountain percentage over the coming days.&lt;br /&gt;
&lt;br /&gt;
We all started to close in on the 2nd-3rd tiers very quickly.  Only the #14 Nox (JRog - Leeches) was even close to us in efficiency.  He had matched our pace early on and was competition for our hits.  He was however low on Spies and low on Docks, so we took action.  My only regret is that I&#039;d called him out as a potential round winner shortly before this on my inaugural podcast, when it was quite likely we were going to take him down, and we did with War and a sinking campaign.  It took him a few days to recover his boats, by which time we&#039;d moved convincingly ahead.&lt;br /&gt;
&lt;br /&gt;
By around the 3k mark, the 4 of u in the pack had closed up quite tightly together.  BigBell was now leading with an impressive Population, Gothia wasn&#039;t too far behind in Population but his OP/DP was lagging while my OP/DP was catching up quite quickly due to cheaper troops.&lt;br /&gt;
&lt;br /&gt;
Above us, another noteworthy incident happened when #7 Lyc had hit #11 Lizardfolk (Slater - StoryTeller) who then suicide-razed in retaliation and fed a number of people, most notably Realm 4.&lt;br /&gt;
&lt;br /&gt;
I just had enough OP to join in on the hits but he was knocked out of range and then locked shortly after.  His realmmate then forced the issue by completely suiciding as well.  BigBell an Gothia both got there first but those hits were rolled back.&lt;br /&gt;
&lt;br /&gt;
By this point we&#039;d still had a 100% &amp;quot;perfect&amp;quot; round.  No bounces, no getting hit.  That record wouldn&#039;t last long, however, as at some point BigBell sent out on a risky 9 hour hit and was semi-suicided by the #4 Dwarf.  Despite the Dwarf being much larger, I believe he was able to leave less DP than what BigBell had.  This really derailed BigBell&#039;s momentum as I caught and passed him shortly after.  It was also a strong indication that although the #7 Lyc was on top, Realm 4 had a firm grip on everything between the Lyc and us.&lt;br /&gt;
&lt;br /&gt;
It was starting to become clear that I was our realm&#039;s best hope for a win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Third&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were now climbing high into the ranks and closing in on the 2nd tier of attackers and they were taking notice.&lt;br /&gt;
&lt;br /&gt;
The key turning point for me came around day 37.  Even though I&#039;d made a hit the day before and was in the middle of training Wizards, #8 Undead sent out on extremely low DP so we thought it was worth the risk of hitting him.  Until a few hours prior, I had everybody in range covered for DP but snatched at the hit and only realised after that the #4 Orc (Wurst - Origami) had closed in on my DP and had just enough.  The #12 Nox had followed me on the hit and had less at the time but roughly the same on later hours.  We knew however that I would be the more desirable target.&lt;br /&gt;
&lt;br /&gt;
So we started looking into all scenarios of what may happen.  Gothia had actually caught up in land but was still quite far behind me in overall military, so was happy to use his considerable 5:4 if it would further my position.  We had both alternated in getting into the #7 Lyc&#039;s range so had full ops on him as well as all of Realm 4.  We therefore knew that if #4 Orc did go for me, the #7 Lyc could have a chance of hitting him, and Gothia could take his pick over which one he wanted to 5:4.  I don&#039;t believe the #7 Lyc knew this as Gothia was less than 20 acres outside of range with his DB to take.  The Lyc could take his but then at day change, Gothia could get back into range even if the Lyc also took his again.  What ended up happening is that the Orc did go for me, albeit 2 hours earlier than we expected (as he had huge DP coming in 3), and then unsurprisingly the Lyc hit the Orc.  After the hit on me, we started to assassinate the draftees on the Orc to make him an easier target and prevent him from easily retaliating on the Lyc.&lt;br /&gt;
&lt;br /&gt;
We then knew the likelihood was that the #4 Dwarf would raze for the Orc to retaliate on the Lyc if they could get enough DP down.  Gothia sat tight but could still likely 5:4 any of the parties involved so we waited for the best chance.  What ended up happening is that the Dwarf didn&#039;t move, and instead the #4 Lizardfolk made the sacrificial suicide raze on the #7 Lyc with the Orc making the hit shortly after.  This left a huge opportunity for Gothia to semi-suicide the Orc and me to make a 100% hit on the #4 Lizardfolk.  #12 Nox followed me on the Lizardfolk minutes later and it didn&#039;t take long for others to feed on the Lizardfolk.  We had banked on Gothia taking 2 hits in response which he did quickly from #4 Nox and #3 Orc, but then a 3rd came along from the #13 Orc which was probably unwise of him as he ended up getting easily hit by the #7 Lyc.  Although the initial hit stunned me a little, the recovery hit on the Liz was huge so I bounced back up.  Unfortunately, the #12 Nox getting two cheap hits and remaining untouched and the #3 Orc getting a cheap hit as well meant that there were now more threats around, not fewer.&lt;br /&gt;
&lt;br /&gt;
Then around day 39, we managed to come across a very fortuitous hit.  Someone in Realm 14 (where Leeches was based) had sniped a wonder from Realm 0 which meant it was on low prestige.  Even though the wonder (Halls of Knowledge) was now pretty useless to us, we could all gain 100 prestige for just 32k raw OP (26.7k for me with my tech), so we declared War.  Lots of action had been going on recently so we&#039;d all been making hits and putting the wonder takedown on the backburner when #14 Nox sent out.  I realised that I had a chance of sending Frost Mages on him just before his troops returned and possibly being safe when Sly decided to Rev him and saw that his Ares expired before his troops returned.  We had 5 of us in his range and most had better spies so we waited until 2 hours before expiry and blasted him with Snare.&lt;br /&gt;
&lt;br /&gt;
A couple of days later, the #3 Orc (Rury - Baby-faced Assassin) had used his recent growth spurt to start pumping some solid military and sent out on borderline DP.  Gothia had just about recovered from the last send and managed to build back his military with additional temples.  We knew if the #3 Orc got away with the hit he would be way out in front so Gothia planted a giant sui hit on him and took 5 hits this time, completely putting him out of the picture but dragging the Orc back down into a 4 or 5 way battle with myself, #12 Nox and #4 Orc (with Dwarf/Nox back-up).  I had probably moved into 2nd spot in military terms by that point and managed a decent sized retal on one of the people that hit Gothia, which #4 Orc doubled seconds later.&lt;br /&gt;
&lt;br /&gt;
The following day, #3 Orc and #4 Orc both managed hits, and thanks to ops on a Halfer provided by a now unconverted Oment, I also got a 75% hit in to keep pace.  #12 Nox once again followed on my hit and the Halfer then decided to release troops so was locked shortly after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now found ourselves heading towards the end, where it can come down to a sprint finish.  Both Orcs started mass training specs, but I decided to leverage my large population (around 75-80k at this point) as well as cheap elites to stick with training them.  The Orcs were only just out-training me on OP (them 4.2k/hour and 4.0k/hour, myself 3.8k/hour) but on DP it swung the other way so I matched pace initially while their pops were shrinking.  As I was also able to build more quickly I managed to get top OP for the first time.  We had been eyeing up an all in hit on the #4 Dwarf and looked to snare.  Because of their wonder meaning 50% failed Wizard ops, we knew taking a Revelation could give the game away but took one that went through about 6 hours before I planned to hit him.  To our surprise it was off which meant I could chance a send on him there and then or wait and hope that it stayed off (or snare as he had zero spies but we would avoid this if we could).  We decided to wait but hours later, we took another Revelation and this time Ares Call was up.  We still could snare but I decided to scout other people and found the #5 DE all in, and when casting a Rev found that his Ares Call was actually off so I hit him instead.  There were no other available targets so both #3 and #4 Orcs and #12 Nox all BF&#039;d to try to keep pace.&lt;br /&gt;
&lt;br /&gt;
Then with us &amp;quot;big 4&amp;quot; OPs out, the #13 Gnome (rvv - Oregasm) sent out on very low DP (although trained lots of incoming before he returned).&lt;br /&gt;
&lt;br /&gt;
I looked to Gothia to see if he had one more 5:4 in him which he dutifully said yes, although this would kill his round off entirely.  I was actually feeling ambivalent about a raze.  I had been defending all of #4&#039;s potential razes since the point that they hit me, and think if you&#039;re the top person in the game, that&#039;s probably fair enough.  But looking for a raze on a 75% hit seemed pretty lame so I wasn&#039;t keen.  Then I remembered that it was Realm 13 who spent all those weeks harassing Gothia with black ops and how much it pissed me off.  Any lingering doubts evaporated and we set it up.  The Gnome had trained a lot of DP, drafted up and invested heavily in walls so I would still need to send Frost Mages even with a raze.  We also decided to assassinate draftees but this meant he might react.  So we decided to raze first, then assassinate, then I would take fresh ops and hopefully invade before he could invest all his remaining resources into walls or release any Spies/Wiz into draftees.  Luckily it all wet through and I made the hit.&lt;br /&gt;
&lt;br /&gt;
None of the other threats responded so it put me a hit ahead of everyone.  400-500 acres or so.&lt;br /&gt;
&lt;br /&gt;
It meant for the remaining days we would all build and train ourselves to death.  The Orcs didn&#039;t have the population to compete with myself or the #12 Nox.  The Nox also wasn&#039;t prepared to let me bully everyone so pushed more OP than he was able to send while defending me, but it also locked me down from too much as well.  My concern going into the final days was that the Orcs would start making BFs and use the Nox/myself as cover but fortunately the #3 Orc couldn&#039;t safely and the #4 Orc had rejoined EG and wouldn&#039;t be able to leave it in time.&lt;br /&gt;
&lt;br /&gt;
In the end, the Nox and I trained each other down.  I could afford to sit and let him make the first move but that never happened and Invasion was disabled early enough that things stayed as they did.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big thanks to the whole Realm - Gothia, BigBell, Oment, SlyPimp, Mandos, Unfather, margoose, and our quiet comrades.&lt;br /&gt;
&lt;br /&gt;
Gothia in particular was clearly the MVP for this one with the big hits on both Orcs to keep them in check, and the final raze on the Gnome to put me into the lead.  He also played his Troll amazingly to get to where he did with the constant black ops holding him back.  The heart-raising 11 hour hits and then catching someone else in their 11 hour hit was sublime.&lt;br /&gt;
&lt;br /&gt;
Oment and BigBell were both right there with us throughout and always willing to do what was needed when their rounds started to lag.&lt;br /&gt;
&lt;br /&gt;
SlyPimp was an exceptional teammate to have.  He got so many ops on people early on when we were looking for Plat targets, and again when we needed ops help.  He was also great to talk to about strategy and came up with a few great ideas himself.&lt;br /&gt;
&lt;br /&gt;
Mandos was great to play with.  I told him that a big part of our slow teching strat stemmed from his version with Dark Elf where he soundly beat one of my initial attempts at the same strat.&lt;br /&gt;
&lt;br /&gt;
Unfather has only joined the game recently but picked up so much and was great to talk to.  Margoose joined a little later and was always happy to help with ops and wonder bashes.&lt;br /&gt;
&lt;br /&gt;
Nate - I don&#039;t think you could have done much more.  Very well played early round, but unfortunately I think without other attackers in your realm, I think we were always going to run you down.&lt;br /&gt;
&lt;br /&gt;
Other big threats particularly in #4, #3, #12 and #13 - well played guys.  I thought I had the edge but it was definitely not over until it was over.&lt;br /&gt;
&lt;br /&gt;
I genuinely believe this was the best round of OD we&#039;ve ever had - not just all the great changes with excitement throughout, but because we ended up with the most deserving winner - me.  You can hear more about how great I am on Riol Talk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To follow when someone smarter than Rio can add them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 26&lt;br /&gt;
 | previous_round = 25&lt;br /&gt;
 | next_round = 27&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1013"/>
		<updated>2021-12-01T17:19:52Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 26]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Glossary]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=945</id>
		<title>Round 24</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=945"/>
		<updated>2021-08-23T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Round 24 started on the 24th of May 2021 and ended on the 16th of July 2021.&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_finish&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | round_id = 35&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Gothia&lt;br /&gt;
 | winner_dominion = Tossed salad in my bowel&lt;br /&gt;
 | winner_race = Dark Elf&lt;br /&gt;
&lt;br /&gt;
 | second_player = Slater&lt;br /&gt;
 | second_dominion = Consign me not to Darkness&lt;br /&gt;
 | second_race = Firewalker&lt;br /&gt;
&lt;br /&gt;
 | third_player = Oment&lt;br /&gt;
 | third_dominion = A Sight For Sore Thighs&lt;br /&gt;
 | third_race = Goblin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
Since Gothia has not had the time to put anything together, the great Rio is putting some basics together.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Round ===&lt;br /&gt;
&lt;br /&gt;
We&#039;d discussed a slower strat several times recently and both Oment and I (Rio) had tried our hands on our own with mixed results over the past few rounds.  Ultimately, super efficient atteching was by far the easiest way to have success with a chance of winning out of any attacking strats so we decided to all go for it, with the exception of Oment who wanted a fast explorer.&lt;br /&gt;
&lt;br /&gt;
We discussed a few possible race choices.  Big Bell decided early on to try Wood Elf, I was leaning either Troll or Dark Elf and Gothia had started to look at Merfolk during the previous round.  I suggested that a Troll/Dark Elf combo could be potent so Gothia ultimately switched to DE and I took Troll.&lt;br /&gt;
&lt;br /&gt;
=== Early Round ===&lt;br /&gt;
&lt;br /&gt;
There are a few ways to go for super efficient atteching, either maxing schools at 40% immediately or doing a more normal start to protection early and then bringing them in.  You can also range land from 310 to 500 or so acres.  With most people employing the 310 choice recently, we decided to go slightly differently and went 360 acres each for a slightly better economy and possible chance of hitting some of the 310ers at OOP.  The other thing we tried to do differently was going 100% elites from the start.  Big Bell and I both managed it although Gothia found he had to have some gargoyles early just to stay safe but with his immortal OP trained by OOP, he could just train straight DP for the first couple of days.&lt;br /&gt;
&lt;br /&gt;
Protection went fine.  We each made a few hits.  The only notable hits were that I managed to make a double-tap on the only very greedy 310er who turned out to be Merf (ha ha).  Other techers that went lower land and more specs hit for more acres but mostly just enough to catch up with the 3 of us and it didn&#039;t take long for our slightly better economy to pull us ahead.&lt;br /&gt;
&lt;br /&gt;
There were plenty of other heavy techers, notably the group in #4, the group in #15, a DE and WE combo in #13 and a few other trolls.  There was also a sylvan in #10 although I think he went higher land.&lt;br /&gt;
&lt;br /&gt;
From recent experience, despite the efficient strategy, I knew that some speed relative to other techers was key so we wanted to get teching done ASAP and not go overboard on imps too quickly.  We therefore kept schools maxed where possible (Big Bell let his fade a little but still very high) and delayed DMs a while concentrating on homes (and WG for Gothia) instead.&lt;br /&gt;
&lt;br /&gt;
We also leaned heavily into plat theft.  Gothia spent a lot of time scouting possible plat targets and when we found a few decent ones we bled them dry.  We managed to find 6 or 7 decent targets in the early days until either outgrowing them or them increasing their spies too much to be worth it.  We kept a sheet of all the people we had tried for and colour-coded them to know who to always hit up, who to hit up only if they had huge plat to be worth the losses and who to never try on as their spies were too big.  This system meant we were amongst the top thieves for most of the early round.&lt;br /&gt;
&lt;br /&gt;
Of all the techers, we felt pretty good with our pace as we seemed to be 3 out of the top 4 or 5 for most of the early part.  Unfortunately we seemed to be getting a lot of the attention with an early black op war on us, and multiple suicides/bottom feeds on Big Bell and I.  Gothia also took a hit from the #10 sylvan but that was a risky hit Gothia made and it didn&#039;t work out.  Nevertheless, we still stayed ahead of all but #13 WE, which was slightly unfortunate as it was his packmates who were bossing the round as the fastest of the fast attackers.&lt;br /&gt;
&lt;br /&gt;
=== Mid Round ===&lt;br /&gt;
&lt;br /&gt;
As planned, our teching progressed extremely quickly.  I finished my 34 techs end of day 13, Gothia had 35 techs middle of day 14 and Big Bell had 30 tech middle of day 15 (started at 40% schools but let them slide to 20%).  We were all around the 1100 land mark at the time of finishing.  Gothia and I went to approximately 400 DMs early and while I pushed mainly homes to get my pop up he started going heavy WGs.  Big Bell had already been mixing in LYs and homes so was just able to rezone to more forest when he was finished.&lt;br /&gt;
&lt;br /&gt;
Realm 13 were looking by far the strongest contenders at this point.  Even though their fast attackers had gone way into the red on their speed, they only had to control the round long enough for their techers to come up strong.  The woodie remained slightly ahead of us through the growth phase and the dark elf kept making risky hits and was never safe all in but somehow never got hit.  It was quite infuriating for us to see but nothing we could do.  If for example reasonably safe DP was 100k, and very safe was 110k, we found leaving anything less than 110k would get us hit so we had to leave that.  Meanwhile the dark elf would be leaving 90k and nothing was happening.&lt;br /&gt;
&lt;br /&gt;
A turning point came when the #13 WE made in my opinion a big strategic mistake.  We had all at this point grown to the bottom of the top OP range.  The WE rather than growing decided that he wanted to push huge OP and so sat and trained for far longer than he needed to in order to grow.  We on the other hand took hits whenever we found them and other than the #10 sylvan, were usually first onto fat targets popping up in the TC.  It meant that even though the #13 woodie had much more OP, we were growing at the same rate and ended up catching up with him.&lt;br /&gt;
&lt;br /&gt;
At a similar time we found ourselves embroiled in a few wars against us.  People were targeting us frequently and I found myself Fireballed and slightly sunk - although it was done at a terrible time as I had just gotten land in and had already sent out so I could build up my docks with troops out.  The realm that did it also made a dreadful mistake.  They were a realm of black op explorers with the top converter in the game, but while they were trying to hit us, the converter himself was low on docks so before he could make a nuisance of himself, we sunk him.&lt;br /&gt;
&lt;br /&gt;
Right after this, a second realm with the next strongest converter (a nomad) also warred and again threw some black ops our way although we were mostly protected by then.  They made the same mistake in leaving their converter exposed but unfortunately this time we made a mistake.  Top OP (Brick Top #13)  had sent out but had plenty of OP to hit the nomad if he sent so Gothia made a quick hit.  We just all completely mistimed it as Brick Top had only sent 2 hours before, not 3 or 4 which meant that the nomad could &amp;quot;suicide&amp;quot; his DP elites and have his OP turtle back home in time with 9 hour.  It was by far our biggest mistake of the round and one that we had to possibly rethink our plan.  Ultimately, we realised we should just keep doing what we were doing and hope that luck would swing our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Late Round ===&lt;br /&gt;
&lt;br /&gt;
Luck did go our way in the end.  After the two black op wars ended, we went after realm 13 as we knew we would have to deal with them at some point.  They held the Armada at the time so we wanted to take it from them partly for prestige but partly to panic them into reworking their doms to protect themselves.  Their fast attackers were starting to fade at this point and we were starting to get on par with their woodie with their DE having faded a little while ago.&lt;br /&gt;
&lt;br /&gt;
After wonder exchanges and things starting to settle again, once 72 hours had expired we decided to let war linger keeping it on our terms.&lt;br /&gt;
&lt;br /&gt;
Then one of the key moments happened.  While war was still active, a big hit became available to me and I would be leaving pretty decent DP so I made the hit.  We asked Oment to undeclare war as the #13 woodie had a lot of OP stored up.  Oment undeclared a few minutes later but when I got new ops on the woodie I realised he had a lot of resources stocked up and would be extremely close on a maximum rezone.  I did a bunch of panicked calcs and thankfully realised that even if they had a perfect BS on me which would be unlikely, he would still be about 1.5k OP short.  Shockingly, he did the full rezone and sent on me anyway but clearly bounced.  We couldn&#039;t understand it but it turned out to be just a miscalc by his packmate.  A little sidenote - I found a bug at this point which was increasing my defensive casualties as it wasn&#039;t taken casualty reduction into consideration so the increased losses that I had could possible have gotten me hit by someone else but that didn&#039;t happen.  Anyway, the fact that the woodie spent so many resources on a massive r/r that bounced cost him so much plat and time that it took him from outright favourite to simply in the mix with everyone else.&lt;br /&gt;
&lt;br /&gt;
While we had been pre-occupied with wars and multiple top OPs in our range, the #10 sylvan had been growing at quite a pace.  We had been competing with him for hits several times and then another turning point happened when there were two very fat targets available within 12 hours.  We were within top OP range so had to let the first one go but he was just outside so he could hit it.  When the second one appeared, we still weren&#039;t quite safe but he did go for it and flew into top OP range on borderline DP.  Our calcs had him very safely hittable but everyone seemed to let him go which meant that he suddenly became the top threat being able to boost his pop massively with a land lead over us.&lt;br /&gt;
&lt;br /&gt;
I knew that I wouldn&#039;t be able to catch up and threaten the sylvan in time so I just grew when I could and started to push temples and spec OP to maximise my sui.  Gothia was best placed to make a run at the win and hit whenever he could while trying to stay safe.  He eventually caught up with the sylvan and the two of them had similar stats.  Gothia though had the potential of either me suiciding or Big Bell doing a giant rezone so the sylvan had to play it much safer than him.&lt;br /&gt;
&lt;br /&gt;
One key part is that throughout the entire round, Oment while playing a fast explorer was always 2nd-4th behind others, particularly a FW who was way out ahead and quite likely was going to win ahead of all attackers.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us, a big halfer dropped frenzy and another couple of explorers were just hittable for Gothia so in the end he was able to make up enough acres to catch and then overtake the explorer for a very late surge and win.&lt;br /&gt;
&lt;br /&gt;
It was Gothia&#039;s 4th win of Open Dominion.  Even though it ended up being close with the explorer, and not everything went our way, it was definitely far less stressful than all the other wins we&#039;d been a part of and we&#039;re extremely glad that teching was on the agenda to be nerfed the entire round.&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | previous_round = 23&lt;br /&gt;
 | next_round = 25&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=943</id>
		<title>Round 24</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=943"/>
		<updated>2021-08-23T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Round 24 started on the 24th of May 2021 and ends on the 16th of July 2021.&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_finish&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | round_id = 35&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Gothia&lt;br /&gt;
 | winner_dominion = Tossed salad in my bowel&lt;br /&gt;
 | winner_race = Dark Elf&lt;br /&gt;
&lt;br /&gt;
 | second_player = Slater&lt;br /&gt;
 | second_dominion = Consign me not to Darkness&lt;br /&gt;
 | second_race = Firewalker&lt;br /&gt;
&lt;br /&gt;
 | third_player = Oment&lt;br /&gt;
 | third_dominion = A Sight For Sore Thighs&lt;br /&gt;
 | third_race = Goblin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
Since Gothia has not had the time to put anything together, the great Rio is putting some basics together.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Round ===&lt;br /&gt;
&lt;br /&gt;
We&#039;d discussed a slower strat several times recently and both Oment and I (Rio) had tried our hands on our own with mixed results over the past few rounds.  Ultimately, super efficient atteching was by far the easiest way to have success with a chance of winning out of any attacking strats so we decided to all go for it, with the exception of Oment who wanted a fast explorer.&lt;br /&gt;
&lt;br /&gt;
We discussed a few possible race choices.  Big Bell decided early on to try Wood Elf, I was leaning either Troll or Dark Elf and Gothia had started to look at Merfolk during the previous round.  I suggested that a Troll/Dark Elf combo could be potent so Gothia ultimately switched to DE and I took Troll.&lt;br /&gt;
&lt;br /&gt;
=== Early Round ===&lt;br /&gt;
&lt;br /&gt;
There are a few ways to go for super efficient atteching, either maxing schools at 40% immediately or doing a more normal start to protection early and then bringing them in.  You can also range land from 310 to 500 or so acres.  With most people employing the 310 choice recently, we decided to go slightly differently and went 360 acres each for a slightly better economy and possible chance of hitting some of the 310ers at OOP.  The other thing we tried to do differently was going 100% elites from the start.  Big Bell and I both managed it although Gothia found he had to have some gargoyles early just to stay safe but with his immortal OP trained by OOP, he could just train straight DP for the first couple of days.&lt;br /&gt;
&lt;br /&gt;
Protection went fine.  We each made a few hits.  The only notable hits were that I managed to make a double-tap on the only very greedy 310er who turned out to be Merf (ha ha).  Other techers that went lower land and more specs hit for more acres but mostly just enough to catch up with the 3 of us and it didn&#039;t take long for our slightly better economy to pull us ahead.&lt;br /&gt;
&lt;br /&gt;
There were plenty of other heavy techers, notably the group in #4, the group in #15, a DE and WE combo in #13 and a few other trolls.  There was also a sylvan in #10 although I think he went higher land.&lt;br /&gt;
&lt;br /&gt;
From recent experience, despite the efficient strategy, I knew that some speed relative to other techers was key so we wanted to get teching done ASAP and not go overboard on imps too quickly.  We therefore kept schools maxed where possible (Big Bell let his fade a little but still very high) and delayed DMs a while concentrating on homes instead.&lt;br /&gt;
&lt;br /&gt;
We also leaned heavily into plat theft.  I even took a different path for techs to get the extra 10% gains and additional spy refresh rate.  Gothia spent a lot of time scouting possible plat targets and when we found a few decent ones we bled them dry.  We managed to find 6 or 7 decent targets in the early days until either outgrowing them or them increasing their spies too much to be worth it.  We kept a sheet of all the people we had tried for and colour-coded them to know who to always hit up, who to hit up only if they had huge plat to be worth the losses and who to never try on as their spies were too big.  This system meant we were amongst the top thieves for most of the early round.&lt;br /&gt;
&lt;br /&gt;
Of all the techers, we felt pretty good with our pace as we seemed to be 3 out of the top 4 or 5 for most of the early part.  Unfortunately we seemed to be getting a lot of the attention with an early black op war on us, and multiple suicides/bottom feeds on Big Bell and I.  Gothia also took a hit from the #10 sylvan but that was a risky hit Gothia made and it didn&#039;t work out.  Nevertheless, we still stayed ahead of all but #13 WE, which was slightly unfortunate as it was his packmates who were bossing the round as the fastest of the fast attackers.&lt;br /&gt;
&lt;br /&gt;
=== Mid Round ===&lt;br /&gt;
&lt;br /&gt;
As planned, our teching progressed extremely quickly.  I finished my 34 techs end of day 13, Gothia had 35 techs middle of day 14 and Big Bell had 30 tech middle of day 15 (started at 40% schools but let them slide to 20%).  We were all around the 1100 land mark at the time of finishing.  Gothia and I went to approximately 400 DMs early and pushed mainly homes to get our pops up.  Big Bell had already been mixing in LYs and homes so was just able to rezone to more forest when he was finished.&lt;br /&gt;
&lt;br /&gt;
Realm 13 were looking by far the strongest contenders at this point.  Even though their fast attackers had gone way into the red on their speed, they only had to control the round long enough for their techers to come up strong.  The woodie remained slightly ahead of us through the growth phase and the dark elf kept making risky hits and was never safe all in but somehow never got hit.  It was quite infuriating for us to see but nothing we could do.  If for example reasonably safe DP was 100k, and very safe was 110k, we found leaving anything less than 110k would get us hit so we had to leave that.  Meanwhile the dark elf would be leaving 90k and nothing was happening.&lt;br /&gt;
&lt;br /&gt;
A turning point came when the #13 WE made in my opinion a big strategic mistake.  We had all at this point grown to the bottom of the top OP range.  The WE rather than growing decided that he wanted to push huge OP and so sat and trained for far longer than he needed to in order to grow.  We on the other hand took hits whenever we found them and other than the #10 sylvan, were usually first onto fat targets popping up in the TC.  It meant that even though the #13 woodie had much more OP, we were growing at the same rate and ended up catching up with him.&lt;br /&gt;
&lt;br /&gt;
At a similar time we found ourselves embroiled in a few wars against us.  People were targeting us frequently and I found myself Fireballed and slightly sunk - although it was done at a terrible time as I had just gotten land in and had already sent out so I could build up my docks with troops out.  The realm that did it also made a dreadful mistake.  They were a realm of black op explorers with the top converter in the game, but while they were trying to hit us, the converter himself was low on docks so before he could make a nuisance of himself, we sunk him.&lt;br /&gt;
&lt;br /&gt;
Right after this, a second realm with the next strongest converter (a nomad) also warred and again threw some black ops our way although we were mostly protected by then.  They made the same mistake in leaving their converter exposed but unfortunately this time we made a mistake.  Top OP (Brick Top #13)  had sent out but had plenty of OP to hit the nomad if he sent so Gothia made a quick hit.  We just all completely mistimed it as Brick Top had only sent 2 hours before, not 3 or 4 which meant that the nomad could &amp;quot;suicide&amp;quot; his DP elites and have his OP turtle back home in time with 9 hour.  It was by far our biggest mistake of the round and one that we had to possibly rethink our plan.  Ultimately, we realised we should just keep doing what we were doing and hope that luck would swing our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Late Round ===&lt;br /&gt;
&lt;br /&gt;
Luck did go our way in the end.  After the two black op wars ended, we went after realm 13 as we knew we would have to deal with them at some point.  They held the Armada at the time so we wanted to take it from them partly for prestige but partly to panic them into reworking their doms to protect themselves.  Their fast attackers were starting to fade at this point and we were starting to get on par with their woodie with their DE having faded a little while ago.&lt;br /&gt;
&lt;br /&gt;
After wonder exchanges and things starting to settle again, once 72 hours had expired we decided to let war linger keeping it on our terms.&lt;br /&gt;
&lt;br /&gt;
Then one of the key moments happened.  While war was still active, a big hit became available to me and I would be leaving pretty decent DP so I made the hit.  We asked Oment to undeclare war as the #13 woodie had a lot of OP stored up.  Oment undeclared a few minutes later but when I got new ops on the woodie I realised he had a lot of resources stocked up and would be extremely close on a maximum rezone.  I did a bunch of panicked calcs and thankfully realised that even if they had a perfect BS on me which would be unlikely, he would still be about 1.5k OP short.  Shockingly, he did the full rezone and sent on me anyway but clearly bounced.  We couldn&#039;t understand it but it turned out to be just a miscalc by his packmate.  A little sidenote - I found a bug at this point which was increasing my defensive casualties as it wasn&#039;t taken casualty reduction into consideration so the increased losses that I had could possible have gotten me hit by someone else but that didn&#039;t happen.  Anyway, the fact that the woodie spent so many resources on a massive r/r that bounced cost him so much plat and time that it took him from outright favourite to simply in the mix with everyone else.&lt;br /&gt;
&lt;br /&gt;
While we had been pre-occupied with wars and multiple top OPs in our range, the #10 sylvan had been growing at quite a pace.  We had been competing with him for hits several times and then another turning point happened when there were two very fat targets available within 12 hours.  We were within top OP range o had to let the first one go but he was just outside so he could hit it.  When the second one appeared, we still weren&#039;t quite safe but he did go for it and flew into top OP range on borderline DP.  Our calcs had him very safely hittable but everyone seemed to let him go which meant that he suddenly became the top threat being able to boost his pop massively with a land lead over us.&lt;br /&gt;
&lt;br /&gt;
I knew that I wouldn&#039;t be able to catch up and threaten the sylvan in time so I just grew when I could and started to push temples and spec OP to maximise my sui.  Gothia was best placed to make a run at the win and hit whenever he could while trying to stay safe.  He eventually caught up with the sylvan and the two of them had similar stats.  Gothia though had the potential of either me suiciding or Big Bell doing a giant rezone so the sylvan had to play it much safer than him.&lt;br /&gt;
&lt;br /&gt;
One key part is that throughout the entire round, Oment while playing a fast explorer was always 2nd-4th behind others, particularly a FW who was way out ahead and quite likely was going to win ahead of all attackers.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us, a big halfer dropped frenzy and another couple of explorers were just hittable for Gothia so in the end he was able to make up enough acres to catch and then overtake the explorer for a very late surge and win.&lt;br /&gt;
&lt;br /&gt;
It was Gothia&#039;s 4th win of Open Dominion.  Even though it ended up being close with the explorer, and not everything went our way, it was definitely far less stressful than all the other wins we&#039;d been a part of and we&#039;re extremely glad that teching was on the agenda to be nerfed the entire round.&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | previous_round = 23&lt;br /&gt;
 | next_round = 25&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=797</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=797"/>
		<updated>2021-03-08T20:34:27Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 20 [[lumber]] per hour&lt;br /&gt;
&lt;br /&gt;
Increases [[Espionage#Spy_Strength|Spy Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces losses from disband spies attempts and on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Magic#Wizard_Strength|Wizard Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf)&lt;br /&gt;
&lt;br /&gt;
Decreases cost of [[spells]] and reduces losses on failed black operations by 3 * (Wizard Guilds / Total Land)% to a maximum bonus of 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 [[boat]] every 20 hours and 35 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;850+([Total Built Land]-250)*1.53&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;88+([Total Built Land]-250)*0.35&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=796</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=796"/>
		<updated>2021-03-08T20:26:18Z</updated>

		<summary type="html">&lt;p&gt;Rio: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 23]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Glossary]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=795</id>
		<title>List of rounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=795"/>
		<updated>2021-03-08T20:25:35Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All rounds before round 20 were beta rounds. Attacking was enabled with the start of round 12.&lt;br /&gt;
&lt;br /&gt;
== 20 - 29 ==&lt;br /&gt;
* [[Round 22]]&lt;br /&gt;
* [[Round 21]]&lt;br /&gt;
* [[Round 20]]&lt;br /&gt;
&lt;br /&gt;
== 10 - 19 ==&lt;br /&gt;
* [[Round 19]]&lt;br /&gt;
* [[Round 18]]&lt;br /&gt;
* [[Round 17]]&lt;br /&gt;
* [[Round 16]]&lt;br /&gt;
* [[Round 15]]&lt;br /&gt;
* [[Round 14]]&lt;br /&gt;
* [[Round 13]]&lt;br /&gt;
* [[Round 12]]&lt;br /&gt;
* [[Round 11]]&lt;br /&gt;
* [[Round 10]]&lt;br /&gt;
&lt;br /&gt;
== 1 - 9 ==&lt;br /&gt;
* [[Round 9]]&lt;br /&gt;
* [[Round 8]]&lt;br /&gt;
* [[Round 7]]&lt;br /&gt;
* [[Round 6]]&lt;br /&gt;
* [[Round 5]]&lt;br /&gt;
* [[Round 4]]&lt;br /&gt;
* [[Round 3]]&lt;br /&gt;
* [[Round 2]]&lt;br /&gt;
* [[Round 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Round Winners]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=794</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=794"/>
		<updated>2021-03-08T20:21:43Z</updated>

		<summary type="html">&lt;p&gt;Rio: Created page with &amp;quot;Here are the top players of each round.  &amp;#039;&amp;#039;Click on the round number for more information about the round as well as some Round Winner Stories.&amp;#039;&amp;#039;  == Round 22 == * Round w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 17]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== [[Round 16]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 15]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 14]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 13]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 12]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 11]] ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 10]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_23&amp;diff=790</id>
		<title>Round 23</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_23&amp;diff=790"/>
		<updated>2021-03-08T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Rio: Created page with &amp;quot;{{Round_finish  | round = 23  | round_id = 31   | winner_player =   | winner_dominion =   | winner_race =    | second_player =  | second_dominion =   | second_race =    | thir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 23&lt;br /&gt;
 | round_id = 31&lt;br /&gt;
&lt;br /&gt;
 | winner_player = &lt;br /&gt;
 | winner_dominion = &lt;br /&gt;
 | winner_race = &lt;br /&gt;
&lt;br /&gt;
 | second_player =&lt;br /&gt;
 | second_dominion = &lt;br /&gt;
 | second_race = &lt;br /&gt;
&lt;br /&gt;
 | third_player = &lt;br /&gt;
 | third_dominion = &lt;br /&gt;
 | third_race = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=789</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=789"/>
		<updated>2021-03-08T13:09:06Z</updated>

		<summary type="html">&lt;p&gt;Rio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 23]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
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If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki.&lt;br /&gt;
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&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Glossary]]&lt;/div&gt;</summary>
		<author><name>Rio</name></author>
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