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	<id>http://wiki.opendominion.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mannowrath</id>
	<title>OpenDominion - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.opendominion.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mannowrath"/>
	<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/wiki/Special:Contributions/Mannowrath"/>
	<updated>2026-05-28T06:18:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Records&amp;diff=1772</id>
		<title>Records</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Records&amp;diff=1772"/>
		<updated>2023-07-06T22:34:17Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Largest Hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a compilation of records from OpenDominion history&lt;br /&gt;
&lt;br /&gt;
==Largest Hits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align: top;&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Dominion&lt;br /&gt;
! Player&lt;br /&gt;
! Round&lt;br /&gt;
! Net Acres Gained&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Azog&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Faith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1294&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I am the one who knocks&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Robert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1034&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1014&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | We are the Forest&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 1005&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | First 4-figure net gain in OD history&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Thou ist werewolf notteth swearwolf!&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 990&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Popcorn&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Ed&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 980&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | I can&#039;t even&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Wurstmeyer&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 966&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 906a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Smurfs&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Chunk&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 930&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Conversion Therapy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 922&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shut the f— up and let me die in peace&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 912&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 5:4 for dummies&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gothia&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 908&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 850a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Green Mountain Boys&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sarmis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 908&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain (stat-adjusted 850a)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Big Stiffy&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sparticus&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 906&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Bob Probert&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Tjockochgammal&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 892&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | ⛄&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | mriswith&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 859&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Strong Wind&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Virchue&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 858&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Semper Ubi Sub Ubi&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Swamp Fox&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 858&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Gladiators of Sparta&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Jcinnz&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 852&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | You Wanted the Best&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rury&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 852&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Green Mountain Boys&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Sarmis&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 850&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Worian&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Bekobeh&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 843&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Shut the f— up and let me die in peace&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rio&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 830&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Mr. Treehorn treats Bots like Women&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | XXX&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 820&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Come on Bobbo, let&#039;s go party&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Rury&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 818&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | This round had 6.67% higher landgain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | The Devil Is Me&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Korsan&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | 802&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1762</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1762"/>
		<updated>2023-05-30T21:38:59Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kobold Reworked&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +30% max pop&lt;br /&gt;
  * +15% pop growth&lt;br /&gt;
  * -25% food consumption&lt;br /&gt;
  * +10 boat capacity&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Underling, 2.5/0, 300p 25r&lt;br /&gt;
  * Tunneler, 0/2.5, 325p 25r&lt;br /&gt;
  * Taskmaster, 3/3, 1400p, +2 paired with Tunneler&lt;br /&gt;
  * Overlord, 3/2, 1000p 50r, +2 paired with Underling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undead Reworked&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
  * Cull the Weak: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * Raise the Dead: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1761</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1761"/>
		<updated>2023-05-30T21:36:47Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kobold Reworked&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +30% max pop&lt;br /&gt;
  * +15% pop growth&lt;br /&gt;
  * -25% food consumption&lt;br /&gt;
  * +10 boat capacity&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Grunt (Underling?), 2.5/0, 300p 25r&lt;br /&gt;
  * Underling (Tunneler?), 0/2.5, 325p 25r&lt;br /&gt;
  * Beast (Taskmaster?), 3/3, 1425p, +2 paired with underlings&lt;br /&gt;
  * Overlord, 3/2, 1050p 50r, +2 paired with grunts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undead Reworked&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
  * Cull the Weak: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * Raise the Dead: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1760</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1760"/>
		<updated>2023-05-30T21:29:15Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Changed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  &lt;br /&gt;
  &#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
  * Cull the Weak: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * Raise the Dead: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1759</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1759"/>
		<updated>2023-05-30T21:28:56Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Changed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;&#039;Racial&#039;&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  &#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
  * Cull the Weak: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * Raise the Dead: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1758</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1758"/>
		<updated>2023-05-30T21:28:32Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;&#039;&#039;&#039;Racial&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  &#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
  * Cull the Weak: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * Raise the Dead: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1757</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1757"/>
		<updated>2023-05-30T21:27:57Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;Racial&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
  Units&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
  Spells&lt;br /&gt;
  * &#039;&#039;&#039;Cull the Weak&#039;&#039;&#039;: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * &#039;&#039;&#039;Raise the Dead&#039;&#039;&#039;: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1756</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1756"/>
		<updated>2023-05-30T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;Racial&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
&lt;br /&gt;
  Units&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
&lt;br /&gt;
  Spells&lt;br /&gt;
  * &#039;&#039;&#039;Cull the Weak&#039;&#039;&#039;: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * &#039;&#039;&#039;Raise the Dead&#039;&#039;&#039;: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1755</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1755"/>
		<updated>2023-05-30T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;Racial&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Units&#039;&#039;&lt;br /&gt;
  * Skeleton 3/0, 275p&lt;br /&gt;
  * Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
  * Death Knight 2/5, 1050p, -50% casualties, Converts enemy peasants into Ghouls (up to one for every 10 sent on attack)&lt;br /&gt;
  * Necromancer 5/3, 1250p, immortal, Converts enemy peasants into Ghouls (up to one for every 15 sent on attack)&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Spells&#039;&#039;&lt;br /&gt;
  * &#039;&#039;&#039;Cull the Weak&#039;&#039;&#039;: Sacrifice 10% of your peasants (while active, the effects of Harmony and Plague are ignored), Necromancers now convert enemy peasants into Death Knights instead of Ghouls&lt;br /&gt;
  * &#039;&#039;&#039;Raise the Dead&#039;&#039;&#039;: Converts increased by 60% hitting bots below 75% range (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1754</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1754"/>
		<updated>2023-05-30T21:22:42Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 35 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
  &#039;&#039;Racial&#039;&#039;&lt;br /&gt;
  * +5% maximum population (potentially 2.5%)&lt;br /&gt;
  * +10% mana production&lt;br /&gt;
  * -50% food consumption&lt;br /&gt;
&lt;br /&gt;
Units&lt;br /&gt;
Skeleton 3/0, 275p, +10% casualties&lt;br /&gt;
Ghoul 0/3, 300p, -50% casualties&lt;br /&gt;
Death Knight 2/5, 1100p, -50% casualties, converts ghouls&lt;br /&gt;
Necromancer 4/3, 1250p, immortal, converts death knights, offense increased by 1 against dominions 100% your size or smaller while Cull the Weak is active&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
Cull the Weak: sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored)&lt;br /&gt;
Raise the Dead: double conversions for attacks below 75% (half cost of typical racial spell)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1753</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1753"/>
		<updated>2023-05-30T21:19:20Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 34 Updates: 1.35.0 (Kobbo &amp;amp; Undead Rework Round) ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Invasions below 75% no longer cause XP loss&lt;br /&gt;
* Discounted construction from invasion now scales up by 1% per day from Day 20 to Day 40 (was 2% per day from Day 25 to Day 35)&lt;br /&gt;
* Base dock protection increased to 2.25 (from 2), scaling unchanged&lt;br /&gt;
* Increased temporary portion of Lightning Bolt damage to 10% base (from 0% base), conditional 25% from wizard resilience still applies&lt;br /&gt;
* Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[wonder#wonder_prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Swordsman: -10p, Ascendence now a unit perk&lt;br /&gt;
* Dark Elf: new spell Delve into Shadow reduces explore cost by 1% per 100 Wizard Mastery and failed spells refund 50% of their mana cost&lt;br /&gt;
* Goblin: gem investment bonus reduced to 15% (from 20%)&lt;br /&gt;
* Icekin Ice Elemental: added -10% casualties on offense&lt;br /&gt;
* Orc: prestige bonus increased to 7.5% (from 5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Reworks&#039;&#039;&#039;&lt;br /&gt;
* Kobold Reworked&lt;br /&gt;
* Undead Reworked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Goblin&amp;diff=1752</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Goblin&amp;diff=1752"/>
		<updated>2023-05-30T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Racial Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_info&lt;br /&gt;
&lt;br /&gt;
| race = Goblin&lt;br /&gt;
| aliases = Gobbo, Gob&lt;br /&gt;
| introduced = [[Round 9]]&lt;br /&gt;
| round_wins = 2&lt;br /&gt;
&lt;br /&gt;
| attacker = Intermediate&lt;br /&gt;
| converter = Advanced&lt;br /&gt;
| explorer = Beginner&lt;br /&gt;
&lt;br /&gt;
| alignment = Evil&lt;br /&gt;
| land_type = Hills&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goblin&#039;&#039;&#039; is often considered one of, if not THE fastest race in the game. The race is built entirely for [[Fast Attacking|speed]]. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in. &lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==    &lt;br /&gt;
* Max Population: +20%&lt;br /&gt;
* Gem investment: +15%&lt;br /&gt;
&lt;br /&gt;
== Military Units ==&lt;br /&gt;
&lt;br /&gt;
{{Race_units&lt;br /&gt;
&lt;br /&gt;
| spec1_name = Raider&lt;br /&gt;
| spec1_op = 3&lt;br /&gt;
| spec1_dp = 0&lt;br /&gt;
| spec1_plat = 325&lt;br /&gt;
| spec1_ore = 25&lt;br /&gt;
| spec1_special = &lt;br /&gt;
&lt;br /&gt;
| spec2_name = Shaman&lt;br /&gt;
| spec2_op = 0&lt;br /&gt;
| spec2_dp = 3&lt;br /&gt;
| spec2_plat = 375&lt;br /&gt;
| spec2_ore = 15&lt;br /&gt;
| spec2_special = Reduces casualties&lt;br /&gt;
&lt;br /&gt;
| elite1_name = Hobgoblin&lt;br /&gt;
| elite1_op = 5&lt;br /&gt;
| elite1_dp = 3&lt;br /&gt;
| elite1_plat = 1050&lt;br /&gt;
| elite1_ore = 80&lt;br /&gt;
| elite1_special = Plunders resources on attack&lt;br /&gt;
&lt;br /&gt;
| elite2_name = Wolf Rider&lt;br /&gt;
| elite2_op = 6&lt;br /&gt;
| elite2_dp = 2&lt;br /&gt;
| elite2_plat = 1275&lt;br /&gt;
| elite2_ore = 100&lt;br /&gt;
| elite2_special = Returns 3 hours faster from battle&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plunder ===&lt;br /&gt;
&lt;br /&gt;
Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target&#039;s resources.&lt;br /&gt;
&lt;br /&gt;
* Each Hobgoblin can plunder at most 5 gems and 20 platinum.&lt;br /&gt;
* Only surviving Hobgoblins required to [[break]] the target plunder. Dead Hobgoblins are of no use.&lt;br /&gt;
* The plunder of each resource is limited to 100% of the target&#039;s raw production of that resource. Target&#039;s stored resources do not matter.&lt;br /&gt;
&lt;br /&gt;
=== Casualty Reduction ===&lt;br /&gt;
&lt;br /&gt;
Shamans reduce casualties depending on what percentage of units at home they are. If 20,000 Shamans are at home with 6,000 other units, they will reduce casualties by: &lt;br /&gt;
&lt;br /&gt;
 (20000/(20000+6000)) / 2 = 0.384615&lt;br /&gt;
 &#039;&#039;&#039;38.46% less casualties&#039;&#039;&#039;&lt;br /&gt;
 100 - 38.46 = &#039;&#039;&#039;61.54% casualties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
 &lt;br /&gt;
=== Racial Spell ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Rage&#039;&#039;&#039;: Gives 10% attack strength bonus.&lt;br /&gt;
&lt;br /&gt;
This is a fantastic spell which all Goblin attackers should be using.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
 &lt;br /&gt;
* Use specs for DP making them among the cheapest DP in the game&lt;br /&gt;
* 9 hour on elite OP&lt;br /&gt;
* Very fast&lt;br /&gt;
* Good self spell&lt;br /&gt;
 &lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* Expensive OP&lt;br /&gt;
* Inefficient DP&lt;br /&gt;
* Difficult for late-round converting &lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Magic&amp;diff=1751</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Magic&amp;diff=1751"/>
		<updated>2023-05-30T21:12:31Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Offensive Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.&lt;br /&gt;
&lt;br /&gt;
All spells cost [[mana]], which is produced by [[Buildings|towers]]. The cost of each spell is based on a multiplier of your [[land size]].&lt;br /&gt;
== Self Spells ==&lt;br /&gt;
&lt;br /&gt;
Self-spells last for 12 hours and can&#039;t be cast on other dominions. You can recast these once there are less than 12 hours remaining on the duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ares&#039; Call || 2.5x || +10% defensive power || &lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Watch || 2x|| +10% food production || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || 2.5x || +50% [[Population#Growth_Rate|population growth rate]] || Vital during [[Protection|protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Midas Touch || 2.5x || +10% platinum production || Should be always active&lt;br /&gt;
|-&lt;br /&gt;
| Mining Strength || 2x || +10% ore production ||&lt;br /&gt;
|-&lt;br /&gt;
| Fools Gold || 1x || Prevents platinum [[theft]] for 10 hours. Can only be cast once every 20 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. ||&lt;br /&gt;
|-&lt;br /&gt;
| Energy Mirror || 4x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. ||&lt;br /&gt;
|-&lt;br /&gt;
| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || As of Round 27, Clear Sight will display an [[Icekin|Icekin&#039;s]] RAW wizards per acre.&lt;br /&gt;
|-&lt;br /&gt;
| Revelation || 1x || Shows spells currently affecting the target dominion. || &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 1.2x || Reveals the target&#039;s realm&#039;s Town Crier.  || Currently not enabled due to [[Global town crier|Town Crier]].&lt;br /&gt;
|-&lt;br /&gt;
| Vision || 0.5x || Reveals the target dominion&#039;s techs and heroes, if any. ||&lt;br /&gt;
|-&lt;br /&gt;
| Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Fireball || 3.3x || Kills 2.75% of peasants and destroys food. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Disband Spies || 4.3x || Turns 1.5% of the target&#039;s spies into draftees. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
|  Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). &lt;br /&gt;
Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[Wonder#Wonder_Prestige|wonder prestige]], 25-75 based on damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Spells ==&lt;br /&gt;
&lt;br /&gt;
Each race has access to one racial spell. All racial spells have a 5x cost multiplier, as well as a duration of 12 hours.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Race !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Flame || [[Firewalker]] ||  Increases alchemy production by 15 platinum ||&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Frost || [[Icekin]] || +15% platinum production || Not cumulative with Midas Touch &lt;br /&gt;
|-&lt;br /&gt;
| Ascendance || [[Dark Elf]] || 8% of surviving Swordsmen return from battle as Spellblades || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties ||&lt;br /&gt;
|-&lt;br /&gt;
| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power||&lt;br /&gt;
|-&lt;br /&gt;
| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water ||&lt;br /&gt;
|-&lt;br /&gt;
| Favorable Terrain || [[Nomad]] || +1% offensive power for every 1% barren land (max +10%)||&lt;br /&gt;
|-&lt;br /&gt;
| Feral Hunger || [[Lycanthrope]] || Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack) ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || [[Halfling]] || Reduces combat losses by 35% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia&#039;s Watch &lt;br /&gt;
|-&lt;br /&gt;
| Howling || [[Kobold]] || +10 % offensive power and +10 % defensive power || Not cumulative with Ares&#039; Call&lt;br /&gt;
|-&lt;br /&gt;
| Killing Rage || [[Goblin]] || +10% offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Miner&#039;s Sight || [[Dwarf]] and [[Gnome]] || +20% ore production || Not cumulative with Mining Strength&lt;br /&gt;
|-&lt;br /&gt;
| Nightfall || [[Nox]] || +5 % offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Parasitic Hunger ||  [[Undead]] and [[Spirit (Legacy)]] || +50 % conversion rate ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || [[Troll]] || Reduces combat losses by 25% ||&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Ghost || [[Spirit]] and [[Dark Elf (Legacy)]] || Enemy draftees do not participate in battle ||&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WPA ==&lt;br /&gt;
The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; WPA = ((Wizards + (2 * Archmages))*(1 + [Wizard Power Bonus])) / Land &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards.&lt;br /&gt;
&lt;br /&gt;
Because their elite offensive units rely on a high WPA, [[Icekin]] attackers must have a very high WPA.&lt;br /&gt;
&lt;br /&gt;
For other races, a WPA of 0.3 to 0.6 is normally sufficient for info-ops, but results will vary depending on targets.&lt;br /&gt;
&lt;br /&gt;
== Wizard Strength ==&lt;br /&gt;
&lt;br /&gt;
Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%.&lt;br /&gt;
Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%.&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt, Disband Spies, and Assassinate Wizards damage scales linearly based on day of the round. The spell does 100% of the base damage on Day 25. Damage is increased by 2.5% each day prior (max of 137.5% at Day 10 or before) and decreased by 2.5% each day after (min 62.5% at Day 40 or after).&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Espionage]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Magic&amp;diff=1750</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Magic&amp;diff=1750"/>
		<updated>2023-05-30T21:12:20Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* Offensive Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.&lt;br /&gt;
&lt;br /&gt;
All spells cost [[mana]], which is produced by [[Buildings|towers]]. The cost of each spell is based on a multiplier of your [[land size]].&lt;br /&gt;
== Self Spells ==&lt;br /&gt;
&lt;br /&gt;
Self-spells last for 12 hours and can&#039;t be cast on other dominions. You can recast these once there are less than 12 hours remaining on the duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ares&#039; Call || 2.5x || +10% defensive power || &lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Watch || 2x|| +10% food production || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || 2.5x || +50% [[Population#Growth_Rate|population growth rate]] || Vital during [[Protection|protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Midas Touch || 2.5x || +10% platinum production || Should be always active&lt;br /&gt;
|-&lt;br /&gt;
| Mining Strength || 2x || +10% ore production ||&lt;br /&gt;
|-&lt;br /&gt;
| Fools Gold || 1x || Prevents platinum [[theft]] for 10 hours. Can only be cast once every 20 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| Surreal Perception || 3x || Reveals the name of dominions performing any ops on you. ||&lt;br /&gt;
|-&lt;br /&gt;
| Energy Mirror || 4x || All successful spells cast at your Dominion have a 30% chance of being reflected back to the caster. ||&lt;br /&gt;
|-&lt;br /&gt;
| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Cost Multiplier !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Clear Sight || 0.5x || Gives you an overview of the target dominion in the form of their Status screen. || As of Round 27, Clear Sight will display an [[Icekin|Icekin&#039;s]] RAW wizards per acre.&lt;br /&gt;
|-&lt;br /&gt;
| Revelation || 1x || Shows spells currently affecting the target dominion. || &lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyance || 1.2x || Reveals the target&#039;s realm&#039;s Town Crier.  || Currently not enabled due to [[Global town crier|Town Crier]].&lt;br /&gt;
|-&lt;br /&gt;
| Vision || 0.5x || Reveals the target dominion&#039;s techs and heroes, if any. ||&lt;br /&gt;
|-&lt;br /&gt;
| Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Swarm || 3x || Slows food production by 15%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Great Flood || 3x || Slows boat production by 25%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op.&lt;br /&gt;
|-&lt;br /&gt;
| Fireball || 3.3x || Kills 2.75% of peasants and destroys food. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
| Disband Spies || 4.3x || Turns 1.5% of the target&#039;s spies into draftees. || This is a war-only black op.&lt;br /&gt;
|-&lt;br /&gt;
|  Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). &lt;br /&gt;
Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[[[Wonder#Wonder_Prestige|wonder prestige]]]], 25-75 based on damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Spells ==&lt;br /&gt;
&lt;br /&gt;
Each race has access to one racial spell. All racial spells have a 5x cost multiplier, as well as a duration of 12 hours.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Race !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Flame || [[Firewalker]] ||  Increases alchemy production by 15 platinum ||&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&#039;s Frost || [[Icekin]] || +15% platinum production || Not cumulative with Midas Touch &lt;br /&gt;
|-&lt;br /&gt;
| Ascendance || [[Dark Elf]] || 8% of surviving Swordsmen return from battle as Spellblades || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage || [[Orc]] || +10 % offensive power, +10 % offensive casualties ||&lt;br /&gt;
|-&lt;br /&gt;
| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power||&lt;br /&gt;
|-&lt;br /&gt;
| Erosion || [[Lizardfolk]] and [[Merfolk]] || 20% of captured land automatically re-zoned into water ||&lt;br /&gt;
|-&lt;br /&gt;
| Favorable Terrain || [[Nomad]] || +1% offensive power for every 1% barren land (max +10%)||&lt;br /&gt;
|-&lt;br /&gt;
| Feral Hunger || [[Lycanthrope]] || Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack) ||&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy || [[Halfling]] || Reduces combat losses by 35% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gaia&#039;s Blessing || [[Wood Elf]] || +20 % food production and +10 % lumber production || Not cumulative with Gaia&#039;s Watch &lt;br /&gt;
|-&lt;br /&gt;
| Howling || [[Kobold]] || +10 % offensive power and +10 % defensive power || Not cumulative with Ares&#039; Call&lt;br /&gt;
|-&lt;br /&gt;
| Killing Rage || [[Goblin]] || +10% offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Miner&#039;s Sight || [[Dwarf]] and [[Gnome]] || +20% ore production || Not cumulative with Mining Strength&lt;br /&gt;
|-&lt;br /&gt;
| Nightfall || [[Nox]] || +5 % offensive power ||&lt;br /&gt;
|-&lt;br /&gt;
| Parasitic Hunger ||  [[Undead]] and [[Spirit (Legacy)]] || +50 % conversion rate ||&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || [[Troll]] || Reduces combat losses by 25% ||&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Ghost || [[Spirit]] and [[Dark Elf (Legacy)]] || Enemy draftees do not participate in battle ||&lt;br /&gt;
|-&lt;br /&gt;
| Verdant Bloom || [[Sylvan]] || 35% of captured land re-zoned into forest (in addition to initial forest captured) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WPA ==&lt;br /&gt;
The wizard ratio or Wizards Per Acre (WPA) is an important factor in the success of offensive spells. If your WPA is higher than that of your target, you are more likely to successfully cast spells on them. Each archmage counts as 2 wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; WPA = ((Wizards + (2 * Archmages))*(1 + [Wizard Power Bonus])) / Land &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard races ([[Sylvan]] and [[Dark Elf]]) naturally have higher wizard ratios because their defensive elite units count as partial wizards.&lt;br /&gt;
&lt;br /&gt;
Because their elite offensive units rely on a high WPA, [[Icekin]] attackers must have a very high WPA.&lt;br /&gt;
&lt;br /&gt;
For other races, a WPA of 0.3 to 0.6 is normally sufficient for info-ops, but results will vary depending on targets.&lt;br /&gt;
&lt;br /&gt;
== Wizard Strength ==&lt;br /&gt;
&lt;br /&gt;
Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%.&lt;br /&gt;
Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%.&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt, Disband Spies, and Assassinate Wizards damage scales linearly based on day of the round. The spell does 100% of the base damage on Day 25. Damage is increased by 2.5% each day prior (max of 137.5% at Day 10 or before) and decreased by 2.5% each day after (min 62.5% at Day 40 or after).&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ops#Formula|Ops Formula]]&lt;br /&gt;
* [[Espionage]]&lt;br /&gt;
* [[Op Center]]&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1663</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1663"/>
		<updated>2023-03-12T14:48:41Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round 33 Updates: 1.33.0 ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
* Ability to automatically perform protection ticks by importing your Excel Sim log&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039;&lt;br /&gt;
* Minimum war duration changed to 48 hours (from 72), however the invasion bonuses will remain active for 12 hours after war is cancelled&lt;br /&gt;
* Maximum war duration changed to 108 hours (from 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;&lt;br /&gt;
* Docks now protect 2 + [0.05 x daysInRound] boats (from 2.5 + 0.05 x [daysInRound - 25] after Day 25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Spires improvement no longer increases defensive wizard power, only offensive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Fireball damage reduced to 2.5% (from 2.75%)&lt;br /&gt;
* Wizard resilience now takes 12 hours to go into effect&lt;br /&gt;
* Wizard resilience now grants and additional fireball damage reduction of [RESIL/12.5]% (cap from all sources remains at 80%)&lt;br /&gt;
* Wizard resilience now increases population growth by [RESIL/100]% of your current peasants (was percentage of maximum peasants)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Dark Elf Adept: changed to .2 wizard on defense (was .25) &lt;br /&gt;
* Dark Elf Swordsman: +25p (from 460p) &lt;br /&gt;
* Kobold: removed -10% spy/wiz power penalties &lt;br /&gt;
* Kobold Beast: -10p (from 960p) &lt;br /&gt;
* Lizardfolk Lizardman: +25p (from 1050p) &lt;br /&gt;
* Merfolk: explore cost penalty reduced to +2.5% (was +5%) &lt;br /&gt;
* Nomad: +50% research point gains from invasion &lt;br /&gt;
* Nox: Nightfall increased to 7.5% offense (from 5%) &lt;br /&gt;
* Nox Nightshade: changed to 0/2 +1 DP for every 10% swamps (from 0/3 +1 DP for every 12% swamps) &lt;br /&gt;
* Sylvan Dryad: changed to .2 wizard on offense (was .25) &lt;br /&gt;
* Undead Progeny: -25p (from 860p) &lt;br /&gt;
* Undead Vampire: converts up to one Progeny for every 18 sent on attack (from 20) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Updates&#039;&#039;&#039;&lt;br /&gt;
* Architect&#039;s Flourish increased to -10% construction platinum cost (from -7.5%)&lt;br /&gt;
* Carpenter&#039;s Knowhow increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Dark Pact increased to 10% mana production (from 7.5%)&lt;br /&gt;
* Explorer&#039;s Instinct increased to -5% construction platinum cost (from -2.5%)&lt;br /&gt;
* Lumberjack&#039;s Devotion now grants +2 population from barren land&lt;br /&gt;
* Menace increased to +2 mana and +1.5 mana per war (max +5) from +1 mana and +2 per mana war (max +4)&lt;br /&gt;
* Midas&#039;s Bargain reduced to 2% platinum production (from 2.5%)&lt;br /&gt;
* Midas&#039;s Fountain reduced to 4% platinum production (from 5%)&lt;br /&gt;
* Miser&#039;s Grasp now grants +10% defensive spy power&lt;br /&gt;
* Planar Emmissaries reduced to 5% mana production (from 7.5%)&lt;br /&gt;
* Prefabrication increased to -10% construction cost (from -5%)&lt;br /&gt;
* Urg Smash Technique now grants discounted construction equal to 25% of acres destroyed (was platinum refund equal to 7.5% of current construction cost)&lt;br /&gt;
* WaveHack&#039;s Expertise increased to -10% construction lumber cost (from -5%)&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1662</id>
		<title>Round Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Round_Changes&amp;diff=1662"/>
		<updated>2023-03-12T14:41:45Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: Created page with &amp;quot;== Round 34 Updates: 1.34.0 (Draft Round) ==  === New Additions === &amp;#039;&amp;#039;&amp;#039;New Wonder: Altar of Heroes&amp;#039;&amp;#039;&amp;#039;   * Hero bonuses increased by 100%   * +5% hero experience gains  &amp;#039;&amp;#039;&amp;#039;New...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Round 34 Updates: 1.34.0 (Draft Round) ==&lt;br /&gt;
&lt;br /&gt;
=== New Additions ===&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Altar of Heroes&#039;&#039;&#039;&lt;br /&gt;
  * Hero bonuses increased by 100%&lt;br /&gt;
  * +5% hero experience gains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wonder: Wayfarer&#039;s Outpost&#039;&#039;&#039;&lt;br /&gt;
  * +2% platinum production&lt;br /&gt;
  * -5% exploring platinum cost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Valhalla Rankings: Largest and Strongest solo players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
&#039;&#039;&#039;Formulas&#039;&#039;&#039;&lt;br /&gt;
* Prestige formula changed to 100x[RATIO] - 40 + [LAND]/150 (from 120x[RATIO] - 50 + [LAND]/250)&lt;br /&gt;
* Tech cost changed to 2.5x[LAND] + 100x[TECHS] (from 2.5x[LAND] + 150x[TECHS])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy &amp;amp; Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard resilience is again gained immediately, 10 per successful fireball or lightning bolt&lt;br /&gt;
* Wizard resilience now increases peasant change by [RESIL/125]% of your population deficit&lt;br /&gt;
* Fireball damage increased to 2.75% (from 2.5%)&lt;br /&gt;
* Lightning bolt repair invest bonus replaced with temporary damage portion based on wizard resilience, [RESIL/40]% of damage is automatically repaired in 12 hours&lt;br /&gt;
* Black op spells with duration changed to 8 hours, +2 in war, +4 in mutual war (from 6, +3, +6)&lt;br /&gt;
* Shadow League: cannot leave for 24 hours after joining (down from 48)&lt;br /&gt;
* 25% of assassins lost to black ops will be placed in the training queue as spies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race Changes&#039;&#039;&#039;&lt;br /&gt;
* Nox: research point generation bonus increased to 15% (from 10%)&lt;br /&gt;
* Nox: Nightfall reduced to +5% offense (from +7.5%)&lt;br /&gt;
* Goblin Wolf Rider: +25p (from 1275p), +10r (from 100r)&lt;br /&gt;
* Goblin Hobgoblin: -25p (from 1050p)&lt;br /&gt;
* Halfling: Frenzy casualty reduction increased to 35% (from 30%)&lt;br /&gt;
* Firewalker Salamander: casualty reduction increased to 45% (from 40%)&lt;br /&gt;
* Orc: gains 5% additional prestige from invasions&lt;br /&gt;
* Wood Elf Longbowman: -20p (from 380p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality of Life&#039;&#039;&#039;&lt;br /&gt;
* Land spy now shows percentages with incoming land instead of constructed&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
	<entry>
		<id>http://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1661</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.opendominion.net/index.php?title=Main_Page&amp;diff=1661"/>
		<updated>2023-03-12T14:32:39Z</updated>

		<summary type="html">&lt;p&gt;Mannowrath: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page/Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The current round is [[Round 33]].&lt;br /&gt;
&lt;br /&gt;
Always check the #announcements channel on [https://discordapp.com/invite/mFk2wZT Discord] for the latest updates.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Featured Article}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OpenDominion Encyclopedia&#039;&#039;&#039; aims to contain all the information you could possibly need for your [https://opendominion.net OpenDominion] needs.&lt;br /&gt;
&lt;br /&gt;
If you encounter something that is inaccurate or unclear, simply register and edit. This is a wiki and not a museum; &#039;&#039;it relies on user input&#039;&#039;. All contributors are asked to read and follow the [[Project:Guidelines|official guidelines]] to maintain a high standard of the articles. If you do make some edits be sure to drop into the #wiki channel in the Discord and let us know!&lt;br /&gt;
&lt;br /&gt;
If you are new to [[OpenDominion]], a good place to start is the [[The Complete Newbie Guide]] on this wiki or [https://web.archive.org/web/20131226013425/http://dominion.lykanthropos.com/wiki/index.php/The_Complete_Newbie_Guide The original Complete Newbie Guide]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The wiki has been getting a lot of updates lately but there’s is plenty of room for more information and strategies. Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin-bottom: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of rounds]]&lt;br /&gt;
* [[Round Winners]]&lt;br /&gt;
* [[Round Changes]]&lt;/div&gt;</summary>
		<author><name>Mannowrath</name></author>
	</entry>
</feed>