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	<id>https://wiki.opendominion.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oment</id>
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	<updated>2026-07-29T08:02:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2687</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2687"/>
		<updated>2026-07-27T20:52:49Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a(nother on the realm I landed in) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Still not sure what went on with the double snare on #4 though. The first, sure, we know Dwarf is a poor chaser into runaway range, but the second on their Goblin?!&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2686</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2686"/>
		<updated>2026-07-27T20:36:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a (failed too) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Still not sure what went on with the double snare on #4 though. The first, sure, we know Dwarf is a poor chaser into runaway range, but the second on their Goblin?!&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2685</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2685"/>
		<updated>2026-07-27T20:34:43Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;Didn&amp;#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.  Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.  Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&amp;#039;t sure about compar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a (failed too) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2677</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2677"/>
		<updated>2026-07-25T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers, and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly. The requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676</id>
		<title>Round 50</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676"/>
		<updated>2026-07-23T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;{{Round_finish  | round = 50  | round_id = 75   | winner_player = Mithrandir  | winner_dominion = Khepri, God of having a bug for a face  | winner_race = Vampire   | second_player = Rio  | second_dominion = Papa Troll  | second_race = Troll   | third_player = Vran  | third_dominion = Focke-Wulf Fw 190  | third_race = Orc }}  == Top 100 Results ==  Round 50 top 100  == Round Win Story ==  {{Round_nav | round = 50 | previous_round = 49 | next...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 50&lt;br /&gt;
 | round_id = 75&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Mithrandir&lt;br /&gt;
 | winner_dominion = Khepri, God of having a bug for a face&lt;br /&gt;
 | winner_race = Vampire&lt;br /&gt;
&lt;br /&gt;
 | second_player = Rio&lt;br /&gt;
 | second_dominion = Papa Troll&lt;br /&gt;
 | second_race = Troll&lt;br /&gt;
&lt;br /&gt;
 | third_player = Vran&lt;br /&gt;
 | third_dominion = Focke-Wulf Fw 190&lt;br /&gt;
 | third_race = Orc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 50 Top 100 Finishers|Round 50 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 50&lt;br /&gt;
| previous_round = 49&lt;br /&gt;
| next_round = 51&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2675</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2675"/>
		<updated>2026-07-23T18:40:06Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Vampire&lt;br /&gt;
| aliases = Vamp &lt;br /&gt;
| introduced = [[Round 38]] &lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Swamp&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Max Population: +7.5%&lt;br /&gt;
* Food Consumption: -75%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Dire Bat&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 15&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ghoul&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_mana = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Kindred&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_mana = 0&lt;br /&gt;
| elite1_special = No boats needed. 50% fewer casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Bloodreaver&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1000&lt;br /&gt;
| elite2_mana = 0&lt;br /&gt;
| elite2_special = No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feast of Blood&#039;&#039;&#039;:  Military units lose all casualty reductions (including immortality), Bloodreavers convert additional Kindred equal to 10% of units sent.&lt;br /&gt;
&lt;br /&gt;
This is a net bonus in terms of total stats: you lose 8.5 % of your sent Bloodreavers, but gain 10 % of them in Kindred. Very barebones calculation: if you send 10000 Bloodreavers, you lose 850 (=3400 OP), but gain 1000 Kindred (=5000 DP), on top of regular converts. However, at 1000 platinum, Bloodreavers are incredibly expensive for just 4 OP, meaning you will not be hitting in the near future. Additionally, if you get hit while out, it will hurt even more because you also lose full from invasion. Use with caution.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Undying OP&lt;br /&gt;
* Generates free defensive units on attack&lt;br /&gt;
* No ore cost, reduced farms needed - lots of extra room for homes and mods&lt;br /&gt;
* Population bonus&lt;br /&gt;
* Great turtle&lt;br /&gt;
* Bottom feeding is a viable option&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Hard to hit often while keeping enough DP home&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2674</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2674"/>
		<updated>2026-07-23T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Military Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly, and the requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Undead&amp;diff=2673</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Undead&amp;diff=2673"/>
		<updated>2026-07-23T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Undead&lt;br /&gt;
| aliases = UD &lt;br /&gt;
| introduced = [[Round 35]] (Current)&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Swamp&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead&#039;&#039;&#039; are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle. &lt;br /&gt;
&lt;br /&gt;
On the exploring side, Undead is very strong outside of not having real access to spec D. Like [[Demon]] they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Max Population: +2.5%&lt;br /&gt;
* Food Consumption: -50%&lt;br /&gt;
* Mana Production: +20%&lt;br /&gt;
* Boat Capacity: +20&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Zombie&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 215&lt;br /&gt;
| spec1_mana = 25&lt;br /&gt;
| spec1_special = 20% higher casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Necromancer&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 4&lt;br /&gt;
| spec2_plat = 750&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Crypt Lord&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_mana = 15&lt;br /&gt;
| elite1_special = &lt;br /&gt;
&lt;br /&gt;
| elite2_name = Abomination&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 700&lt;br /&gt;
| elite2_mana = 0&lt;br /&gt;
| elite2_special = Immortal when paired with 1 Necromancer.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death and Decay&#039;&#039;&#039;: +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Potentially undying OP or very cheap OP&lt;br /&gt;
* Population bonus&lt;br /&gt;
* Great turtle on Abominations&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Very inefficient&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Spec DP is only marginally faster than elite DP&lt;br /&gt;
* Huge dock requirements&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2672</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2672"/>
		<updated>2026-07-23T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Troll&lt;br /&gt;
| aliases = Trool&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Plain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troll&#039;&#039;&#039; is one of the most versatile and efficient races in the game. With the powerful Smasher (or Basher, the two are the same stat-wise) elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.&lt;br /&gt;
&lt;br /&gt;
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Spy Power: -10%&lt;br /&gt;
* Food Consumption: +5%&lt;br /&gt;
* Offensive Power: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Brute&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ogre&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Basher&lt;br /&gt;
| elite1_op = 7&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1400&lt;br /&gt;
| elite1_ore = 150&lt;br /&gt;
| elite1_special = Salvages lumber from combat. BASH!&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Smasher&lt;br /&gt;
| elite2_op = 7&lt;br /&gt;
| elite2_dp = 7&lt;br /&gt;
| elite2_plat = 1400&lt;br /&gt;
| elite2_ore = 150&lt;br /&gt;
| elite2_special = Salvages ore from combat. SMASH!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regeneration&#039;&#039;&#039;: Reduces combat losses by 30%&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Possibly the best and most efficient units in the game&lt;br /&gt;
* Excellent spell (although not very useful early on)&lt;br /&gt;
* Very strong late-round &lt;br /&gt;
* Basher Lumber plunder is very useful on attack.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Aside from the attack bonus, bad racial bonuses.&lt;br /&gt;
* Epitome of slow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Nomad&amp;diff=2671</id>
		<title>Nomad</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Nomad&amp;diff=2671"/>
		<updated>2026-07-23T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Nomad&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Plains&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nomad&#039;&#039;&#039; is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race. They are probably the race that breaks expectations in the game the most: a Nomad on or near the top can be an absolute nightmare to keep track of.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Population from Barren Land: +20&lt;br /&gt;
* Research Points from Invasion: +100%&lt;br /&gt;
* Construction Cost: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Lancer&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 370&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Crossbowman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 285&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Blademaster&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_ore = 25&lt;br /&gt;
| elite1_special = 25% fewer casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Horse Archer&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1150&lt;br /&gt;
| elite2_ore = 40&lt;br /&gt;
| elite2_special = Plunders 20 platinum on successful attacks. Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorable Terrain&#039;&#039;&#039;: +1% offensive power for every 1% barren land (max +10%)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Efficient OP&lt;br /&gt;
* Unique focus on barren land&lt;br /&gt;
* OP spell&lt;br /&gt;
* 9hr specs&lt;br /&gt;
* Huge sudden stat boosts possible&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Balancing Barren land and building is hard&lt;br /&gt;
* Fairly inefficient DP&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Nomad (Legacy)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Lycanthrope&amp;diff=2670</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Lycanthrope&amp;diff=2670"/>
		<updated>2026-07-23T18:21:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Lycanthrope&lt;br /&gt;
| aliases = Lyc&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 3&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039; is a very fast race to play. The race is built entirely for speed. Whether playing explorer or attacker, the only chance you have of succeeding with this difficult race is to get out of the blocks as fast as you can. Lyc defensive elites are both expensive and inefficient so a large percentage of DP is made up of the cheap defensive specs. The expensiveness of the defensive elite is however somewhat overcome by the OP elite&#039;s special ability: convert. On successful invasions, some of the enemy&#039;s troops are converted into defensive elites for your army. This is, of course, only for attackers. The greatest problem for Lycs is that their offensive elite has no turtle. Late round, it is very difficult to defend against high OPs and many defensive elites are needed to send out on attacks in order to make artificial turtle. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +10%&lt;br /&gt;
* Defensive Power: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Scavenger&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ratman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 250&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Werewolf&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 4&lt;br /&gt;
| elite1_plat = 850&lt;br /&gt;
| elite1_ore = 55&lt;br /&gt;
| elite1_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Garou&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1115&lt;br /&gt;
| elite2_ore = 110&lt;br /&gt;
| elite2_special = Converts enemy peasants into Werewolf on successful attacks, up to 1 per 22 sent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Hunger&#039;&#039;&#039;: Werewolves [[Conversion|convert]] enemy peasants into Werewolves (up to one for every 16 sent on attack)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Very fast&lt;br /&gt;
* Very good attacker&lt;br /&gt;
* Can be very fast explorers&lt;br /&gt;
* Cheapest spec D in the game&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient DP.&lt;br /&gt;
* Expensive DP elite.&lt;br /&gt;
* No OP-troop turtle.&lt;br /&gt;
* Do-or-die race - if you aren&#039;t ahead, you will struggle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Lizardfolk&amp;diff=2669</id>
		<title>Lizardfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Lizardfolk&amp;diff=2669"/>
		<updated>2026-07-23T18:19:20Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Lizardfolk&lt;br /&gt;
| aliases = Liz, lizzie&lt;br /&gt;
| introduced = [[Round 11]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; is the evil spy race which is good at [[fast attacking]] and [[exploring]]. Being a spy race (having military units that count as part-spies) is helpful in that fewer people will try to steal from you and most dominions will have difficulties obtaining [[Espionage|spy ops]] on you. Their elite OP unit is quite efficient, has no ore cost, and does not need boats, all of which make them a prime attacking race; however, their inefficient DP makes speed a necessity. The Chameleons are almost always accompanied by Serpents to reduce the DP spendings. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +5%&lt;br /&gt;
* Offensive Spy Power: +35%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Reptile&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Serpent&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Chameleon&lt;br /&gt;
| elite1_op = 4&lt;br /&gt;
| elite1_dp = 4&lt;br /&gt;
| elite1_plat = 900&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = No boats needed. Counts as 0.15 spies.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Lizardman&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1065&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* No boats needed&lt;br /&gt;
* Cheapish and efficient offensive elite&lt;br /&gt;
* Spy race (Chameleons count as spies, rarely need to train normal spies) &lt;br /&gt;
* No ore needed&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient and somewhat expensive DP&lt;br /&gt;
* Loses DP on failed spy operations&lt;br /&gt;
* Poor spell&lt;br /&gt;
* Poor converter &lt;br /&gt;
* Mediocre explorer&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2668</id>
		<title>Icekin</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2668"/>
		<updated>2026-07-23T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Icekin&lt;br /&gt;
| aliases = Icer, Iceking &lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 3&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Mountain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icekin&#039;&#039;&#039; is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Defensive Power: +5%&lt;br /&gt;
* Food Consumption: -50%&lt;br /&gt;
* Lumber Production: -10%&lt;br /&gt;
* Archmage Cost: -150p&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Icebeast&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Snow Witch&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 350&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = FrostMage&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 965&lt;br /&gt;
| elite1_ore = 100&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 20% Mountains, maximum +3.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Ice Elemental&lt;br /&gt;
| elite2_op = 4*&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1140&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = Offense increased by 1 x raw WPA, maximum +3.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist Frost&#039;&#039;&#039;: Stronger version of Midas Touch (not cumulative) giving +15% platinum production&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Cheap DP elites, good flex.&lt;br /&gt;
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs&lt;br /&gt;
* Can be very efficient late round&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Difficult as attacker&lt;br /&gt;
* High wizard ratio required for attacking or converting&lt;br /&gt;
* Land dependent DP removes strategy variation&lt;br /&gt;
* Low turtle&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Goblin&amp;diff=2667</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Goblin&amp;diff=2667"/>
		<updated>2026-07-23T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Goblin&lt;br /&gt;
| aliases = Gobbo, Gob&lt;br /&gt;
| introduced = [[Round 9]]&lt;br /&gt;
| round_wins = 5&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Intermediate&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Hills&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goblin&#039;&#039;&#039; is often considered one of, if not THE fastest race in the game. The race is built entirely for [[Fast Attacking|speed]]. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==    &lt;br /&gt;
* Max Population: +20%&lt;br /&gt;
* Gem investment: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Raider&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 380&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Shaman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 380&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Hobgoblin&lt;br /&gt;
| elite1_op = 5&lt;br /&gt;
| elite1_dp = 3&lt;br /&gt;
| elite1_plat = 1015&lt;br /&gt;
| elite1_ore = 80&lt;br /&gt;
| elite1_special = Plunders 20 platinum and 5 gems on successful attacks.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Wolf Rider&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1300&lt;br /&gt;
| elite2_ore = 110&lt;br /&gt;
| elite2_special = Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plunder ===&lt;br /&gt;
&lt;br /&gt;
Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target&#039;s resources.&lt;br /&gt;
&lt;br /&gt;
* Each Hobgoblin can plunder at most 5 gems and 20 platinum.&lt;br /&gt;
* Only surviving Hobgoblins required to [[break]] the target plunder. Dead Hobgoblins are of no use.&lt;br /&gt;
* The plunder of each resource is limited to 100% of the target&#039;s raw production of that resource. Target&#039;s stored resources do not matter.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
 &lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Rage&#039;&#039;&#039;: Gives 10% attack strength bonus.&lt;br /&gt;
&lt;br /&gt;
This is a fantastic spell which all Goblin attackers should be using.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Use specs for DP making them among the cheapest DP in the game&lt;br /&gt;
* 9 hour on elite OP&lt;br /&gt;
* Very fast&lt;br /&gt;
* Good self spell&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive OP&lt;br /&gt;
* Inefficient DP&lt;br /&gt;
* Difficult for late-round converting &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2666</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2666"/>
		<updated>2026-07-23T18:10:50Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly, and the requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2665</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2665"/>
		<updated>2026-07-23T17:57:34Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dark Elf&lt;br /&gt;
| race_id = dark-elf&lt;br /&gt;
| aliases = DE, DElf&lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 1 (current), 3 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Elf&#039;&#039;&#039; is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Gem Production: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units(Dark_Elf)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Swordsman&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 450&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_gems = 0&lt;br /&gt;
| spec1_special = Survivors can upgrade into Spellblade at 8%.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Gargoyle&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_gems = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Adept&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_ore = 60&lt;br /&gt;
| elite1_gems = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spellblade&lt;br /&gt;
| elite2_op = 6.5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1200&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_gems = 10&lt;br /&gt;
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellwright&#039;s Calling&#039;&#039;&#039;: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite OP &amp;amp; DP&lt;br /&gt;
* 4 OP spec OP&lt;br /&gt;
* Very unique unit perk converting spec OP into elites&lt;br /&gt;
* High wizard power&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very expensive troops&lt;br /&gt;
* Lowered turtle&lt;br /&gt;
* Only race with a unit that requires three resources&lt;br /&gt;
* Population penalty&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Dark Elf (Legacy)]]&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2664</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2664"/>
		<updated>2026-07-23T17:56:24Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dark Elf&lt;br /&gt;
| race_id = dark-elf&lt;br /&gt;
| aliases = DE, DElf&lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 1 (current), 3 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Elf&#039;&#039;&#039; is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Gem Production: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units(Dark_Elf)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Swordsman&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 450&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_gems = 0&lt;br /&gt;
| spec1_special = Survivors can upgrade into Spellblade at 8%.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Gargoyle&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_gems = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Adept&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_ore = 60&lt;br /&gt;
| elite1_gems = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spellblade&lt;br /&gt;
| elite2_op = 6.5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1200&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_gems = 10&lt;br /&gt;
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellwright&#039;s Calling&#039;&#039;&#039;: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite OP &amp;amp; DP&lt;br /&gt;
* 4 OP spec OP&lt;br /&gt;
* Very unique unit perk converting spec OP into elites&lt;br /&gt;
* High wizard power&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very expensive troops&lt;br /&gt;
* Lowered turtle&lt;br /&gt;
* Only race with a unit that requires three resources&lt;br /&gt;
* Population penalty&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Dark Elf (Classic)]]&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2663</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2663"/>
		<updated>2026-07-23T17:51:35Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Sylvan&lt;br /&gt;
| aliases = Sylv&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Forest&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylvan&#039;&#039;&#039; belongs to the &amp;quot;Good&amp;quot; races in Dominion. It is also one of the wizard races since their DP Elite counts 0.18 of a Wizard. This makes them appealing to those players who enjoy (black)opping others. When running high Forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since Homes alone will not get you a sufficient forest percentage to make the DP worth it. &lt;br /&gt;
&lt;br /&gt;
Their main struggle, apart from getting the Forest percentage up quickly while maintaining a good speed, is the fact that since they are land-based, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep their Forest % in mind. Considering the need for other buildings such as Smithies, Towers, and Docks, the space for mod-buildings is limited.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: +20%&lt;br /&gt;
* Food Production: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_Units(Lumber)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Satyr&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_lumber = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Sprite&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_lumber = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Dryad&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 1070&lt;br /&gt;
| elite1_lumber = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards. Increases defense by 1 for every 20% Forests, maximum +4.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Centaur&lt;br /&gt;
| elite2_op = 5.5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 970&lt;br /&gt;
| elite2_lumber = 20&lt;br /&gt;
| elite2_special = 25% fewer casualties in combat. Returns 3 hours faster from battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdant Bloom&#039;&#039;&#039;: Rezones 35 % of captured acres to Forest.&lt;br /&gt;
&lt;br /&gt;
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient DP if running high forest&lt;br /&gt;
* Cheap DP&lt;br /&gt;
* 9hr return&lt;br /&gt;
* Rezone spell&lt;br /&gt;
* Wizard race&lt;br /&gt;
* Can be pretty quick&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Need for high forest percentage&lt;br /&gt;
* Limited space for mods late round&lt;br /&gt;
* Rather inefficient OP unless on top&lt;br /&gt;
* Bad converter&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2662</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2662"/>
		<updated>2026-07-23T17:47:50Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Merfolk&lt;br /&gt;
| aliases = Merf&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039; is a good race of Dominion. It is suitable for all players and almost all playing styles. &lt;br /&gt;
&lt;br /&gt;
Merfolks can not only be great explorers with their efficient DP, but also decently quick attackers with their cheap OP.&lt;br /&gt;
&lt;br /&gt;
The lack of demand for boats and zero ore cost on all units frees up a lot of space offering a large variety of strategies. As explorers, it is a great chance to execute a high Diamond Mine + Masonry strategy. Merfolks can be played as very fast attackers (mostly concentrating on mod-buildings and Barracks) or slow attackers (using high Diamond Mines). The inefficient OP troops, however, force you to focus on 75% hits rather than training scary OP in order to keep others home. This is also the reason why they make poor converters. The amount of OP troops that you need to make your first attack after conversion usually kills your economy unless you manage to stay ahead of everyone else and make use of your speed. &lt;br /&gt;
&lt;br /&gt;
A niche converter strategy, first popularised in [[Round 21]] by JC, is to go massive Diamond Mines into Masons, including rebuilding a heap of Diamond Mines and try to snowball at just the right time. Whether this can work depends on the speed of the meta and the state of Improvements in the rules.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: -15%&lt;br /&gt;
* Food Production: +5%&lt;br /&gt;
* Offensive Power: +7.5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Merman&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Siren&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Leviathan&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1350&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Sinks boats on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Kraken&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 600&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed. Sinks boats on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Most efficient DP in the game&lt;br /&gt;
* Cheap OP&lt;br /&gt;
* No ore cost&lt;br /&gt;
* No boats needed&lt;br /&gt;
* Can be very fast&lt;br /&gt;
* Space for mods&lt;br /&gt;
* Great turtle if using all Kraken for OP &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Inefficient OP&lt;br /&gt;
* High demand of weak OP elites kills your population, therefore makes them poor converters.&lt;br /&gt;
* Unless on top they slow down late-round&lt;br /&gt;
* Spell has limited use&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2661</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2661"/>
		<updated>2026-07-23T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Merfolk&lt;br /&gt;
| aliases = Merf&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039; is a good race of Dominion. It is suitable for all players and almost all playing styles. &lt;br /&gt;
&lt;br /&gt;
Merfolks can not only be great explorers with their efficient DP, but also decently quick attackers with their cheap OP.&lt;br /&gt;
&lt;br /&gt;
The lack of demand for boats and zero ore cost on all units frees up a lot of space offering a large variety of strategies. As explorers, it is a great chance to execute a high Diamond Mine + Masonry strategy. Merfolks can be played as very fast attackers (mostly concentrating on mod-buildings and Barracks) or slow attackers (using high Diamond Mines). The inefficient OP troops, however, force you to focus on 75% hits rather than training scary OP in order to keep others home. This is also the reason why they make poor converters. The amount of OP troops that you need to make your first attack after conversion usually kills your economy unless you manage to stay ahead of everyone else and make use of your speed. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: -15%&lt;br /&gt;
* Food Production: +5%&lt;br /&gt;
* Offensive Power: +7.5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Merman&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Siren&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Leviathan&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1350&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Sinks boats on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Kraken&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 600&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed. Sinks boats on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Most efficient DP in the game&lt;br /&gt;
* Cheap OP&lt;br /&gt;
* No ore cost&lt;br /&gt;
* No boats needed&lt;br /&gt;
* Can be very fast&lt;br /&gt;
* Space for mods&lt;br /&gt;
* Great turtle if using all Kraken for OP &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Inefficient OP&lt;br /&gt;
* High demand of weak OP elites kills your population, therefore makes them poor converters.&lt;br /&gt;
* Unless on top they slow down late-round&lt;br /&gt;
* Spell has limited use&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2660</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2660"/>
		<updated>2026-07-23T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Spirit&lt;br /&gt;
| aliases = SPUD, SP&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2 (Classic), 2 (Legacy)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. They&#039;ve been reworked twice: Once ahead of [[Round 26]], and once ahead of [[Round 41]] when they lost full immortality.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Food Consumption: -90%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Phantom&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 335&lt;br /&gt;
| spec1_mana = 10&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Banshee&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Ghost&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1100&lt;br /&gt;
| elite1_mana = 25&lt;br /&gt;
| elite1_special = No boats needed. 30% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spectre&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1075&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = No boats needed. 80% fewer casualties on offense in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy Ghost&#039;&#039;&#039;: Enemy draftees do not participate in battle&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very heavy casualty reduction.&lt;br /&gt;
* No need for boats&lt;br /&gt;
* Strong spell for early round.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
* Very high mana requirements early round&lt;br /&gt;
* Spell becomes much weaker as round goes on&lt;br /&gt;
* Expensive DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2659</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2659"/>
		<updated>2026-07-23T17:43:09Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Spirit&lt;br /&gt;
| aliases = SPUD, SP&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2 (Legacy), 2 (current)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. They&#039;ve been reworked twice: Once ahead of [[Round 26]], and once ahead of [[Round 41]] when they lost full immortality.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Food Consumption: -90%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Phantom&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 335&lt;br /&gt;
| spec1_mana = 10&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Banshee&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Ghost&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1100&lt;br /&gt;
| elite1_mana = 25&lt;br /&gt;
| elite1_special = No boats needed. 30% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spectre&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1075&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = No boats needed. 80% fewer casualties on offense in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy Ghost&#039;&#039;&#039;: Enemy draftees do not participate in battle&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very heavy casualty reduction.&lt;br /&gt;
* No need for boats&lt;br /&gt;
* Strong spell for early round.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
* Very high mana requirements early round&lt;br /&gt;
* Spell becomes much weaker as round goes on&lt;br /&gt;
* Expensive DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Kobold&amp;diff=2658</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Kobold&amp;diff=2658"/>
		<updated>2026-07-23T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Kobold&lt;br /&gt;
| aliases = Kobbo&lt;br /&gt;
| introduced = [[Round 35]]&lt;br /&gt;
| round_wins = 2 (Current)&lt;br /&gt;
2 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Hills&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobold&#039;&#039;&#039; is one of the fastest races in Dominion. It has to be, because it is also the least efficient. Due to this inefficiency, they receive an enormous population bonus, handy unit bonuses, and a nice spell, putting them either on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end with a large land and population advantage over more efficient races. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +30%&lt;br /&gt;
* Population Growth Rate: +15%&lt;br /&gt;
* Food Consumption: -25%&lt;br /&gt;
* Boat Capacity: +10&lt;br /&gt;
* Spy Strength Recovery: +1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Underling&lt;br /&gt;
| spec1_op = 2.5&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 325&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Tunneler&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 2.5&lt;br /&gt;
| spec2_plat = 325&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = You no take candle!&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Taskmaster&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 1300&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Defense increased by 2 when paired with 1 Tunneler at home.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Overlord&lt;br /&gt;
| elite2_op = 3*&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 970&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_special = Offense increased by 2 when paired with 1 Underling on attack.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling&#039;&#039;&#039;: Increases defensive and offensive military strength by 10% (not cumulative with other spells)&lt;br /&gt;
&lt;br /&gt;
One of the strongest spells in the game for attackers though explorers can stick to Ares&#039; Call.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Fairly cheap OP&lt;br /&gt;
* Huge population bonus&lt;br /&gt;
* Population growth bonus is a boost in protection&lt;br /&gt;
* Great spell&lt;br /&gt;
* Increased power from unit-pairing&lt;br /&gt;
* High racial population bonus causes prestige to give a higher population bonus &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Very inefficient&lt;br /&gt;
* Very expensive elite DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Halfling&amp;diff=2657</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Halfling&amp;diff=2657"/>
		<updated>2026-07-23T17:35:22Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Halfling&lt;br /&gt;
| aliases = Halfer&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 4&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Hill&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039; is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling can help due to their DP elite counting as a partial spy (0.15 of a spy and 35 % defensive spy power) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +5%&lt;br /&gt;
* Boat Capacity: +5&lt;br /&gt;
* Defensive Power: +10%&lt;br /&gt;
* Food Consumption: -30%&lt;br /&gt;
* Defensive Spy Power: +35%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Slinger&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_ore = 15&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Defender&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Master Thief&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 4&lt;br /&gt;
| elite1_plat = 900&lt;br /&gt;
| elite1_ore = 30&lt;br /&gt;
| elite1_special = Counts as 0.15 spies.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Staff Master&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 900&lt;br /&gt;
| elite2_ore = 25&lt;br /&gt;
| elite2_special = 40% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finders Keepers&#039;&#039;&#039;: +10% resources gained from theft, +10% chance of success for theft, -1 spy strength cost of theft&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Spy race - platinum protection, easy to op others&lt;br /&gt;
* Low ore costs&lt;br /&gt;
* Low food requirements&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Inefficient&lt;br /&gt;
* Master Thief is expensive&lt;br /&gt;
* Loses DP on failed spy operations&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Firewalker&amp;diff=2656</id>
		<title>Firewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Firewalker&amp;diff=2656"/>
		<updated>2026-07-23T17:30:08Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Firewalker&lt;br /&gt;
| aliases = FW, (Fire)wanker&lt;br /&gt;
| introduced = [[Round 11]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Caverns&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firewalker&#039;&#039;&#039; is one of the [[fast attacking]] [[good]] races. They have a few interesting abilities that make them a fun, albeit fairly weak race to play. Although they are a solid race to attack OOP due to their cheap units and Alchemist Flame spell, they are very weak later on due to their inefficiency. Firewalkers have one of the most interesting self [[spells]]. The Alchemist Flame spell increases the amount of platinum produced by alchemies which means that unlike most other races, a high alchemy strategy is viable for Firewalkers. This is augmented for attackers by the addition of Forge investments if Alchemist Flame is active. It is fairly uncommon for people to play as an exploring Firewalker; however, when experienced players have done so, their results have been very good. Generally, Firewalkers will only do well when in the hands of an experienced player, whether attacking or exploring. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
 &lt;br /&gt;
* Max Population: +5%&lt;br /&gt;
* Gem Production: +15%&lt;br /&gt;
* Construction Cost: -10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Fire Sprite&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 325&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Flamewolf&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Phoenix&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 4.5&lt;br /&gt;
| elite1_plat = 900&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Reborn 6 hours after death/invasion. Shows as returning troops.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Salamander&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 925&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = 50% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist Flame&#039;&#039;&#039;: Increases [[alchemy]] production by 12 platinum and adds 25 Forges points per Alchemy each hour.&lt;br /&gt;
&lt;br /&gt;
The spell is important early in the round during [[protection]] but loses relevance as the round goes on due to Alchemies being a lower percentage of total income. If an explorer uses Alchemies for income, it will remain powerful for longer.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Cheap OP elites&lt;br /&gt;
* Pseudo-Immortal DP elites&lt;br /&gt;
* 50% reduced casualties on OP elites&lt;br /&gt;
* Solid [[turtle]] from OP elites&lt;br /&gt;
* Can be played very fast&lt;br /&gt;
* Good self spell for early round&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient troops&lt;br /&gt;
* Self spell becomes expensive and inefficient later in round&lt;br /&gt;
* Too reliant upon speed and hard to play slow&lt;br /&gt;
* Poor converters&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dwarf&amp;diff=2655</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dwarf&amp;diff=2655"/>
		<updated>2026-07-23T17:25:45Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dwarf&lt;br /&gt;
| aliases = Dorf&lt;br /&gt;
| introduced = [[Round 8]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Mountains&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039; is one of the most flexible races in the game, being able to both attack and (quick) convert, on top of being a decent fast explorer.  It is also one of the few races that have a special ability with their defensive specialist, the Miner. Every two Miners produce 1 ore and with just a couple thousand Miners, a player should be producing enough ore to cover all of their training needs if attacking.&lt;br /&gt;
&lt;br /&gt;
Dwarves used to possess some immunity against evil bonuses but has been removed since the mixed alignment changes. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
* Max Population: +7.5%&lt;br /&gt;
* Ore Production: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Soldier&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Miner&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 335&lt;br /&gt;
| spec2_ore = 20&lt;br /&gt;
| spec2_special = Produces 0.5 ore.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Cleric&lt;br /&gt;
| elite1_op = 4&lt;br /&gt;
| elite1_dp = 4.5&lt;br /&gt;
| elite1_plat = 900&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Reduces combat losses.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Warrior&lt;br /&gt;
| elite2_op = 7&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1215&lt;br /&gt;
| elite2_ore = 85&lt;br /&gt;
| elite2_special = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Casualty Reduction ===&lt;br /&gt;
&lt;br /&gt;
Clerics reduce casualties depending on what percentage of units at home they are. If 20,000 Clerics are at home with 6,000 other [[units]], they will reduce casualties by: &lt;br /&gt;
&lt;br /&gt;
 (20000/(20000+6000)) / 2 = 0.384615&lt;br /&gt;
 &#039;&#039;&#039;38.46% less casualties&#039;&#039;&#039;&lt;br /&gt;
 100 - 38.46 = &#039;&#039;&#039;61.54% casualties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miner&#039;s Sight&#039;&#039;&#039;: Stronger version of Mining Strength (not cumulative) giving +20% ore production, Ore production immune to Earthquake.&lt;br /&gt;
&lt;br /&gt;
For pure investment purposes, Gems beat out Ore in all scenarios. Heavy Miners or an impending shortage might tempt the player into casting Miner&#039;s Sight, though.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Efficient OP elite.&lt;br /&gt;
* Defensive specs produce ore.&lt;br /&gt;
* Solid attackers.&lt;br /&gt;
* Good [[population]] bonus. &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient DP.&lt;br /&gt;
* Inefficient explorers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Wood_Elf&amp;diff=2654</id>
		<title>Wood Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Wood_Elf&amp;diff=2654"/>
		<updated>2026-07-23T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Wood Elf&lt;br /&gt;
| race_id = wood-elf&lt;br /&gt;
| aliases = WE, Woodie, Welf&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 1&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Forest&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Elf&#039;&#039;&#039; is an efficient race that has strong scaling with Forests. Given only Homes and Lumberyards are on Forest, most players will opt to run high-Home strategies with a handful of Lumberyards to augment their DP and Improvements. Their very efficient DP makes them solid, albeit land-dependent, explorers, and Druids are very cost effective for their cost. The Wisp Lumber bonus is technically twice good as the [[Dwarf]] Miner bonus at maximum Forest, though the population penalty means going too heavy on them is risky. They also lack particularly relevant Racial Bonuses or Racial Spells, though there are always niches to be found.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Assassin Cost: -100p&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Ranger&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Wisp&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = Produces +1 lumber for every 20% Forests.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Mystic&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1275&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special =  Increases defense by 1 for every 20% Forests, maximum +2.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Druid&lt;br /&gt;
| elite2_op = 4*&lt;br /&gt;
| elite2_dp = 2*&lt;br /&gt;
| elite2_plat = 1050&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special =  Increases offense by 1 for every 20% Forests, maximum +2. Increases defense by 1 for every 20% Forests, maximum +2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spells ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaia&#039;s Light&#039;&#039;&#039;: +30% wizard power, -10% spy power, Cancels and cancelled by Gaia&#039;s Shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaia&#039;s Shadow&#039;&#039;&#039;: +30% spy power, -10% wizard power, Cancels and cancelled by Gaia&#039;s Light.&lt;br /&gt;
 &lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Units are very cheap if you have high forest&lt;br /&gt;
* Able to run very high homes for population.&lt;br /&gt;
* Very space-efficient elite DP, very cost-efficient elite OP.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very hard to attack with.&lt;br /&gt;
* Limited strategy variation due to forest requirements&lt;br /&gt;
* High population penalty &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2653</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2653"/>
		<updated>2026-07-23T15:08:12Z</updated>

		<summary type="html">&lt;p&gt;Oment: Added races, R50 users&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Race&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Goblin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Papa Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1222&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +389a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rury&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Elf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer competition, net -319a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on top explorer, net -749a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sylvan&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sizzler&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dwarf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Icekin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Orc&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Elf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wood Elf (Classic)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dwarf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -130a &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Elf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Goblin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gnome&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +766a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Nomad (Classic)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Orc&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer, net -352a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lycanthrope&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dwarf&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +38a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Focke-Wulf Fw 190&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Orc&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 968&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +596a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wood Elf (Classic)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Orc&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +123a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2652</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2652"/>
		<updated>2026-07-22T15:15:06Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Papa Troll&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1222&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | ??? on top attacker, net ????&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rury&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer competition, net -319a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on top explorer, net -749a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sizzler&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -130a &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +766a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer, net -352a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +38a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Focke-Wulf Fw 190&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | ???&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 968&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | ??? on top attacker, net ??? &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +123a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Espionage&amp;diff=2649</id>
		<title>Espionage</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Espionage&amp;diff=2649"/>
		<updated>2026-07-16T17:43:24Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Resource Theft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Espionage&#039;&#039;&#039; is when you send your [[military|spies]] to take actions against a target in so-called spy-ops.&lt;br /&gt;
&lt;br /&gt;
== Info-Ops ==&lt;br /&gt;
&lt;br /&gt;
Spy-ops to obtain information about other dominions. Each info-op takes 2% spy strength.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Barracks Spy&#039;&#039;&#039; (BS)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gives an overview of the target&#039;s army and see units home defending ([[turtle|turtling]]), units out on attack and units in training.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks Spies are important to attacking. They can also be used in place of [[Clear Sight]] if the target has impenetrable wizards.&lt;br /&gt;
&lt;br /&gt;
It is important to know that all numbers except units in training are only 85% accurate (15% inaccurate) and that subsequent BS, even during the same hour, will return different numbers.&lt;br /&gt;
&lt;br /&gt;
* Units at home must be divided by 0.85 to get the highest possible value from the lowest known value.&lt;br /&gt;
** Example: After several Barrack Spies, the lowest amount of units acquired is 423. The highest possible value is &amp;lt;code&amp;gt;423/0.85=498&amp;lt;/code&amp;gt; (round up). &lt;br /&gt;
* Units returning from battle are to be multiplied by 0.85 to get the lowest possible value from the highest known value.&lt;br /&gt;
** Example: After several Barrack Spies, the highest amount of units returning home is 3313. The lowest possible value is &amp;lt;code&amp;gt;3313*0.85=2815&amp;lt;/code&amp;gt; (round down). &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Castle Spy&#039;&#039;&#039; (Ca, [[CS]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[castle]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Bonus from [[Masonries]] is included and does not need to be calculated manually.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Survey Dominion&#039;&#039;&#039; (SD)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[buildings]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveys also reveal incoming buildings and barren land. Surveys do not show of what [[land|land types]] the barren land consists. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Land Spy&#039;&#039;&#039; (LS)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[land|land types]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Only useful when calculating [[DP]] of [[Gnome]], [[Nox]], [[Sylvan]], [[Wood Elf]], and [[Icekin]] when an SD shows barren land, so that you can assess how much of that barren land is the land type the race&#039;s units rely on for DP. Also shows incoming land.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Theft ==&lt;br /&gt;
Spy-ops to steal resources from other dominions. It costs 5% spy strength per resource theft op. Theft is enabled at the start of day 7. One hour of the target&#039;s raw production for that resource is protected, and theft from smaller targets is allowed but heavily penalized. For purposes of theft, Assassins count as two Spies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Platinum&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[platinum]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Platinum theft is limited to 2% of the target&#039;s platinum per op.&lt;br /&gt;
&lt;br /&gt;
Platinum theft is also limited to 75% of your own raw platinum production or 5x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 35 platinum.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Platinum Thievery [[rankings]], 5000 platinum per op is required.&lt;br /&gt;
&lt;br /&gt;
Note that [[Forest Havens]] may reduce the amount of stealable platinum. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Lumber&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[lumber]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumber theft is limited to 5% of the target&#039;s lumber per op.&lt;br /&gt;
&lt;br /&gt;
Lumber theft is also limited to 75% of your own lumber production or 3x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 lumber.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Lumber Thievery rankings, 2000 lumber per grab is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Mana&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[mana]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mana theft is limited to 3% of the target&#039;s mana per op.&lt;br /&gt;
&lt;br /&gt;
Mana theft is also limited to 50% of your own raw mana production or 2x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 mana.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Mana Thievery rankings, 1000 mana per op is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Food&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[food]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Food theft is limited to 2% of the target&#039;s food per op.&lt;br /&gt;
&lt;br /&gt;
Food theft is also limited to 100% of your own food production or 5x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 food.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Food Thievery rankings, 2000 food per op is required.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Ore&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[ore]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore theft is limited to 5% of the target&#039;s ore per op.&lt;br /&gt;
&lt;br /&gt;
Ore theft is also limited to 50% of your own raw ore production or 3x your size, whichever is higher.&lt;br /&gt;
 &lt;br /&gt;
Each spy can at most carry 50 ore.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Ore Thievery rankings, 2000 ore per op is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Gems&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[gems]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gem theft is limited to 2% of the target&#039;s gems per op.&lt;br /&gt;
Gem theft is also limited to 100% of your own production or 1x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 gems.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Gem Thievery rankings, 500 gems per op is required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black-Ops ==&lt;br /&gt;
Offensive spy-ops to cause damage to other dominions. They cost 5% spy strength per op.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Assassinate Draftees&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Kills 3.5% of the target&#039;s [[draftees]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | A successful operation will result in the death of 3.5% of the target&#039;s draftees.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Assassinate Wizards&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Kills 1.5% of the target&#039;s [[wizards]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of 1.5% of the target&#039;s wizards. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Magic Snare&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces the Wizard Strength of the target by 3.5% of current (min 1.5%).&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of X% wizard strength for the target. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sabotage Boats&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sinks 2.4% of the target&#039;s [[boats]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | A successful operation will result in the sinking of X% of the target&#039;s &#039;&#039;unprotected&#039;&#039; boats. It is uncommon for one dominion to be able to sink another dominion to a point where the target cannot send out his forces anymore. It is common practice to cast [[Great Flood]] on targeted dominions to slow their boat regrowth. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SPA ==&lt;br /&gt;
&lt;br /&gt;
The spy ratio or Spies Per Acre (SPA) is a significant factor in the success of spy-ops. If your SPA is higher than that of your target, you are more likely to succeed with spy-ops against them.&lt;br /&gt;
&lt;br /&gt;
Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies.&lt;br /&gt;
&lt;br /&gt;
For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently successful with info-ops.&lt;br /&gt;
&lt;br /&gt;
== Spy Strength ==&lt;br /&gt;
&lt;br /&gt;
Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each.&lt;br /&gt;
&lt;br /&gt;
Spy strength refreshes by 4% per hour but can be increased with Techs and Guilds.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of two formula. See [[Ops#Formula|Ops Formula]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Espionage&amp;diff=2648</id>
		<title>Espionage</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Espionage&amp;diff=2648"/>
		<updated>2026-07-16T17:42:36Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Resource Theft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Espionage&#039;&#039;&#039; is when you send your [[military|spies]] to take actions against a target in so-called spy-ops.&lt;br /&gt;
&lt;br /&gt;
== Info-Ops ==&lt;br /&gt;
&lt;br /&gt;
Spy-ops to obtain information about other dominions. Each info-op takes 2% spy strength.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Barracks Spy&#039;&#039;&#039; (BS)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gives an overview of the target&#039;s army and see units home defending ([[turtle|turtling]]), units out on attack and units in training.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks Spies are important to attacking. They can also be used in place of [[Clear Sight]] if the target has impenetrable wizards.&lt;br /&gt;
&lt;br /&gt;
It is important to know that all numbers except units in training are only 85% accurate (15% inaccurate) and that subsequent BS, even during the same hour, will return different numbers.&lt;br /&gt;
&lt;br /&gt;
* Units at home must be divided by 0.85 to get the highest possible value from the lowest known value.&lt;br /&gt;
** Example: After several Barrack Spies, the lowest amount of units acquired is 423. The highest possible value is &amp;lt;code&amp;gt;423/0.85=498&amp;lt;/code&amp;gt; (round up). &lt;br /&gt;
* Units returning from battle are to be multiplied by 0.85 to get the lowest possible value from the highest known value.&lt;br /&gt;
** Example: After several Barrack Spies, the highest amount of units returning home is 3313. The lowest possible value is &amp;lt;code&amp;gt;3313*0.85=2815&amp;lt;/code&amp;gt; (round down). &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Castle Spy&#039;&#039;&#039; (Ca, [[CS]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[castle]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Bonus from [[Masonries]] is included and does not need to be calculated manually.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Survey Dominion&#039;&#039;&#039; (SD)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[buildings]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveys also reveal incoming buildings and barren land. Surveys do not show of what [[land|land types]] the barren land consists. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Land Spy&#039;&#039;&#039; (LS)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reveals the target&#039;s [[land|land types]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Only useful when calculating [[DP]] of [[Gnome]], [[Nox]], [[Sylvan]], [[Wood Elf]], and [[Icekin]] when an SD shows barren land, so that you can assess how much of that barren land is the land type the race&#039;s units rely on for DP. Also shows incoming land.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Theft ==&lt;br /&gt;
Spy-ops to steal resources from other dominions. It costs 5% spy strength per resource theft op. Theft is enabled at the start of day 7. One hour of the target&#039;s raw production for that resource is protected, and theft from smaller targets is allowed but heavily penalized. For purposes of theft, Assassins count as two Spies.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Platinum&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[platinum]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Platinum theft is limited to 2% of the target&#039;s platinum per op.&lt;br /&gt;
&lt;br /&gt;
Platinum theft is also limited to 75% of your own raw platinum production or 5x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 35 platinum.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Platinum Thievery [[rankings]], 5000 platinum per op is required.&lt;br /&gt;
&lt;br /&gt;
Note that [[Forest Havens]] may reduce the amount of stealable platinum. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Lumber&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[lumber]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumber theft is limited to 5% of the target&#039;s lumber per op.&lt;br /&gt;
&lt;br /&gt;
Lumber theft is also limited to 75% of your own lumber production or 3x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 lumber.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Lumber Thievery rankings, 2000 lumber per grab is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Mana&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[mana]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mana theft is limited to 3% of the target&#039;s mana per op.&lt;br /&gt;
&lt;br /&gt;
Mana theft is also limited to 50% of your own raw mana production or 2x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 mana.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Mana Thievery rankings, 1000 mana per op is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Food&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[food]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Food theft is limited to 2% of the target&#039;s food per op.&lt;br /&gt;
&lt;br /&gt;
Food theft is also limited to 100% of your own food production or 5x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 food.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Food Thievery rankings, 2000 food per op is required.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Ore&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[ore]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore theft is limited to 5% of the target&#039;s ore per op.&lt;br /&gt;
&lt;br /&gt;
Ore theft is also limited to 50% of your own raw ore production or 3x your size, whichever is higher.&lt;br /&gt;
 &lt;br /&gt;
Each spy can at most carry 50 ore.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Ore Thievery rankings, 2000 ore per op is required. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steal Gems&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Steals [[gems]] from the target.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gem theft is limited to 2% of the target&#039;s gems per op.&lt;br /&gt;
Gem theft is also limited to 100% of your own production.&lt;br /&gt;
&lt;br /&gt;
Each spy can at most carry 50 gems or 1x your size, whichever is higher.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Gem Thievery rankings, 500 gems per op is required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black-Ops ==&lt;br /&gt;
Offensive spy-ops to cause damage to other dominions. They cost 5% spy strength per op.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Op&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Assassinate Draftees&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Kills 3.5% of the target&#039;s [[draftees]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | A successful operation will result in the death of 3.5% of the target&#039;s draftees.&lt;br /&gt;
&lt;br /&gt;
In order to count towards Spy Success and the Military Assassin [[rankings]], 50 draftees per operation must be killed.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Assassinate Wizards&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Kills 1.5% of the target&#039;s [[wizards]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This operation kills wizards but not ArchMages, Dark Elf Adepts or Sylvan Dryads. A successful operation will result in the death of 1.5% of the target&#039;s wizards. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Magic Snare&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces the Wizard Strength of the target by 3.5% of current (min 1.5%).&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This op can be devastating if highly concentrated, preventing the target from casting [[spells]]. A successful operation will result in a loss of X% wizard strength for the target. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sabotage Boats&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sinks 2.4% of the target&#039;s [[boats]].&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | A successful operation will result in the sinking of X% of the target&#039;s &#039;&#039;unprotected&#039;&#039; boats. It is uncommon for one dominion to be able to sink another dominion to a point where the target cannot send out his forces anymore. It is common practice to cast [[Great Flood]] on targeted dominions to slow their boat regrowth. &#039;&#039;Only available during [[war]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SPA ==&lt;br /&gt;
&lt;br /&gt;
The spy ratio or Spies Per Acre (SPA) is a significant factor in the success of spy-ops. If your SPA is higher than that of your target, you are more likely to succeed with spy-ops against them.&lt;br /&gt;
&lt;br /&gt;
Spy [[races]] ([[Halfling]] and [[Lizardfolk]]) have very high SPAs because their elite units count as spies.&lt;br /&gt;
&lt;br /&gt;
For other races, an SPA of 0.4 to 0.8 is usually sufficient to be consistently successful with info-ops.&lt;br /&gt;
&lt;br /&gt;
== Spy Strength ==&lt;br /&gt;
&lt;br /&gt;
Spy strength is another contributing factor in spy-ops success. It starts out at 100% and decreases with every op performed. Information ops such as Castle Spy and Survey Dominion cost 2% spy strength while Black Ops cost 5% each.&lt;br /&gt;
&lt;br /&gt;
Spy strength refreshes by 4% per hour but can be increased with Techs and Guilds.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of two formula. See [[Ops#Formula|Ops Formula]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2550</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2550"/>
		<updated>2026-05-08T18:20:41Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare by #6 ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser as breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong turtle. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of the dedicated to snaring pack with the highest SPA. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring packs.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2549</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2549"/>
		<updated>2026-05-08T18:19:04Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare by #6 ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser as breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong turtle. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of a dedicated to snaring pack. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring pack.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2548</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2548"/>
		<updated>2026-05-08T18:16:11Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare by #6 ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser as breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of a dedicated to snaring pack. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring pack.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2547</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2547"/>
		<updated>2026-05-08T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare by #6 ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser as breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of a dedicated to snaring pack. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring pack.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable. &lt;br /&gt;
&lt;br /&gt;
== Opinion ==&lt;br /&gt;
&lt;br /&gt;
In my opinion, they represent a significant decrease in player agency, primarily through racial choices and strategy choices. The threat of a realm able and willing to snare is extraordinarily powerful. Adding a second or third or even fourth realm to watch will force people to take one of the three mentioned solutions. For explorers, growing out of range is also not a realistic option: it is only very late in the round that the largest explorers grow out of range of the smallest explorers. &lt;br /&gt;
&lt;br /&gt;
As for the other options... Hussar was a comparatively weak strongest dominion, though we were heading deep into a stall and OP was elevated on a lower size than you would expect. Still, the Merfolk of the round were the only safe race, and Merfolk have significant turtle power per point of OP. Anything under them is in worse trouble. That&#039;s a lot of races.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2546</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2546"/>
		<updated>2026-05-08T18:09:43Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare by #6 ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser was IMO breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of a dedicated to snaring pack. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring pack.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable. &lt;br /&gt;
&lt;br /&gt;
== Opinion ==&lt;br /&gt;
&lt;br /&gt;
In my opinion, they represent a significant decrease in player agency, primarily through racial choices and strategy choices. The threat of a realm able and willing to snare is extraordinarily powerful. Adding a second or third or even fourth realm to watch will force people to take one of the three mentioned solutions. For explorers, growing out of range is also not a realistic option: it is only very late in the round that the largest explorers grow out of range of the smallest explorers. &lt;br /&gt;
&lt;br /&gt;
As for the other options... Hussar was a comparatively weak strongest dominion, though we were heading deep into a stall and OP was elevated on a lower size than you would expect. Still, the Merfolk of the round were the only safe race, and Merfolk have significant turtle power per point of OP. Anything under them is in worse trouble. That&#039;s a lot of races.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2545</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2545"/>
		<updated>2026-05-08T18:04:00Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snare Attempt ==&lt;br /&gt;
&lt;br /&gt;
To address the elephant in the room: I viewed and view #6&#039;s snare on me with intent of getting me hit by #9 Hussar / Weaser was IMO breaking the rules, an opinion I&#039;ve held for several rounds at least. I alerted RC, the rest is history. &lt;br /&gt;
&lt;br /&gt;
Modern snare has two common modes: make someone hittable or make someone unable to hit. Knocking off economic self-spells is rarely used. Given I was neither smallest of the ones chasing Hussar, nor did I have top OP of said pack, denying a hit made zero sense. Bots were over 12 hours out from range, and Mithravioli in #11 / Erix was ~25k OP ahead though 10k DP behind. (Centaurs having 2pt turtle forced more DP out of me.) &lt;br /&gt;
&lt;br /&gt;
A deflection play was an option I considered slightly belatedly, though still same tick as the war declaration. However, #6 Kobold was not vulnerable. We already knew #6 DE was not vulnerable from ops taken earlier that day, provided Ares remained up. As #9 was at this point stuck in a war with #3 after failing to snare Marie built Curie-ously on Becquerel&#039;s work / B, that was easy for the DE.&lt;br /&gt;
&lt;br /&gt;
As per the good coke-addicted detective: &amp;quot;Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.&amp;quot; And what remained was a snare to try and feed me to Hussar. &lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
&lt;br /&gt;
One common thread out of the Discord was to liberalise this use of snare for the future. So let&#039;s do some combinatorics.&lt;br /&gt;
&lt;br /&gt;
Assuming the defender has half the spy ratio of a dedicated snaring pack of 5, the snaring pack is nearly 90 % to cap the target&#039;s WS at 0 under non-draft round snare rules, from full. This is 3 ticks of spells off guaranteed unless the target has more than 0.9 % Wizard Strength recovery. (Meaning 450 Mastery, a recovery tech, or being Demon as of round 49.) The pack also recovers a minimum of 12 snares in those three ticks, which will extend the snare another hour with high probability (~96 % at 0 extra recovery from target), even with the target having Illumination active. Thus, a dedicated snaring pack can and likely should be able to snare a single dominion for ticks, provided the defender has half the spy ratio of the attackers. &lt;br /&gt;
&lt;br /&gt;
As this is from full strength, the defender also did not use Wizard Strength in recent hours for other purposes. (E.g. other self-spells or target searching.) Actively engaging in those at the &#039;wrong&#039; time likely pushes the breaking points back another hour. However, as this is very dependent on actual behaviour, it is harder to uniformly math out, and as such is not included in this blurb.&lt;br /&gt;
&lt;br /&gt;
== Implications ==&lt;br /&gt;
&lt;br /&gt;
There are, as always, solutions to being a snare target. Here, there are three options. One of the three will suffice. &lt;br /&gt;
* Run enough DP to be unhittable with your Ares off. For attackers, this means running sufficiently strong. At time of the snare mentioned in the first section, this pretty much was only Mithravioli with #7 Top Birthday Candle Extinguisher / Internetfett right on the bubble. Both were Merfolks with 4 OP / 2 DP Kraken for turtle and a small amount of spec O. &lt;br /&gt;
* Recast Ares every 7 (13 with Amplify Magic) hours while also running at least but preferably over 50 % SPA of a dedicated to snaring pack. Possibly every 6 or 12 hours depending on other factors.&lt;br /&gt;
* Grow out of range of the snaring pack.&lt;br /&gt;
&lt;br /&gt;
It is left up to the reader whether these solutions are reasonable. &lt;br /&gt;
&lt;br /&gt;
== Opinion ==&lt;br /&gt;
&lt;br /&gt;
In my opinion, they represent a significant decrease in player agency, primarily through racial choices and strategy choices. The threat of a realm able and willing to snare is extraordinarily powerful. Adding a second or third or even fourth realm to watch will force people to take one of the three mentioned solutions. For explorers, growing out of range is also not a realistic option: it is only very late in the round that the largest explorers grow out of range of the smallest explorers. &lt;br /&gt;
&lt;br /&gt;
As for the other options... Hussar was a comparatively weak strongest dominion, though we were heading deep into a stall and OP was elevated on a lower size than you would expect. Still, the Merfolk of the round were the only safe race, and Merfolk have significant turtle power per point of OP. Anything under them is in worse trouble. That&#039;s a lot of races.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_Top_100_Finishers&amp;diff=2544</id>
		<title>Round 49 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_Top_100_Finishers&amp;diff=2544"/>
		<updated>2026-05-08T15:21:49Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- ! Rank !! Dominion Name !! Player !! Land Size&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 1 || [[Round_49_Chuck_Norris_doesn_t_need_ops|Chuck Norris doesn&#039;t need ops]] || Faith || 8664&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 2 || [[Round_49_Chu_Ko_Nu|Chu Ko Nu]] || Extravadadza || 8081&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 3 || [[Round_49_Top_Hat_Model_at_Target_Corp|Top Hat Model at Target Corp]] || mcgeeal || 8053&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 4 || [[Round_49_Water_can_flow_or_it_can_crash|Water can flow... or it can crash]] || Esthera || 7579&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 5 || [[Round_49_Chuck_Norris_doesn_t_attack_he_just_gets_acres|Chuck Norris doesn’t attack, he just gets acres]] || Zedijar || 7450&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 6 || [[Round_49_Hussar|Hussar]] || Weaser || 7403&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 7 || [[Round_49_Slurm|Slurm]] || Robert || 7376&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 8 || [[Round_49_Time_waits_for_no_man_except_Chuck_Norris|Time waits for no man, except Chuck Norris]] || Chunk || 7351&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 9 || [[Round_49_General_Idi_Amin_Dada|General Idi Amin Dada]] || Asanka456 || 7344&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 10 || [[Round_49_I_like_the_way_you_die_boy|I like the way you die, boy]] || neruht || 7327&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 11 || [[Round_49_Denethors_d_oeuvres|Denethors d&#039;oeuvres]] || Scrornch || 7283&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 12 || [[Round_49_My_Dad_is_a_Senator|My Dad is a Senator]] || Dean || 7277&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 13 || [[Round_49_Check_Out_The_Big_Brain_On_Brad|Check Out The Big Brain On Brad]] || Norfolk || 7205&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 14 || [[Round_49_late|late]] || jahmes || 7034&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 15 || [[Round_49_Sing_with_me_There_s_H_He_Li_Be_C|Sing with me. There&#039;s H, He, Li, Be, C]] || MeeSAX || 6598&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 16 || [[Round_49_The_Erlenmeyer_Empire|The Erlenmeyer Empire]] || Slice || 6530&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 17 || [[Round_49_Chuck_Norris_Dwarves_All_Other_Men|Chuck Norris Dwarves All Other Men]] || Downrightdave || 6467&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 18 || [[Round_49_The_Transcendental_Numbers|The Transcendental Numbers]] || Lark || 6425&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 19 || [[Round_49_Chuck_Norris_doesn_t_flush_toilets|Chuck Norris doesn&#039;t flush toilets]] || Rush2008 || 6395&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 20 || [[Round_49_Persistent_Daydreaming_Disorder|Persistent Daydreaming Disorder]] || Cents321 || 6315&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 21 || [[Round_49_Doing_It_For_The_Kids|Doing It For The Kids]] || Vovin || 6265&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 22 || [[Round_49_Mayano_Top_Gun|Mayano Top Gun]] || Vran || 6250&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 23 || [[Round_49_The_Disjointed_Joinery|The Disjointed Joinery]] || p@qz™ || 6238&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 24 || [[Round_49_The_Double_Helix_Heritage|The Double Helix Heritage]] || Beautiful Disaster || 6223&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 25 || [[Round_49_Chuck_Tried_to_Dodge_the_Draft_it_hid_behind_him|Chuck Tried to Dodge the Draft, it hid behind him.]] || Karpatheo || 6221&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 26 || [[Round_49_Chuck_Norris_has_already_won_this_round|Chuck Norris has already won this round]] || Candarius || 6200&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 27 || [[Round_49_Admiral_General_Aladeen|Admiral General Aladeen]] || Rush || 6166&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 28 || [[Round_49_Persian_War_Elephant|Persian War Elephant]] || nurtho || 6104&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 29 || [[Round_49_Top_Bird_Watcher_in_Southern_Iowa|Top Bird Watcher in Southern Iowa]] || Volv || 6100&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 30 || [[Round_49_Alexandre_Dumas_is_Black|Alexandre Dumas is Black]] || Ellimister || 6095&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 31 || [[Round_49_Santorini|Santorini]] || alison || 6081&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 32 || [[Round_49_Fire_Elephant_Archer|Fire Elephant Archer]] || Grapes of Math || 6000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 33 || [[Round_49_I_ll_collect_your_fu_ing_head|I&#039;ll collect your fu**ing head.]] || Drads || 5998&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 34 || [[Round_49_The_Vibes_Were_Off|The Vibes Were Off]] || Jcinnz || 5932&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 35 || [[Round_49_Donald_J_Trump|Donald J. Trump]] || Cronel || 5909&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 36 || [[Round_49_The_Eye_of_Saurdough|The Eye of Saurdough]] || Dishess_ || 5883&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 37 || [[Round_49_Teutonic_Knight|Teutonic Knight]] || lamb || 5838&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 38 || [[Round_49_Top_Persistent_Browser_Based_Game_of_2000|Top Persistent Browser Based Game of 2000]] || squanchy || 5829&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 39 || [[Round_49_Conscientious_Objector|Conscientious Objector]] || Yami || 5775&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 40 || [[Round_49_Chuck_Norris_isn_t_dead_he_s_AFK_and_still_winning|Chuck Norris isn’t dead he’s AFK and still winning]] || Ivetza || 5695&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 41 || [[Round_49_LITTLE_RED_RIDING_HOOD_LIKES_FURRY_WEIRD_STORY|LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢]] || Wurstmeyer || 5625&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 42 || [[Round_49_Lord_Sauron|Lord Sauron]] || Rio || 5620&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 43 || [[Round_49_You_can_t_pick_Chuck_on_a_draft_he_picks_you|You can&#039;t pick Chuck on a draft, he picks you!]] || exrio || 5600&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 44 || [[Round_49_ROCKABYE_BABY_TREE_TOP_SNAPS|ROCKABYE BABY 🌙TREE TOP SNAPS 🌳]] || Damdred || 5574&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 45 || [[Round_49_Canada_Looks_Nice|Canada Looks Nice]] || playt0i || 5541&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 46 || [[Round_49_Academy_of_Controlled_Confusion|Academy of Controlled Confusion]] || Patrock || 5536&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 47 || [[Round_49_MARY_HAD_A_LITTLE_LAMB_CHK_CHK_BAM_NO_MORE_LAMB|MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️]] || Sizzler || 5515&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 48 || [[Round_49_The_Noble_Gases|The Noble Gases]] || Sugarjon || 5508&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 49 || [[Round_49_Dr_Bashar_al_Assad|Dr. Bashar al-Assad]] || King Jota || 5479&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 50 || [[Round_49_Chuck_Norris_already_cast_Fireball|Chuck Norris already cast Fireball]] || Hyt33 || 5463&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 51 || [[Round_49_The_State_of_Inertia|🍎 The State of Inertia ⚛️]] || Ottsca || 5452&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 52 || [[Round_49_Joseph_V_Stalin|Joseph V. Stalin]] || WolfOneX || 5413&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 53 || [[Round_49_The_Silly_Sausage|The Silly Sausage]] || MikeyBlue || 5379&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 54 || [[Round_49_Cake_Eater|Cake Eater]] || Virchue || 5346&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 55 || [[Round_49_Malteasers|Malteasers]] || Mongoose || 5336&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 56 || [[Round_49_Top_2AM_Toaster|Top 2AM Toaster]] || Rury || 5321&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 57 || [[Round_49_The_Forest_Keshiks_of_Mongolia|The Forest Keshiks of Mongolia]] || MattyVanHalen || 5304&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 58 || [[Round_49_First_Draft_Prick|First Draft Prick]] || Mulla || 5256&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 59 || [[Round_49_Ronin|Ronin]] || Angry_Al || 5245&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 60 || [[Round_49_Registered_to_Round_49|Registered to Round 49]] || Pos5 Only || 5211&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 61 || [[Round_49_HUMPTY_DUMPTY_FELL_OFF_THE_WALL|HUMPTY DUMPTY FELL OFF THE WALL 🧱]] || Noodle || 5180&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 62 || [[Round_49_Chuck_Norris_is_fired_up|Chuck Norris is fired up]] || Kale || 5178&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 63 || [[Round_49_KILL_ME_QUICK_IM_OFF_GOODBYE_POP_GOES_WEASER|KILL ME QUICK🔪IM OFF, GOODBYE👋POP GOES WEASER☠️]] || Disco || 5149&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 64 || [[Round_49_Hellhound_chewed_my_armour|Hellhound chewed my armour]] || ethereal || 5098&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 65 || [[Round_49_Glassy_Sky|Glassy Sky]] || Empoy || 5071&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 66 || [[Round_49_Benito_Mussolini|Benito Mussolini]] || Ares Titan || 5030&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 67 || [[Round_49_Marie_built_Curie_ously_on_Becquerel_s_work|Marie built Curie-ously on Becquerel&#039;s work]] || B || 5001&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_OldHariyMidgetInLeather_com|OldHariyMidgetInLeather.com]] || Sommarhydda || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_Vladimir_Putin|Vladimir Putin]] || cerbrus87 || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_Top_Birthday_Candle_Extinguisher|Top Birthday Candle Extinguisher]] || InternetFett || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_These_are_the_Basterds_ever_heard_of_us|These are the Basterds, ever heard of us?]] || Tidnab || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 72 || [[Round_49_Event_Horizon|Event Horizon]] || DJSoegaard || 4908&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 73 || [[Round_49_Chicken_à_la_Witch_King|Chicken à la Witch King]] || Mithrandir || 4890&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 74 || [[Round_49_Xi_Jinping|Xi Jinping]] || Sharkey || 4823&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 75 || [[Round_49_The_Joules_of_the_Crown|The Joules of the Crown]] || Slater || 4820&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 76 || [[Round_49_Nah_man_I_m_pretty_fu_in_far_from_ok|Nah man, I&#039;m pretty fu**in far from ok]] || SatansArsonMilitia || 4782&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 77 || [[Round_49_Dodge_the_draft_The_draft_dodges_Chuck|Dodge the draft? The draft dodges Chuck!]] || bigchris27 || 4699&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 78 || [[Round_49_Jaffas|Jaffas]] || Danimoth || 4690&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 79 || [[Round_49_Revenge_is_a_dish_best_served_cold|Revenge is a dish best served cold]] || jboy || 4675&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 80 || [[Round_49_Beef_Balroganoff|Beef Balroganoff]] || KingCT || 4664&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 81 || [[Round_49_They_call_it_a_Royale_with_cheese|They call it a Royale with cheese.]] || Merf || 4662&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 82 || [[Round_49_Au_revoir_Shoshanna|Au revoir, Shoshanna!]] || Gabbe || 4636&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 83 || [[Round_49_Pope_Francis|Pope Francis]] || DanTheMan || 4624&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 84 || [[Round_49_ROW_ROW_ROW_YOUR_BOAT_DOWN_THE_RIVER_STYX|ROW, ROW, ROW YOUR BOAT ⛵DOWN THE RIVER STYX ☠]] || HighLow61 || 4578&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 85 || [[Round_49_FIRST_COMES_WAR_THEN_COMES_SNAREAGE|FIRST COMES WAR ⚔️ THEN COMES SNAREAGE 🪤]] || Omnialloy || 4530&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 86 || [[Round_49_Little_Woody|Little Woody]] || Nura || 4482&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 87 || [[Round_49_Top_Game_Collector_in_Texas|Top Game Collector in Texas]] || Rompar || 4436&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 88 || [[Round_49_Top_Dog_now_watches_over_you_from_above|Top Dog now watches over you from above]] || Jaerock || 4374&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 89 || [[Round_49_THREE_BLIND_MICE_RAN_FROM_THE_KNIFE|THREE BLIND MICE 🐭 RAN FROM THE KNIFE 🔪]] || Crazy guy || 4319&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 90 || [[Round_49_Footrot_flats|Footrot flats]] || Footleg || 4242&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 91 || [[Round_49_Minas_Tirith_misu|Minas Tirith-misu]] || MannoWrath || 4230&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 92 || [[Round_49_Charles|Charles]] || Charles || 4206&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 93 || [[Round_49_The_Weak_Interaction|The Weak Interaction]] || Jamo || 4204&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 94 || [[Round_49_Turtle_Ship|Turtle Ship]] || OmniSK || 4104&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 95 || [[Round_49_Moskstraumen|Moskstraumen]] || Full Garous || 4057&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 96 || [[Round_49_HICKORY_DICKORY_DOCK_THE_ELF_RAN_UP_THE_CLOCK|HICKORY DICKORY DOCK THE ELF RAN UP THE CLOCK]] || Soup || 4042&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 97 || [[Round_49_RING_A_RING_O_ROSES_POCKET_FULL_OF_DOOM|RING A RING O’ ROSES 🌹 POCKET FULL OF DOOM 💀]] || M4nus007 || 4035&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 98 || [[Round_49_This_some_serious_gourmet_shit|This some serious gourmet shit!]] || TheThing || 3871&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 99 || [[Round_49_dfssd|dfssd]] || Blafiora || 3843&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 100 || [[Round_49_Kim_Jong_Un|Kim Jong-Un]] || Jaune || 3737&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2543</id>
		<title>Round 49 The Vegan Cannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_The_Vegan_Cannibal&amp;diff=2543"/>
		<updated>2026-05-08T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2539</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2539"/>
		<updated>2026-05-07T18:15:11Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rury&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer competition, net -319a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on top explorer, net -749a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sizzler&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -130a &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +123a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snowball&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 934&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large attacker, net -468a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2538</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2538"/>
		<updated>2026-05-07T17:14:58Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer competition, net -319a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on top explorer, net -749a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -130a &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +123a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snowball&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 934&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large attacker, net -468a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2537</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2537"/>
		<updated>2026-05-07T17:14:11Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top explorer competition, net -319a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on top explorer, net -749a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End round sui on large explorer, net -130a &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semi-sui, net +123a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snowball&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 934&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large attacker, net -468a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2536</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2536"/>
		<updated>2026-05-07T16:59:48Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | semi-sui hit trade, net +400a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Top 2AM Toaster&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1208&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | sui on top explorer competition, net -319&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1194&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | end round sui on top explorer, net -749&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | hit trade, net +714a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1102&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | end round sui on large explorer, net -89a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | hit trade, net +583a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | sui on top attacker, net -595a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | sui on large explorer, net -781a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | semi-sui on top attacker, net +439a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | End-round rezone hit on large explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | snare hit on top explorer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | hit trade, net +650a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | hit trade, net +343a&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snowball&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 934&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sui on large attacker, net -468a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49&amp;diff=2531</id>
		<title>Round 49</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49&amp;diff=2531"/>
		<updated>2026-04-29T22:00:49Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 49 creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 49&lt;br /&gt;
 | round_id = 73&lt;br /&gt;
&lt;br /&gt;
 | winner_player = TBA&lt;br /&gt;
 | winner_dominion = TBA &lt;br /&gt;
 | winner_race = TBA&lt;br /&gt;
&lt;br /&gt;
 | second_player = TBA&lt;br /&gt;
 | second_dominion = TBA  &lt;br /&gt;
 | second_race = TBA&lt;br /&gt;
&lt;br /&gt;
 | third_player = TBA&lt;br /&gt;
 | third_dominion = TBA&lt;br /&gt;
 | third_race = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 49 Top 100 Finishers|Round 49 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 49&lt;br /&gt;
| previous_round = 48&lt;br /&gt;
| next_round = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2515</id>
		<title>Round 48</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2515"/>
		<updated>2026-03-14T13:16:04Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round Win Story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 48&lt;br /&gt;
 | round_id = 72&lt;br /&gt;
&lt;br /&gt;
 | winner_player = B&lt;br /&gt;
 | winner_dominion = Bacchlamydia  &lt;br /&gt;
 | winner_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | second_player = Oment&lt;br /&gt;
 | second_dominion = Crabstor and Pollux  &lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Chunk&lt;br /&gt;
 | third_dominion = Dr. Thomas Oliver&lt;br /&gt;
 | third_race = Dark Elf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 48 Top 100 Finishers|Round 48 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
=== The beginning ===&lt;br /&gt;
Been a hot minute since I (Oment) wrote one of these, let’s see if I’ve still got it. B will chip in here and there with some of his observations.&lt;br /&gt;
&lt;br /&gt;
So this pack started as many non-completely-regular packs do: in DM. Specifically, Rury recruiting two Dutch comrades for a full house of Dutchies and Americans. Oment got reeled in first, then B was yoinked along for the ride a few days later. The plan was simple: Rury and Erix do their common ‘fast or die’ shenanigans, and hopefully it’s a run or someone can take over, with B slotting into that position here. Mannowrath and Oment were on the usual ops duty roles.&lt;br /&gt;
&lt;br /&gt;
Erix quickly locked in playing Lizardfolk (Gonorrhonos), aided by a contemporaneous sinking campaign in the sprint, and undoubtedly influenced by having never played them in a full round before. B had already cottoned on to a Goblin (Bacchlamydia), opting for OOP attacking with Wolf Riders over the usual Quick Convert somewhere between 1300 and 2000 acres. Rury, inspired by JC’s success at fighting with Tidnab’s Demon the round before, settled on an Undead attacker (Hepatitahades). Manno went Demon (Herpmes), Oment grabbed a deconverting Sylvan (Crabstor and Pollux) with some Shrine and Scion abuse on the side.&lt;br /&gt;
&lt;br /&gt;
After the usual amount of sim discussion, most of which was due to Erix bouncing around on which size he wanted to OOP on, we had realm generation, which saw us land with Beta52, Winterr, Full Garous, and the heretofore unknown to any of us Lark. Not the worst setup timezone-wise, and when on Wednesday, a random soup appeared, things were looking okay.&lt;br /&gt;
&lt;br /&gt;
Beta and Winterr both took Undead explorers (Syphilos and Diudiuyuu), Full Garous went for Sylvan attacking (Seppo), and Lark – eventually, having missed OOP and being new to the game – went for Merfolk (Apollopillomavirus). Soup, meanwhile, went and picked a Wood Elf converter (Jaidson).&lt;br /&gt;
&lt;br /&gt;
OOP came, OOP went, Discord had a global outage for the first channel in a server or something similar, and at the end of it all, Erix had managed to bounce once on missing that there was no Survey. Not the best. At least Rury had a decent hit once he woke up. A bit slower, B got off the mark okay with three hits on the first day total. Erix also recovered nicely at +12.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-25 00:01:21     Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Shrine of Xipe Totec (#0).&lt;br /&gt;
&lt;br /&gt;
2026-01-25 00:05:48     Sadly, the forces of Gonorrhonos (#11) were beaten back by Sing Oooh Lalala! (#0).&lt;br /&gt;
   &lt;br /&gt;
2026-01-25 00:06:03     Victorious on the battlefield, Bacchlamydia (#11) conquered 27 land from DAH! Return Of The King (#0).&lt;br /&gt;
  &lt;br /&gt;
2026-01-25 00:06:58     Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Sing Oooh Lalala! (#0).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 06:05:37     Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Kennys Tombstone (#0).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 10:01:20     Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from I got a huge hangover! (#0).&lt;br /&gt;
  &lt;br /&gt;
2026-01-25 12:33:37     Victorious on the battlefield, Gonorrhonos (#11) conquered 57 land from &amp;quot;I’m not just a pretty face!&amp;quot; - Sapphire (#10).&lt;br /&gt;
    &lt;br /&gt;
2026-01-25 18:01:09     Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Gypsies, Tramps and Thieves (#8).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 20:04:17     Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from Gypsies, Tramps and Thieves (#8).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
Identifying the threats was easy. Even rounds have been low on the amount of fast attackers for a while now, so we could quickly narrow it down to #3 Lycanthrope (Take My Breath Away / Bobbo) and #4 Lizzies (Bear Minimum and Chocolate Covered Cinnamon Bear, Downrightdave and Sugarjon) first off. #7 had a bunch of people to check; a Firewalker (Jason Lee Scotch – the Mighty Morphine Ranger / Ivetza), a Demon (Color-Coded Child Soldiers / Wurstmeyer) and a slower Kobold (Puttay / Rio). #8 also had a Kobold (Monks Across the Universe / Jamo), while #10 had a Goblin (“Leave it to me! I’ve got this!” – Gobta / Lamb) who was running a similar idea of all round WR to B. Lastly, we also had an eye on Merfolks in #6 (Great Levi Jeans / cerbrus87) and #12 (Kadabra Sutra: Squirtle Edition / DantheMan), mostly due to past hurts and being wary of Merfolk.&lt;br /&gt;
&lt;br /&gt;
As is usual, top OP bounced around a lot in the first few days. Generally Breath was near the top the most, and he had a hit on one of us at some point at the very least. Someone else was tastier, though. Demons and Undead had large spec dumping abilities, as was fresh in all of our minds after the previous round, meaning we had to keep track of Color, while Rury was likely also watched like a hawk. Both of the Lizzies in #4 had also moved to a reasonable amount of Chams fast, leading to a lot of suicide considerations.&lt;br /&gt;
&lt;br /&gt;
The interesting bit of the pre-war period came at OOP +48 or so, when several attackers snacked on a Gnome. Breath, Cinnamon, and Color all got in, with B joining in several hours after. That meant GN dumps to arrive right when war was going to be unlocked, and with everyone except for one person going for at least some level of protection, it was waiting to see whose gamble paid off:&lt;br /&gt;
&lt;br /&gt;
2026-01-28 00:00:06     The OD Advertising Agency (#6) has declared WAR on Solitary Tooth (#3).&lt;br /&gt;
&lt;br /&gt;
Roasted wolf, anyone? Breath still hit Color, with both #4 Lizzies following a tick later. Meanwhile, Erix had locked in a nice Sylvan to hit instead, figuring that Breath was focused elsewhere. One correct read later and he made off like a bandit with a huge hit, if a little Foresty.&lt;br /&gt;
&lt;br /&gt;
2026-01-28 00:59:46     Victorious on the battlefield, Gonorrhonos (#11) conquered 72 land from Please, sir, I want some more, California Girls (#8).&lt;br /&gt;
&lt;br /&gt;
But the real banditry was later that day. #4 Cinnamon was solidly out front on stats, and, having built protection, hadn’t incurred the wrath of Fireballs. However, a 90% Chameleon send on a Dark Elf explorer left the door open to Rury, who’d done a rezone to GTs to shore up DP and thus could turtle enough to be safe. It was tight, with lots of stabbing, and plenty of calculation: Rury ended up hittable theoretically, but it was a very narrow path. A risk worth taking. There was an attempt at bouncing via wall investment as well, but since Rury is justifiably paranoid about that, we worked around such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-28 13:50:24     Chocolate Covered Cinnamon Bear (#4) invaded My Anaconda Don&#039;t Want None (#3) and captured 73 land. &lt;br /&gt;
&lt;br /&gt;
2026-01-28 22:59:46     Victorious on the battlefield, Hepatitahades (#11) conquered 88 land from Chocolate Covered Cinnamon Bear (#4). &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Starting to lead the pack ===&lt;br /&gt;
&lt;br /&gt;
So at that point, we probably moved into the lead fully instead of flipping top spot with #4. As B put it: Rury was doing [the usual, ed] big pushes and big hits, while Erix was just hanging on with well-timed sneaky hits. He had to, given the proclivity of everyone else to overbuild OP and then just turtle the rest for DP, but with Lizardmen being the 2pt turtle they are and Chams being mostly relegated to defence…&lt;br /&gt;
&lt;br /&gt;
Regardless, we were expecting war, and, well… We got it late on day 6. Rury was nearly sunk, but needed Aboms home for DP regardless, so it did less than expected. The weather became a proper scorcher with fireballs raining down. Pretty much everyone attacking or converting ate some shit at some point, but we had prepared accordingly, so it was a slowdown, not a kill. And between all that, Breath managed to sneak into a small land lead again, which nobody really had seen coming. Still, we were confident given our stats were ahead and Erix managed to stay relevant with a nice war hit that he finally remembered to cast Erosion for. His peasants in particular were looking very nice, reaching 20k a day or so after his portion of Fireballs, mid-late day 10.&lt;br /&gt;
&lt;br /&gt;
2026-02-01 14:42:40     Victorious on the battlefield, Gonorrhonos (#11) conquered 76 land from In the Dark? Look for the Elf to lead you home (#6).&lt;br /&gt;
&lt;br /&gt;
Given how far ahead we were, and how the war hadn’t slowed us down too much… It was time for the competition to try and play anchors. (Or, in ancient OD parlance, Beeing us.) Things slowed down, DPAs went up, much griping was had but we’ve all been in this situation before. Chunk and Vinn did it to Rury in round 36, for one, and Erix in particular was getting flashbacks to that round, also given a strong Sylvan coming up the ranks. (Fitzwilliam D’Arce / Lud in #3.) OP behind Rury and Erix was also heading for a collapse situation if we managed to fully run, which has traditionally been good hunting for the faster midspeed races.&lt;br /&gt;
&lt;br /&gt;
But we weren’t there yet. Rury found a random AC-less Icer that Erix could follow a few hours later. And again a day later. #4 kept hanging on, which was a nuisance. However, our position was such that both B and soup were able to get rolling on significantly less DP needed, with B putting up some scary peasant numbers by this point. The first raid also promised to put some prestige into the game, which B in particular stood to gain from at 30k peasants on day 14.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-06 06:37:51     Victorious on the battlefield, Hepatitahades (#11) conquered 114 land from F**k Facebook, F**k Instagram, and F**k you (#1).&lt;br /&gt;
&lt;br /&gt;
2026-02-06 11:59:41     Victorious on the battlefield, Gonorrhonos (#11) conquered 107 land from F**k Facebook, F**k Instagram, and F**k you (#1).	&lt;br /&gt;
&lt;br /&gt;
2026-02-07 12:59:44     Victorious on the battlefield, Gonorrhonos (#11) conquered 92 land from F**k Facebook, F**k Instagram, and F**k you (#1).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
And then we got to the first big inflection point of the round. Things had started to slow down, but Rury had nearly reached escape velocity. However, we had noticed Puttay in #7 having some absolutely nasty 5:4 on decent peasants, but also running low docks… And also a single DB from rejoining Rury’s range. In other words, we needed to limit that 5:4. Which meant sinking. And a shitton of calculations for targets. We had identified a large (hit for 180a) target, but they invested and had SP up, so we thought it was off… Then they spent drafts. A successful hit would have seen Rury fully run.&lt;br /&gt;
&lt;br /&gt;
So of course, #4 finally played the card we knew they could play, and which we had been thinking of for several days already. Unfortunately, this knocked Rury right back into the range of #7 FW, who had been out of range, but also had a metric ton of suicidal OP.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-11 20:59:47     Victorious on the battlefield, Hepatitahades (#11) conquered 181 land from Madam, I’m Adam (#2).&lt;br /&gt;
&lt;br /&gt;
2026-02-11 23:57:47     Fellow dominion Hepatitahades (#11) fended off an attack from Bear Minimum (#4).&lt;br /&gt;
 &lt;br /&gt;
2026-02-11 23:59:50     Chocolate Covered Cinnamon Bear (#4) invaded fellow dominion Hepatitahades (#11) and captured 226 land.&lt;br /&gt;
     &lt;br /&gt;
2026-02-12 06:43:37     Jason Lee Scotch – the Mighty Morphine Ranger (#7) invaded fellow dominion Hepatitahades (#11) and captured 211 land.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
Interestingly, a lot of people sent immediately after the sui-raze, but before the FW made a move, including several people who could have hit that DP, first or later. The main realm profiting ended up being #3, who had their Goblin (Boston Strangler / Merf) first on the scene and Fitzwilliam manage a 9hr on a much-diminished FW. Breath also got a hit in, but at this point of the round, any fast attackers not Rury or Erix were dead in the water, and Rury didn’t recover from getting hit for 430a total. Some BF’ing later and he unconverted on top land.&lt;br /&gt;
&lt;br /&gt;
We also made sure to kill the #4 duo. B was looking very, very good, being pretty close to both Rury and Erix’s OP by this point, except with 29k peasants while FB’d. He got first hit on Cinnamon, while Rury followed on return. Erix took care of Bear Minimum and that was them out. We also took Ivory Tower off #7’s hands for protective purposes. If you’re at war with a realm anyway…&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-12 07:59:49     Victorious on the battlefield, Bacchlamydia (#11) conquered 145 land from Chocolate Covered Cinnamon Bear (#4).&lt;br /&gt;
&lt;br /&gt;
2026-02-12 08:59:21     Victorious on the battlefield, Hepatitahades (#11) conquered 122 land from Chocolate Covered Cinnamon Bear (#4).	&lt;br /&gt;
&lt;br /&gt;
2026-02-12 10:59:51     Victorious on the battlefield, Gonorrhonos (#11) conquered 150 land from Bear Minimum (#4).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
=== The Strangler Saga ===&lt;br /&gt;
&lt;br /&gt;
Boston Strangler was the next problem. B was in full-on pseudo-runaway mode at this point, with Erix being the dutiful #2, and Strangler tried to strangle us, going from 100 / 160 to 190 / 160 before adding a single extra point of DP pretty much. It was a trap we had to get out of, so we had to lay some bait out. Enter soup, who got away with the first hit, but not the second hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-17 23:59:42     Victorious on the battlefield, Jaidson (#11) conquered 132 land from Rolls Royce Phantom (#0).&lt;br /&gt;
 &lt;br /&gt;
2026-02-18 01:59:58     The Boston Strangler (#3) invaded fellow dominion Jaidson (#11) and captured 216 land. &lt;br /&gt;
&lt;br /&gt;
2026-02-18 06:59:45     Victorious on the battlefield, Bacchlamydia (#11) conquered 163 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-18 08:59:43     Victorious on the battlefield, Gonorrhonos (#11) conquered 167 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-18 10:56:29     The Boston Strangler (#3) invaded Bear Market Gnomics (#4) and captured 174 land. &lt;br /&gt;
&lt;br /&gt;
2026-02-18 15:14:43     Victorious on the battlefield, Bacchlamydia (#11) conquered 173 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-19 00:30:34     Victorious on the battlefield, Bacchlamydia (#11) conquered 179 land from The Boston Strangler (#3). &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B and Erix took their pound of flesh, and then Strangler did some absolutely wild stuff by rebuilding 326 DM as GN… Before proceeding to also hit #4 Bear Market Gnomics / Weaser on the 9hr. The thinking, apparently, was that this huge dump would prevent B from retaliating, but in their calculations, they had missed that B could turtle about 4.5k Wolf Riders to stay safe. So B 9hr’d on Strangler. And on top of that, B’s economy was roaring at such a pace that a quick Raider drop and some stabbing ensured that he could all-in Strangler on the second 9hr &#039;&#039;after&#039;&#039;. 1030 acres off the same target after generation, and the Gnome had been a potential threat as well. We weren’t sure if he was the largest, but certainly up there. It did set up #3 Sylvan as our biggest threat in the near term, but the cost didn’t feel worth it. Strangler decided to try and threaten a sui on one of us, which ended up killing Erix’s chances at doing anything except one more hit. Soup got out of it though, and the explorers roared to the front. &lt;br /&gt;
&lt;br /&gt;
=== Hunting for land ===&lt;br /&gt;
&lt;br /&gt;
B, meanwhile, went hunting with Temple-and-Raider dumps. At first he was worried about not finding hits. Everyone was defending rather well and he got to a point where he was starting to get limited by 5:4 (on Day 29), which meant his OP was not rising too fast any more. We went out scouting and saw in the morning that the 4th largest explorer (#10 appa yip yip / Squanchy) was undertraining def, so B did his first Temple-and-Raider dump while the FW was sleeping and to our joy, he didn&#039;t react (in time). Two hours later we also saw an Icer in #4 (Drinking About Life (as a Bear) / Vovin) that would come in range with like 20k less DP than what he needed. #4 had also warred us to remove Ivory Tower, so a free war hit presented itself.. And lastly, in the afternoon, an explorer in #6 dropped Ares. So all of a sudden B went from &amp;quot;Damn, I&#039;m not going to find a target&amp;quot; to having three possible targets. Talk about a turnaround.&lt;br /&gt;
&lt;br /&gt;
We decided to go for the FW in #10 because he was the biggest target and would provide the largest land gain, but it ended up being super tight… The team did a great job at stabbing and then for some reason they trained mass DP mid-hour with their left-over draftees and just let B hit them? We’re still not sure what happened there, but we think he figured that if he kept the draftees, he might have prevented the hit at that point, but without any incoming DP, B would’ve hit him at some point later anyway. #4 Icekin was also still an option if this hadn’t worked out, but it did.&lt;br /&gt;
&lt;br /&gt;
2026-02-21 19:47:52     Victorious on the battlefield, Bacchlamydia (#11) conquered 264 land from appa yip yip (#10).&lt;br /&gt;
&lt;br /&gt;
This song and dance repeated itself two times, but with a snag in the middle. We were scouting targets and generally coming up short until B - 55 minutes into the tick - mentioned that on an old Rev, the DE in #4 (Charmin Bears / Grapes of Math) was supposed to drop Ares the next tick (in 5 minutes). “But he must have recasted, right? Let’s check anyway” and that’s when the stress levels rose. B could hit them without Ares, but he was going to be limited by 5:4. It was 58 minutes into the tick by now and there was not enough time left to calculate exactly how many units to send. So he prepared the Invade screen with the required number of units to send to break and planned to push the Invade button as soon as we confirmed Ares was still off after tick. That was the case, so he went for it… and then the Invade button was greyed out! “What’s this? Maybe some kind of safety measure that prevents you from bouncing if a tick passes while you have your Invade screen still open?”. So B reloaded the screen, dialed in the numbers again, asked for a fresh Rev and tried again… computer says no, Invade button was still greyed out! “Oh, this must mean I am being limited by 5:4”, so he went adjusting the numbers and finally the Invade button was clickable! He asked for yet another update for the Rev (Oment had taken 10 Revs by now) and went for it…&lt;br /&gt;
&lt;br /&gt;
2026-02-24 23:01:58     Sadly, the forces of Bacchlamydia (#11) were beaten back by Charmin Bears (#4).&lt;br /&gt;
&lt;br /&gt;
Damn! The target recast just in time. Our last Rev before the hit was at 23:01:52 and the hit happened 6 seconds later. A Rev at 23:02:17 showed Ares was up, so we assume the target recasted in this 6 seconds window between the previous Rev and the hit. Bummer! But hey, B had never been in the position before where he had to take into account 5:4 limitation when making a hit, especially with the time pressure of an Ares drop. It was a great learning experience.&lt;br /&gt;
&lt;br /&gt;
We were all disappointed after the bounce, but it turned out things were going to be fine. B kept training OP overnight (to recoup the losses) and was hoping that after the bounce, some explorers would think they had a window in which they could explore without having to train DP. This is exactly what the Lycanthrope in #6 (Satisfaction Garou-teed! / shanulf) must have thought, because we caught them with an “empty” Barracks spy in the morning, 7 hours after the bounce. B was sitting on 70k peasants at this point, and had almost retrained most of the lost OP. He also had a few barren acres still, so a repeat Temples &amp;amp; Raiders dump happened while the Lyc was sleeping. It turned out to be enough to hit them later that day, which meant B was able to recover from that bounce within 24 hours.&lt;br /&gt;
&lt;br /&gt;
2026-02-25 20:23:22     Victorious on the battlefield, Bacchlamydia (#11) conquered 248 land from Satisfaction Garou-teed! (#6).&lt;br /&gt;
&lt;br /&gt;
After this, the “easy” targets started to dry up, so we decided, to paraphrase #1, to finally fucking do something and execute a snare. The target was (again) Charmin Bears (#4), so it was time for a little bit of revenge. It worked out after a bit of a hitch on people showing up, but Lark showing up on sub-10% phone battery tipped the scales in our favour, and B got a nice little acre infusion, now sitting around the 7.8k mark. Traditionally, this hadn’t been enough, but people always move into range. We also retook Ivory Tower after losing it around the time of the Strangler Saga, because if you’re at war with a realm anyway…&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-28 19:40:34     And then along came Zeus! (#11) has declared WAR on Bear With Us (#4). &lt;br /&gt;
&lt;br /&gt;
2026-03-01 00:21:10     Victorious on the battlefield, Bacchlamydia (#11) conquered 274 land from Charmin Bears (#4). &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attackers showing up in range ===&lt;br /&gt;
&lt;br /&gt;
And two people did move into range. One was #12 The Hobbit: The Desolation of Charizard / Mithrandir, who had been running a super heavy DM/Mason Vampire with a bunch of Dire Bats. This was a hit that was 100% possible with some snaring, borderline without it, and we were ready for a potential snare. Not that it would have been a very hard snare to execute, given ratios. However, all planning for snares derailed like 10 minutes later when #2 Murder for a Jar of Red Rum / Vinn found a massive AC off hit on #5 Icemen / Thing and would land in B’s range. &lt;br /&gt;
&lt;br /&gt;
Good old Vinn making a “big boy” move in pursuit for a moment of fame, like back in round 43. Back then his move denied us a (likely) win. For those who don’t remember: he suicided Chunk while neither he or anyone in his realm had a shot at winning. Kingmaking, we call that. (Oment addition: Chunk had hit Vinn previously that round. Revenge, anyone?) But karma is a bitch and this time his move actually brought the win much closer for us! &lt;br /&gt;
&lt;br /&gt;
That was one trip into B’s range on… Let’s just say his DP was woefully insufficient to the point of a rezone to 80% Forest falling short by more than 40k or so, and leave it at that.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-03-03 13:00:12     Murder for a Jar of Red Rum (#2) invaded Icemen (#5) and captured 405 land. &lt;br /&gt;
&lt;br /&gt;
2026-03-04 01:11:54     Victorious on the battlefield, Bacchlamydia (#11) conquered 302 land from Murder for a Jar of Red Rum (#2).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attackers also had to get through soup, who, while not top-top stats among the attackers, did force them to train more DP than they wanted and so on. Vinn’s hit, for example, was when soup’s stats were still somewhat depressed from having hit. Getting hit by Strangler hurt, of course, but the recovery was as well as could be until the inevitable snowballs came rolling along.&lt;br /&gt;
One of them has already been mentioned: Hobbit, who went into range again a few days after getting in the first time, but… Ended up getting all-inned. With Ares. As a Vampire. Though admittedly, the OP mix was about 2:1 elites to specs at this point, which does hurt all-in despite Bloodreavers’ excellent turtle. &lt;br /&gt;
&lt;br /&gt;
2026-03-06 11:08:25     Victorious on the battlefield, Bacchlamydia (#11) conquered 337 land from The Hobbit: The Desolation of Charizard (#12).&lt;br /&gt;
 &lt;br /&gt;
It was never safe for him to get into range again, but that didn’t mean the threat wasn’t there for others. Before the final sprint, his stats were, and had been for a couple of days, far ahead of the rest of the field, to the point that sending 5k or 6k Kindred along was something to always keep in mind. This was despite not having the 150 prestige that other attackers had from raids because the realm never completed anything. Well played!&lt;br /&gt;
&lt;br /&gt;
The second threat was #10 Peas and Carrots - Vegeta / Scuzy, a nice-looking if fairly standard issue (compliment) Troll. We all know what havoc Trolls can wreak in the last week. But even Trolls would have had issues getting into range until very late, though, on account of not enough DP. Nearly 20% temples, full ability to 5:4 and just a LOT of OP took care of that. And speaking of…&lt;br /&gt;
&lt;br /&gt;
=== Day 44 surprise ===&lt;br /&gt;
&lt;br /&gt;
2026-03-09 23:51:14     Trollfolk (#5) invaded fellow dominion Hepatitahades (#11) and captured 500 land. &lt;br /&gt;
&lt;br /&gt;
Yeah, Omnialloy’s Troll did some Shrine and full tech chicanery with 20% GN, 20% GT, 20% Temples, fairly similar to what Slater did last round. Wasn’t even the largest hit possible, but #5 hadn’t thought to check the 700a larger (and lower net DP) Sylvan (Oment). Temples do a lot more on Sylvans generally due to how the builds work out. Whoops. A DP dash (to the tune of 75k in 15h from said Sylvan) out of everyone kept people safe though, and nothing more happened.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the pile-up below B’s range was reaching ludicrous levels. Nobody wanted to go in for obvious reasons, so everyone just sat. And sat. And sat. And sat. And did someone mention sitting? If it had gone on longer, the local hospital would’ve needed to treat pressure ulcers. Eventually, Fitzwilliam broke the spell on the last day by going for a nice 95% hit, finding a 580k DP Demon at about 95% size, which could have launched a bid for second place if there was another 75% hit before invasions were disabled, but… First hour disable happened, so no dice on that. Trollfolk also found a hit, but nothing quite as insane as the hit on Rury. (In fact: it was smaller than the hit on Rury post-gen.)&lt;br /&gt;
&lt;br /&gt;
So… We won. Huge thanks to the realm: everyone chimed in on ops for the most inane and insane target searches, the raids, and the wonder taking, plus of course the sinking of Puttay and the snare on Charmin. We didn’t need to Fireball or Lightning Bolt someone this round, but we were ready for that if the need had arisen.&lt;br /&gt;
&lt;br /&gt;
=== Afterword ===&lt;br /&gt;
&lt;br /&gt;
A few words for everyone individually, because I (B) owe it to them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rury&#039;&#039;&#039;: MVP as far as strategizing goes. The way in which he reads the situations in game and makes decisions on what is the next best move.. I had never seen something like that. Very often I would be like: so what if I build this and train that, in order to do X or Y? Rury would come in and say: “maybe you should build/train this instead and try to do Z”? And I was like “yeah, that’s a much better idea“. This kind of tactical/strategical advice was key in making my Gobbo become the beast that it turned out to be. Oh and let’s not forget that his Undead totally dominated the early game, which made life easier for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oment&#039;&#039;&#039;: overall MVP, the level at which he keeps tracks of things is unmatched. But it’s not only that, it’s also things like giving advice to everyone in the realm about their build, making sure everyone keeps enough DP, coordinating the raids and the snare.. 360 support. I will never forget how only a couple of minutes after I made a hit (and was still cheering), he would&#039;ve already thought about and shared his advice on how to build the land, what would be the most cost effective way to build, how to consider speed over efficiency, etc. Amazing teamplayer!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erix&#039;&#039;&#039;: low-key MVP. He might not have been in the spotlights as much as Rury, especially early on, but his Liz was an absolute beast and worthy of a runaway in any other round. And then his cockblocking game and making life hard for the competition was key for the eventual win!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mannowrath&#039;&#039;&#039;: totally lived up to his reputation of being one of the best ops players in the game. It happened a few times that I quickly needed an op during night time in the USA, thinking that some of the Euro’s might take it and then Manno comes in and takes it at a clutch moment. Must have been during one of those “waking up to pee” moments. And it also happened a few times that I thought: hmm we haven&#039;t checked this kingdom in a while, let me request ops.. Only to see that Manno had taken ops on that kingdom 1-2 hours ago... As if he knew!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter &amp;amp; Beta&#039;&#039;&#039;: great (bl)ops support players. Always there when pinged and always willing to help out with both ops and during the raids. Thanks guys!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039;: former pack mate and I was happy to see him join our realm last minute. Mostly did his own thing this round, but as mentioned before, his OP did keep some of the other attackers in check on several occasions and it’s also small things like this that contribute to the win eventually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lark&#039;&#039;&#039;: new player, eager to learn and always there when we needed him. His contribution to the snare hit was crucial and we are still happy that his phone didn’t die during that snare campaign 😀&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itake&#039;&#039;&#039;: played a Sylvan attacker with focus on maximizing XP gains and it’s always helpful to have a Sylvan in the realm with good WPA. Helped with ops and during the raids, thank you Itake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 48&lt;br /&gt;
| previous_round = 47&lt;br /&gt;
| next_round = 49&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2514</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2514"/>
		<updated>2026-03-13T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Oment as &#039;&#039;Crabstor and Pollux #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Oment as &#039;&#039;A Sight For Sore Thighs #11 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== [[Round 19]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 18]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 17&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Oment&#039;&#039;&#039; as &#039;&#039;Boris #12 - Spirit&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 4-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 16&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 15&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 14&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 13&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 12&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=2513</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=2513"/>
		<updated>2026-03-13T18:54:57Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 48]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki or [https://web.archive.org/web/20131226013425/http://dominion.lykanthropos.com/wiki/index.php/The_Complete_Newbie_Guide The original Complete Newbie Guide]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Round Changes]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Records&amp;diff=2512</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Records&amp;diff=2512"/>
		<updated>2026-03-13T18:53:31Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history.&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Business Cat Rides Again&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1174&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mad Merf and Glory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lud&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1074&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cinnamon Buns N’ Roses&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1066&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Legatus legionis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mithrandir&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1060&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hastatus Prior&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Vran&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1048&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg spotted going all in - no shortcuts!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Calvin&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1024&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Presenting Fenrir to Masters Agility Championship&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | King Jota&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1020&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Flickerbolt&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Harm&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1006&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trollfolk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Omnialloy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I&#039;m the dude playin&#039; the dude&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 996&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Build an army of OD bots &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 982&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Toucan Sam&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | TheThing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Snowball&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 934&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Engineer Robotic Candiru Army&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Poige&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Conversion Therapy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 922&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Werego Vespucci&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Weaser&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 920&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2511</id>
		<title>Round 48</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2511"/>
		<updated>2026-03-13T18:52:27Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;{{Round_finish  | round = 48  | round_id = 72   | winner_player = B  | winner_dominion = Bacchlamydia    | winner_race = Goblin   | second_player = Oment  | second_dominion = Crabstor and Pollux    | second_race = Sylvan   | third_player = Chunk  | third_dominion = Dr. Thomas Oliver  | third_race = Dark Elf }}  == Top 100 Results ==  Round 48 top 100   == Round Win Story ==  To Be Added  {{Round_nav | round = 48 | previous_round = 47 | next...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 48&lt;br /&gt;
 | round_id = 72&lt;br /&gt;
&lt;br /&gt;
 | winner_player = B&lt;br /&gt;
 | winner_dominion = Bacchlamydia  &lt;br /&gt;
 | winner_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | second_player = Oment&lt;br /&gt;
 | second_dominion = Crabstor and Pollux  &lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Chunk&lt;br /&gt;
 | third_dominion = Dr. Thomas Oliver&lt;br /&gt;
 | third_race = Dark Elf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 48 Top 100 Finishers|Round 48 top 100]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
To Be Added&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 48&lt;br /&gt;
| previous_round = 47&lt;br /&gt;
| next_round = 49&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_47&amp;diff=2510</id>
		<title>Round 47</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_47&amp;diff=2510"/>
		<updated>2026-03-13T18:48:38Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 47&lt;br /&gt;
 | round_id = 70&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Wurstmeyer&lt;br /&gt;
 | winner_dominion = Bluetooth Boba &lt;br /&gt;
 | winner_race = Vampire&lt;br /&gt;
&lt;br /&gt;
 | second_player = Slater&lt;br /&gt;
 | second_dominion = Tune Squad &lt;br /&gt;
 | second_race = Troll&lt;br /&gt;
&lt;br /&gt;
 | third_player = Extravadadza&lt;br /&gt;
 | third_dominion = Catdog&lt;br /&gt;
 | third_race = Vampire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 47 Top 100 Finishers|Round 47 top 100]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre-Round ==&lt;br /&gt;
&lt;br /&gt;
Initially I planned to run solo and do a weird  vampire strategy that would probably fail hard but then Damdred asked me on short notice if I had a spot for his buddy and teach him a bit, so I said yes, thinking Damdred has some newb who needs to be taken by the hand. It turned out it was Highlow who had by now quite some experience and wanted to go “pro” and try out Blopping. Well…now we needed a blop pack for him.&lt;br /&gt;
&lt;br /&gt;
Round registration was already opened and all my contacts were taken so I had little hopes to find a full pack.. We went into the pack-finder and found Zedijar…&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Zedijar: “Are you gonna play competitively?”&lt;br /&gt;
&amp;gt; Wurst: “Uh. Probably not”.&lt;br /&gt;
&amp;gt; Zedijar: “No thanks. I&#039;d rather go random then”&lt;br /&gt;
&lt;br /&gt;
I didnt lie. No one would compete with me :trollface:&lt;br /&gt;
&lt;br /&gt;
Then Agfx came around… and me not having the best standing in the blop-community so I was a bit scared of the answer….&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Wurst: “Wanna do a blop pack?”&lt;br /&gt;
&amp;gt; Agfx: “Sure. Cronel and Squanchy contacted me. With your Duo we have a HYDRA!“&lt;br /&gt;
&amp;gt; Wurst: “Hail the Hydra!”&lt;br /&gt;
&lt;br /&gt;
That was easy!&lt;br /&gt;
&lt;br /&gt;
== Realm assignment ==&lt;br /&gt;
&lt;br /&gt;
The Blopfishes!&lt;br /&gt;
&lt;br /&gt;
* **AgFx** – Monarch, playing Icekin blopper, provided the AGFX Database!&lt;br /&gt;
* **Cronel** – Playing Human Blopper&lt;br /&gt;
* **HighLow** – First blops round, playing merfolk Blopper&lt;br /&gt;
* **Squanchy** – Spymaster, playing Firewalker Blopper&lt;br /&gt;
* **Wurst** – General, Weirdo Vamp strat&lt;br /&gt;
&lt;br /&gt;
After the realm assignment we were very happy to see:&lt;br /&gt;
&lt;br /&gt;
* **Buckshot** – randomed into my realm last round and totally impressed me. This time he wanted to go Fast Attacker (FA), playing Goblin.&lt;br /&gt;
* **Fr33ze** – Returning player after 7 rounds away, scrambled last-minute to play a Sylvan converter.&lt;br /&gt;
* **Hexum** – Immediately joined the Hydra with an Icekin Blopper&lt;br /&gt;
* **Jahmes** – Playing a Human explorer.&lt;br /&gt;
* **Rutpapa** – Playing Human converter&lt;br /&gt;
* **SatansArsonsMilitary** – Playing a regular vamp.&lt;br /&gt;
&lt;br /&gt;
We told our realm that we might see MANY wars (we got Cronel, duh) and MANY AC drops ( we got Cronel, duh).&lt;br /&gt;
&lt;br /&gt;
For the Theme we decided to go with an hommage to our well beloved Boss - InternetFett. StarWars + Communication device.&lt;br /&gt;
&lt;br /&gt;
== My Strategy and Early Game ==&lt;br /&gt;
&lt;br /&gt;
The Idea was to play a dominion that starts very small with maximal efficiency and then to ramp up during the midgame. To do so I needed a race with cheap offensive casualties to not suffer as much from the increased casualties cost from hitting with more Offense per Acre (waiting with my attacks meant same size bots had now way more DP than x days before &amp;gt; more troops sent &amp;gt; more casualties) as well as allow me to grow fast without reloading too much between the hits. Troll, Delf and Vamp came into my mind. I decided on Vamp because I wanted to play them for a long time, they had nice turtle, decent dp, lot of construction freedom because they dont need docks and only little farms and can do well without teching (more freedom)… but I was scared that my low efficiency would lead me to a point where I sat at max military with not enough trooppower to go forward and end on 5k acres. I used multiple techniques to become as broken as I did.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Business ===&lt;br /&gt;
&lt;br /&gt;
New quickstart allowed it to run high (&amp;gt; 50%) DM right from the start which meant a nearly instantaneous 20%+ keep which could easily be maintained during the growing phase.&lt;br /&gt;
&lt;br /&gt;
=== Prestige Farming ===&lt;br /&gt;
&lt;br /&gt;
I came OOP on 400 acres and used the great turtle on my elites to prestigefarm 3 x 90% bot hits while staying safe with incoming acres despite my bad initial economy.&lt;br /&gt;
&lt;br /&gt;
2025-11-08 18:02:01 Victorious on the battlefield, Bluetooth Boba (#1) conquered 21 land from I Love Brown Beans (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-08 18:02:37 Victorious on the battlefield, Bluetooth Boba (#1) conquered 24 land from Silentum Excubitor (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-08 18:05:00 Victorious on the battlefield, Bluetooth Boba (#1) conquered 25 land from Willi:IPoppMajaBiseBlueht (#0).&lt;br /&gt;
&lt;br /&gt;
=== Platinum stacking ===&lt;br /&gt;
&lt;br /&gt;
For a few days I was the smallest active dominion (sub 600 acres d2 after my initial hits) and even after new players joined, noone created enough spies to steal from me. So I trained enough dp to not be hit and set my draftrate to 0%. That meant I stayed on 12k+ peasants despite my small size and could stack days worth of platinum on a great economy without anyone stealing it from me (maxed out on 3.5 million platinum stacked… or 116h of income).&lt;br /&gt;
&lt;br /&gt;
=== Shrines and Heroes ===&lt;br /&gt;
&lt;br /&gt;
The boost to shrines combined with the vampire extra 100% Hero bonus in this Round had an insane impact. Going very small meant that just 30 Shrines gave me the max Bonus from 5% shrines. Going engineer Hero first it quickly ramped up to a 20% investment bonus. Combined with my 350 DM the shrine bonus alone gave me an equivalent of 35 dm… 5 more DMs than my shrine invest cost me. I ran 3% extra tower to spam CS to farm xp.. And used the first 48h to spam landspies and surveys until I needed to save the spystrenght to steal plat. And when I outgrew my plat targets I switched back to use all my ss for exp farming again.&lt;br /&gt;
&lt;br /&gt;
The real broken Hero is having a blacksmith hero: a high level hero giving me 10% cheaper military units is actually better than just 10% more units. Because every attacker runs 18% smiths you have to compare people paying 64% unit costs vs me paying 54% unit costs. That means 0.54/0.64 = actually 15.6% cheaper units! Broken!&lt;br /&gt;
And -50% construction cost for a bfeeding vamp was also sick!&lt;br /&gt;
&lt;br /&gt;
=== Plat Stealing ===&lt;br /&gt;
&lt;br /&gt;
I maxed out my economy for my size with the plat stacking mentioned above. Then I min/maxed the amount of assassins I needed to steal the max amount of plat and thanks to the agfx tracking tool I knew exactly when a dominions became inactive. And being as as small as me I had no competition in the plat stealing business and could simply spend all my ss for a nice little extra income the first few days.&lt;br /&gt;
&lt;br /&gt;
=== Hitting inactives ===&lt;br /&gt;
&lt;br /&gt;
Having the Agfx tool I could also pick out all the inactive for hitting. I asked my blop squad to assassinate some inactive doms barely in their 40% size in order for me to get 80 to 90% hits on non-bot dominions for great prestige.&lt;br /&gt;
&lt;br /&gt;
== “The most fun round in a long time” ==&lt;br /&gt;
&lt;br /&gt;
Early game was packed with competing FA’s and the round looked very healthy in that regard. First days it seemed like a battle between Realm #2 and Realm #5 with Realm #5 looking scarier but not clearly in the lead yet.&lt;br /&gt;
&lt;br /&gt;
Day 4 came. The Blopsquad was warhungry… but we didnt want to immediately war and tip the scales into another realm becoming a runaway realm. So we waited patiently (some not so patiently: &amp;quot;I went 13% towers for nothing.&amp;quot; - Cronel (when war wasnt immediatly declared d4)&lt;br /&gt;
&lt;br /&gt;
2025-11-12 11:54:55 Blood Omen: Legacy of Kain (#4) fended off an attack from Africa - Weezer (#2).&lt;br /&gt;
&lt;br /&gt;
With this Bounce by MdK the scales tiped towards realm #5 and we could give Cronel his Day 4 war.&lt;br /&gt;
&lt;br /&gt;
2025-11-12 15:54:35 Death Star Customer Service, here to help! (#1) has declared WAR on ...but my defficiency (#5).&lt;br /&gt;
&lt;br /&gt;
When the non packies woke up, they were a bit discontent with our decision:&lt;br /&gt;
&lt;br /&gt;
“ Thanks. War just when I&#039;m about to hit. Im fucked now“ - Fr33ze&lt;br /&gt;
“ Was that really necessary?” - Rutapapa&lt;br /&gt;
“ Friendly spells please” - Jahmes&lt;br /&gt;
&lt;br /&gt;
Despite being not happy with the decision they all joined in our Snare/Fball/Assa attacks and also in future wars they ate the bitter medicine and helped the realm as much as they could, even if it slowed their rounds (Thanks guys!).&lt;br /&gt;
&lt;br /&gt;
Interestingly #5 then warred Realm #2 the tick after to snarehit the Lyc in Realm #2.&lt;br /&gt;
&lt;br /&gt;
2025-11-12 16:24:54 ...but my defficiency (#5) has declared WAR on Shake it Off (#2).&lt;br /&gt;
&lt;br /&gt;
That was of course perfect for us. #2 and #5 would keep each other in check with war bonus and slow each other down even further. That allowed the Demon -Tidnab and Spirit - Merf in #3 and the Undead -Jcinnz in #9 to slowly take the round over. But #5 and #2 kept staying relevant.&lt;br /&gt;
&lt;br /&gt;
The very open round dynamic where everyone could win led to many people calling the round “the most fun round in a long time” …. Poor fools. They did not know what was lurking for them in the dark….&lt;br /&gt;
&lt;br /&gt;
== The Rise of the Vampire ==&lt;br /&gt;
&lt;br /&gt;
Having stocked enough platinum and slowly outgrowing my platinum targets with my daily lands I decided to start the growth phase. Immortality + converts + stacked platinum allowed me to hit nearly every 12 hours until I entered the 75% of the first hard hitters.&lt;br /&gt;
&lt;br /&gt;
2025-11-14 17:47:19 Victorious on the battlefield, Bluetooth Boba (#1) conquered 25 land from CascadiaNova (#8).&lt;br /&gt;
&lt;br /&gt;
Very easy ac off inactive after blopsquad killed his draftees.&lt;br /&gt;
&lt;br /&gt;
2025-11-15 06:51:00 Victorious on the battlefield, Bluetooth Boba (#1) conquered 15 land from CascadiaNova (#8).&lt;br /&gt;
&lt;br /&gt;
Same dude. Bfeed. I needed draftees badly and he was by far the easiest target. I underestimated how much plat I had stacked and overestimated how fast I would train my units. So instead of sitting on my ass I decided to bfeed a few more acres.&lt;br /&gt;
&lt;br /&gt;
2025-11-15 18:56:57 Victorious on the battlefield, Bluetooth Boba (#1) conquered 39 land from Knights of Norrath (#0).&lt;br /&gt;
&lt;br /&gt;
High % bot hit for some prestige.&lt;br /&gt;
&lt;br /&gt;
2025-11-16 09:34:54 Victorious on the battlefield, Bluetooth Boba (#1) conquered 35 land from Gnoblaz (#8).&lt;br /&gt;
&lt;br /&gt;
Another ac-off inactive hit where my blopsquad killed a few thousands draftees (barely 40% of their range).&lt;br /&gt;
&lt;br /&gt;
2025-11-16 21:10:10 Victorious on the battlefield, Bluetooth Boba (#1) conquered 40 land from .:PaX:.Neatsistatydinsiu! (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-17 09:58:58 Victorious on the battlefield, Bluetooth Boba (#1) conquered 40 land from Defended like Fort Knox! (#0).&lt;br /&gt;
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2025-11-17 21:00:52 Victorious on the battlefield, Bluetooth Boba (#1) conquered 45 land from Beneath, Between, Beyond (#10).&lt;br /&gt;
&lt;br /&gt;
Easy player hit.&lt;br /&gt;
&lt;br /&gt;
2025-11-18 09:32:10 Victorious on the battlefield, Bluetooth Boba (#1) conquered 54 land from Ice Ice Baby (#0).&lt;br /&gt;
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2025-11-18 23:27:24 Victorious on the battlefield, Bluetooth Boba (#1) conquered 62 land from I am here (#4).&lt;br /&gt;
&lt;br /&gt;
Again an inactive ac drop hit with an assassination.&lt;br /&gt;
&lt;br /&gt;
2025-11-23 07:33:23 Victorious on the battlefield, Bluetooth Boba (#1) conquered 54 land from Support is not requested! (#0).&lt;br /&gt;
&lt;br /&gt;
Some bfeed. Getting in range of the bigger guns.&lt;br /&gt;
&lt;br /&gt;
== Taking the round over ==&lt;br /&gt;
&lt;br /&gt;
I often joked to my realmmates that the other realms try really really hard to make me win this round. They stall the round when I need a stall. They push DP when I need them on DP and they train OP when they should really improve their all in vs me. And at the same time: no fucking blop my way. Zero.. No plague, no swarm, no earthquake. Nothing&lt;br /&gt;
&lt;br /&gt;
So the plan was simple: #3 Tidnab and #9 Jcinnz locked in a stalemate with dumb op and mod pushes. Everyone below was locked too… but not me. I have bots and bfeeds when 75% was too risky or oor… so lets go.&lt;br /&gt;
&lt;br /&gt;
2025-11-21 18:59:34 Victorious on the battlefield, Bluetooth Boba (#1) conquered 65 land from The Chinese Chicken (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-22 07:02:12 Victorious on the battlefield, Bluetooth Boba (#1) conquered 66 land from Head Cheese Facial (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-22 19:58:05 Victorious on the battlefield, Bluetooth Boba (#1) conquered 71 land from S1X H1TS W1LL HURT (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-23 07:33:23 Victorious on the battlefield, Bluetooth Boba (#1) conquered 54 land from Support is not requested! (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-24 20:33:01 Victorious on the battlefield, Bluetooth Boba (#1) conquered 82 land from U R Buck on my Windscreen (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-25 08:34:54 Victorious on the battlefield, Bluetooth Boba (#1) conquered 92 land from dreamer of Neu (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-25 20:59:14 Victorious on the battlefield, Bluetooth Boba (#1) conquered 95 land from Teachers LaNd (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-26 08:54:57 Victorious on the battlefield, Bluetooth Boba (#1) conquered 77 land from Kaarma Police (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-26 20:50:55 Victorious on the battlefield, Bluetooth Boba (#1) conquered 55 land from Just Take every beer (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-27 08:47:44 Victorious on the battlefield, Bluetooth Boba (#1) conquered 67 land from Kaarma Police (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-27 20:36:23 Victorious on the battlefield, Bluetooth Boba (#1) conquered 72 land from Teachers LaNd (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-28 08:44:14 Victorious on the battlefield, Bluetooth Boba (#1) conquered 69 land from Justice Linguini (#0).&lt;br /&gt;
&lt;br /&gt;
2025-11-28 20:34:48 Victorious on the battlefield, Bluetooth Boba (#1) conquered 68 land from The Witchking of Angmar (#0).&lt;br /&gt;
&lt;br /&gt;
== Push the Button ==&lt;br /&gt;
&lt;br /&gt;
I was growing quick. Much quicker than I had anticipated. My Population was steadily rising, my mostly immortal raw OP slowly overtook #9 and #3 and I saw a window where noone was gonna limit me with 5:4. It was time to take the round over:&lt;br /&gt;
I dropped mass GN with my last hits and started dropping spec O. I set my target on the Demon in realm #3 who probably saw too late what was coming for him...&lt;br /&gt;
&lt;br /&gt;
2025-11-29 21:01:39 You’ve already made the choice, now you have to understand it (#1) has declared WAR on [https://youtu.be/wtZskz4zo24](https://youtu.be/wtZskz4zo24) (#3).&lt;br /&gt;
&lt;br /&gt;
2025-11-30 01:06:48 Victorious on the battlefield, Bluetooth Boba (#1) conquered 199 land from Why is the Rum Gone??? (#3).&lt;br /&gt;
&lt;br /&gt;
Boom! Snare hit!  And with the War Bonus the feeding frenzy started. Pushing mods and more specs the plan was to get as far ahead as possible.&lt;br /&gt;
&lt;br /&gt;
2025-11-30 13:19:20 Victorious on the battlefield, Bluetooth Boba (#1) conquered 165 land from Why is the Rum Gone??? (#3).&lt;br /&gt;
&lt;br /&gt;
2025-12-01 17:41:39 Victorious on the battlefield, Bluetooth Boba (#1) conquered 223 land from You&#039;re not my Supervisor (#3).&lt;br /&gt;
&lt;br /&gt;
2025-12-02 06:11:20 Victorious on the battlefield, Bluetooth Boba (#1) conquered 216 land from Hey Ron, I&#039;m riding a furry tractor (#3).&lt;br /&gt;
&lt;br /&gt;
2025-12-03 15:35:16 Victorious on the battlefield, Bluetooth Boba (#1) conquered 211 land from M72 (#4).&lt;br /&gt;
&lt;br /&gt;
Nurthos decided to make a hit into my range with his freshly converted goblin just to get hit down right away. A mistake he would only do ...once more ^^.&lt;br /&gt;
&lt;br /&gt;
== Securing the lead ==&lt;br /&gt;
&lt;br /&gt;
The next biggest threat was the Nomad #2 - Kongbenni. If not for me he would&#039;ve hit the demon in #3 a bit later and wouldve had probably overtaken the round… Bad Luck for him...but now we needed to keep him small... but not too small. We needed a strong player in the midfield to keep the efficient threats at bay. When youre too big too early, the free room can make efficient threats too strong too early.&lt;br /&gt;
&lt;br /&gt;
2025-12-02 23:12:18 The time has come. Execute order 67. (#1) has declared WAR on Never Ending Story (#2).&lt;br /&gt;
&lt;br /&gt;
We decided to fireball him a bit to limit his growth potential. Funnily enough his Vampire #2 - B decided to bfeed with war active which allowed me easy war acres with very good land types.&lt;br /&gt;
&lt;br /&gt;
2025-12-04 05:52:44 Victorious on the battlefield, Bluetooth Boba (#1) conquered 139 land from Bohemian Rhapsody - Panic! At The Disco (#2).&lt;br /&gt;
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2025-12-04 17:31:42 Victorious on the battlefield, Bluetooth Boba (#1) conquered 125 land from Bohemian Rhapsody - Panic! At The Disco (#2).&lt;br /&gt;
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2025-12-05 05:30:22 Victorious on the battlefield, Bluetooth Boba (#1) conquered 144 land from NoRestForTheWicked (#7).&lt;br /&gt;
&lt;br /&gt;
Despite always talking about how dangerous a war vs a Nomad is due to their potential to drop heavy mods at any time we still underestimated how big of a push he could do and Squanchy got caught (barely!) by a very big mod push from the Nomad.&lt;br /&gt;
&lt;br /&gt;
2025-12-05 18:55:17 Victorious on the battlefield, Turn the Page - Metallica (#2) conquered 258 land from Music Video Palpatine (#1).&lt;br /&gt;
&lt;br /&gt;
After no 9h follow up came from the nomad I was not that unhappy with the situation. It was still early in the round and the Nomad just sacrificed around 700 barren acres on Mods and WG for just one big war hit. It surprised me to see it was Mris/MdK/KongB in #2 since they always told me that a nomad that drops mods early is a dead nomad. Well.. he would stay around for a while though… just like I wanted. &lt;br /&gt;
&lt;br /&gt;
I rotated joining and leaving EG and tried having barren acres left when joining EG to have everyone guess if I dropped homes or mods. For now it was homes and training mass bloodreavers on 80k pop.&lt;br /&gt;
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2025-12-10 05:58:20 Victorious on the battlefield, Bluetooth Boba (#1) conquered 206 land from Somethin’ Stupid - Robbie Williams (#2).&lt;br /&gt;
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2025-12-10 17:26:59 Victorious on the battlefield, Bluetooth Boba (#1) conquered 177 land from Pull me under - Dream Theater (#2).&lt;br /&gt;
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2025-12-11 05:40:22 Victorious on the battlefield, Bluetooth Boba (#1) conquered 138 land from It&#039;s boring as hell, but I don&#039;t care (#5).&lt;br /&gt;
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2025-12-11 17:20:32 Victorious on the battlefield, Bluetooth Boba (#1) conquered 154 land from Somethin’ Stupid - Robbie Williams (#2).&lt;br /&gt;
&lt;br /&gt;
By now everyone was smart to stay oor and most explorers joined EG after Extravadanza posted a meme about joining EG every time I made a hit . Only #6 Vampire - Extravadanza himself -  was brave enough to enter my range on 700k+ DP at Day 38.  &lt;br /&gt;
I joined EG again and in preparation for the endgame I dropped mass mods with my barren land.&lt;br /&gt;
&lt;br /&gt;
== The Final Boss ==&lt;br /&gt;
&lt;br /&gt;
2025-12-11 16:05:14 Order 69: love is in the air (#1) has declared WAR on Tune Squad 78. Monstars 77! Jordan! (#8).&lt;br /&gt;
&lt;br /&gt;
Noone likes a full teched, fully shrined, decent imp troll in his backyard. So we fballed and lbolted him a tiny bit before he became to scary to war.&lt;br /&gt;
&lt;br /&gt;
“ Just win already“ - Fr33ze&lt;br /&gt;
“ …” - Rutapapa&lt;br /&gt;
“Friendly spells please” - Jahmes&lt;br /&gt;
&lt;br /&gt;
Well.. he still became scary. Very fast. Troll #8 - Slater copied my fast growth from earlier with his 80% cas reduction Troll. Being OOR of me he quickly became so strong that he could 5:4 safely. I got a bit more land between him and me and waited for him...&lt;br /&gt;
&lt;br /&gt;
2025-12-16 16:49:51 Victorious on the battlefield, Bluetooth Boba (#1) conquered 192 land from NoRestForTheWicked (#7).&lt;br /&gt;
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2025-12-17 06:31:49 Victorious on the battlefield, Bluetooth Boba (#1) conquered 159 land from NoRestForTheWicked (#7).&lt;br /&gt;
&lt;br /&gt;
I was 9k+ acres now but the round was still going on for a week or so.  And I had two big issues: &lt;br /&gt;
&lt;br /&gt;
1.) Troll 5:4 is huge, 80% cas reduction and great efficiency and he was growing fast! A low turtle race wouldve struggled hard vs him.  &lt;br /&gt;
2.) I was running out of draftees (reaching 90% military) and the last 72 hours i wouldve had no draftees left to train, giving him the option to outgrow me. And 72h doing nothing is very very long!&lt;br /&gt;
&lt;br /&gt;
I felt quite anxious and saw my lead in op/dp and sendable op getting shredded fast even with me having drafts. But my anxiousness was unnecessary. &lt;br /&gt;
Slater not knowing about my draftee issue decided it would be best to get hit by me and end up barely out of my range to follow up with a big hit back into my range and secure 2nd place. This gave me much needed land to build mods and drafts for spec.   &lt;br /&gt;
&lt;br /&gt;
2025-12-21 17:58:49 Tune Squad (#8) invaded Bagheera (#6) and captured 319 land.&lt;br /&gt;
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2025-12-21 18:43:28 Victorious on the battlefield, Bluetooth Boba (#1) conquered 349 land from Tune Squad (#8).&lt;br /&gt;
&lt;br /&gt;
Luckily for me the expected big hit never came and he went for a just decent sized one… and the same tick I hit nurthos gob again who decided to peak out of guard to push me over 10k acres. Funnily enough I hit him 2 seconds after Slaters troll sent which looked like I had waited for him to sent and needed to send same tick to stay safe.. which wasnt true. My numbers were plenty safe.&lt;br /&gt;
&lt;br /&gt;
2025-12-22 19:59:44 Tune Squad (#8) invaded People in masks cannot be trusted (#7) and captured 314 land.&lt;br /&gt;
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2025-12-22 19:59:46 Victorious on the battlefield, Bluetooth Boba (#1) conquered 177 land from M72 (#4).&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
&lt;br /&gt;
The last days were spent training spec and I hit 90% military just in time for the round to be locked breaking two records. Highest networth ever recorded with 2.2 million and probably highest DP with nearly 1.2 million DP all in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Agfx: thanks for taking me in!  (And Cronel and Squanchy to agree!) I know i dont have the best standing in the blop community so I was very happy you took highlow and me in. You were a great king. And your tool kicked ass! Screening inactives, checking realmie... so good to have. &lt;br /&gt;
&lt;br /&gt;
Squanchy: never had a better top op sweeper than you. Like seriously. That gave me such confidence to play the way I did.. always having having a fresh &amp;quot;gamestate&amp;quot; avaible was incredible helpfull!&lt;br /&gt;
 &lt;br /&gt;
Cronel: Exept for “that one day” you played a really really good round and recovered impressively well. Im glad we could give you the wars you deserve!&lt;br /&gt;
&lt;br /&gt;
HighLow: im so grateful Damdred introduced me to you. I had a blast playing with you. Loved our strat talks and you really saved my ass... before round start and after it started !&lt;br /&gt;
&lt;br /&gt;
Hexum: its like we had packed with you! You joined the hydra immediatly and were one of its heads from day 1. &lt;br /&gt;
&lt;br /&gt;
Buckshot its a blessing to see you get better round after round! Your goblin really impressed me again and the transition to blopper was perfectly done as well.&lt;br /&gt;
&lt;br /&gt;
Freeze: Well done buddy. You helped me a lot with strat talks, calculations and your tactical awareness! Im sorry we strangled your round with our warmongering but i hope the rd win sweetens the pain a a bit. Good to have u back in od!&lt;br /&gt;
&lt;br /&gt;
Pos and Jahmes same to you! Sorry for pulling you guys into all those wars! But despite getting &amp;quot;forced&amp;quot; into those unwanted wars, when we were in those wars you really showed teeth and helped with blops and support  and i found that really impressive. And Jahmes even clawed himself up to an top 10! Well done.&lt;br /&gt;
&lt;br /&gt;
Satans thank you for your support as well and thank you very much for slowing yourself down when it was needed! Youre always great to have in the realm.&lt;br /&gt;
&lt;br /&gt;
And last but not least thanks to my good friend Damdred who became the new Mr. Sim in town and supplied our hydra with his great explorer sims.&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 47&lt;br /&gt;
| previous_round = 46&lt;br /&gt;
| next_round = 48&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
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