Difference between revisions of "Round 33/Changes"

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*Ability to automatically perform protection ticks by importing your Excel Sim log
 
*Ability to automatically perform protection ticks by importing your Excel Sim log
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Changed

Latest revision as of 13:13, 16 January 2023

Version 1.33.0


Added

  • Ability to automatically perform protection ticks by importing your Excel Sim log


Changed

  • Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled
  • Maximum war duration changed to 108 hours (from 120)
  • Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)
  • Spires improvement no longer increases all wizard power, only offensive
  • XP gained from info ops while in Shadow League increased to 1.5 (from 1)
  • Fireball damage reduced to 2.5% (from 2.75%)
  • Wizard resilience now takes 12 hours to go into effect
    • Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)
    • Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)


Racial Changes

  • Dark Elf
    • Adept: changed to .2 wizard on defense (was .25)
    • Swordsman: +25p (from 460p)
  • Kobold
    • Removed -10% spy/wiz power penalties
    • Beast: -10p (from 960p)
  • Lizardfolk
    • Lizardman +25p (from 1050p)
  • Merfolk
    • Explore cost penalty reduced to +2.5% (was +5%)
  • Nomad
    • +50% research point gains from invasion
  • Nox
    • Nightfall increased to 7.5% offense (from 5%)
    • Nightshade changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps)
  • Sylvan
    • Dryad changed to .2 wizard on offense (was .25)
  • Undead
    • Progeny -25p (from 860p)
    • Vampires convert up to one Progeny for every 18 sent on attack (from 20) (edited)


Adjustments to Techs

  • Architect's Flourish increased to -10% construction platinum cost (from -7.5%)
  • Carpenter's Knowhow increased to -5% construction platinum cost (from -2.5%)
  • Dark Pact increased to 10% mana production (from 7.5%)
  • Explorer's Instinct increased to -5% construction platinum cost (from -2.5%)
  • Lumberjack's Devotion now grants +2 population from barren land
  • Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)
  • Midas's Bargain reduced to 2% platinum production (from 2.5%)
  • Midas's Fountain reduced to 4% platinum production (from 5%)
  • Miser's Grasp now grants +10% defensive spy power
  • Planar Emmissaries reduced to 5% mana production (from 7.5%)
  • Prefabrication increased to -10% construction cost (from -5%)
  • Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)
  • WaveHack's Expertise increased to -10% construction lumber cost (from -5%)