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	<id>https://wiki.opendominion.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oment</id>
	<title>OpenDominion - User contributions [en]</title>
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	<updated>2026-09-28T00:36:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2739</id>
		<title>Round 51</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2739"/>
		<updated>2026-09-27T23:00:51Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 51&lt;br /&gt;
 | round_id = 76&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Charles&lt;br /&gt;
 | winner_dominion = Britney Baby&lt;br /&gt;
 | winner_race = Lycanthrope&lt;br /&gt;
&lt;br /&gt;
 | second_player = Norfolk&lt;br /&gt;
 | second_dominion = Kølgrim Søkketyv&lt;br /&gt;
 | second_race = Merfolk&lt;br /&gt;
&lt;br /&gt;
 | third_player = mdk&lt;br /&gt;
 | third_dominion = Whitney Houston&lt;br /&gt;
 | third_race = Firewalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 51 Top 100 Finishers|Round 51 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
[[Round 51 Win Story|Round 51 Round Win Story]]&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 51&lt;br /&gt;
| previous_round = 50&lt;br /&gt;
| next_round = 52&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2735</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2735"/>
		<updated>2026-09-25T09:03:06Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 51]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Charles&#039;&#039;&#039; as &#039;&#039;Britney Baby #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Norfolk as &#039;&#039;Kølgrim Søkketyv #2 - Merfolk&#039;&#039; &lt;br /&gt;
* Third: Mdk as &#039;&#039;Whitney Houston #10 - Firewalker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 50]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Mithrandir&#039;&#039;&#039; as &#039;&#039;Khepri, God of having a bug for a face #6 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Rio as &#039;&#039;Papa Troll #2 - Troll&#039;&#039;&lt;br /&gt;
* Third: Vinn as &#039;&#039;Focke-Wulf Fw 190 #1 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 49]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Faith&#039;&#039;&#039; as &#039;&#039;Chuck Norris doesn&#039;t need ops #2 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Extravadaza as &#039;&#039;Chu Ko Nu #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: mcgeeal as &#039;&#039;Top Hat Model at Target Corp #9 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Fitzwilliam D&#039;Arce #3 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;Breaking Bad #8 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 19]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 18]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 17]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 3-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 16]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 15]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 14]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 13]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 12]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2734</id>
		<title>Round 51</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2734"/>
		<updated>2026-09-25T08:21:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created own page for round top 100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 51&lt;br /&gt;
 | round_id = 76&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Charles&lt;br /&gt;
 | winner_dominion = Britney Baby&lt;br /&gt;
 | winner_race = Lycanthrope&lt;br /&gt;
&lt;br /&gt;
 | second_player = Norfolk&lt;br /&gt;
 | second_dominion = Kølgrim Søkketyv&lt;br /&gt;
 | second_race = Merfolk&lt;br /&gt;
&lt;br /&gt;
 | third_player = mdk&lt;br /&gt;
 | third_dominion = Whitney Houston&lt;br /&gt;
 | third_race = Firewalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 51 Top 100 Finishers|Round 51 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 51&lt;br /&gt;
| previous_round = 50&lt;br /&gt;
| next_round = 52&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_51_Top_100_Finishers&amp;diff=2733</id>
		<title>Round 51 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_51_Top_100_Finishers&amp;diff=2733"/>
		<updated>2026-09-25T08:19:45Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;Round 51 top 100  {| class=&amp;quot;wikitable&amp;quot; |- ! Rank !! Dominion Name !! Player !! Land Size |- style=&amp;quot;vertical-align: top;&amp;quot; | 1 || Britney Baby **winning realm** || Charles || 9070 |- style=&amp;quot;vertical-align: top;&amp;quot; | 2 || Kølgrim Søkketyv || Norfolk || 7696 |- style=&amp;quot;vertical-align: top;&amp;quot; | 3 || Whitney Houston **winning realm** || Mdk || 7515 |- style=&amp;quot;v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Round 51 Top 100 Finishers|Round 51 top 100]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Dominion Name !! Player !! Land Size&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 1 || [[Round_51#Round_Win_Story|Britney Baby **winning realm**]] || Charles || 9070&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 2 || [[Round_51_Kølgrim_Søkketyv|Kølgrim Søkketyv]] || Norfolk || 7696&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 3 || [[Round_51#Round_Win_Story|Whitney Houston **winning realm**]] || Mdk || 7515&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 4 || [[Round_51_The_AI_Bubble|The AI Bubble]] || Slater || 7434&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 5 || [[Round_51_Bag_of_Winds|Bag of Winds]] || AllSublime || 7230&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 6 || [[Round_51_Icekin_built_the_Pyramids|Icekin built the Pyramids]] || xait || 7195&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 7 || [[Round_51#Round_Win_Story|Janet Jackson **winning realm**]] || Hyt33 || 7118&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 8 || [[Round_51_Here_Comes_the_Rain_Again|Here Comes the Rain Again]] || Esthera || 7003&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 9 || [[Round_51_Downrightdave_Chappelle|Downrightdave Chappelle]] || Shining || 7001&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 10 || [[Round_51_Khrawnland_Isn&#039;t_Riol|Khrawnland Isn&#039;t Riol]] || MannoWrath || 7000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 11 || [[Round_51_Wheel_Of_Misfortune|Wheel Of Misfortune]] || Vovin || 6942&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 12 || [[Round_51_Tie_guan_yin|Tie guan yin]] || Zedijar || 6891&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 13 || [[Round_51_The_Codfather|The Codfather]] || Lud || 6803&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 14 || [[Round_51#Round_Win_Story|Charli XCX **winning realm**]] || neruht || 6753&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 15 || [[Round_51_Apologize|Apologize]] || King Jota || 6664&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 16 || [[Round_51_Koi_Leonard|Koi Leonard]] || Weaser || 6656&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 17 || [[Round_51_Harald_Hardrada|Harald Hardrada]] || Zar || 6546&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 18 || [[Round_51_Prawn_Michaels|Prawn Michaels]] || alphanidon || 6531&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 19 || [[Round_51_What_do_you_call_a_dinosaur_drinking_tea?_TEA-Rex!|What do you call a dinosaur drinking tea? TEA-Rex!]] || Extravadadza || 6480&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 20 || [[Round_51_Scratch’s_Cat_Gave_Kenshiro_Taxoplasmosis🦠|Scratch’s Cat Gave Kenshiro Taxoplasmosis🦠]] || Mithrandir || 6390&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 21 || [[Round_51_Asdfghjkl|Asdfghjkl]] || KingCT || 6366&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 22 || [[Round_51_GOATia|GOATia]] || MeeSAX || 6354&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 23 || [[Round_51_Mitch_Ludberg|Mitch Ludberg]] || Ellimister || 6342&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 24 || [[Round_51_⬇️_is_stealing_from_you!|⬇️ is stealing from you!]] || Candarius || 6320&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 25 || [[Round_51_Keanu_Reefs|Keanu Reefs]] || Volv || 6226&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 26 || [[Round_51_Nate_Bargothia|Nate Bargothia]] || Noodle || 6221&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 27 || [[Round_51_Prawn_Bernthal|Prawn Bernthal]] || Cronel || 6212&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 28 || [[Round_51_Beyond_the_Gray_Sky|Beyond the Gray Sky]] || Beautiful Disaster || 6210&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 29 || [[Round_51#Round_Win_Story|Lola Young **winning realm**]] || WolfOneX || 6161&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 30 || [[Round_51_Earl_Grey|Earl Grey]] || Slice || 6000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 30 || [[Round_51_Secret_channel_club_member|Secret channel club member]] || cerbrus87 || 6000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 32 || [[Round_51_Snow_White_Tea_and_the_Seven_Dwarves|Snow White Tea and the Seven Dwarves]] || squanchy || 5965&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 33 || [[Round_51_ᛋᛚᛁᛁᛒᚾᛁᚱ_aka_Sleipnir|ᛋᛚᛁᛁᛒᚾᛁᚱ aka Sleipnir]] || Sloxxor || 5920&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 34 || [[Round_51_Dwayne_“The_Rockfish”_Johnson|Dwayne “The Rockfish” Johnson]] || Sugarjon || 5876&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 35 || [[Round_51_F*ck_Around_&amp;amp;_Find_Ithaca|F*ck Around &amp;amp; Find Ithaca]] || Cents321 || 5828&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 36 || [[Round_51_Da_Hong_Pao|Da Hong Pao]] || Jaerock || 5826&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 37 || [[Round_51_Sturgeon_Freeman|Sturgeon Freeman]] || Grapes of Math || 5820&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 38 || [[Round_51_⬇️_Is_an_absolute_Wanker_!|⬇️ Is an absolute Wanker !]] || Asanka456 || 5783&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 39 || [[Round_51_Thunderstruck|Thunderstruck]] || Robert || 5776&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 40 || [[Round_51_Scylla&#039;s_Unsettling_Neck_Veins|Scylla&#039;s Unsettling Neck Veins]] || Dean || 5750&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 41 || [[Round_51_Show_me_your_cat|Show me your cat]] || Rio || 5705&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 42 || [[Round_51_The_Wreck_of_the_Edmund_Fitzgerald|The Wreck of the Edmund Fitzgerald]] || Beta52 || 5667&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 43 || [[Round_51_AAAA|AAAA]] || MikeyBlue || 5652&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 44 || [[Round_51_⬇️_has_testicular_warts_oozing_green_pus_🤮|⬇️ has testicular warts oozing green pus 🤮]] || jahmes || 5644&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 45 || [[Round_51_Shelter_from_the_storm|Shelter from the storm]] || ethereal || 5619&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 46 || [[Round_51_Lance_Bass|Lance Bass]] || Downrightdave || 5519&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 47 || [[Round_51_Spill_The_Tea|Spill The Tea]] || squarewave || 5485&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 48 || [[Round_51_Nobody&#039;s_Optometry_Clinic|Nobody&#039;s Optometry Clinic]] || Yami || 5444&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 49 || [[Round_51_Tea,_Earl_Grey,_Hot!|Tea, Earl Grey, Hot!]] || Mongoose || 5350&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 50 || [[Round_51_&amp;quot;Young_Wife&amp;quot;|&amp;quot;Young Wife&amp;quot;]] || keanu || 5340&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 51 || [[Round_51_The_Trojan_Afterparty|The Trojan Afterparty]] || Jcinnz || 5288&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 52 || [[Round_51_Rusla_the_Red_Maiden|Rusla the Red Maiden]] || Vran || 5280&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 53 || [[Round_51_One_Fortnight_Stand_With_Calypso|One Fortnight Stand With Calypso]] || mcgeeal || 5268&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 54 || [[Round_51_Fornjótr_The_Old_Destroyer|Fornjótr The Old Destroyer]] || Jaune || 5245&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 55 || [[Round_51_Registered_to_Round_51_⬇️_Pos5_Only|Registered to Round 51 ⬇️ Pos5 Only]] || Human || 5209&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 56 || [[Round_51_Skandikater|Skandikater]] || Mulla || 5181&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 57 || [[Round_51_George_Karplin|George Karplin]] || Crazy guy || 5165&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 58 || [[Round_51_Hrólfr_Kraki|Hrólfr Kraki]] || Rompar || 5064&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 59 || [[Round_51_Tea-Rorist|Tea-Rorist]] || Calvin || 5050&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 60 || [[Round_51#Round_Win_Story|Dua Lipa **winning realm**]] || Sizzler || 4780&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 61 || [[Round_51_Boolong|Boolong]] || Omnialloy || 4774&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 62 || [[Round_51_⬇️_Never_has_enough_lumber_🌲🌲🌲|⬇️ Never has enough lumber 🌲🌲🌲]] || Jocke || 4756&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 63 || [[Round_51#Round_Win_Story|Lady Gaga **winning realm**]] || jboy || 4708&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 64 || [[Round_51_Siren&#039;s_Open_Mic_Night|Siren&#039;s Open Mic Night]] || playt0i || 4705&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 65 || [[Round_51#Round_Win_Story|Amy Winehouse **winning realm**]] || mris || 4654&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 66 || [[Round_51_Lizard_People_Disguised_as_Kenshiro|Lizard People Disguised as Kenshiro]] || bigchris27 || 4618&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 67 || [[Round_51_Sharknado_Dicaprio|Sharknado Dicaprio]] || DJSoegaard || 4579&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_51_Hallowed_Are_The_Ori|Hallowed Are The Ori]] || ExRio || 4575&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 69 || [[Round_51_Piranha_Anderson|Piranha Anderson]] || Tidnab || 4554&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 70 || [[Round_51_Who_the_fuck_drinks_tea?|Who the fuck drinks tea?]] || Taldarin2020 || 4516&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 71 || [[Round_51_Erik_the_Red|Erik the Red]] || Sommarhydda || 4514&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 72 || [[Round_51#Round_Win_Story|Madonna Stranger **winning realm**]] || M4nus007 || 4509&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 73 || [[Round_51_Scratch’s_cat_isn’t_real|Scratch’s cat isn’t real]] || Erix || 4461&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 74 || [[Round_51_Risk_it_for_the_Biscuit|Risk it for the Biscuit]] || Angry_Al || 4455&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 75 || [[Round_51_Shark_Rukh_Khan|Shark Rukh Khan]] || Panpan || 4384&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 76 || [[Round_51_Ceylon_way,_Ceylon_way,_Ceylon_way.|Ceylon way, Ceylon way, Ceylon way.]] || Danimoth || 4332&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 77 || [[Round_51_Eddie_Merfy|Eddie Merfy]] || lamb || 4327&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 78 || [[Round_51_⬆️_Can’t_Bash_⬇️_Definitely_Can’t_Smash|⬆️ Can’t Bash ⬇️ Definitely Can’t Smash]] || MattyVanHalen || 4294&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 79 || [[Round_51#Round_Win_Story|Billie Eilish **winning realm**]] || slinzer || 4241&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 80 || [[Round_51_TeaBaggedUrMom|TeaBaggedUrMom]] || Blade || 4240&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 81 || [[Round_51_Ride_the_Lightning|Ride the Lightning]] || Virchue || 4090&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 82 || [[Round_51_Stevinn_Wright|Stevinn Wright]] || HighLow61 || 4054&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 83 || [[Round_51_⬆️_wants_to_attack_you!|⬆️ wants to attack you!]] || nurtho || 4027&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 84 || [[Round_51_Patriarch_Sophronius|Patriarch Sophronius]] || alison || 4025&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 85 || [[Round_51_We&#039;re_all_Kenshiro|We&#039;re all Kenshiro]] || Khrawn || 4022&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 86 || [[Round_51_Salmon_L_Jackson|Salmon L Jackson]] || Sharkey || 4017&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 87 || [[Round_51#Round_Win_Story|Ella Langley **winning realm**]] || SlyPimp || 4000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 88 || [[Round_51_⬆️Going_up_there⬇️Not_down_there|⬆️Going up there⬇️Not down there]] || Puntti || 3878&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 89 || [[Round_51_Penelope&#039;s_Sewing_Circle|Penelope&#039;s Sewing Circle]] || Drads || 3749&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 90 || [[Round_51_BlackVoid|BlackVoid]] || Raijin || 3601&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 91 || [[Round_51_⬆️_ISeeYourUnderwear_⬇️_peasants|⬆️ ISeeYourUnderwear ⬇️ peasants]] || zooj || 3489&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 92 || [[Round_51_Meow_Mix_Meow_Mix|Meow Mix Meow Mix]] || GunnersTacklebox || 3452&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 93 || [[Round_51_Salmon_swartzeneggar|Salmon swartzeneggar]] || Bazzaroony || 3443&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 94 || [[Round_51_Joe_Riogan|Joe Riogan]] || Disco || 3428&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 95 || [[Round_51_TrippleGrabbed_OOP|TrippleGrabbed OOP]] || Bot || 3300&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 96 || [[Round_51_Kingdom_of_Fife|Kingdom of Fife]] || shanulf || 3254&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 97 || [[Round_51_Top_of_the_Rankings|Top of the Rankings]] || Bot || 3193&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 98 || [[Round_51_Rain|Rain]] || Footleg || 3151&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 99 || [[Round_51_Gymnastics_Connaiseur|Gymnastics Connaiseur]] || Bot || 3138&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 100 || [[Round_51_@Online_until_round_ends|@Online until round ends]] || Bot || 3114 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2725</id>
		<title>Round 51</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2725"/>
		<updated>2026-09-24T17:14:19Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 51&lt;br /&gt;
 | round_id = 76&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Charles&lt;br /&gt;
 | winner_dominion = Britney Baby&lt;br /&gt;
 | winner_race = Lycanthrope&lt;br /&gt;
&lt;br /&gt;
 | second_player = Norfolk&lt;br /&gt;
 | second_dominion = Kølgrim Søkketyv&lt;br /&gt;
 | second_race = Merfolk&lt;br /&gt;
&lt;br /&gt;
 | third_player = mdk&lt;br /&gt;
 | third_dominion = Whitney Houston&lt;br /&gt;
 | third_race = Firewalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 51 Top 100 Finishers|Round 51 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 51&lt;br /&gt;
| previous_round = 50&lt;br /&gt;
| next_round = 52&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2724</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2724"/>
		<updated>2026-08-31T18:19:09Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 51]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
* Second: TBD&lt;br /&gt;
* Third: TBD&lt;br /&gt;
&lt;br /&gt;
== [[Round 50]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Mithrandir&#039;&#039;&#039; as &#039;&#039;Khepri, God of having a bug for a face #6 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Rio as &#039;&#039;Papa Troll #2 - Troll&#039;&#039;&lt;br /&gt;
* Third: Vinn as &#039;&#039;Focke-Wulf Fw 190 #1 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 49]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Faith&#039;&#039;&#039; as &#039;&#039;Chuck Norris doesn&#039;t need ops #2 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Extravadaza as &#039;&#039;Chu Ko Nu #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: mcgeeal as &#039;&#039;Top Hat Model at Target Corp #9 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Fitzwilliam D&#039;Arce #3 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;Breaking Bad #8 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 19]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 18]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 17]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 3-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 16]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 15]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 14]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 13]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;[[Round 12]]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
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== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
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== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
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== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
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== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
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&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_17&amp;diff=2723</id>
		<title>Round 17</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_17&amp;diff=2723"/>
		<updated>2026-08-31T18:17:30Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Round_Finish_Tie&lt;br /&gt;
 | round = 17&lt;br /&gt;
 | round_id = 20&lt;br /&gt;
&lt;br /&gt;
 | winner_player1 = Gothia (Erik)&lt;br /&gt;
 | winner_dominion1 = General Ourumov (#12)&lt;br /&gt;
 | winner_race1 = Kobold&lt;br /&gt;
&lt;br /&gt;
 | winner_player2 = Kari&lt;br /&gt;
 | winner_dominion2 = Op0nn (#12)&lt;br /&gt;
 | winner_race2 = Goblin&lt;br /&gt;
&lt;br /&gt;
 | winner_player3 = Rio&lt;br /&gt;
 | winner_dominion3 = Janus (#12)&lt;br /&gt;
 | winner_race3 = Kobold&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Round 17 began on March 12th 2020 and ended on May 1st 2020. This round saw a four way tie from a runaway pack; the introduction of the [[Global Forum]], and an overhaul of the Rankings seen in game.&lt;br /&gt;
&lt;br /&gt;
== 2026 Information ==&lt;br /&gt;
&lt;br /&gt;
Due to confessed cheating, the results have been changed. The story is left untouched, though should be read with a pinch of salt given who was involved.&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
=== Realm 12 ===&lt;br /&gt;
&lt;br /&gt;
Before the round started, we were our usual indecisive selves on what to play. Rio and Gothia kept bouncing around various attackers, while Kari was set on doing something fast attack-y and I was drawn towards Firewalker on account of it being a race I like attacking with.&lt;br /&gt;
&lt;br /&gt;
Then Rio (Janus) created a nasty Kobbo takedown sim that Gothia (General Ourumov) jumped in on, and he suggested that I go SPUD (Boris). I’d thought of that as well, and after a bit of simming, I was convinced. Kari (Op0nn) ended up simming a Goblin that started converting by 1600a, so with that in mind, we started planning. Our Kobolds would be going hard from the start, and by delaying hits a few hours, hopefully catch some people off guard, while I was to just make hits, fly under the radar, and get myself land and converts, basically mirroring what Sarmis and company had done in round 14.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Act 1: Getting Out of the Gate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protection went okay for all of us. I don’t recall any major errors at least. We also found out we had some helpful realmies: Meesax, who ended up in our Whatsapp channel pretty early on, as a Wood Elf (I got you Covid), and Esthera the exploring Halfer (I.love.YOU.vir), who joined a few weeks in. They were invaluable in helping us get some ops, and I lost count of how many Mhieves we sent to their deaths, but I’m getting ahead of things…&lt;br /&gt;
&lt;br /&gt;
I came out on 700a, about 2.9k OP with plenty of DP, and a very healthy economy, and promptly found two hits. One land DP hit with a lot of draftees 3 minutes into the hour, and one barely-breakable Spirit. Rio executed his takedown perfectly with a hit on #21 Sumpfratte (Bobbo) – top NW – and Gothia had done some weird stuff: finding two hits, but delaying one of them until after hour change? Swedes gonna Swede, I suppose.&lt;br /&gt;
&lt;br /&gt;
From there, the important thing was to identify the right targets to hit for our Kobolds. Rio hit #18 Pachycephalosaurus (InternetFett) on the basis of being a Troll, and after a bit of discussion, Gothia went for the #7 Dwarf: you don&#039;t deserve this (Blafiora). He’d had a tremendously good (too good) OOP that had caused a bit of a stir in Discord. It was a good day 4.&lt;br /&gt;
&lt;br /&gt;
Now, LDAers were everywhere this round. They were generally either out of range or bad targets for us, but they did have the side benefit of giving Rio a chance of taking down the top land dominion in the game 28 hours in: STILL O.R.E. Ft. Snoop Juggs in #18 (Merf). The response was about 18k OP in Suicide Squads by early day 6. It wasn’t enough to hit us, and Rio went for a repeat. Gothia, meanwhile, went for more regular hits. Both Kobolds did have to contend with a bug regarding negative casualties on day 7, which got Merf tapped a third time because the original target was unavailable. Meanwhile, away from all the bloodshed, Kari was merrily exploring away. We were on top of the rankings at this point, and we were expecting something to happen on day 8 for sure, so we prepared our spies and wizards accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;2020-03-19 06:27:39     Tokyo Sexwale (#25) invaded General Ourumov (#12) and captured 107 land.&lt;br /&gt;
&lt;br /&gt;
2020-03-19 02:55:17     Sumpfratte (#21) invaded General Ourumov (#12) and captured 110 land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The extensive assassination into semi-sui was somewhat out of left field, though. We had ops on Bobbo, but Tokyo was a full-on suicide. Sadly, I was a couple of minutes too late to the party, so no cheap hit for me after he got hit out of range. Rio retaliated, but not before we found out that #5’s Merfolk, Darkwing Duck (Dz), had pumped huge OP that could break both Rio and me on a send. We reasoned that he could only hit one of us, though, so both of us sent, maybe with an eye on getting him back on return. Rio ended up copping the hit, but he’d covered most of his buildings with barrens, and so only lost ~30 while being hit for 112a and getting Bobbo back, which prevented him from sliding into the driver’s seat.&lt;br /&gt;
&lt;br /&gt;
Speaking of #5: Marvin the Martian (Iggy) liked Temples, and was holding top OP outside of our realm for most of the time. He was another Lizardfolk, which meant more suicide potential. Fun. Regardless, I stayed safe, kept hitting, built two random FHs while half asleep, and took the top land spot somewhere around day 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Act 2: Three Lizards and a Dwarf&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The real contenders outside our realm had consolidated into Iggy, Blafiora, #14 Supercalifragilisticexpialidickcheese (Invisible Child, another Lizardfolk), and Bobbo. There were others who, on occasion, came close to these, but never really got there. I had foregone a hit on Marvin early on day 10 because I’d probably get tripled in return, but we would have to deal with him sooner rather than later.&lt;br /&gt;
The rough OP status for the early hours of day 11:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Boris: 45.5k OP / 49.2k DP. 2 %-ish temples?&lt;br /&gt;
&lt;br /&gt;
Marvin: 35k / 50.5k LM only, 43k / 40.7k if sending all Chams, 10 % temples.&lt;br /&gt;
&lt;br /&gt;
Sumpfratte: 40.9k / 50.1k LM only, but Serpents would follow: this is a few hours after the other two. 5.3 % temples.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undying OP was starting to carry now, and Rio found me a Halfer without GT. This added 440 Ghosts to the army. Then 13 hours after that, an exploring Lycanthrope was shy of defending me. All was going well, and we came to the first real decision point in the round while I was out. Bobbo had sent, and I could break, but it would be close, requiring up to 1400 Ghosts.&lt;br /&gt;
&lt;br /&gt;
Skipping over an extensive discussion in which we argued pros and cons of various outcomes and options, we ended up warring the only blackoppable threat at the time: #7. We half sunk the Dwarf, meaning any 5:4 Cleric chicanery that I was somewhat concerned about would be very hard to pull off, and when the time came for the hit, a pleasant surprise awaited in the form of barely any drafts. I only had to send 700 Ghosts along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;2020-03-24 00:59:56     Victorious on the battlefield, Boris (#12) conquered 125 land from Sumpfratte (#21).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, on return, the top explorer in the game (#17 Cross Faded/visloq) was vulnerable as well. Maybe Iggy could have hit me, but I had plenty of barren and he would have probably farmed out in the process. This hit brought me to around 3100a by the end of day 14.&lt;br /&gt;
&lt;br /&gt;
From there, it was my turn to start keeping people home – after a lot of building – and while I did so, Kari got herself three hits in three days, Rio bounced and also made a few hits, and Gothia had finally recovered from his unfortunate run-ins with a pair of Lizardfolk. Allegorical had also come back to OD and had been summarily cajoled into the pack channel.&lt;br /&gt;
&lt;br /&gt;
I was on the verge of running, but three Lizardfolk and a Cleric-heavy Dwarf meant suicides were very possible. With Clerics gaining the ability to kill SPUD units this round, I wasn’t too keen on hitting Blafiora if it wouldn’t get me ahead significantly. My goal – as much as the others didn’t always fully agree – was to hit and be open to only two of them on an ideal hit. I started in mixing Ghosts as regular DP at this point, and I also had to wait for people to get in range first. One hit appeared when Darkwing attacked into range. Kraken are decent turtle, but Mermen aren’t. A bunch got released into draftees, which we summarily assassinated to scare. This resulted in more releases and much amusement in our pack channel: hitting into someone who is actively releasing and was right at the top end of my OP was not something anyone wanted to do. This was with Ares, by the way: various other attackers were only kept safe by having enough turtle or were having to keep Ares on permanently.&lt;br /&gt;
&lt;br /&gt;
A side-benefit was that this meant Rio and Erik were uncontested while hitting because everyone was afraid of my Spectres. Kari’s three hits also meant she also steadily climbed up the ranks, despite accidentally training Spies instead of Wolf Riders while half asleep. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;27/03/2020, 15:20 - Kari: Wow I fuckdd up&lt;br /&gt;
&lt;br /&gt;
15:20 - Oment: Oh?&lt;br /&gt;
&lt;br /&gt;
15:20 - Kari: Fuck&lt;br /&gt;
&lt;br /&gt;
15:20 - Kari: Lol&lt;br /&gt;
&lt;br /&gt;
15:20 - Oment: Built 30 farms?&lt;br /&gt;
&lt;br /&gt;
15:20 - Kari: I meant to train 700 WR&lt;br /&gt;
&lt;br /&gt;
15:20 - Kari: I uh trained spies instead&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make matters worse: this was her second batch of spies-instead-of-WR. As Rio put it…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;15:21 - Rio: Guess who is getting ops on halfers now!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then opportunity came when Super sent. It was what we wanted: a high convert hit on a direct threat. I had to wait for a bit to cover Rio’s send, and when the moment arrived, everyone got a heart attack from how close I stuck to the hour change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;2020-03-29 15:00:00     Victorious on the battlefield, Boris (#12) conquered 144 land from Supercalifragilisticexpialidickcheese (#14).&lt;br /&gt;
&lt;br /&gt;
2020-03-29 16:59:54     Marvin the Martian (#5) invaded Boris (#12) and captured 240 land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This caused the salt to flow in the Global Forum. Apparently, Dz had been without Ares for a few hours earlier, but we hadn’t checked. Additionally, Blafiora had basically not even considered hitting me, instead going for a quite safe – except from me – hit elsewhere ten minutes after my hit. I had my choice of who to hit, and after a long discussion, I went for the tit-for-tat on Marvin. It was better for my troops because I had no losses, and he was slightly larger to boot. In total, I gained nearly 2200 Ghosts from these two hits.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, everyone else went hitting as well, including Fred in #2, who had perhaps the worst timing in the world by 9hring into range. He was very well defended relative to basically everyone else who had sent. Rio and Gothia had found hits for around 95k OP on #14 pasta with sauce (Sly), on separate sends of his – this was me hitting 135k post-temples, leaving 126k myself! The earlier hit on Marvin had been about 113k OP needed, and a theoretical hit on Blafiora would have been closer to 124k. Regardless, all the Lizardfolk had now been hit, and so we came to the next phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Act 3: Run to the Hills&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next up, Kari found herself a pair of 9hrs: one of them on an Icekin attacker at home without Blizzard. Not that we knew that last bit: we only saw that after casualties were lower than expected. Two days later, Wilma in #2 came into my range about 20k DP below my full send. We repeated our earlier partial sink on the Dwarf for safety and no 5:4’ing, and for eventual war OP before pulling the trigger.&lt;br /&gt;
And everyone proceeded to send. It was madness. Kari later remarked that it had been only 22 hours since I had sent, but in that time, ooh boy, shit went down.&lt;br /&gt;
&lt;br /&gt;
I had delayed my send by two hours to allow #9 Sadness is sad (Kakadrea) to get home – because Blafiora could tap easily – and without a care in the world, the Salamanders went out into the world again, and so did Dwarven Warriors. Rio found himself an attacking Halfer (#3 Let’s capture the dream/alphanidon) on low DP a few hours later, while Gothia went for our seventh hit of the round on Sly: his fourth. Rio had the other three. Kari 9hred on a Goblin (all in, by the way) and a Halfling, Rio also hit Kakadrea on a next send, and we were planning for me to break guard and hit #7 Route 66 with war on a BF when I suddenly found some Mhieves in my barracks while my troops were home.&lt;br /&gt;
&lt;br /&gt;
A war hit, in my 75 %, on someone I was already planning on hitting? Yes please. I also lost my top land title for about 8 hours here because Rio jumped over. Gothia also hit #5 José CaRioca, so every single one of us had just hit twice in 24 hours. Profitable, in more ways than one.&lt;br /&gt;
&lt;br /&gt;
Then, it was time to bottom feed after my troops came back. First up, the #3 NW at the time, #14 Bigly good place of getting smart (Devasas). The less I had to rezone the better, and Nox is close to as good as it gets. Route 66 was hit another time 12 hours after – with full casualties thanks to some sneaky timing. That got me some extra Ghosts. Then I topped things off with a BF on everyone’s favourite meal (Pasta/Sly) and on visloq, who had inexplicably destroyed 180 GT at some point? We nearly didn’t check because we assumed he was defended… This put me on 5300 land by day 26 and some 800 full cost barren to build. Without Conqueror’s Crafts. Time to put on my hard hat. I went up to 900 DM (eventually), though with how many gems I ended up exchanging to Lumber, I think 850 and 50 extra LY would probably have been a better choice. I also switched to a full Elite troop composition at this point, releasing my 22000 Banshees.&lt;br /&gt;
&lt;br /&gt;
The next morning, Rio all-inned #21 Dirty Harry (???) without Ares. Kari hit José that evening: she cleared by about 1k. Gothia all-inned Bobbo the day after, and Meesax finally found his first hit of the round. And another 12 hours later. And Dirty Harry bounced on him for some reason. And then, it was day 28: another one of those crazy days that saw everyone send.&lt;br /&gt;
&lt;br /&gt;
Gothia hit Kakadrea, as you do. Then Sly sent – leaving 15k less DP than Meesax on 500a or so more, and Kari was all over that. Meanwhile, Rio had pumped big OP and ended up hitting Blafiora – who was out after hitting Fred. There was a good bit of discussion, but we figured that we’d get out ahead even if Rio got himself hit. IC could have stretched to hit Rio at this point, but didn’t, opting for something a little bit safer. Meanwhile, Meesax found himself a third hit in a row, somehow, and alphanidon had also sent, leaving not nearly enough to defend Kari. Then, Rio went for another round with the Dwarf, who had sent immediately and would have been 0.25a inside my range without this. Surely, this wouldn’t stand? Just casually hitting the top attacker out of realm, back to back, while leaving way less than he’d sent? Come off it now, these sorts of things only happen in fairy tales.&lt;br /&gt;
&lt;br /&gt;
Spoilers: we were in a fairy tale. Rio got home and joined the rather exclusive club of people-with-nobody-else-in-range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Act 4: The Danger Zone&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Six days and a few hits by Gothia and Kari later as they covered each other, people started to think that they could start moving into Kobold range - chiefly Rio’s range, considering he had been sitting there for a bit. Kari had also started annoying people into staying home with her OP, but she had just hit twice in 24 hours (Frenzy drop, with a little help from Esthera’s Mhieves, and Sly), so she needed to reload. &lt;br /&gt;
&lt;br /&gt;
To say that moving into Kobold range was a bad idea is… Perhaps an understatement. First off, Blafiora forgot to cast Ares when his land was in, and Rio summarily tossed the Dwarf out of range three minutes after. Eighteen hours later, he’d get IC with Ares all-in, and twelve hours after that, both Kobolds hit devesas all-in as well. These three hits in 30 hours pushed Rio to first place in land, and Gothia was up to 6200 as well, but we weren’t too happy about the circumstances of how he’d found his first hit.&lt;br /&gt;
&lt;br /&gt;
Pachycephalosaurus had just come back from a send, taking him into range, and then, with mutual war, landed a gigantic hit on Kakadrea  for about 570 acres total. He was quite teched out – MoR, FoL, UM, and working towards MG – and being a Troll with three of our four being target races for him meant that he was going to be trouble. He also accounted for being hit, losing a grand total of two buildings from just barely miscounting. This got Kari stuck in a dangerous spot: she was the only one of us in range, and with how disproportionate OPs were between us and the rest, that was a problem.&lt;br /&gt;
&lt;br /&gt;
Thankfully, a good meal was not hard to find this round. Sly sent light enough that Kari could 9hr on him alone, before Fett could bring his Smashers to bear. Of course, Sly, being Undead, immediately sent again, which enabled Fett to hit, and after a short discussion, I followed suit, before the troops that I had dumped that morning – which I had hoped to catch the top explorer in the game off guard with – came in. It was good land, and it kept my target in my 65, so I got some Ghosts as well on return.&lt;br /&gt;
&lt;br /&gt;
I probably also scared the living daylights out of anyone who checked my Barracks before my dump got in. 16000 troops in one hour does that to people. Having nobody in range was a big help to Rio and myself, and even Gothia got in on it for a bit near the end of the round: it meant that we could stack platinum with impunity, which, in turn, meant that we could leverage our amazing economy even more. &lt;br /&gt;
The next few people who braved getting into Kobold range were Blafiora and Invisible Child. Again. The Lizardfolk was lighter by about 60k DP and so ate the first hit. Calculations were made to see if Fett could 5:4, but best we could tell, it was never possible between wall dumps and incoming DP. This, incidentally, kept Blafiora in range and Gothia hit him on return, letting him take the land lead in the round. IC also bounced on Esthera after a very fortuitous recast of Frenzy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Act 5: Suicidal Spectacle and Sinking&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day, Day 41, everything erupted into chaos. Blafiora sent, but with about ten minutes left in the hour. Sly took advantage with a full-on suicide the same tick and promptly got quad-tapped, including a one-sided war hit for 402 before generation. The resulting fallout also got Gothia another hit on Devasas after he came into range from retaliating on #4’s LDAing Spirit I swear, she said she was 18 (Jcinnz), who had tapped for 391, and Rio got himself a hit when IC also jumped up in the aftermath. At this point, we were making plans to deal with Fett and to tie on 8008 land, which I promptly derailed when Sly inexplicably took a DB into my 60, and after spotting that he was out on frankly ludicrously low DP, I hit him in a 2am panic. Not the best move all round.&lt;br /&gt;
&lt;br /&gt;
Fett hit a far more defended target, even after accounting for racial bonuses, and all of his land went to mods, as they generally did. He was in range of everyone except me, and now it was up to us to make sure he couldn’t leverage his huge flexibility against the three target races that were in his range.&lt;br /&gt;
&lt;br /&gt;
So five of us – myself excluded – sunk him. It wasn’t a full sink, insofar as you can speak of sinking a Troll in full, but it was enough of one that Kari got herself a 9hr BF on #13 Asanka456. It forced Fett to add well over 250 docks as well, which was a significant amount of lost speed for him. There were plenty of threats of mutual war bandied about on Discord, but nothing ever materialised. Presumably, they figured that keeping war on #2 was more profitable. &lt;br /&gt;
&lt;br /&gt;
Eventually, Fett did get enough boats for a 5:4 send, and he executed about 5k spies by the time 72 hours passed, but we didn’t mind keeping it on. It kept him from adding Brutes, though strangely, no Ogres ever materialised either. Then #4 Troll, Wearing nothing but my Yajirobe (Zedijar) hit Wilma, and just before Fett would have hit 1 million all-in DP without Ares, he hit Zedijar, leaving hittable but figuring that he would come out ahead regardless of what would happen.&lt;br /&gt;
&lt;br /&gt;
Considering we were aiming for a tie, we let him pass and cancelled war, though the option of having to hit him if he opted to take out someone else early on was discussed. Kari and Rio found a few BFs, and everyone eventually explored to 8118a, to Rio’s eternal displeasure for having to explore two whole acres.&lt;br /&gt;
&lt;br /&gt;
Sadly, in warring, we did probably knock off more than a few acres off of Esthera’s finish because he now needed to defend an additional 15-20k OP (and any random Mhieves lost) from an angry Troll, plus he and Meesax ate quite a few blackops themselves. Meesax also bounced after missing that a land spy in the calculation was an older one, which possibly cost him one hit. He still had the time to finish a nice and round 5000 acres, while Esthera hit a solid 5120a and a 30th place.&lt;br /&gt;
&lt;br /&gt;
So, at the end of it all, we managed a four way tie. Along the way, we hit peasant numbers that were nothing short of stupid: Gothia hit 101.1k on day 43 after hitting three times in just over three days. Rio wasn’t far behind at 98k earlier in the round, though he did hit 100k total peasants and draftees combined. Kari and I had to settle for lesser, nay, pedestrian numbers of 82k. The collective max between the four of us at a given time was somewhere around 315k. Suffice it to say that all of us will likely be pretty disappointed with our peasant numbers for a few rounds to come.&lt;br /&gt;
&lt;br /&gt;
Huge thank yous to Meesax and Esthera. We abused their spies and wizards so much, it wasn’t even funny. Part of that was because we, being a runaway lot, had very few eyes on what was going on below, but part of it was also because we were noobs who didn’t train enough spies and wizards, or ever had enough mana. Thanks guys: we could not have done this without your help. The only sad thing is that Meesax is the only one of us attackers who didn’t at some point eat some pasta. Nevertheless, I would be remiss if I didn’t thank Sly, because it’s not every round, or even every tenth round, that someone donates enough land to your realm that the donated land would have been enough to finish 42nd (~4760a after generation) in the standings. Additionally, Allegorical getting into our realm was fun: I’d never run across him, but the banter was good, the company for Kari during the Dominion night was better, and his battle to not get hit as a Spirit in the lowest reaches was excellent to follow.&lt;br /&gt;
&lt;br /&gt;
Blafiora, Bobbo, Iggy, Invisible Child: good rounds, really put us through our paces. If this was a more conventional round with only one from our realm on top, we would’ve struggled bigtime to pick you all off. Internetfett, well… As much as it was a bit of a strategic blunder to go with three races weak to Troll, you were one hell of a late game threat. You deserved a higher finish, but you’ll hopefully forgive us if we didn’t feel particularly inclined to break our little tie party up. Keep on rocking, and good to see you did hit that 1m DP (and OP!) all in.&lt;br /&gt;
&lt;br /&gt;
We went hard, we went fast, and I can safely say that none of us expected this particular outcome 50 days ago. Yet, all that pales in comparison with one very important takeaway…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;RIO FINALLY WON A ROUND AND DIDN’T GET SCREWED OVER IN THE LAST WEEK!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Runaway Stats ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Dominion || General Ourumov || Janus || Op0nn&lt;br /&gt;
|-&lt;br /&gt;
| Spec OP || 67,128 || 57,012 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Spec DP || 5,200 || 5,000 || 130,844&lt;br /&gt;
|-&lt;br /&gt;
| Elite DP || 63,676 || 67,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Elite OP || 124,089 || 119,612 ||  42,903&lt;br /&gt;
|-&lt;br /&gt;
| Prestige || 1,879 || 1,867 || 1,198&lt;br /&gt;
|-&lt;br /&gt;
| GN || 2.89% || 2,08% || 10,15%&lt;br /&gt;
|-&lt;br /&gt;
| GT || 13,65% || 13,70% || 19,17%&lt;br /&gt;
|-&lt;br /&gt;
| Temples || 9,02% || 10,53% || 5,04%&lt;br /&gt;
|-&lt;br /&gt;
| Forges || 4,01% || 2,86% || 9,00%&lt;br /&gt;
|-&lt;br /&gt;
| Walls || 5,42% || 6,73% || 10,21%&lt;br /&gt;
|-&lt;br /&gt;
| Techs || Tactical Battle &amp;lt;br&amp;gt; Treasure Hunt || Tactical Battle &amp;lt;br&amp;gt; Treasure Hunt || Conqueror&#039;s Crafts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== InternetFett ===&lt;br /&gt;
&lt;br /&gt;
I guess I&#039;m entitled to a runner-up story, being the largest outside of the winning pack?&lt;br /&gt;
&lt;br /&gt;
I had been thinking about fooling around and playing Troll again for quite some time (probably my favorite race in DC). I assumed that I would just end up randoming and playing some sort of LDA strat. I broke the news to my regular packies and to my surprise not only were they okay with it, but they wanted to play similarly slow strats. After lots of soul searching, I decided to &#039;play it straight&#039; for as long as I could before teching and not LDA. Does it really matter if you accumulate a bunch of bonuses if you are also much much smaller the entire round? My packmates convinced me to go for the Master of Resources triad (12 techs), so I figured I could explore for a bit once I had run out of steam.&lt;br /&gt;
&lt;br /&gt;
I had a few goals for the round: build 80k smashers, beat my best OD finish (9th), beat all other OD Troll finishes (Ed&#039;s Popcorn on 6182), and try to beat my best DC finish (also Troll in 8th on 7070). I still find it funny that my best finish was before I really knew how to play competitively (that was Round 56 and Rommel/Merf took me under their wing in Round 58). I decided to use the same name as that round as a good luck charm. My ruler name is the greek numeral for 8.&lt;br /&gt;
&lt;br /&gt;
My goal for OOP was to make 3 hits and then realllly try to push my luck and go for 2 hits 12 hours later. Realistically, I thought I&#039;d whiff on the second. I ended up having a PHENOMENAL OOP, finding 6 hits. These guys ended up being active players and none were on land DP (BDSMshenanigans, Village, The Nameless, and swear she was 18). I knew when the land came in, I&#039;d have a huge target on my back so I had to drastically change my plans and ended up training nothing but defense for 24 hours. I ended up on 875 acres and was the largest in the game (with Merf in second as a suicide squad Gnome, which was amazing to witness). I took a hit from Janus #12 (Rio), but it didn&#039;t really phase me with all the land I had gained. I picked up some more land over the next few days and eventually started to slow down and released my brutes with 11 hits under my belt and ~500 prestige.&lt;br /&gt;
&lt;br /&gt;
We had a short mutual war where I grabbed another 30ish prestige while exploring. Exploring was super boring. I brought in 300 schools and around 400 DM. I wanted to reconvert as soon as I unlocked Master of Resources (which happened around day 15), but it took me a few days longer and I began reconversion around 2100 acres. From then on, it was nothing but smashers. I starting picking off Goblins (and poor King Torg) and took my DM up to 600.&lt;br /&gt;
&lt;br /&gt;
Then realm #9 warred us and started sinking me (unsuccessfully). We were going to go mutual and sink Sadness is Sad, but he ended up finding a hit before I had my spies in. He actually made a second hit as well, and then we declared and sunk him horribly. It looked like he might not ever find a safe hit again. Then he brought in 12+ hours straight of spies, probably more. They turned it into a prolonged sinking campaign against me. At one point I was able to hit their halfling all-in with literally JUST enough boats to break him. One single sabotage op would have stopped it. After that, Sadness was able to send again and I hit him for huge mutual war land gain (plus ~70 prestige) and took a hit from General Ouromov #12 (Erik) to push him out of range of my fellows.&lt;br /&gt;
&lt;br /&gt;
Round was kind of a blur for a while after that. I was constantly calcing my 5:4 against 12 gobbo/kobbos. It started to look like I might be able to all-in Op0nn #12 (Kari) by the end of the round. Then I woke up one morning and saw a bunch of messages from Merf warning me that they had trained TONS of spies- like 3k, 6k, 10k. It was nuts. Luckily I had a night&#039;s worth of Fool&#039;s Gold plat and I started R/Ring 150 DM to docks. I already had 230 from the previous war, but I built docks for about 12 hours straight and then sporadically R/R&#039;d farms until I had 500. I eventually was sunk enough that Op0nn #12 (Kari) was able to make two quick bottomfeeds and secure her place in the top 4. My spies were killing SO many of theirs, it was almost comical. I started posting my spies executed and boats into our pack Discord every few hours. Once I had 500 docks, they basically weren&#039;t making any progress. Even as a troll with massive docks and good spies, it was very hard to defend against a prolonged sinking campaign. (They actually had 5 guys in my range when they did the initial volley, so that was kinda rare for somebody my size).&lt;br /&gt;
&lt;br /&gt;
Near the end I was waiting for somebody 5700+ to send so I could trade a hit with 12 for a nice sized gain (+300). It ended up being the #4 Troll (Zed) and 12 actually let me get away with it so they could get a 4-way tie. Then I was just camping out on the town crier screen to make sure #25 Woodie (rvv) didn&#039;t pass me up for 5th place (after I let him get a safe hit previously for fear that 3 of us in my pack would take hits from #12). All in all it was a great round. I think given some different circumstances early on, I could have really crushed some people at the top. Going against a bunch of gobbo/kobbos is a best-case scenario for a Troll. I ended the round with 100k smashers (blowing my goal out of the water) and over 1 million OP/DP without Ares.&lt;br /&gt;
&lt;br /&gt;
== Technical Issues ==&lt;br /&gt;
&lt;br /&gt;
During the final day of protection a glitch occurred due to a notification issue with an external mail server which caused ticks to stop occurring during the lead-up to the final 12 hours of protection for a majority of players. Some mild panic was experienced as some schedules were ruined by the glitch and plans for defense after protection were thrown into disarray, but most people recovered well after the ticks were pushed through all at once by WaveHack.&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 17&lt;br /&gt;
 | previous_round = 16&lt;br /&gt;
 | next_round = 18&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Template:Round_Finish_Tie&amp;diff=2722</id>
		<title>Template:Round Finish Tie</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Template:Round_Finish_Tie&amp;diff=2722"/>
		<updated>2026-08-31T18:13:58Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center; font-size:1.8em;&amp;quot; | Round {{{round}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center; font-size:1.4em&amp;quot; | &#039;&#039;&#039;Winner&#039;&#039;&#039; 🥇&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_player1}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dominion:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_dominion1}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race:&#039;&#039;&#039;&lt;br /&gt;
| [[{{{winner_race1}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center; font-size:1.4em&amp;quot; | &#039;&#039;&#039;Winner&#039;&#039;&#039; 🥇&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_player2}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dominion:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_dominion2}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race:&#039;&#039;&#039;&lt;br /&gt;
| [[{{{winner_race2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center; font-size:1.4em&amp;quot; | &#039;&#039;&#039;Winner&#039;&#039;&#039; 🥇&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_player3}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dominion:&#039;&#039;&#039;&lt;br /&gt;
| {{{winner_dominion3}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race:&#039;&#039;&#039;&lt;br /&gt;
| [[{{{winner_race3}}}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
| [[Round {{{round}}}/Changes]] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valhalla:&#039;&#039;&#039;&lt;br /&gt;
| [https://beta.opendominion.net/valhalla/round/{{{round_id|{{{round}}}}}} Link] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2716</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2716"/>
		<updated>2026-08-22T07:58:11Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 51]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
* Second: TBD&lt;br /&gt;
* Third: TBD&lt;br /&gt;
&lt;br /&gt;
== [[Round 50]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Mithrandir&#039;&#039;&#039; as &#039;&#039;Khepri, God of having a bug for a face #6 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Rio as &#039;&#039;Papa Troll #2 - Troll&#039;&#039;&lt;br /&gt;
* Third: Vinn as &#039;&#039;Focke-Wulf Fw 190 #1 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 49]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Faith&#039;&#039;&#039; as &#039;&#039;Chuck Norris doesn&#039;t need ops #2 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Extravadaza as &#039;&#039;Chu Ko Nu #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: mcgeeal as &#039;&#039;Top Hat Model at Target Corp #9 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Fitzwilliam D&#039;Arce #3 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;Breaking Bad #8 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 19&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 18&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 17&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 3-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 16&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 15&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 14&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 13&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 12&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2715</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2715"/>
		<updated>2026-08-22T07:57:38Z</updated>

		<summary type="html">&lt;p&gt;Oment: Update to R50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 51]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: TBD&lt;br /&gt;
* Second: TBD&lt;br /&gt;
* Third: TBD&lt;br /&gt;
&lt;br /&gt;
== [[Round 50]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Mithrandir&#039;&#039;&#039; as &#039;&#039;Khepri, God of having a bug for a face #6 - Vampire&#039;&#039;&lt;br /&gt;
* Second: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Papa Troll #2 - Troll&#039;&#039;&lt;br /&gt;
* Third: &#039;&#039;&#039;Vinn&#039;&#039;&#039; as &#039;&#039;Focke-Wulf Fw 190 #1 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 49]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;Faith&#039;&#039;&#039; as &#039;&#039;Chuck Norris doesn&#039;t need ops #2 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: &#039;&#039;&#039;Extravadaza&#039;&#039;&#039; as &#039;&#039;Chu Ko Nu #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Top Hat Model at Target Corp #9 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Fitzwilliam D&#039;Arce #3 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;Breaking Bad #8 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 19&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 18&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 17&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 3-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 16&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 15&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 14&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 13&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 12&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=2714</id>
		<title>Round 24</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=2714"/>
		<updated>2026-08-22T07:50:23Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Round 24 started on the 24th of May 2021 and ended on the 16th of July 2021.&lt;br /&gt;
&lt;br /&gt;
{{Round_finish&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | round_id = 35&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Gothia&lt;br /&gt;
 | winner_dominion = Tossed salad in my bowel&lt;br /&gt;
 | winner_race = Dark Elf&lt;br /&gt;
&lt;br /&gt;
 | second_player = Slater&lt;br /&gt;
 | second_dominion = Consign me not to Darkness&lt;br /&gt;
 | second_race = Firewalker&lt;br /&gt;
&lt;br /&gt;
 | third_player = jboy&lt;br /&gt;
 | third_dominion = Breaking Bad&lt;br /&gt;
 | third_race = Kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
Since Gothia has not had the time to put anything together, the great Rio is putting some basics together.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Round ===&lt;br /&gt;
&lt;br /&gt;
We&#039;d discussed a slower strat several times recently and both Oment and I (Rio) had tried our hands on our own with mixed results over the past few rounds.  Ultimately, super efficient atteching was by far the easiest way to have success with a chance of winning out of any attacking strats so we decided to all go for it, with the exception of Oment who wanted a fast explorer.&lt;br /&gt;
&lt;br /&gt;
We discussed a few possible race choices.  Big Bell decided early on to try Wood Elf, I was leaning either Troll or Dark Elf and Gothia had started to look at Merfolk during the previous round.  I suggested that a Troll/Dark Elf combo could be potent so Gothia ultimately switched to DE and I took Troll.&lt;br /&gt;
&lt;br /&gt;
=== Early Round ===&lt;br /&gt;
&lt;br /&gt;
There are a few ways to go for super efficient atteching, either maxing schools at 40% immediately or doing a more normal start to protection early and then bringing them in.  You can also range land from 310 to 500 or so acres.  With most people employing the 310 choice recently, we decided to go slightly differently and went 360 acres each for a slightly better economy and possible chance of hitting some of the 310ers at OOP.  The other thing we tried to do differently was going 100% elites from the start.  Big Bell and I both managed it although Gothia found he had to have some gargoyles early just to stay safe but with his immortal OP trained by OOP, he could just train straight DP for the first couple of days.&lt;br /&gt;
&lt;br /&gt;
Protection went fine.  We each made a few hits.  The only notable hits were that I managed to make a double-tap on the only very greedy 310er who turned out to be Merf (ha ha).  Other techers that went lower land and more specs hit for more acres but mostly just enough to catch up with the 3 of us and it didn&#039;t take long for our slightly better economy to pull us ahead.&lt;br /&gt;
&lt;br /&gt;
There were plenty of other heavy techers, notably the group in #4, the group in #15, a DE and WE combo in #13 and a few other trolls.  There was also a sylvan in #10 although I think he went higher land.&lt;br /&gt;
&lt;br /&gt;
From recent experience, despite the efficient strategy, I knew that some speed relative to other techers was key so we wanted to get teching done ASAP and not go overboard on imps too quickly.  We therefore kept schools maxed where possible (Big Bell let his fade a little but still very high) and delayed DMs a while concentrating on homes (and WG for Gothia) instead.&lt;br /&gt;
&lt;br /&gt;
We also leaned heavily into plat theft.  Gothia spent a lot of time scouting possible plat targets and when we found a few decent ones we bled them dry.  We managed to find 6 or 7 decent targets in the early days until either outgrowing them or them increasing their spies too much to be worth it.  We kept a sheet of all the people we had tried for and colour-coded them to know who to always hit up, who to hit up only if they had huge plat to be worth the losses and who to never try on as their spies were too big.  This system meant we were amongst the top thieves for most of the early round.&lt;br /&gt;
&lt;br /&gt;
Of all the techers, we felt pretty good with our pace as we seemed to be 3 out of the top 4 or 5 for most of the early part.  Unfortunately we seemed to be getting a lot of the attention with an early black op war on us, and multiple suicides/bottom feeds on Big Bell and I.  Gothia also took a hit from the #10 sylvan but that was a risky hit Gothia made and it didn&#039;t work out.  Nevertheless, we still stayed ahead of all but #13 WE, which was slightly unfortunate as it was his packmates who were bossing the round as the fastest of the fast attackers.&lt;br /&gt;
&lt;br /&gt;
=== Mid Round ===&lt;br /&gt;
&lt;br /&gt;
As planned, our teching progressed extremely quickly.  I finished my 34 techs end of day 13, Gothia had 35 techs middle of day 14 and Big Bell had 30 tech middle of day 15 (started at 40% schools but let them slide to 20%).  We were all around the 1100 land mark at the time of finishing.  Gothia and I went to approximately 400 DMs early and while I pushed mainly homes to get my pop up he started going heavy WGs.  Big Bell had already been mixing in LYs and homes so was just able to rezone to more forest when he was finished.&lt;br /&gt;
&lt;br /&gt;
Realm 13 were looking by far the strongest contenders at this point.  Even though their fast attackers had gone way into the red on their speed, they only had to control the round long enough for their techers to come up strong.  The woodie remained slightly ahead of us through the growth phase and the dark elf kept making risky hits and was never safe all in but somehow never got hit.  It was quite infuriating for us to see but nothing we could do.  If for example reasonably safe DP was 100k, and very safe was 110k, we found leaving anything less than 110k would get us hit so we had to leave that.  Meanwhile the dark elf would be leaving 90k and nothing was happening.&lt;br /&gt;
&lt;br /&gt;
A turning point came when the #13 WE made in my opinion a big strategic mistake.  We had all at this point grown to the bottom of the top OP range.  The WE rather than growing decided that he wanted to push huge OP and so sat and trained for far longer than he needed to in order to grow.  We on the other hand took hits whenever we found them and other than the #10 sylvan, were usually first onto fat targets popping up in the TC.  It meant that even though the #13 woodie had much more OP, we were growing at the same rate and ended up catching up with him.&lt;br /&gt;
&lt;br /&gt;
At a similar time we found ourselves embroiled in a few wars against us.  People were targeting us frequently and I found myself Fireballed and slightly sunk - although it was done at a terrible time as I had just gotten land in and had already sent out so I could build up my docks with troops out.  The realm that did it also made a dreadful mistake.  They were a realm of black op explorers with the top converter in the game, but while they were trying to hit us, the converter himself was low on docks so before he could make a nuisance of himself, we sunk him.&lt;br /&gt;
&lt;br /&gt;
Right after this, a second realm with the next strongest converter (a nomad) also warred and again threw some black ops our way although we were mostly protected by then.  They made the same mistake in leaving their converter exposed but unfortunately this time we made a mistake.  Top OP (Brick Top #13)  had sent out but had plenty of OP to hit the nomad if he sent so Gothia made a quick hit.  We just all completely mistimed it as Brick Top had only sent 2 hours before, not 3 or 4 which meant that the nomad could &amp;quot;suicide&amp;quot; his DP elites and have his OP turtle back home in time with 9 hour.  It was by far our biggest mistake of the round and one that we had to possibly rethink our plan.  Ultimately, we realised we should just keep doing what we were doing and hope that luck would swing our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Late Round ===&lt;br /&gt;
&lt;br /&gt;
Luck did go our way in the end.  After the two black op wars ended, we went after realm 13 as we knew we would have to deal with them at some point.  They held the Armada at the time so we wanted to take it from them partly for prestige but partly to panic them into reworking their doms to protect themselves.  Their fast attackers were starting to fade at this point and we were starting to get on par with their woodie with their DE having faded a little while ago.&lt;br /&gt;
&lt;br /&gt;
After wonder exchanges and things starting to settle again, once 72 hours had expired we decided to let war linger keeping it on our terms.&lt;br /&gt;
&lt;br /&gt;
Then one of the key moments happened.  While war was still active, a big hit became available to me and I would be leaving pretty decent DP so I made the hit.  We asked Oment to undeclare war as the #13 woodie had a lot of OP stored up.  Oment undeclared a few minutes later but when I got new ops on the woodie I realised he had a lot of resources stocked up and would be extremely close on a maximum rezone.  I did a bunch of panicked calcs and thankfully realised that even if they had a perfect BS on me which would be unlikely, he would still be about 1.5k OP short.  Shockingly, he did the full rezone and sent on me anyway but clearly bounced.  We couldn&#039;t understand it but it turned out to be just a miscalc by his packmate.  A little sidenote - I found a bug at this point which was increasing my defensive casualties as it wasn&#039;t taken casualty reduction into consideration so the increased losses that I had could possible have gotten me hit by someone else but that didn&#039;t happen.  Anyway, the fact that the woodie spent so many resources on a massive r/r that bounced cost him so much plat and time that it took him from outright favourite to simply in the mix with everyone else.&lt;br /&gt;
&lt;br /&gt;
While we had been pre-occupied with wars and multiple top OPs in our range, the #10 sylvan had been growing at quite a pace.  We had been competing with him for hits several times and then another turning point happened when there were two very fat targets available within 12 hours.  We were within top OP range so had to let the first one go but he was just outside so he could hit it.  When the second one appeared, we still weren&#039;t quite safe but he did go for it and flew into top OP range on borderline DP.  Our calcs had him very safely hittable but everyone seemed to let him go which meant that he suddenly became the top threat being able to boost his pop massively with a land lead over us.&lt;br /&gt;
&lt;br /&gt;
I knew that I wouldn&#039;t be able to catch up and threaten the sylvan in time so I just grew when I could and started to push temples and spec OP to maximise my sui.  Gothia was best placed to make a run at the win and hit whenever he could while trying to stay safe.  He eventually caught up with the sylvan and the two of them had similar stats.  Gothia though had the potential of either me suiciding or Big Bell doing a giant rezone so the sylvan had to play it much safer than him.&lt;br /&gt;
&lt;br /&gt;
One key part is that throughout the entire round, Oment while playing a fast explorer was always 2nd-4th behind others, particularly a FW who was way out ahead and quite likely was going to win ahead of all attackers.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us, a big halfer dropped frenzy and another couple of explorers were just hittable for Gothia so in the end he was able to make up enough acres to catch and then overtake the explorer for a very late surge and win.&lt;br /&gt;
&lt;br /&gt;
It was Gothia&#039;s 4th win of Open Dominion.  Even though it ended up being close with the explorer, and not everything went our way, it was definitely far less stressful than all the other wins we&#039;d been a part of and we&#039;re extremely glad that teching was on the agenda to be nerfed the entire round.&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | previous_round = 23&lt;br /&gt;
 | next_round = 25&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2713</id>
		<title>Round Winners</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_Winners&amp;diff=2713"/>
		<updated>2026-08-22T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the top players of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Click on the round number for more information about the round as well as some Round Winner Stories.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 48]] ==&lt;br /&gt;
&lt;br /&gt;
* Round Winner: &#039;&#039;&#039;B&#039;&#039;&#039; as &#039;&#039;Bacchlamydia #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Dr. Thomas Oliver #7 - Dark Elf&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Fitzwilliam D&#039;Arce #3 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 47]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Bluetooth Boba #1 - Vampire&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Tune Squad #8 - Troll&#039;&#039;&lt;br /&gt;
* Third: Extravadadza as &#039;&#039;Catdog #6- Vampire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Fourth win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 46]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;The Revenant 2: Bear With Me #3 - Kobold&#039;&#039;&lt;br /&gt;
* Second (tie): Scuzy as &#039;&#039;Morbius 2: It’s Morbin Time! #3 - Demon&#039;&#039;&lt;br /&gt;
* Second (tie): Zedijar as &#039;&#039;Titanic 2: Let it go #3 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Tie for second place. Top 5 from same realm. Second win for Rury.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 45]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;King Jota&#039;&#039;&#039; as &#039;&#039;Presenting Fenrir to Masters Agility Championship #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Lud as &#039;&#039;Business Cat Rides Again #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;Werego Vespucci #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 44]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer &#039;&#039;&#039; as &#039;&#039;Winton, 1 year, violating 50m restraining order #4 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Gorgh as &#039;&#039;Dark Mines #7 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Lud as &#039;&#039;Dominion Players Ruined Dating Sims #7 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third win for Wurstmeyer.&lt;br /&gt;
&lt;br /&gt;
== [[Round 43]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jboy&#039;&#039;&#039; as &#039;&#039;Operation Dynamo #3 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;Polar Vortex #8 - Nomad&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;The Room Temperature Ruler #10 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 42]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Harm&#039;&#039;&#039; as &#039;&#039;My rizz going big on ur thicc sis #1 - Dwarf&#039;&#039;&lt;br /&gt;
* Second: mcgeeal as &#039;&#039;Top Scholar of Urgonomics #9 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Bragi - God of poetry and music #7 - Orc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 41]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;Hawk Tuah On Yami #6 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Faith as &#039;&#039;No place like gnome #7 - Gnome&#039;&#039;&lt;br /&gt;
* Third: Weaser as &#039;&#039;The Real Elf Woods #7 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for playt0i.&lt;br /&gt;
&lt;br /&gt;
== [[Round 40]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rury&#039;&#039;&#039; as &#039;&#039;I can cook using an Air Fryer! #2 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Summertime Thadness #13 - Human&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Squidworth #10 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 39]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Engineer Robotic Candiru Army #11 - Human&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Construct 9001 Moon Shrines #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: DavetheGoliath as &#039;&#039;John Hamry Bonham #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second non-packed player to win a round. 3rd Draft Round. Poige&#039;s 2nd win.&lt;br /&gt;
&lt;br /&gt;
== [[Round 38]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mcgeeal&#039;&#039;&#039; as &#039;&#039;Spinelessaurus #11 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Chunk as &#039;&#039;Read 10 books 📖 Stab 10000 draftees🗡️ #5 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Psychosophy as &#039;&#039;Move My Hips 🕺 Sink Some Ships 🧨 #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First explorer win since Round 25. Top 7 all explorers. First non-packed player to win a round.&lt;br /&gt;
&lt;br /&gt;
== [[Round 37]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;playt0i&#039;&#039;&#039; as &#039;&#039;aaaaand it&#039;s gone   #13 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Guydoonster as &#039;&#039;Respect my Authoritah #13 - Kobold&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;American Werewolf  #7 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 36]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;jcinnz&#039;&#039;&#039; as &#039;&#039;Two Girls, One Kupp  #11 - Sylvan&#039;&#039;&lt;br /&gt;
* Second: Mithrandir as &#039;&#039;Peter Griffin #9 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Gorgh as &#039;&#039;Underwater #11 - Merfolk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First win for jcinnz.  First win for Sylvan.  Third non-runaway win in a row.  47 separate war declarations prior to invasion being disabled.&lt;br /&gt;
&lt;br /&gt;
== [[Round 35]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;Icekin #1 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Craghack as &#039;&#039;Emperor Palpagin #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Once-ler #1 - Wood Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Wurstmeyer.  Second non-runaway win in a row.  Only 9 realms with high dominions in each leading to more damaging black ops.&lt;br /&gt;
&lt;br /&gt;
== [[Round 34]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Shut the f— up and let me die in peace #6 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Swamp Fox as &#039;&#039;Semper Ubi Sub Ubi #5 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Heaven&#039;s On Fire #8 - Lycanthrope&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First non-runaway since Round 27.  Largest finish since attacking was enabled.  Back to back winner for the first time in OD history. Third win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 33]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Thou ist werewolf notteth swearwolf! #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Witch King #5 - Nox&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Azog #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Sixth fast attacker win in a row.  Largest hit in OD history came in this round.  See [[Records]]. Second win for Rio.&lt;br /&gt;
&lt;br /&gt;
== [[Round 32]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Poige/Cobber&#039;&#039;&#039; as &#039;&#039;Koopa Troopas Den of Questions #2 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: Thors Bjørn as &#039;&#039;I&#039;m afraid I just blue shelled myself #2 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rury as &#039;&#039;DENIED! You can&#039;t touch our chariots! #2 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second Lizardfolk win in a row.  Fifth fast attacker win in a row.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 31]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Daily Dose of Vitamin D #11 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Second: King Jota as &#039;&#039;Wife vs OD round 31 #11 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Suffer like G did? #11 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First Lizardfolk win.  Fourth runaway in a row. Top 3 from same realm. Second win for Nate.&lt;br /&gt;
== [[Round 30]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Ivetza&#039;&#039;&#039; as &#039;&#039;Little 👻👻👻 army #5 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;Alotta Fagina🌮 #8 - Human&#039;&#039;&lt;br /&gt;
* Third: Almezo as &#039;&#039;Float like a Bee, Sting like a Bee #2 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Third runaway in a row.  Largest finish (at the time) since attacking began in OpenDominion.&lt;br /&gt;
&lt;br /&gt;
== [[Round 29]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Nate&#039;&#039;&#039; as &#039;&#039;Nuh uh. Nope. Absolutely not. #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Second: Mdk as &#039;&#039;Shaggy #4 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: Sarmis as &#039;&#039;Desolation #4 - Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: &amp;quot;Draft round&amp;quot;. Realm 4 domination - largest ever Firewalker, Lycanthrope and Dwarf in OD.&lt;br /&gt;
&lt;br /&gt;
== [[Round 28]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Calvin Candie #5 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Toothy as &#039;&#039;Daisy Domergue #5 - Sylvan&#039;&#039;&lt;br /&gt;
* Third: Rush as &#039;&#039;Gogo Yubari #5 - Icekin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: First runaway win since Round 22.  Top 3 from same realm.&lt;br /&gt;
&lt;br /&gt;
== [[Round 27]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Wurstmeyer&#039;&#039;&#039; as &#039;&#039;I can&#039;t even #3 - Wood Elf&#039;&#039;&lt;br /&gt;
* Second: playt0i as &#039;&#039;Buddy #10 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;I look so gross #3 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 26]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Building schools for dummies #6 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Wurstmeyer as &#039;&#039;Origami paper flip #4 - Orc&#039;&#039;&lt;br /&gt;
* Third: ajj_howtorot as &#039;&#039;Mr. Clever #12 - Nox&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 25]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Zedijar&#039;&#039;&#039; as &#039;&#039;That&#039;s what she said! #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Neophyte as &#039;&#039;Big Slick #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Winterr as &#039;&#039;ANOTHER BRICK in the wall #3 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First explorer win since Round 13&lt;br /&gt;
&lt;br /&gt;
== [[Round 24]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Tossed salad in my bowel #11 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Slater as &#039;&#039;Consign me not to Darkness #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: jboy as &#039;&#039;Breaking Bad #8 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Second win for Gothia.&lt;br /&gt;
&lt;br /&gt;
== [[Round 23]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Slater&#039;&#039;&#039; as &#039;&#039;Pro Gloria et Patria #4 - Merfolk&#039;&#039;&lt;br /&gt;
* Second: Robert as &#039;&#039;Pearl Smash #18 - Troll&#039;&#039;&lt;br /&gt;
* Third: Asanka456 as &#039;&#039;Valar Morghulis #16 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 22]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Judas Iscariot #22 - Halfling&#039;&#039;&lt;br /&gt;
* Second: SlyPimp as &#039;&#039;NoobMaster69 #1 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: Mandos as &#039;&#039;Mary-Kate #6 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 21]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Robert&#039;&#039;&#039; as &#039;&#039;Dr. Awkward #18 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: Almezo as &#039;&#039;Creed Bratton #20 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Faith as &#039;&#039;Cliffs of Insanity #16 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Round 20]] ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Bobbo&#039;&#039;&#039; as &#039;&#039;Bad Company #16 - Kobold&#039;&#039;&lt;br /&gt;
* Second: Nate as &#039;&#039;RAGE #16 - Goblin&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Abracadabra #5 - Dark Elf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[BETA ROUNDS]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The rounds prior to 20 are classed as &amp;quot;Beta League&amp;quot; in Valhalla, along with all test rounds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 19&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;BEKOBEH&#039;&#039;&#039; as &#039;&#039;🔰 Worian #9 - Dark Elf&#039;&#039;&lt;br /&gt;
* Second: visloq as &#039;&#039;Pepe Silvia #5 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Robert as &#039;&#039;Grumpy McSnapface #15 - Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 18&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Pasi&#039;&#039;&#039; as &#039;&#039;Display of Power #28 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Jcinnz as &#039;&#039;🔱 Every things better down where it&#039;s wetter 💦 #24 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: xiang1121 as &#039;&#039;Fervor #13 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 17&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Op0nn #12 - Goblin&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Rio&#039;&#039;&#039; as &#039;&#039;Janus #12 - Kobold&#039;&#039;&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;General Ouromov #12 - Kobold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First 3-way tie.  All players from same pack.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 16&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Gothia&#039;&#039;&#039; as &#039;&#039;Bilbo #10 - Halfling&#039;&#039;&lt;br /&gt;
* Second: Jcinnz  as &#039;&#039;Gladiators of Sparta #3 - Halfling&#039;&#039;&lt;br /&gt;
* Third: Kari as &#039;&#039;🌲🌲🌲 #10 - Sylvan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 15&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;mris&#039;&#039;&#039; as &#039;&#039;Arcanine #1 - Lycanthrope&#039;&#039;&lt;br /&gt;
* Second: Yeeeoow as &#039;&#039;Hanselville #11 - Merfolk&#039;&#039;&lt;br /&gt;
* Third: ModusPwnens as &#039;&#039;Spartacus #17 - Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 14&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Sarmis&#039;&#039;&#039; as &#039;&#039;Your Troops Become Me #4 - Spirit&#039;&#039;&lt;br /&gt;
* Second: Kongb as &#039;&#039;Whatever #4 - Firewalker&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;Popcorn #12 - Troll&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 13&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;Kari&#039;&#039;&#039; as &#039;&#039;Fables #8 - Icekin&#039;&#039;&lt;br /&gt;
* Second: Sparticus as &#039;&#039;Ayo STOP #3 - Icekin&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;We are the Forest #23 - Nomad&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 12&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &#039;&#039;&#039;slinzer&#039;&#039;&#039; as &#039;&#039;Luke Rumpwalker #5 - Goblin&#039;&#039;&lt;br /&gt;
* Second: Parfittron as &#039;&#039;Furion Stormrage #5 - Lizardfolk&#039;&#039;&lt;br /&gt;
* Third: Campbell as &#039;&#039;ROCKET #5 - Goblin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: First round with attacking enabled.  First 6 players from same realm.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 11&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner: &lt;br /&gt;
* Second: &lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Round 10&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 9]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 8]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
 &lt;br /&gt;
== [[Round 7]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 6]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 5]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third: &lt;br /&gt;
&lt;br /&gt;
== [[Round 4]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 3]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 2]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
== [[Round 1]] ==&lt;br /&gt;
* Round winner:&lt;br /&gt;
* Second:&lt;br /&gt;
* Third:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=2712</id>
		<title>Round 24</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_24&amp;diff=2712"/>
		<updated>2026-08-22T07:49:44Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Round 24 started on the 24th of May 2021 and ended on the 16th of July 2021.&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_finish&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | round_id = 35&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Gothia&lt;br /&gt;
 | winner_dominion = Tossed salad in my bowel&lt;br /&gt;
 | winner_race = Dark Elf&lt;br /&gt;
&lt;br /&gt;
 | second_player = Slater&lt;br /&gt;
 | second_dominion = Consign me not to Darkness&lt;br /&gt;
 | second_race = Firewalker&lt;br /&gt;
&lt;br /&gt;
 | third_player = jboy&lt;br /&gt;
 | third_dominion = Breaking Bad&lt;br /&gt;
 | third_race = Kobold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
Since Gothia has not had the time to put anything together, the great Rio is putting some basics together.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Round ===&lt;br /&gt;
&lt;br /&gt;
We&#039;d discussed a slower strat several times recently and both Oment and I (Rio) had tried our hands on our own with mixed results over the past few rounds.  Ultimately, super efficient atteching was by far the easiest way to have success with a chance of winning out of any attacking strats so we decided to all go for it, with the exception of Oment who wanted a fast explorer.&lt;br /&gt;
&lt;br /&gt;
We discussed a few possible race choices.  Big Bell decided early on to try Wood Elf, I was leaning either Troll or Dark Elf and Gothia had started to look at Merfolk during the previous round.  I suggested that a Troll/Dark Elf combo could be potent so Gothia ultimately switched to DE and I took Troll.&lt;br /&gt;
&lt;br /&gt;
=== Early Round ===&lt;br /&gt;
&lt;br /&gt;
There are a few ways to go for super efficient atteching, either maxing schools at 40% immediately or doing a more normal start to protection early and then bringing them in.  You can also range land from 310 to 500 or so acres.  With most people employing the 310 choice recently, we decided to go slightly differently and went 360 acres each for a slightly better economy and possible chance of hitting some of the 310ers at OOP.  The other thing we tried to do differently was going 100% elites from the start.  Big Bell and I both managed it although Gothia found he had to have some gargoyles early just to stay safe but with his immortal OP trained by OOP, he could just train straight DP for the first couple of days.&lt;br /&gt;
&lt;br /&gt;
Protection went fine.  We each made a few hits.  The only notable hits were that I managed to make a double-tap on the only very greedy 310er who turned out to be Merf (ha ha).  Other techers that went lower land and more specs hit for more acres but mostly just enough to catch up with the 3 of us and it didn&#039;t take long for our slightly better economy to pull us ahead.&lt;br /&gt;
&lt;br /&gt;
There were plenty of other heavy techers, notably the group in #4, the group in #15, a DE and WE combo in #13 and a few other trolls.  There was also a sylvan in #10 although I think he went higher land.&lt;br /&gt;
&lt;br /&gt;
From recent experience, despite the efficient strategy, I knew that some speed relative to other techers was key so we wanted to get teching done ASAP and not go overboard on imps too quickly.  We therefore kept schools maxed where possible (Big Bell let his fade a little but still very high) and delayed DMs a while concentrating on homes (and WG for Gothia) instead.&lt;br /&gt;
&lt;br /&gt;
We also leaned heavily into plat theft.  Gothia spent a lot of time scouting possible plat targets and when we found a few decent ones we bled them dry.  We managed to find 6 or 7 decent targets in the early days until either outgrowing them or them increasing their spies too much to be worth it.  We kept a sheet of all the people we had tried for and colour-coded them to know who to always hit up, who to hit up only if they had huge plat to be worth the losses and who to never try on as their spies were too big.  This system meant we were amongst the top thieves for most of the early round.&lt;br /&gt;
&lt;br /&gt;
Of all the techers, we felt pretty good with our pace as we seemed to be 3 out of the top 4 or 5 for most of the early part.  Unfortunately we seemed to be getting a lot of the attention with an early black op war on us, and multiple suicides/bottom feeds on Big Bell and I.  Gothia also took a hit from the #10 sylvan but that was a risky hit Gothia made and it didn&#039;t work out.  Nevertheless, we still stayed ahead of all but #13 WE, which was slightly unfortunate as it was his packmates who were bossing the round as the fastest of the fast attackers.&lt;br /&gt;
&lt;br /&gt;
=== Mid Round ===&lt;br /&gt;
&lt;br /&gt;
As planned, our teching progressed extremely quickly.  I finished my 34 techs end of day 13, Gothia had 35 techs middle of day 14 and Big Bell had 30 tech middle of day 15 (started at 40% schools but let them slide to 20%).  We were all around the 1100 land mark at the time of finishing.  Gothia and I went to approximately 400 DMs early and while I pushed mainly homes to get my pop up he started going heavy WGs.  Big Bell had already been mixing in LYs and homes so was just able to rezone to more forest when he was finished.&lt;br /&gt;
&lt;br /&gt;
Realm 13 were looking by far the strongest contenders at this point.  Even though their fast attackers had gone way into the red on their speed, they only had to control the round long enough for their techers to come up strong.  The woodie remained slightly ahead of us through the growth phase and the dark elf kept making risky hits and was never safe all in but somehow never got hit.  It was quite infuriating for us to see but nothing we could do.  If for example reasonably safe DP was 100k, and very safe was 110k, we found leaving anything less than 110k would get us hit so we had to leave that.  Meanwhile the dark elf would be leaving 90k and nothing was happening.&lt;br /&gt;
&lt;br /&gt;
A turning point came when the #13 WE made in my opinion a big strategic mistake.  We had all at this point grown to the bottom of the top OP range.  The WE rather than growing decided that he wanted to push huge OP and so sat and trained for far longer than he needed to in order to grow.  We on the other hand took hits whenever we found them and other than the #10 sylvan, were usually first onto fat targets popping up in the TC.  It meant that even though the #13 woodie had much more OP, we were growing at the same rate and ended up catching up with him.&lt;br /&gt;
&lt;br /&gt;
At a similar time we found ourselves embroiled in a few wars against us.  People were targeting us frequently and I found myself Fireballed and slightly sunk - although it was done at a terrible time as I had just gotten land in and had already sent out so I could build up my docks with troops out.  The realm that did it also made a dreadful mistake.  They were a realm of black op explorers with the top converter in the game, but while they were trying to hit us, the converter himself was low on docks so before he could make a nuisance of himself, we sunk him.&lt;br /&gt;
&lt;br /&gt;
Right after this, a second realm with the next strongest converter (a nomad) also warred and again threw some black ops our way although we were mostly protected by then.  They made the same mistake in leaving their converter exposed but unfortunately this time we made a mistake.  Top OP (Brick Top #13)  had sent out but had plenty of OP to hit the nomad if he sent so Gothia made a quick hit.  We just all completely mistimed it as Brick Top had only sent 2 hours before, not 3 or 4 which meant that the nomad could &amp;quot;suicide&amp;quot; his DP elites and have his OP turtle back home in time with 9 hour.  It was by far our biggest mistake of the round and one that we had to possibly rethink our plan.  Ultimately, we realised we should just keep doing what we were doing and hope that luck would swing our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Late Round ===&lt;br /&gt;
&lt;br /&gt;
Luck did go our way in the end.  After the two black op wars ended, we went after realm 13 as we knew we would have to deal with them at some point.  They held the Armada at the time so we wanted to take it from them partly for prestige but partly to panic them into reworking their doms to protect themselves.  Their fast attackers were starting to fade at this point and we were starting to get on par with their woodie with their DE having faded a little while ago.&lt;br /&gt;
&lt;br /&gt;
After wonder exchanges and things starting to settle again, once 72 hours had expired we decided to let war linger keeping it on our terms.&lt;br /&gt;
&lt;br /&gt;
Then one of the key moments happened.  While war was still active, a big hit became available to me and I would be leaving pretty decent DP so I made the hit.  We asked Oment to undeclare war as the #13 woodie had a lot of OP stored up.  Oment undeclared a few minutes later but when I got new ops on the woodie I realised he had a lot of resources stocked up and would be extremely close on a maximum rezone.  I did a bunch of panicked calcs and thankfully realised that even if they had a perfect BS on me which would be unlikely, he would still be about 1.5k OP short.  Shockingly, he did the full rezone and sent on me anyway but clearly bounced.  We couldn&#039;t understand it but it turned out to be just a miscalc by his packmate.  A little sidenote - I found a bug at this point which was increasing my defensive casualties as it wasn&#039;t taken casualty reduction into consideration so the increased losses that I had could possible have gotten me hit by someone else but that didn&#039;t happen.  Anyway, the fact that the woodie spent so many resources on a massive r/r that bounced cost him so much plat and time that it took him from outright favourite to simply in the mix with everyone else.&lt;br /&gt;
&lt;br /&gt;
While we had been pre-occupied with wars and multiple top OPs in our range, the #10 sylvan had been growing at quite a pace.  We had been competing with him for hits several times and then another turning point happened when there were two very fat targets available within 12 hours.  We were within top OP range so had to let the first one go but he was just outside so he could hit it.  When the second one appeared, we still weren&#039;t quite safe but he did go for it and flew into top OP range on borderline DP.  Our calcs had him very safely hittable but everyone seemed to let him go which meant that he suddenly became the top threat being able to boost his pop massively with a land lead over us.&lt;br /&gt;
&lt;br /&gt;
I knew that I wouldn&#039;t be able to catch up and threaten the sylvan in time so I just grew when I could and started to push temples and spec OP to maximise my sui.  Gothia was best placed to make a run at the win and hit whenever he could while trying to stay safe.  He eventually caught up with the sylvan and the two of them had similar stats.  Gothia though had the potential of either me suiciding or Big Bell doing a giant rezone so the sylvan had to play it much safer than him.&lt;br /&gt;
&lt;br /&gt;
One key part is that throughout the entire round, Oment while playing a fast explorer was always 2nd-4th behind others, particularly a FW who was way out ahead and quite likely was going to win ahead of all attackers.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us, a big halfer dropped frenzy and another couple of explorers were just hittable for Gothia so in the end he was able to make up enough acres to catch and then overtake the explorer for a very late surge and win.&lt;br /&gt;
&lt;br /&gt;
It was Gothia&#039;s 4th win of Open Dominion.  Even though it ended up being close with the explorer, and not everything went our way, it was definitely far less stressful than all the other wins we&#039;d been a part of and we&#039;re extremely glad that teching was on the agenda to be nerfed the entire round.&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 24&lt;br /&gt;
 | previous_round = 23&lt;br /&gt;
 | next_round = 25&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2711</id>
		<title>Round 48</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_48&amp;diff=2711"/>
		<updated>2026-08-22T07:47:02Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 48&lt;br /&gt;
 | round_id = 72&lt;br /&gt;
&lt;br /&gt;
 | winner_player = B&lt;br /&gt;
 | winner_dominion = Bacchlamydia  &lt;br /&gt;
 | winner_race = Goblin&lt;br /&gt;
&lt;br /&gt;
 | second_player = Chunk&lt;br /&gt;
 | second_dominion = Dr. Thomas Oliver&lt;br /&gt;
 | second_race = Dark Elf&lt;br /&gt;
&lt;br /&gt;
 | third_player = Lud&lt;br /&gt;
 | third_dominion = Fitzwilliam D&#039;Arce &lt;br /&gt;
 | third_race = Sylvan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 48 Top 100 Finishers|Round 48 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
=== The beginning ===&lt;br /&gt;
Been a hot minute since I (Oment) wrote one of these, let’s see if I’ve still got it. B will chip in here and there with some of his observations.&lt;br /&gt;
&lt;br /&gt;
So this pack started as many non-completely-regular packs do: in DM. Specifically, Rury recruiting two Dutch comrades for a full house of Dutchies and Americans. Oment got reeled in first, then B was yoinked along for the ride a few days later. The plan was simple: Rury and Erix do their common ‘fast or die’ shenanigans, and hopefully it’s a run or someone can take over, with B slotting into that position here. Mannowrath and Oment were on the usual ops duty roles.&lt;br /&gt;
&lt;br /&gt;
Erix quickly locked in playing Lizardfolk (Gonorrhonos), aided by a contemporaneous sinking campaign in the sprint, and undoubtedly influenced by having never played them in a full round before. B had already cottoned on to a Goblin (Bacchlamydia), opting for OOP attacking with Wolf Riders over the usual Quick Convert somewhere between 1300 and 2000 acres. Rury, inspired by JC’s success at fighting with Tidnab’s Demon the round before, settled on an Undead attacker (Hepatitahades). Manno went Demon (Herpmes), Oment grabbed a deconverting Sylvan (Crabstor and Pollux) with some Shrine and Scion abuse on the side.&lt;br /&gt;
&lt;br /&gt;
After the usual amount of sim discussion, most of which was due to Erix bouncing around on which size he wanted to OOP on, we had realm generation, which saw us land with Beta52, Winterr, Full Garous, and the heretofore unknown to any of us Lark. Not the worst setup timezone-wise, and when on Wednesday, a random soup appeared, things were looking okay.&lt;br /&gt;
&lt;br /&gt;
Beta and Winterr both took Undead explorers (Syphilos and Diudiuyuu), Full Garous went for Sylvan attacking (Seppo), and Lark – eventually, having missed OOP and being new to the game – went for Merfolk (Apollopillomavirus). Soup, meanwhile, went and picked a Wood Elf converter (Jaidson).&lt;br /&gt;
&lt;br /&gt;
OOP came, OOP went, Discord had a global outage for the first channel in a server or something similar, and at the end of it all, Erix had managed to bounce once on missing that there was no Survey. Not the best. At least Rury had a decent hit once he woke up. A bit slower, B got off the mark okay with three hits on the first day total. Erix also recovered nicely at +12.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-25 00:01:21     Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Shrine of Xipe Totec (#0).&lt;br /&gt;
&lt;br /&gt;
2026-01-25 00:05:48     Sadly, the forces of Gonorrhonos (#11) were beaten back by Sing Oooh Lalala! (#0).&lt;br /&gt;
   &lt;br /&gt;
2026-01-25 00:06:03     Victorious on the battlefield, Bacchlamydia (#11) conquered 27 land from DAH! Return Of The King (#0).&lt;br /&gt;
  &lt;br /&gt;
2026-01-25 00:06:58     Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Sing Oooh Lalala! (#0).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 06:05:37     Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Kennys Tombstone (#0).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 10:01:20     Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from I got a huge hangover! (#0).&lt;br /&gt;
  &lt;br /&gt;
2026-01-25 12:33:37     Victorious on the battlefield, Gonorrhonos (#11) conquered 57 land from &amp;quot;I’m not just a pretty face!&amp;quot; - Sapphire (#10).&lt;br /&gt;
    &lt;br /&gt;
2026-01-25 18:01:09     Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Gypsies, Tramps and Thieves (#8).&lt;br /&gt;
     &lt;br /&gt;
2026-01-25 20:04:17     Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from Gypsies, Tramps and Thieves (#8).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
Identifying the threats was easy. Even rounds have been low on the amount of fast attackers for a while now, so we could quickly narrow it down to #3 Lycanthrope (Take My Breath Away / Bobbo) and #4 Lizzies (Bear Minimum and Chocolate Covered Cinnamon Bear, Downrightdave and Sugarjon) first off. #7 had a bunch of people to check; a Firewalker (Jason Lee Scotch – the Mighty Morphine Ranger / Ivetza), a Demon (Color-Coded Child Soldiers / Wurstmeyer) and a slower Kobold (Puttay / Rio). #8 also had a Kobold (Monks Across the Universe / Jamo), while #10 had a Goblin (“Leave it to me! I’ve got this!” – Gobta / Lamb) who was running a similar idea of all round WR to B. Lastly, we also had an eye on Merfolks in #6 (Great Levi Jeans / cerbrus87) and #12 (Kadabra Sutra: Squirtle Edition / DantheMan), mostly due to past hurts and being wary of Merfolk.&lt;br /&gt;
&lt;br /&gt;
As is usual, top OP bounced around a lot in the first few days. Generally Breath was near the top the most, and he had a hit on one of us at some point at the very least. Someone else was tastier, though. Demons and Undead had large spec dumping abilities, as was fresh in all of our minds after the previous round, meaning we had to keep track of Color, while Rury was likely also watched like a hawk. Both of the Lizzies in #4 had also moved to a reasonable amount of Chams fast, leading to a lot of suicide considerations.&lt;br /&gt;
&lt;br /&gt;
The interesting bit of the pre-war period came at OOP +48 or so, when several attackers snacked on a Gnome. Breath, Cinnamon, and Color all got in, with B joining in several hours after. That meant GN dumps to arrive right when war was going to be unlocked, and with everyone except for one person going for at least some level of protection, it was waiting to see whose gamble paid off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-28 00:00:06     The OD Advertising Agency (#6) has declared WAR on Solitary Tooth (#3).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roasted wolf, anyone? Breath still hit Color, with both #4 Lizzies following a tick later. Meanwhile, Erix had locked in a nice Sylvan to hit instead, figuring that Breath was focused elsewhere. One correct read later and he made off like a bandit with a huge hit, if a little Foresty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-28 00:59:46     Victorious on the battlefield, Gonorrhonos (#11) conquered 72 land from Please, sir, I want some more, California Girls (#8).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But the real banditry was later that day. #4 Cinnamon was solidly out front on stats, and, having built protection, hadn’t incurred the wrath of Fireballs. However, a 90% Chameleon send on a Dark Elf explorer left the door open to Rury, who’d done a rezone to GTs to shore up DP and thus could turtle enough to be safe. It was tight, with lots of stabbing, and plenty of calculation: Rury ended up hittable theoretically, but it was a very narrow path. A risk worth taking. There was an attempt at bouncing via wall investment as well, but since Rury is justifiably paranoid about that, we worked around such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-01-28 13:50:24     Chocolate Covered Cinnamon Bear (#4) invaded My Anaconda Don&#039;t Want None (#3) and captured 73 land. &lt;br /&gt;
&lt;br /&gt;
2026-01-28 22:59:46     Victorious on the battlefield, Hepatitahades (#11) conquered 88 land from Chocolate Covered Cinnamon Bear (#4). &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Starting to lead the pack ===&lt;br /&gt;
&lt;br /&gt;
So at that point, we probably moved into the lead fully instead of flipping top spot with #4. As B put it: Rury was doing [the usual, ed] big pushes and big hits, while Erix was just hanging on with well-timed sneaky hits. He had to, given the proclivity of everyone else to overbuild OP and then just turtle the rest for DP, but with Lizardmen being the 2pt turtle they are and Chams being mostly relegated to defence…&lt;br /&gt;
&lt;br /&gt;
Regardless, we were expecting war, and, well… We got it late on day 6. Rury was nearly sunk, but needed Aboms home for DP regardless, so it did less than expected. The weather became a proper scorcher with fireballs raining down. Pretty much everyone attacking or converting ate some shit at some point, but we had prepared accordingly, so it was a slowdown, not a kill. And between all that, Breath managed to sneak into a small land lead again, which nobody really had seen coming. Still, we were confident given our stats were ahead and Erix managed to stay relevant with a nice war hit that he finally remembered to cast Erosion for. His peasants in particular were looking very nice, reaching 20k a day or so after his portion of Fireballs, mid-late day 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-01 14:42:40     Victorious on the battlefield, Gonorrhonos (#11) conquered 76 land from In the Dark? Look for the Elf to lead you home (#6).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given how far ahead we were, and how the war hadn’t slowed us down too much… It was time for the competition to try and play anchors. (Or, in ancient OD parlance, Beeing us.) Things slowed down, DPAs went up, much griping was had but we’ve all been in this situation before. Chunk and Vinn did it to Rury in round 36, for one, and Erix in particular was getting flashbacks to that round, also given a strong Sylvan coming up the ranks. (Fitzwilliam D’Arce / Lud in #3.) OP behind Rury and Erix was also heading for a collapse situation if we managed to fully run, which has traditionally been good hunting for the faster midspeed races.&lt;br /&gt;
&lt;br /&gt;
But we weren’t there yet. Rury found a random AC-less Icer that Erix could follow a few hours later. And again a day later. #4 kept hanging on, which was a nuisance. However, our position was such that both B and soup were able to get rolling on significantly less DP needed, with B putting up some scary peasant numbers by this point. The first raid also promised to put some prestige into the game, which B in particular stood to gain from at 30k peasants on day 14.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-06 06:37:51     Victorious on the battlefield, Hepatitahades (#11) conquered 114 land from F**k Facebook, F**k Instagram, and F**k you (#1).&lt;br /&gt;
&lt;br /&gt;
2026-02-06 11:59:41     Victorious on the battlefield, Gonorrhonos (#11) conquered 107 land from F**k Facebook, F**k Instagram, and F**k you (#1).	&lt;br /&gt;
&lt;br /&gt;
2026-02-07 12:59:44     Victorious on the battlefield, Gonorrhonos (#11) conquered 92 land from F**k Facebook, F**k Instagram, and F**k you (#1).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
And then we got to the first big inflection point of the round. Things had started to slow down, but Rury had nearly reached escape velocity. However, we had noticed Puttay in #7 having some absolutely nasty 5:4 on decent peasants, but also running low docks… And also a single DB from rejoining Rury’s range. In other words, we needed to limit that 5:4. Which meant sinking. And a shitton of calculations for targets. We had identified a large (hit for 180a) target, but they invested and had SP up, so we thought it was off… Then they spent drafts. A successful hit would have seen Rury fully run.&lt;br /&gt;
&lt;br /&gt;
So of course, #4 finally played the card we knew they could play, and which we had been thinking of for several days already. Unfortunately, this knocked Rury right back into the range of #7 FW, who had been out of range, but also had a metric ton of suicidal OP.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-11 20:59:47     Victorious on the battlefield, Hepatitahades (#11) conquered 181 land from Madam, I’m Adam (#2).&lt;br /&gt;
&lt;br /&gt;
2026-02-11 23:57:47     Fellow dominion Hepatitahades (#11) fended off an attack from Bear Minimum (#4).&lt;br /&gt;
 &lt;br /&gt;
2026-02-11 23:59:50     Chocolate Covered Cinnamon Bear (#4) invaded fellow dominion Hepatitahades (#11) and captured 226 land.&lt;br /&gt;
     &lt;br /&gt;
2026-02-12 06:43:37     Jason Lee Scotch – the Mighty Morphine Ranger (#7) invaded fellow dominion Hepatitahades (#11) and captured 211 land.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
Interestingly, a lot of people sent immediately after the sui-raze, but before the FW made a move, including several people who could have hit that DP, first or later. The main realm profiting ended up being #3, who had their Goblin (Boston Strangler / Merf) first on the scene and Fitzwilliam manage a 9hr on a much-diminished FW. Breath also got a hit in, but at this point of the round, any fast attackers not Rury or Erix were dead in the water, and Rury didn’t recover from getting hit for 430a total. Some BF’ing later and he unconverted on top land.&lt;br /&gt;
&lt;br /&gt;
We also made sure to kill the #4 duo. B was looking very, very good, being pretty close to both Rury and Erix’s OP by this point, except with 29k peasants while FB’d. He got first hit on Cinnamon, while Rury followed on return. Erix took care of Bear Minimum and that was them out. We also took Ivory Tower off #7’s hands for protective purposes. If you’re at war with a realm anyway…&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-12 07:59:49     Victorious on the battlefield, Bacchlamydia (#11) conquered 145 land from Chocolate Covered Cinnamon Bear (#4).&lt;br /&gt;
&lt;br /&gt;
2026-02-12 08:59:21     Victorious on the battlefield, Hepatitahades (#11) conquered 122 land from Chocolate Covered Cinnamon Bear (#4).	&lt;br /&gt;
&lt;br /&gt;
2026-02-12 10:59:51     Victorious on the battlefield, Gonorrhonos (#11) conquered 150 land from Bear Minimum (#4).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
=== The Strangler Saga ===&lt;br /&gt;
&lt;br /&gt;
Boston Strangler was the next problem. B was in full-on pseudo-runaway mode at this point, with Erix being the dutiful #2, and Strangler tried to strangle us, going from 100 / 160 to 190 / 160 before adding a single extra point of DP pretty much. It was a trap we had to get out of, so we had to lay some bait out. Enter soup, who got away with the first hit, but not the second hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-17 23:59:42     Victorious on the battlefield, Jaidson (#11) conquered 132 land from Rolls Royce Phantom (#0).&lt;br /&gt;
 &lt;br /&gt;
2026-02-18 01:59:58     The Boston Strangler (#3) invaded fellow dominion Jaidson (#11) and captured 216 land. &lt;br /&gt;
&lt;br /&gt;
2026-02-18 06:59:45     Victorious on the battlefield, Bacchlamydia (#11) conquered 163 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-18 08:59:43     Victorious on the battlefield, Gonorrhonos (#11) conquered 167 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-18 10:56:29     The Boston Strangler (#3) invaded Bear Market Gnomics (#4) and captured 174 land. &lt;br /&gt;
&lt;br /&gt;
2026-02-18 15:14:43     Victorious on the battlefield, Bacchlamydia (#11) conquered 173 land from The Boston Strangler (#3). &lt;br /&gt;
&lt;br /&gt;
2026-02-19 00:30:34     Victorious on the battlefield, Bacchlamydia (#11) conquered 179 land from The Boston Strangler (#3). &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B and Erix took their pound of flesh, and then Strangler did some absolutely wild stuff by rebuilding 326 DM as GN… Before proceeding to also hit #4 Bear Market Gnomics / Weaser on the 9hr. The thinking, apparently, was that this huge dump would prevent B from retaliating, but in their calculations, they had missed that B could turtle about 4.5k Wolf Riders to stay safe. So B 9hr’d on Strangler. And on top of that, B’s economy was roaring at such a pace that a quick Raider drop and some stabbing ensured that he could all-in Strangler on the second 9hr &#039;&#039;after&#039;&#039;. 1030 acres off the same target after generation, and the Gnome had been a potential threat as well. We weren’t sure if he was the largest, but certainly up there. It did set up #3 Sylvan as our biggest threat in the near term, but the cost didn’t feel worth it. Strangler decided to try and threaten a sui on one of us, which ended up killing Erix’s chances at doing anything except one more hit. Soup got out of it though, and the explorers roared to the front. &lt;br /&gt;
&lt;br /&gt;
=== Hunting for land ===&lt;br /&gt;
&lt;br /&gt;
B, meanwhile, went hunting with Temple-and-Raider dumps. At first he was worried about not finding hits. Everyone was defending rather well and he got to a point where he was starting to get limited by 5:4 (on Day 29), which meant his OP was not rising too fast any more. We went out scouting and saw in the morning that the 4th largest explorer (#10 appa yip yip / Squanchy) was undertraining def, so B did his first Temple-and-Raider dump while the FW was sleeping and to our joy, he didn&#039;t react (in time). Two hours later we also saw an Icer in #4 (Drinking About Life (as a Bear) / Vovin) that would come in range with like 20k less DP than what he needed. #4 had also warred us to remove Ivory Tower, so a free war hit presented itself.. And lastly, in the afternoon, an explorer in #6 dropped Ares. So all of a sudden B went from &amp;quot;Damn, I&#039;m not going to find a target&amp;quot; to having three possible targets. Talk about a turnaround.&lt;br /&gt;
&lt;br /&gt;
We decided to go for the FW in #10 because he was the biggest target and would provide the largest land gain, but it ended up being super tight… The team did a great job at stabbing and then for some reason they trained mass DP mid-hour with their left-over draftees and just let B hit them? We’re still not sure what happened there, but we think he figured that if he kept the draftees, he might have prevented the hit at that point, but without any incoming DP, B would’ve hit him at some point later anyway. #4 Icekin was also still an option if this hadn’t worked out, but it did.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-21 19:47:52     Victorious on the battlefield, Bacchlamydia (#11) conquered 264 land from appa yip yip (#10).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This song and dance repeated itself two times, but with a snag in the middle. We were scouting targets and generally coming up short until B - 55 minutes into the tick - mentioned that on an old Rev, the DE in #4 (Charmin Bears / Grapes of Math) was supposed to drop Ares the next tick (in 5 minutes). “But he must have recasted, right? Let’s check anyway” and that’s when the stress levels rose. B could hit them without Ares, but he was going to be limited by 5:4. It was 58 minutes into the tick by now and there was not enough time left to calculate exactly how many units to send. So he prepared the Invade screen with the required number of units to send to break and planned to push the Invade button as soon as we confirmed Ares was still off after tick. That was the case, so he went for it… and then the Invade button was greyed out! “What’s this? Maybe some kind of safety measure that prevents you from bouncing if a tick passes while you have your Invade screen still open?”. So B reloaded the screen, dialed in the numbers again, asked for a fresh Rev and tried again… computer says no, Invade button was still greyed out! “Oh, this must mean I am being limited by 5:4”, so he went adjusting the numbers and finally the Invade button was clickable! He asked for yet another update for the Rev (Oment had taken 10 Revs by now) and went for it…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-24 23:01:58     Sadly, the forces of Bacchlamydia (#11) were beaten back by Charmin Bears (#4).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damn! The target recast just in time. Our last Rev before the hit was at 23:01:52 and the hit happened 6 seconds later. A Rev at 23:02:17 showed Ares was up, so we assume the target recasted in this 6 seconds window between the previous Rev and the hit. Bummer! But hey, B had never been in the position before where he had to take into account 5:4 limitation when making a hit, especially with the time pressure of an Ares drop. It was a great learning experience.&lt;br /&gt;
&lt;br /&gt;
We were all disappointed after the bounce, but it turned out things were going to be fine. B kept training OP overnight (to recoup the losses) and was hoping that after the bounce, some explorers would think they had a window in which they could explore without having to train DP. This is exactly what the Lycanthrope in #6 (Satisfaction Garou-teed! / shanulf) must have thought, because we caught them with an “empty” Barracks spy in the morning, 7 hours after the bounce. B was sitting on 70k peasants at this point, and had almost retrained most of the lost OP. He also had a few barren acres still, so a repeat Temples &amp;amp; Raiders dump happened while the Lyc was sleeping. It turned out to be enough to hit them later that day, which meant B was able to recover from that bounce within 24 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-25 20:23:22     Victorious on the battlefield, Bacchlamydia (#11) conquered 248 land from Satisfaction Garou-teed! (#6).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, the “easy” targets started to dry up, so we decided, to paraphrase #1, to finally fucking do something and execute a snare. The target was (again) Charmin Bears (#4), so it was time for a little bit of revenge. It worked out after a bit of a hitch on people showing up, but Lark showing up on sub-10% phone battery tipped the scales in our favour, and B got a nice little acre infusion, now sitting around the 7.8k mark. Traditionally, this hadn’t been enough, but people always move into range. We also retook Ivory Tower after losing it around the time of the Strangler Saga, because if you’re at war with a realm anyway…&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-02-28 19:40:34     And then along came Zeus! (#11) has declared WAR on Bear With Us (#4). &lt;br /&gt;
&lt;br /&gt;
2026-03-01 00:21:10     Victorious on the battlefield, Bacchlamydia (#11) conquered 274 land from Charmin Bears (#4). &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attackers showing up in range ===&lt;br /&gt;
&lt;br /&gt;
And two people did move into range. One was #12 The Hobbit: The Desolation of Charizard / Mithrandir, who had been running a super heavy DM/Mason Vampire with a bunch of Dire Bats. This was a hit that was 100% possible with some snaring, borderline without it, and we were ready for a potential snare. Not that it would have been a very hard snare to execute, given ratios. However, all planning for snares derailed like 10 minutes later when #2 Murder for a Jar of Red Rum / Vinn found a massive AC off hit on #5 Icemen / Thing and would land in B’s range. &lt;br /&gt;
&lt;br /&gt;
Good old Vinn making a “big boy” move in pursuit for a moment of fame, like back in round 43. Back then his move denied us a (likely) win. For those who don’t remember: he suicided Chunk while neither he or anyone in his realm had a shot at winning. Kingmaking, we call that. (Oment addition: Chunk had hit Vinn previously that round. Revenge, anyone?) But karma is a bitch and this time his move actually brought the win much closer for us! &lt;br /&gt;
&lt;br /&gt;
That was one trip into B’s range on… Let’s just say his DP was woefully insufficient to the point of a rezone to 80% Forest falling short by more than 40k or so, and leave it at that.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-03-03 13:00:12     Murder for a Jar of Red Rum (#2) invaded Icemen (#5) and captured 405 land. &lt;br /&gt;
&lt;br /&gt;
2026-03-04 01:11:54     Victorious on the battlefield, Bacchlamydia (#11) conquered 302 land from Murder for a Jar of Red Rum (#2).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attackers also had to get through soup, who, while not top-top stats among the attackers, did force them to train more DP than they wanted and so on. Vinn’s hit, for example, was when soup’s stats were still somewhat depressed from having hit. Getting hit by Strangler hurt, of course, but the recovery was as well as could be until the inevitable snowballs came rolling along.&lt;br /&gt;
One of them has already been mentioned: Hobbit, who went into range again a few days after getting in the first time, but… Ended up getting all-inned. With Ares. As a Vampire. Though admittedly, the OP mix was about 2:1 elites to specs at this point, which does hurt all-in despite Bloodreavers’ excellent turtle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-03-06 11:08:25     Victorious on the battlefield, Bacchlamydia (#11) conquered 337 land from The Hobbit: The Desolation of Charizard (#12).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was never safe for him to get into range again, but that didn’t mean the threat wasn’t there for others. Before the final sprint, his stats were, and had been for a couple of days, far ahead of the rest of the field, to the point that sending 5k or 6k Kindred along was something to always keep in mind. This was despite not having the 150 prestige that other attackers had from raids because the realm never completed anything. Well played!&lt;br /&gt;
&lt;br /&gt;
The second threat was #10 Peas and Carrots - Vegeta / Scuzy, a nice-looking if fairly standard issue (compliment) Troll. We all know what havoc Trolls can wreak in the last week. But even Trolls would have had issues getting into range until very late, though, on account of not enough DP. Nearly 20% temples, full ability to 5:4 and just a LOT of OP took care of that. And speaking of…&lt;br /&gt;
&lt;br /&gt;
=== Day 44 surprise ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
2026-03-09 23:51:14     Trollfolk (#5) invaded fellow dominion Hepatitahades (#11) and captured 500 land. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, Omnialloy’s Troll did some Shrine and full tech chicanery with 20% GN, 20% GT, 20% Temples, fairly similar to what Slater did last round. Wasn’t even the largest hit possible, but #5 hadn’t thought to check the 700a larger (and lower net DP) Sylvan (Oment). Temples do a lot more on Sylvans generally due to how the builds work out. Whoops. A DP dash (to the tune of 75k in 15h from said Sylvan) out of everyone kept people safe though, and nothing more happened.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the pile-up below B’s range was reaching ludicrous levels. Nobody wanted to go in for obvious reasons, so everyone just sat. And sat. And sat. And sat. And did someone mention sitting? If it had gone on longer, the local hospital would’ve needed to treat pressure ulcers. Eventually, Fitzwilliam broke the spell on the last day by going for a nice 95% hit, finding a 580k DP Demon at about 95% size, which could have launched a bid for second place if there was another 75% hit before invasions were disabled, but… First hour disable happened, so no dice on that. Trollfolk also found a hit, but nothing quite as insane as the hit on Rury. (In fact: it was smaller than the hit on Rury post-gen.)&lt;br /&gt;
&lt;br /&gt;
So… We won. Huge thanks to the realm: everyone chimed in on ops for the most inane and insane target searches, the raids, and the wonder taking, plus of course the sinking of Puttay and the snare on Charmin. We didn’t need to Fireball or Lightning Bolt someone this round, but we were ready for that if the need had arisen.&lt;br /&gt;
&lt;br /&gt;
=== Afterword ===&lt;br /&gt;
&lt;br /&gt;
A few words for everyone individually, because I (B) owe it to them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rury&#039;&#039;&#039;: MVP as far as strategizing goes. The way in which he reads the situations in game and makes decisions on what is the next best move.. I had never seen something like that. Very often I would be like: so what if I build this and train that, in order to do X or Y? Rury would come in and say: “maybe you should build/train this instead and try to do Z”? And I was like “yeah, that’s a much better idea“. This kind of tactical/strategical advice was key in making my Gobbo become the beast that it turned out to be. Oh and let’s not forget that his Undead totally dominated the early game, which made life easier for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oment&#039;&#039;&#039;: overall MVP, the level at which he keeps tracks of things is unmatched. But it’s not only that, it’s also things like giving advice to everyone in the realm about their build, making sure everyone keeps enough DP, coordinating the raids and the snare.. 360 support. I will never forget how only a couple of minutes after I made a hit (and was still cheering), he would&#039;ve already thought about and shared his advice on how to build the land, what would be the most cost effective way to build, how to consider speed over efficiency, etc. Amazing teamplayer! Oh and on top of all that, he also volunteered to write the round win story! Incredible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erix&#039;&#039;&#039;: low-key MVP. He might not have been in the spotlights as much as Rury, especially early on, but his Liz was an absolute beast and worthy of a runaway in any other round. And then his cockblocking game and making life hard for the competition was key for the eventual win!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mannowrath&#039;&#039;&#039;: totally lived up to his reputation of being one of the best ops players in the game. It happened a few times that I quickly needed an op during night time in the USA, thinking that some of the Euro’s might take it and then Manno comes in and takes it at a clutch moment. Must have been during one of those “waking up to pee” moments. And it also happened a few times that I thought: hmm we haven&#039;t checked this kingdom in a while, let me request ops.. Only to see that Manno had taken ops on that kingdom 1-2 hours ago... As if he knew!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter &amp;amp; Beta&#039;&#039;&#039;: great (bl)ops support players. Always there when pinged and always willing to help out with both ops and during the raids. Thanks guys!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039;: former pack mate and I was happy to see him join our realm last minute. Mostly did his own thing this round, but as mentioned before, his OP did keep some of the other attackers in check on several occasions and it’s also small things like this that contribute to the win eventually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lark&#039;&#039;&#039;: new player, eager to learn and always there when we needed him. His contribution to the snare hit was crucial and we are still happy that his phone didn’t die during that snare campaign 😀&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itake&#039;&#039;&#039;: played a Sylvan attacker with focus on maximizing XP gains and it’s always helpful to have a Sylvan in the realm with good WPA. Helped with ops and during the raids, thank you Itake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 48&lt;br /&gt;
| previous_round = 47&lt;br /&gt;
| next_round = 49&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=User:Oment&amp;diff=2710</id>
		<title>User:Oment</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=User:Oment&amp;diff=2710"/>
		<updated>2026-08-22T07:45:04Z</updated>

		<summary type="html">&lt;p&gt;Oment: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CHEATER ==&lt;br /&gt;
&lt;br /&gt;
https://www.opendominion.net/valhalla/user/3869&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Exploration&amp;diff=2709</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Exploration&amp;diff=2709"/>
		<updated>2026-08-20T23:04:10Z</updated>

		<summary type="html">&lt;p&gt;Oment: Typo fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is what the original guide says about Exploration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Exploring is the act of growing by simply exploring for land. To play as explorer means that you will not train any offensive army and solely train enough military to defend your land.&lt;br /&gt;
&lt;br /&gt;
This is a very easy and simple way to get to know the game but you will not get the thrills of attacking. It is also good if you will not be able to be very active in your playing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terrain is a resource that must be created by Exploration, at the cost of platimum and draftees. The game provides some terrain, platinum and draftees at startup so the player is able to both Construct on the Terrain and Explore for more Terrain right away.&lt;br /&gt;
&lt;br /&gt;
The Terrain does not have a size, it has a unit count. The unit of Terrain is 1 &amp;quot;acre of barren land&amp;quot;, and it takes 12 hours of game time to explore. There is no limit on how many acres you may explore at the same time. Once the 12 hours pass and the acre(s) arrive, the explored acres are going to increase the cost per unit of the next Exploration.&lt;br /&gt;
&lt;br /&gt;
To illustrate, lets assume the initial cost for exploring 1 acre is 100 platinum and 40 draftee, and at the start the game gave you 1000 platinum and 400 draftees. Your existing infrastructure is creating 100 platinum and 40 draftees every hour, so you can keep adding new Exploration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
In the very first hour your graph would look like this:&lt;br /&gt;
1__2__3__4__5__6__7__8__9_10_11_12&lt;br /&gt;
.  .  .  .  .  .  .  .  .  .  . 10&lt;br /&gt;
&lt;br /&gt;
Then one hour later it would look like this:&lt;br /&gt;
1__2__3__4__5__6__7__8__9_10_11_12&lt;br /&gt;
.  .  .  .  .  .  .  .  .  . 10  1&lt;br /&gt;
&lt;br /&gt;
Then, in 10 hours it would look like this:&lt;br /&gt;
1__2__3__4__5__6__7__8__9_10_11_12&lt;br /&gt;
. 10  1  1  1  1  1  1  1  1  1  1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the 10 acres arrive your exploration cost increases to 110 platinum and 50 draftees - and one hour later, when the first 1-acre arrives the next Exploration increases to 111 platinum and 51 draftees per acre.&lt;br /&gt;
&lt;br /&gt;
== Draftee cost ==&lt;br /&gt;
&lt;br /&gt;
Formula: &amp;lt;code&amp;gt;LAND/150 + 3&amp;lt;/code&amp;gt;&lt;br /&gt;
Here&#039;s a table showing the current draftee cost thresholds. Explore one acre too much and the cost goes up to the next row.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Land&lt;br /&gt;
!Draftees&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|750&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|900&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|1050&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|1200&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|1350&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|1500&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plat Cost Formula ==&lt;br /&gt;
The platinum cost per acre is determined by total land when exploration begins:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;0.6 * LAND^1.299 + LOW_LAND_ADJUSTMENT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For LAND below 1520, &amp;lt;code&amp;gt;LOW_LAND_ADJUSTMENT = -0.001 * LAND^2 + 1.91 * LAND - 593&amp;lt;/code&amp;gt;. At 1520 land and above, the adjustment is 0.&lt;br /&gt;
&lt;br /&gt;
The final per-acre cost is rounded after exploration-cost modifiers from race, tech, wonders, and similar effects are applied.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_49_Top_100_Finishers&amp;diff=2708</id>
		<title>Round 49 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_49_Top_100_Finishers&amp;diff=2708"/>
		<updated>2026-08-20T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- ! Rank !! Dominion Name !! Player !! Land Size&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 1 || [[Round_49|Chuck Norris doesn&#039;t need ops **winning realm**]] || Faith || 8664&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 2 || [[Round_49_Chu_Ko_Nu|Chu Ko Nu]] || Extravadadza || 8081&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 3 || [[Round_49_Top_Hat_Model_at_Target_Corp|Top Hat Model at Target Corp]] || mcgeeal || 8053&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 4 || [[Round_49_Water_can_flow_or_it_can_crash|Water can flow... or it can crash]] || Esthera || 7579&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 5 || [[Round_49|Chuck Norris doesn’t attack, he just gets acres **winning realm**]] || Zedijar || 7450&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 6 || [[Round_49_Hussar|Hussar]] || Weaser || 7403&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 7 || [[Round_49_Slurm|Slurm]] || Robert || 7376&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 8 || [[Round_49|Time waits for no man, except Chuck Norris **winning realm**]] || Chunk || 7351&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 9 || [[Round_49_General_Idi_Amin_Dada|General Idi Amin Dada]] || Asanka456 || 7344&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 10 || [[Round_49_I_like_the_way_you_die_boy|I like the way you die, boy]] || neruht || 7327&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 11 || [[Round_49_Denethors_d_oeuvres|Denethors d&#039;oeuvres]] || Scrornch || 7283&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 12 || [[Round_49_My_Dad_is_a_Senator|My Dad is a Senator]] || Dean || 7277&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 13 || [[Round_49_Check_Out_The_Big_Brain_On_Brad|Check Out The Big Brain On Brad]] || Norfolk || 7205&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 14 || [[Round_49_late|late]] || jahmes || 7034&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 15 || [[Round_49_Sing_with_me_There_s_H_He_Li_Be_C|Sing with me. There&#039;s H, He, Li, Be, C]] || MeeSAX || 6598&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 16 || [[Round_49_The_Erlenmeyer_Empire|The Erlenmeyer Empire]] || Slice || 6530&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 17 || [[Round_49|Chuck Norris Dwarves All Other Men **winning realm**]] || Downrightdave || 6467&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 18 || [[Round_49_The_Transcendental_Numbers|The Transcendental Numbers]] || Lark || 6425&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 19 || [[Round_49|Chuck Norris doesn&#039;t flush toilets **winning realm**]] || Rush2008 || 6395&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 20 || [[Round_49_Persistent_Daydreaming_Disorder|Persistent Daydreaming Disorder]] || Cents321 || 6315&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 21 || [[Round_49_Doing_It_For_The_Kids|Doing It For The Kids]] || Vovin || 6265&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 22 || [[Round_49_Mayano_Top_Gun|Mayano Top Gun]] || Vran || 6250&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 23 || [[Round_49_The_Disjointed_Joinery|The Disjointed Joinery]] || p@qz™ || 6238&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 24 || [[Round_49_The_Double_Helix_Heritage|The Double Helix Heritage]] || Beautiful Disaster || 6223&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 25 || [[Round_49_Chuck_Tried_to_Dodge_the_Draft_it_hid_behind_him|Chuck Tried to Dodge the Draft, it hid behind him.]] || Karpatheo || 6221&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 26 || [[Round_49|Chuck Norris has already won this round **winning realm**]] || Candarius || 6200&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 27 || [[Round_49_Admiral_General_Aladeen|Admiral General Aladeen]] || Rush || 6166&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 28 || [[Round_49_Persian_War_Elephant|Persian War Elephant]] || nurtho || 6104&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 29 || [[Round_49_Top_Bird_Watcher_in_Southern_Iowa|Top Bird Watcher in Southern Iowa]] || Volv || 6100&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 30 || [[Round_49_Alexandre_Dumas_is_Black|Alexandre Dumas is Black]] || Ellimister || 6095&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 31 || [[Round_49_Santorini|Santorini]] || alison || 6081&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 32 || [[Round_49_Fire_Elephant_Archer|Fire Elephant Archer]] || Grapes of Math || 6000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 33 || [[Round_49_I_ll_collect_your_fu_ing_head|I&#039;ll collect your fu**ing head.]] || Drads || 5998&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 34 || [[Round_49_The_Vibes_Were_Off|The Vibes Were Off]] || Jcinnz || 5932&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 35 || [[Round_49_Donald_J_Trump|Donald J. Trump]] || Cronel || 5909&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 36 || [[Round_49_The_Eye_of_Saurdough|The Eye of Saurdough]] || Dishess_ || 5883&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 37 || [[Round_49_Teutonic_Knight|Teutonic Knight]] || lamb || 5838&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 38 || [[Round_49_Top_Persistent_Browser_Based_Game_of_2000|Top Persistent Browser Based Game of 2000]] || squanchy || 5829&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 39 || [[Round_49_Conscientious_Objector|Conscientious Objector]] || Yami || 5775&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 40 || [[Round_49|Chuck Norris isn’t dead he’s AFK and still winning **winning realm**]] || Ivetza || 5695&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 41 || [[Round_49_LITTLE_RED_RIDING_HOOD_LIKES_FURRY_WEIRD_STORY|LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢]] || Wurstmeyer || 5625&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 42 || [[Round_49_Lord_Sauron|Lord Sauron]] || Rio || 5620&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 43 || [[Round_49_You_can_t_pick_Chuck_on_a_draft_he_picks_you|You can&#039;t pick Chuck on a draft, he picks you!]] || exrio || 5600&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 44 || [[Round_49_ROCKABYE_BABY_TREE_TOP_SNAPS|ROCKABYE BABY 🌙TREE TOP SNAPS 🌳]] || Damdred || 5574&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 45 || [[Round_49_Canada_Looks_Nice|Canada Looks Nice]] || playt0i || 5541&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 46 || [[Round_49_Academy_of_Controlled_Confusion|Academy of Controlled Confusion]] || Patrock || 5536&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 47 || [[Round_49_MARY_HAD_A_LITTLE_LAMB_CHK_CHK_BAM_NO_MORE_LAMB|MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️]] || Sizzler || 5515&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 48 || [[Round_49_The_Noble_Gases|The Noble Gases]] || Sugarjon || 5508&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 49 || [[Round_49_Dr_Bashar_al_Assad|Dr. Bashar al-Assad]] || King Jota || 5479&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 50 || [[Round_49|Chuck Norris already cast Fireball **winning realm**]] || Hyt33 || 5463&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 51 || [[Round_49__The_State_of_Inertia|🍎 The State of Inertia ⚛️]] || Ottsca || 5452&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 52 || [[Round_49_Joseph_V_Stalin|Joseph V. Stalin]] || WolfOneX || 5413&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 53 || [[Round_49_The_Silly_Sausage|The Silly Sausage]] || MikeyBlue || 5379&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 54 || [[Round_49_Cake_Eater|Cake Eater]] || Virchue || 5346&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 55 || [[Round_49_Malteasers|Malteasers]] || Mongoose || 5336&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 56 || [[Round_49_Top_2AM_Toaster|Top 2AM Toaster]] || Rury || 5321&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 57 || [[Round_49_The_Forest_Keshiks_of_Mongolia|The Forest Keshiks of Mongolia]] || MattyVanHalen || 5304&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 58 || [[Round_49_First_Draft_Prick|First Draft Prick]] || Mulla || 5256&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 59 || [[Round_49_Ronin|Ronin]] || Angry_Al || 5245&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 60 || [[Round_49_Registered_to_Round_49|Registered to Round 49]] || Pos5 Only || 5211&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 61 || [[Round_49_HUMPTY_DUMPTY_FELL_OFF_THE_WALL|HUMPTY DUMPTY FELL OFF THE WALL 🧱]] || Noodle || 5180&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 62 || [[Round_49|Chuck Norris is fired up **winning realm**]] || Kale || 5178&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 63 || [[Round_49_KILL_ME_QUICK_IM_OFF_GOODBYE_POP_GOES_WEASER|KILL ME QUICK🔪IM OFF, GOODBYE👋POP GOES WEASER☠️]] || Disco || 5149&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 64 || [[Round_49_Hellhound_chewed_my_armour|Hellhound chewed my armour]] || ethereal || 5098&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 65 || [[Round_49_Glassy_Sky|Glassy Sky]] || Empoy || 5071&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 66 || [[Round_49_Benito_Mussolini|Benito Mussolini]] || Ares Titan || 5030&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 66 || [[Round_49_Marie_built_Curie_ously_on_Becquerel_s_work|Marie built Curie-ously on Becquerel&#039;s work]] || B || 5001&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_OldHariyMidgetInLeather_com|OldHariyMidgetInLeather.com]] || Sommarhydda || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_Vladimir_Putin|Vladimir Putin]] || cerbrus87 || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_Top_Birthday_Candle_Extinguisher|Top Birthday Candle Extinguisher]] || InternetFett || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 68 || [[Round_49_These_are_the_Basterds_ever_heard_of_us|These are the Basterds, ever heard of us?]] || Tidnab || 5000&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 72 || [[Round_49_Event_Horizon|Event Horizon]] || DJSoegaard || 4908&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 73 || [[Round_49_Chicken_la_Witch_King|Chicken à la Witch King]] || Mithrandir || 4890&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 74 || [[Round_49_Xi_Jinping|Xi Jinping]] || Sharkey || 4823&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 75 || [[Round_49_The_Joules_of_the_Crown|The Joules of the Crown]] || Slater || 4820&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 76 || [[Round_49_Nah_man_I_m_pretty_fu_in_far_from_ok|Nah man, I&#039;m pretty fu**in far from ok]] || SatansArsonMilitia || 4782&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 77 || [[Round_49_Dodge_the_draft_The_draft_dodges_Chuck|Dodge the draft? The draft dodges Chuck!]] || bigchris27 || 4699&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 78 || [[Round_49_Jaffas|Jaffas]] || Danimoth || 4690&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 79 || [[Round_49_Revenge_is_a_dish_best_served_cold|Revenge is a dish best served cold]] || jboy || 4675&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 80 || [[Round_49_Beef_Balroganoff|Beef Balroganoff]] || KingCT || 4664&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 81 || [[Round_49_They_call_it_a_Royale_with_cheese|They call it a Royale with cheese.]] || Merf || 4662&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 82 || [[Round_49_Au_revoir_Shoshanna|Au revoir, Shoshanna!]] || Gabbe || 4636&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 83 || [[Round_49_Pope_Francis|Pope Francis]] || DanTheMan || 4624&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 84 || [[Round_49_ROW_ROW_ROW_YOUR_BOAT_DOWN_THE_RIVER_STYX|ROW, ROW, ROW YOUR BOAT ⛵DOWN THE RIVER STYX ☠]] || HighLow61 || 4578&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 85 || [[Round_49_FIRST_COMES_WAR_THEN_COMES_SNAREAGE|FIRST COMES WAR ⚔️ THEN COMES SNAREAGE 🪤]] || Omnialloy || 4530&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 86 || [[Round_49_Little_Woody|Little Woody]] || Nura || 4482&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 87 || [[Round_49_Top_Game_Collector_in_Texas|Top Game Collector in Texas]] || Rompar || 4436&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 88 || [[Round_49_Top_Dog_now_watches_over_you_from_above|Top Dog now watches over you from above]] || Jaerock || 4374&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 89 || [[Round_49_THREE_BLIND_MICE_RAN_FROM_THE_KNIFE|THREE BLIND MICE 🐭 RAN FROM THE KNIFE 🔪]] || Crazy guy || 4319&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 90 || [[Round_49_Footrot_flats|Footrot flats]] || Footleg || 4242&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 91 || [[Round_49_Minas_Tirith_misu|Minas Tirith-misu]] || MannoWrath || 4230&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 92 || [[Round_49_Charles|Charles]] || Charles || 4206&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 93 || [[Round_49_The_Weak_Interaction|The Weak Interaction]] || Jamo || 4204&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 94 || [[Round_49_Turtle_Ship|Turtle Ship]] || OmniSK || 4104&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 95 || [[Round_49|Moskstraumen **winning realm**]] || Full Garous || 4057&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 96 || [[Round_49_HICKORY_DICKORY_DOCK_THE_ELF_RAN_UP_THE_CLOCK|HICKORY DICKORY DOCK THE ELF RAN UP THE CLOCK]] || Soup || 4042&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 97 || [[Round_49_RING_A_RING_O_ROSES_POCKET_FULL_OF_DOOM|RING A RING O’ ROSES 🌹 POCKET FULL OF DOOM 💀]] || M4nus007 || 4035&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 98 || [[Round_49_This_some_serious_gourmet_shit|This some serious gourmet shit!]] || TheThing || 3871&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 99 || [[Round_49_dfssd|dfssd]] || Blafiora || 3843&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| 100 || [[Round_49 Kim_Jong-Un|Kim Jong Un]] || Jaune || 3737&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Heroes&amp;diff=2706</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Heroes&amp;diff=2706"/>
		<updated>2026-08-07T08:23:05Z</updated>

		<summary type="html">&lt;p&gt;Oment: Reverted revision, Lead from the Shadows remains 2x.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes&#039;&#039;&#039; are a feature (re)introduced in [[Round 32]], giving a small but scaling passive bonus to a Dominion. No resources are required to generate one, though a small investment is required to start gaining a benefit.&lt;br /&gt;
&lt;br /&gt;
== Creating a Hero ==&lt;br /&gt;
&lt;br /&gt;
Creating a hero can be done at any time in the life of a Dominion, simply by going to the Heroes page, located under the &#039;Dominion&#039; heading in the left-hand side menu. Select the type from the dropdown, press the Randomize button or name the Hero yourself, and that&#039;s all that&#039;s needed to create one. Names cannot be edited, however, so choose the name wisely. &lt;br /&gt;
&lt;br /&gt;
== Types, Scaling, and Experience ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of basic Heroes in the game. Each type grants a different bonus, aimed at improving different aspects of a Dominion. They gain experience through taking [[Ops#Info_Ops|Info Ops]] or [[Ops#Theft_.26_Black_Ops|Black Ops]], but not Theft Ops, as well as through exploring and invading other Dominions. Experience is lost when being invaded, though Heroes can never lose a level in this way. Every hero starts at level 0, where no bonus is granted, and can reach level 12 at most. &lt;br /&gt;
&lt;br /&gt;
=== Types and Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Type of Hero&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Bonus Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Scaling per level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Platinum Production &lt;br /&gt;
| +0.30 %&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Architect&lt;br /&gt;
| Construction Cost&lt;br /&gt;
| -1.25 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Military Unit Cost&lt;br /&gt;
| -0.20 %&lt;br /&gt;
| Gnome Ore Costs not affected.&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| Investment&lt;br /&gt;
| +0.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Farmer&lt;br /&gt;
| Food Produced&lt;br /&gt;
| +1.5 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Healer&lt;br /&gt;
| Casualty Reduction&lt;br /&gt;
| +1.00 %&lt;br /&gt;
| Non-unit [[Casualties#List_of_Casualty_Reducing_Bonuses|casualty]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| Spy Power&lt;br /&gt;
| +2.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Wizard Power&lt;br /&gt;
| +2.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Scholar (heavy tech)&lt;br /&gt;
| Maximum Population&lt;br /&gt;
| +0.15 %&lt;br /&gt;
| Requires 2 techs&lt;br /&gt;
|-&lt;br /&gt;
| Scion (deconverter)&lt;br /&gt;
| Explore Cost&lt;br /&gt;
| -0.25 %&lt;br /&gt;
| Requires 500 acres conquered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bonus scales per level, and is found by multiplying the level with the scaling per level. E.g. a level 5 Blacksmith will give 0.20% x 5 = 1.00% military cost reduction. Additionally, [[Shrines]] and the (disabled as of Round 49) [[Wonders|Altar of Heroes]] increase the effectiveness of heroes. A level 10 Alchemist with the 2.5 % Shrines would give 3.00 % extra platinum because 2.5 % Shrines increases hero bonuses by 100 %. Note that a level 0 hero will not give any benefits whatsoever, no matter the amount of other bonuses: multiplying by a hero level of 0 is always 0.&lt;br /&gt;
&lt;br /&gt;
As of round 46, it&#039;s possible to change between classes. This has a 96 hour cooldown and can be done between any class you have unlocked or would unlock. Any previous class you had will give half bonuses to what you had previously: if you had a level 4 Farmer before changing the class to something else, you would have a 3 % food produced bonus on top of your other hero bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
Experience or XP for heroes is gained in four distinct ways. The simplest, and the one most people will encounter, is by doing Info Ops on other &#039;&#039;human&#039;&#039; players. Every successful Info Op grants XP to a hero. As of round 48, this is tied to how much strength is expended. 1 % expended Wizard Strength grants 1 XP, while 1 % expended Spy Strength grants 0.5 XP. This is modified by Spyglass: it lowers strength used for Survey Dominion and Land Spy, and thus also lowers XP attained from those ops.&lt;br /&gt;
&lt;br /&gt;
Bounties can also grant additional XP, but only for the first few you take per day. Those grant an additional 10 XP regardless of type of op. &lt;br /&gt;
&lt;br /&gt;
The second method of gaining experience is to use Friendly, Black or War Ops on someone else. Again, this is tied to expended strength. A friendly cast of Illumination grants 3 XP and costs 3 % Wizard Strength, a Plague also grants 5 XP for 5 % Wizard Strength, and an Assassinate Draftees grants 2.5 XP for 5 % Spy Strength baseline. Magic that is reflected back via the Spell Reflect spell does NOT count as a success here. &lt;br /&gt;
&lt;br /&gt;
For any ops-based XP gathering, there is a cap of 120 XP per day of the game. Shrines do not affect this cap: it is always 120 XP, though Dominions with Shrines reach it faster.&lt;br /&gt;
&lt;br /&gt;
The third method of gaining experience is exploring. For each acre explored &#039;after protection&#039;, your hero will gain 0.8 XP.&lt;br /&gt;
&lt;br /&gt;
The final method of gaining experience is invasion. For every acre gained during an invasion, including generation, your hero gets 1 XP. This experience is applied immediately upon successful invasion; failing an attack will not grant any experience. &lt;br /&gt;
&lt;br /&gt;
For all of these methods, Shrines offer increases in experience: 40 % per 1 % Shrines to a maximum of 200 %. As mentioned before: ops-based experience will cap at 120 with or without the Shrines, but exploration and invasion-based experience will continue past this. These bonuses will likely cause experience to be fractional at some points in the round, causing the message at the top of the screen to say &amp;quot;You gain 2.04 XP&amp;quot; or similar. The Hero &#039;overview&#039; you see from Disclosure will show integers, but the fraction is tracked, and can be seen in the Hero Bonuses list.&lt;br /&gt;
&lt;br /&gt;
Lead from the Front and Lead from the Shadows multiply the bonuses after the bonus XP is locked in. Lead from the Shadows multiplies magic and espionage XP by 2x. Lead from the Front multiplies invasion and exploration XP by 2x, and prevents XP from magic and espionage. For example, if you invade someone for 100 acres (after generation) with 5% Shrines and Lead from the Front, you get 100 + 200 from the invasion and Shrines, then 2x from Lead from the Front, for 600 XP. &lt;br /&gt;
&lt;br /&gt;
Experience can also be lost in two different ways. The most conventional way to lose experience on a hero is to be invaded: for every acre lost, a hero loses 1 XP, to a floor of whatever experience they need to retain their level. Heroes will never lose levels through invasion. Additionally, selecting a new type of hero, e.g. switching out an Alchemist for a Blacksmith, removes 500 experience gained within that class level. For example: switching your hero while you have a total of 1300 XP would put experience for the old class at 1200 and the new class at whatever number it was at. If you later switch back to the first class, they would restart gaining experience at 1200.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;required&#039;&#039;&#039;&lt;br /&gt;
| 200&lt;br /&gt;
| 700&lt;br /&gt;
| 1200&lt;br /&gt;
| 1750&lt;br /&gt;
| 2300&lt;br /&gt;
| 2900&lt;br /&gt;
| 3500&lt;br /&gt;
| 4250&lt;br /&gt;
| 5000&lt;br /&gt;
| 6000&lt;br /&gt;
| 7500&lt;br /&gt;
| 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hero Upgrades == &lt;br /&gt;
&lt;br /&gt;
At levels 1, 2, 4, and 6, your hero can unlock a new perk from among the choices at that level. You must choose wisely: all choices are permanent. The advanced hero classes each have one upgrade that is automatically unlocked when selecting them, meaning you cannot opt out. For Scholar, this reduces your future improvements and for Scion, your offense is reduced so that you cannot attack again. (Though hitting wonders or raids is still okay.) Scion can also select between two choices at level 0: these two are one time use only, even if you take Scion, reclass out of Scion, and then class back into Scion at a later date.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Name of Upgrade&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Classes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of Knowledge&lt;br /&gt;
| N/A&lt;br /&gt;
| Scholar&lt;br /&gt;
| +25% research point production, -20% castle investment bonus&lt;br /&gt;
|-&lt;br /&gt;
| Disarmament&lt;br /&gt;
| N/A&lt;br /&gt;
| Scion&lt;br /&gt;
| -100% offensive power, Destroying military buildings (Docks, Gryphon Nests, Guard Towers, Smithies, and Temples) awards discounted land&lt;br /&gt;
|-&lt;br /&gt;
| Martyrdom&lt;br /&gt;
| 0&lt;br /&gt;
| Scion&lt;br /&gt;
| Reduces the cost of spy and wizard training by 1% per 15 prestige (max 50%) for 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| Revised Strategy&lt;br /&gt;
| 0&lt;br /&gt;
| Scion&lt;br /&gt;
| Reset all techs, then gain RP to unlock up to 5 techs lost plus 50% of the remaining techs lost&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lead from the Front&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Experience gains from invasion and exploration are multiplied by 2x. Experience cannot be gained from magic and espionage &lt;br /&gt;
|-&lt;br /&gt;
| Lead from the Shadows&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Experience gains from magic and espionage are multiplied by 2x &lt;br /&gt;
|-&lt;br /&gt;
| Enchantment&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| -1% wizard strength cost of self spells&lt;br /&gt;
|-&lt;br /&gt;
| Illusion&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Failed spy ops no longer reveal your identity&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Banner&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| -2% morale loss from invasion&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&#039;s Journal&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| +10% research point gains from invasion&lt;br /&gt;
|-&lt;br /&gt;
| Spyglass&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Survey Dominion and Land Spy now cost 1% spy strength&lt;br /&gt;
|-&lt;br /&gt;
| Divination&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| -10% cost of info spells&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Retribution&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| +5 prestige gains from invasion if the target realm has attacked your realm (doubled if in the last 24 hours)&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Detection&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| +20% enemy spy losses on failed operations&lt;br /&gt;
|-&lt;br /&gt;
| Transmutation&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Mana can be converted&amp;lt;sup&amp;gt;[[#note1|*]]&amp;lt;/sup&amp;gt; into other resources&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| -10% enemy lightning bolt damage&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Magic Sigils&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| -2 hours enemy spell duration&lt;br /&gt;
|-&lt;br /&gt;
| Blade of Sundering&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +20 % attack damage against wonders&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +10% fireball damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff of the Stormcaller&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +20 % Cyclone damage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Transmutation Upgrade&#039;&#039;&#039; conversion ratios:&lt;br /&gt;
* Mana : Platinum, 1:1&lt;br /&gt;
* Mana : Lumber,   1:1&lt;br /&gt;
* Mana : Ore,      1:1&lt;br /&gt;
* Mana : Food,     2:1&lt;br /&gt;
&lt;br /&gt;
Note: Mana cannot be converted into gems&lt;br /&gt;
&lt;br /&gt;
== Strategy and Tips == &lt;br /&gt;
&lt;br /&gt;
Though Heroes are only a small part of your Dominion, and will not make or break a strategy, there are some strategic decisions to be made. As all bonuses are additive with other bonuses of the same name, certain Heroes and certain races do not necessarily work together well. For example, a typical [[Spirit]] build features heavy use of the Spectre with -80 % casualties if not bottomfeeding. A Healer would therefore not do much: that Hero would only reduce casualties on other OP or DP units, or when the High Cleric Tower [[Wonder]] is involved, reducing the use-case. [[Icekin]] only cares about the raw WPA for the Ice Elemental OP, and if they do have maximum or near-maximum raw WPA, it is not very likely that there will be any issues with most magic [[Ops]] they want to cast on others. The Sorcerer would likely be overkill and not add much. Lastly, a [[Gnome]] Explorer will get very limited use out of the Blacksmith: Ore costs cannot be reduced, and the Rockapult is already quite cheap on platinum. Combined with not always needing to actually train DP, the actual benefits would be rather limited.&lt;br /&gt;
&lt;br /&gt;
On the other hand, using an Infiltrator or Sorcerer Hero as the Dominion who helps the realm get ops on other people can be a useful boost and space-saver. The Infiltrator is likely more useful in this role, as it is possible to increase WPA via the Spires [[Improvements|Improvement]], but if the race is [[Halfling]] or [[Lizardfolk]] with a lot of Elite DP, the Sorcerer can see good use: the high native SPA means the ops needed are likely doable to get without any additional bonus. &lt;br /&gt;
&lt;br /&gt;
Rerolling a Hero is also an option that shouldn&#039;t be dismissed out of hand: requirements change as the round goes on. A converter might decide to run an Alchemist, Engineer, or Infiltrator for the first half of the round, but when the convert starts, they might switch to a Blacksmith to help with faster unit training; or they might decide to reroll into a Healer just before the first hit to have some extra casualty reduction. &lt;br /&gt;
&lt;br /&gt;
Lastly, the Healer, Infiltrator, and Sorcerer Heroes have bonuses that are directly tied to a method of experience gathering. For these Heroes, the level that they were as the button was pressed applies. For example: Dominion A has a level 1 Healer at 380 experience. They invade, hitting for 330 acres after generation, bringing the Healer to level 2 with 710 experience. However, casualties are still calculated with the level 1 Healer bonus. Any hits they take, however, would be calculated with the level 2 Healer.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2697</id>
		<title>Round 51</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_51&amp;diff=2697"/>
		<updated>2026-08-02T08:45:25Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;{{Round_finish  | round = 51  | round_id = 76   | winner_player = TBD  | winner_dominion = TBD  | winner_race = TBD   | second_player = TBD  | second_dominion = TBD  | second_race = TBD   | third_player = TBD  | third_dominion = TBD  | third_race = TBD }}  == Top 100 Results ==  Round 51 top 100  == Round Win Story ==  {{Round_nav | round = 51 | previous_round = 50 | next_round = 52 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 51&lt;br /&gt;
 | round_id = 76&lt;br /&gt;
&lt;br /&gt;
 | winner_player = TBD&lt;br /&gt;
 | winner_dominion = TBD&lt;br /&gt;
 | winner_race = TBD&lt;br /&gt;
&lt;br /&gt;
 | second_player = TBD&lt;br /&gt;
 | second_dominion = TBD&lt;br /&gt;
 | second_race = TBD&lt;br /&gt;
&lt;br /&gt;
 | third_player = TBD&lt;br /&gt;
 | third_dominion = TBD&lt;br /&gt;
 | third_race = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 51 Top 100 Finishers|Round 51 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 51&lt;br /&gt;
| previous_round = 50&lt;br /&gt;
| next_round = 52&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Heroes&amp;diff=2696</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Heroes&amp;diff=2696"/>
		<updated>2026-08-01T22:11:41Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes&#039;&#039;&#039; are a feature (re)introduced in [[Round 32]], giving a small but scaling passive bonus to a Dominion. No resources are required to generate one, though a small investment is required to start gaining a benefit.&lt;br /&gt;
&lt;br /&gt;
== Creating a Hero ==&lt;br /&gt;
&lt;br /&gt;
Creating a hero can be done at any time in the life of a Dominion, simply by going to the Heroes page, located under the &#039;Dominion&#039; heading in the left-hand side menu. Select the type from the dropdown, press the Randomize button or name the Hero yourself, and that&#039;s all that&#039;s needed to create one. Names cannot be edited, however, so choose the name wisely. &lt;br /&gt;
&lt;br /&gt;
== Types, Scaling, and Experience ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of basic Heroes in the game. Each type grants a different bonus, aimed at improving different aspects of a Dominion. They gain experience through taking [[Ops#Info_Ops|Info Ops]] or [[Ops#Theft_.26_Black_Ops|Black Ops]], but not Theft Ops, as well as through exploring and invading other Dominions. Experience is lost when being invaded, though Heroes can never lose a level in this way. Every hero starts at level 0, where no bonus is granted, and can reach level 12 at most. &lt;br /&gt;
&lt;br /&gt;
=== Types and Scaling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Type of Hero&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Bonus Type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Scaling per level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Platinum Production &lt;br /&gt;
| +0.30 %&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Architect&lt;br /&gt;
| Construction Cost&lt;br /&gt;
| -1.25 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Military Unit Cost&lt;br /&gt;
| -0.20 %&lt;br /&gt;
| Gnome Ore Costs not affected.&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| Investment&lt;br /&gt;
| +0.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Farmer&lt;br /&gt;
| Food Produced&lt;br /&gt;
| +1.5 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Healer&lt;br /&gt;
| Casualty Reduction&lt;br /&gt;
| +1.00 %&lt;br /&gt;
| Non-unit [[Casualties#List_of_Casualty_Reducing_Bonuses|casualty]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| Spy Power&lt;br /&gt;
| +2.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Wizard Power&lt;br /&gt;
| +2.50 %&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Scholar (heavy tech)&lt;br /&gt;
| Maximum Population&lt;br /&gt;
| +0.15 %&lt;br /&gt;
| Requires 2 techs&lt;br /&gt;
|-&lt;br /&gt;
| Scion (deconverter)&lt;br /&gt;
| Explore Cost&lt;br /&gt;
| -0.25 %&lt;br /&gt;
| Requires 500 acres conquered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bonus scales per level, and is found by multiplying the level with the scaling per level. E.g. a level 5 Blacksmith will give 0.20% x 5 = 1.00% military cost reduction. Additionally, [[Shrines]] and the (disabled as of Round 49) [[Wonders|Altar of Heroes]] increase the effectiveness of heroes. A level 10 Alchemist with the 2.5 % Shrines would give 3.00 % extra platinum because 2.5 % Shrines increases hero bonuses by 100 %. Note that a level 0 hero will not give any benefits whatsoever, no matter the amount of other bonuses: multiplying by a hero level of 0 is always 0.&lt;br /&gt;
&lt;br /&gt;
As of round 46, it&#039;s possible to change between classes. This has a 96 hour cooldown and can be done between any class you have unlocked or would unlock. Any previous class you had will give half bonuses to what you had previously: if you had a level 4 Farmer before changing the class to something else, you would have a 3 % food produced bonus on top of your other hero bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
Experience or XP for heroes is gained in four distinct ways. The simplest, and the one most people will encounter, is by doing Info Ops on other &#039;&#039;human&#039;&#039; players. Every successful Info Op grants XP to a hero. As of round 48, this is tied to how much strength is expended. 1 % expended Wizard Strength grants 1 XP, while 1 % expended Spy Strength grants 0.5 XP. This is modified by Spyglass: it lowers strength used for Survey Dominion and Land Spy, and thus also lowers XP attained from those ops.&lt;br /&gt;
&lt;br /&gt;
Bounties can also grant additional XP, but only for the first few you take per day. Those grant an additional 10 XP regardless of type of op. &lt;br /&gt;
&lt;br /&gt;
The second method of gaining experience is to use Friendly, Black or War Ops on someone else. Again, this is tied to expended strength. A friendly cast of Illumination grants 3 XP and costs 3 % Wizard Strength, a Plague also grants 5 XP for 5 % Wizard Strength, and an Assassinate Draftees grants 2.5 XP for 5 % Spy Strength baseline. Magic that is reflected back via the Spell Reflect spell does NOT count as a success here. &lt;br /&gt;
&lt;br /&gt;
For any ops-based XP gathering, there is a cap of 120 XP per day of the game. Shrines do not affect this cap: it is always 120 XP, though Dominions with Shrines reach it faster.&lt;br /&gt;
&lt;br /&gt;
The third method of gaining experience is exploring. For each acre explored &#039;after protection&#039;, your hero will gain 0.8 XP.&lt;br /&gt;
&lt;br /&gt;
The final method of gaining experience is invasion. For every acre gained during an invasion, including generation, your hero gets 1 XP. This experience is applied immediately upon successful invasion; failing an attack will not grant any experience. &lt;br /&gt;
&lt;br /&gt;
For all of these methods, Shrines offer increases in experience: 40 % per 1 % Shrines to a maximum of 200 %. As mentioned before: ops-based experience will cap at 120 with or without the Shrines, but exploration and invasion-based experience will continue past this. These bonuses will likely cause experience to be fractional at some points in the round, causing the message at the top of the screen to say &amp;quot;You gain 2.04 XP&amp;quot; or similar. The Hero &#039;overview&#039; you see from Disclosure will show integers, but the fraction is tracked, and can be seen in the Hero Bonuses list.&lt;br /&gt;
&lt;br /&gt;
Lead from the Front and Lead from the Shadows multiply the bonuses after the bonus XP is locked in. Lead from the Shadows multiplies magic and espionage XP by 2x. Lead from the Front multiplies invasion and exploration XP by 2x, and prevents XP from magic and espionage. For example, if you invade someone for 100 acres (after generation) with 5% Shrines and Lead from the Front, you get 100 + 200 from the invasion and Shrines, then 2x from Lead from the Front, for 600 XP. &lt;br /&gt;
&lt;br /&gt;
Experience can also be lost in two different ways. The most conventional way to lose experience on a hero is to be invaded: for every acre lost, a hero loses 1 XP, to a floor of whatever experience they need to retain their level. Heroes will never lose levels through invasion. Additionally, selecting a new type of hero, e.g. switching out an Alchemist for a Blacksmith, removes 500 experience gained within that class level. For example: switching your hero while you have a total of 1300 XP would put experience for the old class at 1200 and the new class at whatever number it was at. If you later switch back to the first class, they would restart gaining experience at 1200.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;required&#039;&#039;&#039;&lt;br /&gt;
| 200&lt;br /&gt;
| 700&lt;br /&gt;
| 1200&lt;br /&gt;
| 1750&lt;br /&gt;
| 2300&lt;br /&gt;
| 2900&lt;br /&gt;
| 3500&lt;br /&gt;
| 4250&lt;br /&gt;
| 5000&lt;br /&gt;
| 6000&lt;br /&gt;
| 7500&lt;br /&gt;
| 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hero Upgrades == &lt;br /&gt;
&lt;br /&gt;
At levels 1, 2, 4, and 6, your hero can unlock a new perk from among the choices at that level. You must choose wisely: all choices are permanent. The advanced hero classes each have one upgrade that is automatically unlocked when selecting them, meaning you cannot opt out. For Scholar, this reduces your future improvements and for Scion, your offense is reduced so that you cannot attack again. (Though hitting wonders or raids is still okay.) Scion can also select between two choices at level 0: these two are one time use only, even if you take Scion, reclass out of Scion, and then class back into Scion at a later date.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Name of Upgrade&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Classes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of Knowledge&lt;br /&gt;
| N/A&lt;br /&gt;
| Scholar&lt;br /&gt;
| +25% research point production, -20% castle investment bonus&lt;br /&gt;
|-&lt;br /&gt;
| Disarmament&lt;br /&gt;
| N/A&lt;br /&gt;
| Scion&lt;br /&gt;
| -100% offensive power, Destroying military buildings (Docks, Gryphon Nests, Guard Towers, Smithies, and Temples) awards discounted land&lt;br /&gt;
|-&lt;br /&gt;
| Martyrdom&lt;br /&gt;
| 0&lt;br /&gt;
| Scion&lt;br /&gt;
| Reduces the cost of spy and wizard training by 1% per 15 prestige (max 50%) for 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| Revised Strategy&lt;br /&gt;
| 0&lt;br /&gt;
| Scion&lt;br /&gt;
| Reset all techs, then gain RP to unlock up to 5 techs lost plus 50% of the remaining techs lost&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lead from the Front&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Experience gains from invasion and exploration are multiplied by 2x. Experience cannot be gained from magic and espionage &lt;br /&gt;
|-&lt;br /&gt;
| Lead from the Shadows&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Experience gains from magic and espionage are multiplied by 2x &lt;br /&gt;
|-&lt;br /&gt;
| Enchantment&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| -1% wizard strength cost of self spells&lt;br /&gt;
|-&lt;br /&gt;
| Illusion&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Failed spy ops no longer reveal your identity&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Banner&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| -2% morale loss from invasion&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&#039;s Journal&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| +10% research point gains from invasion&lt;br /&gt;
|-&lt;br /&gt;
| Spyglass&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Survey Dominion and Land Spy now cost 1% spy strength&lt;br /&gt;
|-&lt;br /&gt;
| Divination&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| -10% cost of info spells&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Retribution&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| +5 prestige gains from invasion if the target realm has attacked your realm (doubled if in the last 24 hours)&lt;br /&gt;
|-&lt;br /&gt;
| Orb of Detection&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| +20% enemy spy losses on failed operations&lt;br /&gt;
|-&lt;br /&gt;
| Transmutation&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Mana can be converted&amp;lt;sup&amp;gt;[[#note1|*]]&amp;lt;/sup&amp;gt; into other resources&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| -10% enemy lightning bolt damage&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Magic Sigils&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| -2 hours enemy spell duration&lt;br /&gt;
|-&lt;br /&gt;
| Blade of Sundering&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +20 % attack damage against wonders&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +10% fireball damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff of the Stormcaller&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| +20 % Cyclone damage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Transmutation Upgrade&#039;&#039;&#039; conversion ratios:&lt;br /&gt;
* Mana : Platinum, 1:1&lt;br /&gt;
* Mana : Lumber,   1:1&lt;br /&gt;
* Mana : Ore,      1:1&lt;br /&gt;
* Mana : Food,     2:1&lt;br /&gt;
&lt;br /&gt;
Note: Mana cannot be converted into gems&lt;br /&gt;
&lt;br /&gt;
== Strategy and Tips == &lt;br /&gt;
&lt;br /&gt;
Though Heroes are only a small part of your Dominion, and will not make or break a strategy, there are some strategic decisions to be made. As all bonuses are additive with other bonuses of the same name, certain Heroes and certain races do not necessarily work together well. For example, a typical [[Spirit]] build features heavy use of the Spectre with -80 % casualties if not bottomfeeding. A Healer would therefore not do much: that Hero would only reduce casualties on other OP or DP units, or when the High Cleric Tower [[Wonder]] is involved, reducing the use-case. [[Icekin]] only cares about the raw WPA for the Ice Elemental OP, and if they do have maximum or near-maximum raw WPA, it is not very likely that there will be any issues with most magic [[Ops]] they want to cast on others. The Sorcerer would likely be overkill and not add much. Lastly, a [[Gnome]] Explorer will get very limited use out of the Blacksmith: Ore costs cannot be reduced, and the Rockapult is already quite cheap on platinum. Combined with not always needing to actually train DP, the actual benefits would be rather limited.&lt;br /&gt;
&lt;br /&gt;
On the other hand, using an Infiltrator or Sorcerer Hero as the Dominion who helps the realm get ops on other people can be a useful boost and space-saver. The Infiltrator is likely more useful in this role, as it is possible to increase WPA via the Spires [[Improvements|Improvement]], but if the race is [[Halfling]] or [[Lizardfolk]] with a lot of Elite DP, the Sorcerer can see good use: the high native SPA means the ops needed are likely doable to get without any additional bonus. &lt;br /&gt;
&lt;br /&gt;
Rerolling a Hero is also an option that shouldn&#039;t be dismissed out of hand: requirements change as the round goes on. A converter might decide to run an Alchemist, Engineer, or Infiltrator for the first half of the round, but when the convert starts, they might switch to a Blacksmith to help with faster unit training; or they might decide to reroll into a Healer just before the first hit to have some extra casualty reduction. &lt;br /&gt;
&lt;br /&gt;
Lastly, the Healer, Infiltrator, and Sorcerer Heroes have bonuses that are directly tied to a method of experience gathering. For these Heroes, the level that they were as the button was pressed applies. For example: Dominion A has a level 1 Healer at 380 experience. They invade, hitting for 330 acres after generation, bringing the Healer to level 2 with 710 experience. However, casualties are still calculated with the level 1 Healer bonus. Any hits they take, however, would be calculated with the level 2 Healer.&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2695</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2695"/>
		<updated>2026-08-01T21:59:41Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Vampire&lt;br /&gt;
| aliases = Vamp &lt;br /&gt;
| introduced = [[Round 38]] &lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Swamp&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Max Population: +7.5%&lt;br /&gt;
* Food Consumption: -75%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Dire Bat&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 15&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ghoul&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_mana = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Kindred&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_mana = 0&lt;br /&gt;
| elite1_special = No boats needed. 50% fewer casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Bloodreaver&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1000&lt;br /&gt;
| elite2_mana = 0&lt;br /&gt;
| elite2_special = No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feast of Blood&#039;&#039;&#039;:  Feast of Blood: +25% conversion rate (75%+ range only), Applies Satiated Thirst to yourself after attacking,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Satiated Thirst&#039;&#039;: Reduces Offensive Power by 10% (status effect, lasts 48h.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Undying OP&lt;br /&gt;
* Generates free defensive units on attack&lt;br /&gt;
* No ore cost, reduced farms needed - lots of extra room for homes and mods&lt;br /&gt;
* Population bonus&lt;br /&gt;
* Great turtle&lt;br /&gt;
* Bottom feeding is a viable option&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Hard to hit often while keeping enough DP home&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2694</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2694"/>
		<updated>2026-08-01T21:58:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Troll&lt;br /&gt;
| aliases = Trool&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Plain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troll&#039;&#039;&#039; is one of the most versatile and efficient races in the game. With the powerful Smasher (or Basher, the two are the same stat-wise) elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.&lt;br /&gt;
&lt;br /&gt;
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Spy Power: -10%&lt;br /&gt;
* Food Consumption: +5%&lt;br /&gt;
* Offensive Power: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Brute&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ogre&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Basher&lt;br /&gt;
| elite1_op = 7&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1415&lt;br /&gt;
| elite1_ore = 150&lt;br /&gt;
| elite1_special = Salvages lumber from combat. BASH!&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Smasher&lt;br /&gt;
| elite2_op = 7&lt;br /&gt;
| elite2_dp = 7&lt;br /&gt;
| elite2_plat = 1415&lt;br /&gt;
| elite2_ore = 150&lt;br /&gt;
| elite2_special = Salvages ore from combat. SMASH!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regeneration&#039;&#039;&#039;: Reduces combat losses by 20%&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Possibly the best and most efficient units in the game&lt;br /&gt;
* Excellent spell (although not very useful early on)&lt;br /&gt;
* Very strong late-round &lt;br /&gt;
* Basher Lumber plunder is very useful on attack.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Aside from the attack bonus, bad racial bonuses.&lt;br /&gt;
* Epitome of slow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2693</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2693"/>
		<updated>2026-08-01T21:57:39Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Sylvan&lt;br /&gt;
| aliases = Sylv&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Forest&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylvan&#039;&#039;&#039; belongs to the &amp;quot;Good&amp;quot; races in Dominion. It is also one of the wizard races since their DP Elite counts 0.18 of a Wizard. This makes them appealing to those players who enjoy (black)opping others. When running high Forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since Homes alone will not get you a sufficient forest percentage to make the DP worth it. &lt;br /&gt;
&lt;br /&gt;
Their main struggle, apart from getting the Forest percentage up quickly while maintaining a good speed, is the fact that since they are land-based, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep their Forest % in mind. Considering the need for other buildings such as Smithies, Towers, and Docks, the space for mod-buildings is limited.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: +20%&lt;br /&gt;
* Food Production: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_Units(Lumber)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Satyr&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_lumber = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Sprite&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_lumber = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Dryad&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 1070&lt;br /&gt;
| elite1_lumber = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards. Increases defense by 1 for every 20% Forests, maximum +4.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Centaur&lt;br /&gt;
| elite2_op = 5.5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 950&lt;br /&gt;
| elite2_lumber = 20&lt;br /&gt;
| elite2_special = 25% fewer casualties in combat. Returns 3 hours faster from battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdant Bloom&#039;&#039;&#039;: Rezones 35 % of captured acres to Forest.&lt;br /&gt;
&lt;br /&gt;
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient DP if running high forest&lt;br /&gt;
* Cheap DP&lt;br /&gt;
* 9hr return&lt;br /&gt;
* Rezone spell&lt;br /&gt;
* Wizard race&lt;br /&gt;
* Can be pretty quick&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Need for high forest percentage&lt;br /&gt;
* Limited space for mods late round&lt;br /&gt;
* Rather inefficient OP unless on top&lt;br /&gt;
* Bad converter&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2692</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2692"/>
		<updated>2026-08-01T21:57:17Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Spirit&lt;br /&gt;
| aliases = SPUD, SP&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2 (Classic), 2 (Legacy)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. They&#039;ve been reworked twice: Once ahead of [[Round 26]], and once ahead of [[Round 41]] when they lost full immortality.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Food Consumption: -90%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Phantom&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 335&lt;br /&gt;
| spec1_mana = 10&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Banshee&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Ghost&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1070&lt;br /&gt;
| elite1_mana = 25&lt;br /&gt;
| elite1_special = No boats needed. 30% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spectre&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1075&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = No boats needed. 80% fewer casualties on offense in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy Ghost&#039;&#039;&#039;: Enemy draftees do not participate in battle&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very heavy casualty reduction.&lt;br /&gt;
* No need for boats&lt;br /&gt;
* Strong spell for early round.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
* Very high mana requirements early round&lt;br /&gt;
* Spell becomes much weaker as round goes on&lt;br /&gt;
* Expensive DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2691</id>
		<title>Icekin</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2691"/>
		<updated>2026-08-01T21:56:55Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Icekin&lt;br /&gt;
| aliases = Icer, Iceking &lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 3&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Mountain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icekin&#039;&#039;&#039; is the best example of a converting and/or teching race. Icekin really likes having the Archmage cost reduction tech in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Defensive Power: +5%&lt;br /&gt;
* Food Consumption: -50%&lt;br /&gt;
* Platinum Production: =5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Icebeast&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Snow Witch&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 350&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = FrostMage&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 965&lt;br /&gt;
| elite1_ore = 100&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 20% Mountains, maximum +3.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Ice Elemental&lt;br /&gt;
| elite2_op = 4*&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1140&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = Offense increased by 1 x raw WPA, maximum +3.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Infusion&#039;&#039;&#039;: Archmages are trained from draftees instead of wizards, at a cost of 1400 platinum.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Cheap DP elites, good flex.&lt;br /&gt;
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs&lt;br /&gt;
* Can be very efficient late round&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Difficult as attacker&lt;br /&gt;
* High wizard ratio required for attacking or converting&lt;br /&gt;
* Land dependent DP removes strategy variation&lt;br /&gt;
* Low turtle&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Gnome&amp;diff=2690</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Gnome&amp;diff=2690"/>
		<updated>2026-08-01T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Gnome&lt;br /&gt;
| aliases = &#039;&#039;none&#039;&#039;&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Mountain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gnome is a slow and steady race that is quite solid. They are unique because their elite units have low platinum costs but extremely high ore costs. However, these ore costs cannot be reduced in any way. This means running extremely high amounts of Ore Mines because their defensive elite troops increase in power based on mountain percentage. Gnome is easiest to play as explorer or converter, but the more experienced and daring might also try it as a full round attacking race. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Food Consumption: -20%&lt;br /&gt;
* Research Point Production: +15%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Suicide Squad&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 225&lt;br /&gt;
| spec1_ore = 50&lt;br /&gt;
| spec1_special = Always 50% casualties.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Tinker&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 5&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Rockapult&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 4*&lt;br /&gt;
| elite1_plat = 675&lt;br /&gt;
| elite1_ore = 350&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 20% Mountains, maximum +2.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Juggernaut&lt;br /&gt;
| elite2_op = 7*&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 725&lt;br /&gt;
| elite2_ore = 525&lt;br /&gt;
| elite2_special = Offense increased by +0.5 against dominions 85%+ of your size.&lt;br /&gt;
&lt;br /&gt;
Offense increased by 0.5 against dominions 85%+ of your size.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miner&#039;s Sight&#039;&#039;&#039;: +20% ore production (not cumulative with Mining Strength). Ore production immune to Earthquake.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Good at exploring and converting&lt;br /&gt;
* Suicide Squads are cheap and have 4 OP (however, half of them will die on every attack they are sent on; only recommended to use very early and very late in the round)&lt;br /&gt;
* Very efficient&lt;br /&gt;
* Low platinum costs render smithies useless &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* High ore costs cannot be reduced by smithies or techs&lt;br /&gt;
* Difficult to play as all round attacker&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2689</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2689"/>
		<updated>2026-08-01T21:53:53Z</updated>

		<summary type="html">&lt;p&gt;Oment: Round 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 51]], replacing Nox. They are efficient explorers, and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly. The requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3.5&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 1*&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 800&lt;br /&gt;
| elite2_mana = 35&lt;br /&gt;
| elite2_special = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Infernal Imps lose 0.5 offense, Archdemons gain flying (no boats needed).&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed for Infernal Imps, and if you can cast Infernal Command also for Archdemons,&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2687</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2687"/>
		<updated>2026-07-27T20:52:49Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a(nother on the realm I landed in) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Still not sure what went on with the double snare on #4 though. The first, sure, we know Dwarf is a poor chaser into runaway range, but the second on their Goblin?!&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2686</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2686"/>
		<updated>2026-07-27T20:36:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a (failed too) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Still not sure what went on with the double snare on #4 though. The first, sure, we know Dwarf is a poor chaser into runaway range, but the second on their Goblin?!&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2685</id>
		<title>Round 50 The Answer to Arkell v Pressdram</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50_The_Answer_to_Arkell_v_Pressdram&amp;diff=2685"/>
		<updated>2026-07-27T20:34:43Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;Didn&amp;#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.  Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.  Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&amp;#039;t sure about compar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t join the Discord this round, which was weird but justified after seeing what the OD server had to say after last round. My opinion on the Dommunity is expressed in bold letters down below.&lt;br /&gt;
&lt;br /&gt;
Went Demon, incredibly bland race to the point I think Human has more flavour to it. Maybe Wood Elf is close, but at least they have actual land dependency to think about.&lt;br /&gt;
&lt;br /&gt;
Realm fed a ton. Some AC-drops, some... Opportunistic suis by people. (Hi Erix!) Wasn&#039;t sure about comparative stats while Bobbo and Disco were in the mix, but it never felt like they were limiters, though possibly sui threats because Lizardfolk. Round developed fairly balanced for FA, meaning it was unlikely to be a FA runaway round barring something strange happening. (Day 5 OP/DP stats on people were essentially within 3 % of each other on all accounts.) JC in #11 eventually won out, but wasn&#039;t going to run.&lt;br /&gt;
&lt;br /&gt;
6 and 8 Vamps entered radar around day 20. Khepri / Mith was always the bigger threat and was appropriately defended against blops, though the path remained narrow IMO. Sit for too long and the efficient Doms - Focke / Vinn&#039;s Orc, the lot in #4, or some Troll I hadn&#039;t yet identified at the time, which would coalesce into Papa Troll / Rio - would have the ability to keep up and later blast past. Didn&#039;t happen, JC made the error of going for a (failed too) AC drop hit and that was it. Scion cemented the runaway, but even without it, it was borrowed time.&lt;br /&gt;
&lt;br /&gt;
Dodged getting BF&#039;d when Mith went for that about 10-12h ahead of when I thought he would, then dodged getting BF&#039;d 12h after thanks to Rio&#039;s sui threat and the other Demons in range being way less defended. I was more acres (~225a to the ~190a of the bottom one in range) but also up to 80k DP more pretemps and generally higher mods. That was it, though.&lt;br /&gt;
&lt;br /&gt;
Then kept exploring, and exploring, and exploring. Got pipped from 9th by the late disable and ended 11th with the Bounty Hunter title. Didn&#039;t have that yet, neat. Made sure to annoy Rio (not that I knew that) at the last hitting hour via draft stabbing because there was a theoretical full-release-sui-me-option maybe possible - though I think other explorers were actually possible. Still, last hitting hour is a recipe for chaos.&lt;br /&gt;
&lt;br /&gt;
Other notes from the round:&lt;br /&gt;
&lt;br /&gt;
* The second raid was wildly imbalanced with day 1 being terrible for realms with heavy attacking presence and day 3 being atrocious for low-attacking realms. &lt;br /&gt;
* Blop threat assessment among explorer realms is still &#039;you first, no you first&#039; after week 1.&lt;br /&gt;
* Planar Gates is a very nasty wonder to keep track of. Interesting addition.&lt;br /&gt;
&lt;br /&gt;
Lastly, for those who didn&#039;t use an actual search engine to look it up during the round - I imagine ChatGPT et al might think it a real gone-to-court case instead of reality - here&#039;s the Wikipedia entry on one of Private Eye&#039;s many encounters with libel law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
In the 1971 case of Arkell v Pressdram, Arkell&#039;s lawyers wrote a letter which concluded: &amp;quot;His attitude to damages will be governed by the nature of your reply.&amp;quot; Private Eye responded: &amp;quot;We acknowledge your letter of 29th April referring to Mr J. Arkell. We note that Mr Arkell&#039;s attitude to damages will be governed by the nature of our reply and would therefore be grateful if you would inform us what his attitude to damages would be, were he to learn that the nature of our reply is as follows: &#039;&#039;&#039;fuck off&#039;&#039;&#039;.&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2677</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2677"/>
		<updated>2026-07-25T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers, and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly. The requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676</id>
		<title>Round 50</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_50&amp;diff=2676"/>
		<updated>2026-07-23T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Oment: Created page with &amp;quot;{{Round_finish  | round = 50  | round_id = 75   | winner_player = Mithrandir  | winner_dominion = Khepri, God of having a bug for a face  | winner_race = Vampire   | second_player = Rio  | second_dominion = Papa Troll  | second_race = Troll   | third_player = Vran  | third_dominion = Focke-Wulf Fw 190  | third_race = Orc }}  == Top 100 Results ==  Round 50 top 100  == Round Win Story ==  {{Round_nav | round = 50 | previous_round = 49 | next...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 50&lt;br /&gt;
 | round_id = 75&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Mithrandir&lt;br /&gt;
 | winner_dominion = Khepri, God of having a bug for a face&lt;br /&gt;
 | winner_race = Vampire&lt;br /&gt;
&lt;br /&gt;
 | second_player = Rio&lt;br /&gt;
 | second_dominion = Papa Troll&lt;br /&gt;
 | second_race = Troll&lt;br /&gt;
&lt;br /&gt;
 | third_player = Vran&lt;br /&gt;
 | third_dominion = Focke-Wulf Fw 190&lt;br /&gt;
 | third_race = Orc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 50 Top 100 Finishers|Round 50 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
| round = 50&lt;br /&gt;
| previous_round = 49&lt;br /&gt;
| next_round = 51&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2675</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Vampire&amp;diff=2675"/>
		<updated>2026-07-23T18:40:06Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Vampire&lt;br /&gt;
| aliases = Vamp &lt;br /&gt;
| introduced = [[Round 38]] &lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Swamp&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Vampires is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Max Population: +7.5%&lt;br /&gt;
* Food Consumption: -75%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Dire Bat&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 15&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ghoul&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_mana = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Kindred&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_mana = 0&lt;br /&gt;
| elite1_special = No boats needed. 50% fewer casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Bloodreaver&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1000&lt;br /&gt;
| elite2_mana = 0&lt;br /&gt;
| elite2_special = No boats needed. Immortal. Converts enemy peasants into Kindred on successful attacks, up to 1 per 28 sent.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feast of Blood&#039;&#039;&#039;:  Military units lose all casualty reductions (including immortality), Bloodreavers convert additional Kindred equal to 10% of units sent.&lt;br /&gt;
&lt;br /&gt;
This is a net bonus in terms of total stats: you lose 8.5 % of your sent Bloodreavers, but gain 10 % of them in Kindred. Very barebones calculation: if you send 10000 Bloodreavers, you lose 850 (=3400 OP), but gain 1000 Kindred (=5000 DP), on top of regular converts. However, at 1000 platinum, Bloodreavers are incredibly expensive for just 4 OP, meaning you will not be hitting in the near future. Additionally, if you get hit while out, it will hurt even more because you also lose full from invasion. Use with caution.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Undying OP&lt;br /&gt;
* Generates free defensive units on attack&lt;br /&gt;
* No ore cost, reduced farms needed - lots of extra room for homes and mods&lt;br /&gt;
* Population bonus&lt;br /&gt;
* Great turtle&lt;br /&gt;
* Bottom feeding is a viable option&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Hard to hit often while keeping enough DP home&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2674</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2674"/>
		<updated>2026-07-23T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* Military Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly, and the requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Undead&amp;diff=2673</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Undead&amp;diff=2673"/>
		<updated>2026-07-23T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Undead&lt;br /&gt;
| aliases = UD &lt;br /&gt;
| introduced = [[Round 35]] (Current)&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Swamp&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead&#039;&#039;&#039; are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle. &lt;br /&gt;
&lt;br /&gt;
On the exploring side, Undead is very strong outside of not having real access to spec D. Like [[Demon]] they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Max Population: +2.5%&lt;br /&gt;
* Food Consumption: -50%&lt;br /&gt;
* Mana Production: +20%&lt;br /&gt;
* Boat Capacity: +20&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Zombie&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 215&lt;br /&gt;
| spec1_mana = 25&lt;br /&gt;
| spec1_special = 20% higher casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Necromancer&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 4&lt;br /&gt;
| spec2_plat = 750&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Crypt Lord&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_mana = 15&lt;br /&gt;
| elite1_special = &lt;br /&gt;
&lt;br /&gt;
| elite2_name = Abomination&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 700&lt;br /&gt;
| elite2_mana = 0&lt;br /&gt;
| elite2_special = Immortal when paired with 1 Necromancer.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death and Decay&#039;&#039;&#039;: +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Potentially undying OP or very cheap OP&lt;br /&gt;
* Population bonus&lt;br /&gt;
* Great turtle on Abominations&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Very inefficient&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Spec DP is only marginally faster than elite DP&lt;br /&gt;
* Huge dock requirements&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2672</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Troll&amp;diff=2672"/>
		<updated>2026-07-23T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Troll&lt;br /&gt;
| aliases = Trool&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Plain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troll&#039;&#039;&#039; is one of the most versatile and efficient races in the game. With the powerful Smasher (or Basher, the two are the same stat-wise) elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.&lt;br /&gt;
&lt;br /&gt;
For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Spy Power: -10%&lt;br /&gt;
* Food Consumption: +5%&lt;br /&gt;
* Offensive Power: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Brute&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ogre&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Basher&lt;br /&gt;
| elite1_op = 7&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1400&lt;br /&gt;
| elite1_ore = 150&lt;br /&gt;
| elite1_special = Salvages lumber from combat. BASH!&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Smasher&lt;br /&gt;
| elite2_op = 7&lt;br /&gt;
| elite2_dp = 7&lt;br /&gt;
| elite2_plat = 1400&lt;br /&gt;
| elite2_ore = 150&lt;br /&gt;
| elite2_special = Salvages ore from combat. SMASH!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regeneration&#039;&#039;&#039;: Reduces combat losses by 30%&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Possibly the best and most efficient units in the game&lt;br /&gt;
* Excellent spell (although not very useful early on)&lt;br /&gt;
* Very strong late-round &lt;br /&gt;
* Basher Lumber plunder is very useful on attack.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Aside from the attack bonus, bad racial bonuses.&lt;br /&gt;
* Epitome of slow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Nomad&amp;diff=2671</id>
		<title>Nomad</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Nomad&amp;diff=2671"/>
		<updated>2026-07-23T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Nomad&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Plains&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nomad&#039;&#039;&#039; is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race. They are probably the race that breaks expectations in the game the most: a Nomad on or near the top can be an absolute nightmare to keep track of.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Population from Barren Land: +20&lt;br /&gt;
* Research Points from Invasion: +100%&lt;br /&gt;
* Construction Cost: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Lancer&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 370&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Crossbowman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 285&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Blademaster&lt;br /&gt;
| elite1_op = 2&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1000&lt;br /&gt;
| elite1_ore = 25&lt;br /&gt;
| elite1_special = 25% fewer casualties in combat.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Horse Archer&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1150&lt;br /&gt;
| elite2_ore = 40&lt;br /&gt;
| elite2_special = Plunders 20 platinum on successful attacks. Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorable Terrain&#039;&#039;&#039;: +1% offensive power for every 1% barren land (max +10%)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Efficient OP&lt;br /&gt;
* Unique focus on barren land&lt;br /&gt;
* OP spell&lt;br /&gt;
* 9hr specs&lt;br /&gt;
* Huge sudden stat boosts possible&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Balancing Barren land and building is hard&lt;br /&gt;
* Fairly inefficient DP&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Nomad (Legacy)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Lycanthrope&amp;diff=2670</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Lycanthrope&amp;diff=2670"/>
		<updated>2026-07-23T18:21:13Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Lycanthrope&lt;br /&gt;
| aliases = Lyc&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 3&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039; is a very fast race to play. The race is built entirely for speed. Whether playing explorer or attacker, the only chance you have of succeeding with this difficult race is to get out of the blocks as fast as you can. Lyc defensive elites are both expensive and inefficient so a large percentage of DP is made up of the cheap defensive specs. The expensiveness of the defensive elite is however somewhat overcome by the OP elite&#039;s special ability: convert. On successful invasions, some of the enemy&#039;s troops are converted into defensive elites for your army. This is, of course, only for attackers. The greatest problem for Lycs is that their offensive elite has no turtle. Late round, it is very difficult to defend against high OPs and many defensive elites are needed to send out on attacks in order to make artificial turtle. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +10%&lt;br /&gt;
* Defensive Power: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Scavenger&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 360&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Ratman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 250&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Werewolf&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 4&lt;br /&gt;
| elite1_plat = 850&lt;br /&gt;
| elite1_ore = 55&lt;br /&gt;
| elite1_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Garou&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1115&lt;br /&gt;
| elite2_ore = 110&lt;br /&gt;
| elite2_special = Converts enemy peasants into Werewolf on successful attacks, up to 1 per 22 sent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Hunger&#039;&#039;&#039;: Werewolves [[Conversion|convert]] enemy peasants into Werewolves (up to one for every 16 sent on attack)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Very fast&lt;br /&gt;
* Very good attacker&lt;br /&gt;
* Can be very fast explorers&lt;br /&gt;
* Cheapest spec D in the game&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient DP.&lt;br /&gt;
* Expensive DP elite.&lt;br /&gt;
* No OP-troop turtle.&lt;br /&gt;
* Do-or-die race - if you aren&#039;t ahead, you will struggle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Lizardfolk&amp;diff=2669</id>
		<title>Lizardfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Lizardfolk&amp;diff=2669"/>
		<updated>2026-07-23T18:19:20Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Lizardfolk&lt;br /&gt;
| aliases = Liz, lizzie&lt;br /&gt;
| introduced = [[Round 11]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizardfolk&#039;&#039;&#039; is the evil spy race which is good at [[fast attacking]] and [[exploring]]. Being a spy race (having military units that count as part-spies) is helpful in that fewer people will try to steal from you and most dominions will have difficulties obtaining [[Espionage|spy ops]] on you. Their elite OP unit is quite efficient, has no ore cost, and does not need boats, all of which make them a prime attacking race; however, their inefficient DP makes speed a necessity. The Chameleons are almost always accompanied by Serpents to reduce the DP spendings. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +5%&lt;br /&gt;
* Offensive Spy Power: +35%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Reptile&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Serpent&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 275&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Chameleon&lt;br /&gt;
| elite1_op = 4&lt;br /&gt;
| elite1_dp = 4&lt;br /&gt;
| elite1_plat = 900&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = No boats needed. Counts as 0.15 spies.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Lizardman&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1065&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* No boats needed&lt;br /&gt;
* Cheapish and efficient offensive elite&lt;br /&gt;
* Spy race (Chameleons count as spies, rarely need to train normal spies) &lt;br /&gt;
* No ore needed&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Inefficient and somewhat expensive DP&lt;br /&gt;
* Loses DP on failed spy operations&lt;br /&gt;
* Poor spell&lt;br /&gt;
* Poor converter &lt;br /&gt;
* Mediocre explorer&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2668</id>
		<title>Icekin</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Icekin&amp;diff=2668"/>
		<updated>2026-07-23T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Icekin&lt;br /&gt;
| aliases = Icer, Iceking &lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 3&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Mountain&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icekin&#039;&#039;&#039; is the best example of a converting and/or teching race. Icekin really like having wizard cost reduction techs in order to compete when converting due to their elite OP requiring a high WPA. Exploring with Icekin is also a very viable option as their defensive elite is very cheap for a potentially very efficient unit. Attacking full round with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Defensive Power: +5%&lt;br /&gt;
* Food Consumption: -50%&lt;br /&gt;
* Lumber Production: -10%&lt;br /&gt;
* Archmage Cost: -150p&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Icebeast&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Snow Witch&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 350&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = FrostMage&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 965&lt;br /&gt;
| elite1_ore = 100&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 20% Mountains, maximum +3.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Ice Elemental&lt;br /&gt;
| elite2_op = 4*&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1140&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = Offense increased by 1 x raw WPA, maximum +3.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist Frost&#039;&#039;&#039;: Stronger version of Midas Touch (not cumulative) giving +15% platinum production&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Cheap DP elites, good flex.&lt;br /&gt;
* If attacking, the high wizard ratio required makes Icekin very solid for getting ops on targets, even against Sylvans and DEs&lt;br /&gt;
* Can be very efficient late round&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Difficult as attacker&lt;br /&gt;
* High wizard ratio required for attacking or converting&lt;br /&gt;
* Land dependent DP removes strategy variation&lt;br /&gt;
* Low turtle&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Goblin&amp;diff=2667</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Goblin&amp;diff=2667"/>
		<updated>2026-07-23T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Goblin&lt;br /&gt;
| aliases = Gobbo, Gob&lt;br /&gt;
| introduced = [[Round 9]]&lt;br /&gt;
| round_wins = 5&lt;br /&gt;
&lt;br /&gt;
| attacker = Advanced&lt;br /&gt;
| converter = Intermediate&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Hills&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goblin&#039;&#039;&#039; is often considered one of, if not THE fastest race in the game. The race is built entirely for [[Fast Attacking|speed]]. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==    &lt;br /&gt;
* Max Population: +20%&lt;br /&gt;
* Gem investment: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Raider&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 380&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Shaman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 380&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Hobgoblin&lt;br /&gt;
| elite1_op = 5&lt;br /&gt;
| elite1_dp = 3&lt;br /&gt;
| elite1_plat = 1015&lt;br /&gt;
| elite1_ore = 80&lt;br /&gt;
| elite1_special = Plunders 20 platinum and 5 gems on successful attacks.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Wolf Rider&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1300&lt;br /&gt;
| elite2_ore = 110&lt;br /&gt;
| elite2_special = Returns 3 hours faster from battle.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plunder ===&lt;br /&gt;
&lt;br /&gt;
Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target&#039;s resources.&lt;br /&gt;
&lt;br /&gt;
* Each Hobgoblin can plunder at most 5 gems and 20 platinum.&lt;br /&gt;
* Only surviving Hobgoblins required to [[break]] the target plunder. Dead Hobgoblins are of no use.&lt;br /&gt;
* The plunder of each resource is limited to 100% of the target&#039;s raw production of that resource. Target&#039;s stored resources do not matter.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
 &lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Rage&#039;&#039;&#039;: Gives 10% attack strength bonus.&lt;br /&gt;
&lt;br /&gt;
This is a fantastic spell which all Goblin attackers should be using.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Use specs for DP making them among the cheapest DP in the game&lt;br /&gt;
* 9 hour on elite OP&lt;br /&gt;
* Very fast&lt;br /&gt;
* Good self spell&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive OP&lt;br /&gt;
* Inefficient DP&lt;br /&gt;
* Difficult for late-round converting &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2666</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Demon&amp;diff=2666"/>
		<updated>2026-07-23T18:10:50Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Demon&lt;br /&gt;
| race_id = demon&lt;br /&gt;
| aliases = &lt;br /&gt;
| introduced = [[Round 44]]&lt;br /&gt;
| round_wins = 0&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Beginner&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;&#039;&#039; is the newest race to the game as of [[Round 50]], replacing Nox. They are efficient explorers and attackers with a twist. Great power must come with drawbacks, after all, and the Demon Racial Spell embodies this strongly, and the requirement to keep 10 % Swamp when it&#039;s not the land type their Homes are on can be limiting. &lt;br /&gt;
&lt;br /&gt;
Fast attacking Demons have focused on mostly using a Spec OP / Elite DP mix with a handful of the opposite units, plus using Temples to boost their Swamp to 10 %. &lt;br /&gt;
&lt;br /&gt;
The elite DP also helps get you extra spies if some are captured taking your ops, but don&#039;t expect that to fund your entire intelligence community. Between this and the 10 % Swamp requirement, they are popular to use for Ops gathering.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Offensive power 	+5%&lt;br /&gt;
* Wizard strength per hour 	+1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Infernal Imp&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_mana = 20&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Abyssal Fiend&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name =  Succubus&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 5*&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_mana = 10&lt;br /&gt;
| elite1_special = Increases defense by 1 for every 10% Swamps, maximum +1. Charms captured spies into joining your army.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Archdemon&lt;br /&gt;
| elite2_op = 5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 875&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = 20% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernal Command&#039;&#039;&#039;: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption&#039;&#039;: -5% platinum production.&lt;br /&gt;
&lt;br /&gt;
Corruption is only applied when attacking other Dominions. It does not trigger when attacking Wonders or Raids.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite DP&lt;br /&gt;
* 3.5 OP spec O&lt;br /&gt;
* Extra Wizard Strength&lt;br /&gt;
* No boats needed (if you can cast Infernal Command for Archdemons)&lt;br /&gt;
* Charmed spies are free spies.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Mana requirements for attacking can be steep&lt;br /&gt;
* Inefficient attacking units&lt;br /&gt;
* Swamp takes up space other explorers can use more efficiently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2665</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2665"/>
		<updated>2026-07-23T17:57:34Z</updated>

		<summary type="html">&lt;p&gt;Oment: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dark Elf&lt;br /&gt;
| race_id = dark-elf&lt;br /&gt;
| aliases = DE, DElf&lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 1 (current), 3 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Elf&#039;&#039;&#039; is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Gem Production: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units(Dark_Elf)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Swordsman&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 450&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_gems = 0&lt;br /&gt;
| spec1_special = Survivors can upgrade into Spellblade at 8%.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Gargoyle&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_gems = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Adept&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_ore = 60&lt;br /&gt;
| elite1_gems = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spellblade&lt;br /&gt;
| elite2_op = 6.5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1200&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_gems = 10&lt;br /&gt;
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellwright&#039;s Calling&#039;&#039;&#039;: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite OP &amp;amp; DP&lt;br /&gt;
* 4 OP spec OP&lt;br /&gt;
* Very unique unit perk converting spec OP into elites&lt;br /&gt;
* High wizard power&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very expensive troops&lt;br /&gt;
* Lowered turtle&lt;br /&gt;
* Only race with a unit that requires three resources&lt;br /&gt;
* Population penalty&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Dark Elf (Legacy)]]&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2664</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Dark_Elf&amp;diff=2664"/>
		<updated>2026-07-23T17:56:24Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Dark Elf&lt;br /&gt;
| race_id = dark-elf&lt;br /&gt;
| aliases = DE, DElf&lt;br /&gt;
| introduced = [[Round 26]]&lt;br /&gt;
| round_wins = 1 (current), 3 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Cavern&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Elf&#039;&#039;&#039; is an evil race of Dominion. They are one of the three wizard-races (the other two being [[Sylvan]] and [[Icekin]]). On top of this they have a unique interaction with upgrading spec OP to elite OP. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: -5%&lt;br /&gt;
* Gem Production: +5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_units(Dark_Elf)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Swordsman&lt;br /&gt;
| spec1_op = 4&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 450&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_gems = 0&lt;br /&gt;
| spec1_special = Survivors can upgrade into Spellblade at 8%.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Gargoyle&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_gems = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Adept&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 6&lt;br /&gt;
| elite1_plat = 1150&lt;br /&gt;
| elite1_ore = 60&lt;br /&gt;
| elite1_gems = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spellblade&lt;br /&gt;
| elite2_op = 6.5&lt;br /&gt;
| elite2_dp = 3&lt;br /&gt;
| elite2_plat = 1200&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_gems = 10&lt;br /&gt;
| elite2_special = 15% fewer casualties in combat. Plunders 5 mana on successful attacks.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellwright&#039;s Calling&#039;&#039;&#039;: Each wizard guild produces 0.05 Adepts per hour, +5 mana production from wizard guilds. Cannot be cast during Protection.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient elite OP &amp;amp; DP&lt;br /&gt;
* 4 OP spec OP&lt;br /&gt;
* Very unique unit perk converting spec OP into elites&lt;br /&gt;
* High wizard power&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very expensive troops&lt;br /&gt;
* Lowered turtle&lt;br /&gt;
* Only race with a unit that requires three resources&lt;br /&gt;
* Population penalty&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Dark Elf (Classic)]]&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2663</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Sylvan&amp;diff=2663"/>
		<updated>2026-07-23T17:51:35Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Sylvan&lt;br /&gt;
| aliases = Sylv&lt;br /&gt;
| introduced = [[Round 13]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Forest&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylvan&#039;&#039;&#039; belongs to the &amp;quot;Good&amp;quot; races in Dominion. It is also one of the wizard races since their DP Elite counts 0.18 of a Wizard. This makes them appealing to those players who enjoy (black)opping others. When running high Forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since Homes alone will not get you a sufficient forest percentage to make the DP worth it. &lt;br /&gt;
&lt;br /&gt;
Their main struggle, apart from getting the Forest percentage up quickly while maintaining a good speed, is the fact that since they are land-based, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep their Forest % in mind. Considering the need for other buildings such as Smithies, Towers, and Docks, the space for mod-buildings is limited.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: +20%&lt;br /&gt;
* Food Production: +10%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
 &lt;br /&gt;
{{Race_Units(Lumber)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Satyr&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 315&lt;br /&gt;
| spec1_lumber = 0&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Sprite&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_lumber = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Dryad&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 1070&lt;br /&gt;
| elite1_lumber = 0&lt;br /&gt;
| elite1_special = Counts as 0.18 wizards. Increases defense by 1 for every 20% Forests, maximum +4.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Centaur&lt;br /&gt;
| elite2_op = 5.5&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 970&lt;br /&gt;
| elite2_lumber = 20&lt;br /&gt;
| elite2_special = 25% fewer casualties in combat. Returns 3 hours faster from battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdant Bloom&#039;&#039;&#039;: Rezones 35 % of captured acres to Forest.&lt;br /&gt;
&lt;br /&gt;
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Efficient DP if running high forest&lt;br /&gt;
* Cheap DP&lt;br /&gt;
* 9hr return&lt;br /&gt;
* Rezone spell&lt;br /&gt;
* Wizard race&lt;br /&gt;
* Can be pretty quick&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Need for high forest percentage&lt;br /&gt;
* Limited space for mods late round&lt;br /&gt;
* Rather inefficient OP unless on top&lt;br /&gt;
* Bad converter&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2662</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2662"/>
		<updated>2026-07-23T17:47:50Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Merfolk&lt;br /&gt;
| aliases = Merf&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039; is a good race of Dominion. It is suitable for all players and almost all playing styles. &lt;br /&gt;
&lt;br /&gt;
Merfolks can not only be great explorers with their efficient DP, but also decently quick attackers with their cheap OP.&lt;br /&gt;
&lt;br /&gt;
The lack of demand for boats and zero ore cost on all units frees up a lot of space offering a large variety of strategies. As explorers, it is a great chance to execute a high Diamond Mine + Masonry strategy. Merfolks can be played as very fast attackers (mostly concentrating on mod-buildings and Barracks) or slow attackers (using high Diamond Mines). The inefficient OP troops, however, force you to focus on 75% hits rather than training scary OP in order to keep others home. This is also the reason why they make poor converters. The amount of OP troops that you need to make your first attack after conversion usually kills your economy unless you manage to stay ahead of everyone else and make use of your speed. &lt;br /&gt;
&lt;br /&gt;
A niche converter strategy, first popularised in [[Round 21]] by JC, is to go massive Diamond Mines into Masons, including rebuilding a heap of Diamond Mines and try to snowball at just the right time. Whether this can work depends on the speed of the meta and the state of Improvements in the rules.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: -15%&lt;br /&gt;
* Food Production: +5%&lt;br /&gt;
* Offensive Power: +7.5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Merman&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Siren&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Leviathan&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1350&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Sinks boats on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Kraken&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 600&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed. Sinks boats on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Most efficient DP in the game&lt;br /&gt;
* Cheap OP&lt;br /&gt;
* No ore cost&lt;br /&gt;
* No boats needed&lt;br /&gt;
* Can be very fast&lt;br /&gt;
* Space for mods&lt;br /&gt;
* Great turtle if using all Kraken for OP &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Inefficient OP&lt;br /&gt;
* High demand of weak OP elites kills your population, therefore makes them poor converters.&lt;br /&gt;
* Unless on top they slow down late-round&lt;br /&gt;
* Spell has limited use&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2661</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Merfolk&amp;diff=2661"/>
		<updated>2026-07-23T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Merfolk&lt;br /&gt;
| aliases = Merf&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Beginner&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039; is a good race of Dominion. It is suitable for all players and almost all playing styles. &lt;br /&gt;
&lt;br /&gt;
Merfolks can not only be great explorers with their efficient DP, but also decently quick attackers with their cheap OP.&lt;br /&gt;
&lt;br /&gt;
The lack of demand for boats and zero ore cost on all units frees up a lot of space offering a large variety of strategies. As explorers, it is a great chance to execute a high Diamond Mine + Masonry strategy. Merfolks can be played as very fast attackers (mostly concentrating on mod-buildings and Barracks) or slow attackers (using high Diamond Mines). The inefficient OP troops, however, force you to focus on 75% hits rather than training scary OP in order to keep others home. This is also the reason why they make poor converters. The amount of OP troops that you need to make your first attack after conversion usually kills your economy unless you manage to stay ahead of everyone else and make use of your speed. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Lumber Production: -15%&lt;br /&gt;
* Food Production: +5%&lt;br /&gt;
* Offensive Power: +7.5%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Merman&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 300&lt;br /&gt;
| spec1_ore = 0&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Siren&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_ore = 0&lt;br /&gt;
| spec2_special = &lt;br /&gt;
&lt;br /&gt;
| elite1_name = Leviathan&lt;br /&gt;
| elite1_op = 0&lt;br /&gt;
| elite1_dp = 7&lt;br /&gt;
| elite1_plat = 1350&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Sinks boats on defense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Kraken&lt;br /&gt;
| elite2_op = 4&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 600&lt;br /&gt;
| elite2_ore = 0&lt;br /&gt;
| elite2_special = No boats needed. Sinks boats on offense.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039;: 25% of captured land automatically re-zoned into water.&lt;br /&gt;
&lt;br /&gt;
The spell is not often used. But if you can spare the mana, it saves some rezoning costs if you want to build [[homes]].&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Most efficient DP in the game&lt;br /&gt;
* Cheap OP&lt;br /&gt;
* No ore cost&lt;br /&gt;
* No boats needed&lt;br /&gt;
* Can be very fast&lt;br /&gt;
* Space for mods&lt;br /&gt;
* Great turtle if using all Kraken for OP &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive DP&lt;br /&gt;
* Inefficient OP&lt;br /&gt;
* High demand of weak OP elites kills your population, therefore makes them poor converters.&lt;br /&gt;
* Unless on top they slow down late-round&lt;br /&gt;
* Spell has limited use&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2660</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2660"/>
		<updated>2026-07-23T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Spirit&lt;br /&gt;
| aliases = SPUD, SP&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2 (Classic), 2 (Legacy)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. They&#039;ve been reworked twice: Once ahead of [[Round 26]], and once ahead of [[Round 41]] when they lost full immortality.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Food Consumption: -90%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Phantom&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 335&lt;br /&gt;
| spec1_mana = 10&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Banshee&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Ghost&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1100&lt;br /&gt;
| elite1_mana = 25&lt;br /&gt;
| elite1_special = No boats needed. 30% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spectre&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1075&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = No boats needed. 80% fewer casualties on offense in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy Ghost&#039;&#039;&#039;: Enemy draftees do not participate in battle&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very heavy casualty reduction.&lt;br /&gt;
* No need for boats&lt;br /&gt;
* Strong spell for early round.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
* Very high mana requirements early round&lt;br /&gt;
* Spell becomes much weaker as round goes on&lt;br /&gt;
* Expensive DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2659</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Spirit&amp;diff=2659"/>
		<updated>2026-07-23T17:43:09Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Spirit&lt;br /&gt;
| aliases = SPUD, SP&lt;br /&gt;
| introduced = [[Round 14]]&lt;br /&gt;
| round_wins = 2 (Legacy), 2 (current)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Advanced&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Water&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. They&#039;ve been reworked twice: Once ahead of [[Round 26]], and once ahead of [[Round 41]] when they lost full immortality.&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
     &lt;br /&gt;
* Food Consumption: -90%&lt;br /&gt;
* Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_Units(Mana)&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Phantom&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 335&lt;br /&gt;
| spec1_mana = 10&lt;br /&gt;
| spec1_special = No boats needed.&lt;br /&gt;
&lt;br /&gt;
| spec2_name = Banshee&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 300&lt;br /&gt;
| spec2_mana = 10&lt;br /&gt;
| spec2_special = 50% fewer casualties on defense.&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Ghost&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 5&lt;br /&gt;
| elite1_plat = 1100&lt;br /&gt;
| elite1_mana = 25&lt;br /&gt;
| elite1_special = No boats needed. 30% fewer casualties on offense.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Spectre&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 0&lt;br /&gt;
| elite2_plat = 1075&lt;br /&gt;
| elite2_mana = 30&lt;br /&gt;
| elite2_special = No boats needed. 80% fewer casualties on offense in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy Ghost&#039;&#039;&#039;: Enemy draftees do not participate in battle&lt;br /&gt;
&lt;br /&gt;
Very powerful early-game spell when draftees make up a disproportionate amount of defense. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
* Very heavy casualty reduction.&lt;br /&gt;
* No need for boats&lt;br /&gt;
* Strong spell for early round.&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* No OP-troop turtle&lt;br /&gt;
* Hard to play unless on top&lt;br /&gt;
* Unforgiving when making mistakes&lt;br /&gt;
* Very high mana requirements early round&lt;br /&gt;
* Spell becomes much weaker as round goes on&lt;br /&gt;
* Expensive DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Kobold&amp;diff=2658</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Kobold&amp;diff=2658"/>
		<updated>2026-07-23T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;Oment: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Kobold&lt;br /&gt;
| aliases = Kobbo&lt;br /&gt;
| introduced = [[Round 35]]&lt;br /&gt;
| round_wins = 2 (Current)&lt;br /&gt;
2 (Classic)&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Intermediate&lt;br /&gt;
&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| land_type = Hills&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobold&#039;&#039;&#039; is one of the fastest races in Dominion. It has to be, because it is also the least efficient. Due to this inefficiency, they receive an enormous population bonus, handy unit bonuses, and a nice spell, putting them either on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end with a large land and population advantage over more efficient races. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Max Population: +30%&lt;br /&gt;
* Population Growth Rate: +15%&lt;br /&gt;
* Food Consumption: -25%&lt;br /&gt;
* Boat Capacity: +10&lt;br /&gt;
* Spy Strength Recovery: +1%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
      &lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Underling&lt;br /&gt;
| spec1_op = 2.5&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 325&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Tunneler&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 2.5&lt;br /&gt;
| spec2_plat = 325&lt;br /&gt;
| spec2_ore = 25&lt;br /&gt;
| spec2_special = You no take candle!&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Taskmaster&lt;br /&gt;
| elite1_op = 3&lt;br /&gt;
| elite1_dp = 3*&lt;br /&gt;
| elite1_plat = 1300&lt;br /&gt;
| elite1_ore = 0&lt;br /&gt;
| elite1_special = Defense increased by 2 when paired with 1 Tunneler at home.&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Overlord&lt;br /&gt;
| elite2_op = 3*&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 970&lt;br /&gt;
| elite2_ore = 50&lt;br /&gt;
| elite2_special = Offense increased by 2 when paired with 1 Underling on attack.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
&lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howling&#039;&#039;&#039;: Increases defensive and offensive military strength by 10% (not cumulative with other spells)&lt;br /&gt;
&lt;br /&gt;
One of the strongest spells in the game for attackers though explorers can stick to Ares&#039; Call.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Fairly cheap OP&lt;br /&gt;
* Huge population bonus&lt;br /&gt;
* Population growth bonus is a boost in protection&lt;br /&gt;
* Great spell&lt;br /&gt;
* Increased power from unit-pairing&lt;br /&gt;
* High racial population bonus causes prestige to give a higher population bonus &lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Very inefficient&lt;br /&gt;
* Very expensive elite DP&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Oment</name></author>
	</entry>
</feed>