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	<updated>2026-05-28T06:16:42Z</updated>
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		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1599</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1599"/>
		<updated>2023-01-14T19:21:33Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 population. All constructed buildings except for Homes and Barracks provide 15 raw population.  See [[population]] for explanation on the difference between raw and modified population.&lt;br /&gt;
&lt;br /&gt;
Buildings can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each building can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 lumber per hour.&lt;br /&gt;
&lt;br /&gt;
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.&lt;br /&gt;
&lt;br /&gt;
Disband Spies and Assassinate Wizards damage reduced by 10% per 1% owned, up to a maximum of 50% at 5% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Hero]] experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned. Also increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus at 18% owned.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25% at 16.67% owned)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy, Wizard, and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
[[Espionage#Spy_Strength|Spy Strength]] and [[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 1% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. &lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75% or larger will be discounted. The discount starts at 50%. After Day 25, the discount grows by 2% each day until a maximum of 70% reduction is reached on Day 35.  &lt;br /&gt;
In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonuses from factories, techs, wonders, etc, are added together, to a maximum of -75%, before multiplying these cost formulas.&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1598</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=1598"/>
		<updated>2023-01-14T19:20:21Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: update shrines for r32&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 population. All constructed buildings except for Homes and Barracks provide 15 raw population.  See [[population]] for explanation on the difference between raw and modified population.&lt;br /&gt;
&lt;br /&gt;
Buildings can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each building can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 lumber per hour.&lt;br /&gt;
&lt;br /&gt;
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.&lt;br /&gt;
&lt;br /&gt;
Disband Spies and Assassinate Wizards damage reduced by 10% per 1% owned, up to a maximum of 50% at 5% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases Hero experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned. Also increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus at 18% owned.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25% at 16.67% owned)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy, Wizard, and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
[[Espionage#Spy_Strength|Spy Strength]] and [[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 1% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. &lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75% or larger will be discounted. The discount starts at 50%. After Day 25, the discount grows by 2% each day until a maximum of 70% reduction is reached on Day 35.  &lt;br /&gt;
In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonuses from factories, techs, wonders, etc, are added together, to a maximum of -75%, before multiplying these cost formulas.&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_31_Top_100_Finishers&amp;diff=1398</id>
		<title>Round 31 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_31_Top_100_Finishers&amp;diff=1398"/>
		<updated>2022-11-01T14:21:31Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Round 31|Daily Dose of Vitamin D - Nate - 8862 acres ]]&lt;br /&gt;
#[[Round 31|Wife vs OD round 31 - King Jota - 8364 acres ]]&lt;br /&gt;
#[[Round 31|Suffer like G did? - Rush - 6983 acres ]]&lt;br /&gt;
#[[Chocolate Rain R31|Chocolate Rain - Faith - 6761 acres ]]&lt;br /&gt;
#[[Brent Rambo R31|Brent Rambo - Neophyte - 6688 acres ]]&lt;br /&gt;
#[[👨‍⚕️ Doctor Timothy 🩺 R31|👨‍⚕️ Doctor Timothy 🩺 - Templeman - 6674 acres ]]&lt;br /&gt;
#[[Two Princes R31|Two Princes - Almezo - 6613 acres ]]&lt;br /&gt;
#[[Flat Earth R31|Flat Earth - Mithrandir - 6573 acres ]]&lt;br /&gt;
#[[🐀🐀🐀RATS🐀🐀🐀 R31|🐀🐀🐀RATS🐀🐀🐀 - Ivetza - 6482 acres ]]&lt;br /&gt;
#[[Elves of Deep Shadow R31|Elves of Deep Shadow - Shaidar - 6453 acres ]]&lt;br /&gt;
#[[Axel F R31|Axel F - Guydoonster - 6411 acres ]]&lt;br /&gt;
#[[Numa Numa Guy R31|Numa Numa Guy - Swamp Fox - 6366 acres ]]&lt;br /&gt;
#[[Killer Queen R31|Killer Queen - Soup - 6365 acres ]]&lt;br /&gt;
#[[And When the Sky Was Opened R31|And When the Sky Was Opened - Toothy - 6331 acres ]]&lt;br /&gt;
#[[If Only She Woulda R31|If Only She Woulda - Esthera - 6284 acres ]]&lt;br /&gt;
#[[Death is Not an Exit R31|Death is Not an Exit - Vovin - 6270 acres ]]&lt;br /&gt;
#[[🔨Toolshed🔧 R31|🔨Toolshed🔧 - playt0i - 6262 acres ]]&lt;br /&gt;
#[[I Johnny The Cunning Lingo Instructor R31|I Johnny The Cunning Lingo Instructor - p@qz™ - 6251 acres ]]&lt;br /&gt;
#[[Overly attached girlfriend R31|Overly attached girlfriend - Peabrain - 6207 acres ]]&lt;br /&gt;
#[[Scott Sterling R31|Scott Sterling - Tidnab - 6197 acres ]]&lt;br /&gt;
#[[Ron Jeremy 🍆 R31|Ron Jeremy 🍆 - DanTheMan - 6184 acres ]]&lt;br /&gt;
#[[The Mirror R31|The Mirror - Bobbo - 6097 acres ]]&lt;br /&gt;
#[[The After Hours R31|The After Hours - Merf - 6001 acres ]]&lt;br /&gt;
#[[Kingdom for a Heart R31|Kingdom for a Heart - Chunk - 5966 acres ]]&lt;br /&gt;
#[[It’s not you, it’s me! R31|It’s not you, it’s me! - Zedijar - 5948 acres ]]&lt;br /&gt;
#[[Where Can I Order some City Wok? R31|Where Can I Order some City Wok? - Rury - 5942 acres ]]&lt;br /&gt;
#[[Barad-dur R31|Barad-dur - TerryPie - 5931 acres ]]&lt;br /&gt;
#[[Will the Real Martian Please Stand Up? R31|Will the Real Martian Please Stand Up? - Warpig - 5902 acres ]]&lt;br /&gt;
#[[Chateauneuf du Pape R31|Chateauneuf du Pape - margoose - 5857 acres ]]&lt;br /&gt;
#[[Johnny The Police Officer R31|Johnny The Police Officer - jboy - 5781 acres ]]&lt;br /&gt;
#[[Johnny The Master Baiter R31|Johnny The Master Baiter - OMGnoob - 5767 acres ]]&lt;br /&gt;
#[[Human 🪁 Kite R31|Human 🪁 Kite - Yami - 5766 acres ]]&lt;br /&gt;
#[[Evolution of Dance R31|Evolution of Dance - Larso - 5726 acres ]]&lt;br /&gt;
#[[🦸‍♂️The Coon🦝 R31|🦸‍♂️The Coon🦝 - Jcinnz - 5709 acres ]]&lt;br /&gt;
#[[Selesnya Conclave R31|Selesnya Conclave - Saccora - 5440 acres ]]&lt;br /&gt;
#[[The Thirty Fathom Grave R31|The Thirty Fathom Grave - InternetFett - 5434 acres ]]&lt;br /&gt;
#[[The boot R31|The boot - Mdk - 5416 acres ]]&lt;br /&gt;
#[[It’s not me, it’s you! R31|It’s not me, it’s you! - Disco - 5361 acres ]]&lt;br /&gt;
#[[Ezekiel 3:18 R31|Ezekiel 3:18 - Istoryahee - 5305 acres ]]&lt;br /&gt;
#[[RESPECT MY AUTHORITAH!!! R31|RESPECT MY AUTHORITAH!!! - MacTheMeek - 5300 acres ]]&lt;br /&gt;
#[[🍭 Captain Diabetes 🍬 R31|🍭 Captain Diabetes 🍬 - Cents321 - 5215 acres ]]&lt;br /&gt;
#[[The Meek Shall Inherit Nothing R31|The Meek Shall Inherit Nothing - MikeyBlue - 5122 acres ]]&lt;br /&gt;
#[[Johnny the Anal-yst R31|Johnny the Anal-yst - ajj_howtorot - 5094 acres ]]&lt;br /&gt;
#[[Harder Than Your Husband R31|Harder Than Your Husband - Virchue - 5072 acres ]]&lt;br /&gt;
#[[Hopes die last R31|Hopes die last - Grisen - 5061 acres ]]&lt;br /&gt;
#[[King Kunta R31|King Kunta - Asanka456 - 5048 acres ]]&lt;br /&gt;
#[[Johnny the walker R31|Johnny the walker - Payfoot - 5041 acres ]]&lt;br /&gt;
#[[Gary&#039;s Drowning in his own Sick R31|Gary&#039;s Drowning in his own Sick - Cobber - 5038 acres ]]&lt;br /&gt;
#[[Suicide Chump R31|Suicide Chump - Robert - 5025 acres ]]&lt;br /&gt;
#[[We need to talk... R31|We need to talk... - Slice - 5000 acres ]]&lt;br /&gt;
#[[You Are What You Is R31|You Are What You Is - Aaliy@h - 5000 acres ]]&lt;br /&gt;
#[[Sunfyre the Golden R31|Sunfyre the Golden - Oment - 5000 acres ]]&lt;br /&gt;
#[[Eater of Days R31|Eater of Days - MattyVanHalen - 4984 acres ]]&lt;br /&gt;
#[[The Bronze Fury R31|The Bronze Fury - Gothia - 4961 acres ]]&lt;br /&gt;
#[[The Grey Ghost R31|The Grey Ghost - bigchris27 - 4945 acres ]]&lt;br /&gt;
#[[Jumbo Go Away R31|Jumbo Go Away - Jomutta - 4919 acres ]]&lt;br /&gt;
#[[King Nothing R31|King Nothing - nurtho - 4873 acres ]]&lt;br /&gt;
#[[Hey pisan, pass the gabagool R31|Hey pisan, pass the gabagool - AlexJones - 4747 acres ]]&lt;br /&gt;
#[[Operation Human Shield My Ass R31|Operation Human Shield My Ass - MannoWrath - 4730 acres ]]&lt;br /&gt;
#[[no name. ill just rename from our theme🔥 R31|no name. ill just rename from our theme🔥 - chianwazhere - 4719 acres ]]&lt;br /&gt;
#[[Jordi el Niño Polla R31|Jordi el Niño Polla - ForPony! - 4600 acres ]]&lt;br /&gt;
#[[Hail to the King R31|Hail to the King - Puntti - 4543 acres ]]&lt;br /&gt;
#[[Suspect R31|Suspect - Dark towers - 4543 acres ]]&lt;br /&gt;
#[[Johnny The Ass Ass In R31|Johnny The Ass Ass In - exrio - 4487 acres ]]&lt;br /&gt;
#[[Mia Khalifa 💋 R31|Mia Khalifa 💋 - cerbrus87 - 4462 acres ]]&lt;br /&gt;
#[[Johnny’s Ugly Broomsticks R31|Johnny’s Ugly Broomsticks - Empoy - 4457 acres ]]&lt;br /&gt;
#[[I Shot an Arrow Into the Air R31|I Shot an Arrow Into the Air - Sarmis - 4446 acres ]]&lt;br /&gt;
#[[I L Y - I&#039;m Leaving You R31|I L Y - I&#039;m Leaving You - Vran - 4444 acres ]]&lt;br /&gt;
#[[sinep R31|sinep - Rodrigo Duterte - 4370 acres ]]&lt;br /&gt;
#[[Conehead R31|Conehead - Mulla - 4341 acres ]]&lt;br /&gt;
#[[Harley Quinn, nice to meet&#039;ya R31|Harley Quinn, nice to meet&#039;ya - Rompar - 4332 acres ]]&lt;br /&gt;
#[[Chippewa R31|Chippewa - Stevie Wonder - 4291 acres ]]&lt;br /&gt;
#[[Shenron R31|Shenron - MBison - 4270 acres ]]&lt;br /&gt;
#[[Angela White 🍈🍈 R31|Angela White 🍈🍈 - Sharkey - 4259 acres ]]&lt;br /&gt;
#[[Tol Cormpt Norz Norz Norz R31|Tol Cormpt Norz Norz Norz - Winterr - 4249 acres ]]&lt;br /&gt;
#[[Johnny The Secret Agent R31|Johnny The Secret Agent - Uruk Hai - 4162 acres ]]&lt;br /&gt;
#[[Blacklight Shine R31|Blacklight Shine - mris - 4162 acres ]]&lt;br /&gt;
#[[The Boros Legion R31|The Boros Legion - squarewave - 4160 acres ]]&lt;br /&gt;
#[[The Blood Wyrm R31|The Blood Wyrm - Rio - 4153 acres ]]&lt;br /&gt;
#[[We are just in different places now R31|We are just in different places now - Rush2008 - 4144 acres ]]&lt;br /&gt;
#[[Johnny The Lumber jack-off R31|Johnny The Lumber jack-off - MeeSAX - 4126 acres ]]&lt;br /&gt;
#[[Johnny The Plumber R31|Johnny The Plumber - Gintokun - 4124 acres ]]&lt;br /&gt;
#[[Miyabi R31|Miyabi - lamb - 4119 acres ]]&lt;br /&gt;
#[[Just a Fish R31|Just a Fish - MustacheLess Luigi - 4119 acres ]]&lt;br /&gt;
#[[Johnny The Preacher Sinner R31|Johnny The Preacher Sinner - Drads - 4094 acres ]]&lt;br /&gt;
#[[Oh Bain Marie, Bain Marie! R31|Oh Bain Marie, Bain Marie! - Unfather - 4091 acres ]]&lt;br /&gt;
#[[Orthanc R31|Orthanc - Danimoth - 4072 acres ]]&lt;br /&gt;
#[[Marcell the Shell with Shoes on R31|Marcell the Shell with Shoes on - Grapes of Math - 4063 acres ]]&lt;br /&gt;
#[[Orzhov Syndicate R31|Orzhov Syndicate - Cronel - 4044 acres ]]&lt;br /&gt;
#[[Dark Server Room R31|Dark Server Room - Dark Monument - 4039 acres ]]&lt;br /&gt;
#[[Lingering in the shadows R31|Lingering in the shadows - Master Yoda - 4036 acres ]]&lt;br /&gt;
#[[Giant R31|Giant - Bazzaroony - 4015 acres ]]&lt;br /&gt;
#[[Theme From the 3rd Movement of Sinister Footwear R31|Theme From the 3rd Movement of Sinister Footwear - Beautiful Disaster - 4002 acres ]]&lt;br /&gt;
#[[Star Warriors R31|Star Warriors - Gipsa - 4000 acres ]]&lt;br /&gt;
#[[star wars kid R31|star wars kid - Sly Delvecchio - 3910 acres ]]&lt;br /&gt;
#[[John Deer 🚜 R31|John Deer 🚜 - Ron1n - 3896 acres ]]&lt;br /&gt;
#[[Black ops is for beaches 🏖🌞 R31|Black ops is for beaches 🏖🌞 - Crichton - 3847 acres ]]&lt;br /&gt;
#[[Scumbag Steve R31|Scumbag Steve - Thors Bjørn - 3846 acres ]]&lt;br /&gt;
#[[We were on a BREAK!! R31|We were on a BREAK!! - Crazy Elf - 3753 acres ]]&lt;br /&gt;
#[[The King Beneath the Mountains R31|The King Beneath the Mountains - Craghack - 3735 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_31_Top_100_Finishers&amp;diff=1397</id>
		<title>Round 31 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_31_Top_100_Finishers&amp;diff=1397"/>
		<updated>2022-11-01T14:19:03Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;#Daily Dose of Vitamin D - Nate - 8862 acres  #Wife vs OD round 31 - King Jota - 8364 acres  #Suffer like G did? - Rush - 6983 acres  #[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Round 31|Daily Dose of Vitamin D - Nate - 8862 acres ]]&lt;br /&gt;
#[[Round 31|Wife vs OD round 31 - King Jota - 8364 acres ]]&lt;br /&gt;
#[[Round 31|Suffer like G did? - Rush - 6983 acres ]]&lt;br /&gt;
#[[Round 31|Chocolate Rain - Faith - 6761 acres ]]&lt;br /&gt;
#[[Round 31|Brent Rambo - Neophyte - 6688 acres ]]&lt;br /&gt;
#[[Round 31|👨‍⚕️ Doctor Timothy 🩺 - Templeman - 6674 acres ]]&lt;br /&gt;
#[[Round 31|Two Princes - Almezo - 6613 acres ]]&lt;br /&gt;
#[[Round 31|Flat Earth - Mithrandir - 6573 acres ]]&lt;br /&gt;
#[[Round 31|🐀🐀🐀RATS🐀🐀🐀 - Ivetza - 6482 acres ]]&lt;br /&gt;
#[[Round 31|Elves of Deep Shadow - Shaidar - 6453 acres ]]&lt;br /&gt;
#[[Round 31|Axel F - Guydoonster - 6411 acres ]]&lt;br /&gt;
#[[Round 31|Numa Numa Guy - Swamp Fox - 6366 acres ]]&lt;br /&gt;
#[[Round 31|Killer Queen - Soup - 6365 acres ]]&lt;br /&gt;
#[[Round 31|And When the Sky Was Opened - Toothy - 6331 acres ]]&lt;br /&gt;
#[[Round 31|If Only She Woulda - Esthera - 6284 acres ]]&lt;br /&gt;
#[[Round 31|Death is Not an Exit - Vovin - 6270 acres ]]&lt;br /&gt;
#[[Round 31|🔨Toolshed🔧 - playt0i - 6262 acres ]]&lt;br /&gt;
#[[Round 31|I Johnny The Cunning Lingo Instructor - p@qz™ - 6251 acres ]]&lt;br /&gt;
#[[Round 31|Overly attached girlfriend - Peabrain - 6207 acres ]]&lt;br /&gt;
#[[Round 31|Scott Sterling - Tidnab - 6197 acres ]]&lt;br /&gt;
#[[Round 31|Ron Jeremy 🍆 - DanTheMan - 6184 acres ]]&lt;br /&gt;
#[[Round 31|The Mirror - Bobbo - 6097 acres ]]&lt;br /&gt;
#[[Round 31|The After Hours - Merf - 6001 acres ]]&lt;br /&gt;
#[[Round 31|Kingdom for a Heart - Chunk - 5966 acres ]]&lt;br /&gt;
#[[Round 31|It’s not you, it’s me! - Zedijar - 5948 acres ]]&lt;br /&gt;
#[[Round 31|Where Can I Order some City Wok? - Rury - 5942 acres ]]&lt;br /&gt;
#[[Round 31|Barad-dur - TerryPie - 5931 acres ]]&lt;br /&gt;
#[[Round 31|Will the Real Martian Please Stand Up? - Warpig - 5902 acres ]]&lt;br /&gt;
#[[Round 31|Chateauneuf du Pape - margoose - 5857 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Police Officer - jboy - 5781 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Master Baiter - OMGnoob - 5767 acres ]]&lt;br /&gt;
#[[Round 31|Human 🪁 Kite - Yami - 5766 acres ]]&lt;br /&gt;
#[[Round 31|Evolution of Dance - Larso - 5726 acres ]]&lt;br /&gt;
#[[Round 31|🦸‍♂️The Coon🦝 - Jcinnz - 5709 acres ]]&lt;br /&gt;
#[[Round 31|Selesnya Conclave - Saccora - 5440 acres ]]&lt;br /&gt;
#[[Round 31|The Thirty Fathom Grave - InternetFett - 5434 acres ]]&lt;br /&gt;
#[[Round 31|The boot - Mdk - 5416 acres ]]&lt;br /&gt;
#[[Round 31|It’s not me, it’s you! - Disco - 5361 acres ]]&lt;br /&gt;
#[[Round 31|Ezekiel 3:18 - Istoryahee - 5305 acres ]]&lt;br /&gt;
#[[Round 31|RESPECT MY AUTHORITAH!!! - MacTheMeek - 5300 acres ]]&lt;br /&gt;
#[[Round 31|🍭 Captain Diabetes 🍬 - Cents321 - 5215 acres ]]&lt;br /&gt;
#[[Round 31|The Meek Shall Inherit Nothing - MikeyBlue - 5122 acres ]]&lt;br /&gt;
#[[Round 31|Johnny the Anal-yst - ajj_howtorot - 5094 acres ]]&lt;br /&gt;
#[[Round 31|Harder Than Your Husband - Virchue - 5072 acres ]]&lt;br /&gt;
#[[Round 31|Hopes die last - Grisen - 5061 acres ]]&lt;br /&gt;
#[[Round 31|King Kunta - Asanka456 - 5048 acres ]]&lt;br /&gt;
#[[Round 31|Johnny the walker - Payfoot - 5041 acres ]]&lt;br /&gt;
#[[Round 31|Gary&#039;s Drowning in his own Sick - Cobber - 5038 acres ]]&lt;br /&gt;
#[[Round 31|Suicide Chump - Robert - 5025 acres ]]&lt;br /&gt;
#[[Round 31|We need to talk... - Slice - 5000 acres ]]&lt;br /&gt;
#[[Round 31|You Are What You Is - Aaliy@h - 5000 acres ]]&lt;br /&gt;
#[[Round 31|Sunfyre the Golden - Oment - 5000 acres ]]&lt;br /&gt;
#[[Round 31|Eater of Days - MattyVanHalen - 4984 acres ]]&lt;br /&gt;
#[[Round 31|The Bronze Fury - Gothia - 4961 acres ]]&lt;br /&gt;
#[[Round 31|The Grey Ghost - bigchris27 - 4945 acres ]]&lt;br /&gt;
#[[Round 31|Jumbo Go Away - Jomutta - 4919 acres ]]&lt;br /&gt;
#[[Round 31|King Nothing - nurtho - 4873 acres ]]&lt;br /&gt;
#[[Round 31|Hey pisan, pass the gabagool - AlexJones - 4747 acres ]]&lt;br /&gt;
#[[Round 31|Operation Human Shield My Ass - MannoWrath - 4730 acres ]]&lt;br /&gt;
#[[Round 31|no name. ill just rename from our theme🔥 - chianwazhere - 4719 acres ]]&lt;br /&gt;
#[[Round 31|Jordi el Niño Polla - ForPony! - 4600 acres ]]&lt;br /&gt;
#[[Round 31|Hail to the King - Puntti - 4543 acres ]]&lt;br /&gt;
#[[Round 31|Suspect - Dark towers - 4543 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Ass Ass In - exrio - 4487 acres ]]&lt;br /&gt;
#[[Round 31|Mia Khalifa 💋 - cerbrus87 - 4462 acres ]]&lt;br /&gt;
#[[Round 31|Johnny’s Ugly Broomsticks - Empoy - 4457 acres ]]&lt;br /&gt;
#[[Round 31|I Shot an Arrow Into the Air - Sarmis - 4446 acres ]]&lt;br /&gt;
#[[Round 31|I L Y - I&#039;m Leaving You - Vran - 4444 acres ]]&lt;br /&gt;
#[[Round 31|sinep - Rodrigo Duterte - 4370 acres ]]&lt;br /&gt;
#[[Round 31|Conehead - Mulla - 4341 acres ]]&lt;br /&gt;
#[[Round 31|Harley Quinn, nice to meet&#039;ya - Rompar - 4332 acres ]]&lt;br /&gt;
#[[Round 31|Chippewa - Stevie Wonder - 4291 acres ]]&lt;br /&gt;
#[[Round 31|Shenron - MBison - 4270 acres ]]&lt;br /&gt;
#[[Round 31|Angela White 🍈🍈 - Sharkey - 4259 acres ]]&lt;br /&gt;
#[[Round 31|Tol Cormpt Norz Norz Norz - Winterr - 4249 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Secret Agent - Uruk Hai - 4162 acres ]]&lt;br /&gt;
#[[Round 31|Blacklight Shine - mris - 4162 acres ]]&lt;br /&gt;
#[[Round 31|The Boros Legion - squarewave - 4160 acres ]]&lt;br /&gt;
#[[Round 31|The Blood Wyrm - Rio - 4153 acres ]]&lt;br /&gt;
#[[Round 31|We are just in different places now - Rush2008 - 4144 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Lumber jack-off - MeeSAX - 4126 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Plumber - Gintokun - 4124 acres ]]&lt;br /&gt;
#[[Round 31|Miyabi - lamb - 4119 acres ]]&lt;br /&gt;
#[[Round 31|Just a Fish - MustacheLess Luigi - 4119 acres ]]&lt;br /&gt;
#[[Round 31|Johnny The Preacher Sinner - Drads - 4094 acres ]]&lt;br /&gt;
#[[Round 31|Oh Bain Marie, Bain Marie! - Unfather - 4091 acres ]]&lt;br /&gt;
#[[Round 31|Orthanc - Danimoth - 4072 acres ]]&lt;br /&gt;
#[[Round 31|Marcell the Shell with Shoes on - Grapes of Math - 4063 acres ]]&lt;br /&gt;
#[[Round 31|Orzhov Syndicate - Cronel - 4044 acres ]]&lt;br /&gt;
#[[Round 31|Dark Server Room - Dark Monument - 4039 acres ]]&lt;br /&gt;
#[[Round 31|Lingering in the shadows - Master Yoda - 4036 acres ]]&lt;br /&gt;
#[[Round 31|Giant - Bazzaroony - 4015 acres ]]&lt;br /&gt;
#[[Round 31|Theme From the 3rd Movement of Sinister Footwear - Beautiful Disaster - 4002 acres ]]&lt;br /&gt;
#[[Round 31|Star Warriors - Gipsa - 4000 acres ]]&lt;br /&gt;
#[[Round 31|star wars kid - Sly Delvecchio - 3910 acres ]]&lt;br /&gt;
#[[Round 31|John Deer 🚜 - Ron1n - 3896 acres ]]&lt;br /&gt;
#[[Round 31|Black ops is for beaches 🏖🌞 - Crichton - 3847 acres ]]&lt;br /&gt;
#[[Round 31|Scumbag Steve - Thors Bjørn - 3846 acres ]]&lt;br /&gt;
#[[Round 31|We were on a BREAK!! - Crazy Elf - 3753 acres ]]&lt;br /&gt;
#[[Round 31|The King Beneath the Mountains - Craghack - 3735 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_29_Top_100_Finishers&amp;diff=1232</id>
		<title>Round 29 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_29_Top_100_Finishers&amp;diff=1232"/>
		<updated>2022-06-21T14:33:56Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;{{Round_finish  | round = 29  | round_id = 42   | winner_player = Nate  | winner_dominion = Nuh uh. Nope. Absolutely not. (#4)  | winner_race = Firewalker   | second_player =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 29&lt;br /&gt;
 | round_id = 42&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Nate&lt;br /&gt;
 | winner_dominion = Nuh uh. Nope. Absolutely not. (#4)&lt;br /&gt;
 | winner_race = Firewalker&lt;br /&gt;
&lt;br /&gt;
 | second_player = mdk&lt;br /&gt;
 | second_dominion = Shaggy  (#4)&lt;br /&gt;
 | second_race = Lycanthrope&lt;br /&gt;
&lt;br /&gt;
 | third_player = Sarmis&lt;br /&gt;
 | third_dominion = Desolation (#4)&lt;br /&gt;
 | third_race = Dwarf&lt;br /&gt;
}}&lt;br /&gt;
#[[Round 29|Nuh uh. Nope. Absolutely not. - Nate - 10446 acres ]]&lt;br /&gt;
#[[Round 29|Shaggy - Mdk - 8686 acres ]]&lt;br /&gt;
#[[Round 29|Desolation - Sarmis - 7167 acres ]]&lt;br /&gt;
#[[White and Nerdy R29|White and Nerdy - Peabrain - 6711 acres ]]&lt;br /&gt;
#[[Round 29|The Ewer Brimmeth - Canard - 6459 acres ]]&lt;br /&gt;
#[[Quantum Blue R29|Quantum Blue - Cobber - 6335 acres ]]&lt;br /&gt;
#[[The Warrior on the bus goes up and down R29|The Warrior on the bus goes up and down - lamb - 6262 acres ]]&lt;br /&gt;
#[[Catch Norris R29|Catch Norris - Gothia - 6238 acres ]]&lt;br /&gt;
#[[The Scavenger&#039;s Daughter R29|The Scavenger&#039;s Daughter - Toothy - 6177 acres ]]&lt;br /&gt;
#[[Will Docile R29|Will Docile - Almezo - 6166 acres ]]&lt;br /&gt;
#[[Candyman R29|Candyman - Rio - 6014 acres ]]&lt;br /&gt;
#[[B&#039;gnu-Thun R29|B&#039;gnu-Thun - Wurstmeyer - 6011 acres ]]&lt;br /&gt;
#[[Posh Turmeric R29|Posh Turmeric - Slice - 6000 acres ]]&lt;br /&gt;
#[[Pungent Garlic R29|Pungent Garlic - Disco - 5971 acres ]]&lt;br /&gt;
#[[Fat R29|Fat - Robert - 5964 acres ]]&lt;br /&gt;
#[[The Chinngis Blitzkrieg 🐴⚔️ R29|The Chinngis Blitzkrieg 🐴⚔️ - Jcinnz - 5899 acres ]]&lt;br /&gt;
#[[Addicted to Spuds R29|Addicted to Spuds - Virchue - 5899 acres ]]&lt;br /&gt;
#[[Doggie Style with Kate Mara R29|Doggie Style with Kate Mara - Crazy Elf - 5845 acres ]]&lt;br /&gt;
#[[The Worthless Peons R29|The Worthless Peons - Yami - 5841 acres ]]&lt;br /&gt;
#[[James Gaymetropolis R29|James Gaymetropolis - nurtho - 5827 acres ]]&lt;br /&gt;
#[[Longbow Bridge is falling down R29|Longbow Bridge is falling down - MeeSAX - 5810 acres ]]&lt;br /&gt;
#[[Another One Rides the Bus R29|Another One Rides the Bus - MikeyBlue - 5775 acres ]]&lt;br /&gt;
#[[Brodequin R29|Brodequin - OMGnoob - 5765 acres ]]&lt;br /&gt;
#[[Come with me if you want to live R29|Come with me if you want to live - Templeman - 5758 acres ]]&lt;br /&gt;
#[[My Star, My Perfect Silence R29|My Star, My Perfect Silence - Crichton - 5737 acres ]]&lt;br /&gt;
#[[Galactica Super Nova R29|Galactica Super Nova - Beautiful Disaster - 5700 acres ]]&lt;br /&gt;
#[[Zstylzhemghi R29|Zstylzhemghi - Rush - 5688 acres ]]&lt;br /&gt;
#[[Twinkle Twinkle Little Centaur R29|Twinkle Twinkle Little Centaur - Vran - 5684 acres ]]&lt;br /&gt;
#[[Round 29|Its - Skyite - 5650 acres ]]&lt;br /&gt;
#[[Who is your daddy, and what does he do? R29|Who is your daddy, and what does he do? - TheThing - 5636 acres ]]&lt;br /&gt;
#[[Larry Goliath R29|Larry Goliath - Martinum - 5615 acres ]]&lt;br /&gt;
#[[Halfling&#039;s Leaf R29|Halfling&#039;s Leaf - Chunk - 5578 acres ]]&lt;br /&gt;
#[[Three Blind Geists R29|Three Blind Geists - InternetFett - 5500 acres ]]&lt;br /&gt;
#[[Pinball Wizard with Taylor Swift R29|Pinball Wizard with Taylor Swift - Vovin - 5492 acres ]]&lt;br /&gt;
#[[It&#039;s Raider It&#039;s Pouring R29|It&#039;s Raider It&#039;s Pouring - Neophyte - 5483 acres ]]&lt;br /&gt;
#[[Polkamon R29|Polkamon - Esthera - 5480 acres ]]&lt;br /&gt;
#[[Reverse Cowgirl with Anna Kendrick R29|Reverse Cowgirl with Anna Kendrick - Zork - 5464 acres ]]&lt;br /&gt;
#[[Willem Dafriend R29|Willem Dafriend - Volv - 5456 acres ]]&lt;br /&gt;
#[[Don&#039;t disturb my friend, he&#039;s dead tired R29|Don&#039;t disturb my friend, he&#039;s dead tired - Full Garous - 5451 acres ]]&lt;br /&gt;
#[[Round 29|Bohr model of the atom - mris - 5448 acres ]]&lt;br /&gt;
#[[There was an old Garou who lived in a shoe R29|There was an old Garou who lived in a shoe - bigchris27 - 5440 acres ]]&lt;br /&gt;
#[[The Amore Vero R29|The Amore Vero - Rury - 5399 acres ]]&lt;br /&gt;
#[[Smhsb tdtml kpsoj ep R29|Smhsb tdtml kpsoj ep - Oment - 5375 acres ]]&lt;br /&gt;
#[[Rotten Deception R29|Rotten Deception - Gorgh - 5372 acres ]]&lt;br /&gt;
#[[Sporty Nutmeg R29|Sporty Nutmeg - TerryPie - 5367 acres ]]&lt;br /&gt;
#[[Vin Unleaded R29|Vin Unleaded - MannoWrath - 5366 acres ]]&lt;br /&gt;
#[[Jason Voorhees R29|Jason Voorhees - Asanka456 - 5336 acres ]]&lt;br /&gt;
#[[Only U can prevent Florest Friars R29|Only U can prevent Florest Friars - Tidnab - 5334 acres ]]&lt;br /&gt;
#[[Freddy Krueger R29|Freddy Krueger - Warpig - 5315 acres ]]&lt;br /&gt;
#[[The Heretics Fork R29|The Heretics Fork - Craghack - 5237 acres ]]&lt;br /&gt;
#[[1 2 3 4 5 Once I caught a Lich alive R29|1 2 3 4 5 Once I caught a Lich alive - Sharkey - 5221 acres ]]&lt;br /&gt;
#[[Istasha R29|Istasha - Empoy - 5209 acres ]]&lt;br /&gt;
#[[Le Grande Blue R29|Le Grande Blue - Tjockochgammal - 5172 acres ]]&lt;br /&gt;
#[[I&#039;m not into politics, I&#039;m into survival R29|I&#039;m not into politics, I&#039;m into survival - Winterr - 5161 acres ]]&lt;br /&gt;
#[[Chucky R29|Chucky - Rompar - 5137 acres ]]&lt;br /&gt;
#[[You Have Just Been Erased R29|You Have Just Been Erased - Unfather - 5121 acres ]]&lt;br /&gt;
#[[Nyarlathotep R29|Nyarlathotep - Saccora - 5055 acres ]]&lt;br /&gt;
#[[If it bleeds, we can kill it R29|If it bleeds, we can kill it - Cents321 - 5030 acres ]]&lt;br /&gt;
#[[Upstanding Citizen with Christina Aguilera R29|Upstanding Citizen with Christina Aguilera - jboy - 5000 acres ]]&lt;br /&gt;
#[[Dwayne “The Scissors” Johnsdaughter R29|Dwayne “The Scissors” Johnsdaughter - Erix - 5000 acres ]]&lt;br /&gt;
#[[How can bullshit walk? R29|How can bullshit walk? - ajj_howtorot - 4974 acres ]]&lt;br /&gt;
#[[Get to the chopper R29|Get to the chopper - Jakool - 4963 acres ]]&lt;br /&gt;
#[[The Magic Mountain with Jennifer Aniston R29|The Magic Mountain with Jennifer Aniston - Freeze - 4897 acres ]]&lt;br /&gt;
#[[La Blue Girl R29|La Blue Girl - exrio - 4890 acres ]]&lt;br /&gt;
#[[The Eclipse R29|The Eclipse - Grisen - 4876 acres ]]&lt;br /&gt;
#[[The Halls Of The Drowned God R29|The Halls Of The Drowned God - TwoCoats89 - 4831 acres ]]&lt;br /&gt;
#[[Orlok R29|Orlok - p@qz™ - 4803 acres ]]&lt;br /&gt;
#[[Stella Maris R29|Stella Maris - Parfittron - 4760 acres ]]&lt;br /&gt;
#[[Amish Paradise R29|Amish Paradise - Thors Bjørn - 4754 acres ]]&lt;br /&gt;
#[[Pennywise R29|Pennywise - Temujin83 - 4749 acres ]]&lt;br /&gt;
#[[Mary Had a Little Cham R29|Mary Had a Little Cham - ZachSmack - 4744 acres ]]&lt;br /&gt;
#[[Round 29|Ladies Love Cool James - AlexJones - 4734 acres ]]&lt;br /&gt;
#[[Coffin R29|Coffin - Korsan - 4727 acres ]]&lt;br /&gt;
#[[Gzxtyos R29|Gzxtyos - Sly Delvecchio - 4702 acres ]]&lt;br /&gt;
#[[yeahilift R29|yeahilift - playt0i - 4670 acres ]]&lt;br /&gt;
#[[Spatula City R29|Spatula City - Downrightdave - 4660 acres ]]&lt;br /&gt;
#[[Dzewa R29|Dzewa - cerbrus87 - 4644 acres ]]&lt;br /&gt;
#[[The Dreadfleet R29|The Dreadfleet - Jocke - 4614 acres ]]&lt;br /&gt;
#[[Canadian Idiot R29|Canadian Idiot - Mulla - 4608 acres ]]&lt;br /&gt;
#[[Courtney Coochie R29|Courtney Coochie - Guydoonster - 4526 acres ]]&lt;br /&gt;
#[[The Crucifix R29|The Crucifix - King Jota - 4507 acres ]]&lt;br /&gt;
#[[Iron Maiden R29|Iron Maiden - Larso - 4487 acres ]]&lt;br /&gt;
#[[Clio R29|Clio - Jomutta - 4487 acres ]]&lt;br /&gt;
#[[The Night is Dark and Full of Terrors R29|The Night is Dark and Full of Terrors - Soup - 4458 acres ]]&lt;br /&gt;
#[[The Butter Churner with Alison Brie R29|The Butter Churner with Alison Brie - Sizzler - 4446 acres ]]&lt;br /&gt;
#[[Tiffany Valentine R29|Tiffany Valentine - Ivetza - 4444 acres ]]&lt;br /&gt;
#[[Scary Saffron R29|Scary Saffron - Zedijar - 4444 acres ]]&lt;br /&gt;
#[[Karpatheo R29|Karpatheo - Dark towers - 4396 acres ]]&lt;br /&gt;
#[[Bodypainting with Robert Downey jr R29|Bodypainting with Robert Downey jr - Lieke - 4342 acres ]]&lt;br /&gt;
#[[Simple Siren met a pieman R29|Simple Siren met a pieman - Rush2008 - 4318 acres ]]&lt;br /&gt;
#[[Yomagn&#039;tho R29|Yomagn&#039;tho - Damdred - 4215 acres ]]&lt;br /&gt;
#[[Spanish Donkey R29|Spanish Donkey - Puntti - 4184 acres ]]&lt;br /&gt;
#[[The Amazon with Mary Elizabeth Winstead R29|The Amazon with Mary Elizabeth Winstead - Uruk Hai - 4147 acres ]]&lt;br /&gt;
#[[Kdkfjfj R29|Kdkfjfj - Jackiieey - 4085 acres ]]&lt;br /&gt;
#[[Best podcast in the universe on the Planet R29|Best podcast in the universe on the Planet - Sloxxor - 4045 acres ]]&lt;br /&gt;
#[[Nyaghoggua R29|Nyaghoggua - Cronel - 4020 acres ]]&lt;br /&gt;
#[[Split Peach with Emma Stone R29|Split Peach with Emma Stone - Shaidar - 3973 acres ]]&lt;br /&gt;
#[[Ginger ginger R29|Ginger ginger - Danimoth - 3967 acres ]]&lt;br /&gt;
#[[Y&#039;golonac R29|Y&#039;golonac - BigBell - 3960 acres ]]&lt;br /&gt;
#[[Ôgedei R29|Ôgedei - pakdee - 3900 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=1231</id>
		<title>List of rounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=1231"/>
		<updated>2022-06-21T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All rounds before round 20 were beta rounds. Attacking was enabled with the start of round 12.&lt;br /&gt;
&lt;br /&gt;
== 20 - 29 ==&lt;br /&gt;
* [[Round 29]]&lt;br /&gt;
* [[Round 28]]&lt;br /&gt;
* [[Round 27]]&lt;br /&gt;
* [[Round 26]]&lt;br /&gt;
* [[Round 25]]&lt;br /&gt;
* [[Round 24]]&lt;br /&gt;
* [[Round 23]]&lt;br /&gt;
* [[Round 22]]&lt;br /&gt;
* [[Round 21]]&lt;br /&gt;
* [[Round 20]]&lt;br /&gt;
&lt;br /&gt;
== 10 - 19 ==&lt;br /&gt;
* [[Round 19]]&lt;br /&gt;
* [[Round 18]]&lt;br /&gt;
* [[Round 17]]&lt;br /&gt;
* [[Round 16]]&lt;br /&gt;
* [[Round 15]]&lt;br /&gt;
* [[Round 14]]&lt;br /&gt;
* [[Round 13]]&lt;br /&gt;
* [[Round 12]]&lt;br /&gt;
* [[Round 11]]&lt;br /&gt;
* [[Round 10]]&lt;br /&gt;
&lt;br /&gt;
== 1 - 9 ==&lt;br /&gt;
* [[Round 9]]&lt;br /&gt;
* [[Round 8]]&lt;br /&gt;
* [[Round 7]]&lt;br /&gt;
* [[Round 6]]&lt;br /&gt;
* [[Round 5]]&lt;br /&gt;
* [[Round 4]]&lt;br /&gt;
* [[Round 3]]&lt;br /&gt;
* [[Round 2]]&lt;br /&gt;
* [[Round 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Round Winners]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1213</id>
		<title>Round 28 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1213"/>
		<updated>2022-04-17T13:15:10Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 41&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Bobbo&lt;br /&gt;
 | winner_dominion = Calvin Candie (#5)&lt;br /&gt;
 | winner_race = Halfling&lt;br /&gt;
&lt;br /&gt;
 | second_player = Toothy&lt;br /&gt;
 | second_dominion = Daisy Domergue (#5)&lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Rush&lt;br /&gt;
 | third_dominion = Gogo Yubari (#5)&lt;br /&gt;
 | third_race = Icekin&lt;br /&gt;
}}&lt;br /&gt;
#[[Round 28|Calvin Candie - Bobbo - 9017 acres ]]&lt;br /&gt;
#[[Round 28|Daisy Domergue - Toothy - 7795 acres ]]&lt;br /&gt;
#[[Round 28 |Gogo Yubari - Rush - 7650 acres ]]&lt;br /&gt;
#[[Shinzou wo Sasageyo R28 |Shinzou wo Sasageyo - Slater - 7062 acres ]]&lt;br /&gt;
#[[History is written by the victors. R28 |History is written by the victors. - Rury - 6908 acres ]]&lt;br /&gt;
#[[Frosty the Hitman R28 |Frosty the Hitman - Faith - 6856 acres ]]&lt;br /&gt;
#[[Gimme Shelter R28 |Gimme Shelter - Robert - 6641 acres ]]&lt;br /&gt;
#[[No More Mr. Ice Guy R28 |No More Mr. Ice Guy - Zedijar - 6618 acres ]]&lt;br /&gt;
#[[Baby squid 🐙 R28 |Baby squid 🐙 - Oment - 6485 acres ]]&lt;br /&gt;
#[[Yo Mamma R28 |Yo Mamma - Swamp Fox - 6433 acres ]]&lt;br /&gt;
#[[a Rex Kwon Do Rabbit R28 |a Rex Kwon Do Rabbit - TheThing - 6380 acres ]]&lt;br /&gt;
#[[Squee R28 |Squee - Craghack - 6155 acres ]]&lt;br /&gt;
#[[KGBLT R28 |KGBLT - Yami - 6119 acres ]]&lt;br /&gt;
#[[a Ninja Kitty R28 |a Ninja Kitty - Crazy Elf - 6100 acres ]]&lt;br /&gt;
#[[Beta R28 |Beta - jboy - 6061 acres ]]&lt;br /&gt;
#[[Al Quesadilla R28 |Al Quesadilla - Cents321 - 6000 acres ]]&lt;br /&gt;
#[[Batista R28 |Batista - cerbrus87 - 5986 acres ]]&lt;br /&gt;
#[[Ghost of Kyiv, Ukraine forever R28 |Ghost of Kyiv, Ukraine forever - Esthera - 5936 acres ]]&lt;br /&gt;
#[[a Krav Maga Goldfish R28 |a Krav Maga Goldfish - Jakool - 5888 acres ]]&lt;br /&gt;
#[[404: Dominion Not Found R28 |404: Dominion Not Found - TerryPie - 5831 acres ]]&lt;br /&gt;
#[[a Capoeira Capybara R28 |a Capoeira Capybara - ajj_howtorot - 5814 acres ]]&lt;br /&gt;
#[[Thunder Gun R28 |Thunder Gun - Erix - 5800 acres ]]&lt;br /&gt;
#[[Harry Brewdini R28 |Harry Brewdini - mris - 5745 acres ]]&lt;br /&gt;
#[[Round 28 |Eeny, Meeny, Miney, Joe - Peabrain - 5695 acres ]]&lt;br /&gt;
#[[David Hasselfroth R28 |David Hasselfroth - AlexJones - 5690 acres ]]&lt;br /&gt;
#[[Mankind R28 |Mankind - Sharkey - 5682 acres ]]&lt;br /&gt;
#[[Baby goat 🐐 R28 |Baby goat 🐐 - Gothia - 5681 acres ]]&lt;br /&gt;
#[[The Big Lebrewski R28 |The Big Lebrewski - Mdk - 5620 acres ]]&lt;br /&gt;
#[[GreenMan R28 |GreenMan - MannoWrath - 5620 acres ]]&lt;br /&gt;
#[[Rey Mysterio R28 |Rey Mysterio - bigchris27 - 5545 acres ]]&lt;br /&gt;
#[[Balsamic State R28 |Balsamic State - Jcinnz - 5534 acres ]]&lt;br /&gt;
#[[Round 28|Marsellus Wallace - InternetFett - 5480 acres ]]&lt;br /&gt;
#[[Green Mountain Boys R28 |Green Mountain Boys - Sarmis - 5353 acres ]]&lt;br /&gt;
#[[a Kung Fu Hamster R28 |a Kung Fu Hamster - Templeman - 5340 acres ]]&lt;br /&gt;
#[[The one who punches doesn&#039;t win R28 |The one who punches doesn&#039;t win - MikeyBlue - 5276 acres ]]&lt;br /&gt;
#[[Cake Cake Cake R28 |Cake Cake Cake - playt0i - 5264 acres ]]&lt;br /&gt;
#[[Yeh Jeong Hwa R28 |Yeh Jeong Hwa - Canard - 5258 acres ]]&lt;br /&gt;
#[[Well, well, well how the turntables R28 |Well, well, well how the turntables - Almezo - 5175 acres ]]&lt;br /&gt;
#[[Baby beaver 🦫 R28 |Baby beaver 🦫 - BigBell - 5172 acres ]]&lt;br /&gt;
#[[Ric Flair R28 |Ric Flair - DanTheMan - 5159 acres ]]&lt;br /&gt;
#[[Denzel Frothington R28 |Denzel Frothington - Nate - 5153 acres ]]&lt;br /&gt;
#[[Bloody Fog Forest R28 |Bloody Fog Forest - Empoy - 5144 acres ]]&lt;br /&gt;
#[[Edward Blizzardhands R28 |Edward Blizzardhands - Freeze - 5108 acres ]]&lt;br /&gt;
#[[Scoop Dogg R28 |Scoop Dogg - Slice - 5093 acres ]]&lt;br /&gt;
#[[The Undertaker R28 |The Undertaker - Korsan - 5034 acres ]]&lt;br /&gt;
#[[King of My Castle R28 |King of My Castle - Full Garous - 5000 acres ]]&lt;br /&gt;
#[[Gail the Snail R28 |Gail the Snail - Volv - 5000 acres ]]&lt;br /&gt;
#[[Six rounds. Nine lives. You do the math R28 |Six rounds. Nine lives. You do the math - Puntti - 4940 acres ]]&lt;br /&gt;
#[[This is not a game of who the fuck are you R28 |This is not a game of who the fuck are you - Tjockochgammal - 4912 acres ]]&lt;br /&gt;
#[[The Memory Remains R28 |The Memory Remains - nurtho - 4874 acres ]]&lt;br /&gt;
#[[Pepper Jack R28 |Pepper Jack - Larso - 4862 acres ]]&lt;br /&gt;
#[[Toss my salad 🥗 R28 |Toss my salad 🥗 - Wurstmeyer - 4862 acres ]]&lt;br /&gt;
#[[Not Sorry R28 |Not Sorry - Virchue - 4826 acres ]]&lt;br /&gt;
#[[100 Billion Booster Shots R28 |100 Billion Booster Shots - MeeSAX - 4819 acres ]]&lt;br /&gt;
#[[Ayuh Alliance R28 |Ayuh Alliance - Dirigo - 4789 acres ]]&lt;br /&gt;
#[[The Bushwhackers R28 |The Bushwhackers - Warpig - 4756 acres ]]&lt;br /&gt;
#[[V Voltes R28 |V Voltes - p@qz™ - 4682 acres ]]&lt;br /&gt;
#[[The Mongol Catastrophe 1258 R28 |The Mongol Catastrophe 1258 - pakdee - 4645 acres ]]&lt;br /&gt;
#[[Karpatheo R28 |Karpatheo - Dark towers - 4618 acres ]]&lt;br /&gt;
#[[Round 28 |Eeny, Meeny, Miney, Moe - Thors Bjørn - 4613 acres ]]&lt;br /&gt;
#[[Old Mushroom R28 |Old Mushroom - Guydoonster - 4602 acres ]]&lt;br /&gt;
#[[The Obnoxious Identical Twin R28 |The Obnoxious Identical Twin - Tidnab - 4550 acres ]]&lt;br /&gt;
#[[Spontaneous Dental Hydroplosion R28 |Spontaneous Dental Hydroplosion - Jomutta - 4524 acres ]]&lt;br /&gt;
#[[Ronalddimen R28 |Ronalddimen - Sizzler - 4512 acres ]]&lt;br /&gt;
#[[Lord of the Cif R28 |Lord of the Cif - Mulla - 4499 acres ]]&lt;br /&gt;
#[[F**k Tha Police R28 |F**k Tha Police - Asanka456 - 4471 acres ]]&lt;br /&gt;
#[[Baby rhino 🦏 R28 |Baby rhino 🦏 - Rio - 4444 acres ]]&lt;br /&gt;
#[[Iron Man R28 |Iron Man - Ivetza - 4444 acres ]]&lt;br /&gt;
#[[You might as well be walkin&#039; on the sun R28 |You might as well be walkin&#039; on the sun - StackieChan - 4426 acres ]]&lt;br /&gt;
#[[WW3 Meme Folder R28 |WW3 Meme Folder - SlyPimp - 4394 acres ]]&lt;br /&gt;
#[[Love is for Nazis R28 |Love is for Nazis - margoose - 4375 acres ]]&lt;br /&gt;
#[[Workers of Ukraine unite! R28 |Workers of Ukraine unite! - Shaidar - 4337 acres ]]&lt;br /&gt;
#[[O-Ren Ishii R28 |O-Ren Ishii - Merf - 4282 acres ]]&lt;br /&gt;
#[[Winnie the Pooh R28 |Winnie the Pooh - Rush2008 - 4036 acres ]]&lt;br /&gt;
#[[The Centaur’s path R28 |The Centaur’s path - Master Yoda - 4033 acres ]]&lt;br /&gt;
#[[a Karate Koi R28 |a Karate Koi - Vran - 4000 acres ]]&lt;br /&gt;
#[[Plowerfield R28 |Plowerfield - King Jota - 3967 acres ]]&lt;br /&gt;
#[[Members only!NO entry!! R28 |Members only!NO entry!! - lamb - 3892 acres ]]&lt;br /&gt;
#[[Government Created Killer Nanorobot Infection R28 |Government Created Killer Nanorobot Infection - Beautiful Disaster - 3848 acres ]]&lt;br /&gt;
#[[Count Choculitis R28 |Count Choculitis - Edgar - 3797 acres ]]&lt;br /&gt;
#[[The night always comes R28 |The night always comes - Lieke - 3695 acres ]]&lt;br /&gt;
#[[My Kingdom Cold R28 |My Kingdom Cold - Winterr - 3692 acres ]]&lt;br /&gt;
#[[Why Am I I? R28 |Why Am I I? - Vovin - 3681 acres ]]&lt;br /&gt;
#[[Chrono Trigger R28 |Chrono Trigger - exrio - 3600 acres ]]&lt;br /&gt;
#[[Ctrl Salt Delete R28 |Ctrl Salt Delete - Sommarhydda - 3578 acres ]]&lt;br /&gt;
#[[Dragon rider R28 |Dragon rider - Nathen - 3500 acres ]]&lt;br /&gt;
#[[Come as You Are R28 |Come as You Are - Justin - 3490 acres ]]&lt;br /&gt;
#[[The Deep End R28 |The Deep End - Dark Monument - 3478 acres ]]&lt;br /&gt;
#[[a Kickboxing Guinea Pig R28 |a Kickboxing Guinea Pig - Unfather - 3443 acres ]]&lt;br /&gt;
#[[Round 28 |Eeny, Meeny, Miney, Toe - Grapes of Math - 3437 acres ]]&lt;br /&gt;
#[[Dragon Vally R28 |Dragon Vally - Dragon vally - 3410 acres ]]&lt;br /&gt;
#[[Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; R28 |Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; - Drads - 3405 acres ]]&lt;br /&gt;
#[[impossibility R28 |impossibility - Blafiora - 3325 acres ]]&lt;br /&gt;
#[[Clever Name Pending R28 |Clever Name Pending - FacettedBag - 3322 acres ]]&lt;br /&gt;
#[[Suikoden R28 |Suikoden - Gintokun - 3303 acres ]]&lt;br /&gt;
#[[André the Giant R28 |André the Giant - MustacheLess Luigi - 3219 acres ]]&lt;br /&gt;
#[[Fireball Frenzy R28 |Fireball Frenzy - Ron1n - 3208 acres ]]&lt;br /&gt;
#[[Sammy Small R28 |Sammy Small - Jocke - 3190 acres ]]&lt;br /&gt;
#[[Round 28 |Eeny, Meeny, Miney, Poe - Downrightdave - 3150 acres ]]&lt;br /&gt;
#[[-Mafia- The Godfather R28 |-Mafia- The Godfather - Lokazi - 3080 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1212</id>
		<title>Round 28 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1212"/>
		<updated>2022-04-17T13:11:26Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 41&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Bobbo&lt;br /&gt;
 | winner_dominion = Calvin Candie (#5)&lt;br /&gt;
 | winner_race = Halfling&lt;br /&gt;
&lt;br /&gt;
 | second_player = Toothy&lt;br /&gt;
 | second_dominion = Daisy Domergue (#5)&lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Rush&lt;br /&gt;
 | third_dominion = Gogo Yubari (#5)&lt;br /&gt;
 | third_race = Icekin&lt;br /&gt;
}}&lt;br /&gt;
#[[Round 28|Calvin Candie - Bobbo - 9017 acres ]]&lt;br /&gt;
#[[Round 28|Daisy Domergue - Toothy - 7795 acres ]]&lt;br /&gt;
#[[Round 28 |Gogo Yubari - Rush - 7650 acres ]]&lt;br /&gt;
#[[Shinzou wo Sasageyo R28 |Shinzou wo Sasageyo - Slater - 7062 acres ]]&lt;br /&gt;
#[[History is written by the victors. R28 |History is written by the victors. - Rury - 6908 acres ]]&lt;br /&gt;
#[[Frosty the Hitman R28 |Frosty the Hitman - Faith - 6856 acres ]]&lt;br /&gt;
#[[Gimme Shelter R28 |Gimme Shelter - Robert - 6641 acres ]]&lt;br /&gt;
#[[No More Mr. Ice Guy R28 |No More Mr. Ice Guy - Zedijar - 6618 acres ]]&lt;br /&gt;
#[[Baby squid 🐙 R28 |Baby squid 🐙 - Oment - 6485 acres ]]&lt;br /&gt;
#[[Yo Mamma R28 |Yo Mamma - Swamp Fox - 6433 acres ]]&lt;br /&gt;
#[[a Rex Kwon Do Rabbit R28 |a Rex Kwon Do Rabbit - TheThing - 6380 acres ]]&lt;br /&gt;
#[[Squee R28 |Squee - Craghack - 6155 acres ]]&lt;br /&gt;
#[[KGBLT R28 |KGBLT - Yami - 6119 acres ]]&lt;br /&gt;
#[[a Ninja Kitty R28 |a Ninja Kitty - Crazy Elf - 6100 acres ]]&lt;br /&gt;
#[[Beta R28 |Beta - jboy - 6061 acres ]]&lt;br /&gt;
#[[Al Quesadilla R28 |Al Quesadilla - Cents321 - 6000 acres ]]&lt;br /&gt;
#[[Batista R28 |Batista - cerbrus87 - 5986 acres ]]&lt;br /&gt;
#[[Ghost of Kyiv, Ukraine forever R28 |Ghost of Kyiv, Ukraine forever - Esthera - 5936 acres ]]&lt;br /&gt;
#[[a Krav Maga Goldfish R28 |a Krav Maga Goldfish - Jakool - 5888 acres ]]&lt;br /&gt;
#[[404: Dominion Not Found R28 |404: Dominion Not Found - TerryPie - 5831 acres ]]&lt;br /&gt;
#[[a Capoeira Capybara R28 |a Capoeira Capybara - ajj_howtorot - 5814 acres ]]&lt;br /&gt;
#[[Thunder Gun R28 |Thunder Gun - Erix - 5800 acres ]]&lt;br /&gt;
#[[Harry Brewdini R28 |Harry Brewdini - mris - 5745 acres ]]&lt;br /&gt;
#[[Eeny, Meeny, Miney, Joe R28 |Eeny, Meeny, Miney, Joe - Peabrain - 5695 acres ]]&lt;br /&gt;
#[[David Hasselfroth R28 |David Hasselfroth - AlexJones - 5690 acres ]]&lt;br /&gt;
#[[Mankind R28 |Mankind - Sharkey - 5682 acres ]]&lt;br /&gt;
#[[Baby goat 🐐 R28 |Baby goat 🐐 - Gothia - 5681 acres ]]&lt;br /&gt;
#[[The Big Lebrewski R28 |The Big Lebrewski - Mdk - 5620 acres ]]&lt;br /&gt;
#[[GreenMan R28 |GreenMan - MannoWrath - 5620 acres ]]&lt;br /&gt;
#[[Rey Mysterio R28 |Rey Mysterio - bigchris27 - 5545 acres ]]&lt;br /&gt;
#[[Balsamic State R28 |Balsamic State - Jcinnz - 5534 acres ]]&lt;br /&gt;
#[[Marsellus Wallace R28 |Marsellus Wallace - InternetFett - 5480 acres ]]&lt;br /&gt;
#[[Green Mountain Boys R28 |Green Mountain Boys - Sarmis - 5353 acres ]]&lt;br /&gt;
#[[a Kung Fu Hamster R28 |a Kung Fu Hamster - Templeman - 5340 acres ]]&lt;br /&gt;
#[[The one who punches doesn&#039;t win R28 |The one who punches doesn&#039;t win - MikeyBlue - 5276 acres ]]&lt;br /&gt;
#[[Cake Cake Cake R28 |Cake Cake Cake - playt0i - 5264 acres ]]&lt;br /&gt;
#[[Yeh Jeong Hwa R28 |Yeh Jeong Hwa - Canard - 5258 acres ]]&lt;br /&gt;
#[[Well, well, well how the turntables R28 |Well, well, well how the turntables - Almezo - 5175 acres ]]&lt;br /&gt;
#[[Baby beaver 🦫 R28 |Baby beaver 🦫 - BigBell - 5172 acres ]]&lt;br /&gt;
#[[Ric Flair R28 |Ric Flair - DanTheMan - 5159 acres ]]&lt;br /&gt;
#[[Denzel Frothington R28 |Denzel Frothington - Nate - 5153 acres ]]&lt;br /&gt;
#[[Bloody Fog Forest R28 |Bloody Fog Forest - Empoy - 5144 acres ]]&lt;br /&gt;
#[[Edward Blizzardhands R28 |Edward Blizzardhands - Freeze - 5108 acres ]]&lt;br /&gt;
#[[Scoop Dogg R28 |Scoop Dogg - Slice - 5093 acres ]]&lt;br /&gt;
#[[The Undertaker R28 |The Undertaker - Korsan - 5034 acres ]]&lt;br /&gt;
#[[King of My Castle R28 |King of My Castle - Full Garous - 5000 acres ]]&lt;br /&gt;
#[[Gail the Snail R28 |Gail the Snail - Volv - 5000 acres ]]&lt;br /&gt;
#[[Six rounds. Nine lives. You do the math R28 |Six rounds. Nine lives. You do the math - Puntti - 4940 acres ]]&lt;br /&gt;
#[[This is not a game of who the fuck are you R28 |This is not a game of who the fuck are you - Tjockochgammal - 4912 acres ]]&lt;br /&gt;
#[[The Memory Remains R28 |The Memory Remains - nurtho - 4874 acres ]]&lt;br /&gt;
#[[Pepper Jack R28 |Pepper Jack - Larso - 4862 acres ]]&lt;br /&gt;
#[[Toss my salad 🥗 R28 |Toss my salad 🥗 - Wurstmeyer - 4862 acres ]]&lt;br /&gt;
#[[Not Sorry R28 |Not Sorry - Virchue - 4826 acres ]]&lt;br /&gt;
#[[100 Billion Booster Shots R28 |100 Billion Booster Shots - MeeSAX - 4819 acres ]]&lt;br /&gt;
#[[Ayuh Alliance R28 |Ayuh Alliance - Dirigo - 4789 acres ]]&lt;br /&gt;
#[[The Bushwhackers R28 |The Bushwhackers - Warpig - 4756 acres ]]&lt;br /&gt;
#[[V Voltes R28 |V Voltes - p@qz™ - 4682 acres ]]&lt;br /&gt;
#[[The Mongol Catastrophe 1258 R28 |The Mongol Catastrophe 1258 - pakdee - 4645 acres ]]&lt;br /&gt;
#[[Karpatheo R28 |Karpatheo - Dark towers - 4618 acres ]]&lt;br /&gt;
#[[Eeny, Meeny, Miney, Moe R28 |Eeny, Meeny, Miney, Moe - Thors Bjørn - 4613 acres ]]&lt;br /&gt;
#[[Old Mushroom R28 |Old Mushroom - Guydoonster - 4602 acres ]]&lt;br /&gt;
#[[The Obnoxious Identical Twin R28 |The Obnoxious Identical Twin - Tidnab - 4550 acres ]]&lt;br /&gt;
#[[Spontaneous Dental Hydroplosion R28 |Spontaneous Dental Hydroplosion - Jomutta - 4524 acres ]]&lt;br /&gt;
#[[Ronalddimen R28 |Ronalddimen - Sizzler - 4512 acres ]]&lt;br /&gt;
#[[Lord of the Cif R28 |Lord of the Cif - Mulla - 4499 acres ]]&lt;br /&gt;
#[[F**k Tha Police R28 |F**k Tha Police - Asanka456 - 4471 acres ]]&lt;br /&gt;
#[[Baby rhino 🦏 R28 |Baby rhino 🦏 - Rio - 4444 acres ]]&lt;br /&gt;
#[[Iron Man R28 |Iron Man - Ivetza - 4444 acres ]]&lt;br /&gt;
#[[You might as well be walkin&#039; on the sun R28 |You might as well be walkin&#039; on the sun - StackieChan - 4426 acres ]]&lt;br /&gt;
#[[WW3 Meme Folder R28 |WW3 Meme Folder - SlyPimp - 4394 acres ]]&lt;br /&gt;
#[[Love is for Nazis R28 |Love is for Nazis - margoose - 4375 acres ]]&lt;br /&gt;
#[[Workers of Ukraine unite! R28 |Workers of Ukraine unite! - Shaidar - 4337 acres ]]&lt;br /&gt;
#[[O-Ren Ishii R28 |O-Ren Ishii - Merf - 4282 acres ]]&lt;br /&gt;
#[[Winnie the Pooh R28 |Winnie the Pooh - Rush2008 - 4036 acres ]]&lt;br /&gt;
#[[The Centaur’s path R28 |The Centaur’s path - Master Yoda - 4033 acres ]]&lt;br /&gt;
#[[a Karate Koi R28 |a Karate Koi - Vran - 4000 acres ]]&lt;br /&gt;
#[[Plowerfield R28 |Plowerfield - King Jota - 3967 acres ]]&lt;br /&gt;
#[[Members only!NO entry!! R28 |Members only!NO entry!! - lamb - 3892 acres ]]&lt;br /&gt;
#[[Government Created Killer Nanorobot Infection R28 |Government Created Killer Nanorobot Infection - Beautiful Disaster - 3848 acres ]]&lt;br /&gt;
#[[Count Choculitis R28 |Count Choculitis - Edgar - 3797 acres ]]&lt;br /&gt;
#[[The night always comes R28 |The night always comes - Lieke - 3695 acres ]]&lt;br /&gt;
#[[My Kingdom Cold R28 |My Kingdom Cold - Winterr - 3692 acres ]]&lt;br /&gt;
#[[Why Am I I? R28 |Why Am I I? - Vovin - 3681 acres ]]&lt;br /&gt;
#[[Chrono Trigger R28 |Chrono Trigger - exrio - 3600 acres ]]&lt;br /&gt;
#[[Ctrl Salt Delete R28 |Ctrl Salt Delete - Sommarhydda - 3578 acres ]]&lt;br /&gt;
#[[Dragon rider R28 |Dragon rider - Nathen - 3500 acres ]]&lt;br /&gt;
#[[Come as You Are R28 |Come as You Are - Justin - 3490 acres ]]&lt;br /&gt;
#[[The Deep End R28 |The Deep End - Dark Monument - 3478 acres ]]&lt;br /&gt;
#[[a Kickboxing Guinea Pig R28 |a Kickboxing Guinea Pig - Unfather - 3443 acres ]]&lt;br /&gt;
#[[Eeny, Meeny, Miney, Toe R28 |Eeny, Meeny, Miney, Toe - Grapes of Math - 3437 acres ]]&lt;br /&gt;
#[[Dragon Vally R28 |Dragon Vally - Dragon vally - 3410 acres ]]&lt;br /&gt;
#[[Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; R28 |Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; - Drads - 3405 acres ]]&lt;br /&gt;
#[[impossibility R28 |impossibility - Blafiora - 3325 acres ]]&lt;br /&gt;
#[[Clever Name Pending R28 |Clever Name Pending - FacettedBag - 3322 acres ]]&lt;br /&gt;
#[[Suikoden R28 |Suikoden - Gintokun - 3303 acres ]]&lt;br /&gt;
#[[André the Giant R28 |André the Giant - MustacheLess Luigi - 3219 acres ]]&lt;br /&gt;
#[[Fireball Frenzy R28 |Fireball Frenzy - Ron1n - 3208 acres ]]&lt;br /&gt;
#[[Sammy Small R28 |Sammy Small - Jocke - 3190 acres ]]&lt;br /&gt;
#[[Eeny, Meeny, Miney, Poe R28 |Eeny, Meeny, Miney, Poe - Downrightdave - 3150 acres ]]&lt;br /&gt;
#[[-Mafia- The Godfather R28 |-Mafia- The Godfather - Lokazi - 3080 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1211</id>
		<title>Round 28 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1211"/>
		<updated>2022-04-17T13:09:17Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 41&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Bobbo&lt;br /&gt;
 | winner_dominion = Calvin Candie (#5)&lt;br /&gt;
 | winner_race = Halfling&lt;br /&gt;
&lt;br /&gt;
 | second_player = Toothy&lt;br /&gt;
 | second_dominion = Daisy Domergue (#5)&lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Rush&lt;br /&gt;
 | third_dominion = Gogo Yubari (#5)&lt;br /&gt;
 | third_race = Icekin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
#[[Round 28|Calvin Candie - Bobbo - 9017 acres ]]&lt;br /&gt;
#[[Round 28|Daisy Domergue - Toothy - 7795 acres ]]&lt;br /&gt;
#[[Round 28|Gogo Yubari - Rush - 7650 acres ]]&lt;br /&gt;
#[[Round 28|Shinzou wo Sasageyo - Slater - 7062 acres ]]&lt;br /&gt;
#[[Round 28|History is written by the victors. - Rury - 6908 acres ]]&lt;br /&gt;
#[[Round 28|Frosty the Hitman - Faith - 6856 acres ]]&lt;br /&gt;
#[[Round 28|Gimme Shelter - Robert - 6641 acres ]]&lt;br /&gt;
#[[Round 28|No More Mr. Ice Guy - Zedijar - 6618 acres ]]&lt;br /&gt;
#[[Round 28|Baby squid 🐙 - Oment - 6485 acres ]]&lt;br /&gt;
#[[Round 28|Yo Mamma - Swamp Fox - 6433 acres ]]&lt;br /&gt;
#[[Round 28|a Rex Kwon Do Rabbit - TheThing - 6380 acres ]]&lt;br /&gt;
#[[Round 28|Squee - Craghack - 6155 acres ]]&lt;br /&gt;
#[[Round 28|KGBLT - Yami - 6119 acres ]]&lt;br /&gt;
#[[Round 28|a Ninja Kitty - Crazy Elf - 6100 acres ]]&lt;br /&gt;
#[[Round 28|Beta - jboy - 6061 acres ]]&lt;br /&gt;
#[[Round 28|Al Quesadilla - Cents321 - 6000 acres ]]&lt;br /&gt;
#[[Round 28|Batista - cerbrus87 - 5986 acres ]]&lt;br /&gt;
#[[Round 28|Ghost of Kyiv, Ukraine forever - Esthera - 5936 acres ]]&lt;br /&gt;
#[[Round 28|a Krav Maga Goldfish - Jakool - 5888 acres ]]&lt;br /&gt;
#[[Round 28|404: Dominion Not Found - TerryPie - 5831 acres ]]&lt;br /&gt;
#[[Round 28|a Capoeira Capybara - ajj_howtorot - 5814 acres ]]&lt;br /&gt;
#[[Round 28|Thunder Gun - Erix - 5800 acres ]]&lt;br /&gt;
#[[Round 28|Harry Brewdini - mris - 5745 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Joe - Peabrain - 5695 acres ]]&lt;br /&gt;
#[[Round 28|David Hasselfroth - AlexJones - 5690 acres ]]&lt;br /&gt;
#[[Round 28|Mankind - Sharkey - 5682 acres ]]&lt;br /&gt;
#[[Round 28|Baby goat 🐐 - Gothia - 5681 acres ]]&lt;br /&gt;
#[[Round 28|The Big Lebrewski - Mdk - 5620 acres ]]&lt;br /&gt;
#[[Round 28|GreenMan - MannoWrath - 5620 acres ]]&lt;br /&gt;
#[[Round 28|Rey Mysterio - bigchris27 - 5545 acres ]]&lt;br /&gt;
#[[Round 28|Balsamic State - Jcinnz - 5534 acres ]]&lt;br /&gt;
#[[Round 28|Marsellus Wallace - InternetFett - 5480 acres ]]&lt;br /&gt;
#[[Round 28|Green Mountain Boys - Sarmis - 5353 acres ]]&lt;br /&gt;
#[[Round 28|a Kung Fu Hamster - Templeman - 5340 acres ]]&lt;br /&gt;
#[[Round 28|The one who punches doesn&#039;t win - MikeyBlue - 5276 acres ]]&lt;br /&gt;
#[[Round 28|Cake Cake Cake - playt0i - 5264 acres ]]&lt;br /&gt;
#[[Round 28|Yeh Jeong Hwa - Canard - 5258 acres ]]&lt;br /&gt;
#[[Round 28|Well, well, well how the turntables - Almezo - 5175 acres ]]&lt;br /&gt;
#[[Round 28|Baby beaver 🦫 - BigBell - 5172 acres ]]&lt;br /&gt;
#[[Round 28|Ric Flair - DanTheMan - 5159 acres ]]&lt;br /&gt;
#[[Round 28|Denzel Frothington - Nate - 5153 acres ]]&lt;br /&gt;
#[[Round 28|Bloody Fog Forest - Empoy - 5144 acres ]]&lt;br /&gt;
#[[Round 28|Edward Blizzardhands - Freeze - 5108 acres ]]&lt;br /&gt;
#[[Round 28|Scoop Dogg - Slice - 5093 acres ]]&lt;br /&gt;
#[[Round 28|The Undertaker - Korsan - 5034 acres ]]&lt;br /&gt;
#[[Round 28|King of My Castle - Full Garous - 5000 acres ]]&lt;br /&gt;
#[[Round 28|Gail the Snail - Volv - 5000 acres ]]&lt;br /&gt;
#[[Round 28|Six rounds. Nine lives. You do the math - Puntti - 4940 acres ]]&lt;br /&gt;
#[[Round 28|This is not a game of who the fuck are you - Tjockochgammal - 4912 acres ]]&lt;br /&gt;
#[[Round 28|The Memory Remains - nurtho - 4874 acres ]]&lt;br /&gt;
#[[Round 28|Pepper Jack - Larso - 4862 acres ]]&lt;br /&gt;
#[[Round 28|Toss my salad 🥗 - Wurstmeyer - 4862 acres ]]&lt;br /&gt;
#[[Round 28|Not Sorry - Virchue - 4826 acres ]]&lt;br /&gt;
#[[Round 28|100 Billion Booster Shots - MeeSAX - 4819 acres ]]&lt;br /&gt;
#[[Round 28|Ayuh Alliance - Dirigo - 4789 acres ]]&lt;br /&gt;
#[[Round 28|The Bushwhackers - Warpig - 4756 acres ]]&lt;br /&gt;
#[[Round 28|V Voltes - p@qz™ - 4682 acres ]]&lt;br /&gt;
#[[Round 28|The Mongol Catastrophe 1258 - pakdee - 4645 acres ]]&lt;br /&gt;
#[[Round 28|Karpatheo - Dark towers - 4618 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Moe - Thors Bjørn - 4613 acres ]]&lt;br /&gt;
#[[Round 28|Old Mushroom - Guydoonster - 4602 acres ]]&lt;br /&gt;
#[[Round 28|The Obnoxious Identical Twin - Tidnab - 4550 acres ]]&lt;br /&gt;
#[[Round 28|Spontaneous Dental Hydroplosion - Jomutta - 4524 acres ]]&lt;br /&gt;
#[[Round 28|Ronalddimen - Sizzler - 4512 acres ]]&lt;br /&gt;
#[[Round 28|Lord of the Cif - Mulla - 4499 acres ]]&lt;br /&gt;
#[[Round 28|F**k Tha Police - Asanka456 - 4471 acres ]]&lt;br /&gt;
#[[Round 28|Baby rhino 🦏 - Rio - 4444 acres ]]&lt;br /&gt;
#[[Round 28|Iron Man - Ivetza - 4444 acres ]]&lt;br /&gt;
#[[Round 28|You might as well be walkin&#039; on the sun - StackieChan - 4426 acres ]]&lt;br /&gt;
#[[Round 28|WW3 Meme Folder - SlyPimp - 4394 acres ]]&lt;br /&gt;
#[[Round 28|Love is for Nazis - margoose - 4375 acres ]]&lt;br /&gt;
#[[Round 28|Workers of Ukraine unite! - Shaidar - 4337 acres ]]&lt;br /&gt;
#[[Round 28|O-Ren Ishii - Merf - 4282 acres ]]&lt;br /&gt;
#[[Round 28|Winnie the Pooh - Rush2008 - 4036 acres ]]&lt;br /&gt;
#[[Round 28|The Centaur’s path - Master Yoda - 4033 acres ]]&lt;br /&gt;
#[[Round 28|a Karate Koi - Vran - 4000 acres ]]&lt;br /&gt;
#[[Round 28|Plowerfield - King Jota - 3967 acres ]]&lt;br /&gt;
#[[Round 28|Members only!NO entry!! - lamb - 3892 acres ]]&lt;br /&gt;
#[[Round 28|Government Created Killer Nanorobot Infection - Beautiful Disaster - 3848 acres ]]&lt;br /&gt;
#[[Round 28|Count Choculitis - Edgar - 3797 acres ]]&lt;br /&gt;
#[[Round 28|The night always comes - Lieke - 3695 acres ]]&lt;br /&gt;
#[[Round 28|My Kingdom Cold - Winterr - 3692 acres ]]&lt;br /&gt;
#[[Round 28|Why Am I I? - Vovin - 3681 acres ]]&lt;br /&gt;
#[[Round 28|Chrono Trigger - exrio - 3600 acres ]]&lt;br /&gt;
#[[Round 28|Ctrl Salt Delete - Sommarhydda - 3578 acres ]]&lt;br /&gt;
#[[Round 28|Dragon rider - Nathen - 3500 acres ]]&lt;br /&gt;
#[[Round 28|Come as You Are - Justin - 3490 acres ]]&lt;br /&gt;
#[[Round 28|The Deep End - Dark Monument - 3478 acres ]]&lt;br /&gt;
#[[Round 28|a Kickboxing Guinea Pig - Unfather - 3443 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Toe - Grapes of Math - 3437 acres ]]&lt;br /&gt;
#[[Round 28|Dragon Vally - Dragon vally - 3410 acres ]]&lt;br /&gt;
#[[Round 28|Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; - Drads - 3405 acres ]]&lt;br /&gt;
#[[Round 28|impossibility - Blafiora - 3325 acres ]]&lt;br /&gt;
#[[Round 28|Clever Name Pending - FacettedBag - 3322 acres ]]&lt;br /&gt;
#[[Round 28|Suikoden - Gintokun - 3303 acres ]]&lt;br /&gt;
#[[Round 28|André the Giant - MustacheLess Luigi - 3219 acres ]]&lt;br /&gt;
#[[Round 28|Fireball Frenzy - Ron1n - 3208 acres ]]&lt;br /&gt;
#[[Round 28|Sammy Small - Jocke - 3190 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Poe - Downrightdave - 3150 acres ]]&lt;br /&gt;
#[[Round 28|-Mafia- The Godfather - Lokazi - 3080 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1210</id>
		<title>Round 28 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_Top_100_Finishers&amp;diff=1210"/>
		<updated>2022-04-17T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;#Calvin Candie - Bobbo - 9017 acres  #Daisy Domergue - Toothy - 7795 acres  #Gogo Yubari - Rush - 7650 acres  #Round 28|Shinzou wo Sas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Round 28|Calvin Candie - Bobbo - 9017 acres ]]&lt;br /&gt;
#[[Round 28|Daisy Domergue - Toothy - 7795 acres ]]&lt;br /&gt;
#[[Round 28|Gogo Yubari - Rush - 7650 acres ]]&lt;br /&gt;
#[[Round 28|Shinzou wo Sasageyo - Slater - 7062 acres ]]&lt;br /&gt;
#[[Round 28|History is written by the victors. - Rury - 6908 acres ]]&lt;br /&gt;
#[[Round 28|Frosty the Hitman - Faith - 6856 acres ]]&lt;br /&gt;
#[[Round 28|Gimme Shelter - Robert - 6641 acres ]]&lt;br /&gt;
#[[Round 28|No More Mr. Ice Guy - Zedijar - 6618 acres ]]&lt;br /&gt;
#[[Round 28|Baby squid 🐙 - Oment - 6485 acres ]]&lt;br /&gt;
#[[Round 28|Yo Mamma - Swamp Fox - 6433 acres ]]&lt;br /&gt;
#[[Round 28|a Rex Kwon Do Rabbit - TheThing - 6380 acres ]]&lt;br /&gt;
#[[Round 28|Squee - Craghack - 6155 acres ]]&lt;br /&gt;
#[[Round 28|KGBLT - Yami - 6119 acres ]]&lt;br /&gt;
#[[Round 28|a Ninja Kitty - Crazy Elf - 6100 acres ]]&lt;br /&gt;
#[[Round 28|Beta - jboy - 6061 acres ]]&lt;br /&gt;
#[[Round 28|Al Quesadilla - Cents321 - 6000 acres ]]&lt;br /&gt;
#[[Round 28|Batista - cerbrus87 - 5986 acres ]]&lt;br /&gt;
#[[Round 28|Ghost of Kyiv, Ukraine forever - Esthera - 5936 acres ]]&lt;br /&gt;
#[[Round 28|a Krav Maga Goldfish - Jakool - 5888 acres ]]&lt;br /&gt;
#[[Round 28|404: Dominion Not Found - TerryPie - 5831 acres ]]&lt;br /&gt;
#[[Round 28|a Capoeira Capybara - ajj_howtorot - 5814 acres ]]&lt;br /&gt;
#[[Round 28|Thunder Gun - Erix - 5800 acres ]]&lt;br /&gt;
#[[Round 28|Harry Brewdini - mris - 5745 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Joe - Peabrain - 5695 acres ]]&lt;br /&gt;
#[[Round 28|David Hasselfroth - AlexJones - 5690 acres ]]&lt;br /&gt;
#[[Round 28|Mankind - Sharkey - 5682 acres ]]&lt;br /&gt;
#[[Round 28|Baby goat 🐐 - Gothia - 5681 acres ]]&lt;br /&gt;
#[[Round 28|The Big Lebrewski - Mdk - 5620 acres ]]&lt;br /&gt;
#[[Round 28|GreenMan - MannoWrath - 5620 acres ]]&lt;br /&gt;
#[[Round 28|Rey Mysterio - bigchris27 - 5545 acres ]]&lt;br /&gt;
#[[Round 28|Balsamic State - Jcinnz - 5534 acres ]]&lt;br /&gt;
#[[Round 28|Marsellus Wallace - InternetFett - 5480 acres ]]&lt;br /&gt;
#[[Round 28|Green Mountain Boys - Sarmis - 5353 acres ]]&lt;br /&gt;
#[[Round 28|a Kung Fu Hamster - Templeman - 5340 acres ]]&lt;br /&gt;
#[[Round 28|The one who punches doesn&#039;t win - MikeyBlue - 5276 acres ]]&lt;br /&gt;
#[[Round 28|Cake Cake Cake - playt0i - 5264 acres ]]&lt;br /&gt;
#[[Round 28|Yeh Jeong Hwa - Canard - 5258 acres ]]&lt;br /&gt;
#[[Round 28|Well, well, well how the turntables - Almezo - 5175 acres ]]&lt;br /&gt;
#[[Round 28|Baby beaver 🦫 - BigBell - 5172 acres ]]&lt;br /&gt;
#[[Round 28|Ric Flair - DanTheMan - 5159 acres ]]&lt;br /&gt;
#[[Round 28|Denzel Frothington - Nate - 5153 acres ]]&lt;br /&gt;
#[[Round 28|Bloody Fog Forest - Empoy - 5144 acres ]]&lt;br /&gt;
#[[Round 28|Edward Blizzardhands - Freeze - 5108 acres ]]&lt;br /&gt;
#[[Round 28|Scoop Dogg - Slice - 5093 acres ]]&lt;br /&gt;
#[[Round 28|The Undertaker - Korsan - 5034 acres ]]&lt;br /&gt;
#[[Round 28|King of My Castle - Full Garous - 5000 acres ]]&lt;br /&gt;
#[[Round 28|Gail the Snail - Volv - 5000 acres ]]&lt;br /&gt;
#[[Round 28|Six rounds. Nine lives. You do the math - Puntti - 4940 acres ]]&lt;br /&gt;
#[[Round 28|This is not a game of who the fuck are you - Tjockochgammal - 4912 acres ]]&lt;br /&gt;
#[[Round 28|The Memory Remains - nurtho - 4874 acres ]]&lt;br /&gt;
#[[Round 28|Pepper Jack - Larso - 4862 acres ]]&lt;br /&gt;
#[[Round 28|Toss my salad 🥗 - Wurstmeyer - 4862 acres ]]&lt;br /&gt;
#[[Round 28|Not Sorry - Virchue - 4826 acres ]]&lt;br /&gt;
#[[Round 28|100 Billion Booster Shots - MeeSAX - 4819 acres ]]&lt;br /&gt;
#[[Round 28|Ayuh Alliance - Dirigo - 4789 acres ]]&lt;br /&gt;
#[[Round 28|The Bushwhackers - Warpig - 4756 acres ]]&lt;br /&gt;
#[[Round 28|V Voltes - p@qz™ - 4682 acres ]]&lt;br /&gt;
#[[Round 28|The Mongol Catastrophe 1258 - pakdee - 4645 acres ]]&lt;br /&gt;
#[[Round 28|Karpatheo - Dark towers - 4618 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Moe - Thors Bjørn - 4613 acres ]]&lt;br /&gt;
#[[Round 28|Old Mushroom - Guydoonster - 4602 acres ]]&lt;br /&gt;
#[[Round 28|The Obnoxious Identical Twin - Tidnab - 4550 acres ]]&lt;br /&gt;
#[[Round 28|Spontaneous Dental Hydroplosion - Jomutta - 4524 acres ]]&lt;br /&gt;
#[[Round 28|Ronalddimen - Sizzler - 4512 acres ]]&lt;br /&gt;
#[[Round 28|Lord of the Cif - Mulla - 4499 acres ]]&lt;br /&gt;
#[[Round 28|F**k Tha Police - Asanka456 - 4471 acres ]]&lt;br /&gt;
#[[Round 28|Baby rhino 🦏 - Rio - 4444 acres ]]&lt;br /&gt;
#[[Round 28|Iron Man - Ivetza - 4444 acres ]]&lt;br /&gt;
#[[Round 28|You might as well be walkin&#039; on the sun - StackieChan - 4426 acres ]]&lt;br /&gt;
#[[Round 28|WW3 Meme Folder - SlyPimp - 4394 acres ]]&lt;br /&gt;
#[[Round 28|Love is for Nazis - margoose - 4375 acres ]]&lt;br /&gt;
#[[Round 28|Workers of Ukraine unite! - Shaidar - 4337 acres ]]&lt;br /&gt;
#[[Round 28|O-Ren Ishii - Merf - 4282 acres ]]&lt;br /&gt;
#[[Round 28|Winnie the Pooh - Rush2008 - 4036 acres ]]&lt;br /&gt;
#[[Round 28|The Centaur’s path - Master Yoda - 4033 acres ]]&lt;br /&gt;
#[[Round 28|a Karate Koi - Vran - 4000 acres ]]&lt;br /&gt;
#[[Round 28|Plowerfield - King Jota - 3967 acres ]]&lt;br /&gt;
#[[Round 28|Members only!NO entry!! - lamb - 3892 acres ]]&lt;br /&gt;
#[[Round 28|Government Created Killer Nanorobot Infection - Beautiful Disaster - 3848 acres ]]&lt;br /&gt;
#[[Round 28|Count Choculitis - Edgar - 3797 acres ]]&lt;br /&gt;
#[[Round 28|The night always comes - Lieke - 3695 acres ]]&lt;br /&gt;
#[[Round 28|My Kingdom Cold - Winterr - 3692 acres ]]&lt;br /&gt;
#[[Round 28|Why Am I I? - Vovin - 3681 acres ]]&lt;br /&gt;
#[[Round 28|Chrono Trigger - exrio - 3600 acres ]]&lt;br /&gt;
#[[Round 28|Ctrl Salt Delete - Sommarhydda - 3578 acres ]]&lt;br /&gt;
#[[Round 28|Dragon rider - Nathen - 3500 acres ]]&lt;br /&gt;
#[[Round 28|Come as You Are - Justin - 3490 acres ]]&lt;br /&gt;
#[[Round 28|The Deep End - Dark Monument - 3478 acres ]]&lt;br /&gt;
#[[Round 28|a Kickboxing Guinea Pig - Unfather - 3443 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Toe - Grapes of Math - 3437 acres ]]&lt;br /&gt;
#[[Round 28|Dragon Vally - Dragon vally - 3410 acres ]]&lt;br /&gt;
#[[Round 28|Drads D&#039; &amp;quot;RESIDENT EVIL&amp;quot; - Drads - 3405 acres ]]&lt;br /&gt;
#[[Round 28|impossibility - Blafiora - 3325 acres ]]&lt;br /&gt;
#[[Round 28|Clever Name Pending - FacettedBag - 3322 acres ]]&lt;br /&gt;
#[[Round 28|Suikoden - Gintokun - 3303 acres ]]&lt;br /&gt;
#[[Round 28|André the Giant - MustacheLess Luigi - 3219 acres ]]&lt;br /&gt;
#[[Round 28|Fireball Frenzy - Ron1n - 3208 acres ]]&lt;br /&gt;
#[[Round 28|Sammy Small - Jocke - 3190 acres ]]&lt;br /&gt;
#[[Round 28|Eeny, Meeny, Miney, Poe - Downrightdave - 3150 acres ]]&lt;br /&gt;
#[[Round 28|-Mafia- The Godfather - Lokazi - 3080 acres ]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1209</id>
		<title>Round 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1209"/>
		<updated>2022-04-17T13:04:10Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 41&lt;br /&gt;
&lt;br /&gt;
 | winner_player = Bobbo&lt;br /&gt;
 | winner_dominion = Calvin Candie (#5)&lt;br /&gt;
 | winner_race = Halfling&lt;br /&gt;
&lt;br /&gt;
 | second_player = Toothy&lt;br /&gt;
 | second_dominion = Daisy Domergue (#5)&lt;br /&gt;
 | second_race = Sylvan&lt;br /&gt;
&lt;br /&gt;
 | third_player = Rush&lt;br /&gt;
 | third_dominion = Gogo Yubari (#5)&lt;br /&gt;
 | third_race = Icekin&lt;br /&gt;
}}&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 28 Top 100 Finishers|Round 28 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round 28 - Realm #5 Win Story ==&lt;br /&gt;
&lt;br /&gt;
Hey folks, your friendly neighbourhood blopper Rush here. &lt;br /&gt;
&lt;br /&gt;
What, you were expecting Bobbo to write his own roundwin story? You remember how that went last time, right? Besides, that guy has a lot of sleep to catch up on. I figured I’d give him a break. &lt;br /&gt;
&lt;br /&gt;
So instead, realm #5, ultimate victors and champions, gods among men, present to you this collaborative approach to the roundwin. It is mostly written from my perspective, for whatever that’s worth to you (probably not much, but you really don’t have a choice here), but I’ve asked my realmies to jump in and add their perspectives at some of the more exciting moments in the  round, so you shouldn’t miss out on the strategy side of things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking of strategy, [[Fett_R28|fett has a diarised account of his round highlights here]] - definitely give this a read for your OD strategy fix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyway, that’s enough preamble. Onto the story! And for those of you who don’t like a good yarn, there’s a TL;DR you can skip to at the end. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 1: Bad motherfuckers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I randomed. &lt;br /&gt;
&lt;br /&gt;
I landed in realm #5 with Bobbo, Merf, InternetFett, and Toothy in one pack, themed to Tarantino villains, and Joe, Poe, Moe and Toe in another pack - &#039;the eeny meenies&#039;, or as I like to call them, &#039;the blops hydra&#039;. &lt;br /&gt;
&lt;br /&gt;
Cool realm right off the bat. With bad motherfuckers and seasoned veterans like Merf, Fett, Bobbo and Toothy on-side, together with the blops hydra, we had a recipe for a very dangerous realm. &lt;br /&gt;
&lt;br /&gt;
Thraynden was the other rando along with me, and we both joined the Tarantino theme. I was Gogo Yubari. &lt;br /&gt;
&lt;br /&gt;
My plan was to explore as an Icekin and scale back the blops early to help focus on my growth for a change. I was getting fed up with the top attackers telescoping out of my range with 1:1 landgen and then sliding into the protective hugbox of the Elite Guard, while I bogged myself down with great ratios and no one deserving enough to use them on. So, really, my only goal was to stay relevant as a blops support role this round. &lt;br /&gt;
&lt;br /&gt;
Fett whipped me up a sim that let me go schools early, after I&#039;d fortified my defense a bit. Schools early are terrible now, by the way. &amp;quot;GPC did me dirty again!&amp;quot; I shouted into the Scottish night sky, just as another storm broke over my head and cut my power.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the first week, it became quickly apparent that this round was likely going to be dominated early by fast attacker superstar Bobbo (Calvin Candie). But in my view a round doesn&#039;t really begin until war and blops become active, so let&#039;s start there - where it gets interesting. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 2: Natural born killers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Props to Toothy for his realm name game this round, man&#039;s a legend. Sews his own pants, grows his own turnips, smelts his own saucepans, writes his own realm names. Does it all naked too. A man unparalleled; peerless.&lt;br /&gt;
&lt;br /&gt;
Reserv-war Dogs (#5) has declared WAR on Icy Star (#7).&lt;br /&gt;
&lt;br /&gt;
Three seconds after war was enabled we were straight on it. Primary target was Denzel Frothington (Nate) for snares / fireballs, and Harry Brewdini (mris) for fireballs. Snaring, we discovered the hard way this round, is completely unreliable, and can report 0 wiz strength when in fact the target still has enough strength to cast spells. Denzel was able to continue casting self spells even though we believed we had him snared down to 0, thanks to a quirk in the game&#039;s code with resilience, rounding a 0.9 DOWN to 0. Or something like that. Fett explained it to me but I was mostly thinking about Elden Ring at the time. I could be playing Elden Ring, I was thinking, and here I am trying to understand what batshit computer in this world thinks you round a 0.9 to a 0 instead of a 1. &lt;br /&gt;
&lt;br /&gt;
Ultimately, though, when we realized we couldn&#039;t reliably snare Denzel, we focused on fireballs instead, and brought his mighty kobold peasantry to whimpering 8k by the end of the war. #7 were the early threats and we wanted to hobble them quickly. Little did we know just how much of a thorn in our sides they&#039;d become in the mid to late round game.&lt;br /&gt;
&lt;br /&gt;
And, in war, there are always casualties.&lt;br /&gt;
&lt;br /&gt;
The Big Lebrewski (mdk) (#7) invaded fellow dominion the Bride (#5) and captured 59 land.&lt;br /&gt;
&lt;br /&gt;
In other news:&lt;br /&gt;
&lt;br /&gt;
A new Wonder of the World has been discovered, the Halls of Knowledge!&lt;br /&gt;
&lt;br /&gt;
We decided this was definitely the Wonder for us. A lot of us were running schools, and some of the attackers, including Bobbo, who weren&#039;t, would still benefit a lot from this. He would be able to tech his way to Ares&#039; Favour and Avatar of Ares for a 5% op bonus with it.&lt;br /&gt;
&lt;br /&gt;
We also had #4 in our sights as the next war target.&lt;br /&gt;
&lt;br /&gt;
One thing I learned early this round is that I&#039;m in an all-murcan realm, and would tend to do a lot of their wargaming around 2am my time, and their war-declaring around 5am my time, so every three days or so I&#039;d be waking up to absolute chaos in the discord with pings, blops and attacks flying all over the place. It also meant that by the time I got my blopping on, the fucker I was targeting already had EM on. I ate a lot of my own fireballs this round. It was bad for ranks chasing, and I had to settle for sloppy seconds from the blops hydra. But blops are my bread and butter, so I set fires where they were needed, electrified some castles, sank some boats, whatever the flavor of the hour was. My ratios were not spectacular, but at this stage in the game they&#039;re still leagues better than the targets at the top, almost without exception.&lt;br /&gt;
&lt;br /&gt;
2022-03-06 03:00:05&lt;br /&gt;
&amp;quot;DEATH PROOF&amp;quot; (#5) has declared WAR on Michael scott to rule them all (#4).&lt;br /&gt;
&lt;br /&gt;
2022-03-06 18:05:39&lt;br /&gt;
The Halls of Knowledge has been destroyed and rebuilt by &amp;quot;DEATH PROOF&amp;quot; (#5).&lt;br /&gt;
&lt;br /&gt;
2022-03-09 00:14:11&lt;br /&gt;
The Halls of Knowledge has been destroyed and rebuilt by More RP for us (#4).&lt;br /&gt;
&lt;br /&gt;
2022-03-10 16:18:10&lt;br /&gt;
The Halls of Knowledge has been destroyed and rebuilt by &amp;quot;DEATH PROOF&amp;quot; (#5).&lt;br /&gt;
&lt;br /&gt;
2022-03-10 16:19:25&lt;br /&gt;
&amp;quot;DEATH PROOF&amp;quot; (#5) has CANCELED war against Less RP for us (#4).&lt;br /&gt;
&lt;br /&gt;
The TC gives a good summary of the exchange here. Our priority target for blops was Well, well, well how the turntables (Almezo), an early fast-attacker threat. We blopped them, they attacked our Wonder. They of course took their merry time with it to give us the smallest window possible of taking it back once we had the ability to cancel, but our blops hydra did the maths on cyclones and with Merf dropping guard to make a couple of hits, we knew we could take it back with plenty of time, mana, and op to spare. It was a breeze. &lt;br /&gt;
&lt;br /&gt;
That’s a cyclone pun, by the way. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 3 - Kill Bilbo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Week 3 opened with a bang. Bobbo asked me to do a clear sight sweep of everyone in his range (all eight of them). I noticed that the big explorer Squee (Craghack) had 0 food, and a revelation revealed that  some anonymous hero had also swarmed the poor bastard. With Fools Gold on and a stockpile of plat, it indicated that he was probably going to sleep through the next 2-3 hours, while losing units every tick to starvation. Combined with draftee assassinations from me and Poe, it brought him low enough for Bobbo to hit him. So he did. &lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Calvin Candie (#5) conquered 188 land from Squee (#1).&lt;br /&gt;
&lt;br /&gt;
Then, Iron Man (Ivetza) came along with a suicide. &lt;br /&gt;
&lt;br /&gt;
Iron Man (#3) invaded fellow dominion Calvin Candie (#5) and captured 249 land.&lt;br /&gt;
&lt;br /&gt;
Bobbo had hit this guy a few times already, and we were all well aware of his suicidal op. He had the potential to break me for a while, but I was pretty sure he had a bullet with either Bobbo or Fett&#039;s name on it, so I wasn&#039;t particularly worried. However I had no idea Iron Man was a daily bonus away from hopping into Bobbo&#039;s range. Apparently Merf had warned Bobbo of precisely this fact a mere six hours prior. Whoops. &lt;br /&gt;
&lt;br /&gt;
A few days later we were back at war, this time with #9, aka the Ukrainian pack. I pointed out the bad optics about warring a realm literally called &amp;quot;Slava Ukraini!&amp;quot; but was overruled by Vladimir Fett, who seized control of the Monarchy from Toothy and insisted that they weren&#039;t a real realm anyway, and would in fact welcome us to their lands once we&#039;d declared our special military operation upon them.&lt;br /&gt;
&lt;br /&gt;
The war was sparked by Pirate Bae (Pasi), the icekin, when Fett spotted that he&#039;d started his convert by mass-training wizards. As soon as he did that, we had a rapidly closing window to fuck him up. We fireballed him down from 40k peasants to a dribbling 16k and sabotaged the goblin, Workers of Ukraine unite! (Shaidar) to within a few boats of being sank, in the hope that he might panic send on a bot and Bobbo could hit him, but he stayed cool. Unlike his icekin friend! Hohoho!&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Iron Man was ALREADY back in range and apparently reloading his suicidal OP spud gun.  &lt;br /&gt;
&lt;br /&gt;
At this point in the game, Merf seemed to think I was on course for a 6k finish, but I remained skeptical, since I&#039;d never even broken 5k before. I was in the top ten players for land size though! Who saw that coming? No one! Not even Oment*. Merf said it was because I was in the presence of greatness. He clearly hasn&#039;t heard of Rushism, but I forgive him for his heresy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(*Fun fact: Oment pinpoints my exact location every round with disturbing accuracy. But this round, he mistakenly identified me as one of the blops hydra heads, so for now we can rule out the widespread conspiracy theory that he’s a psychic alien from the future.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(…Unless that’s what he wants us to think?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the initial wave of fireballs on the icer, and literally just as we were discussing a snare to bring down his blizzard before he re-cast it early, he abandoned.&lt;br /&gt;
&lt;br /&gt;
The Pirate Bae (#9) has been abandoned by its ruler.&lt;br /&gt;
&lt;br /&gt;
It came as a shock, since we hadn&#039;t really even gotten started with the blops. We talked about it in our discord and it seemed likely there was some other factor behind it. The usual anti-blops campaigners tried to hold this up as proof that blops drive players away from the game, but fortunately Pasi was available to ask directly if he abandoned because of blops. And he said:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somewhere in England, a befro&#039;d gentlemen quietly loaded up a spreadsheet and deducted 50 Riopoints from Pasi for not toeing the line.&lt;br /&gt;
&lt;br /&gt;
With the icer out of the game, we spotted the next biggest icer - Frosty the Hitman (Faith) in #6  - initiating his convert, but we were locked into our war with #9 and couldn&#039;t respond. That punk got lucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 4 - Say war again, I dare you&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, Merf released an episode of the RiolTalk podcast, where he made some characterically bold and provocative statements. Something something something, #5 is guaranteed to win. Blah blah blah, pocket player. Yadda yadda yadda, yamaguccis.&lt;br /&gt;
&lt;br /&gt;
It will have come as no surprise to anyone who heard that podcast that we ended up in a three-way war shortly after its release.&lt;br /&gt;
&lt;br /&gt;
We initiated by declaring war with #15 to disrupt the gnome, Beta (jboy) with lightning bolts and sabotage. The bolts did a nice amount of damage, but we didn&#039;t think we were going to be able to sink him, especially after he brought in some docks. Even with the collective might of our blops hydra unleashing hell, plus my substantial blops capability, and Toothy&#039;s, and most of the Tarantino pack, it&#039;s really difficult to sink a target if they have taken even the lightest of precautions.&lt;br /&gt;
&lt;br /&gt;
Realm #7 decided they were going to try and take us down a few pegs and declared war on us, and immediately set fire to the main head (or at least, the most talkative head) of our blops hydra, Joe (Peabrain), who was in the middle of converting. They absolutely hammered him. #6 then dog-piled on us by declaring war shortly after. Joe took the overwhelming brunt of it, but Merf and Fett also caught some heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peabrain said:&#039;&#039;&#039; &#039;&#039;“Aw MAN! This killed my VIBE, dude. I was doing my thing, you know, like I always do, and like, these other guys were like, man, Peabrain, dude, you can’t be doing your thing, you know? It was harsh. Totally unreasonable. So I tried to, like, get into a better place - a better head space, you know? And just like, vibe my way through it. But man. It was gnarly. Like, for real. My peas were on fire. It was biblical. Like, when Moses was setting fire to those bushes, you know? And he had that conversation with God? And God was like, Moses - and I’m Moses in this scenario - so really, God was like, “Peabrain. God here. Peabrain, carve this onto a stone tablet: “Thou shalt not allow others to kill thine vibe.” And I’d be like, “yo God do you not just like, have a pen and paper? Gotta be askin’ me to CARVE shit onto rocks? For real bro?” But long story short, I whiteknuckled it. I parted the dead sea of converting and it was WILD, man. These guys are ANIMALS. I loved it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We thank you for your insight Peabrain.&lt;br /&gt;
&lt;br /&gt;
By now, most of us were teched up to the eyeballs thanks to the Halls, and I certainly felt it was nearing the end of its useful life to me, so #15 taking pot shots at it was beneath my concern. &lt;br /&gt;
&lt;br /&gt;
Realm #7&#039;s role in the war ended quite badly for them, and the wider community, with an unwise hit on our realmie:&lt;br /&gt;
&lt;br /&gt;
Green Mountain Boys (#7) invaded fellow dominion Eeny, Meeny, Miney, Moe (#5) and captured 213 land.&lt;br /&gt;
&lt;br /&gt;
Which then directly led to Green Mountain Boys (Sarmis) entering the top dog&#039;s range and getting torn a new one:&lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Calvin Candie (#5) conquered 229 land from Green Mountain Boys (#7).&lt;br /&gt;
&lt;br /&gt;
Realm #7 weren&#039;t able to take the Wonder down before the war ended, but they helped line it up for #6 ninja it in the space of a few minutes:&lt;br /&gt;
&lt;br /&gt;
The Halls of Knowledge has been destroyed by Ezekiel 25:17 (#6)!&lt;br /&gt;
&lt;br /&gt;
The wars weakened Joe, but ultimately strengthened Bobbo, so it was a mixed bag in the end. I don’t think Joe enjoyed it very much, but he took it in his stride. And hey, I’d say it’s a pretty sweet accolade to be a new player and have what felt like half the game take you on because you’re such a potential threat. That’s just how OD players show their love and admiration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 5 - Does he look like a bitch?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We noticed far too late that Green Mountain Boys&#039; OP had spiked up around 53k in under 24 hours, and by the time we&#039;d clocked it he had about 7,500 suicide squads in the queue at around 6 hours, so we weren&#039;t able to react much. Sarmis said later on that he’d timed the drop so we were all asleep, but I was definitely awake when he did this, being in a completely different timezone from the MST snoozers. Unfortunately my attention (and spy strength) was consumed by assassinations on David Hasselfroth (AlexJones), trying to limit his op potential. Wrong guy, turned out. Should have been assassing Green Mountain. &lt;br /&gt;
&lt;br /&gt;
The op spike put Green Mountain in the position to hit THREE of us quite comfortably - Fett was clearly the best target for him in terms of land gain and taking down an attacker threat, but I was also next in the firing line if Fett did anything outlandish (like a mass release) to prevent it. Toothy was also a potential target, but he had less appealing land types than me (no one wants your crappy forests Toothy!) No matter what we did, one of us was locked into getting railed by this inevitable freight train. Gnomes are crazy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fett said:&#039;&#039;&#039; &#039;&#039;“The day was never going to end well. Green Mountain dropped 7500 suicide squads and could bonus into my range. Hasselfroth was following suit and even though I was training rats throughout the night, I would not be able to stop them from hitting me. I could release but Rush would get hit instead, and I wouldn’t have any OP. I’m not sure there was anything we could do here. Both of their OPs went up ~45-50k in just 24 hours - insanity.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So we grit our teeth and waited. &lt;br /&gt;
&lt;br /&gt;
Green Mountain Boys (#7) invaded fellow dominion Marsellus Wallace (#5) and captured 425 land.&lt;br /&gt;
&lt;br /&gt;
It was an absolutely massive hit. But when the dust settled, and we took stock of the situation, we realised it wasn&#039;t going to be all bad for us. Green Mountain was about to repeat history. With a big hit on our realm, he once again pranced merrily into Bobbo&#039;s range, only to be ripped to shreds moments later.&lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Calvin Candie (#5) conquered 293 land from Green Mountain Boys (#7).&lt;br /&gt;
&lt;br /&gt;
Shockedpikachu.jpg&lt;br /&gt;
&lt;br /&gt;
It was fun ride (just kidding I hated it), but probably wasn&#039;t the outcome #7 had in mind. As for our realm, two things were laid bare by these events: 1) we&#039;d gotten complacent after five weeks at the top; we should have seen those chess pieces moving earlier. And 2) it&#039;s nice to be able to get by on much lower DP under the overwatch of big attackers, but it does put you on thin ice when someone does make their move. I trained more DP after that.&lt;br /&gt;
&lt;br /&gt;
Until this point Toothy and I had been neck and neck on acres for a while, and I&#039;d been in the top 5 for land size for a few weeks, but he&#039;d mathed his econ better, plus he had what I&#039;d describe as &#039;a more cavalier approach to risk&#039;, and it meant he was able to push past me and take the fifth place spot. My only hope for a top five finish now relied on catching up with Baby Squid (Oment) in #11, and while I&#039;d closed the gap a lot in the last few weeks, there was only a week and a half left to go.&lt;br /&gt;
&lt;br /&gt;
Turns out, that’s a long time in OD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 6 - The Hateful #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While we&#039;d been at war with #13 trying to knock the gnome Gimme Shelter (Robert) off kilter a bit, it&#039;s probably worth mentioning that Merf had wanted to war #7, but was overruled by the majority - who decided it was more motivated by grudge than strategy. But it turned out that would have been the much smarter play. &lt;br /&gt;
&lt;br /&gt;
Better late than never right? We ended the war with #13 and immediately set upon #7.&lt;br /&gt;
&lt;br /&gt;
It was total chaos. I swear this round has just become one big game of whack a gnome. Here are the highlights:&lt;br /&gt;
&lt;br /&gt;
Revenge is never a straight line. It’s a forest. (#5) has declared WAR on Smokey never forgets (#7).&lt;br /&gt;
&lt;br /&gt;
O-Ren Ishii (#5) has attacked the Wizard Academy (#5)!&lt;br /&gt;
&lt;br /&gt;
The Wizard Academy has been destroyed and rebuilt by Revenge is never a straight line. It’s a forest. (#5).&lt;br /&gt;
&lt;br /&gt;
This very swift wonder takedown opened #7 up for blops, and rendered us largely immune to them, at least on the magic side of things. For my part, I was mostly assassinating draftees on David Hasselfroth again to limit his OP spike potential. Didn&#039;t want any more crazy gnome suicide squad armies popping up overnight. He was also losing food from training so much OP in a short period, so I also made sure he was permaswarmed and toasted with fireballs. I had been running 10-11% towers for the almost the entire round since we were almost always at war, but I was having to let that wind down in order to start bringing in Guard Towers, so by now I was running on about 7%, but with some decent imps and a few techs (Menace, Wizard Nexus, Mana Pools) to help prop up my wiz strength and mana production. I wasn&#039;t exactly swimming in mana, but I was still able to sting #7 enough to hurt. &lt;br /&gt;
&lt;br /&gt;
I was asleep when most of the carnage happened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fett said:&#039;&#039;&#039; &#039;&#039;“Shit got crazy. A bunch of smaller guys started sending and Hasselfroth hit Thunder Gun, but left himself open to my suicide. We calced a bunch of different ways and decided that I should do it to soften him up for Bobbo. Green Mountain would hit me, but Joe could potentially r/r on him and soften him up too. So we both went for it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Joe ended up getting hit out of nowhere by #1 WE even though I was much larger. I got hit four times in total. Both gnomes ended up in range with #1 WE and #2 WE (with a land bonus) coming later. #7 declared mutual war on us, but it was too late to make a difference. Bobbo hit Green Mountain pretty safely and would be home before mutual became active.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Marsellus Wallace (#5) conquered 331 land from David Hasselfroth (#7).&lt;br /&gt;
&lt;br /&gt;
Green Mountain Boys (#7) invaded fellow dominion Marsellus Wallace (#5) and captured 454 land.&lt;br /&gt;
&lt;br /&gt;
Smokey never forgets (#7) has declared WAR on Revenge is never a straight line. It’s a forest. (#5).&lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Eeny, Meeny, Miney, Joe (#5) conquered 367 land from Green Mountain Boys (#7).&lt;br /&gt;
&lt;br /&gt;
History is written by the victors. (#1) invaded fellow dominion Eeny, Meeny, Miney, Joe (#5) and captured 300 land.&lt;br /&gt;
&lt;br /&gt;
KGBLT (#2) invaded fellow dominion Marsellus Wallace (#5) and captured 387 land.&lt;br /&gt;
&lt;br /&gt;
Gimme Shelter (#13) invaded fellow dominion Marsellus Wallace (#5) and captured 353 land.&lt;br /&gt;
&lt;br /&gt;
Frosty the Hitman (#6) invaded fellow dominion Marsellus Wallace (#5) and captured 284 land.&lt;br /&gt;
&lt;br /&gt;
Victorious on the battlefield, Calvin Candie (#5) conquered 333 land from Green Mountain Boys (#7).&lt;br /&gt;
&lt;br /&gt;
Revenge is never a straight line. It’s a forest. (#5) has CANCELED war against Smokey never forgets (#7).&lt;br /&gt;
&lt;br /&gt;
In other news, I overtook Baby Squid and crested 6,000 acres after the dust settled. Before this round I’d never even broken 5k before.&lt;br /&gt;
&lt;br /&gt;
Could I catch the Firewalker though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week 7 - Vainglorious Basterds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the last week of the round underway, Bobbo&#039;s position was incredibly strong, and it felt certain that he was going to win the round. Merf&#039;s 100% guarantee from the podcast three weeks ago that our realm would win the round had proved prophetic. The community on discord had a few arguments about who was responsible for Bobbo&#039;s looming victory, with #7 taking a lot of flak from players who accused them of basically handing him the win. Regardless of what you think, #7 gave us several scary moments this round, and there were points where it could have gone either way. There were misplays - on both sides. Perhaps our biggest misplay was ignoring Merf&#039;s vendetta to set fire to #7 much earlier! That ultimately led to the massive hit chain in week 6.&lt;br /&gt;
&lt;br /&gt;
My late game goal was just to overtake the Firewalker Shinzou wo Sasageyo (Slater) in #3 and try to secure third place when the round ended. As it happened, this proved to be a lot easier than I expected. My economy was just in much better shape and I was teched up to the eyeballs thanks to the Halls of Knowledge. &lt;br /&gt;
&lt;br /&gt;
By the time the round ended, I was sitting on over 7k acres and in third place. Better than any finish I&#039;ve ever had by an enormous margin. There were a lot of factors that tied this round together, not just in terms of my own personal performance but #5 as a whole. I think our main advantages were:&lt;br /&gt;
&lt;br /&gt;
- Strong early dominance by Bobbo and Fett&lt;br /&gt;
&lt;br /&gt;
- Great strategy from Merf&lt;br /&gt;
&lt;br /&gt;
- Active supporting blops hydra Poe, Toe, Moe and Thraynden&lt;br /&gt;
&lt;br /&gt;
- Massive threat from converter Joe that worried the playerbase enough to spark a three-way war&lt;br /&gt;
&lt;br /&gt;
- Toothy the Adventurous. Nuff said. &lt;br /&gt;
&lt;br /&gt;
- Picking up the Halls of Knowledge early, and;&lt;br /&gt;
&lt;br /&gt;
- I’m sure I added something to the mix too. Call it charisma. Guile. Pep. I galvanised this team. &lt;br /&gt;
&lt;br /&gt;
I finished in third place on 7,650 acres, behind Toothy on 7,795 and Bobbo on an astounding 9,017 acres. Realm #5 takes up the entire winners’ podium, taking gold, silver and bronze. Go team!&lt;br /&gt;
&lt;br /&gt;
So congrats to Bobbo for another roundwin! Congrats to Toothy for second place! And thanks to everyone in #5 who made this such a fun and spectacular round &amp;lt;3 It was a genuine blast playing with everyone this round. I know I wouldn’t have finished anywhere near this size without having such a great realm.&lt;br /&gt;
&lt;br /&gt;
Of course, it wouldn’t be a complete roundwin story if we didn’t hear from the actual roundwinner, Bobbo, so we asked him for his input as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bobbo said:&#039;&#039;&#039; &#039;&#039;“I am Bobbo and I approve this message.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thanks for reading!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round in a nutshell: https://imgur.com/a/6KbciC0&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | previous_round = 27&lt;br /&gt;
 | next_round = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1177</id>
		<title>Round 27 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1177"/>
		<updated>2022-02-24T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Round 27|I can&#039;t even R27|I can&#039;t even - Wurstmeyer]]&lt;br /&gt;
#[[Buddy R27|Buddy - playt0i]]&lt;br /&gt;
#[[I look so gross R27|I look so gross - jboy]]&lt;br /&gt;
#[[A Hard Day&#039;s Night R27|A Hard Day&#039;s Night - InternetFett]]&lt;br /&gt;
#[[Boulevard of Broken Nox R27|Boulevard of Broken Nox - Jeff]]&lt;br /&gt;
#[[Candy, Candy Canes, Candy Corns, and Syrup R27|Candy, Candy Canes, Candy Corns, and Syrup - DanTheMan]]&lt;br /&gt;
#[[Say ‘auf wiedersehen’ to your Nazi balls. R27|Say ‘auf wiedersehen’ to your Nazi balls. - Gothia]]&lt;br /&gt;
#[[Legolas R27|Legolas - Crazy Elf]]&lt;br /&gt;
#[[Kuitpo Forest R27|Kuitpo Forest - Danimoth]]&lt;br /&gt;
#[[I totally hate drama R27|I totally hate drama - Sizzler]]&lt;br /&gt;
#[[Clever girl R27|Clever girl - Craghack]]&lt;br /&gt;
#[[Dreary Swamp R27|Dreary Swamp - DeadEd]]&lt;br /&gt;
#[[The Gävle Goat 🐐 R27|The Gävle Goat 🐐 - Sarmis]]&lt;br /&gt;
#[[Mt Gambier R27|Mt Gambier - TerryPie]]&lt;br /&gt;
#[[🕵️Elf on the Shelf 🎅👀 R27|🕵️Elf on the Shelf 🎅👀 - mris]]&lt;br /&gt;
#[[Lucy in the Sky With Diamonds R27|Lucy in the Sky With Diamonds - Toothy]]&lt;br /&gt;
#[[Will the real Sly Shady please stand up R27|Will the real Sly Shady please stand up - Grisen]]&lt;br /&gt;
#[[Greasy Thumb R27|Greasy Thumb - Robert]]&lt;br /&gt;
#[[Finn&#039;s pants R27|Finn&#039;s pants - ajj_howtorot]]&lt;br /&gt;
#[[Thranduil R27|Thranduil - Pasi]]&lt;br /&gt;
#[[Drizzt Do&#039;Urden R27|Drizzt Do&#039;Urden - Larso]]&lt;br /&gt;
#[[City of Thieves R27|City of Thieves - Temujin83]]&lt;br /&gt;
#[[Come on Bobbo, let&#039;s go party R27|Come on Bobbo, let&#039;s go party - Rury]]&lt;br /&gt;
#[[What are you doing, stepmom? R27|What are you doing, stepmom? - OMGnoob]]&lt;br /&gt;
#[[End Of My Rope R27|End Of My Rope - Vovin]]&lt;br /&gt;
#[[I’m so fat R27|I’m so fat - lamb]]&lt;br /&gt;
#[[Yami Heart, Yami Soul R27|Yami Heart, Yami Soul - Tjockochgammal]]&lt;br /&gt;
#[[Arwen Undómiel R27|Arwen Undómiel - Slater]]&lt;br /&gt;
#[[Dark Man X R27|Dark Man X - Asanka456]]&lt;br /&gt;
#[[Homer Simpson R27|Homer Simpson - Faith]]&lt;br /&gt;
#[[Crossdressing Cousin Cheshire R27|Crossdressing Cousin Cheshire - Shaidar]]&lt;br /&gt;
#[[Seductive Sugardaddy Sylvester R27|Seductive Sugardaddy Sylvester - Esthera]]&lt;br /&gt;
#[[Im literally shaking rn R27|Im literally shaking rn - Sly Delvecchio]]&lt;br /&gt;
#[[Grumpy Granpa Garfield R27|Grumpy Granpa Garfield - pakdee]]&lt;br /&gt;
#[[Eleanor Rigby R27|Eleanor Rigby - Merf]]&lt;br /&gt;
#[[Ice King R27|Ice King - TheThing]]&lt;br /&gt;
#[[Yule Cat🐱 R27|Yule Cat🐱 - Mdk]]&lt;br /&gt;
#[[Kholinar R27|Kholinar - Maginot]]&lt;br /&gt;
#[[For Whom the Bell Trolls R27|For Whom the Bell Trolls - bigchris27]]&lt;br /&gt;
#[[Caramelldwarven R27|Caramelldwarven - Vran]]&lt;br /&gt;
#[[Where the 🌞 never shines? R27|Where the 🌞 never shines? - Rompar]]&lt;br /&gt;
#[[The Wizard of Odds R27|The Wizard of Odds - MikeyBlue]]&lt;br /&gt;
#[[Ernest J. Keebler R27|Ernest J. Keebler - Yami]]&lt;br /&gt;
#[[I&#039;d do anything for love...but i wont do Ross R27|I&#039;d do anything for love...but i wont do Ross - Cobber]]&lt;br /&gt;
#[[A Little Something R27|A Little Something - Volv]]&lt;br /&gt;
#[[Cinnamon Bun R27|Cinnamon Bun - Templeman]]&lt;br /&gt;
#[[No retreat R27|No retreat - Full Garous]]&lt;br /&gt;
#[[Ice Pick Willie R27|Ice Pick Willie - Mulla]]&lt;br /&gt;
#[[Like a Virchue R27|Like a Virchue - Yver]]&lt;br /&gt;
#[[Im a Leaf on the Wind R27|Im a Leaf on the Wind - Rio]]&lt;br /&gt;
#[[The Black Pearl R27|The Black Pearl - Korsan]]&lt;br /&gt;
#[[1av1$h w00dy R27|1av1$h w00dy - Jabba]]&lt;br /&gt;
#[[Playing a Game With Hot Step Sister R27|Playing a Game With Hot Step Sister - p@qz™]]&lt;br /&gt;
#[[CCP Keyboard Warrior R27|CCP Keyboard Warrior - Rush2008]]&lt;br /&gt;
#[[Deluge R27|Deluge - Gorgh]]&lt;br /&gt;
#[[The Nox Before Christmas R27|The Nox Before Christmas - Saccora]]&lt;br /&gt;
#[[Svenskjävlar! R27|Svenskjävlar! - Puntti]]&lt;br /&gt;
#[[Piano Orc R27|Piano Orc - Zedijar]]&lt;br /&gt;
#[[Yesterday R27|Yesterday - exrio]]&lt;br /&gt;
#[[Like a Rolling Gnome R27|Like a Rolling Gnome - Slice]]&lt;br /&gt;
#[[In the words of my generation, up yours! R27|In the words of my generation, up yours! - Cents321]]&lt;br /&gt;
#[[Ross’ OnlyFans R27|Ross’ OnlyFans - Erix]]&lt;br /&gt;
#[[MXC R27|MXC - Almezo]]&lt;br /&gt;
#[[Socks R27|Socks - Lieke]]&lt;br /&gt;
#[[3.6 -- Not great, not terrible R27|3.6 -- Not great, not terrible - Oment]]&lt;br /&gt;
#[[Constant Variable R27|Constant Variable - Guydoonster]]&lt;br /&gt;
#[[AlexJones - All Birds Are Drones R27|AlexJones - All Birds Are Drones - AlexJones]]&lt;br /&gt;
#[[Alleria Windrunner R27|Alleria Windrunner - Jcinnz]]&lt;br /&gt;
#[[illume R27|illume - illum3e]]&lt;br /&gt;
#[[The Grey Nose Reindeer R27|The Grey Nose Reindeer - Warpig]]&lt;br /&gt;
#[[Laurentide R27|Laurentide - Kale]]&lt;br /&gt;
#[[Sea Monkey Do Monkey R27|Sea Monkey Do Monkey - Versatus]]&lt;br /&gt;
#[[I&#039;m just a Rush Machine R27|I&#039;m just a Rush Machine - MBison]]&lt;br /&gt;
#[[Käkri se liseis Carjan casvon R27|Käkri se liseis Carjan casvon - Winterr]]&lt;br /&gt;
#[[Fat Bottomed Girls R27|Fat Bottomed Girls - Swamp Fox]]&lt;br /&gt;
#[[Home alone 😎 R27|Home alone 😎 - Ivetza]]&lt;br /&gt;
#[[I’d do anything for lycanthrope R27|I’d do anything for lycanthrope - Ares Titan]]&lt;br /&gt;
#[[Wherever Whores Go 🏹 R27|Wherever Whores Go 🏹 - BigBell]]&lt;br /&gt;
#[[Biracial Gemstones R27|Biracial Gemstones - Canard]]&lt;br /&gt;
#[[I&#039;ll die before I surrender, Tim R27|I&#039;ll die before I surrender, Tim - Unfather]]&lt;br /&gt;
#[[Breaking the Silence R27|Breaking the Silence - Empoy]]&lt;br /&gt;
#[[Ball sweat R27|Ball sweat - Bazzaroony]]&lt;br /&gt;
#[[Buck Henderson, Union Buster R27|Buck Henderson, Union Buster - Jomutta]]&lt;br /&gt;
#[[tubular R27|tubular - JRog]]&lt;br /&gt;
#[[Die Hard R27|Die Hard - TitoB]]&lt;br /&gt;
#[[Day Tripper R27|Day Tripper - Bobbo]]&lt;br /&gt;
#[[Mr. Bread R27|Mr. Bread - Virchue]]&lt;br /&gt;
#[[Mr. Goodbar R27|Mr. Goodbar - alison]]&lt;br /&gt;
#[[Seven Summits R27|Seven Summits - Master Yoda]]&lt;br /&gt;
#[[Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 R27|Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 - Drads]]&lt;br /&gt;
#[[Chronicles of love R27|Chronicles of love - MannoWrath]]&lt;br /&gt;
#[[Olympic Swimmer Dick Pound R27|Olympic Swimmer Dick Pound - Squidpaper]]&lt;br /&gt;
#[[Within Temptation R27|Within Temptation - Tidnab]]&lt;br /&gt;
#[[💎❤ Pirate ☠🐦 R27|💎❤ Pirate ☠🐦 - Martinum]]&lt;br /&gt;
#[[Test name please ignore R27|Test name please ignore - Istoryahee]]&lt;br /&gt;
#[[SNITCHES AND TALKERS GET STITCHES AND WALKERS R27|SNITCHES AND TALKERS GET STITCHES AND WALKERS - MacTheMeek]]&lt;br /&gt;
#[[Thx, R27|Thx, - rxc]]&lt;br /&gt;
#[[methheads R27|methheads - Crichton]]&lt;br /&gt;
#[[Krampus 👹 R27|Krampus 👹 - Nate]]&lt;br /&gt;
#[[Poll R27|Poll - Gintokun]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1172</id>
		<title>Round 27 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1172"/>
		<updated>2022-02-22T04:59:50Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[I can&#039;t even R27|I can&#039;t even - Wurstmeyer]]&lt;br /&gt;
#[[Buddy R27|Buddy - playt0i]]&lt;br /&gt;
#[[I look so gross R27|I look so gross - jboy]]&lt;br /&gt;
#[[A Hard Day&#039;s Night R27|A Hard Day&#039;s Night - InternetFett]]&lt;br /&gt;
#[[Boulevard of Broken Nox R27|Boulevard of Broken Nox - Jeff]]&lt;br /&gt;
#[[Candy, Candy Canes, Candy Corns, and Syrup R27|Candy, Candy Canes, Candy Corns, and Syrup - DanTheMan]]&lt;br /&gt;
#[[Say ‘auf wiedersehen’ to your Nazi balls. R27|Say ‘auf wiedersehen’ to your Nazi balls. - Gothia]]&lt;br /&gt;
#[[Legolas R27|Legolas - Crazy Elf]]&lt;br /&gt;
#[[Kuitpo Forest R27|Kuitpo Forest - Danimoth]]&lt;br /&gt;
#[[I totally hate drama R27|I totally hate drama - Sizzler]]&lt;br /&gt;
#[[Clever girl R27|Clever girl - Craghack]]&lt;br /&gt;
#[[Dreary Swamp R27|Dreary Swamp - DeadEd]]&lt;br /&gt;
#[[The Gävle Goat 🐐 R27|The Gävle Goat 🐐 - Sarmis]]&lt;br /&gt;
#[[Mt Gambier R27|Mt Gambier - TerryPie]]&lt;br /&gt;
#[[🕵️Elf on the Shelf 🎅👀 R27|🕵️Elf on the Shelf 🎅👀 - mris]]&lt;br /&gt;
#[[Lucy in the Sky With Diamonds R27|Lucy in the Sky With Diamonds - Toothy]]&lt;br /&gt;
#[[Will the real Sly Shady please stand up R27|Will the real Sly Shady please stand up - Grisen]]&lt;br /&gt;
#[[Greasy Thumb R27|Greasy Thumb - Robert]]&lt;br /&gt;
#[[Finn&#039;s pants R27|Finn&#039;s pants - ajj_howtorot]]&lt;br /&gt;
#[[Thranduil R27|Thranduil - Pasi]]&lt;br /&gt;
#[[Drizzt Do&#039;Urden R27|Drizzt Do&#039;Urden - Larso]]&lt;br /&gt;
#[[City of Thieves R27|City of Thieves - Temujin83]]&lt;br /&gt;
#[[Come on Bobbo, let&#039;s go party R27|Come on Bobbo, let&#039;s go party - Rury]]&lt;br /&gt;
#[[What are you doing, stepmom? R27|What are you doing, stepmom? - OMGnoob]]&lt;br /&gt;
#[[End Of My Rope R27|End Of My Rope - Vovin]]&lt;br /&gt;
#[[I’m so fat R27|I’m so fat - lamb]]&lt;br /&gt;
#[[Yami Heart, Yami Soul R27|Yami Heart, Yami Soul - Tjockochgammal]]&lt;br /&gt;
#[[Arwen Undómiel R27|Arwen Undómiel - Slater]]&lt;br /&gt;
#[[Dark Man X R27|Dark Man X - Asanka456]]&lt;br /&gt;
#[[Homer Simpson R27|Homer Simpson - Faith]]&lt;br /&gt;
#[[Crossdressing Cousin Cheshire R27|Crossdressing Cousin Cheshire - Shaidar]]&lt;br /&gt;
#[[Seductive Sugardaddy Sylvester R27|Seductive Sugardaddy Sylvester - Esthera]]&lt;br /&gt;
#[[Im literally shaking rn R27|Im literally shaking rn - Sly Delvecchio]]&lt;br /&gt;
#[[Grumpy Granpa Garfield R27|Grumpy Granpa Garfield - pakdee]]&lt;br /&gt;
#[[Eleanor Rigby R27|Eleanor Rigby - Merf]]&lt;br /&gt;
#[[Ice King R27|Ice King - TheThing]]&lt;br /&gt;
#[[Yule Cat🐱 R27|Yule Cat🐱 - Mdk]]&lt;br /&gt;
#[[Kholinar R27|Kholinar - Maginot]]&lt;br /&gt;
#[[For Whom the Bell Trolls R27|For Whom the Bell Trolls - bigchris27]]&lt;br /&gt;
#[[Caramelldwarven R27|Caramelldwarven - Vran]]&lt;br /&gt;
#[[Where the 🌞 never shines? R27|Where the 🌞 never shines? - Rompar]]&lt;br /&gt;
#[[The Wizard of Odds R27|The Wizard of Odds - MikeyBlue]]&lt;br /&gt;
#[[Ernest J. Keebler R27|Ernest J. Keebler - Yami]]&lt;br /&gt;
#[[I&#039;d do anything for love...but i wont do Ross R27|I&#039;d do anything for love...but i wont do Ross - Cobber]]&lt;br /&gt;
#[[A Little Something R27|A Little Something - Volv]]&lt;br /&gt;
#[[Cinnamon Bun R27|Cinnamon Bun - Templeman]]&lt;br /&gt;
#[[No retreat R27|No retreat - Full Garous]]&lt;br /&gt;
#[[Ice Pick Willie R27|Ice Pick Willie - Mulla]]&lt;br /&gt;
#[[Like a Virchue R27|Like a Virchue - Yver]]&lt;br /&gt;
#[[Im a Leaf on the Wind R27|Im a Leaf on the Wind - Rio]]&lt;br /&gt;
#[[The Black Pearl R27|The Black Pearl - Korsan]]&lt;br /&gt;
#[[1av1$h w00dy R27|1av1$h w00dy - Jabba]]&lt;br /&gt;
#[[Playing a Game With Hot Step Sister R27|Playing a Game With Hot Step Sister - p@qz™]]&lt;br /&gt;
#[[CCP Keyboard Warrior R27|CCP Keyboard Warrior - Rush2008]]&lt;br /&gt;
#[[Deluge R27|Deluge - Gorgh]]&lt;br /&gt;
#[[The Nox Before Christmas R27|The Nox Before Christmas - Saccora]]&lt;br /&gt;
#[[Svenskjävlar! R27|Svenskjävlar! - Puntti]]&lt;br /&gt;
#[[Piano Orc R27|Piano Orc - Zedijar]]&lt;br /&gt;
#[[Yesterday R27|Yesterday - exrio]]&lt;br /&gt;
#[[Like a Rolling Gnome R27|Like a Rolling Gnome - Slice]]&lt;br /&gt;
#[[In the words of my generation, up yours! R27|In the words of my generation, up yours! - Cents321]]&lt;br /&gt;
#[[Ross’ OnlyFans R27|Ross’ OnlyFans - Erix]]&lt;br /&gt;
#[[MXC R27|MXC - Almezo]]&lt;br /&gt;
#[[Socks R27|Socks - Lieke]]&lt;br /&gt;
#[[3.6 -- Not great, not terrible R27|3.6 -- Not great, not terrible - Oment]]&lt;br /&gt;
#[[Constant Variable R27|Constant Variable - Guydoonster]]&lt;br /&gt;
#[[AlexJones - All Birds Are Drones R27|AlexJones - All Birds Are Drones - AlexJones]]&lt;br /&gt;
#[[Alleria Windrunner R27|Alleria Windrunner - Jcinnz]]&lt;br /&gt;
#[[illume R27|illume - illum3e]]&lt;br /&gt;
#[[The Grey Nose Reindeer R27|The Grey Nose Reindeer - Warpig]]&lt;br /&gt;
#[[Laurentide R27|Laurentide - Kale]]&lt;br /&gt;
#[[Sea Monkey Do Monkey R27|Sea Monkey Do Monkey - Versatus]]&lt;br /&gt;
#[[I&#039;m just a Rush Machine R27|I&#039;m just a Rush Machine - MBison]]&lt;br /&gt;
#[[Käkri se liseis Carjan casvon R27|Käkri se liseis Carjan casvon - Winterr]]&lt;br /&gt;
#[[Fat Bottomed Girls R27|Fat Bottomed Girls - Swamp Fox]]&lt;br /&gt;
#[[Home alone 😎 R27|Home alone 😎 - Ivetza]]&lt;br /&gt;
#[[I’d do anything for lycanthrope R27|I’d do anything for lycanthrope - Ares Titan]]&lt;br /&gt;
#[[Wherever Whores Go 🏹 R27|Wherever Whores Go 🏹 - BigBell]]&lt;br /&gt;
#[[Biracial Gemstones R27|Biracial Gemstones - Canard]]&lt;br /&gt;
#[[I&#039;ll die before I surrender, Tim R27|I&#039;ll die before I surrender, Tim - Unfather]]&lt;br /&gt;
#[[Breaking the Silence R27|Breaking the Silence - Empoy]]&lt;br /&gt;
#[[Ball sweat R27|Ball sweat - Bazzaroony]]&lt;br /&gt;
#[[Buck Henderson, Union Buster R27|Buck Henderson, Union Buster - Jomutta]]&lt;br /&gt;
#[[tubular R27|tubular - JRog]]&lt;br /&gt;
#[[Die Hard R27|Die Hard - TitoB]]&lt;br /&gt;
#[[Day Tripper R27|Day Tripper - Bobbo]]&lt;br /&gt;
#[[Mr. Bread R27|Mr. Bread - Virchue]]&lt;br /&gt;
#[[Mr. Goodbar R27|Mr. Goodbar - alison]]&lt;br /&gt;
#[[Seven Summits R27|Seven Summits - Master Yoda]]&lt;br /&gt;
#[[Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 R27|Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 - Drads]]&lt;br /&gt;
#[[Chronicles of love R27|Chronicles of love - MannoWrath]]&lt;br /&gt;
#[[Olympic Swimmer Dick Pound R27|Olympic Swimmer Dick Pound - Squidpaper]]&lt;br /&gt;
#[[Within Temptation R27|Within Temptation - Tidnab]]&lt;br /&gt;
#[[💎❤ Pirate ☠🐦 R27|💎❤ Pirate ☠🐦 - Martinum]]&lt;br /&gt;
#[[Test name please ignore R27|Test name please ignore - Istoryahee]]&lt;br /&gt;
#[[SNITCHES AND TALKERS GET STITCHES AND WALKERS R27|SNITCHES AND TALKERS GET STITCHES AND WALKERS - MacTheMeek]]&lt;br /&gt;
#[[Thx, R27|Thx, - rxc]]&lt;br /&gt;
#[[methheads R27|methheads - Crichton]]&lt;br /&gt;
#[[Krampus 👹 R27|Krampus 👹 - Nate]]&lt;br /&gt;
#[[Poll R27|Poll - Gintokun]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1171</id>
		<title>Round 27 Top 100 Finishers</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_27_Top_100_Finishers&amp;diff=1171"/>
		<updated>2022-02-22T04:59:03Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;#I can&amp;#039;t even Wurstmeyer #Buddy playt0i #I look so gross jboy #A Hard Day&amp;#039;s Night R27|A Hard Day&amp;#039;s Night InternetF...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[I can&#039;t even R27|I can&#039;t even Wurstmeyer]]&lt;br /&gt;
#[[Buddy R27|Buddy playt0i]]&lt;br /&gt;
#[[I look so gross R27|I look so gross jboy]]&lt;br /&gt;
#[[A Hard Day&#039;s Night R27|A Hard Day&#039;s Night InternetFett]]&lt;br /&gt;
#[[Boulevard of Broken Nox R27|Boulevard of Broken Nox Jeff]]&lt;br /&gt;
#[[Candy, Candy Canes, Candy Corns, and Syrup R27|Candy, Candy Canes, Candy Corns, and Syrup DanTheMan]]&lt;br /&gt;
#[[Say ‘auf wiedersehen’ to your Nazi balls. R27|Say ‘auf wiedersehen’ to your Nazi balls. Gothia]]&lt;br /&gt;
#[[Legolas R27|Legolas Crazy Elf]]&lt;br /&gt;
#[[Kuitpo Forest R27|Kuitpo Forest Danimoth]]&lt;br /&gt;
#[[I totally hate drama R27|I totally hate drama Sizzler]]&lt;br /&gt;
#[[Clever girl R27|Clever girl Craghack]]&lt;br /&gt;
#[[Dreary Swamp R27|Dreary Swamp DeadEd]]&lt;br /&gt;
#[[The Gävle Goat 🐐 R27|The Gävle Goat 🐐 Sarmis]]&lt;br /&gt;
#[[Mt Gambier R27|Mt Gambier TerryPie]]&lt;br /&gt;
#[[🕵️Elf on the Shelf 🎅👀 R27|🕵️Elf on the Shelf 🎅👀 mris]]&lt;br /&gt;
#[[Lucy in the Sky With Diamonds R27|Lucy in the Sky With Diamonds Toothy]]&lt;br /&gt;
#[[Will the real Sly Shady please stand up R27|Will the real Sly Shady please stand up Grisen]]&lt;br /&gt;
#[[Greasy Thumb R27|Greasy Thumb Robert]]&lt;br /&gt;
#[[Finn&#039;s pants R27|Finn&#039;s pants ajj_howtorot]]&lt;br /&gt;
#[[Thranduil R27|Thranduil Pasi]]&lt;br /&gt;
#[[Drizzt Do&#039;Urden R27|Drizzt Do&#039;Urden Larso]]&lt;br /&gt;
#[[City of Thieves R27|City of Thieves Temujin83]]&lt;br /&gt;
#[[Come on Bobbo, let&#039;s go party R27|Come on Bobbo, let&#039;s go party Rury]]&lt;br /&gt;
#[[What are you doing, stepmom? R27|What are you doing, stepmom? OMGnoob]]&lt;br /&gt;
#[[End Of My Rope R27|End Of My Rope Vovin]]&lt;br /&gt;
#[[I’m so fat R27|I’m so fat lamb]]&lt;br /&gt;
#[[Yami Heart, Yami Soul R27|Yami Heart, Yami Soul Tjockochgammal]]&lt;br /&gt;
#[[Arwen Undómiel R27|Arwen Undómiel Slater]]&lt;br /&gt;
#[[Dark Man X R27|Dark Man X Asanka456]]&lt;br /&gt;
#[[Homer Simpson R27|Homer Simpson Faith]]&lt;br /&gt;
#[[Crossdressing Cousin Cheshire R27|Crossdressing Cousin Cheshire Shaidar]]&lt;br /&gt;
#[[Seductive Sugardaddy Sylvester R27|Seductive Sugardaddy Sylvester Esthera]]&lt;br /&gt;
#[[Im literally shaking rn R27|Im literally shaking rn Sly Delvecchio]]&lt;br /&gt;
#[[Grumpy Granpa Garfield R27|Grumpy Granpa Garfield pakdee]]&lt;br /&gt;
#[[Eleanor Rigby R27|Eleanor Rigby Merf]]&lt;br /&gt;
#[[Ice King R27|Ice King TheThing]]&lt;br /&gt;
#[[Yule Cat🐱 R27|Yule Cat🐱 Mdk]]&lt;br /&gt;
#[[Kholinar R27|Kholinar Maginot]]&lt;br /&gt;
#[[For Whom the Bell Trolls R27|For Whom the Bell Trolls bigchris27]]&lt;br /&gt;
#[[Caramelldwarven R27|Caramelldwarven Vran]]&lt;br /&gt;
#[[Where the 🌞 never shines? R27|Where the 🌞 never shines? Rompar]]&lt;br /&gt;
#[[The Wizard of Odds R27|The Wizard of Odds MikeyBlue]]&lt;br /&gt;
#[[Ernest J. Keebler R27|Ernest J. Keebler Yami]]&lt;br /&gt;
#[[I&#039;d do anything for love...but i wont do Ross R27|I&#039;d do anything for love...but i wont do Ross Cobber]]&lt;br /&gt;
#[[A Little Something R27|A Little Something Volv]]&lt;br /&gt;
#[[Cinnamon Bun R27|Cinnamon Bun Templeman]]&lt;br /&gt;
#[[No retreat R27|No retreat Full Garous]]&lt;br /&gt;
#[[Ice Pick Willie R27|Ice Pick Willie Mulla]]&lt;br /&gt;
#[[Like a Virchue R27|Like a Virchue Yver]]&lt;br /&gt;
#[[Im a Leaf on the Wind R27|Im a Leaf on the Wind Rio]]&lt;br /&gt;
#[[The Black Pearl R27|The Black Pearl Korsan]]&lt;br /&gt;
#[[1av1$h w00dy R27|1av1$h w00dy Jabba]]&lt;br /&gt;
#[[Playing a Game With Hot Step Sister R27|Playing a Game With Hot Step Sister p@qz™]]&lt;br /&gt;
#[[CCP Keyboard Warrior R27|CCP Keyboard Warrior Rush2008]]&lt;br /&gt;
#[[Deluge R27|Deluge Gorgh]]&lt;br /&gt;
#[[The Nox Before Christmas R27|The Nox Before Christmas Saccora]]&lt;br /&gt;
#[[Svenskjävlar! R27|Svenskjävlar! Puntti]]&lt;br /&gt;
#[[Piano Orc R27|Piano Orc Zedijar]]&lt;br /&gt;
#[[Yesterday R27|Yesterday exrio]]&lt;br /&gt;
#[[Like a Rolling Gnome R27|Like a Rolling Gnome Slice]]&lt;br /&gt;
#[[In the words of my generation, up yours! R27|In the words of my generation, up yours! Cents321]]&lt;br /&gt;
#[[Ross’ OnlyFans R27|Ross’ OnlyFans Erix]]&lt;br /&gt;
#[[MXC R27|MXC Almezo]]&lt;br /&gt;
#[[Socks R27|Socks Lieke]]&lt;br /&gt;
#[[3.6 -- Not great, not terrible R27|3.6 -- Not great, not terrible Oment]]&lt;br /&gt;
#[[Constant Variable R27|Constant Variable Guydoonster]]&lt;br /&gt;
#[[AlexJones - All Birds Are Drones R27|AlexJones - All Birds Are Drones AlexJones]]&lt;br /&gt;
#[[Alleria Windrunner R27|Alleria Windrunner Jcinnz]]&lt;br /&gt;
#[[illume R27|illume illum3e]]&lt;br /&gt;
#[[The Grey Nose Reindeer R27|The Grey Nose Reindeer Warpig]]&lt;br /&gt;
#[[Laurentide R27|Laurentide Kale]]&lt;br /&gt;
#[[Sea Monkey Do Monkey R27|Sea Monkey Do Monkey Versatus]]&lt;br /&gt;
#[[I&#039;m just a Rush Machine R27|I&#039;m just a Rush Machine MBison]]&lt;br /&gt;
#[[Käkri se liseis Carjan casvon R27|Käkri se liseis Carjan casvon Winterr]]&lt;br /&gt;
#[[Fat Bottomed Girls R27|Fat Bottomed Girls Swamp Fox]]&lt;br /&gt;
#[[Home alone 😎 R27|Home alone 😎 Ivetza]]&lt;br /&gt;
#[[I’d do anything for lycanthrope R27|I’d do anything for lycanthrope Ares Titan]]&lt;br /&gt;
#[[Wherever Whores Go 🏹 R27|Wherever Whores Go 🏹 BigBell]]&lt;br /&gt;
#[[Biracial Gemstones R27|Biracial Gemstones Canard]]&lt;br /&gt;
#[[I&#039;ll die before I surrender, Tim R27|I&#039;ll die before I surrender, Tim Unfather]]&lt;br /&gt;
#[[Breaking the Silence R27|Breaking the Silence Empoy]]&lt;br /&gt;
#[[Ball sweat R27|Ball sweat Bazzaroony]]&lt;br /&gt;
#[[Buck Henderson, Union Buster R27|Buck Henderson, Union Buster Jomutta]]&lt;br /&gt;
#[[tubular R27|tubular JRog]]&lt;br /&gt;
#[[Die Hard R27|Die Hard TitoB]]&lt;br /&gt;
#[[Day Tripper R27|Day Tripper Bobbo]]&lt;br /&gt;
#[[Mr. Bread R27|Mr. Bread Virchue]]&lt;br /&gt;
#[[Mr. Goodbar R27|Mr. Goodbar alison]]&lt;br /&gt;
#[[Seven Summits R27|Seven Summits Master Yoda]]&lt;br /&gt;
#[[Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 R27|Drads &amp;quot;Dont Let Me Down&amp;quot;👊👊👊 Drads]]&lt;br /&gt;
#[[Chronicles of love R27|Chronicles of love MannoWrath]]&lt;br /&gt;
#[[Olympic Swimmer Dick Pound R27|Olympic Swimmer Dick Pound Squidpaper]]&lt;br /&gt;
#[[Within Temptation R27|Within Temptation Tidnab]]&lt;br /&gt;
#[[💎❤ Pirate ☠🐦 R27|💎❤ Pirate ☠🐦 Martinum]]&lt;br /&gt;
#[[Test name please ignore R27|Test name please ignore Istoryahee]]&lt;br /&gt;
#[[SNITCHES AND TALKERS GET STITCHES AND WALKERS R27|SNITCHES AND TALKERS GET STITCHES AND WALKERS MacTheMeek]]&lt;br /&gt;
#[[Thx, R27|Thx, rxc]]&lt;br /&gt;
#[[methheads R27|methheads Crichton]]&lt;br /&gt;
#[[Krampus 👹 R27|Krampus 👹 Nate]]&lt;br /&gt;
#[[Poll R27|Poll Gintokun]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_27&amp;diff=1170</id>
		<title>Round 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_27&amp;diff=1170"/>
		<updated>2022-02-22T04:53:40Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 27&lt;br /&gt;
 | round_id = 39&lt;br /&gt;
&lt;br /&gt;
 | winner_player = wurstmeyer&lt;br /&gt;
 | winner_dominion = I can’t even (#3)&lt;br /&gt;
 | winner_race = Wood Elf&lt;br /&gt;
&lt;br /&gt;
 | second_player = playt0i&lt;br /&gt;
 | second_dominion = Buddy (#10)&lt;br /&gt;
 | second_race = Lycanthrope&lt;br /&gt;
&lt;br /&gt;
 | third_player = jboy&lt;br /&gt;
 | third_dominion = I look so gross (#3)&lt;br /&gt;
 | third_race = Nox&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Round 27 starts on December 13&lt;br /&gt;
== Top 100 Results ==&lt;br /&gt;
&lt;br /&gt;
[[Round 27 Top 100 Finishers|Round 27 top 100]]&lt;br /&gt;
&lt;br /&gt;
== Round Win Story ==&lt;br /&gt;
&lt;br /&gt;
A game of 50 days (or 1200 hours) and yet the most crucial situations were decided by just one hour income difference…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Round 27 was dominated by a group of fast attackers from #10 who managed to eliminate all other fast attackers and pulled off an early run away as a whole pack. We played a bunch of attechers (like most people) and knew it would be a race against the clock to overtake them.&lt;br /&gt;
&lt;br /&gt;
=== Pre Round ===&lt;br /&gt;
&lt;br /&gt;
I packed with Jboy and Lamb as in the previous rounds and we got joined by sizzler who we met and learned to love in round 26. After a very exhausting last round we wanted to play it a bit slower and opted for an all attecher compilation. We figured Nox are probably one of the strongest races out there, so we set up Jboy as our carry in the endgame. Lamb wanted to repeat his dwarf atteching/high imp strategy from last round and sizzler decided to play a sylvan attecher, which would help us tremendously with getting ops on all those wizard races. I always wanted to try out a woodelf attacher and lamb played a great welf fast converter (but no techs) a few rounds ago so I decided to tweak the strategy a little and created a fast convert atteching welf sim. The idea was for me to have a better economy over the other attechers and dominate mid game. When my power would fall off in the endgame, jboy could take over and I would support him with my raze potential. &lt;br /&gt;
&lt;br /&gt;
Using a generic white girls meme we went with: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lamb - I’m so fat - Dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
Sizzler - I totally hate drama - Sylvan&amp;lt;br&amp;gt;&lt;br /&gt;
Jboy - I look so gross - Nox&amp;lt;br&amp;gt;&lt;br /&gt;
Wurstmeyer - I can’t even - Welf&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Realm ===&lt;br /&gt;
&lt;br /&gt;
Again very lucky with our realm assignment we landed in an active Realm (#3) with great support. Sly Delvecchio played an atteching nomad. Maginot, a high DM Troll attacker. And Jrog tried his Nox attecher from the last round again.  It was a great team dynamic and everyone helped each other. Especially in the last days everyone was incredible selfless and only so we were able to secure the win&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An honorable mention goes to TimR - FrostyLands - Icekin who joined mid round as a new player and randomly cycloned neutral wonders without telling anyone.. and suddenly we ended up with the onyx mausoleum!&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
&lt;br /&gt;
I came OOP on 655 acres (+ daily land) on pure elite DP. My strategie included heavy rezone / rebuilds OOP and shortly after OOP I had 180 Schools (25%) and a bit above 40% Forest. Welfs are a complicated race and OOP attacking is only possible on smaller acres and going high into specs. While potentially still more powerful going attacking asap I decided to play the fast converter. The main reason was that I was quite exhausted from the last round and wanted to play a more casual, relaxed round (that went well eh.. lol?!) and the difference between those two strategies wasn&#039;t so big. Going fast convert on full elites I had about 10.5k population pumping for the first days which mitigated the lost prestige and RP from attacking. &lt;br /&gt;
&lt;br /&gt;
=== Early Game ===&lt;br /&gt;
&lt;br /&gt;
Realm 10 did run away while killing all their competition (sometimes the competition killed themselves for them). Early game was uneventful. Everyone was hitting bots and watching #10 get bigger and bigger by feeding on people not paying attention to their op. After 2 Weeks no one was left to threaten them in any way and they were free to 5:4 everyone who entered their range. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the game plan was clear: Stay out of their range and hope we stay ahead of the other attechers. Then overtake them in the end. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I made my first hit day 7 and farmed on bots for most of the early game. I tried to double hit (by rezoning all incoming land to forest)  as often as possible and my good economy really paid off since I was hitting every 30 hours on average after my initial hit. I think I rezoned my schools to forest around day 20 allowing me to grow a bit quicker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
day 21&lt;br /&gt;
2021-12-29 05:58:18&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 88 land from starve wars the forks awaken (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 20&lt;br /&gt;
2021-12-28 17:59:47&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 108 land from Whisky Cristina barcelona (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
day 19&lt;br /&gt;
2021-12-27 02:34:26&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 81 land from Toss my salad 👅 (#15).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 17&lt;br /&gt;
2021-12-25 08:57:15&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 66 land from The Boneyard (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 16&lt;br /&gt;
2021-12-24 08:59:20&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 68 land from The Boneyard (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
day 14&lt;br /&gt;
2021-12-22 08:21:21&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 52 land from What A Come Back! (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 13&lt;br /&gt;
2021-12-21 15:47:41&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 48 land from Rock Lobster (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 11&lt;br /&gt;
2021-12-19 17:59:47&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 43 land from Weebl - want pie now.(#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 11&lt;br /&gt;
2021-12-19 02:49:01&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 40 land from Rock Lobster (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 9&lt;br /&gt;
2021-12-17 06:59:22&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 36 land from Brainy Smurf (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 8&lt;br /&gt;
2021-12-16 13:59:44&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 35 land from Rock Lobster (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 7&lt;br /&gt;
2021-12-15 02:59:31&lt;br /&gt;
Victorious on the battlefield, I can&#039;t even (#3) conquered 29 land from Rock Lobster (#0).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My other packies played a similar game. Feeding on bots for most of the times and slowly crawling up on #10. We were in a good position compared to other attechers but #10 was preparing to slow us down.&lt;br /&gt;
&lt;br /&gt;
=== Mid Game ===&lt;br /&gt;
&lt;br /&gt;
Midgame for me started with another double hit that put me into #10 range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
day 25&lt;br /&gt;
2022-01-02 00:12:16&lt;br /&gt;
I can&#039;t even (#3) invaded San-ACMILAN-Siro (#0) and captured 115 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 24&lt;br /&gt;
2022-01-01 12:59:33&lt;br /&gt;
I can&#039;t even (#3) invaded HackTrickAgain (#0) and captured 118 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welf having a strong midgame AND having one of the best turtle units in the game allowed me to push into #10 range quite early. However..day 25 was a bit too early as I had to learn the (semi-) hard way. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We had no intel on #10 slater - Arwen - Lizardfolk for about 10 days so we checked the explorers surviving in his range. We saw #13 Gothia - Say auf wiedersehen - Goblin had around the same DP as me and only a little incoming at that time so I decided to go for it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bad call: Entering his range I was forced to rezone most of my incomings to forest and train some longbowmen to be able to slowly zone in more and more smithies. In the end my gained income from the invasion was lost on low smiths, rezones and spec DP. But I survived.&amp;lt;br&amp;gt;&lt;br /&gt;
I hopped in and out of #10 range while they were slowly growing / bottomfeeding ahead. But each day the gap became closer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 36&lt;br /&gt;
2022-01-12 23:59:29&lt;br /&gt;
I can&#039;t even (#3) invaded Die Hard (#14) and captured 193 land.&amp;lt;br&amp;gt;&lt;br /&gt;
day 34&lt;br /&gt;
2022-01-11 05:59:46&lt;br /&gt;
I can&#039;t even (#3) invaded Itll End in Tears (#0) and captured 148 land.&amp;lt;br&amp;gt;&lt;br /&gt;
day 29&lt;br /&gt;
2022-01-05 21:59:23&lt;br /&gt;
I can&#039;t even (#3) invaded Graveyard Shift (#2) and captured 165 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Road Block ===&lt;br /&gt;
&lt;br /&gt;
Around the same time I started pushing high offensive power. The idea was to threaten a rezone hit on them if they decided to 5:4 on someone while in my range and thus I lowered their sendable OP by a lot. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LarsO - Drizzt D’Urden - Goblin was left behind as a kind of road block to stop attechers from growing which worked for a few days but my op push and rezone potential totally killed their strategy and allowed all my packmates to grow unpressured by him. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
day 33&lt;br /&gt;
2022-01-10 06:59:39&lt;br /&gt;
Victorious on the battlefield, I’m so fat (#3) conquered 142 land from Breaking the Silence (#1).&amp;lt;br&amp;gt;&lt;br /&gt;
day 33&lt;br /&gt;
2022-01-10 06:59:10&lt;br /&gt;
Victorious on the battlefield, I totally hate drama (#3) conquered 162 land fromHuh?! (#7).&amp;lt;br&amp;gt;&lt;br /&gt;
day 33&lt;br /&gt;
2022-01-10 03:58:25&lt;br /&gt;
Victorious on the battlefield, I look so gross (#3) conquered 179 land from Huh?!(#7).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After we outplayed #10 Larso - Goblin, #10 did set up the next, even stronger roadblock: #10 Slater - Arwen - Lizard. &amp;lt;br&amp;gt;&lt;br /&gt;
But this time we closed the gap even faster and we set up the next rezone threat. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
sizzler - #3 - sylvan was out when #14 oak - sylvan left very little dp home on his attack. I decided to hit Oak because my rezone potential was still enough to kill arwen if he decides to hit me or sizzler.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
day 40&lt;br /&gt;
2022-01-17 14:59:43&lt;br /&gt;
I can&#039;t even (#3) invaded Oak (#14) and captured 194 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I even told sizzler he could release his draftees because it would be nonsense for arwen to hit him.. what an idiot I was. Sorry Sizzler.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 40&lt;br /&gt;
2022-01-17 17:59:58&lt;br /&gt;
Arwen Undómiel (#10) invaded fellow dominion I totally hate drama (#3) and captured 268 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
which forced me to rezone (115% hit) immediatly after my land from the previous attack came in. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
day 41&lt;br /&gt;
2022-01-18 03:56:57&lt;br /&gt;
I can&#039;t even (#3) invaded Arwen Undómiel (#10) and captured 362 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was safe from suicide from arwen by a few thousands dp and he was forced to deconvert shortly afterwards. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was huge now (+1100 acres in 1 day) but my economy was dead. On top of it I fucked up my buildings (dont make unnecessary  decisions at 4 am) by building 200 homes when my employment was gonna be dead for 2 days afterwards anyway. Then #6 decided to war us. Luckily they chose to fball me who had 15k more potential peasants than jobs anyway and had already good forest haven prepared for such circumstances. We were far more scared they would change targets to #3- jboy - nox  who we thought would win the round if left untouched by war. Sizzler got sunk but no big economic damage was done to him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
&lt;br /&gt;
Only 2 threats left from #10:  playt0i - buddy - lyc had a huge lead but had no fighting power left bottomfeeding most of the round. And #10 pasi - thranduil - halfer who was weaker but bigger than arwen. &amp;lt;br&amp;gt;&lt;br /&gt;
Other Attechers benefited from our power plays and after my rezone hit I got slowly overtaken by some of them. #8 Woodie - Mris took the lead in strongest welf and had great support from his Orc and Dwarf. #7 Troll - Bryn was looking to be as strong as Jboys Nox and they had a strong Gnome - Poige support as well. &amp;lt;br&amp;gt;&lt;br /&gt;
While I spent my days rezoning, building lands and slowly getting my military up and running, #7 and #8 forced everyone else in a kind of stalemate by pushing high op now with a lot of potential suicide threats hanging around. At the same time #10 lyc just kept bfeeding, increasing his lead continuously. &amp;lt;br&amp;gt;&lt;br /&gt;
Then #8 decided to war #7 and killed the troll with fireballs, escalating the situation even further. Jboy was slowed down. Time was running out.&lt;br /&gt;
&lt;br /&gt;
=== Hit on Legolas #10 ===&lt;br /&gt;
&lt;br /&gt;
I had spent my last week rebuilding my army when I wondered how fast #10 exploring Sylvan - Legolas - Crazy Elf was growing. He was as big as #10 buddy - lyc and would definitely overtake him by the end of the game. We got his intel and I was surprised how low his DP was. We decided to set up a rezone hit on him in 24-36 hours, pushing pure OP and stacking plat on my now good economy. &amp;lt;br&amp;gt;&lt;br /&gt;
We decided to hit him while he was supposed to be sleeping (got his sleep pattern from previous intel) to limit his rezone potential, instead of hitting him a few hours later with a fresh daily platinum. We only learned how crucial this decision was a few days later from OD Discord chat. &amp;lt;br&amp;gt;&lt;br /&gt;
Realm 10 figured out we might try to aim legolas and yami calculated a very close (bit too close eh) defense plan of training spec dp and rezoning to forest. &amp;lt;br&amp;gt;&lt;br /&gt;
So when the time to hit came I was just 1k op short. I had some troops incoming and we decided to check next hour again.&amp;lt;br&amp;gt;&lt;br /&gt;
Crazy Elf was supposed to log in that hour and rezone a tiny bit of land into forest to be safe. But he was drinking the night before and drunk from beer and drunk from sleep deprivation he explored instead of rezoning. &lt;br /&gt;
I was able to hit Legolas with 513k op vs his 512k dp for a 125% hit with perfect land. Wow&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Day 47&lt;br /&gt;
2022-01-24 16:55:44&lt;br /&gt;
I can&#039;t even (#3) invaded Legolas (#10) and captured 483 land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Meanwhile #7 and #8 pushed their suicide potential even further…&lt;br /&gt;
&lt;br /&gt;
=== Final Days ===&lt;br /&gt;
&lt;br /&gt;
This was the situation: #10 Buddy was first place by a large lead in land but no fighting power. #10 Thranduil did set up a huge suicide hit on whoever tries to take their throne.&lt;br /&gt;
&lt;br /&gt;
Our Plan was: get jboy into position to win if #10 halfer suicides on me when I make my last attack (if he doesnt suicide me I would take first place). Everyone else was hoping I would get hit by halfer suicide  and they could get first place by hitting him afterwards. &lt;br /&gt;
 &lt;br /&gt;
So Day 49 troll #7 decided to break the stalemate and sent out being open to a hit from #8 welf mris  and jboy #3 nox. We felt the time was running out and decided for jboy to hit the troll. This was probably a mistake. In my head #7 had declared war back on #8 making it a mutual war and when #8 woodelf would hit #7 troll, #7 gnome could retal. &lt;br /&gt;
&lt;br /&gt;
But it was no mutual…I dont know why I thought that… So when jboy hit #7 troll, #8 welf followed and undeclared war. Without the 5% op bonus he was safe from a retal from #7 gnome. Then #7 gnome decided to hit jboy instead. &lt;br /&gt;
&lt;br /&gt;
I had a decision to make. I could hit #7 troll as well but was open to a semi suicide from #8… or I gambled. I hoped #7 troll would retal on #8 welf with a suicide as they ended his round (Fball, threatening suicides, welf hit).. and I read the situation right. #7 troll made a huge suicide hit on #8 welf, ending both their rounds and feeding me easy acres. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day 49&lt;br /&gt;
2022-01-26 13:55:09&lt;br /&gt;
I can&#039;t even (#3) invaded I&#039;d do anything for love...but i wont do Ross (#7) and captured 308 land.&lt;br /&gt;
&lt;br /&gt;
=== Last Boss - Thranduil #10 ===&lt;br /&gt;
&lt;br /&gt;
Now all we needed was a small 75% for jboy to put him in a position to win as soon as halfer suicides me. But everyone else was bottomfeeding now. We found a nomad on low DP but jboy was 1.5k OP short to hit him and secure us the certain win! fuck…!&lt;br /&gt;
&lt;br /&gt;
No other player was in range to beat Buddy #10 even if they got fed huge acres from halfer so he was free to suicide me as soon as I’d send. Alll I needed was a bottomfeed to win but I would need to leave a fifth of my druids home AND make a 95% forest rezone to be safe from a full halfer suicide. Impossible!&lt;br /&gt;
&lt;br /&gt;
Last 18 hours started and It looked grim. I didnt think we would find a target and I pretty much gave up already. I was dead tired and I kinda hoped that invasion would get disabled so I could finally get some sleep. I logged in every 1-2 hours to see my OP wasn’t even close to finding a bottomfeed. &lt;br /&gt;
I woke up to another one of my alarms in the early morning and I saw 200 new discord notifications... FUCK. My discord app was set to silent! FUCK FUCK. I logged in and everyone in my realm was going crazy for the last hour. Still not fully awake I asked &lt;br /&gt;
“What is going on?”&lt;br /&gt;
“TROLL #1 suicided”&lt;br /&gt;
“what do I need to send?”&lt;br /&gt;
“390k”&lt;br /&gt;
Still not fully awake I rezoned as much as I could and just entered the numbers and pressed hit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Day 50&lt;br /&gt;
2022-01-27 04:06:19&lt;br /&gt;
I can&#039;t even (#3) invaded Breaking the Silence (#1) and captured 284 land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Immediately afterwards my status was swarmed with messages from #10. They started assassinating my draftees and lighting bolted me but that wasn’t enough. I was safe by merely 3k DP! Hour change came and I knew I was safe rezoning some more forest and recovering my morale. The next hour attacking got disabled. WOW what a thriller. &lt;br /&gt;
&lt;br /&gt;
Jboy and Sizzler followed my hit and Jboy became #3 place. &lt;br /&gt;
&lt;br /&gt;
FUN FACT: If I had hit the troll immediately (not waiting for the end of the hour to negate morale) I think I would’ve been hittable by thranduil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thanks ===&lt;br /&gt;
&lt;br /&gt;
A childhood dream fulfilled!  I remember my high school days as a teenager playing dominion (appletree) looking up to all those older students playing the pro game while I was mostly busy suiciding someone (for burnt…) and finishing 2-3k acres. Still I was mesmerized by the game.... Then the sadness I felt when Ross decided to end it for all… and the joy I felt when I found OD again….&lt;br /&gt;
&lt;br /&gt;
Thanks to my great realm! You kept on going when I already gave up. I get sentimental when I recap the last day&#039;s realm chat. Everyone was sacrificing his time to secure the win. Maginot and SlyDelvecchio thanks to you two for everything. Without you that last hit would not have been possible. Thanks for putting all your trust and effort into me. &lt;br /&gt;
&lt;br /&gt;
Lamb, we packed the last rounds together and you always had my back. You are ready to end your round in an instant if it benefits the realm. You were the reason I created this woodelf and you gave me so much incredible insight on how to play him. Thank you for everything lamb! You’re an incredible guy!&lt;br /&gt;
&lt;br /&gt;
Sizzler, as I said before, we learned to love you in the last round and this round you just kept going. Virchue get ready, Sizzler is sawing on your throne as master of intel. I trust his numbers more than mine and when he told me what to send on the last hit I never doubted a second. Updating top op, checking for targets constantly..and all this while playing an incredible sylvan himself. Thank you from all my heart! &lt;br /&gt;
&lt;br /&gt;
Ooooh and jboy! I love you man. When I first came to OD I posted in PackFinder and landed in Jboy’s pack. We started playing as sucky sittechers, went over to fast attackers, converters and finally attechers. Each round sticking together, learning more about the game and growing us a team. This has been a great journey so far my friend and I dont think it’s the end already. To many more great rounds! Thank you!&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 27&lt;br /&gt;
 | previous_round = 26&lt;br /&gt;
 | next_round = 28&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_changes&amp;diff=1145</id>
		<title>Round 28 changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_changes&amp;diff=1145"/>
		<updated>2022-01-29T19:06:56Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;An updated list of changes can be found on the [https://docs.google.com/spreadsheets/d/1UkPpMtg-UcAsVw4lnFq_LKkTrcQwaPhg9C5IAHGk8-w/edit?usp=sharing Round 28 Changes] Google doc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOP is day 1.&#039;&#039;&#039; Previously listed as day 4 as a relic from times when protection took the first three days of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remove 50% plat prod bonus cap.&#039;&#039;&#039; Original dominion had a 50% platinum production cap, but the limit served no purpose. Has been removed for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various NPD changes&#039;&#039;&#039;:&lt;br /&gt;
* Increase bot DPA requirements for lower 2/3s of bots. See [[NPDs]] for current bot DPA formula. The smaller bots will have an increased DPA as compared to previous rounds.&lt;br /&gt;
* Decrease number of bots that grow&lt;br /&gt;
* Increase bot spy/wiz ratios. Previously only trained to approximately 0.05 spies and wizards per acre. &lt;br /&gt;
* Allow bots to enter elite guard. Previously only join [[Royal Guard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various attacking rules updated:&#039;&#039;&#039;&lt;br /&gt;
* 33% rule now XX% rule. You must leave at least XX% of your defense at home now.&lt;br /&gt;
* 10% rule added: you must send around 10% (a random number between 9-11%) of the defense needed to break a target to prevent spam in the [[Global Town Crier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building Changes&#039;&#039;&#039;&lt;br /&gt;
* Masonry bonus decreased from 2.75x to 2.65x&lt;br /&gt;
* Guard Towers and Gryphons Nests to 1.75x from 1.6x&lt;br /&gt;
* Temples to 1.5x from 1.35x defense reduction&lt;br /&gt;
* Smithies now capped at 15% from 18%&lt;br /&gt;
* Factories get un-announced improvement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wonder Changes&#039;&#039;&#039;&lt;br /&gt;
* Lower starting wonder HP - wonders now start at 75k and 150k HP&lt;br /&gt;
* Lower prestige gain - wonders taken from non-neutral realms now give a maximum of 75 prestige per attacking dominion from 100 prestige.&lt;br /&gt;
* Cyclone damage doubled on wonders in realm 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching Changes&#039;&#039;&#039;&lt;br /&gt;
* Schools no longer add RPs from attacking. Attacking now generates a flat 1,000 RPs per attack.&lt;br /&gt;
* School RP production formula updated. Formula is 2.2 x Schools x (1- Schools/Land)&lt;br /&gt;
* Tech cost updated. Formula yet to be announced, but will scale with land and the number of techs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow League announced!&#039;&#039;&#039; An optional guard to allow unlimited black ops against fellow members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Changes]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28_changes&amp;diff=1144</id>
		<title>Round 28 changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28_changes&amp;diff=1144"/>
		<updated>2022-01-29T15:44:29Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;&amp;#039;&amp;#039;An updated list of changes can be found on the [https://docs.google.com/spreadsheets/d/1UkPpMtg-UcAsVw4lnFq_LKkTrcQwaPhg9C5IAHGk8-w/edit?usp=sharing Round 28 Changes] Google...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;An updated list of changes can be found on the [https://docs.google.com/spreadsheets/d/1UkPpMtg-UcAsVw4lnFq_LKkTrcQwaPhg9C5IAHGk8-w/edit?usp=sharing Round 28 Changes] Google doc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOP is day 1.&#039;&#039;&#039; Previously listed as day 4 as a relic from times when protection took the first three days of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remove 50% plat prod bonus cap.&#039;&#039;&#039; Original dominion had a 50% platinum production cap, but the limit served no purpose. Has been removed for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various NPD changes&#039;&#039;&#039;:&lt;br /&gt;
* Increase bot DPA requirements for lower 2/3s of bots. See [[NPDs]] for current bot DPA formula. The smaller bots will have an increased DPA as compared to previous rounds.&lt;br /&gt;
* Decrease number of bots that grow&lt;br /&gt;
* Increase bot spy/wiz ratios. Previously only trained to approximately 0.05 spies and wizards per acre. &lt;br /&gt;
* Allow bots to enter elite guard. Previously only join [[Royal Guard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various attacking rules updated:&#039;&#039;&#039;&lt;br /&gt;
* 33% rule now XX% rule. You must leave at least XX% of your defense at home now.&lt;br /&gt;
* 10% rule added: you must send around 10% (a random number between 9-11%) of the defense needed to break a target to prevent spam in the [[Global Town Crier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building Changes&#039;&#039;&#039;&lt;br /&gt;
* Masonry bonus decreased from 2.75x to 2.65x&lt;br /&gt;
* Guard Towers and Gryphons Nests to 1.75x from 1.6x&lt;br /&gt;
* Temples to 1.5x from 1.35x defense reduction&lt;br /&gt;
* Smithies now capped at 15% from 18%&lt;br /&gt;
* Factories get un-announced improvement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wonder Changes&#039;&#039;&#039;&lt;br /&gt;
* Lower starting wonder HP - wonders now start at 75k and 150k HP&lt;br /&gt;
* Lower prestige gain - wonders taken from non-neutral realms now give a maximum of 75 prestige per attacking dominion from 100 prestige.&lt;br /&gt;
* Cyclone damage doubled on wonders in realm 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching Changes&#039;&#039;&#039;&lt;br /&gt;
* Schools no longer add RPs from attacking. Attacking now generates a flat 1,000 RPs per attack.&lt;br /&gt;
* School RP production formula updated. Formula is 2.2 x Schools x (1- Schools/Land)&lt;br /&gt;
* Tech cost updated. Formula yet to be announced, but will scale with land and the number of techs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow League announced!&#039;&#039;&#039; An optional guard to allow unlimited black ops against fellow members.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1143</id>
		<title>Round 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1143"/>
		<updated>2022-01-29T15:15:59Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 40&lt;br /&gt;
&lt;br /&gt;
 | winner_player = &lt;br /&gt;
 | winner_dominion = &lt;br /&gt;
 | winner_race = &lt;br /&gt;
&lt;br /&gt;
 | second_player =&lt;br /&gt;
 | second_dominion = &lt;br /&gt;
 | second_race = &lt;br /&gt;
&lt;br /&gt;
 | third_player = &lt;br /&gt;
 | third_dominion = &lt;br /&gt;
 | third_race = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Round 28 is tentatively scheduled for mid-February. [[Round 28 changes]] are still being finalized as of 29Jan2022.&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | previous_round = 27&lt;br /&gt;
 | next_round = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1142</id>
		<title>Round 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Round_28&amp;diff=1142"/>
		<updated>2022-01-29T15:15:12Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: Created page with &amp;quot;{{Round_finish  | round = 28  | round_id = 40   | winner_player =   | winner_dominion =   | winner_race =    | second_player =  | second_dominion =   | second_race =    | thir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Round_finish&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | round_id = 40&lt;br /&gt;
&lt;br /&gt;
 | winner_player = &lt;br /&gt;
 | winner_dominion = &lt;br /&gt;
 | winner_race = &lt;br /&gt;
&lt;br /&gt;
 | second_player =&lt;br /&gt;
 | second_dominion = &lt;br /&gt;
 | second_race = &lt;br /&gt;
&lt;br /&gt;
 | third_player = &lt;br /&gt;
 | third_dominion = &lt;br /&gt;
 | third_race = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Round 28 is tentatively scheduled for mid-February&lt;br /&gt;
&lt;br /&gt;
{{Round_nav&lt;br /&gt;
 | round = 28&lt;br /&gt;
 | previous_round = 27&lt;br /&gt;
 | next_round = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=1141</id>
		<title>List of rounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=List_of_rounds&amp;diff=1141"/>
		<updated>2022-01-29T15:12:31Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* 20 - 29 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All rounds before round 20 were beta rounds. Attacking was enabled with the start of round 12.&lt;br /&gt;
&lt;br /&gt;
== 20 - 29 ==&lt;br /&gt;
* [[Round 28]] - Forthcoming&lt;br /&gt;
* [[Round 27]]&lt;br /&gt;
* [[Round 26]]&lt;br /&gt;
* [[Round 25]]&lt;br /&gt;
* [[Round 24]]&lt;br /&gt;
* [[Round 23]]&lt;br /&gt;
* [[Round 22]]&lt;br /&gt;
* [[Round 21]]&lt;br /&gt;
* [[Round 20]]&lt;br /&gt;
&lt;br /&gt;
== 10 - 19 ==&lt;br /&gt;
* [[Round 19]]&lt;br /&gt;
* [[Round 18]]&lt;br /&gt;
* [[Round 17]]&lt;br /&gt;
* [[Round 16]]&lt;br /&gt;
* [[Round 15]]&lt;br /&gt;
* [[Round 14]]&lt;br /&gt;
* [[Round 13]]&lt;br /&gt;
* [[Round 12]]&lt;br /&gt;
* [[Round 11]]&lt;br /&gt;
* [[Round 10]]&lt;br /&gt;
&lt;br /&gt;
== 1 - 9 ==&lt;br /&gt;
* [[Round 9]]&lt;br /&gt;
* [[Round 8]]&lt;br /&gt;
* [[Round 7]]&lt;br /&gt;
* [[Round 6]]&lt;br /&gt;
* [[Round 5]]&lt;br /&gt;
* [[Round 4]]&lt;br /&gt;
* [[Round 3]]&lt;br /&gt;
* [[Round 2]]&lt;br /&gt;
* [[Round 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Round Winners]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1040</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1040"/>
		<updated>2021-12-04T21:05:13Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100*min(1,LandRatio)-40+TargetLand/250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* For human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* The excessive hitting penalty is multiplicative with prestige bonuses (e.g. [[Techs]] or the Golden Throne [[Wonder]]). &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a 1500 acre target 75% of your size yields &amp;lt;code&amp;gt; 100 * 75% - 40 + 1500/250 = 41 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a 5000 acre target 110% of your size yields &amp;lt;code&amp;gt; 100*100% -40 + 5000/250 = 80 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your sixth time hitting a bot at 2550 acres from 3000 acres (85%) yields &amp;lt;code&amp;gt; (100 * 85% - 40 + 2550/250)*(1-2*.1) = 44 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your fourth time hitting a human player at 80% of your size (5000 hitting 4000 acres), while your realm has the Golden Throne (+15 % attacking prestige), yields &amp;lt;code&amp;gt;  (80% * 100 - 40 + 4000/250) * 1.15 * (1-2*0.1) = 52 prestige&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1039</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1039"/>
		<updated>2021-12-04T21:04:24Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100*min(1,LandRatio)-40+TargetLand/250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* For human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* The excessive hitting penalty is multiplicative with prestige bonuses (e.g. [[Techs]] or the Golden Throne [[Wonder]]). &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a 1500 acre target 75% of your size yields &amp;lt;code&amp;gt; 100 * 75% - 40 + 1500/250 = 41 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a 5000 acre target 110% of your size yields &amp;lt;code&amp;gt; 100*100% -40 + 5000/250 = 880 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your sixth time hitting a bot at 2550 acres from 3000 acres (85%) yields &amp;lt;code&amp;gt; (100 * 85% - 40 + 2550/250)*(1-2*.1) = 44 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your fourth time hitting a human player at 80% of your size (5000 hitting 4000 acres), while your realm has the Golden Throne (+15 % attacking prestige), yields &amp;lt;code&amp;gt;  (80% * 100 - 40 + 4000/250) * 1.15 * (1-2*0.1) = 52 prestige&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1038</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1038"/>
		<updated>2021-12-04T04:02:11Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 4.8% by oversending or due to any other factors such as wonders or spells (equivalent to oversending by 133%). Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties. &lt;br /&gt;
* First invasion: 100% (of the base)&lt;br /&gt;
* Second invasion: 75%&lt;br /&gt;
* Third invasion: 50%&lt;br /&gt;
* Fourth invasion and more: 25%&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;This invasion modifier is only applied if it is a greater reduction (and never applied as an additional reduction) than the other reductions already in effect (such as unit-based defensive losses and the land ratio modifier).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
Bounces failing by more than 20% produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1037</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1037"/>
		<updated>2021-12-04T03:56:30Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 4.8% by oversending or due to any other factors such as wonders or spells (equivalent to oversending by 133%). Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties.&lt;br /&gt;
* First invasion: 100% (of the base)&lt;br /&gt;
* Second invasion: 75%&lt;br /&gt;
* Third invasion: 50%&lt;br /&gt;
* Fourth invasion and more: 25%&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
All of these modifiers to the base casualty rate occur &#039;&#039;&#039;before&#039;&#039;&#039; additional casualty reduction.&lt;br /&gt;
&lt;br /&gt;
Bounces failing by more than 20% produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1036</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1036"/>
		<updated>2021-12-04T03:51:52Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;3.6%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 4.8% by oversending or due to any other factors such as wonders or spells (equivalent to oversending by 133%). Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties.&lt;br /&gt;
* First invasion: 100% (of the base).&lt;br /&gt;
* Second invasion: 80%.&lt;br /&gt;
* Third invasion: 60%.&lt;br /&gt;
* Fourth invasion: 55%.&lt;br /&gt;
* Fifth invasion: 45%&lt;br /&gt;
* Sixth invasion and more: 35%.&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
All of these modifiers to the base casualty rate occur &#039;&#039;&#039;before&#039;&#039;&#039; additional casualty reduction.&lt;br /&gt;
&lt;br /&gt;
Bounces failing by more than 20% produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Wonder&amp;diff=1035</id>
		<title>Wonder</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Wonder&amp;diff=1035"/>
		<updated>2021-12-04T03:31:17Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* The Wonders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wonders&#039;&#039;&#039; of the world provide bonuses to all dominions in the controlling realm and are acquired by [[Attacking|destroying]] and rebuilding them. They are categorized into two tiers based on their bonuses with tier 1 generally referring to stronger wonders.&lt;br /&gt;
&lt;br /&gt;
== Wonder Discovery and HP ==&lt;br /&gt;
&lt;br /&gt;
The first wave of wonders will appear at the start of the round with a starting power of 250,000 for tier 1 and 150,000 for tier 2.&lt;br /&gt;
&lt;br /&gt;
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier.&lt;br /&gt;
&lt;br /&gt;
Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;min(42500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;40% * 29 = 11.6 \approx12&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacking and Destroying Wonders ==&lt;br /&gt;
&lt;br /&gt;
When attacking wonders, your offense is [[Offensive_power#Raw_OP|unmodded]] (except by morale) and always suffers 3.5% casualties regardless of any casualty modifiers (including immortal units). The only exception is [[Gnome]] Suicide Squads, which always suffer 50% casualties.&lt;br /&gt;
&lt;br /&gt;
The spell Cyclone can also be used to damage a wonder. Cyclone damage is capped at 1 WPA and can only deal a maximum of 0.75% of a wonders base HP. Unlike other targeted spells, Cyclone cannot be repelled. Cyclone deals damage as given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;min(1.5 * WPA * Acres, WonderBaseHP*0.75%)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where WPA is capped at 1.0 for purposes of damage calculations.&lt;br /&gt;
&lt;br /&gt;
If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;min(1.5 * 0.5 * 2000, 250000*0.75%) = min(1500, 1875) = 1500&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
while a dominion running 0.75 WPA on the same land and casting on the same wonder will deal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wonder Prestige ==&lt;br /&gt;
&lt;br /&gt;
Each dominion that participates in destroying a wonder that is controlled by another realm is awarded [[prestige]].&lt;br /&gt;
&lt;br /&gt;
Prestige is only awarded via troop damage to individual dominions as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;25 + 375 * \frac{TroopDamage}{TotalWonderHP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be eligible for prestige a dominion must deal at least 2% of the Wonders total HP in troop damage. Prestige gain is capped at 100, meaning that max prestige gain occurs at 20% damage contribution. Sending more will not increase prestige gains.&lt;br /&gt;
&lt;br /&gt;
Cyclone damage does not award prestige.&lt;br /&gt;
&lt;br /&gt;
== The Wonders ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wonder&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ancient Library&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +10% Castle bonuses &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory of Legends&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |  -25% Construction platinum cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Fountain of Youth&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |  +2.5% maximum population&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gnomish Mining Machine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +10% Ore Production&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Golden Throne&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |  +15% attacking prestige gains&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Halls of Knowledge&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 100 RP per hour production for entire realm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Horn of Plenty&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2% platinum production, +2% food production, +2% gem production, +2% lumber production, +2% mana production, +2% ore production&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ruby Monolith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +7.5% fewer casualties on offense, +7.5% fewer casualties on defense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School of War&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5 barracks housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Great Market&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +10% Employment, +20% Bank exchange rates&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Great Oracle&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -15% Cost of spells, +30% Wizard power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guild of Shadows&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +25% spy power, -15% spy losses on failed operations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hanging Gardens&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +20% food production&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | High Clerics Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Can kill all immortal units&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Imperial Armada&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Boats cannot be sabotaged, -1% platinum tax from Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ivory Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +50% chance of causing hostile spells to fail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Onyx Mausoleum&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +25% offensive casualties against this realm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spire of Illusion&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Clear sights against this realm are only +85% accurate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Underground Society&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +50% chance of causing hostile spy operations to fail&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Academy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -50% hostile spell damage&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1034</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1034"/>
		<updated>2021-12-04T03:29:29Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Gaining Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100*min(1,LandRatio)-40+TargetLand/250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* For human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* The excessive hitting penalty is multiplicative with prestige bonuses (e.g. [[Techs]] or the Golden Throne [[Wonder]]). &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a target 75% of your size yields &amp;lt;code&amp;gt; 75% * 60 = 45 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a target 110% of your size yields &amp;lt;code&amp;gt; 110% * 60 = 66 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your sixth time hitting a bot at 85% of your size yields &amp;lt;code&amp;gt; 85% * 60 * (1-2*.1) = 41 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your fourth time hitting a human player at 80 % of your size, while your realm has the Golden Throne (+15 % attacking prestige), yields &amp;lt;code&amp;gt;  80% * 60 * 1.15 * (1-2*0.1) = 44 prestige&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1033</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=1033"/>
		<updated>2021-12-04T03:28:09Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100*min(1,LandRatio)-40+TargetLand/250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* For human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* The excessive hitting penalty is multiplicative with prestige bonuses (e.g. [[Techs]] or the Golden Throne [[Wonder]]). &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a target 75% of your size yields &amp;lt;code&amp;gt; 75% * 60 = 45 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a target 110% of your size yields &amp;lt;code&amp;gt; 110% * 60 = 66 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your sixth time hitting a bot at 85% of your size yields &amp;lt;code&amp;gt; 85% * 60 * (1-2*.05) = 46 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your fourth time hitting a human player at 80 % of your size, while your realm has the Golden Throne (+15 % attacking prestige), yields &amp;lt;code&amp;gt;  80% * 60 * 1.15 * (1-2*0.1) = 44 prestige&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1032</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1032"/>
		<updated>2021-12-04T03:25:01Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 6%. Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties.&lt;br /&gt;
* First invasion: 100% (of the base).&lt;br /&gt;
* Second invasion: 80%.&lt;br /&gt;
* Third invasion: 60%.&lt;br /&gt;
* Fourth invasion: 55%.&lt;br /&gt;
* Fifth invasion: 45%&lt;br /&gt;
* Sixth invasion and more: 35%.&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[Invading#Razing|raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
All of these modifiers to the base casualty rate occur &#039;&#039;&#039;before&#039;&#039;&#039; additional casualty reduction.&lt;br /&gt;
&lt;br /&gt;
Bounces failing by more than 20% produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1031</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1031"/>
		<updated>2021-12-04T03:23:31Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 6%. Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties.&lt;br /&gt;
* First invasion: 100% (of the base).&lt;br /&gt;
* Second invasion: 80%.&lt;br /&gt;
* Third invasion: 60%.&lt;br /&gt;
* Fourth invasion: 55%.&lt;br /&gt;
* Fifth invasion: 45%&lt;br /&gt;
* Sixth invasion and more: 35%.&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[Invading#Razing]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
All of these modifiers to the base casualty rate occur &#039;&#039;&#039;before&#039;&#039;&#039; additional casualty reduction.&lt;br /&gt;
&lt;br /&gt;
Bounces failing by more than 20% produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1030</id>
		<title>Casualties</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Casualties&amp;diff=1030"/>
		<updated>2021-12-04T03:22:08Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defensive Casualties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[invasion]], both the attacker and the defender will lose units, except for units which are [[#Immortality_(Almost_Never_Dies)|immortal]]. These lost units are referred to as &#039;&#039;&#039;casualties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Offensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
When attacking, the invader loses a base rate of 8.5% of the units required to [[break]] the target. &lt;br /&gt;
&lt;br /&gt;
If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units. &lt;br /&gt;
&lt;br /&gt;
You would lose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5000 * 8.5% = 425 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;&#039;not&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;6000 * 8.5% = 510 units&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fail to break your target, you will suffer 8.5% casualties of the units sent on attack.&lt;br /&gt;
&lt;br /&gt;
Attacking a wonder will always cause 3.5% casualties except for [[Gnome]] Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
== Defensive Casualties ==&lt;br /&gt;
&lt;br /&gt;
Defensive losses start at a base rate given by,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
meaning that you take less casualties if you are invaded by someone at the very top of your range. The upper range of this is capped at the baseline 4.05%; you will not take increased defensive losses if you are invaded by someone smaller than you are.&lt;br /&gt;
&lt;br /&gt;
This can also be increased if the attacker sends more units than required to break the target. Casualties increase or decrease linearly: sending 110% of what is needed to break will cause 110% of the expected casualties as per&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;4.05%*\frac{DefenderAcres}{AttackerAcres}*\frac{AttackerOP}{DefenderDP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At most, defensive casualties can be 6%. Conversely, a [[bounce]] will reduce casualties linearly with the amount of OP sent.&lt;br /&gt;
&lt;br /&gt;
A [[dominion]] which has been invaded recently also suffers reduced casualties.&lt;br /&gt;
* First invasion: 100% (of the base).&lt;br /&gt;
* Second invasion: 80%.&lt;br /&gt;
* Third invasion: 60%.&lt;br /&gt;
* Fourth invasion: 55%.&lt;br /&gt;
* Fifth invasion: 45%&lt;br /&gt;
* Sixth invasion and more: 35%.&lt;br /&gt;
&lt;br /&gt;
A dominion retains its &#039;invaded&#039; status for 24 ticks beginning the tick the invasion occurs. For example, you are hit once at 15:40 you will retain a recently invaded count of 1 until 15:00 on the following day.&lt;br /&gt;
&lt;br /&gt;
Defensive casualties on a [[raze]] (unsuccessful attack) scale from no casualties below 80% linearly to full casualties at a failed invasion just below the offense needed to successfully invade the target.&lt;br /&gt;
&lt;br /&gt;
All of these modifiers to the base casualty rate occur &#039;&#039;&#039;before&#039;&#039;&#039; additional casualty reduction.&lt;br /&gt;
&lt;br /&gt;
Overwhelmed bounces (failing an invasion by more than 15%) produce zero defensive casualties.&lt;br /&gt;
&lt;br /&gt;
== Casualty Reduction ==&lt;br /&gt;
&lt;br /&gt;
Casualty reduction bonuses are split into two types: unit bonuses and non-unit bonuses.&lt;br /&gt;
&lt;br /&gt;
As the names suggest, the unit bonuses are inherent to the units themselves, e.g. [[Human]] Knights, [[Nox]] Lich, or the various Reduced Combat Loss bonuses like  [[Goblin]] Shamans. Non-unit bonuses consist of all other bonuses including techs, racial spells, and buildings. &lt;br /&gt;
&lt;br /&gt;
Bonuses that fall within the same category are additive with each other. A Human with -25% casualties from techs and -25% casualties from Shrines would have only half casualties on Cavalry because both bonuses are non-unit modifiers. However, cross-category bonuses are multiplicative. That same Human&#039;s Knights, if sent on an attack, would have total casualties of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.085 * 0.5 * 0.75 = 0.031875 = 3.1875%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-unit bonuses cap at -80%; having max 16% Shrines (-80% casualties) and -25% casualties in techs means you have 5% Shrines that are above the cap and cannot apply their bonus.&lt;br /&gt;
&lt;br /&gt;
Casualty reductions do not work with Gnome Suicide Squads.&lt;br /&gt;
&lt;br /&gt;
=== List of Casualty Reducing Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Unit&lt;br /&gt;
! Non-Unit&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Only&lt;br /&gt;
| [[Firewalker]] Salamander: 50% fewer casualties on offense&lt;br /&gt;
| [[Shrines]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Only&lt;br /&gt;
| [[Goblin]] Shaman: Reduces combat losses&lt;br /&gt;
[[Icekin]] Snow Witch: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Orc]] Voodoo Mage: Reduces combat losses&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Offensive &amp;amp; Defensive&lt;br /&gt;
| [[Human]] Knight: 25% fewer casualties&lt;br /&gt;
[[Nomad]] Blademaster: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]] Cleric: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
[[Halfling]] Staff Master: 40% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Sylvan]] Centaur: 25% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Lycanthrope]] Werewolf: 25% fewer casualties on offense, 50% fewer casualties on defense&lt;br /&gt;
&lt;br /&gt;
[[Nox]] Lich: 50% fewer casualties&lt;br /&gt;
&lt;br /&gt;
[[Troll]] Basher: Reduces combat losses&lt;br /&gt;
&lt;br /&gt;
| Battle Tactics [[Teching|tech]]: 5% fewer casualties&lt;br /&gt;
Survivalist Mentality tech: 5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Battle Commanders tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Field Surgery tech: 7.5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
Regeneration spell ([[troll]] only)&lt;br /&gt;
&lt;br /&gt;
Bloodrage spell (orc only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Combat Losses ===&lt;br /&gt;
&lt;br /&gt;
Units with reduced combat losses, or RCL, offer a range of casualty reduction from 0 to 50% based on what percentage of your army consists of the unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{RCLunit/TotalUnits}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a dwarf send 10,000 Clerics on an attack and no additional units, their offensive casualty reduction will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/10,000}{2} = 0.5 = 50% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that same dwarf leaves 10,000 Clerics at home along with 10,000 miners their defensive casualty reduction will only be half of their offensive reduction,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;RCLreduction = \frac{10,000/20,000}{2} = 0.25 = 25% reduction&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immortality (Almost Never Dies) ==&lt;br /&gt;
&lt;br /&gt;
Some units have a special ability which renders them immortal. The term &#039;&#039;almost never dies&#039;&#039; is used in [[the Scribes]].&lt;br /&gt;
&lt;br /&gt;
These units suffer no casualties at all except for certain circumstances.&lt;br /&gt;
&lt;br /&gt;
* Immortal units always die at the base rate of 3.5% when attacking [[Wonder|Wonders]].&lt;br /&gt;
* Immortal units always die during an [[overwhelmed bounce]] (failing an invasion by more than 15% difference in [[OP]] vs [[DP]]).&lt;br /&gt;
* [[Dark Elf]] Spirit Warriors die if attacking a [[Dwarf]] with Clerics, a dominion in a realm which controls the [[Wonder|High Clerics Tower]], or by attacking targets less than 75% your size&lt;br /&gt;
* Firewalker Phoenix only suffer casualties when attacked by Icekin, regardless of whether the invasion is successful.&lt;br /&gt;
* [[Spirit]] or [[Undead]] units will die if attacking or being attacked by a Dwarf with Clerics, attacking or being attacked by a dominion in a realm which controls the High Clerics Towers, or if invaded by a Human or Nomad that has cast [[Magic|Crusade]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Invading]]&lt;br /&gt;
* [[Offensive power]]&lt;br /&gt;
* [[Defensive power]]&lt;br /&gt;
* [[Prestige]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Invading&amp;diff=1029</id>
		<title>Invading</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Invading&amp;diff=1029"/>
		<updated>2021-12-04T03:19:48Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Razing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Invading&#039;&#039;&#039; is the act of one [[dominion]] sending [[military|military units]] to another dominion in another [[realm]].&lt;br /&gt;
&lt;br /&gt;
If the invading force&#039;s [[offensive power]] (OP) is greater than the [[defensive power]] (DP) of the targeted dominion, the invasion is successful.&lt;br /&gt;
&lt;br /&gt;
Invading is a crucial part of playing as an [[Attacker]] and [[Converter]].&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
&lt;br /&gt;
# Find and calculate your target&#039;s DP. &lt;br /&gt;
##The best way to do this is to find out the target&#039;s unit numbers and add up all the values of their defensive units then apply any known modifiers. Modifiers can include [[Magic|spells]] such as [[Magic#Self_Spells|Ares Call]] and [[Castle|walls]] bonuses. &lt;br /&gt;
##Land defense is applied if the total defense from military is less the following formula:&amp;lt;/br&amp;gt;&amp;lt;code&amp;gt;5 * (Total Acres - 150)&amp;lt;/code&amp;gt; &amp;lt;/br&amp;gt;&lt;br /&gt;
##Apply modifiers to Land defense as you would Military defense.&lt;br /&gt;
# Go the [https://beta.opendominion.net/dominion/invade Invade] page.&lt;br /&gt;
# Select your target. &#039;&#039;Double check to make sure it&#039;s the right one!&#039;&#039;&lt;br /&gt;
# Input the amount of units you want to send.&lt;br /&gt;
# Click Invade.&lt;br /&gt;
&lt;br /&gt;
== Successful Invasion ==&lt;br /&gt;
&lt;br /&gt;
If your invasion is successful, you will gain land and if your target is 75% as big as you are or greater, the land you gain will have a 50% discount for [[buildings]] and you gain [[prestige]]. All land arrives twelve ticks/hours after your invasion.&lt;br /&gt;
&lt;br /&gt;
=== Land Gain ===&lt;br /&gt;
&lt;br /&gt;
Below is a table which shows land conquered for invasions where the attacker is from 500 to 6000 acres and the target is from 40% to 250% the size of the attacker. The minimum amount of acres gained is always 10.&lt;br /&gt;
&lt;br /&gt;
This is the amount of land lost by the target. The attacker&#039;s total gain is twice the land conquered. These bonus acres are generated by the game and are not taken from any player. Thus, invasion is not a zero-sum event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Land Conquered Before Bonus Acres&lt;br /&gt;
! &lt;br /&gt;
! 40%&lt;br /&gt;
! 60%&lt;br /&gt;
! 75%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 120%&lt;br /&gt;
! 133%&lt;br /&gt;
! 166%&lt;br /&gt;
! 250%&lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 32&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 66&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 39&lt;br /&gt;
| 49&lt;br /&gt;
| 64&lt;br /&gt;
| 85&lt;br /&gt;
| 99&lt;br /&gt;
| 133&lt;br /&gt;
| 219&lt;br /&gt;
|-&lt;br /&gt;
| 1500&lt;br /&gt;
| 10&lt;br /&gt;
| 28&lt;br /&gt;
| 58&lt;br /&gt;
| 73&lt;br /&gt;
| 97&lt;br /&gt;
| 128&lt;br /&gt;
| 148&lt;br /&gt;
| 200&lt;br /&gt;
| 329&lt;br /&gt;
|-&lt;br /&gt;
| 2000&lt;br /&gt;
| 10&lt;br /&gt;
| 37&lt;br /&gt;
| 78&lt;br /&gt;
| 98&lt;br /&gt;
| 129&lt;br /&gt;
| 170&lt;br /&gt;
| 198&lt;br /&gt;
| 267&lt;br /&gt;
| 439&lt;br /&gt;
|-&lt;br /&gt;
| 2500&lt;br /&gt;
| 11&lt;br /&gt;
| 46&lt;br /&gt;
| 97&lt;br /&gt;
| 123&lt;br /&gt;
| 162&lt;br /&gt;
| 213&lt;br /&gt;
| 247&lt;br /&gt;
| 333&lt;br /&gt;
| 549&lt;br /&gt;
|-&lt;br /&gt;
| 3000&lt;br /&gt;
| 14&lt;br /&gt;
| 56&lt;br /&gt;
| 117&lt;br /&gt;
| 147&lt;br /&gt;
| 194&lt;br /&gt;
| 256&lt;br /&gt;
| 297&lt;br /&gt;
| 400&lt;br /&gt;
| 658&lt;br /&gt;
|-&lt;br /&gt;
| 3500&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
| 136&lt;br /&gt;
| 172&lt;br /&gt;
| 226&lt;br /&gt;
| 299&lt;br /&gt;
| 347&lt;br /&gt;
| 467&lt;br /&gt;
| 768&lt;br /&gt;
|-&lt;br /&gt;
| 4000&lt;br /&gt;
| 18&lt;br /&gt;
| 74&lt;br /&gt;
| 156&lt;br /&gt;
| 197&lt;br /&gt;
| 259&lt;br /&gt;
| 341&lt;br /&gt;
| 396&lt;br /&gt;
| 534&lt;br /&gt;
| 878&lt;br /&gt;
|-&lt;br /&gt;
| 4500&lt;br /&gt;
| 21&lt;br /&gt;
| 84&lt;br /&gt;
| 175&lt;br /&gt;
| 221&lt;br /&gt;
| 291&lt;br /&gt;
| 384&lt;br /&gt;
| 446&lt;br /&gt;
| 601&lt;br /&gt;
| 988&lt;br /&gt;
|-&lt;br /&gt;
| 5000&lt;br /&gt;
| 23&lt;br /&gt;
| 93&lt;br /&gt;
| 195&lt;br /&gt;
| 246&lt;br /&gt;
| 324&lt;br /&gt;
| 427&lt;br /&gt;
| 495&lt;br /&gt;
| 667&lt;br /&gt;
| 1098&lt;br /&gt;
|-&lt;br /&gt;
| 5500&lt;br /&gt;
| 25&lt;br /&gt;
| 102&lt;br /&gt;
| 214&lt;br /&gt;
| 271&lt;br /&gt;
| 356&lt;br /&gt;
| 469&lt;br /&gt;
| 545&lt;br /&gt;
| 734&lt;br /&gt;
| 1207&lt;br /&gt;
|-&lt;br /&gt;
| 6000&lt;br /&gt;
| 28&lt;br /&gt;
| 112&lt;br /&gt;
| 234&lt;br /&gt;
| 295&lt;br /&gt;
| 388&lt;br /&gt;
| 512&lt;br /&gt;
| 595&lt;br /&gt;
| 801&lt;br /&gt;
| 1307&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for acres lost depends on &amp;quot;range&amp;quot;, or the target&#039;s size relative to the attacker. You then multiply the number you get from the formula by 2 to get the amount of acres gained from a hit.&lt;br /&gt;
&lt;br /&gt;
If target range is less than 55%:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.8 * (0.304 * (range^2) - 0.227 * range + 0.048) * AttackerSize&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otherwise, if target range is less than 75%:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.8 * (0.154 * range - 0.069) * AttackerSize&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If target range is 75% or higher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;0.8 * (0.129 * range - 0.048) * AttackerSize&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AttackerSize&amp;quot; is typically the current land size of the attacker. However, this variable in the formula is modified during war. In a one-way war, it is increased by 10%. In mutual war, it is increased by 20%.&lt;br /&gt;
&lt;br /&gt;
== Razing ==&lt;br /&gt;
&lt;br /&gt;
Sometimes players will intentionally send less OP than the target&#039;s DP to cause [[casualties]] for the target, to lower the target&#039;s DP and allow for another dominion to successfully invade or to just do damage. This is called razing.&lt;br /&gt;
&lt;br /&gt;
Razes cause 0% damage at and below 80% of the required offense to break the target, rising linearly to full casualties just below the needed offense to successfully invade.&lt;br /&gt;
&lt;br /&gt;
== Bounce ==&lt;br /&gt;
&lt;br /&gt;
A bounce is a failed invasion. It is distinct from razing in that they are unintentional, often due to the target increasing its DP or the attacker making an error when calculating the target&#039;s DP.&lt;br /&gt;
&lt;br /&gt;
If you fail by 15% (if [[OP]] is 85% or less of the target&#039;s [[DP]]) or more, the defender does not lose any troops and you also lose [[prestige]]. This is also called &#039;&#039;overwhelmed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Research Points ==&lt;br /&gt;
Research points (RP) can be gained during a successful invasion.  &lt;br /&gt;
&lt;br /&gt;
See [[Teching#Invasion_RPs|Teching]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Bottom feeding ==&lt;br /&gt;
&lt;br /&gt;
This is the act of invading a dominion below your 75% ([[Guards|Elite Guard]]) range. Caution is advised when deciding to do this: you will not have the [[Invading#Successful_Invasion|building discount]] or prestige from a regular hit, and the [[Invading#Formula|formula]] for invasions is also harsher, meaning you&#039;ll gain less acres. Races that are more likely to engage in this are [[Lycanthrope]], [[Spirit]], and [[Undead]], due to the conversions they gain when attacking. Conversely, [[Dark_Elf#Military_Units|Dark Elves]] are disincentivised from doing this, due to their Spirit Warriors dying normally when doing so.&lt;br /&gt;
&lt;br /&gt;
If you invade someone between 74.99% and 60%, your [[Prestige]] is unchanged. If you hit below 60%, you will lose Prestige.&lt;br /&gt;
&lt;br /&gt;
== Being Invaded ==&lt;br /&gt;
&lt;br /&gt;
If you are successfully invaded you will lose 5% of your prestige instantly. Any conquered acres that are constructed or under construction will cause your Dominion to gain a discount on rebuilding those acres. This discount does not stack with the discount from invading another Dominion. For example if your Dominion is invaded and you lose 100 acres, and 50 of those acres were still barren and 20 were under construction you will gain a discount on your next 50 acres built from exploration, daily land bonus, or from destroying and rebuilding.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://dominion.lykanthropos.com/ddc/ Dreki&#039;s Dominion Calculator]: an unofficial calculator used to calculate OP and DP.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Teching&amp;diff=1028</id>
		<title>Teching</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Teching&amp;diff=1028"/>
		<updated>2021-12-04T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Building Selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Teching&#039;&#039;&#039; is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can also be utilized well by [[Explorers]], rarely by [[Attackers]], and is the hallmark of [[Land Drop Attacking]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes).&lt;br /&gt;
&lt;br /&gt;
== Race Selection ==&lt;br /&gt;
&lt;br /&gt;
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are:&lt;br /&gt;
&lt;br /&gt;
* [[Gnome]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Troll]]&lt;br /&gt;
* [[Icekin]] - highly recommended to Tech&lt;br /&gt;
&lt;br /&gt;
== Building Selection ==&lt;br /&gt;
&lt;br /&gt;
Teching requires the construction of [[Schools]]. Schools produce research points based on their total  percentage of land:&lt;br /&gt;
&lt;br /&gt;
 Schools produces 25 research points each hour per 1% owned, up to a maximum of 750 at 30% owned (limit 1 per acre).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Schools generate an additional 125 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2500 at 20% owned (limit 5 per acre).&lt;br /&gt;
&lt;br /&gt;
== The Techs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advancement&lt;br /&gt;
! Bonus&lt;br /&gt;
! Prerequisites (only 1 required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Granaries&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% food production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Planar Emissaries&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +7.5% mana production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Granaries&lt;br /&gt;
&lt;br /&gt;
Green Thumb&lt;br /&gt;
&lt;br /&gt;
Banker&#039;s Friend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Green Thumb&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% lumber production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Planar Emissaries&lt;br /&gt;
&lt;br /&gt;
Aquaponics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Aquaponics&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +7.5% food production&lt;br /&gt;
&lt;br /&gt;
-10% enemy fireball damage&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Green Thumb&lt;br /&gt;
&lt;br /&gt;
Midas&#039;s Bargain&lt;br /&gt;
&lt;br /&gt;
Miser&#039;s Grasp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Midas&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% platinum production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Aquaponics&lt;br /&gt;
&lt;br /&gt;
Industrial Machinery&lt;br /&gt;
&lt;br /&gt;
Sleeper Agents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Industrial Machinery&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% lumber production&lt;br /&gt;
&lt;br /&gt;
+5% ore production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Midas&#039;s Bargain&lt;br /&gt;
&lt;br /&gt;
Siege Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Siege Weaponry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +20% wonder damage&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Industrial Machinery&lt;br /&gt;
&lt;br /&gt;
Sneaky Spies&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Instinct&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sneaky Spies&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -15% spy losses on failed operations&lt;br /&gt;
&lt;br /&gt;
+10% resources gained from theft&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Siege Weaponry&lt;br /&gt;
&lt;br /&gt;
Arcane Bloodlines&lt;br /&gt;
&lt;br /&gt;
Wizard Nexus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Arcane Bloodlines&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -5% cost of spies&lt;br /&gt;
&lt;br /&gt;
-15% cost of wizards&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sneaky Spies&lt;br /&gt;
&lt;br /&gt;
Frugal Foragers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Frugal Foragers&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% food consumption&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Arcane Bloodlines&lt;br /&gt;
&lt;br /&gt;
Reforestation&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Intuition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reforestation&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -10% construction lumber cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surplus Management&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -10% food decay&lt;br /&gt;
&lt;br /&gt;
-10% lumber rot&lt;br /&gt;
&lt;br /&gt;
-10% mana drain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Granaries&lt;br /&gt;
&lt;br /&gt;
Miner&#039;s Spirit&lt;br /&gt;
&lt;br /&gt;
Banker&#039;s Friend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Banker&#039;s Friend&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +15% better exchange rates&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Planar Emissaries&lt;br /&gt;
&lt;br /&gt;
Surplus Management&lt;br /&gt;
&lt;br /&gt;
Ancient Mines&lt;br /&gt;
&lt;br /&gt;
Prefabrication&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Prefabrication&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -5% construction platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Banker&#039;s Friend&lt;br /&gt;
&lt;br /&gt;
Miser&#039;s Grasp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Miser&#039;s Grasp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -25% resources lost to theft&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Aquaponics&lt;br /&gt;
&lt;br /&gt;
Prefabrication&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sleeper Agents&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -7.5% spy losses on failed operations&lt;br /&gt;
&lt;br /&gt;
+1% maximum population&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Midas&#039;s Bargain&lt;br /&gt;
&lt;br /&gt;
Master of Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Explorer&#039;s Instinct&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
-2.5% construction platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Siege Weaponry&lt;br /&gt;
&lt;br /&gt;
Master of Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Nexus&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1 wizard strength per hour&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sneaky Spies&lt;br /&gt;
&lt;br /&gt;
Preservationist&lt;br /&gt;
&lt;br /&gt;
Pastoral Planner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Preservationist&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -15% food decay&lt;br /&gt;
&lt;br /&gt;
-15% lumber rot&lt;br /&gt;
&lt;br /&gt;
-15% mana drain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Nexus&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Intuition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Explorer&#039;s Intuition&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
-1 draftee per acre explore cost (min 6)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Frugal Foragers&lt;br /&gt;
&lt;br /&gt;
Preservationist&lt;br /&gt;
&lt;br /&gt;
Architect&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
Fearless Adventurers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Architect&#039;s Touch&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% construction platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reforestation&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Intuition&lt;br /&gt;
&lt;br /&gt;
Mana Pools&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Miner&#039;s Spirit&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% ore production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surplus Management&lt;br /&gt;
&lt;br /&gt;
Shipwright&#039;s Ingenuity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ancient Mines&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% gem production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Banker&#039;s Friend&lt;br /&gt;
&lt;br /&gt;
Trick of the Light&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg Smash Technique&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +7.5% lumber production&lt;br /&gt;
&lt;br /&gt;
+7.5% refund when destroying buildings&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Pact&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Pact&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% wizard power&lt;br /&gt;
&lt;br /&gt;
+7.5% mana production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urg Smash Technique&lt;br /&gt;
&lt;br /&gt;
Miser&#039;s Grasp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Efficiency&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -1.75% military training cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sleeper Agents&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Instinct&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Pastoral Planner&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1.5% maximum population&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Nexus&lt;br /&gt;
&lt;br /&gt;
Menace&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Explorer&#039;s Guile&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -7.5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
-2 draftee per acre explore cost (min 6)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Architect&#039;s Flourish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Fearless Adventurers&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -50% exploring morale drop&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Explorer&#039;s Intuition&lt;br /&gt;
&lt;br /&gt;
Anti-Magic Sigils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mana Pools&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -10% cost of spells&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Architect&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
Night Watch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shipwright&#039;s Ingenuity&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +12.5% boat production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Miner&#039;s Spirit&lt;br /&gt;
&lt;br /&gt;
Trick of the Light&lt;br /&gt;
&lt;br /&gt;
Weather Manipulation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trick of the Light&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1 Fool&#039;s Gold protects ore/lumber&lt;br /&gt;
&lt;br /&gt;
-20% Fool&#039;s Gold mana cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ancient Mines&lt;br /&gt;
&lt;br /&gt;
Shipwright&#039;s Ingenuity&lt;br /&gt;
&lt;br /&gt;
Opulence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Opulence&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% gem production&lt;br /&gt;
&lt;br /&gt;
+7.5% ore production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Trick of the Light&lt;br /&gt;
&lt;br /&gt;
Midas&#039;s Fountain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Midas&#039;s Fountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% platinum production&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Opulence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Menace&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1 mana production per tower&lt;br /&gt;
&lt;br /&gt;
+2 mana production per tower for each war relation (max 2)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Pastoral Planner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Architect&#039;s Flourish&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -7.5% construction platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Explorer&#039;s Guile&lt;br /&gt;
&lt;br /&gt;
Anti-Magic Sigils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Anti-Magic Sigils&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -1 black op spell duration&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Fearless Adventurers&lt;br /&gt;
&lt;br /&gt;
Night Watch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Night Watch&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -25% draftees lost in assassination attempts&lt;br /&gt;
&lt;br /&gt;
-25% wizards lost in assassination attempts&lt;br /&gt;
&lt;br /&gt;
-25% enemy disband spies damage&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mana Pools&lt;br /&gt;
&lt;br /&gt;
Anti-Magic Sigils&lt;br /&gt;
&lt;br /&gt;
Ross&#039; Benevolence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Weather Manipulation&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% food production&lt;br /&gt;
&lt;br /&gt;
-12.5% enemy lightning bolt damage&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shipwright&#039;s Ingenuity&lt;br /&gt;
&lt;br /&gt;
Lumberjack&#039;s Devotion&lt;br /&gt;
&lt;br /&gt;
Urban Planner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberjack&#039;s Devotion&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -20% lumber rot&lt;br /&gt;
&lt;br /&gt;
-10% construction lumber cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Weather Manipulation&lt;br /&gt;
&lt;br /&gt;
Master of Resources&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Resources&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -1.75% military training cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberjack&#039;s Devotion&lt;br /&gt;
&lt;br /&gt;
Jeweller&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Avatar of Ares&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% offensive power&lt;br /&gt;
&lt;br /&gt;
+7.5% wizard power&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveyor&#039;s Sense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Discipline&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -1.75% military training cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Artistry&lt;br /&gt;
&lt;br /&gt;
Visionary Expansionist&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dark Artistry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1 spy strength per hour&lt;br /&gt;
&lt;br /&gt;
+1 wizard strength per hour&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Discipline&lt;br /&gt;
&lt;br /&gt;
Ross&#039; Benevolence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ross&#039; Benevolence&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -1% platinum tax from Royal Guard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Night Watch&lt;br /&gt;
&lt;br /&gt;
Dark Artistry&lt;br /&gt;
&lt;br /&gt;
Survivalist Mentality&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urban Planner&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1.5% maximum population&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Weather Manipulation&lt;br /&gt;
&lt;br /&gt;
Reinforced Bulwarks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Jeweller&#039;s Delight&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% gem production&lt;br /&gt;
&lt;br /&gt;
-5% cost of self spells&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Resources&lt;br /&gt;
&lt;br /&gt;
Reinforced Bulwarks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | WaveHack&#039;s Expertise&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -5% construction platinum cost&lt;br /&gt;
&lt;br /&gt;
-5% construction lumber cost&lt;br /&gt;
&lt;br /&gt;
+3 boat capacity&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy Network&lt;br /&gt;
&lt;br /&gt;
Field Surgery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveyor&#039;s Sense&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -12.5% rezoning platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Avatar of Ares&lt;br /&gt;
&lt;br /&gt;
Ares&#039; Favor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Visionary Expansionist&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1% maximum population&lt;br /&gt;
&lt;br /&gt;
+15% population growth&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Master of Discipline&lt;br /&gt;
&lt;br /&gt;
Rations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Survivalist Mentality&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% fewer casualties&lt;br /&gt;
&lt;br /&gt;
+7.5% increased prestige gains&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ross&#039; Benevolence&lt;br /&gt;
&lt;br /&gt;
Rations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reinforced Bulwarks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +30% bonus to harbor investment&lt;br /&gt;
&lt;br /&gt;
+30% bonus to towers investment&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Urban Planner&lt;br /&gt;
&lt;br /&gt;
Jeweller&#039;s Delight&lt;br /&gt;
&lt;br /&gt;
Tributary System&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy Network&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +1 spy strength per hour&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | WaveHack&#039;s Expertise&lt;br /&gt;
&lt;br /&gt;
Tributary System&lt;br /&gt;
&lt;br /&gt;
Battle Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Field Surgery&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +0.75% maximum population&lt;br /&gt;
&lt;br /&gt;
+7.5% fewer casualties&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | WaveHack&#039;s Expertise&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ares&#039; Favor&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2.5% offensive power&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveyor&#039;s Sense&lt;br /&gt;
&lt;br /&gt;
Bunk Beds&lt;br /&gt;
&lt;br /&gt;
Public Baths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rations&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% food consumption&lt;br /&gt;
&lt;br /&gt;
+2 population from barren land&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Visionary Expansionist&lt;br /&gt;
&lt;br /&gt;
Survivalist Mentality&lt;br /&gt;
&lt;br /&gt;
Public Baths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tributary System&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +60% food production from prestige&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reinforced Bulwarks&lt;br /&gt;
&lt;br /&gt;
Spy Network&lt;br /&gt;
&lt;br /&gt;
Centralized Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Battle Commanders&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +7.5% fewer casualties&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Spy Network&lt;br /&gt;
&lt;br /&gt;
Carpenter&#039;s Knowhow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Bunk Beds&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +2 barracks housing&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ares&#039; Favor&lt;br /&gt;
&lt;br /&gt;
Carpenter&#039;s Knowhow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Public Baths&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +30% population growth&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ares&#039; Favor&lt;br /&gt;
&lt;br /&gt;
Rations&lt;br /&gt;
&lt;br /&gt;
Ancestral Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Centralized Intelligence&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -15% cost of spies&lt;br /&gt;
&lt;br /&gt;
-5% cost of wizards&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tributary System&lt;br /&gt;
&lt;br /&gt;
Military Culture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Carpenter&#039;s Knowhow&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -2.5% construction platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Battle Commanders&lt;br /&gt;
&lt;br /&gt;
Bunk Beds&lt;br /&gt;
&lt;br /&gt;
Military Culture&lt;br /&gt;
&lt;br /&gt;
Surveyor&#039;s Insight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ancestral Knowledge&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -25% cost of racial spells&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Public Baths&lt;br /&gt;
&lt;br /&gt;
Surveyor&#039;s Insight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Military Culture&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% increased prestige gains&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Centralized Intelligence&lt;br /&gt;
&lt;br /&gt;
Carpenter&#039;s Knowhow&lt;br /&gt;
&lt;br /&gt;
Battle Tactics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Surveyor&#039;s Insight&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | -7.5% rezoning platinum cost&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Carpenter&#039;s Knowhow&lt;br /&gt;
&lt;br /&gt;
Ancestral Knowledge&lt;br /&gt;
&lt;br /&gt;
Battle Tactics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Battle Tactics&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | +5% fewer casualties&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full tech tree looks like this: &lt;br /&gt;
&lt;br /&gt;
[[File:Tech_Tree_Visualised.gif]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas&#039;s Bargain gives you a +2.5% platinum production, whereas Midas&#039;s Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Great efficiency can be enjoyed late round&lt;br /&gt;
* Allows less experienced players to compete effectively late round &lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Very few, if any winners from teching&lt;br /&gt;
* Slow; Techers make very little impact throughout the round &lt;br /&gt;
&lt;br /&gt;
=== Recommendations ===&lt;br /&gt;
* Great for Converters&lt;br /&gt;
* Inexperienced players&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
=== Tech Cost ===&lt;br /&gt;
&lt;br /&gt;
In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired.  &lt;br /&gt;
&lt;br /&gt;
The cost of each tech is determined by&lt;br /&gt;
&lt;br /&gt;
  9500 + (100 * CurrentTechs)&lt;br /&gt;
&lt;br /&gt;
where CurrentTechs is the number of techs the dominion has already acquired.  In other words, the cost of each new tech is 100 more research points than the previous tech&#039;s cost.&lt;br /&gt;
&lt;br /&gt;
=== Invasion RPs ===&lt;br /&gt;
&lt;br /&gt;
The number of research points (RP) gained during a successful invasion is based on the day of the round, the attacker’s percentage of schools, the relative size of the target, and any wonder or racial bonuses.&lt;br /&gt;
&lt;br /&gt;
If the target is less than 60% the size of the attacker, no research points are gained.&lt;br /&gt;
&lt;br /&gt;
  Final RP&amp;lt;sub&amp;gt;t &amp;lt; 60%&amp;lt;/sub&amp;gt; = 0&lt;br /&gt;
&lt;br /&gt;
If the target is 60% or greater, first the base RP gain is calculated as &lt;br /&gt;
&lt;br /&gt;
  BaseRP = Max (1000, DayOfRound / 0.03)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the target is greater than or equal to 60% and less than 75%, the base RP gain is halved.&lt;br /&gt;
&lt;br /&gt;
  RP&amp;lt;sub&amp;gt;60% ≤ t &amp;lt; 75%&amp;lt;/sub&amp;gt; = BaseRP * 0.5&lt;br /&gt;
&lt;br /&gt;
  FinalRP&amp;lt;sub&amp;gt;60% ≤ t &amp;lt; 75%&amp;lt;/sub&amp;gt; = RP&amp;lt;sub&amp;gt;60% ≤ t &amp;lt; 75%&amp;lt;/sub&amp;gt; * (1 + WonderBonusPercentage) * (1 + RacialBonusPercentage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the target is greater than or equal to 75%, the attacker&#039;s schools are taken into account before wonder and racial bonuses.  The following two formulas provide starting values:&lt;br /&gt;
&lt;br /&gt;
  BaseSchoolBonus = (125 * Min (SchoolPercentage, SchoolPercentageCap)) * 100&lt;br /&gt;
where SchoolPercentage is the attacker&#039;s percentage and SchoolPercentageCap is 20%.&lt;br /&gt;
&lt;br /&gt;
  SchoolModifier = 1 – Min (0.75, Max (0, NumberOfRecentInvasions – 2) * 0.15)&lt;br /&gt;
where NumberOfRecentInvasions is the number of times the target has been invaded in the last 72 hours, excluding when the target overwhelmed the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The research points gained in the invasion is limited to 5x the attacker&#039;s land size and then added to the base production.&lt;br /&gt;
  RP&amp;lt;sub&amp;gt;t ≥ 75%&amp;lt;/sub&amp;gt; = BaseRP + Min (BaseSchoolBonus * SchoolModifier), (AttackersLand * 5))&lt;br /&gt;
&lt;br /&gt;
  FinalRP&amp;lt;sub&amp;gt;t ≥ 75%&amp;lt;/sub&amp;gt; = RP&amp;lt;sub&amp;gt;t ≥ 75%&amp;lt;/sub&amp;gt; * (1 + WonderBonusPercentage) * (1 + RacialBonusPercentage)&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
FinalRP&amp;lt;sub&amp;gt;60% ≤ t &amp;lt; 75%&amp;lt;/sub&amp;gt; and FinalRP&amp;lt;sub&amp;gt;t &amp;gt;= 75%&amp;lt;/sub&amp;gt; are rounded to the nearest whole number and will return with the slowest unit sent on the invasion.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=983</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=983"/>
		<updated>2021-10-15T15:15:43Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Gaining Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;60 * [Land Ratio]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
* For human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (always gaining at least 50% of normal prestige)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a target 75% of your size yields &amp;lt;code&amp;gt; 75% * 60 = 45 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a target 100% of your size yields &amp;lt;code&amp;gt; 110% * 60 = 66 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Your sixth time hitting a bot at 85% of your size yields &amp;lt;code&amp;gt; 85% * 60 * (1-2*.05) = 46 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Modifier&lt;br /&gt;
! Based on your prestige gain&lt;br /&gt;
! Based on your current prestige&lt;br /&gt;
|-&lt;br /&gt;
| 1st invasion&lt;br /&gt;
| 100%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 70%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 60%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| 50%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Gain&lt;br /&gt;
| +20&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce|Overwhelmed bounce]]&lt;br /&gt;
| -5%&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its &#039;invaded&#039; status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=982</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=982"/>
		<updated>2021-10-15T15:14:12Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;60 * [Land Ratio]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%)&lt;br /&gt;
- for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a target 75% of your size yields &amp;lt;code&amp;gt; 75% * 60 = 45 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a target 100% of your size yields &amp;lt;code&amp;gt; 110% * 60 = 66 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Modifier&lt;br /&gt;
! Based on your prestige gain&lt;br /&gt;
! Based on your current prestige&lt;br /&gt;
|-&lt;br /&gt;
| 1st invasion&lt;br /&gt;
| 100%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 70%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 60%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| 50%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Gain&lt;br /&gt;
| +20&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce|Overwhelmed bounce]]&lt;br /&gt;
| -5%&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its &#039;invaded&#039; status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=981</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=981"/>
		<updated>2021-10-15T15:13:41Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Gaining Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;60 * [Land Ratio]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%)&lt;br /&gt;
- for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Hitting a target 75% of your size yields &amp;lt;code&amp;gt; 75% * 60 = 48 prestige &amp;lt;/code&amp;gt; &lt;br /&gt;
* Hitting a target 100% of your size yields &amp;lt;code&amp;gt; 110% * 60 = 66 prestige &amp;lt;/code&amp;gt;&lt;br /&gt;
* Hitting a target 60%-75% yields no prestige change&lt;br /&gt;
* Hitting a target below 60% of your size yields a 5% prestige loss for the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Modifier&lt;br /&gt;
! Based on your prestige gain&lt;br /&gt;
! Based on your current prestige&lt;br /&gt;
|-&lt;br /&gt;
| 1st invasion&lt;br /&gt;
| 100%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 70%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 60%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| 50%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Gain&lt;br /&gt;
| +20&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce|Overwhelmed bounce]]&lt;br /&gt;
| -5%&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its &#039;invaded&#039; status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=980</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=980"/>
		<updated>2021-10-15T15:11:39Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;60 * [Land Ratio]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%)&lt;br /&gt;
- for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Attacker A (1000 prestige) hits Explorer B (250 prestige, 80 % of Attacker A&#039;s land). Attacker A will gain &amp;lt;code&amp;gt;20+(250*0.8/10)&amp;lt;/code&amp;gt; = 40 prestige. &lt;br /&gt;
* Converter K (280 prestige) hits Attacker L (900 prestige, 75 % of Converter K&#039;s land). Converter K will gain &amp;lt;code&amp;gt;20+(900*0.75/10)&amp;lt;/code&amp;gt; = 88 prestige. &lt;br /&gt;
* Attacker S (600 prestige, 650 land) is hit by Attacker T. Attacker S loses 50 land and 5 % of their prestige in the invasion. Because prestige is capped at 90% of total land size, new prestige will be 540, and not &amp;lt;code&amp;gt;0.95*650=617.5&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Modifier&lt;br /&gt;
! Based on your prestige gain&lt;br /&gt;
! Based on your current prestige&lt;br /&gt;
|-&lt;br /&gt;
| 1st invasion&lt;br /&gt;
| 100%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 70%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 60%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| 50%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Gain&lt;br /&gt;
| +20&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce|Overwhelmed bounce]]&lt;br /&gt;
| -5%&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its &#039;invaded&#039; status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=979</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Prestige&amp;diff=979"/>
		<updated>2021-10-15T15:11:25Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039; is an incentive for [[attackers]].&lt;br /&gt;
&lt;br /&gt;
All dominions start with 250 prestige.&lt;br /&gt;
&lt;br /&gt;
== Prestige Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Multiplicative&lt;br /&gt;
! Additive&lt;br /&gt;
|-&lt;br /&gt;
| Offensive power&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Food production&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Prestige/100=x% bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative ====&lt;br /&gt;
&lt;br /&gt;
If you have 0% population modifiers you will still get the prestige bonus. &lt;br /&gt;
&lt;br /&gt;
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1.00x(1+250/10000)=1.025&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
The standard formula for prestige gain is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;60 * [Land Ratio])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%)&lt;br /&gt;
- for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Attacker A (1000 prestige) hits Explorer B (250 prestige, 80 % of Attacker A&#039;s land). Attacker A will gain &amp;lt;code&amp;gt;20+(250*0.8/10)&amp;lt;/code&amp;gt; = 40 prestige. &lt;br /&gt;
* Converter K (280 prestige) hits Attacker L (900 prestige, 75 % of Converter K&#039;s land). Converter K will gain &amp;lt;code&amp;gt;20+(900*0.75/10)&amp;lt;/code&amp;gt; = 88 prestige. &lt;br /&gt;
* Attacker S (600 prestige, 650 land) is hit by Attacker T. Attacker S loses 50 land and 5 % of their prestige in the invasion. Because prestige is capped at 90% of total land size, new prestige will be 540, and not &amp;lt;code&amp;gt;0.95*650=617.5&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.&lt;br /&gt;
&lt;br /&gt;
== Losing Prestige ==&lt;br /&gt;
&lt;br /&gt;
Prestige can be lost in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Being successfully invaded (5% prestige loss).&lt;br /&gt;
* Being [[Invading#Bounce|overwhelmed]] while invading.&lt;br /&gt;
* [[Invading#Bottom_feeding|Hitting]] someone below 60% your size.&lt;br /&gt;
&lt;br /&gt;
Prestige losses are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Modifier&lt;br /&gt;
! Based on your prestige gain&lt;br /&gt;
! Based on your current prestige&lt;br /&gt;
|-&lt;br /&gt;
| 1st invasion&lt;br /&gt;
| 100%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 70%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 60%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| 50%&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Gain&lt;br /&gt;
| +20&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce|Overwhelmed bounce]]&lt;br /&gt;
| -5%&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its &#039;invaded&#039; status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=NPDs&amp;diff=978</id>
		<title>NPDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=NPDs&amp;diff=978"/>
		<updated>2021-10-15T15:10:18Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-Player Dominions&#039;&#039;&#039; or bots are randomly generated dominions that are spawned prior to OOP to facilitate attacking since inactive dominions are virtually non-existent after adding Click-Through Protection (CTP). Since Round 23, about half of them will automatically train and explore land.&lt;br /&gt;
&lt;br /&gt;
==Land Size==&lt;br /&gt;
NPDs are located in Realm 0 &#039;The Graveyard&#039; along with inactive dominions that have not left protection. NPDs spawn at a human to bot ratio of 2:1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ NPD Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Land Size !! Percentage of NPDs&lt;br /&gt;
|-&lt;br /&gt;
| 525-600 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 451-525 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 400-450 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
NPDs spawn with defense based on this formula &amp;lt;code&amp;gt;120 * exp(0.0058 * [Total Land])&amp;lt;/code&amp;gt; multiplied by a random factor.&lt;br /&gt;
The random factor for ~85% of NPDs is +/- 10%, but for the remaining ~15% it is +15-20%. Dominions on the lower end of the spectrum will spawn with a random amount of offensive specialists to mask the increased networth of those on the higher end.&lt;br /&gt;
Every NPD will have an additional 1700-2200 defense incoming during the first 12 hours.&lt;br /&gt;
The larger dominions are more likely to have Guard Towers, but none of them have walls until later in the round (so no need to castle spy at OOP).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ NPD Defense&lt;br /&gt;
|-&lt;br /&gt;
! Land Size !! Base Defense !! Low Range (85%) !! High Range (15%)&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 1221 || 1099-1343 || 1404-1465&lt;br /&gt;
|-&lt;br /&gt;
| 425 || 1412 || 1271-1553 || 1624-1694&lt;br /&gt;
|-&lt;br /&gt;
| 450 || 1632 || 1469-1795 || 1877-1958&lt;br /&gt;
|-&lt;br /&gt;
| 475 || 1887 || 1698-2076 || 2170-2264&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 2181 || 1963-2399 || 2508-2617&lt;br /&gt;
|-&lt;br /&gt;
| 525 || 2521 || 2269-2773 || 2899-3025&lt;br /&gt;
|-&lt;br /&gt;
| 550 || 2915 || 2624-3207 || 3352-3498&lt;br /&gt;
|-&lt;br /&gt;
| 575 || 3369 || 3032-3706 || 3874-4043&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3895 || 3506-4285 || 4479-4674&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Attacking bots gives you normal [[prestige]] gains as human targets for four attacks. Starting with the 5th your prestige gain will dip by 5% each successive hit, but will always give you 50% of the normal prestige.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
All NPDs will actively perform automated actions and grow toward a predetermined size between 400 and 4800 acres. Each NPD has around a 1 in 3 chance of &#039;logging in&#039; each hour. They will build barren acres, cast spells, train defense, train spies/wizards to a 0.05 ratio, invest, and explore (no sooner than 12 hours after OOP). They will cast their spells any time they drop below 4 hours remaining, therefore it is rare that they drop off, but not impossible. If they recast, it is around 30 minutes into the hour. Each NPD is limited to exploring 15 acres in a single hour and between 90 over a twelve hour period. NPDs will train defense up to the following formulas.&lt;br /&gt;
====Post-OOP DP Formula====&lt;br /&gt;
&amp;lt;code&amp;gt;(0.039 * [DaysAsFraction]^4) - (0.45 * [DaysAsFraction]^3) + (12.3 * [DaysAsFraction]^2) + (5950 * [DaysAsFraction]) - 19400&amp;lt;/code&amp;gt;&lt;br /&gt;
====Expected Land Size====&lt;br /&gt;
&amp;lt;code&amp;gt;(0.063 * [DaysAsFraction]^3) - (4.8 * [DaysAsFraction]^2) + (181 * [DaysAsFraction]) - 116&amp;lt;/code&amp;gt;&lt;br /&gt;
====Final DP By Land====&lt;br /&gt;
&amp;lt;code&amp;gt;[DP Formula] * 0.95 * (([Expected Land Size] / [Land])^-1.5)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Base Defense by Day/Land&lt;br /&gt;
|-&lt;br /&gt;
! Day/Land !! 450 !! 530 !! 610 !! 690 !! 770 !! 850 !! 930 !! 1010 !! 1090 !! 1170 !! 1250 !! 1330 !! 1410 !! 1490 !! 1570 !! 1650 !! 1730 !! 1810 !! 1890 !! 1970 !! 2050 !! 2130 !! 2210 !! 2290 !! 2370 !! 2450 !! 2530 !! 2610 !! 2690 !! 2770 !! 2850 !! 2930 !! 3010 !! 3090 !! 3170 !! 3250 !! 3330 !! 3410 !! 3490 !! 3570 !! 3650 !! 3730 !! 3810 !! 3890 !! 3970 !! 4050 !! 4130 !! 4210 !! 4290&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 3353 || style=&amp;quot;background: lightgreen&amp;quot;|4285 || 5292 || 6366 || 7504 || 8704 || 9961 || 11274 || 12639 || 14056 || 15522 || 17036 || 18596 || 20201 || 21849 || 23540 || 25273 || 27046 || 28859 || 30710 || 32600 || 34527 || 36490 || 38489 || 40524 || 42593 || 44696 || 46832 || 49002 || 51204 || 53438 || 55704 || 58001 || 60328 || 62686 || 65074 || 67492 || 69939 || 72414 || 74918 || 77450 || 80011 || 82599 || 85214 || 87856 || 90525 || 93220 || 95942 || 98689 || 101463 |&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 5472 || 6994 || 8636 || style=&amp;quot;background: lightgreen&amp;quot;|10389 || 12248 || 14205 || 16257 || 18399 || 20628 || 22940 || 25333 || 27803 || 30349 || 32968 || 35659 || 38419 || 41246 || 44140 || 47099 || 50120 || 53204 || 56349 || 59553 || 62816 || 66136 || 69513 || 72945 || 76432 || 79973 || 83567 || 87213 || 90911 || 94660 || 98458 || 102307 || 106204 || 110149 || 114142 || 118183 || 122269 || 126402 || 130581 || 134804 || 139072 || 143384 || 147740 || 152139 || 156581 || 161065 || 165591 |&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 6558 || 8383 || 10350 || 12452 || 14679 || 17025 || 19484 || 22052 || 24723 || 27494 || 30362 || 33323 || 36374 || 39513 || 42738 || 46046 || 49435 || 52903 || 56449 || 60071 || 63767 || 67536 || 71376 || 75286 || 79266 || 83313 || 87427 || 91606 || 95850 || 100157 || 104527 || 108959 || 113452 || 118005 || 122617 || 127288 || 132017 || 136803 || 141645 || 146543 || 151496 || 156504 || 161566 || 166681 || 171850 || 177070 || 182342 || 187666 || 193041 || 198465 |&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 7202 || 9205 || 11366 || 13674 || 16119 || 18696 || style=&amp;quot;background: lightgreen&amp;quot;|21396 || 24216 || 27149 || 30192 || 33341 || 36592 || 39943 || 43390 || 46931 || 50564 || 54285 || 58094 || 61988 || 65965 || 70023 || 74162 || 78379 || 82673 || 87043 || 91487 || 96005 || 100594 || 105254 || 109985 || 114783 || 119650 || 124584 || 129584 || 134648 || 139777 || 144970 || 150226 || 155543 || 160922 || 166361 || 171860 || 177419 || 183036 || 188711 || 194444 || 200234 || 206080 || 211982 || 217939 |&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 7630 || 9753 || 12043 || 14488 || 17079 || 19808 || 22670 || 25657 || 28765 || 31989 || 35325 || 38770 || 42321 || 45973 || 49725 || 53573 || 57516 || 61552 || 65677 || 69891 || 74191 || 78576 || 83045 || 87594 || 92224 || 96933 || 101719 || 106582 || 111520 || 116531 || 121616 || 126772 || 132000 || 137297 || 142663 || 148098 || 153599 || 159168 || 164801 || 170500 || 176263 || 182090 || 187979 || 193931 || 199944 || 206018 || 212152 || 218346 || 224600 || 230911 |&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 7947 || 10157 || 12542 || 15088 || 17787 || 20630 || 23609 || 26720 || style=&amp;quot;background: lightgreen&amp;quot;|29957 || 33315 || 36790 || 40377 || 44075 || 47878 || 51786 || 55794 || 59900 || 64103 || 68400 || 72788 || 77267 || 81833 || 86487 || 91225 || 96047 || 100951 || 105936 || 111000 || 116142 || 121361 || 126657 || 132027 || 137471 || 142988 || 148576 || 154236 || 159966 || 165765 || 171632 || 177567 || 183569 || 189638 || 195771 || 201969 || 208232 || 214557 || 220946 || 227397 || 233909 || 240482 |&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 8201 || 10483 || 12944 || 15572 || 18357 || 21291 || 24367 || 27577 || 30918 || 34384 || 37970 || 41672 || 45488 || 49414 || 53447 || 57583 || 61822 || 66159 || 70593 || 75123 || 79745 || 84458 || 89261 || 94151 || 99128 || 104189 || 109333 || 114560 || 119867 || 125254 || 130719 || 136261 || 141880 || 147574 || 153342 || 159183 || 165097 || 171082 || 177137 || 183263 || 189457 || 195720 || 202050 || 208447 || 214910 || 221439 || 228033 || 234690 || 241411 || 248195 |&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 8422 || 10765 || 13293 || 15991 || 18852 || 21865 || 25023 || 28320 || 31751 || 35310 || style=&amp;quot;background: lightgreen&amp;quot;|38992 || 42795 || 46713 || 50745 || 54886 || 59134 || 63487 || 67941 || 72495 || 77146 || 81892 || 86733 || 91665 || 96687 || 101797 || 106995 || 112278 || 117645 || 123095 || 128627 || 134239 || 139931 || 145701 || 151548 || 157471 || 163470 || 169543 || 175689 || 181908 || 188198 || 194559 || 200991 || 207492 || 214061 || 220698 || 227403 || 234174 || 241011 || 247913 || 254880 |&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 8625 || 11024 || 13612 || 16376 || 19305 || 22390 || 25624 || 29001 || 32514 || 36158 || 39929 || 43823 || 47836 || 51964 || 56205 || 60555 || 65012 || 69574 || 74237 || 79000 || 83861 || 88817 || 93867 || 99010 || 104244 || 109566 || 114976 || 120472 || 126054 || 131718 || 137466 || 143294 || 149203 || 155190 || 161256 || 167399 || 173617 || 179911 || 186279 || 192721 || 199235 || 205821 || 212478 || 219205 || 226002 || 232868 || 239801 || 246803 || 253871 || 261005 |&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 8818 || 11271 || 13917 || 16742 || 19737 || 22891 || 26198 || 29650 || 33242 || 36968 || 40823 || 44805 || 48907 || style=&amp;quot;background: lightgreen&amp;quot;|53128 || 57464 || 61911 || 66468 || 71132 || 75899 || 80769 || 85738 || 90806 || 95969 || 101227 || 106578 || 112020 || 117551 || 123170 || 128876 || 134668 || 140544 || 146503 || 152544 || 158665 || 164867 || 171147 || 177505 || 183940 || 190451 || 197037 || 203697 || 210430 || 217236 || 224114 || 231063 || 238082 || 245171 || 252329 || 259556 || 266850 |&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 9007 || 11513 || 14216 || 17102 || 20161 || 23383 || 26761 || 30287 || 33956 || 37762 || 41700 || 45767 || 49958 || 54269 || style=&amp;quot;background: lightgreen&amp;quot;|58698 || 63241 || 67896 || 72660 || 77530 || 82504 || 87580 || 92757 || 98031 || 103402 || 108867 || 114426 || 120076 || 125816 || 131645 || 137561 || 143563 || 149650 || 155821 || 162074 || 168409 || 174824 || 181318 || 187891 || 194542 || 201269 || 208072 || 214951 || 221903 || 228928 || 236027 || 243197 || 250438 || 257750 || 265131 || 272582 |&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 9196 || 11755 || 14514 || 17461 || 20584 || 23874 || 27323 || 30923 || 34669 || 38555 || 42576 || 46728 || 51007 || 55409 || 59931 || style=&amp;quot;background: lightgreen&amp;quot;|64569 || 69322 || 74185 || 79158 || 84236 || 89419 || 94704 || 100090 || 105573 || 111153 || 116829 || 122597 || 128458 || 134409 || 140449 || 146578 || 152792 || 159093 || 165477 || 171945 || 178495 || 185126 || 191837 || 198627 || 205496 || 212442 || 219464 || 226562 || 233736 || 240983 || 248304 || 255697 || 263162 || 270699 || 278306 |&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 9387 || 11999 || 14816 || 17824 || 21012 || 24370 || 27890 || 31565 || 35389 || 39355 || 43460 || 47698 || 52066 || 56559 || 61175 || 65910 || style=&amp;quot;background: lightgreen&amp;quot;|70761 || 75726 || 80801 || 85985 || 91276 || 96671 || 102168 || 107765 || 113461 || 119254 || 125143 || 131125 || 137200 || 143365 || 149621 || 155965 || 162396 || 168913 || 175515 || 182201 || 188969 || 195820 || 202751 || 209762 || 216852 || 224021 || 231266 || 238588 || 245986 || 253459 || 261006 || 268626 || 276319 || 284084 |&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 9581 || 12247 || 15122 || 18192 || 21446 || 24873 || 28466 || 32217 || 36120 || 40168 || 44358 || 48684 || 53142 || 57728 || 62439 || 67272 || 72223 || style=&amp;quot;background: lightgreen&amp;quot;|77290 || 82471 || 87762 || 93162 || 98668 || 104278 || 109992 || 115805 || 121718 || 127728 || 133834 || 140034 || 146327 || 152712 || 159187 || 165751 || 172403 || 179141 || 185965 || 192873 || 199865 || 206940 || 214096 || 221333 || 228649 || 236044 || 243518 || 251068 || 258695 || 266398 || 274176 || 282028 || 289953 |&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 9779 || 12499 || 15434 || 18567 || 21888 || 25386 || 29053 || 32882 || 36865 || 40997 || 45273 || 49688 || 54237 || 58918 || 63726 || 68659 || 73712 || 78884 || style=&amp;quot;background: lightgreen&amp;quot;|84171 || 89571 || 95083 || 100702 || 106429 || 112260 || 118193 || 124228 || 130362 || 136594 || 142922 || 149345 || 155861 || 162469 || 169169 || 175958 || 182835 || 189800 || 196851 || 203987 || 211207 || 218511 || 225897 || 233364 || 240912 || 248539 || 256245 || 264030 || 271891 || 279829 || 287843 || 295932 |&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 9980 || 12757 || 15751 || 18950 || 22339 || 25909 || 29652 || 33559 || 37624 || 41841 || 46205 || 50711 || 55354 || 60132 || 65039 || 70073 || 75230 || 80509 || 85905 || style=&amp;quot;background: lightgreen&amp;quot;|91416 || 97041 || 102776 || 108621 || 114572 || 120628 || 126787 || 133047 || 139407 || 145866 || 152421 || 159071 || 165816 || 172653 || 179582 || 186601 || 193709 || 200905 || 208188 || 215557 || 223011 || 230549 || 238170 || 245873 || 253658 || 261523 || 269468 || 277491 || 285593 || 293772 || 302027 |&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 10185 || 13019 || 16075 || 19339 || 22798 || 26442 || 30261 || 34249 || 38397 || 42701 || 47155 || 51753 || 56492 || 61368 || 66376 || 71513 || 76777 || 82163 || 87670 || 93295 || style=&amp;quot;background: lightgreen&amp;quot;|99036 || 104889 || 110853 || 116927 || 123107 || 129393 || 135782 || 142273 || 148864 || 155554 || 162341 || 169224 || 176202 || 183273 || 190436 || 197690 || 205034 || 212467 || 219988 || 227595 || 235288 || 243066 || 250927 || 258872 || 266899 || 275007 || 283195 || 291463 || 299810 || 308236 |&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 10394 || 13285 || 16404 || 19735 || 23265 || 26983 || 30881 || 34950 || 39183 || 43575 || 48120 || 52813 || 57649 || 62624 || 67735 || 72977 || 78349 || 83846 || 89465 || 95205 || 101063 || 107036 || 113123 || 119321 || 125628 || 132042 || 138562 || 145185 || 151912 || 158738 || 165665 || 172689 || 179809 || 187025 || 194335 || 201738 || 209232 || 216817 || 224492 || 232255 || 240105 || 248042 || 256065 || 264172 || 272363 || 280637 || 288993 || 297431 || 305949 || 314546 |&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 10605 || 13556 || 16738 || 20136 || 23738 || 27532 || 31509 || 35661 || 39980 || 44462 || 49099 || 53887 || 58821 || 63898 || 69112 || 74462 || 79942 || 85551 || 91285 || 97142 || 103119 || style=&amp;quot;background: lightgreen&amp;quot;|109213 || 115424 || 121747 || 128183 || 134727 || 141380 || 148138 || 155001 || 161967 || 169034 || 176201 || 183466 || 190829 || 198288 || 205841 || 213488 || 221227 || 229058 || 236978 || 244989 || 253087 || 261273 || 269545 || 277902 || 286345 || 294871 || 303480 || 312171 || 320944 |&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 10819 || 13829 || 17075 || 20542 || 24216 || 28086 || 32143 || 36379 || 40785 || 45357 || 50088 || 54972 || 60006 || 65184 || 70504 || 75961 || 81552 || 87274 || 93123 || 99098 || 105195 || 111413 || style=&amp;quot;background: lightgreen&amp;quot;|117748 || 124199 || 130764 || 137440 || 144227 || 151121 || 158122 || 165228 || 172438 || 179749 || 187161 || 194671 || 202280 || 209986 || 217787 || 225682 || 233670 || 241750 || 249922 || 258183 || 266534 || 274972 || 283498 || 292110 || 300808 || 309591 || 318457 || 327406 |&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 11034 || 14103 || 17414 || 20950 || 24697 || 28644 || 32782 || 37101 || 41595 || 46258 || 51082 || 56064 || 61198 || 66479 || 71904 || 77470 || 83172 || 89007 || 94973 || 101066 || 107284 || 113625 || 120086 || style=&amp;quot;background: lightgreen&amp;quot;|126666 || 133361 || 140170 || 147091 || 154123 || 161263 || 168510 || 175862 || 183319 || 190878 || 198538 || 206298 || 214156 || 222112 || 230164 || 238311 || 246552 || 254885 || 263311 || 271827 || 280434 || 289129 || 297912 || 306783 || 315739 || 324782 || 333909 |&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 11249 || 14378 || 17754 || 21358 || 25179 || 29203 || 33421 || 37825 || 42407 || 47160 || 52079 || 57157 || 62391 || 67776 || 73307 || 78981 || 84794 || 90743 || 96825 || 103037 || 109377 || 115842 || 122429 || 129136 || style=&amp;quot;background: lightgreen&amp;quot;|135962 || 142904 || 149960 || 157129 || 164408 || 171797 || 179293 || 186895 || 194601 || 202411 || 210322 || 218334 || 226445 || 234654 || 242959 || 251361 || 259857 || 268447 || 277130 || 285904 || 294769 || 303723 || 312767 || 321898 || 331117 || 340422 |&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 11464 || 14653 || 18092 || 21766 || 25659 || 29760 || 34058 || 38546 || 43216 || 48059 || 53072 || 58248 || 63581 || 69068 || 74705 || 80487 || 86411 || 92474 || 98672 || 105002 || 111463 || 118051 || 124764 || 131599 || 138555 || style=&amp;quot;background: lightgreen&amp;quot;|145629 || 152820 || 160126 || 167544 || 175073 || 182712 || 190459 || 198312 || 206271 || 214333 || 222497 || 230763 || 239129 || 247593 || 256155 || 264813 || 273567 || 282415 || 291356 || 300390 || 309516 || 318732 || 328037 || 337432 || 346914 |&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 11676 || 14924 || 18428 || 22170 || 26135 || 30312 || 34690 || 39261 || 44017 || 48951 || 54056 || 59328 || 64761 || 70350 || 76091 || 81980 || 88014 || 94189 || 100502 || 106950 || 113531 || 120241 || 127078 || 134040 || 141125 || 148331 || style=&amp;quot;background: lightgreen&amp;quot;|155655 || 163096 || 170652 || 178321 || 186102 || 193992 || 201991 || 210097 || 218309 || 226625 || 235044 || 243565 || 252186 || 260907 || 269726 || 278642 || 287654 || 296761 || 305963 || 315257 || 324644 || 334123 || 343691 || 353350 |&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 11886 || 15192 || 18759 || 22567 || 26604 || 30856 || 35313 || 39966 || 44807 || 49830 || 55027 || 60393 || 65923 || 71612 || 77457 || 83452 || 89594 || 95880 || 102306 || 108870 || 115568 || 122399 || 129359 || 136446 || 143658 || 150993 || 158449 || 166023 || 173715 || 181521 || 189442 || 197474 || 205617 || 213868 || 222227 || 230692 || 239263 || 247936 || 256712 || 265589 || 274567 || 283643 || 292817 || 302088 || 311454 || 320916 || 330471 || 340120 || 349860 || 359692 |&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 12091 || 15455 || 19083 || 22957 || 27063 || 31388 || 35922 || 40656 || 45581 || 50690 || 55977 || 61435 || 67061 || 72849 || 78794 || 84892 || 91140 || 97535 || 104072 || 110749 || 117563 || 124512 || 131592 || 138802 || 146138 || 153600 || 161184 || style=&amp;quot;background: lightgreen&amp;quot;|168889 || 176713 || 184655 || 192712 || 200883 || 209166 || 217560 || 226063 || 234675 || 243393 || 252216 || 261144 || 270174 || 279306 || 288539 || 297871 || 307302 || 316831 || 326455 || 336176 || 345991 || 355899 || 365901 |&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 12290 || 15709 || 19397 || 23336 || 27510 || 31906 || 36515 || 41327 || 46333 || 51526 || 56900 || 62449 || 68167 || 74050 || 80093 || 86292 || 92644 || 99144 || 105789 || 112576 || 119503 || 126566 || 133763 || 141091 || 148549 || 156133 || 163843 || 171675 || style=&amp;quot;background: lightgreen&amp;quot;|179628 || 187701 || 195891 || 204196 || 212616 || 221149 || 229792 || 238546 || 247408 || 256377 || 265451 || 274631 || 283913 || 293299 || 302785 || 312371 || 322057 || 331840 || 341721 || 351698 || 361770 || 371937 |&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 12483 || 15955 || 19701 || 23701 || 27940 || 32406 || 37086 || 41973 || 47058 || 52332 || 57790 || 63426 || 69234 || 75209 || 81347 || 87643 || 94094 || 100695 || 107444 || 114338 || 121373 || 128547 || 135856 || 143299 || 150874 || 158577 || 166407 || 174362 || 182440 || style=&amp;quot;background: lightgreen&amp;quot;|190639 || 198957 || 207392 || 215944 || 224610 || 233389 || 242279 || 251280 || 260389 || 269606 || 278929 || 288357 || 297889 || 307524 || 317260 || 327097 || 337034 || 347069 || 357202 || 367432 || 377758 |&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 12667 || 16190 || 19991 || 24050 || 28352 || 32883 || 37633 || 42592 || 47751 || 53103 || 58642 || 64361 || 70254 || 76317 || 82545 || 88934 || 95480 || 102179 || 109027 || 116023 || 123161 || 130441 || 137858 || 145411 || 153097 || 160913 || 168859 || 176931 || 185128 || 193447 || style=&amp;quot;background: lightgreen&amp;quot;|201888 || 210448 || 219126 || 227919 || 236827 || 245849 || 254982 || 264226 || 273578 || 283038 || 292605 || 302278 || 312055 || 321935 || 331917 || 342000 || 352183 || 362465 || 372846 || 383323 |&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 12841 || 16413 || 20266 || 24381 || 28741 || 33335 || 38150 || 43177 || 48407 || 53833 || 59448 || 65245 || 71220 || 77366 || 83680 || 90157 || 96793 || 103583 || 110526 || 117618 || 124854 || 132234 || 139753 || 147410 || 155201 || 163125 || 171180 || 179363 || 187673 || 196107 || 204663 || 213341 || 222138 || 231052 || 240083 || 249229 || 258487 || 267858 || 277339 || 286929 || 296628 || 306433 || 316344 || 326360 || 336479 || 346701 || 357024 || 367448 || 377971 || 388593 |&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| 13004 || 16621 || 20523 || 24690 || 29106 || 33758 || 38635 || 43725 || 49022 || 54517 || 60203 || 66074 || 72124 || 78349 || 84743 || 91302 || 98022 || 104899 || 111930 || 119111 || 126440 || 133913 || 141527 || 149281 || 157172 || 165197 || 173354 || 181641 || 190056 || 198597 || 207262 || style=&amp;quot;background: lightgreen&amp;quot;|216050 || 224958 || 233986 || 243131 || 252393 || 261769 || 271259 || 280860 || 290573 || 300394 || 310324 || 320361 || 330504 || 340752 || 351103 || 361558 || 372114 || 382770 || 393527 |&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| 13155 || 16814 || 20761 || 24976 || 29444 || 34150 || 39082 || 44232 || 49590 || 55149 || 60901 || 66840 || 72960 || 79257 || 85725 || 92360 || 99158 || 106115 || 113227 || 120492 || 127905 || 135465 || 143168 || 151012 || 158994 || 167112 || 175363 || 183746 || 192259 || 200899 || 209664 || 218554 || style=&amp;quot;background: lightgreen&amp;quot;|227566 || 236698 || 245950 || 255319 || 264803 || 274403 || 284116 || 293941 || 303876 || 313921 || 324074 || 334335 || 344701 || 355173 || 365748 || 376427 || 387207 || 398088 |&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| 13292 || 16989 || 20978 || 25237 || 29751 || 34506 || 39490 || 44694 || 50108 || 55724 || 61536 || 67537 || 73722 || 80084 || 86619 || 93324 || 100192 || 107222 || 114409 || 121749 || 129240 || 136879 || 144662 || 152588 || 160653 || 168855 || 177193 || 185664 || 194265 || 202995 || 211852 || 220835 || 229941 || style=&amp;quot;background: lightgreen&amp;quot;|239168 || 248516 || 257983 || 267567 || 277267 || 287081 || 297008 || 307047 || 317197 || 327456 || 337824 || 348299 || 358879 || 369565 || 380355 || 391248 || 402243 |&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| 13415 || 17146 || 21172 || 25470 || 30026 || 34825 || 39855 || 45107 || 50571 || 56239 || 62105 || 68161 || 74403 || 80824 || 87420 || 94186 || 101118 || 108212 || 115465 || 122874 || 130434 || 138143 || 145998 || 153997 || 162137 || 170415 || 178830 || 187379 || 196059 || 204870 || 213809 || 222875 || 232065 || 241378 || style=&amp;quot;background: lightgreen&amp;quot;|250812 || 260366 || 270039 || 279828 || 289733 || 299752 || 309884 || 320127 || 330481 || 340945 || 351516 || 362195 || 372979 || 383869 || 394862 || 405958 |&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| 13522 || 17284 || 21341 || 25674 || 30266 || 35104 || 40174 || 45468 || 50976 || 56689 || 62602 || 68707 || 74998 || 81471 || 88119 || 94940 || 101927 || 109079 || 116390 || 123857 || 131478 || 139249 || 147167 || 155230 || 163435 || 171780 || 180262 || 188879 || 197629 || 206510 || 215521 || 224659 || 233922 || 243310 || 252820 || style=&amp;quot;background: lightgreen&amp;quot;|262450 || 272200 || 282068 || 292052 || 302151 || 312364 || 322690 || 333127 || 343674 || 354330 || 365094 || 375965 || 386942 || 398023 || 409208 |&lt;br /&gt;
|-&lt;br /&gt;
! 39&lt;br /&gt;
| 13613 || 17400 || 21485 || 25847 || 30470 || 35340 || 40445 || 45775 || 51319 || 57072 || 63024 || 69170 || 75504 || 82020 || 88714 || 95580 || 102615 || 109815 || 117175 || 124693 || 132365 || 140188 || 148160 || 156277 || 164538 || 172938 || 181478 || 190153 || 198962 || 207904 || 216975 || 226175 || 235501 || 244952 || 254526 || 264221 || 274037 || 283971 || 294023 || 304190 || 314472 || 324867 || 335374 || 345993 || 356721 || 367557 || 378502 || 389552 || 400708 || 411969 |&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| 13688 || 17495 || 21603 || 25989 || 30637 || 35534 || 40666 || 46025 || 51600 || 57384 || 63369 || 69549 || 75917 || 82469 || 89199 || 96103 || 103177 || 110415 || 117816 || 125375 || 133089 || 140955 || 148971 || 157132 || 165438 || 173885 || 182471 || 191193 || 200051 || 209041 || 218162 || 227412 || 236789 || 246292 || 255918 || 265667 || style=&amp;quot;background: lightgreen&amp;quot;|275536 || 285525 || 295631 || 305854 || 316192 || 326644 || 337209 || 347886 || 358672 || 369568 || 380572 || 391683 || 402901 || 414223 |&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| 13745 || 17569 || 21693 || 26098 || 30765 || 35682 || 40837 || 46218 || 51816 || 57624 || 63634 || 69840 || 76235 || 82814 || 89573 || 96505 || 103608 || 110877 || 118309 || 125900 || 133646 || 141545 || 149594 || 157790 || 166130 || 174612 || 183234 || 191993 || 200888 || 209916 || 219075 || 228364 || 237780 || 247322 || 256989 || 266778 || 276689 || style=&amp;quot;background: lightgreen&amp;quot;|286719 || 296868 || 307134 || 317515 || 328011 || 338620 || 349341 || 360173 || 371115 || 382165 || 393322 || 404587 || 415956 |&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| 13785 || 17620 || 21756 || 26173 || 30854 || 35786 || 40955 || 46351 || 51966 || 57791 || 63819 || 70042 || 76456 || 83054 || 89832 || 96785 || 103908 || 111199 || 118652 || 126264 || 134033 || 141955 || 150027 || 158247 || 166611 || 175118 || 183765 || 192550 || 201470 || 210524 || 219710 || 229025 || 238469 || 248039 || 257733 || 267551 || 277490 || 287550 || style=&amp;quot;background: lightgreen&amp;quot;|297728 || 308024 || 318435 || 328961 || 339601 || 350353 || 361216 || 372190 || 383272 || 394462 || 405758 || 417161 |&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| 13807 || 17648 || 21791 || 26215 || 30904 || 35844 || 41021 || 46426 || 52050 || 57884 || 63922 || 70155 || 76579 || 83188 || 89977 || 96941 || 104076 || 111378 || 118843 || 126468 || 134250 || 142184 || 150270 || 158502 || 166880 || 175401 || 184062 || 192860 || 201795 || 210864 || 220064 || 229395 || 238854 || 248439 || 258150 || 267983 || 277939 || 288014 || 298209 || style=&amp;quot;background: lightgreen&amp;quot;|308521 || 318949 || 329493 || 340150 || 350919 || 361800 || 372791 || 383891 || 395099 || 406414 || 417835 |&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| 13812 || 17654 || 21799 || 26224 || 30915 || 35856 || 41035 || 46442 || 52068 || 57904 || 63944 || 70180 || 76606 || 83217 || 90008 || 96975 || 104112 || 111417 || 118885 || 126512 || 134296 || 142234 || 150322 || 158557 || 166938 || 175462 || 184125 || 192927 || 201865 || 210937 || 220141 || 229475 || 238937 || 248525 || 258239 || 268076 || 278035 || 288114 || 298312 || 308628 || 319060 || style=&amp;quot;background: lightgreen&amp;quot;|329607 || 340268 || 351041 || 361925 || 372920 || 384024 || 395236 || 406555 || 417980 |&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| 13799 || 17638 || 21779 || 26201 || 30887 || 35824 || 40998 || 46401 || 52021 || 57852 || 63886 || 70116 || 76537 || 83142 || 89927 || 96887 || 104019 || 111317 || 118778 || 126398 || 134175 || 142106 || 150186 || 158415 || 166788 || 175304 || 183960 || 192754 || 201683 || 210747 || 219942 || 229268 || 238721 || 248302 || 258007 || 267835 || 277785 || 287855 || 298044 || 308350 || 318773 || 329310 || 339961 || style=&amp;quot;background: lightgreen&amp;quot;|350725 || 361599 || 372584 || 383678 || 394880 || 406189 || 417603 |&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| 13770 || 17601 || 21733 || 26145 || 30822 || 35748 || 40911 || 46302 || 51911 || 57730 || 63751 || 69968 || 76374 || 82966 || 89736 || 96682 || 103798 || 111080 || 118526 || 126130 || 133891 || 141804 || 149868 || 158079 || 166434 || 174932 || 183569 || 192345 || 201256 || 210300 || 219476 || 228782 || 238215 || 247775 || 257459 || 267267 || 277195 || 287244 || 297411 || 307696 || 318097 || 328612 || 339240 || 349981 || 360832 || style=&amp;quot;background: lightgreen&amp;quot;|371794 || 382864 || 394042 || 405327 || 416718 |&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| 13725 || 17543 || 21661 || 26059 || 30720 || 35629 || 40776 || 46149 || 51739 || 57539 || 63540 || 69736 || 76122 || 82691 || 89440 || 96362 || 103455 || 110713 || 118133 || 125713 || 133448 || 141335 || 149372 || 157555 || 165883 || 174353 || 182962 || 191708 || 200590 || 209604 || 218750 || 228025 || 237427 || 246955 || 256607 || 266382 || 276278 || 286294 || 296427 || 306678 || 317044 || 327524 || 338118 || 348823 || 359638 || 370564 || 381597 || style=&amp;quot;background: lightgreen&amp;quot;|392738 || 403986 || 415339 |&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| 13663 || 17464 || 21564 || 25943 || 30583 || 35471 || 40594 || 45943 || 51509 || 57282 || 63256 || 69425 || 75782 || 82323 || 89041 || 95932 || 102993 || 110219 || 117607 || 125152 || 132853 || 140705 || 148706 || 156853 || 165144 || 173576 || 182146 || 190854 || 199695 || 208670 || 217775 || 227008 || 236368 || 245854 || 255463 || 265195 || 275047 || 285017 || 295106 || 305311 || 315631 || 326064 || 336610 || 347268 || 358035 || 368912 || 379896 || 390988 || 402185 || 413487 |&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| 13587 || 17367 || 21444 || 25798 || 30413 || 35273 || 40368 || 45688 || 51222 || 56963 || 62904 || 69039 || 75361 || 81865 || 88545 || 95399 || 102420 || 109606 || 116952 || 124456 || 132113 || 139922 || 147878 || 155980 || 164225 || 172610 || 181133 || 189792 || 198584 || 207509 || 216563 || 225745 || 235053 || 244486 || 254042 || 263719 || 273516 || 283431 || 293464 || 303612 || 313874 || 324250 || 334737 || 345335 || 356043 || 366859 || 377782 || 388812 || 399947 || 411186 |&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| 13497 || 17252 || 21302 || 25627 || 30211 || 35039 || 40101 || 45385 || 50883 || 56586 || 62488 || 68581 || 74861 || 81322 || 87959 || 94767 || 101742 || 108880 || 116178 || 123631 || 131238 || 138995 || 146899 || 154947 || 163137 || 171466 || 179933 || 188534 || 197269 || 206134 || 215128 || 224249 || 233496 || 242866 || 252359 || 261972 || 271704 || 281554 || 291519 || 301600 || 311795 || 322101 || 332519 || 343047 || 353684 || 364428 || 375279 || 386236 || 397297 || 408462 |&lt;br /&gt;
|}&lt;br /&gt;
* Highlighted cells are the land size at which the expected land multiplier is equal to 1 (closest to base DP formula)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Playstyle&amp;diff=977</id>
		<title>Playstyle</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Playstyle&amp;diff=977"/>
		<updated>2021-10-15T01:31:23Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three major play styles:&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
* [[Exploring]]&lt;br /&gt;
* [[Converting]]&lt;br /&gt;
&lt;br /&gt;
These play styles can be &amp;quot;modified&amp;quot; by other strategies, such as teching and playing fast or slow - for example:&lt;br /&gt;
&lt;br /&gt;
* Atteching (Attacking while growing your techs by maintaining a lot of schools)&lt;br /&gt;
* Fast Attacking (Sacrificing efficiency but attempting to gain acres quickly - a very risky strategy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[My First Round]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Playstyle&amp;diff=976</id>
		<title>Playstyle</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Playstyle&amp;diff=976"/>
		<updated>2021-10-15T01:31:01Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three major play styles:&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
* [[Exploring]]&lt;br /&gt;
* [[Converting]]&lt;br /&gt;
&lt;br /&gt;
These play styles can be &amp;quot;modified&amp;quot; by other strategies, such as teching and playing fast or slow - for example:&lt;br /&gt;
&lt;br /&gt;
Atteching (Attacking while growing your techs by maintaining a lot of schools)&lt;br /&gt;
Fast Attacking (Sacrificing efficiency but attempting to gain acres quickly - a very risky strategy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[My First Round]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=975</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=975"/>
		<updated>2021-10-15T01:07:20Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 research points each hour per 1% owned, up to a maximum of 750 at 30% owned.&lt;br /&gt;
&lt;br /&gt;
Generates an additional 130 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2600 at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 lumber per hour.&lt;br /&gt;
&lt;br /&gt;
[[Espionage#Spy_Strength|Spy Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
Spy training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
Disband spies damage and losses on failed spy ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses (except for prestige, which does affect barracks). Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 mana per hour.&lt;br /&gt;
&lt;br /&gt;
[[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.&lt;br /&gt;
Wizard power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
Wizard and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=974</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=974"/>
		<updated>2021-10-15T01:06:32Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 research points each hour per 1% owned, up to a maximum of 750 at 30% owned.&lt;br /&gt;
&lt;br /&gt;
Generates an additional 130 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2600 at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 lumber per hour.&lt;br /&gt;
&lt;br /&gt;
[[Espionage#Spy_Strength|Spy Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
Spy training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
Disband spies damage and losses on failed spy ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 mana per hour.&lt;br /&gt;
&lt;br /&gt;
[[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.&lt;br /&gt;
Wizard power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
Wizard and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.&lt;br /&gt;
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=973</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=973"/>
		<updated>2021-10-15T01:03:14Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 research points each hour per 1% owned, up to a maximum of 750 at 30% owned.&lt;br /&gt;
&lt;br /&gt;
Generates an additional 130 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2600 at 20% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 20 [[lumber]] per hour&lt;br /&gt;
&lt;br /&gt;
Increases [[Espionage#Spy_Strength|Spy Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces losses from disband spies attempts and on failed spy operations by 2.5 * (Forest Havens / Total Land)% to a maximum bonus of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Magic#Wizard_Strength|Wizard Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf)&lt;br /&gt;
&lt;br /&gt;
Decreases cost of [[spells]] and reduces losses on failed black operations by 2.5 * (Wizard Guilds / Total Land)% to a maximum bonus of 25%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 [[boat]] every 20 hours and 35 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=972</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=972"/>
		<updated>2021-10-15T01:00:58Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Lumber cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 20 [[lumber]] per hour&lt;br /&gt;
&lt;br /&gt;
Increases [[Espionage#Spy_Strength|Spy Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces losses from disband spies attempts and on failed spy operations by 2.5 * (Forest Havens / Total Land)% to a maximum bonus of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Magic#Wizard_Strength|Wizard Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf)&lt;br /&gt;
&lt;br /&gt;
Decreases cost of [[spells]] and reduces losses on failed black operations by 2.5 * (Wizard Guilds / Total Land)% to a maximum bonus of 25%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 [[boat]] every 20 hours and 35 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=971</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Buildings&amp;diff=971"/>
		<updated>2021-10-15T00:57:08Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.&lt;br /&gt;
&lt;br /&gt;
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.&lt;br /&gt;
&lt;br /&gt;
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.&lt;br /&gt;
&lt;br /&gt;
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for &#039;&#039;&#039;Homes&#039;&#039;&#039;, which depends on your [[race|race]].&lt;br /&gt;
&lt;br /&gt;
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Land Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Home&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;[[Races|Race]] Specific&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 30 people.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Diamond Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 15 [[gems]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | School&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Cavern&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest Haven&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 20 [[lumber]] per hour&lt;br /&gt;
&lt;br /&gt;
Increases [[Espionage#Spy_Strength|Spy Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces losses from disband spies attempts and on failed spy operations by 2.5 * (Forest Havens / Total Land)% to a maximum bonus of 25% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Lumberyard&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 50 [[lumber]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Barracks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Factory&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
&lt;br /&gt;
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Guard Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shrine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Hill&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gryphon Nest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ore Mine&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mountain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 60 [[ore]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Alchemy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 45 [[platinum]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Farms&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 80 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each person eats 0.25 bushels of food every hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Masonry&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum&lt;br /&gt;
&lt;br /&gt;
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Smithy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Plain&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.&lt;br /&gt;
&lt;br /&gt;
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Temple&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[population]] growth rate by 6 * (Temples / Total Land)%&lt;br /&gt;
&lt;br /&gt;
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tower&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 25 [[mana]] per hour.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wizard Guild&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Increases [[Magic#Wizard_Strength|Wizard Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.&lt;br /&gt;
&lt;br /&gt;
Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned.&lt;br /&gt;
&lt;br /&gt;
Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf)&lt;br /&gt;
&lt;br /&gt;
Decreases cost of [[spells]] and reduces losses on failed black operations by 2.5 * (Wizard Guilds / Total Land)% to a maximum bonus of 25%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Dock&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Water&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Produces 1 [[boat]] every 20 hours and 35 bushels of [[food]] per hour.&lt;br /&gt;
&lt;br /&gt;
Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.&lt;br /&gt;
&lt;br /&gt;
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.&lt;br /&gt;
&lt;br /&gt;
=== Platinum cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;(ExploredAcres - 250)*1.25 + 850 + ConqueredAcres&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lumber cost ===&lt;br /&gt;
&amp;lt;code&amp;gt;--&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroy Building ==&lt;br /&gt;
&lt;br /&gt;
You can destroy buildings by going to the [https://beta.opendominion.net/dominion/destroy Destroy Buildings] page.&lt;br /&gt;
&lt;br /&gt;
Destroying a building is immediate and frees up one acre of the corresponding land type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rezone]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=Magic&amp;diff=739</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=Magic&amp;diff=739"/>
		<updated>2021-01-03T07:22:59Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Offensive Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.&lt;br /&gt;
&lt;br /&gt;
All spells cost [[mana]], which is produced by [[Buildings|towers]]. The cost of each spell is based on a multiplier of your [[land size]].&lt;br /&gt;
== Self Spells ==&lt;br /&gt;
&lt;br /&gt;
Self-spells last for 12 hours and can&#039;t be cast on other dominions. You can recast these once there are less than 12 hours remaining on the duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ares&#039; Call || 2.5x || +10% defensive power || &lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Watch || 2x|| +10% food production || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || 2.5x || +50% [[Population#Growth_Rate|population growth rate]] || Vital during [[Protection|protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Midas Touch || 2.5x || +10% platinum production || Should be always active&lt;br /&gt;
|-&lt;br /&gt;
| Mining Strength || 2x || +10% ore production ||&lt;br /&gt;
|-&lt;br /&gt;
| Fools Gold || 5x || Prevents platinum [[theft]] for 10 hours. Can only be cast once every 20 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. ||&lt;br /&gt;
|-&lt;br /&gt;
| Energy Mirror || 4.5x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || &lt;br /&gt;
|-&lt;br /&gt;
| Revelation || 1x || Shows spells currently affecting the target dominion. || &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 1.2x || Reveals the target&#039;s realm&#039;s Town Crier.  || Currently not enabled due to [[Global town crier|Town Crier]].&lt;br /&gt;
|-&lt;br /&gt;
| Vision || 0.5x || Reveals the target dominion&#039;s techs and heroes, if any. ||&lt;br /&gt;
|-&lt;br /&gt;
| Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Fireball || 3x || Kills 2.65% of peasants and destroys food. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Disband Spies || 4.3x || Turns 1.5% of the target&#039;s spies into draftees. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
|  Cyclone || 3.5x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Spells ==&lt;br /&gt;
&lt;br /&gt;
Each race has access to one racial spell. All spells have a 5x cost multiplier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Race !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Flame || [[Firewalker]] ||  Increases alchemy production by 15 platinum ||&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard || [[Icekin]] || +15% defensive power || Not cumulative with Ares&#039; Call &lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties ||&lt;br /&gt;
|-&lt;br /&gt;
| Crusade || [[Human]] and [[Human|Nomad]] || +5% offensive power, allows you to kill [[Spirit]] and [[Undead]] units ||&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Frenzy || [[Halfling]] || +20% defensive power || Not cumulative with Ares&#039; Call &lt;br /&gt;
|-&lt;br /&gt;
| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia&#039;s Watch &lt;br /&gt;
|-&lt;br /&gt;
| Howling || [[Kobold]] || +10 % offensive power and +10 % defensive power || Not cumulative with Ares&#039; Call&lt;br /&gt;
|-&lt;br /&gt;
| Killing Rage || [[Goblin]] || +10% offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Miner&#039;s Sight || [[Dwarf]] and [[Gnome]] || +20% ore production || Not cumulative with Mining Strength&lt;br /&gt;
|-&lt;br /&gt;
| Nightfall || [[Nox]] || +5 % offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Parasitic Hunger || [[Lycanthrope]], [[Spirit]] and [[Undead]] || +50 % conversion rate ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || [[Troll]] || Reduces combat losses by 25% ||&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Ghost || [[Dark Elf]] || Enemy draftees do not participate in battle ||&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WPA ==&lt;br /&gt;
The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; WPA = ((Wizards + (2 * Archmages))*(1 + [Wizard Power Bonus])) / Land &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards.&lt;br /&gt;
&lt;br /&gt;
Because their elite offensive units rely on a high WPA, [[Icekin]] attackers must have a very high WPA.&lt;br /&gt;
&lt;br /&gt;
For other races, a WPA of 0.3 to 0.6 is normally sufficient for info-ops, but results will vary depending on targets.&lt;br /&gt;
&lt;br /&gt;
== Wizard Strength ==&lt;br /&gt;
&lt;br /&gt;
Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%.&lt;br /&gt;
Wizard strength refreshes by 4% every hour but this can be increased with Wizard Guilds and techs. No spells may be cast if your wizard strength is below 30%.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Espionage]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=738</id>
		<title>My First Round</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=738"/>
		<updated>2021-01-03T06:45:02Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to OpenDominion!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a re-incarnation and in many ways an improved version of the original Dominion (2000—2012).&lt;br /&gt;
&lt;br /&gt;
This is a guide meant to help you get started on your first round, and maybe be a good reference for future rounds. To get the most out of OpenDominion, check your Realm’s council, and come chat with us on [https://discordapp.com/invite/mFk2wZT Discord]. We’re happy to answer questions!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a work in progress. Compared to Dominion, there are certain gameplay mechanics missing. To give context as to why some things are the way they are, this guide will at times reference features which are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a tick-based browser game. Each hour is a tick. With each tick, you gain new resources. &lt;br /&gt;
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The game is divided into rounds. Each round lasts 50 days. There is usually a period of 2-4 days between rounds when players can sign up for the next round. &lt;br /&gt;
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Dominions are placed in Realms, which are groups of up to 10 Dominions. Your Realm is your team. &lt;br /&gt;
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&#039;&#039;&#039;The goal is to become the largest Dominion in the game.&#039;&#039;&#039;&lt;br /&gt;
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If you want to play with friends, you can create a pack for 2 or 4 players (including you). Each player in the pack must pick a different race. If you choose a two-player pack, you may join with another group of four players (four a total of six players joining a realm as a pack). If you want to play as a group of three, simply join as a four-player pack and do not fill the fourth slot. If you join as a single (&amp;quot;Random&amp;quot;) player, you will likely join a group of experienced players to guide in your realm!&lt;br /&gt;
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When you create your Dominion, you will be asked which race to play. If you are a beginner, we highly recommend Human and Nomad. We will explain why later. For now, all you need to know is that Human and Nomad are practically identical.&lt;br /&gt;
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Joining late is perfectly fine - it&#039;s a great way to learn the game! You will receive bonus resources and units to compensate for being behind in production. This bonus will ease your transition into the game, but you are always better off starting earlier in the round! The bonus is calculated as follows:&lt;br /&gt;
*Extra resources per day late signing up &lt;br /&gt;
**Peasants: 100&lt;br /&gt;
**Platinum: 5000&lt;br /&gt;
**Food: 1500&lt;br /&gt;
**Lumber: 2500&lt;br /&gt;
**Ore: 2500&lt;br /&gt;
**Mana: 1000&lt;br /&gt;
**Defensive Specialists: 30&lt;br /&gt;
**Draftees: 30&lt;br /&gt;
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== Protection ==&lt;br /&gt;
Once a round has started, every Dominion is under Protection for 72 &amp;quot;ticks&amp;quot; which lasts for 72 hours. During this time you cannot invade, be invaded, or take any kind of action against other Dominions. Each &amp;quot;tick&amp;quot; represents the production that would normally happen during an hour change. To move forward through production, simply click &amp;quot;Proceed to next hour&amp;quot; in the top of your page. For new players, it is &#039;&#039;highly&#039;&#039; advised to select a &amp;quot;quickstart&amp;quot; strategy by clicking the &amp;quot;Skip Protection&amp;quot; button and selecting a strategy. &lt;br /&gt;
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For hints, tips, and tricks, reach out to more experienced players in the #excel-sim channel on discord.&lt;br /&gt;
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See [[My First Protection Guide]].&lt;br /&gt;
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== Playstyles ==&lt;br /&gt;
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There are three main playstyles, with variations within each. These are:&lt;br /&gt;
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* Attacking&lt;br /&gt;
* Exploring&lt;br /&gt;
* Converting&lt;br /&gt;
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=== Attacking ===&lt;br /&gt;
As an Attacker, you grow by invading other Dominions and conquering their land. &lt;br /&gt;
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You need to train offensive and defensive units in order to have enough offensive power (OP) and defensive power (DP) to attack others while also keeping your own lands safe.&lt;br /&gt;
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=== Exploring ===&lt;br /&gt;
As an Explorer, you gain land purely by exploring. &lt;br /&gt;
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You only need to train defensive units and ensure your DP is strong enough that you won’t get invaded. Explorers have superior economies and incomes to Attackers, because they do not need to train offensive units.&lt;br /&gt;
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Your Realm will appreciate if you leverage your extra income to train spies and wizards to help the Attackers in your realm scout for threats and targets. Knowledge is power and even as an Explorer it will be advantageous to scout the stronger Dominions in your range to assess their OP so that you aren’t invaded. The side effect is that your ops become useful for your realm-mates as well.&lt;br /&gt;
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=== Converting ===&lt;br /&gt;
A Converter is someone who starts the round as an Explorer. Upon reaching a target (land size or specific day), they convert into an Attacker.&lt;br /&gt;
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To convert into Attacker, the Explorer prepares by building Smithies to max bonus and then uses the superior economy as an Explorer to quickly train offensive units.&lt;br /&gt;
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Remember to build some Docks so you have boats!&lt;br /&gt;
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=== Other ===&lt;br /&gt;
While there are other ways to play, they are not suitable for this type of guide and rarely successful.&lt;br /&gt;
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Do not combine Attacking and Exploring. Do one or other other. Or, if you convert, do one and then the other. An Attacker does not have the economy necessary to be successful as an Explorer. &lt;br /&gt;
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== Economy ==&lt;br /&gt;
Your Dominion’s economy determines how many military units you can afford and how much land you can explore.&lt;br /&gt;
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Before we get into the different resources, we need to take a quick look at population and employment. These dictate Platinum production, which is the most important resource in the game.&lt;br /&gt;
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=== Population ===&lt;br /&gt;
Your Population is the sum of your peasants, draftees, and military units.&lt;br /&gt;
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Except for Homes and Barracks, all buildings provide housing for 15 people and provide 20 jobs. Depending on your race, barren land house 5 or 10 people and provide no jobs. &lt;br /&gt;
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Barracks house 36 military units (everyone except peasants and draftees) and Homes house 30 people.&lt;br /&gt;
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You can increase the number of people housed in all buildings except for Barracks by increasing your Population Bonus, which is a common term in the game but a slight misnomer and should perhaps instead be called Housing Bonus. &lt;br /&gt;
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The following ways can be used to increase your Population Bonus:&lt;br /&gt;
* Investing in Keep.&lt;br /&gt;
* Prestige, which is gained and lost through attacking or being invaded.&lt;br /&gt;
* Technological Advancements &lt;br /&gt;
* [[Wonder|Wonders]] &lt;br /&gt;
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Many races have a Population Bonus. Gnome, Wood Elf, and Troll have a negative population bonus (-5%).&lt;br /&gt;
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=== Employment ===&lt;br /&gt;
Every &#039;&#039;employed&#039;&#039; Peasant produces 2.7 Platinum per hour. This is your most important source of income.&lt;br /&gt;
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If you have more peasants than jobs, the unemployed peasants do not produce platinum. This is called Underrun.&lt;br /&gt;
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Similarly, if you have more jobs than peasants, the unfilled jobs do not yield any Platinum for you. This is called Overrun.&lt;br /&gt;
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Attackers are rarely able to avoid having a significant Overrun. This happens because Attackers need to maintain a larger military than Explorers, which means more peasants are drafted into draftees and then trained into military units. This is normal for attackers.&lt;br /&gt;
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Having efficient units, meaning units with high offensive and defensive power, helps you retain as many peasants as possible while still having a strong army.&lt;br /&gt;
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=== Platinum ===&lt;br /&gt;
The most important resource is Platinum. Everything costs Platinum: exploring, training units, and rezoning lands.&lt;br /&gt;
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Platinum is produced by Alchemies and peasants.&lt;br /&gt;
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In nearly all cases (with [[Firewalker]] being the notable exception), you only benefit from building Alchemies during protection. After protection, you will normally benefit more from other buildings. &lt;br /&gt;
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You can increase your Platinum Bonus in the following ways:&lt;br /&gt;
* Cast the spell Midas Touch (should ideally be cast twice a day for 24-hour coverage).&lt;br /&gt;
* Invest in Science.&lt;br /&gt;
* Technological Advancements&lt;br /&gt;
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=== Lumber ===&lt;br /&gt;
Lumber is produced by Lumberyards and is primarily used when constructing buildings. Constructing buildings costs both Platinum and Lumber.&lt;br /&gt;
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Lumber rots if left unused. It’s good to have some buffer so you can afford to build on new land you gain, but avoid having a big surplus. &lt;br /&gt;
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Depending on whether you explore or attack and depending on how quickly you grow, between 3—5% Lumberyards is ideal.&lt;br /&gt;
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Two races (Wood Elf and Sylvan) have military units whose strength depend how much of your land is made up of Forest. Wood Elf and Sylvan Dominions therefore often build far more Lumberyards than other races and use the extra Lumber to invest in Castle, whereas most other races use Gems produced by Diamond Mines.&lt;br /&gt;
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=== Ore ===&lt;br /&gt;
Ore is required to train certain military units. Not all units and races require Ore. For example, no Lizardfolk and Firewalker military unit costs Ore. In these cases, Ore Mines are entirely unnecessary.&lt;br /&gt;
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Races that do require Ore, usually need between 2—5% Ore Mines. Note that Gnomes have significantly high Ore costs and need far more Ore Mines. &lt;br /&gt;
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Two races (Gnome and Icekin) have military units whose strength depends on how much of your land is made up of Mountains. Icekin and Gnome Dominions therefore often build excess Ore Mines and use the extra Ore to invest in Castle, sometimes in combination with the more common Gems produced by Diamond Mines.&lt;br /&gt;
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=== Food ===&lt;br /&gt;
Every Person in your Dominion eats 1/4 (0.25) bushels of food per hour. If you run out of food, your people will starve. This causes massive damage to your Dominion, through loss of military units (which can leave you weak and open to invasions) and loss of peasants (which leads to loss of Platinum production).&lt;br /&gt;
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Fortunately, it’s relatively easy to have enough Food. Maintain at least 6% of your land as Farms. Some [[Races]] naturally produce more or consume less food than others due to racial bonuses, so you can afford to maintain a lower number of farms. Docks also produce Food, to a far lesser degree. Keep an eye on your production, consumption and supply.&lt;br /&gt;
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Food rots at a rate of 1% per hour. It’s not usually beneficial to have a big stockpile.&lt;br /&gt;
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=== Gems ===&lt;br /&gt;
Gems are not used for any type of construction of training. They are used for Castle Improvements.&lt;br /&gt;
* Science: increases your platinum production.&lt;br /&gt;
* Keep: increase your Population Bonus.&lt;br /&gt;
* Towers: increases your wizard power, spell damage resistance and mana production.&lt;br /&gt;
* Forges: increases your offensive power.&lt;br /&gt;
* Walls: increases your defensive power.&lt;br /&gt;
* Harbor: increases food production, increases boat production, and protects boats from sinking.&lt;br /&gt;
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=== Mana ===&lt;br /&gt;
Mana is used to cast spells. It is produced by Towers.&lt;br /&gt;
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As an Explorer, you can get by with 1-2% Towers unless you wish to have a Mana surplus to cast spells on other Dominions in which case 2-4% (or more) will be needed.&lt;br /&gt;
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As an Attacker, you benefit greatly from using spells &lt;br /&gt;
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(See below for more information about Spells.)&lt;br /&gt;
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=== Research Points ===&lt;br /&gt;
Research Points (RP&#039;s) are produced by Schools, generated by taking daily platinum bonuses, and by invading other dominions. They are used to unlock permanent bonuses to your Dominion called Technological Advances or simply ‘techs’.&lt;br /&gt;
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* An attack on a target 60%-75% of your size generates 500 RP&#039;s, and targets 75%+ generates 1000 RP&#039;s. &lt;br /&gt;
* Every 1% of your land that you build as schools generates 26 RP&#039;s.&lt;br /&gt;
* Each platinum bonus taken yields 750 RP&#039;s.&lt;br /&gt;
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Each tech costs 10,000 RP&#039;s and there are 66 available techs. It is not advised to attempt to get all techs - some strategies ignore techs completely, and others target getting up to 20 or 30 techs, depending on your playstyle. In general, a strategy that focuses on techs is slow but comes on strong by the end of the round.&lt;br /&gt;
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=== Boats ===&lt;br /&gt;
Offensive military units need boats in order to be sent on invasion, unless they are specifically noted as not needing boats (such as [[Dark Elf]] spirit warriors or [[Lizardfolk]] units. Each boat can carry 20 units and each dock produces one boat every 20 hours.&lt;br /&gt;
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During Protection, it’s wise to build between 10 and 20 Docks early if you plan to attack. After Protection, it is wise to add a few Docks every once in a while.&lt;br /&gt;
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Boats are a common target for black ops - they can be sunk, leaving an attacker unable to use their full invasion force! Docks protect boats from being sunk - each dock protects 2.5 boats from being sunk, and this increases by 0.05 each day after Day 25. Normally, only the strongest attackers are targeted by this operation but they can be forced to carry up to 5% docks to protect themselves!&lt;br /&gt;
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== Spies and Wizards ==&lt;br /&gt;
Spies and wizards are used to perform [[espionage]] operations and cast [[spells]] on other Dominions to gather information or to do damage. Arch Mages count as two wizards and are immortal. They are expensive, so only train them when you are sure you can afford them.&lt;br /&gt;
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Information-gathering operations are often called info-ops, and refer to:&lt;br /&gt;
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* &#039;&#039;&#039;Clear Sight&#039;&#039;&#039;: reveals an accurate view of the target’s current resources and trained military.&lt;br /&gt;
* &#039;&#039;&#039;Revelation&#039;&#039;&#039;: shows what spells are currently active. Useful to see if your potential invasion target has a defensive spell running!&lt;br /&gt;
* &#039;&#039;&#039;Barracks Spy&#039;&#039;&#039;: gives you an accurate view of the target’s units in training. It also gives an estimate with 85% accuracy of how many units are at home or returning from combat.&lt;br /&gt;
* &#039;&#039;&#039;Castle Spy&#039;&#039;&#039;: reveals the target’s Castle and improvements. &lt;br /&gt;
* &#039;&#039;&#039;Survey Dominion&#039;&#039;&#039;: shows the target’s buildings (current and in progress).&lt;br /&gt;
* &#039;&#039;&#039;Land Spy&#039;&#039;&#039;: returns a breakdown of the target’s land types and incoming land. Rarely used.&lt;br /&gt;
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Spies can also be used for, and to defend against, [[theft]].&lt;br /&gt;
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In addition, there are also Self Spells. These are spells you cast on yourself, and they do not require any wizards. Self Spells last 12 hours. Many players log in at least twice a day to ensure their Self Spells are active 24 hours a day.&lt;br /&gt;
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* &#039;&#039;&#039;Gaia’s Watch&#039;&#039;&#039;: +10% Food Production. Can be useful if you have a lot of spare mana or urgently need to raise your food production. Often not worth running all the time; just build more Farms instead.&lt;br /&gt;
* &#039;&#039;&#039;Ares’ Call&#039;&#039;&#039;: +10% Defensive Power. Almost always worth keeping on, unless you are an attacker whose elite offensive unit provides enough defensive power at home to keep you safe.&lt;br /&gt;
* &#039;&#039;&#039;Midas Touch&#039;&#039;&#039;: +10% Platinum Production. Keep this one on 24/7.&lt;br /&gt;
* &#039;&#039;&#039;Mining Strength&#039;&#039;&#039;: +10% Ore Production. Similar to Gaia’s Watch. Only cast when necessary. Otherwise, build more Ore Mines.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: +50% Population Growth. This spell is only useful in Protection. After that, it’s virtually never worth the mana cost.&lt;br /&gt;
* &#039;&#039;&#039;Racial spell&#039;&#039;&#039;: each race has a racial spell which provides a special bonus. See the Races further down.&lt;br /&gt;
* &#039;&#039;&#039;Fools Gold&#039;&#039;&#039;: prevents platinum theft.&lt;br /&gt;
* &#039;&#039;&#039;Surreal Perception&#039;&#039;&#039;: reveals the name of dominions [[theft|stealing]] from you or performing any kind of spy or wizard operation on you.&lt;br /&gt;
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== Military ==&lt;br /&gt;
Your Dominion needs a [[military]] to fend off Attackers and, if you are an Attacker, invade other Dominions to conquer their land.&lt;br /&gt;
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Military units are trained from draftees. So long as your draft rate is not reached, you will draft 1% of your peasants into draftees every hour. You can set your draft rate on the Military page. A normal tactic is to set your draft rate to 90% (the maximum) and release extra draftees when you carry a surplus. &lt;br /&gt;
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All races have four units, which are divided into two categories: specialists (“specs”) and elite units.&lt;br /&gt;
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Specialists are the two cheaper unit types. For Humans, it’s Spearmen and Archer. For Nomad, it’s Fighter and Crossbowman. &lt;br /&gt;
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Elite units are better in that they give you more military power for each peasant you lose. For a Human or Nomad, you get the same power from one elite unit as you would from two of the corresponding specialist unit.&lt;br /&gt;
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However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[goblin]] does not have a more efficient defender than the shaman.&lt;br /&gt;
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== Defense and Invasions ==&lt;br /&gt;
Defense is necessary to prevent attackers from invading you and conquering your acres. This can be devastating for your economy and encourage more attackers to target you afterwards. The only guaranteed way to protect your acres is by having more defense than your potential invaders can send for offense.&lt;br /&gt;
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Military power is calculated by summing your raw military (offense or defense) and multiplying that by the sum of the bonuses. For example:&lt;br /&gt;
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&amp;lt;code&amp;gt; Defensive Power = (Raw Defense) * (1 + Total Defensive Bonus) &amp;lt;/code&amp;gt;&lt;br /&gt;
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=== Defense ===&lt;br /&gt;
The best way to ensure you have enough defense, but not too much, is to frequently perform info-ops on the strongest Dominions around you and adjust accordingly. Training too much defense can stunt your growth (but not as much as getting invaded!). To find the strongest Dominions that might attack you, go to the Search page, filter by dominions in your 75% range (these are the dominions that would gain prestige by successfully invading you), and sort by highest [[Networth]]. You can calculate their offense manually, or by using the Offense Calculator. You can find this calculator by navigating to the Ops Center, selecting the dominion you want to calculate, clicking the &amp;quot;Calculate&amp;quot; button, and finding the Offense Calculator. Most realms will have an experienced player that can guide you through the intricacies of calculating offense. Another, simpler, way of calculating your needed defense is looking at similar dominions around your size and calculating their defense. &lt;br /&gt;
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It is highly recommended to ask for assistance with keeping track of your needed defense. Remember that you should help others too by gathering information ops and learning reliable ways to calculate. You can view tools that players have built in the #calculators channel on the Open Dominion Discord server. Strong realms will cooperate closely to do this and will post DP and DPA recommendations in the council or their private discord channels.&lt;br /&gt;
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DPA stands for “Defense Per Acre”. It is simply your defensive power divided by your land size. If your defensive power is 30,000 and you are 1,200 acres, your DPA is 30000/1200=25. For Attackers, remember to only count the defensive power you leave at home if you attack.&lt;br /&gt;
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A complication to defense calculations is that an attackers temples will reduce the defenders defensive bonus - so not all calculated offenses are created equal! Normally this is a small variation as building temples is not normally a good strategy even for attackers.&lt;br /&gt;
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Remember you only need to defend against dominions in your range! A dominion twice your size will need more defense than you - normally not quite twice your defense, but that is a good place to start (constant DPA).&lt;br /&gt;
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=== Invading ===&lt;br /&gt;
To successfully invade another Dominion, your invading army must have at least 1 more power than they have defense.&lt;br /&gt;
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It is recommended to obtain at least Clear Sight, Castle Spy, and Survey on targets to calculate their defensive power. If the target has units out on an invasion of their own, you should also obtain a Barracks Spy (BS) on the target. The BS will also show you the target&#039;s incoming troops that were trained. Remember they could also be drafting 1% of their peasants per hour!&lt;br /&gt;
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Casting Revelation can help determine if your target has a defensive spell active. This spell is particularly valuable if your target is Icekin (Racial spell is Blizzard - 15% defense) or Halfling (Defensive Frenzy - 20% defense). If you do not have a recent Revelation on your target you should assume they have their defensive spell on or you risk failing your invasion.&lt;br /&gt;
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Once you have the info ops done, you can use the in-game calculator to determine their defense (Ops Center -&amp;gt; select dominion -&amp;gt; calculate -&amp;gt; Defense calculator and load temples -&amp;gt; calculate) and use the &amp;quot;invade&amp;quot; screen to calculate your offense. Be careful not to click &amp;quot;Invade&amp;quot; on that screen while you are calculating your offense!&lt;br /&gt;
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=== Calculating an Attack===&lt;br /&gt;
To calculate a target&#039;s defense manually you must remember that BS&#039;s are only 85% accurate. Unless your target sent out all of their elite attackers, you need to perform two calculations: &lt;br /&gt;
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Divide the number of units at home by 85%. For example, if the Barracks Spy reveals 300 elite offensive units at home, you need to assume the worst case scenario of this being 15% too low. 300/0.85~=353 (round up to be safe).&lt;br /&gt;
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If you have a Clear Sight, also take the number of units returning from battle and multiply by 85%. If the Barracks Spy shows 750 units returning, we can infer that at least 750*0.85=637 (round down in this case) are in fact returning.&lt;br /&gt;
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Out of the 1,000 elite offensive units, we now know that at most 353 are at home and at least 637 are returning from battle. 1000-637=343, which is less than 353, so calculate based on 343.&lt;br /&gt;
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If your target has also sent out its elite defensive unit, simply repeat the process for that unit as well.&lt;br /&gt;
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If you don’t have a Clear Sight, you can use just Barracks Spy but you cannot rely on deducting returning units from the for-sure number of trained units. Just look at the units at home and make sure to divide the number by 0.85. For greater accuracy you can perform multiple Barracks Spy operations on your target, check the Archives section of the Op Center and find the lowest number of units home to do your calculations.&lt;br /&gt;
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Use Castle Spy and Survey to determine your target’s:&lt;br /&gt;
* Walls: add to the target’s defensive bonus.&lt;br /&gt;
* Guard Towers: multiply the percentage of Guard Towers by 1.75, up to a maximum of 35% bonus.&lt;br /&gt;
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Note that some races also gain bonuses from certain buildings such as Dark Elf Adepts who gain increased raw defense from Wizard Guilds. Lycanthrope are the only race with a racial defensive bonus of 5%. Make sure to factor this into your calculations:&lt;br /&gt;
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&amp;lt;code&amp;gt; Modified Defensive Power = (Raw Defense) * (1 + Total Defensive Bonus - Temple Reduction) &amp;lt;/code&amp;gt;&lt;br /&gt;
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== Buildings ==&lt;br /&gt;
How to balance one’s [[buildings]] is one of the things that set each Dominion apart. There are common guidelines which are good to follow. But it’s also good to question the status quo.&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home || Houses people. Always build these if you are an Explorer. If you are an Attacker, you may want to combine them with Barracks unless your race has a high population bonus (close to or over 20%).&lt;br /&gt;
|-&lt;br /&gt;
| Farm || Produces Food. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Factory || Reduced construction costs. Useful in protection. Should be avoided afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| Smithy || Reduces military costs. A must-have for Attackers. Explorers often only need them for an initial boost in the first few days.&lt;br /&gt;
|-&lt;br /&gt;
| Ore Mine || Produces Ore. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Mine || Produces Gems. Good in almost every circumstance. Try to build them early so you can benefit from the Gem production longer. Don’t build after day 30 if you start early in the round.&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy || Produces platinum. Only build during protection, unless you are very sure about what you’re doing.&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Produces Mana. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Dock || Produced Boats and some Food. If you need Boats, make sure you build Docks in advance.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Tower || Increases your Defensive Bonus. Use cautiously. Being too reliant on them can hurt you later. Especially useful for races with weaker elite defenders.&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon Nest || Increases your Offensive Bonus. Same as Guard Towers but for offensive units.&lt;br /&gt;
|-&lt;br /&gt;
| Forest Havens || Don’t build these. They are never worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Guild || Rarely seen other than by Dark Elf or Dominions focused on offensive spells.&lt;br /&gt;
|-&lt;br /&gt;
| Masonry || Increases Castle bonus and reduces damage received from Lightning Bolt. Can be useful if you managed to build a lot of Diamond Mines early in the round and want to protect your investment from Black Ops.&lt;br /&gt;
|-&lt;br /&gt;
| Shrine || Reduces offensive casualties (units lost when you invade someone). The bonus is so low that the building is rarely useful. Also gives bonuses to Heroes, which are not yet implemented.&lt;br /&gt;
|-&lt;br /&gt;
| Barracks || Houses 36 military units. Useful for Attackers playing races with no population bonus or Troll, which has a negative Population Bonus. Sometimes seen in use by Attackers playing races with population bonuses of +5% to +10%.&lt;br /&gt;
|-&lt;br /&gt;
| School || Produces Research Points at a very slow rate. &lt;br /&gt;
|-&lt;br /&gt;
| Temple || Increase Population growth rate, which is crucial during protection but quickly loses importance. Also decreases the defensive bonus of Dominions you invade. 6.7% temples will negate an opposing Dominion’s Ares Call bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
Races belong to one of two alignments: Good or Evil. Realms are currently mixed alignment, which means that good races and evil races can be in the same Realm. Good vs Evil rounds may appear in future.&lt;br /&gt;
&lt;br /&gt;
=== Human / Nomad ===&lt;br /&gt;
Highly recommended for beginners, as well as experienced players.&lt;br /&gt;
&lt;br /&gt;
Human belong to the Good alignment, whereas Nomad belong to the Evil alignment. Other than an insignificant racial bonus (+5% food production for Humans against +10% mana production for Nomads), the races are identical.&lt;br /&gt;
&lt;br /&gt;
The elite units are efficient at 6 points each in their primary function. The elite attacker has 3 defensive points, which gives it ample turtle defense. &lt;br /&gt;
&lt;br /&gt;
The Racial spell gives a modest but useful +5% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Lizardfolk ===&lt;br /&gt;
Lizardfolk require no Ore Mines and no Boats. Their elite defensive unit (Chameleon) has equally high defensive power as offensive power, which can make them useful for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
Chameleons also count as 1/5 of a Spy. Lizardfolk rarely need to train more than a handful of Spies early in the game and can later rely purely on Chameleons.&lt;br /&gt;
&lt;br /&gt;
However, Lizardfolk’s drawback is its expensive and inefficient elite defender. As a new player, it can be difficult to strike the right balance. &lt;br /&gt;
&lt;br /&gt;
The racial spell helps convert some land to water, where Lizardfolks build their homes and which otherwise are rarely conquered.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
Goblin is unique in that it does not have an elite defensive unit. Instead, it relies on its specialist defender for defense and has two elite offensive units.&lt;br /&gt;
&lt;br /&gt;
Because it needs so many units, Goblin have a large Population Bonus of 20%.&lt;br /&gt;
&lt;br /&gt;
Hobgoblin (5 offensive points and 3 defensive points) has the unique ability to plunder resources. If you send Hobgoblins on a successful invasion, they will steal some resources from your targets. It can be a significant reward if you are lucky and find a target with big stockpiles.&lt;br /&gt;
&lt;br /&gt;
Many players will argue that the Wolf Rider is better, not only because it’s a stronger unit (6 offensive points, but only 2 defensive points) but because it returns from invasions in 9 hours instead of the normal 12 hours. This has two benefits: it can allow you to attack twice from the same land size (hit once and hit again before 12 hours) and it can allow you to defend your land quicker.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +10% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
The Dwarven specialist defender produces 0.50 Ore per hour each. While this is little compared to 60 Ore per hour per Ore Mine, it can act as a nice supplemental income.&lt;br /&gt;
&lt;br /&gt;
Much like Lizardfolk, the elite defender (Cleric) has equival offensive and defensive strength. They also have a special ability which makes them reduce losses in battle. However, this is a very small bonus and doesn’t have a significant impact overall. They also have the ability to kill Undead and Spirit units on both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Dwarves can be difficult to play. The elite offensive unit, Warrior, has 7 offensive points and only 2 defensive points. The big gap makes Dwarves vulnerable to growing quickly and being invaded even with Warriors at home. Experienced players will balance this by also using Clerics. &lt;br /&gt;
&lt;br /&gt;
While a powerful race, they can be daunting for new players.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +20% Ore Production, which is double the standard spell Mining Strength and their investment of Ore in castle improvements is increased by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Firewalker ===&lt;br /&gt;
Firewalkers have phenomenal platinum production because of their unique racial spell, which increases the Platinum production of Alchemies from 45 Platinum per hour to 60 Platinum per hour.&lt;br /&gt;
&lt;br /&gt;
As an Explorer, this can make Firewalkers very attractive. It doesn’t benefit Attackers as much, since even they typically benefit more from other buildings such as Homes to increase population.&lt;br /&gt;
&lt;br /&gt;
Firewalker’s elite defender does not have any offensive power, but it can only be killed by Icekin. However, they are quite expensive and with only 4.5 defensive power, they are also not very efficient.&lt;br /&gt;
&lt;br /&gt;
The elite attacker has a 50% reduction in casualties. If you would normally have lost 1,000 units during an attack, only 500 of this unit will die. They also have a small gap between offensive and defensive power, which means high defense when they are at home. But just like the elite defender, they are expensive and inefficient.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
There are several more [[races]] available.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=737</id>
		<title>My First Round</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=737"/>
		<updated>2021-01-03T06:43:06Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Defense and Invasions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to OpenDominion!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a re-incarnation and in many ways an improved version of the original Dominion (2000—2012).&lt;br /&gt;
&lt;br /&gt;
This is a guide meant to help you get started on your first round, and maybe be a good reference for future rounds. To get the most out of OpenDominion, check your Realm’s council, and come chat with us on [https://discordapp.com/invite/mFk2wZT Discord]. We’re happy to answer questions!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a work in progress. Compared to Dominion, there are certain gameplay mechanics missing. To give context as to why some things are the way they are, this guide will at times reference features which are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a tick-based browser game. Each hour is a tick. With each tick, you gain new resources. &lt;br /&gt;
&lt;br /&gt;
The game is divided into rounds. Each round lasts 50 days. There is usually a period of 2-4 days between rounds when players can sign up for the next round. &lt;br /&gt;
&lt;br /&gt;
Dominions are placed in Realms, which are groups of up to 10 Dominions. Your Realm is your team. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The goal is to become the largest Dominion in the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want to play with friends, you can create a pack for 2 or 4 players (including you). Each player in the pack must pick a different race. If you choose a two-player pack, you may join with another group of four players (four a total of six players joining a realm as a pack). If you want to play as a group of three, simply join as a four-player pack and do not fill the fourth slot. If you join as a single (&amp;quot;Random&amp;quot;) player, you will likely join a group of experienced players to guide in your realm!&lt;br /&gt;
&lt;br /&gt;
When you create your Dominion, you will be asked which race to play. If you are a beginner, we highly recommend Human and Nomad. We will explain why later. For now, all you need to know is that Human and Nomad are practically identical.&lt;br /&gt;
&lt;br /&gt;
Joining late is perfectly fine - it&#039;s a great way to learn the game! You will receive bonus resources and units to compensate for being behind in production. This bonus will ease your transition into the game, but you are always better off starting earlier in the round! The bonus is calculated as follows:&lt;br /&gt;
*Extra resources per day late signing up &lt;br /&gt;
**Peasants: 100&lt;br /&gt;
**Platinum: 5000&lt;br /&gt;
**Food: 1500&lt;br /&gt;
**Lumber: 2500&lt;br /&gt;
**Ore: 2500&lt;br /&gt;
**Mana: 1000&lt;br /&gt;
**Defensive Specialists: 30&lt;br /&gt;
**Draftees: 30&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
Once a round has started, every Dominion is under Protection for 72 &amp;quot;ticks&amp;quot; which lasts for 72 hours. During this time you cannot invade, be invaded, or take any kind of action against other Dominions. Each &amp;quot;tick&amp;quot; represents the production that would normally happen during an hour change. To move forward through production, simply click &amp;quot;Proceed to next hour&amp;quot; in the top of your page. For new players, it is &#039;&#039;highly&#039;&#039; advised to select a &amp;quot;quickstart&amp;quot; strategy by clicking the &amp;quot;Skip Protection&amp;quot; button and selecting a strategy. &lt;br /&gt;
&lt;br /&gt;
For hints, tips, and tricks, reach out to more experienced players in the #excel-sim channel on discord.&lt;br /&gt;
&lt;br /&gt;
See [[My First Protection Guide]].&lt;br /&gt;
&lt;br /&gt;
== Playstyles ==&lt;br /&gt;
&lt;br /&gt;
There are three main playstyles, with variations within each. These are:&lt;br /&gt;
&lt;br /&gt;
* Attacking&lt;br /&gt;
* Exploring&lt;br /&gt;
* Converting&lt;br /&gt;
&lt;br /&gt;
=== Attacking ===&lt;br /&gt;
As an Attacker, you grow by invading other Dominions and conquering their land. &lt;br /&gt;
&lt;br /&gt;
You need to train offensive and defensive units in order to have enough offensive power (OP) and defensive power (DP) to attack others while also keeping your own lands safe.&lt;br /&gt;
&lt;br /&gt;
=== Exploring ===&lt;br /&gt;
As an Explorer, you gain land purely by exploring. &lt;br /&gt;
&lt;br /&gt;
You only need to train defensive units and ensure your DP is strong enough that you won’t get invaded. Explorers have superior economies and incomes to Attackers, because they do not need to train offensive units.&lt;br /&gt;
&lt;br /&gt;
Your Realm will appreciate if you leverage your extra income to train spies and wizards to help the Attackers in your realm scout for threats and targets. Knowledge is power and even as an Explorer it will be advantageous to scout the stronger Dominions in your range to assess their OP so that you aren’t invaded. The side effect is that your ops become useful for your realm-mates as well.&lt;br /&gt;
&lt;br /&gt;
=== Converting ===&lt;br /&gt;
A Converter is someone who starts the round as an Explorer. Upon reaching a target (land size or specific day), they convert into an Attacker.&lt;br /&gt;
&lt;br /&gt;
To convert into Attacker, the Explorer prepares by building Smithies to max bonus and then uses the superior economy as an Explorer to quickly train offensive units.&lt;br /&gt;
&lt;br /&gt;
Remember to build some Docks so you have boats!&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
While there are other ways to play, they are not suitable for this type of guide and rarely successful.&lt;br /&gt;
&lt;br /&gt;
Do not combine Attacking and Exploring. Do one or other other. Or, if you convert, do one and then the other. An Attacker does not have the economy necessary to be successful as an Explorer. What will happen is you start treading water and eventually sink.  &lt;br /&gt;
&lt;br /&gt;
See [[Land Drop Attacking]] for more information on this niche play-style.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Your Dominion’s economy determines how many military units you can afford and how much land you can explore.&lt;br /&gt;
&lt;br /&gt;
Before we get into the different resources, we need to take a quick look at population and employment. These dictate Platinum production, which is the most important resource in the game.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
Your Population is the sum of your peasants, draftees, and military units.&lt;br /&gt;
&lt;br /&gt;
Except for Homes and Barracks, all buildings provide housing for 15 people and provide 20 jobs. Depending on your race, barren land house 5 or 10 people and provide no jobs. &lt;br /&gt;
&lt;br /&gt;
Barracks house 36 military units (everyone except peasants and draftees) and Homes house 30 people.&lt;br /&gt;
&lt;br /&gt;
You can increase the number of people housed in all buildings except for Barracks by increasing your Population Bonus, which is a common term in the game but a slight misnomer and should perhaps instead be called Housing Bonus. &lt;br /&gt;
&lt;br /&gt;
The following ways can be used to increase your Population Bonus:&lt;br /&gt;
* Investing in Keep.&lt;br /&gt;
* Prestige, which is gained and lost through attacking or being invaded.&lt;br /&gt;
* Technological Advancements &lt;br /&gt;
* [[Wonder|Wonders]] &lt;br /&gt;
&lt;br /&gt;
Many races have a Population Bonus. Gnome, Wood Elf, and Troll have a negative population bonus (-5%).&lt;br /&gt;
&lt;br /&gt;
=== Employment ===&lt;br /&gt;
Every &#039;&#039;employed&#039;&#039; Peasant produces 2.7 Platinum per hour. This is your most important source of income.&lt;br /&gt;
&lt;br /&gt;
If you have more peasants than jobs, the unemployed peasants do not produce platinum. This is called Underrun.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you have more jobs than peasants, the unfilled jobs do not yield any Platinum for you. This is called Overrun.&lt;br /&gt;
&lt;br /&gt;
Attackers are rarely able to avoid having a significant Overrun. This happens because Attackers need to maintain a larger military than Explorers, which means more peasants are drafted into draftees and then trained into military units. This is normal for attackers.&lt;br /&gt;
&lt;br /&gt;
Having efficient units, meaning units with high offensive and defensive power, helps you retain as many peasants as possible while still having a strong army.&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
The most important resource is Platinum. Everything costs Platinum: exploring, training units, and rezoning lands.&lt;br /&gt;
&lt;br /&gt;
Platinum is produced by Alchemies and peasants.&lt;br /&gt;
&lt;br /&gt;
In nearly all cases (with [[Firewalker]] being the notable exception), you only benefit from building Alchemies during protection. After protection, you will normally benefit more from other buildings. &lt;br /&gt;
&lt;br /&gt;
You can increase your Platinum Bonus in the following ways:&lt;br /&gt;
* Cast the spell Midas Touch (should ideally be cast twice a day for 24-hour coverage).&lt;br /&gt;
* Invest in Science.&lt;br /&gt;
* Technological Advancements&lt;br /&gt;
&lt;br /&gt;
=== Lumber ===&lt;br /&gt;
Lumber is produced by Lumberyards and is primarily used when constructing buildings. Constructing buildings costs both Platinum and Lumber.&lt;br /&gt;
&lt;br /&gt;
Lumber rots if left unused. It’s good to have some buffer so you can afford to build on new land you gain, but avoid having a big surplus. &lt;br /&gt;
&lt;br /&gt;
Depending on whether you explore or attack and depending on how quickly you grow, between 3—5% Lumberyards is ideal.&lt;br /&gt;
&lt;br /&gt;
Two races (Wood Elf and Sylvan) have military units whose strength depend how much of your land is made up of Forest. Wood Elf and Sylvan Dominions therefore often build far more Lumberyards than other races and use the extra Lumber to invest in Castle, whereas most other races use Gems produced by Diamond Mines.&lt;br /&gt;
&lt;br /&gt;
=== Ore ===&lt;br /&gt;
Ore is required to train certain military units. Not all units and races require Ore. For example, no Lizardfolk and Firewalker military unit costs Ore. In these cases, Ore Mines are entirely unnecessary.&lt;br /&gt;
&lt;br /&gt;
Races that do require Ore, usually need between 2—5% Ore Mines. Note that Gnomes have significantly high Ore costs and need far more Ore Mines. &lt;br /&gt;
&lt;br /&gt;
Two races (Gnome and Icekin) have military units whose strength depends on how much of your land is made up of Mountains. Icekin and Gnome Dominions therefore often build excess Ore Mines and use the extra Ore to invest in Castle, sometimes in combination with the more common Gems produced by Diamond Mines.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Every Person in your Dominion eats 1/4 (0.25) bushels of food per hour. If you run out of food, your people will starve. This causes massive damage to your Dominion, through loss of military units (which can leave you weak and open to invasions) and loss of peasants (which leads to loss of Platinum production).&lt;br /&gt;
&lt;br /&gt;
Fortunately, it’s relatively easy to have enough Food. Maintain at least 6% of your land as Farms. Some [[Races]] naturally produce more or consume less food than others due to racial bonuses, so you can afford to maintain a lower number of farms. Docks also produce Food, to a far lesser degree. Keep an eye on your production, consumption and supply.&lt;br /&gt;
&lt;br /&gt;
Food rots at a rate of 1% per hour. It’s not usually beneficial to have a big stockpile.&lt;br /&gt;
&lt;br /&gt;
=== Gems ===&lt;br /&gt;
Gems are not used for any type of construction of training. They are used for Castle Improvements.&lt;br /&gt;
* Science: increases your platinum production.&lt;br /&gt;
* Keep: increase your Population Bonus.&lt;br /&gt;
* Towers: increases your wizard power, spell damage resistance and mana production.&lt;br /&gt;
* Forges: increases your offensive power.&lt;br /&gt;
* Walls: increases your defensive power.&lt;br /&gt;
* Harbor: increases food production, increases boat production, and protects boats from sinking.&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana is used to cast spells. It is produced by Towers.&lt;br /&gt;
&lt;br /&gt;
As an Explorer, you can get by with 1-2% Towers unless you wish to have a Mana surplus to cast spells on other Dominions in which case 2-4% (or more) will be needed.&lt;br /&gt;
&lt;br /&gt;
As an Attacker, you benefit greatly from using spells &lt;br /&gt;
&lt;br /&gt;
(See below for more information about Spells.)&lt;br /&gt;
&lt;br /&gt;
=== Research Points ===&lt;br /&gt;
Research Points (RP&#039;s) are produced by Schools, generated by taking daily platinum bonuses, and by invading other dominions. They are used to unlock permanent bonuses to your Dominion called Technological Advances or simply ‘techs’.&lt;br /&gt;
&lt;br /&gt;
* An attack on a target 60%-75% of your size generates 500 RP&#039;s, and targets 75%+ generates 1000 RP&#039;s. &lt;br /&gt;
* Every 1% of your land that you build as schools generates 26 RP&#039;s.&lt;br /&gt;
* Each platinum bonus taken yields 750 RP&#039;s.&lt;br /&gt;
&lt;br /&gt;
Each tech costs 10,000 RP&#039;s and there are 66 available techs. It is not advised to attempt to get all techs - some strategies ignore techs completely, and others target getting up to 20 or 30 techs, depending on your playstyle. In general, a strategy that focuses on techs is slow but comes on strong by the end of the round.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
Offensive military units need boats in order to be sent on invasion, unless they are specifically noted as not needing boats (such as [[Dark Elf]] spirit warriors or [[Lizardfolk]] units. Each boat can carry 20 units and each dock produces one boat every 20 hours.&lt;br /&gt;
&lt;br /&gt;
During Protection, it’s wise to build between 10 and 20 Docks early if you plan to attack. After Protection, it is wise to add a few Docks every once in a while.&lt;br /&gt;
&lt;br /&gt;
Boats are a common target for black ops - they can be sunk, leaving an attacker unable to use their full invasion force! Docks protect boats from being sunk - each dock protects 2.5 boats from being sunk, and this increases by 0.05 each day after Day 25. Normally, only the strongest attackers are targeted by this operation but they can be forced to carry up to 5% docks to protect themselves!&lt;br /&gt;
&lt;br /&gt;
== Spies and Wizards ==&lt;br /&gt;
Spies and wizards are used to perform [[espionage]] operations and cast [[spells]] on other Dominions to gather information or to do damage. Arch Mages count as two wizards and are immortal. They are expensive, so only train them when you are sure you can afford them.&lt;br /&gt;
&lt;br /&gt;
Information-gathering operations are often called info-ops, and refer to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clear Sight&#039;&#039;&#039;: reveals an accurate view of the target’s current resources and trained military.&lt;br /&gt;
* &#039;&#039;&#039;Revelation&#039;&#039;&#039;: shows what spells are currently active. Useful to see if your potential invasion target has a defensive spell running!&lt;br /&gt;
* &#039;&#039;&#039;Barracks Spy&#039;&#039;&#039;: gives you an accurate view of the target’s units in training. It also gives an estimate with 85% accuracy of how many units are at home or returning from combat.&lt;br /&gt;
* &#039;&#039;&#039;Castle Spy&#039;&#039;&#039;: reveals the target’s Castle and improvements. &lt;br /&gt;
* &#039;&#039;&#039;Survey Dominion&#039;&#039;&#039;: shows the target’s buildings (current and in progress).&lt;br /&gt;
* &#039;&#039;&#039;Land Spy&#039;&#039;&#039;: returns a breakdown of the target’s land types and incoming land. Rarely used.&lt;br /&gt;
&lt;br /&gt;
Spies can also be used for, and to defend against, [[theft]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are also Self Spells. These are spells you cast on yourself, and they do not require any wizards. Self Spells last 12 hours. Many players log in at least twice a day to ensure their Self Spells are active 24 hours a day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gaia’s Watch&#039;&#039;&#039;: +10% Food Production. Can be useful if you have a lot of spare mana or urgently need to raise your food production. Often not worth running all the time; just build more Farms instead.&lt;br /&gt;
* &#039;&#039;&#039;Ares’ Call&#039;&#039;&#039;: +10% Defensive Power. Almost always worth keeping on, unless you are an attacker whose elite offensive unit provides enough defensive power at home to keep you safe.&lt;br /&gt;
* &#039;&#039;&#039;Midas Touch&#039;&#039;&#039;: +10% Platinum Production. Keep this one on 24/7.&lt;br /&gt;
* &#039;&#039;&#039;Mining Strength&#039;&#039;&#039;: +10% Ore Production. Similar to Gaia’s Watch. Only cast when necessary. Otherwise, build more Ore Mines.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: +50% Population Growth. This spell is only useful in Protection. After that, it’s virtually never worth the mana cost.&lt;br /&gt;
* &#039;&#039;&#039;Racial spell&#039;&#039;&#039;: each race has a racial spell which provides a special bonus. See the Races further down.&lt;br /&gt;
* &#039;&#039;&#039;Fools Gold&#039;&#039;&#039;: prevents platinum theft.&lt;br /&gt;
* &#039;&#039;&#039;Surreal Perception&#039;&#039;&#039;: reveals the name of dominions [[theft|stealing]] from you or performing any kind of spy or wizard operation on you.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Your Dominion needs a [[military]] to fend off Attackers and, if you are an Attacker, invade other Dominions to conquer their land.&lt;br /&gt;
&lt;br /&gt;
Military units are trained from draftees. So long as your draft rate is not reached, you will draft 1% of your peasants into draftees every hour. You can set your draft rate on the Military page. A normal tactic is to set your draft rate to 90% (the maximum) and release extra draftees when you carry a surplus. &lt;br /&gt;
&lt;br /&gt;
All races have four units, which are divided into two categories: specialists (“specs”) and elite units.&lt;br /&gt;
&lt;br /&gt;
Specialists are the two cheaper unit types. For Humans, it’s Spearmen and Archer. For Nomad, it’s Fighter and Crossbowman. &lt;br /&gt;
&lt;br /&gt;
Elite units are better in that they give you more military power for each peasant you lose. For a Human or Nomad, you get the same power from one elite unit as you would from two of the corresponding specialist unit.&lt;br /&gt;
&lt;br /&gt;
However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[goblin]] does not have a more efficient defender than the shaman.&lt;br /&gt;
&lt;br /&gt;
== Defense and Invasions ==&lt;br /&gt;
Defense is necessary to prevent attackers from invading you and conquering your acres. This can be devastating for your economy and encourage more attackers to target you afterwards. The only guaranteed way to protect your acres is by having more defense than your potential invaders can send for offense.&lt;br /&gt;
&lt;br /&gt;
Military power is calculated by summing your raw military (offense or defense) and multiplying that by the sum of the bonuses. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Defensive Power = (Raw Defense) * (1 + Total Defensive Bonus) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
The best way to ensure you have enough defense, but not too much, is to frequently perform info-ops on the strongest Dominions around you and adjust accordingly. Training too much defense can stunt your growth (but not as much as getting invaded!). To find the strongest Dominions that might attack you, go to the Search page, filter by dominions in your 75% range (these are the dominions that would gain prestige by successfully invading you), and sort by highest [[Networth]]. You can calculate their offense manually, or by using the Offense Calculator. You can find this calculator by navigating to the Ops Center, selecting the dominion you want to calculate, clicking the &amp;quot;Calculate&amp;quot; button, and finding the Offense Calculator. Most realms will have an experienced player that can guide you through the intricacies of calculating offense. Another, simpler, way of calculating your needed defense is looking at similar dominions around your size and calculating their defense. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended to ask for assistance with keeping track of your needed defense. Remember that you should help others too by gathering information ops and learning reliable ways to calculate. You can view tools that players have built in the #calculators channel on the Open Dominion Discord server. Strong realms will cooperate closely to do this and will post DP and DPA recommendations in the council or their private discord channels.&lt;br /&gt;
&lt;br /&gt;
DPA stands for “Defense Per Acre”. It is simply your defensive power divided by your land size. If your defensive power is 30,000 and you are 1,200 acres, your DPA is 30000/1200=25. For Attackers, remember to only count the defensive power you leave at home if you attack.&lt;br /&gt;
&lt;br /&gt;
A complication to defense calculations is that an attackers temples will reduce the defenders defensive bonus - so not all calculated offenses are created equal! Normally this is a small variation as building temples is not normally a good strategy even for attackers.&lt;br /&gt;
&lt;br /&gt;
Remember you only need to defend against dominions in your range! A dominion twice your size will need more defense than you - normally not quite twice your defense, but that is a good place to start (constant DPA).&lt;br /&gt;
&lt;br /&gt;
=== Invading ===&lt;br /&gt;
To successfully invade another Dominion, your invading army must have at least 1 more power than they have defense.&lt;br /&gt;
&lt;br /&gt;
It is recommended to obtain at least Clear Sight, Castle Spy, and Survey on targets to calculate their defensive power. If the target has units out on an invasion of their own, you should also obtain a Barracks Spy (BS) on the target. The BS will also show you the target&#039;s incoming troops that were trained. Remember they could also be drafting 1% of their peasants per hour!&lt;br /&gt;
&lt;br /&gt;
Casting Revelation can help determine if your target has a defensive spell active. This spell is particularly valuable if your target is Icekin (Racial spell is Blizzard - 15% defense) or Halfling (Defensive Frenzy - 20% defense). If you do not have a recent Revelation on your target you should assume they have their defensive spell on or you risk failing your invasion.&lt;br /&gt;
&lt;br /&gt;
Once you have the info ops done, you can use the in-game calculator to determine their defense (Ops Center -&amp;gt; select dominion -&amp;gt; calculate -&amp;gt; Defense calculator and load temples -&amp;gt; calculate) and use the &amp;quot;invade&amp;quot; screen to calculate your offense. Be careful not to click &amp;quot;Invade&amp;quot; on that screen while you are calculating your offense!&lt;br /&gt;
&lt;br /&gt;
=== Calculating an Attack===&lt;br /&gt;
To calculate a target&#039;s defense manually you must remember that BS&#039;s are only 85% accurate. Unless your target sent out all of their elite attackers, you need to perform two calculations: &lt;br /&gt;
&lt;br /&gt;
Divide the number of units at home by 85%. For example, if the Barracks Spy reveals 300 elite offensive units at home, you need to assume the worst case scenario of this being 15% too low. 300/0.85~=353 (round up to be safe).&lt;br /&gt;
&lt;br /&gt;
If you have a Clear Sight, also take the number of units returning from battle and multiply by 85%. If the Barracks Spy shows 750 units returning, we can infer that at least 750*0.85=637 (round down in this case) are in fact returning.&lt;br /&gt;
&lt;br /&gt;
Out of the 1,000 elite offensive units, we now know that at most 353 are at home and at least 637 are returning from battle. 1000-637=343, which is less than 353, so calculate based on 343.&lt;br /&gt;
&lt;br /&gt;
If your target has also sent out its elite defensive unit, simply repeat the process for that unit as well.&lt;br /&gt;
&lt;br /&gt;
If you don’t have a Clear Sight, you can use just Barracks Spy but you cannot rely on deducting returning units from the for-sure number of trained units. Just look at the units at home and make sure to divide the number by 0.85. For greater accuracy you can perform multiple Barracks Spy operations on your target, check the Archives section of the Op Center and find the lowest number of units home to do your calculations.&lt;br /&gt;
&lt;br /&gt;
Use Castle Spy and Survey to determine your target’s:&lt;br /&gt;
* Walls: add to the target’s defensive bonus.&lt;br /&gt;
* Guard Towers: multiply the percentage of Guard Towers by 1.75, up to a maximum of 35% bonus.&lt;br /&gt;
&lt;br /&gt;
Note that some races also gain bonuses from certain buildings such as Dark Elf Adepts who gain increased raw defense from Wizard Guilds. Lycanthrope are the only race with a racial defensive bonus of 5%. Make sure to factor this into your calculations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Modified Defensive Power = (Raw Defense) * (1 + Total Defensive Bonus - Temple Reduction) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
How to balance one’s [[buildings]] is one of the things that set each Dominion apart. There are common guidelines which are good to follow. But it’s also good to question the status quo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home || Houses people. Always build these if you are an Explorer. If you are an Attacker, you may want to combine them with Barracks unless your race has a high population bonus (close to or over 20%).&lt;br /&gt;
|-&lt;br /&gt;
| Farm || Produces Food. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Factory || Reduced construction costs. Useful in protection. Should be avoided afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| Smithy || Reduces military costs. A must-have for Attackers. Explorers often only need them for an initial boost in the first few days.&lt;br /&gt;
|-&lt;br /&gt;
| Ore Mine || Produces Ore. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Mine || Produces Gems. Good in almost every circumstance. Try to build them early so you can benefit from the Gem production longer. Don’t build after day 30 if you start early in the round.&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy || Produces platinum. Only build during protection, unless you are very sure about what you’re doing.&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Produces Mana. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Dock || Produced Boats and some Food. If you need Boats, make sure you build Docks in advance.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Tower || Increases your Defensive Bonus. Use cautiously. Being too reliant on them can hurt you later. Especially useful for races with weaker elite defenders.&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon Nest || Increases your Offensive Bonus. Same as Guard Towers but for offensive units.&lt;br /&gt;
|-&lt;br /&gt;
| Forest Havens || Don’t build these. They are never worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Guild || Rarely seen other than by Dark Elf or Dominions focused on offensive spells.&lt;br /&gt;
|-&lt;br /&gt;
| Masonry || Increases Castle bonus and reduces damage received from Lightning Bolt. Can be useful if you managed to build a lot of Diamond Mines early in the round and want to protect your investment from Black Ops.&lt;br /&gt;
|-&lt;br /&gt;
| Shrine || Reduces offensive casualties (units lost when you invade someone). The bonus is so low that the building is rarely useful. Also gives bonuses to Heroes, which are not yet implemented.&lt;br /&gt;
|-&lt;br /&gt;
| Barracks || Houses 36 military units. Useful for Attackers playing races with no population bonus or Troll, which has a negative Population Bonus. Sometimes seen in use by Attackers playing races with population bonuses of +5% to +10%.&lt;br /&gt;
|-&lt;br /&gt;
| School || Produces Research Points at a very slow rate. &lt;br /&gt;
|-&lt;br /&gt;
| Temple || Increase Population growth rate, which is crucial during protection but quickly loses importance. Also decreases the defensive bonus of Dominions you invade. 6.7% temples will negate an opposing Dominion’s Ares Call bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
Races belong to one of two alignments: Good or Evil. Realms are currently mixed alignment, which means that good races and evil races can be in the same Realm. Good vs Evil rounds may appear in future.&lt;br /&gt;
&lt;br /&gt;
=== Human / Nomad ===&lt;br /&gt;
Highly recommended for beginners, as well as experienced players.&lt;br /&gt;
&lt;br /&gt;
Human belong to the Good alignment, whereas Nomad belong to the Evil alignment. Other than an insignificant racial bonus (+5% food production for Humans against +10% mana production for Nomads), the races are identical.&lt;br /&gt;
&lt;br /&gt;
The elite units are efficient at 6 points each in their primary function. The elite attacker has 3 defensive points, which gives it ample turtle defense. &lt;br /&gt;
&lt;br /&gt;
The Racial spell gives a modest but useful +5% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Lizardfolk ===&lt;br /&gt;
Lizardfolk require no Ore Mines and no Boats. Their elite defensive unit (Chameleon) has equally high defensive power as offensive power, which can make them useful for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
Chameleons also count as 1/5 of a Spy. Lizardfolk rarely need to train more than a handful of Spies early in the game and can later rely purely on Chameleons.&lt;br /&gt;
&lt;br /&gt;
However, Lizardfolk’s drawback is its expensive and inefficient elite defender. As a new player, it can be difficult to strike the right balance. &lt;br /&gt;
&lt;br /&gt;
The racial spell helps convert some land to water, where Lizardfolks build their homes and which otherwise are rarely conquered.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
Goblin is unique in that it does not have an elite defensive unit. Instead, it relies on its specialist defender for defense and has two elite offensive units.&lt;br /&gt;
&lt;br /&gt;
Because it needs so many units, Goblin have a large Population Bonus of 20%.&lt;br /&gt;
&lt;br /&gt;
Hobgoblin (5 offensive points and 3 defensive points) has the unique ability to plunder resources. If you send Hobgoblins on a successful invasion, they will steal some resources from your targets. It can be a significant reward if you are lucky and find a target with big stockpiles.&lt;br /&gt;
&lt;br /&gt;
Many players will argue that the Wolf Rider is better, not only because it’s a stronger unit (6 offensive points, but only 2 defensive points) but because it returns from invasions in 9 hours instead of the normal 12 hours. This has two benefits: it can allow you to attack twice from the same land size (hit once and hit again before 12 hours) and it can allow you to defend your land quicker.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +10% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
The Dwarven specialist defender produces 0.50 Ore per hour each. While this is little compared to 60 Ore per hour per Ore Mine, it can act as a nice supplemental income.&lt;br /&gt;
&lt;br /&gt;
Much like Lizardfolk, the elite defender (Cleric) has equival offensive and defensive strength. They also have a special ability which makes them reduce losses in battle. However, this is a very small bonus and doesn’t have a significant impact overall. They also have the ability to kill Undead and Spirit units on both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Dwarves can be difficult to play. The elite offensive unit, Warrior, has 7 offensive points and only 2 defensive points. The big gap makes Dwarves vulnerable to growing quickly and being invaded even with Warriors at home. Experienced players will balance this by also using Clerics. &lt;br /&gt;
&lt;br /&gt;
While a powerful race, they can be daunting for new players.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +20% Ore Production, which is double the standard spell Mining Strength and their investment of Ore in castle improvements is increased by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Firewalker ===&lt;br /&gt;
Firewalkers have phenomenal platinum production because of their unique racial spell, which increases the Platinum production of Alchemies from 45 Platinum per hour to 60 Platinum per hour.&lt;br /&gt;
&lt;br /&gt;
As an Explorer, this can make Firewalkers very attractive. It doesn’t benefit Attackers as much, since even they typically benefit more from other buildings such as Homes to increase population.&lt;br /&gt;
&lt;br /&gt;
Firewalker’s elite defender does not have any offensive power, but it can only be killed by Icekin. However, they are quite expensive and with only 4.5 defensive power, they are also not very efficient.&lt;br /&gt;
&lt;br /&gt;
The elite attacker has a 50% reduction in casualties. If you would normally have lost 1,000 units during an attack, only 500 of this unit will die. They also have a small gap between offensive and defensive power, which means high defense when they are at home. But just like the elite defender, they are expensive and inefficient.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
There are several more [[races]] available.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
	</entry>
	<entry>
		<id>https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=736</id>
		<title>My First Round</title>
		<link rel="alternate" type="text/html" href="https://wiki.opendominion.net/index.php?title=My_First_Round&amp;diff=736"/>
		<updated>2021-01-03T06:39:46Z</updated>

		<summary type="html">&lt;p&gt;Mriswith: /* Invading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to OpenDominion!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a re-incarnation and in many ways an improved version of the original Dominion (2000—2012).&lt;br /&gt;
&lt;br /&gt;
This is a guide meant to help you get started on your first round, and maybe be a good reference for future rounds. To get the most out of OpenDominion, check your Realm’s council, and come chat with us on [https://discordapp.com/invite/mFk2wZT Discord]. We’re happy to answer questions!&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a work in progress. Compared to Dominion, there are certain gameplay mechanics missing. To give context as to why some things are the way they are, this guide will at times reference features which are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
OpenDominion is a tick-based browser game. Each hour is a tick. With each tick, you gain new resources. &lt;br /&gt;
&lt;br /&gt;
The game is divided into rounds. Each round lasts 50 days. There is usually a period of 2-4 days between rounds when players can sign up for the next round. &lt;br /&gt;
&lt;br /&gt;
Dominions are placed in Realms, which are groups of up to 10 Dominions. Your Realm is your team. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The goal is to become the largest Dominion in the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want to play with friends, you can create a pack for 2 or 4 players (including you). Each player in the pack must pick a different race. If you choose a two-player pack, you may join with another group of four players (four a total of six players joining a realm as a pack). If you want to play as a group of three, simply join as a four-player pack and do not fill the fourth slot. If you join as a single (&amp;quot;Random&amp;quot;) player, you will likely join a group of experienced players to guide in your realm!&lt;br /&gt;
&lt;br /&gt;
When you create your Dominion, you will be asked which race to play. If you are a beginner, we highly recommend Human and Nomad. We will explain why later. For now, all you need to know is that Human and Nomad are practically identical.&lt;br /&gt;
&lt;br /&gt;
Joining late is perfectly fine - it&#039;s a great way to learn the game! You will receive bonus resources and units to compensate for being behind in production. This bonus will ease your transition into the game, but you are always better off starting earlier in the round! The bonus is calculated as follows:&lt;br /&gt;
*Extra resources per day late signing up &lt;br /&gt;
**Peasants: 100&lt;br /&gt;
**Platinum: 5000&lt;br /&gt;
**Food: 1500&lt;br /&gt;
**Lumber: 2500&lt;br /&gt;
**Ore: 2500&lt;br /&gt;
**Mana: 1000&lt;br /&gt;
**Defensive Specialists: 30&lt;br /&gt;
**Draftees: 30&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
Once a round has started, every Dominion is under Protection for 72 &amp;quot;ticks&amp;quot; which lasts for 72 hours. During this time you cannot invade, be invaded, or take any kind of action against other Dominions. Each &amp;quot;tick&amp;quot; represents the production that would normally happen during an hour change. To move forward through production, simply click &amp;quot;Proceed to next hour&amp;quot; in the top of your page. For new players, it is &#039;&#039;highly&#039;&#039; advised to select a &amp;quot;quickstart&amp;quot; strategy by clicking the &amp;quot;Skip Protection&amp;quot; button and selecting a strategy. &lt;br /&gt;
&lt;br /&gt;
For hints, tips, and tricks, reach out to more experienced players in the #excel-sim channel on discord.&lt;br /&gt;
&lt;br /&gt;
See [[My First Protection Guide]].&lt;br /&gt;
&lt;br /&gt;
== Playstyles ==&lt;br /&gt;
&lt;br /&gt;
There are three main playstyles, with variations within each. These are:&lt;br /&gt;
&lt;br /&gt;
* Attacking&lt;br /&gt;
* Exploring&lt;br /&gt;
* Converting&lt;br /&gt;
&lt;br /&gt;
=== Attacking ===&lt;br /&gt;
As an Attacker, you grow by invading other Dominions and conquering their land. &lt;br /&gt;
&lt;br /&gt;
You need to train offensive and defensive units in order to have enough offensive power (OP) and defensive power (DP) to attack others while also keeping your own lands safe.&lt;br /&gt;
&lt;br /&gt;
=== Exploring ===&lt;br /&gt;
As an Explorer, you gain land purely by exploring. &lt;br /&gt;
&lt;br /&gt;
You only need to train defensive units and ensure your DP is strong enough that you won’t get invaded. Explorers have superior economies and incomes to Attackers, because they do not need to train offensive units.&lt;br /&gt;
&lt;br /&gt;
Your Realm will appreciate if you leverage your extra income to train spies and wizards to help the Attackers in your realm scout for threats and targets. Knowledge is power and even as an Explorer it will be advantageous to scout the stronger Dominions in your range to assess their OP so that you aren’t invaded. The side effect is that your ops become useful for your realm-mates as well.&lt;br /&gt;
&lt;br /&gt;
=== Converting ===&lt;br /&gt;
A Converter is someone who starts the round as an Explorer. Upon reaching a target (land size or specific day), they convert into an Attacker.&lt;br /&gt;
&lt;br /&gt;
To convert into Attacker, the Explorer prepares by building Smithies to max bonus and then uses the superior economy as an Explorer to quickly train offensive units.&lt;br /&gt;
&lt;br /&gt;
Remember to build some Docks so you have boats!&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
While there are other ways to play, they are not suitable for this type of guide and rarely successful.&lt;br /&gt;
&lt;br /&gt;
Do not combine Attacking and Exploring. Do one or other other. Or, if you convert, do one and then the other. An Attacker does not have the economy necessary to be successful as an Explorer. What will happen is you start treading water and eventually sink.  &lt;br /&gt;
&lt;br /&gt;
See [[Land Drop Attacking]] for more information on this niche play-style.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Your Dominion’s economy determines how many military units you can afford and how much land you can explore.&lt;br /&gt;
&lt;br /&gt;
Before we get into the different resources, we need to take a quick look at population and employment. These dictate Platinum production, which is the most important resource in the game.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
Your Population is the sum of your peasants, draftees, and military units.&lt;br /&gt;
&lt;br /&gt;
Except for Homes and Barracks, all buildings provide housing for 15 people and provide 20 jobs. Depending on your race, barren land house 5 or 10 people and provide no jobs. &lt;br /&gt;
&lt;br /&gt;
Barracks house 36 military units (everyone except peasants and draftees) and Homes house 30 people.&lt;br /&gt;
&lt;br /&gt;
You can increase the number of people housed in all buildings except for Barracks by increasing your Population Bonus, which is a common term in the game but a slight misnomer and should perhaps instead be called Housing Bonus. &lt;br /&gt;
&lt;br /&gt;
The following ways can be used to increase your Population Bonus:&lt;br /&gt;
* Investing in Keep.&lt;br /&gt;
* Prestige, which is gained and lost through attacking or being invaded.&lt;br /&gt;
* Technological Advancements &lt;br /&gt;
* [[Wonder|Wonders]] &lt;br /&gt;
&lt;br /&gt;
Many races have a Population Bonus. Gnome, Wood Elf, and Troll have a negative population bonus (-5%).&lt;br /&gt;
&lt;br /&gt;
=== Employment ===&lt;br /&gt;
Every &#039;&#039;employed&#039;&#039; Peasant produces 2.7 Platinum per hour. This is your most important source of income.&lt;br /&gt;
&lt;br /&gt;
If you have more peasants than jobs, the unemployed peasants do not produce platinum. This is called Underrun.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you have more jobs than peasants, the unfilled jobs do not yield any Platinum for you. This is called Overrun.&lt;br /&gt;
&lt;br /&gt;
Attackers are rarely able to avoid having a significant Overrun. This happens because Attackers need to maintain a larger military than Explorers, which means more peasants are drafted into draftees and then trained into military units. This is normal for attackers.&lt;br /&gt;
&lt;br /&gt;
Having efficient units, meaning units with high offensive and defensive power, helps you retain as many peasants as possible while still having a strong army.&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
The most important resource is Platinum. Everything costs Platinum: exploring, training units, and rezoning lands.&lt;br /&gt;
&lt;br /&gt;
Platinum is produced by Alchemies and peasants.&lt;br /&gt;
&lt;br /&gt;
In nearly all cases (with [[Firewalker]] being the notable exception), you only benefit from building Alchemies during protection. After protection, you will normally benefit more from other buildings. &lt;br /&gt;
&lt;br /&gt;
You can increase your Platinum Bonus in the following ways:&lt;br /&gt;
* Cast the spell Midas Touch (should ideally be cast twice a day for 24-hour coverage).&lt;br /&gt;
* Invest in Science.&lt;br /&gt;
* Technological Advancements&lt;br /&gt;
&lt;br /&gt;
=== Lumber ===&lt;br /&gt;
Lumber is produced by Lumberyards and is primarily used when constructing buildings. Constructing buildings costs both Platinum and Lumber.&lt;br /&gt;
&lt;br /&gt;
Lumber rots if left unused. It’s good to have some buffer so you can afford to build on new land you gain, but avoid having a big surplus. &lt;br /&gt;
&lt;br /&gt;
Depending on whether you explore or attack and depending on how quickly you grow, between 3—5% Lumberyards is ideal.&lt;br /&gt;
&lt;br /&gt;
Two races (Wood Elf and Sylvan) have military units whose strength depend how much of your land is made up of Forest. Wood Elf and Sylvan Dominions therefore often build far more Lumberyards than other races and use the extra Lumber to invest in Castle, whereas most other races use Gems produced by Diamond Mines.&lt;br /&gt;
&lt;br /&gt;
=== Ore ===&lt;br /&gt;
Ore is required to train certain military units. Not all units and races require Ore. For example, no Lizardfolk and Firewalker military unit costs Ore. In these cases, Ore Mines are entirely unnecessary.&lt;br /&gt;
&lt;br /&gt;
Races that do require Ore, usually need between 2—5% Ore Mines. Note that Gnomes have significantly high Ore costs and need far more Ore Mines. &lt;br /&gt;
&lt;br /&gt;
Two races (Gnome and Icekin) have military units whose strength depends on how much of your land is made up of Mountains. Icekin and Gnome Dominions therefore often build excess Ore Mines and use the extra Ore to invest in Castle, sometimes in combination with the more common Gems produced by Diamond Mines.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Every Person in your Dominion eats 1/4 (0.25) bushels of food per hour. If you run out of food, your people will starve. This causes massive damage to your Dominion, through loss of military units (which can leave you weak and open to invasions) and loss of peasants (which leads to loss of Platinum production).&lt;br /&gt;
&lt;br /&gt;
Fortunately, it’s relatively easy to have enough Food. Maintain at least 6% of your land as Farms. Some [[Races]] naturally produce more or consume less food than others due to racial bonuses, so you can afford to maintain a lower number of farms. Docks also produce Food, to a far lesser degree. Keep an eye on your production, consumption and supply.&lt;br /&gt;
&lt;br /&gt;
Food rots at a rate of 1% per hour. It’s not usually beneficial to have a big stockpile.&lt;br /&gt;
&lt;br /&gt;
=== Gems ===&lt;br /&gt;
Gems are not used for any type of construction of training. They are used for Castle Improvements.&lt;br /&gt;
* Science: increases your platinum production.&lt;br /&gt;
* Keep: increase your Population Bonus.&lt;br /&gt;
* Towers: increases your wizard power, spell damage resistance and mana production.&lt;br /&gt;
* Forges: increases your offensive power.&lt;br /&gt;
* Walls: increases your defensive power.&lt;br /&gt;
* Harbor: increases food production, increases boat production, and protects boats from sinking.&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana is used to cast spells. It is produced by Towers.&lt;br /&gt;
&lt;br /&gt;
As an Explorer, you can get by with 1-2% Towers unless you wish to have a Mana surplus to cast spells on other Dominions in which case 2-4% (or more) will be needed.&lt;br /&gt;
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As an Attacker, you benefit greatly from using spells &lt;br /&gt;
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(See below for more information about Spells.)&lt;br /&gt;
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=== Research Points ===&lt;br /&gt;
Research Points (RP&#039;s) are produced by Schools, generated by taking daily platinum bonuses, and by invading other dominions. They are used to unlock permanent bonuses to your Dominion called Technological Advances or simply ‘techs’.&lt;br /&gt;
&lt;br /&gt;
* An attack on a target 60%-75% of your size generates 500 RP&#039;s, and targets 75%+ generates 1000 RP&#039;s. &lt;br /&gt;
* Every 1% of your land that you build as schools generates 26 RP&#039;s.&lt;br /&gt;
* Each platinum bonus taken yields 750 RP&#039;s.&lt;br /&gt;
&lt;br /&gt;
Each tech costs 10,000 RP&#039;s and there are 66 available techs. It is not advised to attempt to get all techs - some strategies ignore techs completely, and others target getting up to 20 or 30 techs, depending on your playstyle. In general, a strategy that focuses on techs is slow but comes on strong by the end of the round.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
Offensive military units need boats in order to be sent on invasion, unless they are specifically noted as not needing boats (such as [[Dark Elf]] spirit warriors or [[Lizardfolk]] units. Each boat can carry 20 units and each dock produces one boat every 20 hours.&lt;br /&gt;
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During Protection, it’s wise to build between 10 and 20 Docks early if you plan to attack. After Protection, it is wise to add a few Docks every once in a while.&lt;br /&gt;
&lt;br /&gt;
Boats are a common target for black ops - they can be sunk, leaving an attacker unable to use their full invasion force! Docks protect boats from being sunk - each dock protects 2.5 boats from being sunk, and this increases by 0.05 each day after Day 25. Normally, only the strongest attackers are targeted by this operation but they can be forced to carry up to 5% docks to protect themselves!&lt;br /&gt;
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== Spies and Wizards ==&lt;br /&gt;
Spies and wizards are used to perform [[espionage]] operations and cast [[spells]] on other Dominions to gather information or to do damage. Arch Mages count as two wizards and are immortal. They are expensive, so only train them when you are sure you can afford them.&lt;br /&gt;
&lt;br /&gt;
Information-gathering operations are often called info-ops, and refer to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clear Sight&#039;&#039;&#039;: reveals an accurate view of the target’s current resources and trained military.&lt;br /&gt;
* &#039;&#039;&#039;Revelation&#039;&#039;&#039;: shows what spells are currently active. Useful to see if your potential invasion target has a defensive spell running!&lt;br /&gt;
* &#039;&#039;&#039;Barracks Spy&#039;&#039;&#039;: gives you an accurate view of the target’s units in training. It also gives an estimate with 85% accuracy of how many units are at home or returning from combat.&lt;br /&gt;
* &#039;&#039;&#039;Castle Spy&#039;&#039;&#039;: reveals the target’s Castle and improvements. &lt;br /&gt;
* &#039;&#039;&#039;Survey Dominion&#039;&#039;&#039;: shows the target’s buildings (current and in progress).&lt;br /&gt;
* &#039;&#039;&#039;Land Spy&#039;&#039;&#039;: returns a breakdown of the target’s land types and incoming land. Rarely used.&lt;br /&gt;
&lt;br /&gt;
Spies can also be used for, and to defend against, [[theft]].&lt;br /&gt;
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In addition, there are also Self Spells. These are spells you cast on yourself, and they do not require any wizards. Self Spells last 12 hours. Many players log in at least twice a day to ensure their Self Spells are active 24 hours a day.&lt;br /&gt;
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* &#039;&#039;&#039;Gaia’s Watch&#039;&#039;&#039;: +10% Food Production. Can be useful if you have a lot of spare mana or urgently need to raise your food production. Often not worth running all the time; just build more Farms instead.&lt;br /&gt;
* &#039;&#039;&#039;Ares’ Call&#039;&#039;&#039;: +10% Defensive Power. Almost always worth keeping on, unless you are an attacker whose elite offensive unit provides enough defensive power at home to keep you safe.&lt;br /&gt;
* &#039;&#039;&#039;Midas Touch&#039;&#039;&#039;: +10% Platinum Production. Keep this one on 24/7.&lt;br /&gt;
* &#039;&#039;&#039;Mining Strength&#039;&#039;&#039;: +10% Ore Production. Similar to Gaia’s Watch. Only cast when necessary. Otherwise, build more Ore Mines.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: +50% Population Growth. This spell is only useful in Protection. After that, it’s virtually never worth the mana cost.&lt;br /&gt;
* &#039;&#039;&#039;Racial spell&#039;&#039;&#039;: each race has a racial spell which provides a special bonus. See the Races further down.&lt;br /&gt;
* &#039;&#039;&#039;Fools Gold&#039;&#039;&#039;: prevents platinum theft.&lt;br /&gt;
* &#039;&#039;&#039;Surreal Perception&#039;&#039;&#039;: reveals the name of dominions [[theft|stealing]] from you or performing any kind of spy or wizard operation on you.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Your Dominion needs a [[military]] to fend off Attackers and, if you are an Attacker, invade other Dominions to conquer their land.&lt;br /&gt;
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Military units are trained from draftees. So long as your draft rate is not reached, you will draft 1% of your peasants into draftees every hour. You can set your draft rate on the Military page. A normal tactic is to set your draft rate to 90% (the maximum) and release extra draftees when you carry a surplus. &lt;br /&gt;
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All races have four units, which are divided into two categories: specialists (“specs”) and elite units.&lt;br /&gt;
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Specialists are the two cheaper unit types. For Humans, it’s Spearmen and Archer. For Nomad, it’s Fighter and Crossbowman. &lt;br /&gt;
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Elite units are better in that they give you more military power for each peasant you lose. For a Human or Nomad, you get the same power from one elite unit as you would from two of the corresponding specialist unit.&lt;br /&gt;
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However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[goblin]] does not have a more efficient defender than the shaman.&lt;br /&gt;
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== Defense and Invasions ==&lt;br /&gt;
Defense is necessary to prevent attackers from invading you and conquering your acres. This can be devastating for your economy and encourage more attackers to target you afterwards. The only guaranteed way to protect your acres is by having more defense than your potential invaders can send for offense.&lt;br /&gt;
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Military power is calculated by summing your raw military (offense or defense) and multiplying that by the sum of the bonuses. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Defensive Power = (Raw Defense) * (1 + Total Defensive Bonus) &amp;lt;/code&amp;gt;&lt;br /&gt;
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=== Defense ===&lt;br /&gt;
The best way to ensure you have enough defense, but not too much, is to frequently perform info-ops on the strongest Dominions around you and adjust accordingly. Training too much defense can stunt your growth (but not as much as getting invaded!). To find the strongest Dominions that might attack you, go to the Search page, filter by dominions in your 75% range (these are the dominions that would gain prestige by successfully invading you), and sort by highest [[Networth]]. You can calculate their offense manually, or by using the Offense Calculator. You can find this calculator by navigating to the Ops Center, selecting the dominion you want to calculate, clicking the &amp;quot;Calculate&amp;quot; button, and finding the Offense Calculator. Most realms will have an experienced player that can guide you through the intricacies of calculating offense. Another, simpler, way of calculating your needed defense is looking at similar dominions around your size and calculating their defense. &lt;br /&gt;
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It is highly recommended to ask for assistance with keeping track of your needed defense. Remember that you should help others too by gathering information ops and learning reliable ways to calculate. You can view tools that players have built in the #calculators channel on the Open Dominion Discord server. Strong realms will cooperate closely to do this and will post DP and DPA recommendations in the council or their private discord channels.&lt;br /&gt;
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DPA stands for “Defense Per Acre”. It is simply your defensive power divided by your land size. If your defensive power is 30,000 and you are 1,200 acres, your DPA is 30000/1200=25. For Attackers, remember to only count the defensive power you leave at home if you attack.&lt;br /&gt;
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A complication to defense calculations is that an attackers temples will reduce the defenders defensive bonus - so not all calculated offenses are created equal! Normally this is a small variation as building temples is not normally a good strategy even for attackers.&lt;br /&gt;
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Remember you only need to defend against dominions in your range! A dominion twice your size will need more defense than you - normally not quite twice your defense, but that is a good place to start (constant DPA).&lt;br /&gt;
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=== Invading ===&lt;br /&gt;
To successfully invade another Dominion, your invading army must have at least 1 more power than they have defense.&lt;br /&gt;
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It is recommended to obtain at least Clear Sight, Castle Spy, and Survey on targets to calculate their defensive power. If the target has units out on an invasion of their own, you should also obtain a Barracks Spy (BS) on the target. The BS will also show you the target&#039;s incoming troops that were trained. Remember they could also be drafting 1% of their peasants per hour!&lt;br /&gt;
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Once you have the info ops done, you can use the in-game calculator to determine their defense (Ops Center -&amp;gt; select dominion -&amp;gt; calculate -&amp;gt; Defense calculator and load temples -&amp;gt; calculate) and use the &amp;quot;invade&amp;quot; screen to calculate your offense. Be careful not to click &amp;quot;Invade&amp;quot; on that screen while you are calculating your offense!&lt;br /&gt;
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To calculate a target&#039;s defense manually you must remember that BS&#039;s are only 85% accurate. Unless your target sent out all of their elite attackers, you need to perform two calculations: &lt;br /&gt;
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Divide the number of units at home by 85%. For example, if the Barracks Spy reveals 300 elite offensive units at home, you need to assume the worst case scenario of this being 15% too low. 300/0.85~=353 (round up to be safe).&lt;br /&gt;
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If you have a Clear Sight, also take the number of units returning from battle and multiply by 85%. If the Barracks Spy shows 750 units returning, we can infer that at least 750*0.85=637 (round down in this case) are in fact returning.&lt;br /&gt;
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Out of the 1,000 elite offensive units, we now know that at most 353 are at home and at least 637 are returning from battle. 1000-637=343, which is less than 353, so calculate based on 343.&lt;br /&gt;
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If your target has also sent out its elite defensive unit, simply repeat the process for that unit as well.&lt;br /&gt;
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If you don’t have a Clear Sight, you can use just Barracks Spy but you cannot rely on deducting returning units from the for-sure number of trained units. Just look at the units at home and make sure to divide the number by 0.85. For greater accuracy you can perform multiple Barracks Spy operations on your target, check the Archives section of the Op Center and find the lowest number of units home to do your calculations.&lt;br /&gt;
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Use Castle Spy and Survey to determine your target’s:&lt;br /&gt;
* Walls: add to the target’s defensive bonus.&lt;br /&gt;
* Guard Towers: multiply the percentage of Guard Towers by 1.75, up to a maximum of 35% bonus.&lt;br /&gt;
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Note that some races also gain bonuses from certain buildings such as Dark Elf Adepts who gain increased raw defense from Wizard Guilds. Lycanthrope are the only race with a racial defensive bonus of 5%. Make sure to factor this into your calculations.&lt;br /&gt;
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Casting Revelation can help determine if your target has a defensive spell active. If you do not have Revelation on your target, assume they have their defensive spell on. Only risk it if you are very confident that they are inactive and haven’t logged in for 12 hours, so their spells have expired.&lt;br /&gt;
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== Buildings ==&lt;br /&gt;
How to balance one’s [[buildings]] is one of the things that set each Dominion apart. There are common guidelines which are good to follow. But it’s also good to question the status quo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Home || Houses people. Always build these if you are an Explorer. If you are an Attacker, you may want to combine them with Barracks unless your race has a high population bonus (close to or over 20%).&lt;br /&gt;
|-&lt;br /&gt;
| Farm || Produces Food. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Factory || Reduced construction costs. Useful in protection. Should be avoided afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| Smithy || Reduces military costs. A must-have for Attackers. Explorers often only need them for an initial boost in the first few days.&lt;br /&gt;
|-&lt;br /&gt;
| Ore Mine || Produces Ore. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Mine || Produces Gems. Good in almost every circumstance. Try to build them early so you can benefit from the Gem production longer. Don’t build after day 30 if you start early in the round.&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy || Produces platinum. Only build during protection, unless you are very sure about what you’re doing.&lt;br /&gt;
|-&lt;br /&gt;
| Tower || Produces Mana. Build enough.&lt;br /&gt;
|-&lt;br /&gt;
| Dock || Produced Boats and some Food. If you need Boats, make sure you build Docks in advance.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Tower || Increases your Defensive Bonus. Use cautiously. Being too reliant on them can hurt you later. Especially useful for races with weaker elite defenders.&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon Nest || Increases your Offensive Bonus. Same as Guard Towers but for offensive units.&lt;br /&gt;
|-&lt;br /&gt;
| Forest Havens || Don’t build these. They are never worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Guild || Rarely seen other than by Dark Elf or Dominions focused on offensive spells.&lt;br /&gt;
|-&lt;br /&gt;
| Masonry || Increases Castle bonus and reduces damage received from Lightning Bolt. Can be useful if you managed to build a lot of Diamond Mines early in the round and want to protect your investment from Black Ops.&lt;br /&gt;
|-&lt;br /&gt;
| Shrine || Reduces offensive casualties (units lost when you invade someone). The bonus is so low that the building is rarely useful. Also gives bonuses to Heroes, which are not yet implemented.&lt;br /&gt;
|-&lt;br /&gt;
| Barracks || Houses 36 military units. Useful for Attackers playing races with no population bonus or Troll, which has a negative Population Bonus. Sometimes seen in use by Attackers playing races with population bonuses of +5% to +10%.&lt;br /&gt;
|-&lt;br /&gt;
| School || Produces Research Points at a very slow rate. &lt;br /&gt;
|-&lt;br /&gt;
| Temple || Increase Population growth rate, which is crucial during protection but quickly loses importance. Also decreases the defensive bonus of Dominions you invade. 6.7% temples will negate an opposing Dominion’s Ares Call bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
Races belong to one of two alignments: Good or Evil. Realms are currently mixed alignment, which means that good races and evil races can be in the same Realm. Good vs Evil rounds may appear in future.&lt;br /&gt;
&lt;br /&gt;
=== Human / Nomad ===&lt;br /&gt;
Highly recommended for beginners, as well as experienced players.&lt;br /&gt;
&lt;br /&gt;
Human belong to the Good alignment, whereas Nomad belong to the Evil alignment. Other than an insignificant racial bonus (+5% food production for Humans against +10% mana production for Nomads), the races are identical.&lt;br /&gt;
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The elite units are efficient at 6 points each in their primary function. The elite attacker has 3 defensive points, which gives it ample turtle defense. &lt;br /&gt;
&lt;br /&gt;
The Racial spell gives a modest but useful +5% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Lizardfolk ===&lt;br /&gt;
Lizardfolk require no Ore Mines and no Boats. Their elite defensive unit (Chameleon) has equally high defensive power as offensive power, which can make them useful for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
Chameleons also count as 1/5 of a Spy. Lizardfolk rarely need to train more than a handful of Spies early in the game and can later rely purely on Chameleons.&lt;br /&gt;
&lt;br /&gt;
However, Lizardfolk’s drawback is its expensive and inefficient elite defender. As a new player, it can be difficult to strike the right balance. &lt;br /&gt;
&lt;br /&gt;
The racial spell helps convert some land to water, where Lizardfolks build their homes and which otherwise are rarely conquered.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
Goblin is unique in that it does not have an elite defensive unit. Instead, it relies on its specialist defender for defense and has two elite offensive units.&lt;br /&gt;
&lt;br /&gt;
Because it needs so many units, Goblin have a large Population Bonus of 20%.&lt;br /&gt;
&lt;br /&gt;
Hobgoblin (5 offensive points and 3 defensive points) has the unique ability to plunder resources. If you send Hobgoblins on a successful invasion, they will steal some resources from your targets. It can be a significant reward if you are lucky and find a target with big stockpiles.&lt;br /&gt;
&lt;br /&gt;
Many players will argue that the Wolf Rider is better, not only because it’s a stronger unit (6 offensive points, but only 2 defensive points) but because it returns from invasions in 9 hours instead of the normal 12 hours. This has two benefits: it can allow you to attack twice from the same land size (hit once and hit again before 12 hours) and it can allow you to defend your land quicker.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +10% Offensive Power.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
The Dwarven specialist defender produces 0.50 Ore per hour each. While this is little compared to 60 Ore per hour per Ore Mine, it can act as a nice supplemental income.&lt;br /&gt;
&lt;br /&gt;
Much like Lizardfolk, the elite defender (Cleric) has equival offensive and defensive strength. They also have a special ability which makes them reduce losses in battle. However, this is a very small bonus and doesn’t have a significant impact overall. They also have the ability to kill Undead and Spirit units on both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Dwarves can be difficult to play. The elite offensive unit, Warrior, has 7 offensive points and only 2 defensive points. The big gap makes Dwarves vulnerable to growing quickly and being invaded even with Warriors at home. Experienced players will balance this by also using Clerics. &lt;br /&gt;
&lt;br /&gt;
While a powerful race, they can be daunting for new players.&lt;br /&gt;
&lt;br /&gt;
The racial spell gives +20% Ore Production, which is double the standard spell Mining Strength and their investment of Ore in castle improvements is increased by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Firewalker ===&lt;br /&gt;
Firewalkers have phenomenal platinum production because of their unique racial spell, which increases the Platinum production of Alchemies from 45 Platinum per hour to 60 Platinum per hour.&lt;br /&gt;
&lt;br /&gt;
As an Explorer, this can make Firewalkers very attractive. It doesn’t benefit Attackers as much, since even they typically benefit more from other buildings such as Homes to increase population.&lt;br /&gt;
&lt;br /&gt;
Firewalker’s elite defender does not have any offensive power, but it can only be killed by Icekin. However, they are quite expensive and with only 4.5 defensive power, they are also not very efficient.&lt;br /&gt;
&lt;br /&gt;
The elite attacker has a 50% reduction in casualties. If you would normally have lost 1,000 units during an attack, only 500 of this unit will die. They also have a small gap between offensive and defensive power, which means high defense when they are at home. But just like the elite defender, they are expensive and inefficient.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
There are several more [[races]] available.&lt;/div&gt;</summary>
		<author><name>Mriswith</name></author>
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