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− | === Casualty Reduction === | + | === Casualty Reduction and "Almost Never Dies" Unit Killing === |
Clerics reduce casualties depending on what percentage of units at home they are. If 20,000 Clerics are at home with 6,000 other [[units]], they will reduce casualties by: | Clerics reduce casualties depending on what percentage of units at home they are. If 20,000 Clerics are at home with 6,000 other [[units]], they will reduce casualties by: | ||
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'''38.46% less casualties''' | '''38.46% less casualties''' | ||
100 - 38.46 = '''61.54% casualties''' | 100 - 38.46 = '''61.54% casualties''' | ||
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+ | Nearly the same formula is used to determine how many of the opposing "Almost Never Dies" units would perish, with the exception of losing the <code> /2 </code>. E.g. if you have the above numbers, attacking Spirits or Undeads would incur <code>20000/(20000+6000) = 0.7692 = 76,92% </code> of the normal [[Casualties#Offensive_Causualties|8.5%]] base casualties. This number is then multiplied by any forms of casualty reduction the attacker may have. | ||
== General information == | == General information == |